World of Chaos Progress and Plans VII
Here is my progress and plans for World of Chaos.
Note: Imma do this on the 1st of every Month
NEW FEATURES
Skill/Skill Type Damage Rate
Now, not only will you get things that strengthen elements, but you'll get things that strengthens a specific skill or skill type (melee, magical/ranged, and abilities).
Damage Formula Reform (Completed)
The game now uses a 1:(2/3) ratio instead of the default 1:0.5 ratio.
PLANS
Weapon stats reform
There will also be a reform for the weapons. Some are too strong and some are too weak. I also have to reform the rarity levels (Equipment set, legendary, legendary artifact, and unique (new one)).
Quest System Reform
Still have to add some quests over.
Equipment differentiation
I want two-handed blunts and blades to coexist, but I want them to be different somehow. The idea I have is:
Two-Handed Blunt Weapon: Ignore 22% Armor (for melee attacks only); +5% MP Cost Rate
Two-Handed Blade Weapons: +22% Melee Resistance; + 5% MP Cost Rate
The idea is that both of these two-handed weapons will negate each other and even it out.
Two-Handed Scythes (Battlemage weapon): Ignore 11% Armor, 11% Melee Resistance, -20% AGI (Or I might replace the AGI penalty with the +5% MP Cost)
Battlestaves: People who use these will be able to equip shields (Scythes still cannot).
I plan on doing something for shields. I plan to give them a +10% Magical/Ranged resistance.
Enemy Stats Reform
Due to my damage formula reform, many enemies are doing little to no damage.
PROGRESS
14 Quests have been finished.
No Quests are in progress.
Roughly 381 skills (Was 379)
Roughly 99 items
Roughly 121 Weapons
Roughly 94 Armors
Roughly 106 Enemies (Was 105)
Roughly 191 States (Was 187)
Roughly 133 Troops
Exactly 121 Custom Animations (Was 119)
Roughly 140 common events
17 Actors
11 Classes
Exactly 28 Elements (You need to only worry about 12)
7 Weapon types
4 Armor types
7 Skill types
My focus?
Weapon stats reform and Equipment differentiation
-
1


