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Farcry 3

kayden997

25,435 views

blog-0697669001357500142.pngAhhh, what to say about it. Well for starters, I did not like Farcry 2's single-player. The large area with nothing to do but drive, drive, drive. Or if I'm unlucky, walk a long way.

 

 

The difference between the two is huge. For starters, in Farcry 2, you had the option to pick I think 4 character... Maybe 5. In the 3rd one, you only follow one, Jason (Bourne). Why is it such a problem, well all you can go about for the 4 characters is their background story. Once you read that, none of it comes into play in the main story. So it's utterly pointless to think of them as characters and more as skins (not much voice either). Farcry 3 took a good step by removing this option because it left them with actual story, which is what Farcry 3 is all about.

 

Jason's character is good to an extent. For one, I do not understand how someone can go from afraid to "a true warrior" in just seven hours (that's how long it took my to finish this game). After looking back, I'd be pretty piss if some jungle psycho killed my brother and my friends are captured.

 

 

As for the friends and Jason's girlfriend, they're meh to me. More like cannon fodder to continue the story; mission is to act as they would and continue the story. But if we compare Farcry 2's friends (which are the character you did not pick), I guess number three did it right.

Almost forgot one character whom made most of this game great, Vaas. Yeah, he was the psycho I was talking about.... No wait, maybe it was Hoyt... Arg, either way Vaas was a bad-ass villain. I actually wanted him to win at one point because his character is just so complex. Oh, there was this one part in the trailer I watch where he said "I am you" or something. I look down at the comments to see someone stating that Vaas is Jason's split personality. Oh, did I ever laugh at that remark. Only time I saw that happen was the movie Fight Club. Great movie... Still, I was sad when Vaas died. That meant I had to deal with Hoyt who was apparently more "psychotic" then Vaas......... *Shakes head*

As for gameplay, Farcry 3 offers a wide variety of gun to try, challenge to tackle, and vehicles to take a shot at... Well maybe not the vehicle part.

 

 

What made this game stand out for me was the hunting part. That's right, hunting wild life is a necessity to store more items, have for coin, and ammo at your disposal. And no, just because you shoot a tiger in the head with a gun doesn't mean he'll die in one shot.... Because that's what really happens.

 

 

One thing I found out is that it's best just to spend an hour just gathering the best material for ammo belts. Once that's out of the way, the story will become a heck of a lot faster. I'm not even going to talk about the herbs because, truthfully, I only used the one to find animals from a distance. The rest was just too much effort for little outcome. But someone can prove me wrong on that.

 

 

Back on the subject of guns, sure there's a selection of gun to choose from; all of them firing bullets at a different strength (no surprise there). One problem I found was I didn't really use much of the guns they offered. My main weapons was usually the one that enemies always carried (for easy ammo). There was a few time I did pull out my bow or sniper to one-shot a heavy armored enemy, but scarce bullets turned me off using it often. Although, this is coming from a normal difficulty. I could be completely wrong if I played on the hardest; needing those special guns more so. Oh, I forgot the mention that you buy extras for the guns (sights and what not) and camouflage as well.

 

 

 

Continuing on gameplay, because there's a lot to talk about, there is somewhat of a stealth system in Farcry. And no I'm not talking about Hunted: Deamon's forge where you choose the top area to snipe, but once you get there the enemies see you and... There goes your "stealth".

And no it's not perfect stealth like Metal Gear Solid.... A bit below that... Actually a lot below. When it comes to scouting, you can use you binoculars to pin point enemies and see them through the wall. Neat. There is a vision metre where it tells you if they see you; at that moment, you have a grace period to fine cover. But note, once they slightly see you, they'll start walking towards you. How do you make them move away? Well, interestingly enough, you can actually throw a rock to make them check the area the rock lands at.

 

Now this is where the stealth has it's... Realism push down a notch. As long at you are sneaking and they cannot see you, you are inviable. Right, so that means you can sneak behind them or sneak right beside them? Well, I could. I don't know if this was an overlooked bug for me, but it was pretty awesome following this once guy for a minute... Okay, I killed him before that.

 

Speaking of killing, when you level up, you gain a point of which you can use to learn a new ability. There's even an ability for extra health. Well, not ability... But I don't know what to call them. I guess I'll just end that there.

 

 

Graphically, well games now are obvious in their graphics. But the graphics were stunning. Not the best, but effort was definitely made. Although, there were points where they used some poor excuse for graphics that just made me shake my head in shame.

Here's the scenario: You are buried under a pile of dead bodies. You climb out safely. You look back to where you climbed out from and you see a dirt ground with read stains and 3 or 4 dead NPC bodies... No hole... Just tinted red ground...

It's like they feel people don't have the processing power to generate eleven NPCs and render them.

 

Anyways, I'm practically running out of thought on this game. So I'll just conclude with a wrap up of some sort.

The game is definitely a big improvement from Farcry 2. It includes an actually story instead of running around shooting people. You meet with a lot of characters in the game, but only few are note worthy. The amount of things to do in the game is overwhelming at first, but becomes a great experience in the end. Some parts of the game are actually difficult in normal difficult. Which is actually for the normal player... But I do wonder about the hardcore players.

 

 

8/10


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