The Water is Wide; the World is Big(?) Sizing Worlds in Video Games
I feel as though I've spoken about this before, but here it is, cropping up again:
In my game, the world is literally an island. Well, literally in that the game's world is an island. The real world is a little more than that, I'm afraid. (clears throat) Still, none of the maps of said island are what I'd call "big". But I've seen games where the maps were trying to outsource the RTP maximum on several occasions, with maps several hundred "squares" wide.
Open ended debate time: folks.
Big maps or smaller maps, and why? Can be from both developer and player standpoint. I wanna hear your opinions!
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