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  1. Today
  2. I hate being sick, ughh...

    1. Show previous comments  1 more
    2. Saeryen


      Get well soon. I feel you; I was sick earlier this month. *hugs*

    3. Crescent


      thanks you two *hugs back* <3


      @Saeryen it sucks - especially when you have a lot of pending work to do and you're not feeling okay enough to work on things ><

    4. PhoenixSoul


      I was sick the first part of December and for the end of December, all related to the feasting days and the change in the weather. I'm still recovering a bit but on the mend, for the most part.

      Being sick is no fun, no matter what ails you...it sucks monkey farts.

  3. After buying some tinkering material on Steam for really cheap, I'm back in the gamedev scene.

    I have most of the Castle Tower mapped, and transitions made between floors.

    Still figuring out how deep the Castle Abyss goes, and what other rooms need to be added to the rest of the Castle.

    I'm also still trying to figure out if I should have the main party be one actor and switch between male and female, or stick to having two separate actors, one for each gender.

    No story line for determining gender/personality yet.

  4. What does THIS mean?



    1. PhoenixSoul


      VX Ace, or MV?


      If VX Ace...

        def process_escape_character(code, text, pos)
          case code.upcase


      It means there's an escape character that's causing Ruby to throw a fit.

    2. TobiObito4ever


      VX Ace. It was a relatively minor fix. ^^;

    3. PhoenixSoul



      Glad I was able to help (if I did...)

  5. Yesterday
  6. Actor Voices in Battle

    Is there anywhere this is still hosted? The original link is dead.
  7. Thinks of something... Gets an idea... Implements it... 2iNIemX.png

  8. Wooden Entry 36: Da fuq???

    Yeah, I can see that, and somewhat relate.
  9. Wooden Entry 36: Da fuq???

    Honestly half the time when one person works on a game for that long actually releasing it was never the point. Sometimes people are more interested in tinkering then anything else. Either that or they don't want to let go.
  10. Wooden Entry 36: Da fuq???

    So after some existential searching in these past few days, my optimism remained. However, an old conversation I had with a good friend of mine about half a year ago, still etched in my mind. My good friend, and extremely intelligent guy, told me that I should finish up my game. That I've spent too much time on it and what not. That I'm just, at this point, tinkering around. While this statement is more true than it is false, I tried my best to convince him that good things take time, and great things take longer. But, due to my poorly made trailer, and the fact the game's writing and charm can't be easily explained without actually playing it, his opinion didn't change. But there is one thing that threw me off. One thing that stuck with me. And that's his mention of another solo game developer. One that goes by the name of Cleve Blakemore. This guy Cleve has apparently been making the same game for about 20 years now. Its steampage can be found here: http://store.steampowered.com/app/650670/Grimoire__Heralds_of_the_Winged_Exemplar/ First, let me start by saying.... Grimoire Heralds of the Winged Exemplar, truly, and I mean this in every sense of the word, is THE worst name for a video game I've ever come across as of yet. It feels like two different game titles unnecessarily squished together. The guy needs to cut one or the other. But, seeing as the game is already out, it's far too late to fix that now. But onto the point of all this... My friend basically said, that I'll end up like that guy. Working on a passion project that will never end, and when it does, it'll be a bugged mess/commercial failure. So, I looked up this guy's game on steamspy, and noticed he made a decent penny for his passion project: http://steamspy.com/app/650670 Yes, I know, steamspy can be HIGHLY inaccurate. (it once had wooden ocean down as 400 copies sold, when in reality it had less than 20) But let's assume he sold the lowest one here. 2,000 copies. So, assuming the lowest possible scenario, let's also assume 500 of those are steam keys. Because, why not? Let's go with 1,500 copies, at $40 a pop, steam takes 30%, so $25 a pop, and now we get... about $37,500. Round it down to 35,000, divide that by 20 for the amount of years he's worked on it, and now we get a paltry $1,750 a year, for what I assume, is at least part time work. (or quasi time work) And tbh, that's fine with me. If my game made me that much money at the end of 20 years, inflation included , I'd be fine with it overall. I don't make this game for money. I only charge money so it can help get it made. And it was around that time, that I decided to leave this whole grimoire game behind. I never played, knew nothing about it. But then.... I looked at the comment section... and.... yeah. Mixed is a nice way to put it. But that's not what grabbed my attention. It wasn't the poor interface, or constantly failed release dates, it was his political opinions. And while I try to stay away from political opinions as much as I can when it comes to my game, (or at least, on the outside) I do have to take an exception to this. This Cleve guy seems to have actual mental health problems: https://rationalwiki.org/wiki/Vault-Co#Main_claims Am I going to become this guy 15 years down the road talking about vaults and bitching about women who don't want him? All while trying to create and sell a bloated game about a dead genre? "It's 2033! Who plays JRPGs anymore? LOL!!!" Doubtful. Besides working on the same game for many years, me and this guy have nothing in common. That said, if his game ever goes on sale and/or gets some more updates, I might check it out. It'll be interesting to dive into this guy's psyche, nephilims and all.
  11. oh hi

    Hey, welcome to the forums. Always nice to see a new face in the maker scene
  12. oh hi

  13. Not Acknowledging Equipped Weapons?

    Tab two is the boss's dialogue when you defeat her. Tab 3 ensures the dialogue doesn't loop. Woo! She finally recognizes it! Thanks a bunch!
  14. Help Windows for this script

    If you don't figure it out you can try yanfly's command equip. https://yanflychannel.wordpress.com/rmvxa/battle-scripts/command-equip/ Needs the equip engine script as well and a few minor adjustments. Ask me if you try it out.
  15. Not Acknowledging Equipped Weapons?

    I'm curious what is on tab 2 and 3. It looks like your else conditions are all the same event. What you need to do is layer your conditions if weapon 1 is in inventory yes - do this else if weapon 2 is in inventory yes - do this else if weapon 3 is in inventory yes - do this else do other event stuff end end end Only problem is if you had two or more of the weapons in inventory, then you would need to layer them in the first part and decide which text you wanted to show.
  16. Ambition for a Long While

    Though keep in mind in Ruby it's usually a better idea to do things in the Ruby way, using blocks with the existing built-in functions for sorting and searching. Most of them are implemented directly with C so they can be tons faster. But that's not really the point of the exercise is it? Still, I am noticing you are coding things in a way that probobly makes more sense for languages like C rather then Ruby. You tend to like loops with iterator, but in Ruby it' much easier to use different methods. For example, take some random array such as [1, 2, 3, 4]. You might be used to making loops like this: a = [1,2,3,4] i = 0 while i < a.size puts a[i] i += 1 end But in Ruby the best way to do enumeration often look more like this: [1,2,3,4].each do |n| puts n end Not that you can't do both of course, but I find it really helpful to do it the more ruby-like way. There are tons of things you can do with it!
  17. oh hi

    Hello! Welcome!
  18. https://www.twitch.tv/ravenbindigo About to go live with some Shin Megami Tensei: Nocturne! Tonight, I best the Amala Temple and onward! Feel free to drop by!

  19. Gone Fireflies

    Hi everyone, The Steam page for my game just went live! Release in February. (Not sure yet about the day.) Gone Fireflies - Steam
  20. Devil Boy Quest

    Any graphic related to my Devil Boy Quest. ( '')Don't blame for my description.
  21. I'm not gonna say 'sorcery', I wouldn't use the term 'dark forces', I just... I think I've said enough.

    1. lonequeso


      What dark sorcery are you up to? :P 

    2. Perang Cemen

      Perang Cemen

      Consume dark power and create light from it.

      No actually I just capture some Fireflies and seal them inside Lantern.

    3. lonequeso


      I catch bees and fairies in mine.

  22. The Adventures of Kusoge

    And the official store page is up on Steam! I'll be releasing it soon, probably in early March.
  23. Last week
  24. Immortal Sins

    @ixfuru, good to hear that you like my game so far. ---------------------------------------------------------------------------------------------------------- And I've released an update to the game. Changelog: Game: -Tweaked the garbage collection system to improve stability. This may fix most crashes. -Added more notifications for missions. Northbridge: -Translated (again) into Greek. -Added back the option to select the save slot when you import files. -Added a few more links to the Jump List.
  25. This might work if you do some serious eventing like variable changes equal to stats and comparing them to the stats of enemies encounter-able in the map area then turning off a switch or something disabling that enemy encounter, you'd have to make all enemies encounters chosen and such by eventing to make disable-able monster encounters, This would probably take a long time. You'd probably be better off requesting a script or searching through a master list for any existing ones, I feel like I've seen a similar request for a script before maybe its out there somewhere
  26. Cutscene Event Won't Start

    Is the switch to let it activate turning on properly? If it is working the only other thing I can think of at the moment that may be making it not work is there is another autorun event that hasn't been cancelled or deleted, you could try setting the trigger to parallel then restrict menu access and see if that works. Oh and I see there's a second event page maybe something went wrong and its flipping to the second page before using the first?
  27. You know what one of the most frustrating things about the RPG Maker VX Ace engine to me? It don't let you make alpha masks for things! Though I suppose you could use a subtractive blended sprite behind an addictive blended sprite. Also annoying: That you can't render graphics objects to a bitmap. Yeah yeah, I bet MV fixes all this or something but I still like VX Ace damn it! :P

    1. Show previous comments  2 more
    2. PhoenixSoul


      I see.

      You're trying to make the engine use layers for image manipulation. I don't see why it couldn't be done...


      I'm still trying to figure out the syntax framework for something I had seen for equipment actually adding layers onto the sprite image (Victor Engine's Visual Equip), for use on faces (like adding/removing scars, among other things), though I'm not sure I want it tied to equips.


      Anyway, that's just something I have as a secondary, nothing to do with my current project.

    3. Kayzee


      Well drawing stuff on top of other stuff works well enough, erasing stuff is the part VX Ace can't do well. Really I want to do some really specific things that most people would find unnecessary. You can draw a bitmap on top of another bitmap using a bitmap's 'blt' method or create another sprite on top of or behind a sprite if you want to do something like layers.





    4. PhoenixSoul


      I think that's what Visual Equip does, at least for sprites...

  28. To this day, I wonder how or why my profile apparently has over 33,000 views...

    1. lonequeso


      I spam click everything I see :lol:

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