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  1. Today
  2. I need a plugin that allows multiple accessories instead of just 1 by default. Not only does it need to allow multiple accessories but to be able to restrict multiple copies of the same accessory. The multiple accessory slots need to be considered as the same equipment type so that any accessory can be equipped into any slot. It also needs to allow 'Cursed' accessories that lock only their own slot & not all of them. If anyone can point me to a plugin that does this already or can provide a new one I would appreciate it. Also, don't suggest Yanfly's Equip Core, because its flawed hence the reason I'm asking for a new one.
  3. Animebryan

    Need 'Cursed' accessories to Lock only their own slot

    I'll bump this one last time just in case I get lucky & someone offers a solution, but I'm also going to request a whole new plugin to replace Yanfly's since this isn't likely to be solved.
  4. Black Mage

    Level up & Enemy drops in battle

    I believe the only way to do that is through scripting, the same with item drop on death mid battle. Both is processed after battle.
  5. hordolur

    Hello, New to this program

    Thanks all, Rikifive the game cool story bro, what engine was made for that, that looks cool, but I didn't see a download link to try it, the one I did see was good Eric Chronicles: Adventure to the Starting Point (ALPHA 1.1)
  6. Rikifive

    fullscreen

    Personally I think it's better to stay with the default resolution. Not everything is compatible with custom ones, resulting in tons of unused space all over the place or other awkward looks (unless you know how to modify it all to make it look okay). Closing at OP's request.
  7. Rikifive

    vlue formation bonus and yanfly party system

    This thread is closed at OP's request.
  8. Lord Vectra

    Hello, New to this program

    Welcome to Central, my friend!
  9. Rikifive

    Hello, New to this program

    Hello there! Welcome to the herd and good luck with your projects!
  10. Never posted here before, so I do apologize if this is not the place for it. Currently having an issue with Galv's plugin with his fishing Mini game. I have set everything up correctly with items, variables, etc... but when I go to click the event to begin fishing, it just goes to a black screen. Does not change the background music, nor does it show the graphics for the mini game (which are placed in the correct file for the game). It does however allow me to open my menu with ESC key, which it does not in the demo he has for the mini game. I can provide any other if asked, but just wondering if anyone else is having this same issue. Thanks in advance.
  11. Hello everyone, I am new to the RPG Maker software, I have make some other games, small and not the best, but I enjoy creating as a hobbie. the more I learn the better I get. I saw this software on sale and got it. So been looking at some of the tutorials and hope to have something with this software soon. Here is my site if you would like to see other stuff I have done. I have seen some really cool stuff made with RPG Maker; I was thinking of trying a platform RPG maybe; I know this software is used for jrpg games. I have some ideas for a small first project game. https://hordolurgames.wordpress.com/
  12. Yesterday
  13. Chucksaint

    Level up & Enemy drops in battle

    Hi there, So I've been thinking, is there any way to show in battle after killing an Enemy an actor level up? Or is just processed after the battle? And enemy dropped items on death mid battle ? thank you
  14. Ninjamida

    Creating a one shot spell

    If you want to avoid scripting, IIRC there is a condition that requires the switch to be on. So you could set the switch to on in a battle event at the start of the battle, then switch it off when the attack is used.
  15. PhoenixSoul

    VXA-OS - Create your MMO with RPG Maker

    Okay, so this is essentially useless unless I am suddenly able to pull money out of my posterior and get another computer that could be used in this fashion. Joke is on me this time, lolz
  16. I don't know of any pre-made scripts to do this, but there might be one. I custom-rolled something for my own game that achieves this, but it's pretty complicated and messy. (And extremely buggy if you want the counterattack to be a hit-all attack - had to workaround by activating a switch then using events to actually perform the attack.) I recall doing this by looking for the code that triggers the normal counter attack, then diverting it to a certain custom function (a specific one for each enemy it's relevant to) that returns which attack and who to target - the latter part matters too, because some enemies counter by casting healing spells on themself, or aren't guaranteed to attack the character who attacked them, etc.
  17. sindaine

    Item Rarity

    Hey Dexter, The plug-in works flawlessly. One thing I'd love to see added is for the text color to change in the dialogue box when an item is received. You open a chest, "You received a sword!". Thanks again, Sindaine
  18. Angry Choco

    VXA-OS - Create your MMO with RPG Maker

    I can make it to the login screen but without a server you can't even run offline tests (that I'm aware of). When it comes to servers and such I am all but useless. With everything in Portuguese, it hasn't been easy to figure anything out. I translated some of the config script, but all the raw info you need is in the Portuguese manual.
  19. Valjean83

    Creating a one shot spell

    Thank you very much!
  20. AbyssalRabbit

    N.A.S.T.Y. Extra Stats

    can I change xstat when an event is triggered? (And xstat will not increase when level up) for example Every time an actor is speaking with some NPC, and then Actor's xstat going to -1 (-1 each speaking with NPC) ** sorry I'm not good English
  21. PhoenixSoul

    VXA-OS - Create your MMO with RPG Maker

    I'm actually curious though if one needs like some really good hardware to run this at all... It crashes whenever I try to start it up.
  22. Black Mage

    Creating a one shot spell

    Let's say that the spell requires "several condition" before it can be used. Modify the condition into "several condition" and "switch X is false", is required. Set that the spell will trigger a common event when used, that it turns the switch X into true. (Basically, this is the general idea. I do aware that checking "switch X is false" for skill requirement is not there by default) When the modified requirement is met, the boss will cast the spell. After that, the common event will run, turning switch X into true in the process. Since we didn't have any condition that can turns switch X into false, we shall never met the modified requirement again. Hence the skill will be used only once.
  23. Angry Choco

    VXA-OS - Create your MMO with RPG Maker

    This may be my new favorite RM thing. I love the sense of community, competition, and cooperation the MMO genre of rpgs provides, and the prospect of creating one has had me foaming at the mouth for over a year now. I have to test compatibility with a few other scripts. Primarily Hime's Instance Items, Vlue's Advanced Recipe Crafting, Dark Sky's House Decorating System.
  24. Instead of 'y' put usable or learned or don't put 'y' argument at all to make it display the skill all the time even when not having that learned, think of making another command similar to "Guard".
  25. Hello, me, a complete noob in scripting, want to get some help. I want to create an enemy that's able to counterattack if they are in a certain state or 'stance'. The game does have the 'counterattack' state that has the general idea, but I want to make it slightly more complex. First, I want to try to make a state of counterattack that will only counter magic attacks. Normal attacks will still do damage, but it will evade magic attack sort of case. Second, the game's normal counterattack state only counters with a normal attack. Is there a way to make the enemy counter with, say, a spell instead? Of course, they will only attack the player that attacks them last. Can anyone help me?
  26. Hey everyone. My final boss has a spell that is very powerful. So much so that I only want him to be able to use it once. How would I go about this?
  27. Huh, searching for that I could only find a MV version. Anyway, I assume it means that you use the words 'usable' or 'learned' there.
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