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Dead Evolution



Hello everyone! I'm Abby Freeman and I am officially announcing my venture into survival horror - Dead Evolution.



Dead Evolution is a survival horror RPG game. You play as Timothy Wong, a man looking to help make a cure for the zombie virus. Well, technically, there already was a cure released via an aerosol agent. It just made the zombies mutate. Some gained sentience, wandering the wasteland fully aware and yet unable to speak or remember their pasts; other gained new abilities, like screaming or running. As Timothy, you're searching for one of the sentient zombies to bring back to your home base... But there are complications, such as your communication device breaking, nearly running out of ammo, being unable to track the zombie right away, etc. that prevent this from being too easy. But the game doesn't end once you get back to the base - all of that was just the first half of the game. The second half involves more zombie killing, saving your child and a BFG. There are companions, but they can't help in combat outside of certain scripted circumstances.


Think 7 Days To Die meets Days Gone meets Resident Evil.



The guy you'll see the most of is Timothy Wong, a former high school science teacher-turned-combat scientist. He's good natured and kind, always looking out for others. In other words, the perfect candidate for the cure effort. He's mastered using guns and knives against the zombies. Outside of Timothy, there's not really another "major character". For NPCs though, there are several. There's Brandi Mitchell, a sweet lady with a heart of gold and a steel-cored baseball bat. There's Becky Nelson, who thinks backstabbing is super fun - literally and figuratively - along with pretending to be a damsel in distress. There's Mx Knight, a trader of sorts who will give you what you need at a small price - and if you chip in one extra sandwich or something, you'll get extra ammo absolutely free*! There's also the reinforcements team you can call in - Destiny and Arnold - who are useful, but definitely don't care about the cause. Destiny is there to drive like a maniac and Arnold just wants to kill things. There are survivor settlements in some locations, but aside from trading and resting, there isn't much you can do. There's also everyone down in the base, most notably Mr Waldon, Timothy's boss, and Timothy's 13-year-old child, but they don't come into play until the second half.



The game is a throwback to survival horror. Puzzles, limited ammo and health items, save points, an emphasis on fear, etc. The game also combines survival horror with survival. Sure, ammo is limited, but you can also make it. Sure, health is limited, but you can also make it. I want the survival game part to add a faint glimmer of hope to the desolate situation. Also, there's a small thing at the beginning where you can customize Timothy a little to alter a few stats and unlock certain things earlier than normal (Was he a P.I after he was a teacher? Was he good at gym in high school? Did he live in a slum, a small town, a town, a city, or a big city?), as well as tune him a little more to your liking (What is his child's name and gender? What gender was his spouse?) Some things will always remain the same - he had a loving family, became a teacher, took another career to help even more people, married a wonderful person and adopted an amazing child - then, his job was rendered obsolete by the apocalypse. He joined the cure effort to continue to help. His spouse was ripped to shreds by zombies. Now he's making sure this cure gets made so hopefully his child gets a happy life.


I might also do early access.



Let me know in the comments! I'll answer anything!


*Ignore the fact that you have to donate a sandwich to get the free ammo.

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(thinks of the combination but only recalls RE well with 7DD only sounding familiar and DG being new to her)


Sounds like a good challenge, for sure.

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I'm hoping it works out well. ^w^


7 Days To Die is a semi-open world multiplayer survival game taking place in a zombie apocalypse. You spend most of it looting, crafting, shooting zombies, running from zombies, hiding from zombies, (begging the RNG gods to give you magnum ammo) and making a cool base once you've explored the entire map.


Days Gone is similar, but far more story driven. You complete quests and travel around the map, unlocking new parts, trading, buying, upgrading your motorbike and killing/fleeing zombies, evil humans and zombie-worshiping evil humans.

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7DD and DG both sound like the opening portions of another of my game projects, of which Ramsey is set in the same world, just much later on. Fazune.

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