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Camping or Base? Your choice....

charlesthehurst

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So in essence, my project is a zombie survival game, where you control a randomly determined team of survivors.

Some major aspects of the survival gameplay is collecting resources such as food, water and fuel. I've decided I can handle this survival aspect in two ways:

  1. Camping- This mechanic would allow players to set up multiple camps throughout the city. This would require the player to manage resources at each camp, as well as what team members are where and what each camp can accomplish.
  2. Base- This mechanic allows a single home-base area for the player to return to constantly. This allows the player to focus on protecting and fortifying their base while also managing survival tasks for their party of survivors.

 

So I pose the question:

 

If you were in a zombie apocalypse, would you prefer to constantly move from place to place?

Or would you rather fortify a single position and use it as a home base?

 

Feel free to discuss your opinions in the comments.

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Bugging in, mainly the castle with moat, drawbridge and ballistas that's five minutes away from me with a bunch of useful places close by (a small gardening shop, army surplus store, fishing store that also does rifles etc).

 

Generally speaking though, I would bug in a single place and then explore, creating a number of fortified places within half hour of each other (the amount of time I can alternate sprinting and jogging with a small load) to extend the range I can gather resources.

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It's a good problem to have: which of these two fun designs should I go with?

In real life, you probably want to move every month or two, as supplies start to thin. Probably always in the direction you wanna end up in.

Mechanically though, I think it would be a good idea to have maybe a few large bases, like 3 or 4, and manage those. Consider them your safe areas, or a supply line. As you progress in the world they could act as checkpoints or waypoints that are safe, but require effort for upkeep. Or you could devote time and effort to a starting locale you know is safe already safe and easily reinforcable, at risk of your journeys outwards being more perilous.

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