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  1. Today
  2. PhoenixSoul

    Entry 011: Clipped Wings and Broken Dreams

    Even still, the made-up provocation doesn't justify anything. If it did, then the likes of Kefka Palazzo would be seen as a hero. You see, I noted that particular example because it is one that can be pinpointed easily without any convolution. It is far from one that can be defined as evil intent, though infringement is infringement, intent is not given pause for determining this. Another example is something I have seen, and though there is clear infringement of Free Will, there is no clear intent to cause harm in any way shape or form. I know someone who deals with a parent who deals with their own trauma by drinking, snorting cocaine, and being verbally abusive to everyone, but especially to their oldest child, but the parent is just as much a victim of the Big Pharma puppeteers, and even admits to being weak, a coward, and struggles to change. They don't wish any ill of any of their children, and are swept up in moments of harsh emotions, addiction, and seemingly insurmountable stresses from multiple sources. The parent still infringes on the Free Will of their children, but intent is not evil. Currently, I know that the parent in question has gone into rehab, but that's about all I know. Such evils stem from the things forced on the parent that have passed onward, but is in no way the fault of the parent short of the few things they could of done as preventative measures. Even still, this parent who wants their children to be happy, would likely face erasure. The punishment in the form of erasure is not something just thrown at will against anyone; it is the final and last resort. I only see it coming because of what's going on all at once right now. How it comes, if anyone even notices, that I don't know. I'm not in any way, a part of it, I have no say, and I'm glad for that. The imbalance between matter and antimatter? They're looking at that all wrong. Matter and antimatter exist in several phases of density, elasticity, and acceleration. Matter and antimatter are always in motion in one form or another. Always moving, always bounding and rebounding (bump and extend), and exchanging sub-particles as needed, thus allowing density to change consistently. Thing about that imbalance, is that even if there's more of one than the other, the math balances out. When looking at matter and antimatter, whether or not that is in balance, is all in the mathematical framework. If the framework was imbalanced, I wouldn't be typing here, you wouldn't be responding, my people would be gone, and everything else would be as well. Everything. My story? Only books, movies, TV shows, and such have endings. lolololol Closing a chapter only means moving onward. There's a far better way to describe this. THE END, BUT NOT REALLY
  3. Kayzee

    Entry 011: Clipped Wings and Broken Dreams

    Except that most humans don't act like that, or at least can't be proven to act like that. They will make up a provocation in their head and actually believe it. They will come up with some excuse, some reason to attack someone, even if it seems like bullshit to you. The strong will even attack the weak in a misguided attempt to make them strong, or so they will say. True 'evil' may exist, but if it does it is rare and hard to pinpoint. Most humans do not do horrible things because they are 'evil', most humans do horrible things in a misguided attempt to be 'good'. If you believe that acting in any way shape or form that will infringe upon the Free Will of another is wrong, then why don't you also think punishing people for their 'sins' is also wrong? That is also infringing upon the Free Will of another. Karma may very well be a thing that exists, but if so it is not for you or anyone to dish out. Justice is a dangerous delusion that directly leads to more of the 'injustice' it tries to fight. Any imbalance that exists will either correct it's self over time, in which case intervention is unnecessary, or it won't, in which case the imbalance is probobly important to keep things going. Would you correct the imbalance between matter and antimatter? That would just result in everything in the universe blowing up. Would you try to perfectly balance all the energy in the universe everywhere? That would result in heat death. I for one think closure will only come once you have decided that story is over. I think you need to either write an ending or abandon it. Even if you never really finish getting all the answers, just make some up! Obviously not just any answers will do, you need to believe them. If you can't, abandon that story and start a new one. Maybe one that makes you happy? It's possible! I know it may seem like I am being a bit dismissive, but I mean it. You are the one telling yourself the story of your life. But I guess, we all grow sort of attached to our own stories. I can't say yours will have a happy ending, or even necessarily should. But in the end, I would at least like you to be able to look at yourself and say "Yeah, that was a good story" even if it turns into the kind that makes you cry. Besides you aren't the only one watching anymore. I only know a bit of the story, but it's interesting, if highly troubling. But it's not my story, even if I do manage to sneak in a line here and there. :3
  4. PhoenixSoul

    Entry 011: Clipped Wings and Broken Dreams

    Take, for example, a bully in a public school yard that pushes a kid off the swing without provocation. It's a specific example, but that is an example nonetheless, of undue harm. The kid on the swing did nothing to deserve being treated in such a way. Undue harm is not vague, it's just not super specific nor does it need to be. If one decides to act in any way shape or form that will infringe upon the Free Will of another, or with that as intent, that is undue harm, but such can be so many different scenarios, that describing it in a specific way would be impossible to do. Back home, we live by many philosophies, but this one is something we've adhered to: "Live your life, as you will; cause no trouble, and we're square." Essentially, do no harm, and none shall come to you as a result. It doesn't mean that harm won't come, what it does mean is that said harm would not be on fault of the afflicted. It falls under the karma category really. About the punishment... it isn't about specific individuals, it's about the imbalance as a whole. More often than not, there are many afflicted by the wrath that in truth, had not caused the imbalance or had any reason to be afflicted, but were due to various reasons, like trying to aid the afflicted, being associated with the afflicted, and so on. The imbalance removal is imprecise, and is so for a reason. The Divines don't play favorites, they can't. It's not even remotely possible to selectively choose who is erased and who isn't, unless they're marked for erasure, but that in itself requires the actions of someone with the capability to do so, and as far as I know, I'm the only one who has a capable weapon of doing such, though I don't have my sword in my posession at the present (fat lot of good it does me then lol). Plausible doubts all around, but I do hold on to the hope that the answers will provide closure. I mean, if it turns out that all my theories are wrong and this is some sort of BS exile, that my people were in on, it would still be definitive enough. I'd happily go with the reaper then, because if my own people would turn on me, then they don't deserve me around. I'd take that from them, happily. I'd be just fine going to the Rift.
  5. Yesterday
  6. Hello everyone! I have a problem with a command window in my script, I have created a conditional derivation, The first one has three options just like the second one, the difference is that the first one is destined to appear when the user selects that specific item, while The second is the default for all items. If you could help me I would thank you all!
  7. Joined since 2012... but this status update is my first content here.

    1. Kayzee

      Kayzee

      *gives you a big hug anyway*

    2. Rikifive

      Rikifive

      Well done! Congratulations! You finally made it! :D 

  8. Kayzee

    Entry 011: Clipped Wings and Broken Dreams

    The problem is that "undue harm" is juuuust vague enough in some peoples eyes that you kind of need to specify what it means, but if you specify what it means your basically creating a hard law based on your opinion which is the cause of a lot of society's problems. One of the big problems with society is that chasing the dream of 'equality' and 'reputability' is one of the things that ends up causing the most inequality and disreputability. I mean, it's possible for your idealized society to exist I suppose, but... Well, you were basically a princess in that past life right? How much of the bad side of the society were you really allowed to see? You sure there wasn't any unrest just below the surface? I doubt it was as perfect as you think, or if it was that it was as stable as you think. Living life on your own terms while causing no undue harm to anyone else is still a good place as any to start, but for us fairies at least that usually means living far apart from one another in small groups or by ourselves and interacting as little as possible. We have a loose association of 'leaders' to aid in conflict resolution, but that's kinda it. Other then that we are totally on our own. The exception are trooping fairies, but their societies are hardly equal or reputable. To me you seem kind of obsessed with judgement from on high on the 'guilty', but to me that is the worst kind of 'justice'. You are explicitly advocating the rule of the weak many by the strong few, that 'higher beings' have the right and duty to punish those that offend their personal morals. I would say it reminds me of the Unseelie, except they are far more... honest? Unseelie basically believe that someone's value is dependent on how strong they are or how useful they are. They don't wax poetic about 'justice' and 'righteousness'. The Seelie might, but mostly only to look good. At least the Seelie are honest in their dishonesty though, they know what type of game they are playing. I am sure you will find answers, I just doubt they will satisfy you.
  9. KayakoChan

    Hearts Like Clockwork (Featuring Kagamine Rin)

    Still making slow progress, My artist finished the first of the busts for the main character so I could put it in and see what it looked like in-game~ It's taking longer to make a playable demo than I thought but I will do my best to make it worth the wait~
  10. PhoenixSoul

    Weapons powering up throughout Story

    Those are really neat looking, and I most certainly do. I own and wield a katana that's twenty-five inches, end to end. Eh...hehehehehe... I play Diablo for the same reasons I play Unreal Tournament, lolz As for the topic at hand... Having a system where equipment is improved over the course of the game is most certainly not an unwelcome feature. Faria (an underrated NES RPG) is a great example of an RPG where one relies more on their skill with equipment than on just getting new equipment, though, keep in mind that Faria is an RPG that plays like LoZ in that all battles are live action sequences rather than turn based battle. Yes, one can buy new equipment and doing so is a good idea, but upgrades are expensive, and money is not easily acquired early on, or ever, unless you're really good at not getting smashed. However, as aforementioned, not all RPGs are meant to use such a system. I have a wide range of likes when it comes to equipment systems, one of my favorites being equipment add-ons, like the infamous Materia from Final Fantasy VII and VIII as one example of several. Actually, limiting skills and abilities to what one can use as equipment add-ons is one of the most brilliant ideas for a game, and not just an RPG either. Pretty sure a lot of battle royale/FPS games have this too, not that I've actually done an in-depth look into this since a lot of my FPS faves are reaaaalllllyyy old, lolz
  11. Of course, you can set the window res of VX Ace games to variables! lolz
    I can hear @Kayzee screaming at me in a high pitched voice "WHAT ARE YOU DOING!?" lmfao
    My answer:
    Learning!

     

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      Graphics.resize_screen($game_variables[93], $game_variables[94])

      lolz

    3. Kayzee

      Kayzee

      Hehe, yeah that's kinda what I figured but thought I would ask. Doesn't seem bad to me at all! Granted not sure why you would want to do this exactly unless you were setting the variables in some event based on something...

    4. PhoenixSoul

      PhoenixSoul

      Imagine setting the res to the size of a Gameboy Advance screen, lolz

  12. Making progress! XDlaR1K.png

     

     

    1. Show previous comments  5 more
    2. Rikifive

      Rikifive

      I guess I could add tomatoes and make them appear if the player would suk at the game, if you know what I mean. rVzK55c.png

    3. PhoenixSoul

      PhoenixSoul

      lolz
      I remember the old 'rotten tomatoes' joke xD

    4. Kayzee

      Kayzee

      Just keep the apple gems away from Jappleack, she would probobly try to eat them and ruin her teeth. XD

  13. Last week
  14. PhoenixSoul

    Entry 011: Clipped Wings and Broken Dreams

    I guess everyone views what an equal and reputable society is, very differently. To me, it is quite simple. You live life on your own terms, but cause no undue harm to anyone else. I was raised in such a society. If it worked for my people, it can work for anyone, because of how simple it is in execution of the day to day things. It's not one singular massive event that will begin the shift, it will be the one thing that happens to conclude the shift, whatever that may be. It could very well be that those guilty of harming their own kin for their own ill-gotten gains (speaking of people harming other people for the sake of it) will have simply vanished, no traces of their existence left behind except memories and hard copies that will not have any meaning post mortem. I don't know. Anyway, I know I'll find answers, I just desire to have them sooner rather than later.
  15. I have been playing a lot of this one RPG Maker game lately (well two, the VX Ace original and a little of the unfinished MV remake) with a really interesting super minimalist kind of interface art. Take a look at this screen shot:

     

    Spoiler

     

    image.thumb.png.ed56b46bddb1f2367847beac0025c1bb.png

     

     

    It mostly plays more like a text adventure with lots of cut-in graphics, but most of the navigation is done by moving a glowing square around a grid of solid color tiles and abstract icons for events, and it actually feels a lot to me like a old DOS game.

     

    (It's also very very NSFW, but let's not talk about that)

    1. Show previous comments  2 more
    2. PhoenixSoul

      PhoenixSoul

      Paperdolls are actually a lot of fun. I have one such game that's kinda buggy but it works for what it is supposed to do. It's 'Miss Cloud'.

       

       

    3. Kayzee

      Kayzee

      *giggles* Would it be properly named 'Miss Strife'? :3

    4. PhoenixSoul

      PhoenixSoul

      If you recall, Aeris refers to Cloud as 'Miss Cloud', lolz

  16. Kayzee

    Weapons powering up throughout Story

    Wouldn't the opposite be having equipment be where almost 100% of your stats come from? There are games that do that sure, but I don't think it's the industry norm. Then again a lot of rpgs seem to rely on equipment a fair bit, so maybe so? Anyway, that kinda reminds me of old-school Zelda-style games more then anything else, where the whole game revolves around getting more and better equipment and has no real grinding (except farming for money I guess). And I think that also works really well honestly! Zelda is also a perfect example of having a limited set of equipment most of which is not really any more powerful then any other. You only really tend to get direct upgrades with a few items like the sword, and they usually just outright replace the old items in the menu so it doesn't really feel much like a whole new item. Games like Diablo are kinda perfect example of what I don't want equipment to be like in a normal RPG. Because seriously, 90% of all the equipment you get in games like that is just complete trash. I mean, I can see where you are coming from for sure. For roguelikes it sorta works! Finding a random cool new item is part of the appeal of roguelikes for sure! But even then if the game is completely focused on grinding away for slightly better items, well then it's basically like loot boxes without the microtransactions isn't it? It becomes nothing but a skinner box pretty quick. It's a really tricky sort of balance to hit! I have been working on a roguelike, and these are issues I have sorta struggled with myself. How much should I allow randomness to effect the equipment you find? How should I tier equipment, or if I even should? Should I work harder on making as large an item pool as I can, or make sure all the items are diverse? Should I allow spawning of items with enchantments or +1 bonuses? Maybe I should even do something more like the items in The Binding of Isaac where most of the items you find just boost your stats a little for the rest of the run? Should I reset most everything with death to keep things fresh or allow more character progression in between runs? I am still experimenting with all of that, and I am not too sure what I will end up doing in the end. For normal RPGs though? Yeah, grinding for random loot drops is kinda a pain, and I think RPGs could be designed a little more tightly to make equipment more 'ballanced'. Just my opinion though mostly. :3
  17. Zaabos

    MOTM - Moons of True Magic

    I said before that humans were blessed with the gift of magic. Remember, Traveler? I also stated it was not True Magic, but a simplified version of it, much less harmful in the hands of such fleeting, whimsical beings. This, however, does not rid the children from abiding by the rules of magic, namely the Laws of Impulse. … … I love a good dramatic pause. Don’t you, Traveler? Anyway. The Laws of Impulse refer to the drive behind the magic applied. Is the power used to destroy or to create? Is it protection you seek, or to vanquish your enemies? If your objective is destruction, then you’re acting under a Luth Impulse, whereas a desire to create or preserve is considered a Lunn Impulse. It is that simple, yes. But do not be hasty, my friend, since the Laws of Impulse pervade all aspects of life on ‘Rukia. Whether you’re a simple peasant or a member of royalty, your actions set you on a path, even if you’re not familiar with these laws. Ignorance is not an escape from accountability. Also, deeds can be classified as good or evil, but what really matters is how things are accomplished. That is what changes each human’s tendency from Luth to Lunn, and vice versa. At this point, you may wonder if balance is possible. The answer is yes. There are, however, very few who can attain it, and doing so allows them to reap the benefits of both impulses. So please, Traveler, be mindful of your actions while wandering this world, for every choice will change you deeply.
  18. titanicpiano14

    audio [Music] Sam Foster Sound | Experienced Composer for Hire

    Still scoring Vita Unlikely, an indie RPG
  19. That One NPC

    Weapons powering up throughout Story

    Of course you can use different formulas to place all of your factors solely on stats with that bit of weapon damage added in. But the industry norm for 20 years was the opposite. Because if gear doesn't change, and all you have to do is get levels to change your strength and therefor damage, it can become a monotonous grind situation pretty quickly. Equip management is a timeless aspect of rpgs that adds another dimension of play, albeit a very small one. It reinforces a certain awareness of your characters current limitations and progress, and the desire to improve it. It gives money more value and purpose, particularly in the old days. And it allows a good developer to populate their world with different minerals and materials, weapons and armor styles. Again if they are a good dev, they will use that gear wisely when fleshing out their cultures and regions. Too often in older games you just got weapons in whatever order. Bronze, Iron, Steel, Gold, etc. It's nice when you can flesh out cultures and races based on the weaponry, clothing and armor they wear. And I agreed with you on not having a list of 20 swords that get sequentially stronger. I like a more realistic setup where there a variety of weapons and armor from all over the world, each of them having their strengths and weaknesses. Attack, defense, speed, one handed or two handed, slashing, stabbing, blunt. Now you're getting into an interesting system with some strategy involved. Instead of just spamming the confirm button to kill monsters, you've got to know the enemy's weaknesses, and consider what weapon you want to use for each character. I think it relies on the slash/stab/blunt elements, or anything that elevates the nature of your weapon dynamics, and you've got to have a good selection of weapons if you're going to limit it. A lot of people who play rpgs are medieval weapon lovers. Like, a lot, lol. I love finding new weapons in games. You know how many successful games went out of their way to elevate the weapon system in their game to do the opposite of limit the selection? Think of games like Diablo, or any other game with random weapons. Half of the reason you grind in those games is to find new, better gear than what you've already got. Limiting gear in 2019, in any game is a risky move, but at least if you have larger, nice set, you can get away with it in certain games. I've been working to flesh out Avery's gear set to make sure I have a large array of consistent gear sets, for games where you can craft items.
  20. Verdiløs Games

    An Excerpt From My Book

    This is gonna sound like a cliché, but as soon as he left, the lights began to flicker. I, being tired, put it off as simply being the old wiring. I let my mind wander to thoughts of being in my bed, cuddled up with my cats. The warmth of the blankets became more and more desirable as the heat seemed to be sucked out of the building. I shivered, and pulled my hoody on. It was late, and I was cold. Did I mention I was tired? I’m sure I did. And then the lights flickered again. Except, they didn’t turn back on after the first few flickers. I could swear I heard whispering in one of the back rooms as they shut off. I blinked in the darkness, trying not to panic as I made my way to the back in the blackness, not daring to use my phone’s light, should I accidentally draw attention to myself from some unnamed robber. Or worse, a murderer. It was at that moment that the lights to the food stations suddenly came on. I jumped, startled, backing into a shelf and knocking it over. I heard with dismay as each shelf in the store toppled over like dominoes. Then, I heard the whispering again. Only, it wasn’t coming from the back rooms this time. It was behind the counter. I spun around, only for the speakers that normally played nice instrumental shopping music begin blasting out Norwegian death metal at their highest volume, the sound so loud you could hear the speakers straining to play it as who I assumed was the lead singer screamed out death in that nearly demonic tone you heard so often in this genre. I covered my ears against the noise, a headache budding in my already tired brain.
  21. Kayzee

    Entry 011: Clipped Wings and Broken Dreams

    Hmm, a 'rebalancing event'? Now that's probobly going to happen eventually for one reason or another, I just don't think it's going to happen because of some big sudden external disaster. It doesn't need to. And in a way, it would be more impacting if it doesn't. You may imagine one singular event that scars the world and changes the coarse of history, but I think once the crisis passes humans will return to how they always have been. What I imagine happening though isn't like that. What I think will happen is a chain reaction of little events that causes more and more people to lose faith in the lies they tell themselves. It's already started, and is getting more and more pronounced. People keep looking for new lies to believe in, but eventually they will run out. I do find it amusing that you want a "equal and reputable society" so much when I think that is one of the biggest lies of them all. :3 You want a conclusive answer? Personally I don't believe in conclusive answers. I literally don't think there is any such thing. I suppose their are levels of conclusivity that are acceptable, though I am not sure you will ever reach them on this point.
  22. PhoenixSoul

    Entry 011: Clipped Wings and Broken Dreams

    The rebalancing event that will force people to stop being stupid en mass, is not something I know verbatim. Something I am grateful for. Talamiura is the avatar of death (element); the dark energy will consume the mental capacity of those who oppose equal and reputable society, at a subconscious level. Whatever it is that brings society to the en mass realization that they won't survive unless they change, Talamiura's wrath will be in full force in the background. When I say closure is what I seek, it's that of the conclusive answer. Once I know why, I can move forward from that point. To no longer revisit the issue in a problematic state of presence is closure without doubt or question. Your sense of humor, is something I do indeed treasure, lolz "Hindsight is always twenty-twenty, but looking back, it's still a bit fuzzy. You speak of mutually assured destruction!? Nice story; TELL IT TO READERS' DIGEST!!" ~lyrics from Megadeth's Sweating Bullets Eh, you can try. There's no harm in making your own path, so as long as in the process, you harm no one else intentionally.
  23. PhoenixSoul

    Intractable solid tileset event script?

    @roninator2 and SidAlpha have the same kind of issues with people in general since both are IT specialists, lol Anyway, it's really easy to set some kind of tile flag incorrectly and not know what you did wrong. I've been there. It's awful.
  24. Kayzee

    Entry 011: Clipped Wings and Broken Dreams

    I would make the argument that no one is fully aware of what their actions will do later on. That people don't know they are being stupid. Further more that they have no way of ever possibly knowing. You say you want closure. But nothing is ever completely closed. I don't think you will ever find the thing that will let you lock it all in the closet. So you can see the past and future then is what you are saying? You know exactly what happened and what will happen? Is that what you actually see? Sounds like you are looking into something other then the normal three dimensions to me! But I guess you knew I would say that given your mastery of looking through time. Oh! Did you know I would say this: Mafushalahana! Opien Ziggerot! N to the N to the N! Hehe, maybe you know I would say something silly at least, but that hardly takes looking in the past and future. But I guess everyone sorta looks into the past and future all the time. Most of the time though it's shrouded in a dense fog which people can't see that much into. Shapes in the fog may tell people some things, but not much. I am pretty sure that's just how time is, but if you can see it perfectly that would prove me wrong I guess! You would know more then me that the end is coming. Welp! Guess that's it! Guess we are all screwed right? Though many many people have said they could see the future and it hasn't come to pass. Maybe it did for them in another timeline. Regardless, will you forgive me if I try to change things anyway? Not much else to do right?
  25. Kayzee

    Why So Whitewashed?

    Hehe, I never said it was JUST fairies. And only one god? That's just silly! I never really said we were 'real' either, just that we exist. Perhaps we live inside stories simply as ideas that are transferred from mind to mind. You are awfully dismissive of fiction even though you like to write it yourself. I could argue about the dogmatic nature of many 'men of science' which I feel is opposed to the very spirit of what science is supposed to be about, but we have been down that road. Anyway, it's fun to be a fairy, even if it is all pretend. If I just agreed with you that fairies weren't real, well that wouldn't be fun at all!
  26. Kayzee

    Weapons powering up throughout Story

    Ah, but they really don't. That was one of my points. Your character can get progressively stronger and the monsters along with them while equipment doesn't. If it's all about the numbers getting bigger it doesn't really matter where those numbers come from. Thus I prefer it when equipment is used to tweak or redirect the characters power to different ends, not flatly augment it. For example, instead of flatly adding to stats, what if equipment worked with percentage multipliers? What if different bits of the equipment balanced the multipliers differently? You could have standard equipment which didn't do much, and more "high level" equipment which had great bonuses for some things but some bad drawbacks for others. You could have equipment that just had great stats and others with less great stats but more interesting features. Not that equipment curves are always all that bad really, but you know I would like if the sword that the hero was given by their grandpa at the start of the game could act as a solid if basic weapon to use through the whole game, instead of being thrown away at the next town. Letting it be upgraded is one way to do it, but not the only way. I actually had a similar idea once upon a time! Allow me to suggest something though: In addition to wealth, there are many other social factors that clothing can show. For example: gender identity, cultural identity, faction alliance, rank, role... You know how mages often wear robes and pointy hats? Maybe that's a common mage outfit for practical reasons, or maybe it's part of a guild uniform. Different nations might have different popular clothing and/or uniforms for different guilds/jobs. NPCs could react positively or negatively to different things. It reminds me of a minor feature in my game, though I don't use it for NPC interaction currently. Maybe I will in the future, though my game doesn't have many NPCs. In my game items and equipment can have 'keywords' such as 'magic', 'demon', 'cute', 'basic', 'holy', 'fire'... whatever I want really. I wrote the keywords system mostly for shops and random treasure so I could automatically generate lists of items that fit a set of themes, but I also was planning on using it for other things. Anyway, no reason why an NPC couldn't look at what you had on and react to keywords set on the equipment. I think that would be pretty interesting! If you are in a nation with the common clothing of another and the nations are enemies, maybe some people don't react too well or you could even get arrested! Come to think of it I played a really neat RPG Maker game recently where some people reacted to what equipment you had on, but only a few times so eh. Mostly they reacted to if you were armed or not, but you also needed a uniform for some jobs/events.
  27. Kayzee

    Intractable solid tileset event script?

    Awww, now feel bad. You are a good guy roni. Oh dear, you work in IT don't you? I understand how you can be frustrated. Though we could probobly debate for days about the nature of intelligence and the value of self interest, there are still a lot of people who don't treat IT people with the kind of respect they feel they deserve and don't want to have to learn things. I think it's just mostly because they have work to do and sometimes technology can make it's self an obstruction in their eyes as much as it can a tool. IT people are often the ones that need deal with the fallout anytime anything goes wrong regardless of if it's for good reasons or not, so I can't blame you for being a bit grumpy. Still, even if the attitude of 'you didn't look at the whole screen - cause the answer was there' is right most of the time, it's not always right. Sometimes, be it because the interface is poorly designed, or because it uses vague or overly technical language, or whatever, you really can't arrive at an answer simply by looking at the whole screen. I think this is one of those times, even if it's only on the mild side. It's probobly not worth prolonging the discussion too much, but I want to say that I think this is a common issue of communication. It's not just you and it's not just this thread or even this subject. I tend to think it's just hard to explain things to those that don't know as much on the subject because everyone's bias and expectations can be so different. I myself have run into this problem trying to explain things to people in the past. Sometimes there is a basic understanding I have about something that other people just don't, or they expect something else so much it completely throws them off. Yes in a lot of these cases complete and rigorous experimentation will probobly yield the right answer eventually, but for on thing that can take a long time to slog through, and for another thing the very idea of what a complete and rigorous experimentation really means needs to be taught in the first place. In short, I have found that actually teaching people stuff can be really really hard, and people can't always learn things on their own because their own biases get in the way. ... And I think that's all I have to say about that subject. Good luck whatever you do roni, I am rooting for ya!
  28. roninator2

    Intractable solid tileset event script?

    So I obviously came off on the wrong foot. Not what I was trying to say. Over the last year I've been getting more and more short tempered because of the general 'people are stupid', not to imply it here, just what I've run into over time (at work). If Moes was confused with my statement, it wasn't derogatory, it is a way of saying 'you didn't look at the whole screen - cause the answer was there'. Sorry to seem harsh, it's who I'm becoming the more I deal with lower intelligence?/interest? I don't know. People in general just seem to think of themselves and I get angry. So now I have a short fuse. The question was confusing to me as I never even thought about a tileset graphic as being only walked on. It can be whatever you decide. In short, sorry, happy game making.
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