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  1. Past hour
  2. Finally got some progress done on Kamikakushi 2.0. (Thanks to my GF for helping me fight through depression)


    So... What did I change?

    -Revised dialogue

    - Ramped difficulty for the chase scenes/music box puzzle

    - temporarily removed the doll puzzle (blame the depression)

    - added some flashbacks that further explain Hisame and Shin's backstory

    - replaced face graphics and sprites for Ueno and Yamazawa.

    - replaced the sprite for short-haired Yasu

    - added a book in the Omake Room that helps explain some mythos that wasn't clear.


    ^ attempted to sprite graphics for Hisame in some cutscenes using a base. More to come...

    - fixed up all of the face graphics

    - added a bit of developer's foresight in the True End route that some players could abuse in 1.0. Attempting to backtrack after the final chase scene will now net you an INSTANT Bad End. That's how I roll, kiddos.


    So what's next after Kamikakushi 2.0? Maybe helping my GF with her project? Or maybe I could try working on my other small-scale projects? Who knows.

  3. Today
  4. Yesterday
  5. roninator2

    Skill Trees

    I do have that script. It and many others can be found here. https://github.com/Archeia/RMVXA-Script-Repository/tree/master/_To Reorder
  6. PhoenixSoul

    Booster Pack & Card Icons

    Sweet Mercy, these are awesome. Snatching, for sure, lol
  7. PhoenixSoul

    Skill Trees

    Or, if that link ever vanishes... This is a more permanent placement, just in case. (this is the internet after all; things come and go and less than 1% of it all is Wayback Machine archived)
  8. Black Mage

    Skill Trees

    Link Tsukihime's site is still up and the script is still there.
  9. titanicpiano14

    audio [Music] Sam Foster Sound | Experienced Composer for Hire

    Scoring an unannounced RPG
  10. Lord Vectra

    Skill Trees

    Sad to say Tsukihime left a long time ago. Many people saved her scripts in notepads like myself, but sad to say, I do not have that script. @roninator2 do you have that script by any chance?
  11. Eric Matyas

    Free Music / SFX Resource - Over 1800 Tracks

    Greetings, Here are this week’s new tracks. Free to use with attribution: MAGICAL BACKSTORY – (Looping) – This might sound nice under the menus, backstory, etc., in a mystical fantasy game, RPG or maybe a visual novel. https://soundimage.org/fantasy-8/ DRIFTING AWAY IN PUZZLE LAND – (Looping) – Sometimes…(actually lots of times)…I wish I could do just that. Anyhow, this is a variation of one of my other themes. https://soundimage.org/puzzle-music-4/ FUTURE FUNK – (Looping) – Here’s a grungy looping piece with a mechanical feel and a funky vibe that might sound cool in a sci-fi game of some kind. https://soundimage.org/dance-techno/ Enjoy!
  12. Dimas Ridwan AP

    Skill Trees

    The link is died plase give me a new link :"(
  13. Animebryan

    Booster Pack & Card Icons

    I looked all over the internet for Booster Pack icons for a game I'm making involving cards but couldn't find any anywhere! So I had to make them myself. If you're making a game that uses cards & want some actual booster pack icons, here you go. Terms of Use: These are free to use, Commercial or not, and feel free to recolor & repost them as you wish (just don't claim that YOU made them yourself). Credit isn't required but is appreciated. The cards themselves are actually recolored card icons from VX Ace's iconset, while the booster packs themselves are made by me.
  14. Last week
  15. Well there are a few differences. Beside the fact that you event 11 is now event 2? Did you start a new map? Anyways... The event 2 as you have just shown is the same as event 11 from before and both are not using the variables for the enemy. You have Oni = variable 1 & 2 The tutorial is Robot = Variables 3 & 4 <- which is correct. That was what I had asked before. Why use variables 3 & 4 if you just assign the position to 1 & 2. There are other differences, but what you have for them looks like it might be better. I just put all of that tutorial together and got it working. Maybe with a few adjustments though. The one thing I don't like it that the player movement stops when the enemy touches him.
  16. Ceri Handen

    Weapons powering up throughout Story

    (Wow, I forgot I even made this topic haha) For my game, the equipment management comes from the unique type of armour; modules. These things do all kinds of things: add abilities, resistance, magic, vice versa. So really, the weapons are base stats while the modules do all the nasty strategic work. It adds a challenge that players could attempt. A no module run. (Which already sounds like a bad idea lol) There will be secret weapons, the initial idea that they exist is after a key moment in the story. These bad boys will be super rewarding for people doing a no module run as the weapons do in fact has some special powers that every other weapon doesn't. Combine it with some of the best modules and BOOM, you got yourself a beast slayer. (until you meet the super boss that is)
  17. SoulOfShadows


    Male Player
  18. SoulOfShadows


    Female Player
  19. SoulOfShadows


    Male Player
  20. SoulOfShadows


    Female Player
  21. Eric Matyas

    Building a Free Library of Images for Everyone

    New cartoon-style texture images are ready here: TXR – BRICK - Cartoon https://soundimage.org/txr-brick-cartoon/ TXR – CONCRETE / PAVEMENT - Cartoon https://soundimage.org/txr-concrete-pavement-cartoon/ TXR – GROUND – Cartoon https://soundimage.org/txr-ground-cartoon/ TXR – METAL – Cartoon https://soundimage.org/txr-metal-cartoon/ TXR – WOOD – Cartoon https://soundimage.org/txr-wood-cartoon/ I hope some of them come in handy!
  22. SpookySaint

    Shadow Quest

    Hi if you still need story writer, I would like to be hired by you. Here's an example of my writing style My blog --> https://spookysaint.wordpress.com/
  23. Karinakamichi

    eventing How to make a chasing monster (Like Ao Oni)

    Nevermind, I got it to work
  24. Karinakamichi

    Chase Event Getting Stuck in Corner of Maps?

    My problem is I don't understand how variables work and I just followed what the tutorial told me to do.
  25. Karinakamichi

    Chase Event Getting Stuck in Corner of Maps?

    Yeah, I removed event 4, and I've followed this tutorial since then, but the oni is just appearing where I place it on the map instead of relocating where the player comes through the door at. The variables aren't working or something. )since then, but now the monster is just appearing
  26. Kayzee

    Help Request- Name Input Window Location

    @roninator2 He wants to change the name input window, not the name window. I don't think Yanfly's ace message script can help with that. Though I assume you really mean Window_NameEdit (where the text is) and not Window_NameInput (where you move around the controller and choose letters)? The location of that window is calculated in it's 'initialize' method, so it's probobly not as easy to change unless you know scripting.
  27. CSellers

    Help Request- Name Input Window Location

    I will go check that out and see if it helps at all. I appreciate the advice and am open to other ideas also.
  28. The position has been filled. Thank you all
  29. Phew, I was at a big Indian-style wedding today. To much formality for my tastes, and all the people around made me sort of nervous. But it was still quite the sight to see!

    1. Show previous comments  2 more
    2. Animebryan


      Wine is bitter?

    3. Kayzee


      It's probably alcohol in general I find bitter... not sure, I don't really drink. Maybe more sour? But yeah, every bit of wine I have had always tasted like vinegar to me. Maybe I just never tried the really good stuff, I donno.

    4. PhoenixSoul


      PROPERLY FERMENTED, wine is far less bitter than sweet or tart, depending on the nature of the grape, or other fruit.


      A properly fermented red wine is very sweet, for instance. Strawberry wine is even sweeter (improper fermentation of strawberries leads to high levels of toxicity worse than arsenic but far less lethal-leads to a very harsh hangover after the effects wear off lol).


      I went to Red Lobster a little while back; I got a glass of red wine and it was not that great, but I've had far worse. It wasn't fermented well, nor for very long. It tasted cheap but not so much toxic.


      Like, properly fermented wine is a very long process, though how long depends on a number of factors including climate, elevation (very high elevations take a LOT LONGER BY A GREAT DEAL), the quality of the fruit, the method of pressing, the steps taken to begin the process, and so many more.

      Back home, for example, the wooden barrels used to ferment wine grapes in, are washed and scraped regularly because otherwise, the toxins from previous fermentations will seep into the next batch. They always have a set of barrels ready for the next batches, and when the barrels have reached their limits, the wood is burned (and damn it smells fantastic).


      Scraped? They scrape out two or three layers of wood out of the inside of each barrel as needed. A typical barrel of theirs lasts up to sixty-four fermentations. The grapes sit in the barrels fermenting for a whole season.

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