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  3. Remi-Chan

    (Rated T) Fantasia ~Surreal Cosmic Progeny

    Just one of several optional events coming to Demo 3!
  4. Last week
  5. PhoenixSoul

    Plants You Can Find In Hot Places?

    My homeland, is a volcanic island; the soil is a basalt clay. It's, not great for a lot of things but root vegetables, especially potatoes and carrots (don't even get me started on the massive yield carrots planted in this soil provides ) love it. Fungus, certain kinds of grass, some trees (evergreens grow just fine), certain flowers, a lot of toxic plants, for sure. ... Of course, my homeland has a temperate climate overall, and is multi-terrain; it's not a typical volcanic island by any means.
  6. Aslanemperor

    Plants You Can Find In Hot Places?

    I have a few thoughts, but bare in mind that you're probably going to have to do some editing of tilesets. Firstly, hot weather plants are mostly up to you. Mostly when you get to close to a volcano, you're not going to find real plants because it's actually to hot. The area around the mountain will probably be what we think of as tropical plants: palm trees and plants with frond-like leaves. For the more mystical ingredient style plants, I recommend simply changing the color of flowers to be unique. Maybe a flower that is red in the center fading to yellow at the edges? Perhaps make the leaves black and red to invoke feelings of burning coals? Actual plants that grow in volcanic soil include several species of bright, colorful flowers, a few types of tea leaf (Great for potion recipes), certain types of potato, peas, bamboo (tends to grow in hot climates regardless), even Eucalyptus. Of course, I feel that primarily the alchemy ingredients you'd find around a volcano would be more in the realm of minerals and crystals rather than plantlife. Definitely include some rare magic crystals as that's a staple in fantasy crafting. For more sprites to work with, there are a few pages in the forum that have free resources (with attribution) that you can look over. It may take a minute to get them, of course, since websites don't last forever, so don't be discouraged if several links are broken. My advice moving forward is to save the resources to your computer with some sort of file name indicating the attribution that is required for future reference. If it's downloaded, it doesn't matter if the website goes down. Hope this was helpful! Good luck on your game!
  7. Here's a thought:  A boss that has infinite transformations which are procedurally generated.  Player has to pay attention to dialogue to figure out that there is a way to stop them from transforming for a time so that they can finish them off.  Each time the boss gets low it says "This isn't even my final form!"  What's even more fun is that eventually such a boss will spawn some challenges to see how many bosses one can get through before finally dying.

    1. PhoenixSoul


      I already have something like this in mind for my main game project.

      Probably not exactly like this but close/very similar.

    2. Remi-Chan


      Just sounds like aggressively boring padding to me.


      Final bosses are more than just a gimmick. They are a culmination of all the player has learned throughout their journey, resorting to cheap obnoxious trickery like this is basically just patronizing.

  8. RyenSaotome

    [18+] Renryuu: Ascension

    I uploaded the version 22.09.30 with a few bug fixes. The upload includes a "HOTFIX" .zip, which is like the update files and contains only the files that have been changed since the upload yesterday. Fixed issues: - The bug that the choice to leave the arena before finishing it re-appears after you left the arena is fixed. - The DEF and M.DEF values on the insane difficulty of the arena were decreased. The balancing for this difficulty might still be rough, and will be improved once I get some feedback. - The icons on the overview map for the sanitation upgrade, medical tents, and the emergency food reserve are fixed. - Fixed the siege preparations in Calbridge Stronghold. Downloads: MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
  9. RyenSaotome

    [18+] Renryuu: Ascension

    Update 22.09.29 changes: - I added a second accessory slot for all characters. However, all characters in saves files from before this change will take off their shoes once when the new equipment slot is added by the system. - I added sounds to the riddle with colored orbs on the island with a big tree at the Brexeet isles to help colorblind people to solve the riddle. If you notice any other riddles that are impossible to solve for colorblind or deaf people, please let me know. - "Plant" enemies, Big Bat, Blue Slimegirl, Hornet, Alraunes, and Ice Alraunes got nerfed and are slightly weaker now. - I fixed the classes of the 3 adventurers that were added in last update, to allow them to wear the adventurer equipment. - All legendary weapons have red icons now, and all other weapons have yellow icons. - All legendary armors have orange icons now, and all other armors have green icons. - Almost all icons for items have the same color now, apart from a few exceptions, like riddle keys, which I wanted to stand out. Overview map changes/improvements: - The academy doesn't have to be used each turn by the player anymore. Instead, it gives 10 experience each turn automatically to level 1-3 squads, or 1-6 with the upgrade. Notification messages for gained experience and level up messages can be turned on or off when you interact with the icon above the academy. - The Arena is now a special vanguard battle map, on which you can fight several enemies with a single vanguard squad. The squads are grouped in 5 types: Balanced, Sturdy, Agile, Ranged, and Magic Supporter, with 4 squads per type. (Squads that you haven't recruited yet won't be shown in the choices as an option.) Each type gets a unique reward for the first clear of the map, and has 4 different randomized rewards afterwards, regardless of which squad of this type you use. For balance reasons, the enemies have 25% less DEF against sturdy squads (since the heavy squads have less ATK), 25% less ATK against ranged squads (since they have less DEF), and 50% less DEF against magic supporter (to give Phyrra a chance) The Arena battle is split in three phases. If you give up after the first/second phase, you get 15,000/35,000 gold. Your squad is healed by 30% when you continue to the next phase. (And a squad is always fully healed when it levels up) A normal loot chest appears in the third phase. - When a fire breaks out, the message will now tell you where the fire is, and the icon for the fire is sparkling to make it easier to spot it. - The storage near Red Keep now sparkles and has a hammer icon when you have the quest to upgrade it during the events in Orchel. - 5 new research projects: Siege weapons, stone towers, improved sanitation, and endlessly repeatable research options to increase wood and stone production. - When you plan to go to a war with another country (option with Theremis), you can now prepare improvements to the fortifications of the border in 4 steps on the special screen of the command center building. - Aldlyn, Parverhill, Witton, Calbridge Stronghold and Red Keep can take measures against sieges when you prepare for a war with a bordering country. (Begus for Parverhill and Witton, Dorgania for Calbridge Stronghold and Red Keep, and all three countries for Aldlyn.) The preparations have three steps for each city. The first step requires the new research for improved sanitation, the second step requires the work area near Aldlyn with the weaver, and the last step requires the bakery. - The interface of the overview map now displays how many sandwiches, furnitures, cakes, jewelry, and tea you have in your storage. The tutorial image which explains all icon was improved to show these 5 resources as well now. - The interface icons for beer and wine were improved. - 3 new repeatable trades with Begus. You can sell 15 Furniture to Ironholm Prison, 25 Jewelry to Calterburry, or 30 Sandwiches to Old Ashton now. The trade icon only appears when you have the necessary items. - 1 new repeatable trade of Mithril for Cakes with Dorgania. - These repeatable trades increase the relationship with the other country by +5 the first time you make them. - You can use the cheat book in your bedroom to test 5 new vanguard squad leaders when you pick the option "Test squad 16-20 [Aplha]" The CGs for the characters are far from being done, but I wanted to finish the system and all squads to make more battles without having to change a lot later. That's why the characters and squads use a colored placeholder character for the time being. Squad 18 are pegasus riders, who can fly over unpassable terrain, same as Leneth. Squad 20 is the squirrel girl "Scuffy Fluffball" who won the poll a while ago. Rather than a sniper gun with healing darts, I gave her a "Med-Kit" ability to heal allies instead. It fits better to her character design in my opinion. Downloads: MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
  10. Eric Matyas

    Free Music / SFX Resource - Over 2000 Tracks

    Greetings Fellow Creatives, If you find my free music helpful, please consider making a small donation on my website to help support my efforts. I don't allow advertising on the site because I feel it would be distracting to my visitors so I pay for everything myself. Support from the community is literally what makes this possible. Thank you in advance! That said, this week's new free music tracks are: On my Funny 8 page: "MONSTER MERRY-GO-ROUND " https://soundimage.org/funny-8/ And on my Sci-Fi 12 page: "CYBER STREET MARKET" https://soundimage.org/sci-fi-12/ Enjoy, stay safe and keep being creative!
  11. How about a bandaid fix: how could I edit the script so that the damage dealt will never put the battler below 1 HP?
  12. Weird. I dunno what to say then...
  13. Actually, I just tried it in an empty project, and it had the same issue
  14. Earlier
  15. Try using 'hit' instead of 'deal'. There may be script conflict that causes this; it's not an issue on my end.
  16. Eric Matyas

    Building a Free Library of Images for Everyone

    Hi Everyone, New texture images are ready on these pages on my site: BARK - Artistic (Tile-able) CONCRETE - Artistic (Tile-able) As always, you can access them from my images homepage: https://soundimage.org/images-home-page/ Enjoy...and keep being creative!
  17. have a strange issue with this <kill hp regrowth: -100%> this notetag causes it to, mostly correctly, kill the enemy when they kill a party member, however their sprite doesn't disappear, I simply see that they get inflicted with the death state and can no longer target them. <deal hp regrowth: -100%> this notetag seemingly does nothing
  18. I know exactly what would work for this. A standalone script by Craze. It's called Regrowth Options, and it's all I'd need for this. Use this tag in the state's notebox: <deal hp regrowth: -v> Or this one for percentages: <deal hp regrowth: -v%> (replace 'hp' with 'mp' or 'tp' for damage to those as needed) This will also work for making restoring tags: <deal hp regrowth: +v> Or this one for percentages: <deal hp regrowth: +v%> (replace 'hp' with 'mp' or 'tp' for restoration to those as needed) Caveat: If the damage dealer is also in a 'muddled' state (attacking allies/self), this will still have an effect. All in one script! Yep! No need for multiple scripts.
  19. I just tried to reverse the thorn effect. Try this. Use <bleed X> Requires Yanfly Lunatic states script. Add the code to the lunatic script. * Never mind, now I see that you want this to apply only when they successfully hit the enemy. Missed that part.
  20. That is the opposite of what I am asking for I'm asking for a debuff state that makes the person with the state take damage when they deal damage. It essentially makes it so all of their attacks work like double edge from pokemon.
  21. I believe Thorn damage is what you want. There is code for this around somewhere. https://alistairengine.wordpress.com/2015/07/18/thorn-aura-addon/ Allows the battler to take damage when attacking the member with the thorn aura.
  22. That's good as it seems the Masked script does not work if you use multiple note tags. that is what caused the error. Code above updated It will allow multiple note tags now.
  23. How would I make a status that damages the battler with the state whenever they deal damage to another battler? Sorta like a bleed status that makes you take recoil damage for trying to fight through it. I imagine there might be a way to do this with yanfly lunatic states, using "<while effect: string>", but I don't know how to identify when the user is specifically dealing damage to a target.
  24. It was actually a lot simpler all I did was use <hide until usable> in the skill's notetags and mark it as requiring a weapon type, then making the book teach it alongside the basic fire skill.
  25. I get this error when I equip the weapon and then look into the skills menu (even if I haven't taught the actor ignite yet) here's what I put in the weapon's notetags <Actor1 LearnSkills: 149> <Actor2 LearnSkills: 149> <Actor3 LearnSkills: 149> <Actor4 LearnSkills: 149> here's what I put in the skill's notetags <hide eval> !$game_actors[1].skills.include?($data_skills[149]); !$game_actors[2].skills.include?($data_skills[149]); !$game_actors[3].skills.include?($data_skills[149]); !$game_actors[4].skills.include?($data_skills[149]); </hide eval>
  26. I found a combination of Masked Equipment skills with Yanfly Hide Menu Skills works. <hide eval> !$game_actors[1].skills.include?($data_skills[80]); </hide eval> <hide eval> !$game_actors[5].skills.include?($data_skills[100]); </hide eval> Put this onto the skill learned from the weapon and change the id of the skill and actor as needed. <Actor1 LearnSkills: 26> <Actor5 LearnSkills: 26> Add that onto the weapon for the actor and skill to learn when equipped.
  27. Ohhh THAT'S what I needed! I didn't even know a "fade all" command existed. Thanks a lot for your help, the retry battle scene looks smooth!
  28. Darkness Void

    Plants You Can Find In Hot Places?

    Bit of a short topic here. I'm adding alchemy to my game and what you can use will include anything you could find around a volcano. But I can't find a single plant icon for the item sheet to match the extreme hot climate. Can anyone help me find some? While we're it what other icons would fit this sort of setting for the over world sprites as well as item sheet? Thank you for reading giving feedback. ^^
  29. You're in a dungeon and you find a book, it'll teach one of your party members the skill "ignite". However, if you use it on a party member, and then equip them with a sword, they'll also be able to use a skill called "blazing sword" Same goes for if they equip an axe, spear, and so-on, each of these synergy skills having a distinct effect and damage formula. If you do not have both the weapon and the spell, the synergy skills will not be visible. What is the most efficient way to implement such a system?
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