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Was hoping for gameplay, but this will suffice.

 

Serviceable, and I always appreciate the effort to step away from RTP, but not particularly appealing to look at - I think you'll have to agree. It comes off as programmer art, not  professional, and I think you'll have trouble attracting an audience. Most people are very superficial when it comes to looking at games these days. If it seems like there's a slight chance it might not be a killer experience, a lot of people will shy away - even if it actually is great. You kinda have to have that edge, or otherwise, that street cred, because people can't be expected to try every game.

 

Unfortunately, while I might not be afraid to tell you that you've got some work left to do, I can't really say how to progress from here. It's not really fair or practical to say just to "have professional looking art".

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i tried to stray from rtp and this was my first big attempt at pixel art, i am more of a "pencil and paper" kind of guy. but thanks for your criticism. (but i may have a demo up and running in june)

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