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  1. Yesterday
  2. CristorcusHelix

    Multiple Currencies

    Hello, I was wondering if you could help me with this I added this script to my game, added some currencies and tested it. It worked perfectly I added some more scripts I was using in my game but when I tested my game again, the currencies option no longer showed up in the menu I have a feeling one of the other scripts I used that added more menu options messed it up but I'm not sure and I don't know how to fix it
  3. Hi guys, I'm using Yami's Pop Messages script on RPG Maker VX Ace to have background chatter in my game, so when the main character walks nearby a conversation starts between two or more NPCs. I've got other aspects of the idea working fine (such as continual player movement during these conversations) but one thing I cannot figure out is keeping the text window 'stationary' as it were - whenever the camera moves with my character the text box does too - From this || To this Is there a way to stop the text window from moving with my character and keep it above the head of the talking NPC? Hopefully it's something simple but I can't figure it out. Any help would be greatly appreciated.
  4. RoooodWorks

    Script error 1411 NoMethodError

    Have u tried putting it in a fresh new project and if they have one using their demo.
  5. IAmPancake

    Script error 1411 NoMethodError

    Hello, I keep getting this error Script 'Game_Interpreter' line 1411: NoMethodError occured. undefined method `empty?' for nil:NilClass. I have deleted and repasted the scripts multiple times but it still causes this error. the scripts im using is SAS IV.
  6. Triacular

    Virtual tile size?

    Thanks for the info! I tried to make the X and Y smaller, but it reduced all map borders. I then added an IF statement to toggle battle mode $Delta_battle = false if Delta_Battle = true (Modded X/Y) else (Original X/Y) end It only chose the modded X/Y, even with numbers instead of true/false. I decided that making the system by scratch would be a bit easier, until I realized that the built in RUBY manual didn't clearly describe how to spawn a graphic or how to make a conditional loop. Though I think I can and should code it myself; I just need to know where to start.
  7. Lord Vectra

    Ahoy Yukkilied here

    Welcome to Central!
  8. Rikifive

    Ahoy Yukkilied here

    Hello there! I hope everything goes well for you! Welcome to the herd!
  9. PhoenixSoul

    counting game Level Grinding | LV 7

    Not likely, but who knows? seven hundred and sixty
  10. MultiMouths

    Variable display on Menu screen

    So, I even message DP3, I tried to work around the script of morality, and I wasn't able to do it, for what I wanted, a bar that would gradually fill would be the ideal, instead of only show the name of the morality
  11. roninator2

    Variable display on Menu screen

    Your request is quite varied. There are script that do some of what you asked. DP3 Morality Meter and Gauge will show a graphic bar where you use a variable to adjust the bar and you can use the variable for whatever you may need.
  12. Last week
  13. Arn't there SRPG-stylebattle systems that other people have made for RPG Maker already though?Don't know how good they are though. Personally I would rather code my own battle system then buy something like SRPG Studio but that's mostly because I am so used to Ruby and RPG Maker by now, and I rather like programing. I don't know how flexible SRPG Studio is or if it can do what you want to do with it, so I can't say which would be more worthwhile for you. I will say this though: Programming (or any game development) time is not linear. You spend an hour doing half of the code you need for a battle system and spend a year doing the other half. You can waste huge chunks of time doing one thing only to find out you can't make it work or you did it wrong and half to start again, or you can blaze through something tricky like it was nothing. Investing x amount of time in programing something can't always give a predictable y amount of work. Of course, that dosn't mean estimates are useless, but take um with a grain of salt don't you think? A nice rule of thumb is to always expect something to take at least twice as long as you think it might.
  14. Alphaistimz

    counting game Level Grinding | LV 7

    759 Let's see if my experience develops with this thread...
  15. yukkilied

    Ahoy Yukkilied here

    Hello everyone When I was young I tried rpg maker vx and I like it a lot, but my laptop crash. This month I decided to start again, and I am full of energy! Hope I can make many friends, I will try to support this community (; Si alguien habla español por favor escríbanme, eso me ayudaría bastante, gracias att Yukkilied
  16. MultiMouths

    Variable display on Menu screen

    Thanks a lot, Rikifive!
  17. Kayzee

    Virtual tile size?

    I assume that what they meant by 'virtual tile size' is to change Game_CharacterBase's screen_x and screen_y code so it multiplies a character's x and y by something other then 32. I don't quite see the point since @real_x and @real_y can be floats, it's not going to change any of the collision code anyway, and you would just make the grid smaller instead of removing it. To properly remove the walking grid a whole bunch of the default scripts basically need to be thrown out and recoded. I am not sure if any VX Ace script really does this right, but I do remember at least one somewhere. Though if you are trying to do this in a new battle system thing, then you are better off just writing the whole thing from scratch using a loop that reads the player inputs and move a sprite around the screen and checking for collisions yourself rather then using characters.
  18. Rikifive

    Variable display on Menu screen

    > Moved to Programming. Completed Scripts/Plugins/etc. subsection is, as the name suggests, for posting your own completed scripts/plugins for the others to use. No need to worry, everything is now fine.
  19. Triacular

    Virtual tile size?

    I am attempting to make a battle system similar to Deltarune's battles. I asked what things to change in the code to remove the walking grid. I was told that I should reduce the size of the virtual tile size. I'm wondering where the code for the virtual tile size is. I know that Game Maker is a thing, but I can't afford it.
  20. Kayzee

    Change the type of terrain made around tiles.

    That's a feature called 'autotiles'. Unfortunately it dosn't quite work in the way you might want it too. Autotiles don't really care what tile they are surrounded with, they only care if it's the same autotile or not. You can't have one autotile that blends into multible tiles. Though I think there might be some weird exceptions where two autotiles are counted as the same so they will never blend into each other, but I am not sure. Autotiles have some weird hardcoded behavior sometimes, so I wouldn't be surprised. The other confusing thing is there are two 'layers' that autotiles are placed on depending on the tile: One for ground tiles (like grass or water) and one for stuff that goes on top of that (like trees, fences, pits, and so on). The annoying thing is what autotile is on what layer is hardcoded. I mean, theoretically you can put any tile on any layer, but there is no way to actually do that in the editor. Since the layers don't effect each other, if you put your floating ice tile on another layer it won't cause any borders. There is a special trick to autotiles though that can help though: The shift key can be used to mess around with how blocks effect surrounding blocks if you need to. It's kinda hard to describe how it works, but in brief: Holding shift when placing blocks or pasting will disable 'autotileing' and make it so the black you placed doesn't effect or get effected by any surrounding blocks. Holding shift while copying means it will remember exactly how the blocks connect together so that when you paste it with shift held down it will create an exact copy of the region you pasted without changing how blocks connect. This means you can totally screw around and make crap like this: I know it looks simple but it's totally impossible to have that kind of layered patterns without shift clicking.
  21. PhoenixSoul

    counting game Level Grinding | LV 7

    From the end of Autumn (last week of November or so), until the solstice (last week of the year), this is Yuletide. seven hundred and fifty-eight
  22. Asharonapaul

    counting game Level Grinding | LV 7

    757 when is lvlv up omg
  23. MultiMouths

    Variable display on Menu screen

    Well hello... I'll be brief, I have been looking for a script to vx ace, but I had no luck, what I'm looking for is: - A bar, or anything that displays a variable in the main menu screen below the command window - That could display more than one variable, but only one per time (switchable, with switches, like "Show variable 1 switch 1" and "Show variable 2 switch 2"), like when changing groups or something, showing that group or party collective stats (e.g: Fear, regret or anything related to it), so it could affect the outcome of certain events or reactions - Can be a bar or anything else, maybe even a number display, I'm not picky about it, I just would want an information display in the menu to variables in the main menu And yes, I have been looking up and down for it, I'm not a scripter, but I had dealt with it trying to figure it out if anyone could help me I would be extremely thankful Anyway, from brief this had nothing, anyway, sorry for bother, I would appreciate any help, thank you very much
  24. If I lay down certain tiles it'll have this brown ground box around it so it blends into the ground. Other ones have the light blue around it to blend into the water. I want to be able to control what terrain surrounds each tile, cause I have these ice tiles I made but every time they go into the game they get those brown boxes around them that make them look like ground and not floating ice. Help would be appreciated.
  25. https://www.twitch.tv/ravenbindigo Stream will be live shortly with some Kingsway, which I've not played in quite a while! Feel free to drop by~

  26. Chirp-Chirp Sou

    audio [AUDIO] Sound Design / Music Production - Chirp Chirp Sounds

    I had such a great time creating sounds for these cuties^^ Robot Merge by Umbrella Games: You can download the game here: https://itunes.apple.com/us/app/robot-merge/id1418825045?mt=8
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