What the bleep is this...
%&@#($? Siddown and drink yer %*@# tea!
I must've missed the whole 'blog' generation. Who even came up with the word 'blog'? And unless the answer to that is "Emperor Blog the XVII from planet Xton II", I can't forgive anyone who comes up with such an infantile--
Y'know, my first entry isn't going to be about the word 'blog'. It's going to be about new directions, dismembered body parts, blood, and shiny golden rainbows.
That is, to say, I'm working on a new game called Inwards, a puzzle/adventure game of the darkest, creepiest horror genre you can imagine. So far I've got custom drawn screens for the Title and Game Over,portraits, a lot of tileset editing and about 10 minutes of gameplay completed (realistically, about 8 hours of eventing work because I'm still learning even after all these years). The entire project's details are going to go up in the Showroom eventually, but here's the most basic, least spoilery premise I've got:
"The Daze is a surreal world made of children's nightmares, or so it is told. Liam, a teenager who has been hospitalized after a mysterious accident, finds himself awakened and trapped in the Daze with nothing but the clothes on his back. After hearing his younger brother call out to him for help, Liam delves deeper into the nightmare realm to rescue his sibling. Along the way, he meets an unlikely ally, and together they brave the bloody, potentially fatal wold using the only clue they have: Inwards is out."
Characters:
Liam: Liam is a fifteen-year-old student who wake up in a horrific, nonsensical dream state called the Daze when he strikes out to find his missing little brother.
Vincent: Vincent is a green teddy bear who resides in the Daze. He helps Liam navigate the nightmare world, though his motives and alignment aren't clear.
Sam: Liam's 8-year-old little brother, who is somewhere lost in the Daze.
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And really, that's it. I've learned I'm a pretty good spriter, as long as it doesn't involve humanoid sprites. Monsters and animated objects? You betcha. My people sprites just look like blobs.
Which in a horror game, might actually be useful.
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