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Entry 007: Two Things (always better in pairs unless you're playing Batons and Bowls)

PhoenixSoul

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So, yes, I have a new game project that I am going to finish at some point. No ETA on playable demo yet.

The premise behind my current game project is a continuation of the story of the first Final Fantasy game. There won't really be any elements present from the first game other than some of the mechanics (i.e. sorcery shops and menu music), the characters are going to be custom designed by the player (face and sprite graphics are changed by what the character wears or doesn't wear as well as some settings the player chooses), the music and sounds are not going to consist in any fashion of Final Fantasy music or sound, only the story, and if you haven't played the first Final Fantasy game at all, then there's a good chance you won't even know you're playing a game whose story continues on that of the first game's story.

 

The only thing present from the first game are the enemy sprites, though they are faithful recreations from the first game.

 

This is a sideview battle system, and with everything I have in the game, it's going to be resource heavy (it is for me but it does run).

 

Currently, I have all the spells finished and their shop items (using TsukiHime's Shop Manager here) finished so that the spells can be purchased. All the spells also are separated into three types:

Destruction

Restoration

Alteration

There are three spell caster classes, Magus, Cleric and Auril, the third is also able to learn some enemy skills and has the most Alteration experience. Also, the Auril is able to learn all three types of spells readily, though Destruction and Restoration spells are not learned at the same rate.

All three spell caster classes can learn all three spell types, though the Magus will have to have a secondary class (using Yanfly's Class System) to learn Restoration spells, as well as to learn all Destruction and Alteration spells.

 

I have the healing items finished, the main ones used in most situations anyway. Their formulas are done though I'll be changing their icons once I get that situated.

 

I have the main characters fleshed out and am working on hidden characters that are unlocked via specific situations. One of them is a tie-in character to a side project that I have kinda-sorta started.

 

Other than that, not much else to say.

 

The other thing is that I started work on a ROM hack of Final Fantasy (NES), turning it into an open-world-ish experience, by allowing one to walk anywhere (almost), and by having ship ports in many more places but also on every continent. I also made other changes because being able to go anywhere means that one could face stronger enemies before they're ready to, so every enemy drops triple the amount of gold they normally drop, so that supplies will be easier to purchase, and I changed the starting amount from 400 to 20,000. I changed the way classes gain spell points and have it to where most classes can learn spells at some point, and also changed some spells to be usable by mages and clerics alike due to their properties being on the side of Alteration spells (things like status ailment spells that don't deal damage or resistance spells, etcetera), which both 'white' and 'black' magic have in their arsenal. Spells like Fast (Haste), and Tmpr (Temper), are learnable by any class that can learn spells to name a couple.

 

I didn't change the cost of any items, nor any other stats of enemies (with exceptions to a few whose resistances I did change due to logic among other minor changes), but I did change bonus to hit percentages, and elemental weakness damage. The Harm spells (remains Restoration spells) affect more than just undead, and that's about it. Oh, you can land the airship on any walkable tile, and that includes the mountain tiles which I've adjusted to be a desert background for in-battle.

 

That's all I've got for now.


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