World of Chaos Progress and Plans VIII
Here is my progress and plans for World of Chaos.
Note: Imma do this on the 1st of every Month
NEW FEATURES
Weapon stats reform
There will also be a reform for the weapons. Some are too strong and some are too weak. I also have to reform the rarity levels (Equipment set, legendary, legendary artifact, and unique (new one)).
Damage Formula Reform (Completed)
The game now uses a 1:(2/3) ratio instead of the default 1:0.5 ratio.
Equipment differentiation
I want two-handed blunts and blades to coexist, but I want them to be different somehow (atleast,t hat is how it started). The idea I have is:
Two-Handed Blunt Weapon: Ignore 15% Armor (for melee attacks only); +5% MP Cost Rate
One-Handed Blunt Weapon: Ignores 3% Armor
Two-Handed Blade Weapons: +30% Melee Resistance; + 5% MP Cost Rate
One-Handed Blades: +6% Melee Resistance
Daggers: +10% EVA
Bows: +10% CRI
Scythes (Battlemage weapon): Ignore 7.5% Armor, 7.5% Melee Resistance, -20% AGI (Or I might replace the AGI penalty with the +5% MP Cost)
Battlestaves: People who use these will be able to equip shields (Scythes still cannot). +6% Melee Resistance
Staves: -10% MP Cost Rate, -75% Cooldown (I may or may not add a +5% weakness to melee penalty)
Shields: +10% Magical/Ranged resistance.
PLANS
Quest System Reform
Still have to add some quests over.
Enemy Stats Reform
Due to my damage formula reform, many enemies are doing little to no damage.
PROGRESS
14 Quests have been finished.
No Quests are in progress.
Roughly 381 skills
Roughly 99 items
Roughly 121 Weapons
Roughly 94 Armors
Roughly 106 Enemies
Roughly 191 States
Roughly 133 Troops
Exactly 121 Custom Animations
Roughly 140 common events
17 Actors
11 Classes
Exactly 28 Elements (You need to only worry about 12)
7 Weapon types
4 Armor types
7 Skill types
My focus?
Enemy stat reform
NOTE: I have finals coming up and HW to make up so I probably won't get much done this month.
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