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  3. kyoteki

    Hiring a Tileset Artist.

    Looking for a Tileset Artist to recreate the RMMZ Overworld Tileset in the style of Visustella's map tileset. (I have pasted a photo as an example) If you wish to discuss with me about the project, pay, and deadline, feel free to message me here, or send an E-Mail to Kaijsoeph.75@outlook.com Thank you so much.
  4. Yesterday
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  6. Hi thanks for your intrest! 1. Please contact us by email on our website for a quote for your specific project. 2. There are countless samples of music that is not retro or for piano or synthesizer; we compose musicfor nearly every instrument in nearly every genre. Please contact us by email for specific questions, we are always prepared to help you!
  7. Eric Matyas

    Free Music / SFX Resource - Over 2000 Tracks

    Hey there fellow creatives, Here are this week’s new free music tracks: On my Funny 8 page: “SLIME INVADERS” https://soundimage.org/funny-8/ On my Horror 2 page: “STRANGENESS IN THE NIGHT” https://soundimage.org/horror-2/ And on my Sci-Fi 10 page: “CYBER STREET CRUISING” https://soundimage.org/sci-fi-10/ HALLOWEEN MUSIC If anyone needs some Halloween music and sounds, be sure to check out these pages on my site: https://soundimage.org/dark-ominous/ https://soundimage.org/dark-ominous-2/ https://soundimage.org/horrorsurreal/ https://soundimage.org/sfx-creepy/ Everything is 100% free to use with attribution. Stay healthy and please share my site!
  8. Eric Matyas

    Building a Free Library of Images for Everyone

    Here are the pages on my site with this week’s new seamless images. They are 100% free to use with attribution, like my 2000+ tracks of music and sounds: CONCRETE / PAVEMENT (Artistic) BARK (Artistic) BRICK (Artistic) You can access and download them here: https://soundimage.org/images-home-page/ Enjoy and please share!
  9. Zaabos

    MOTM - Official Release!!!

    Too bad it was not running for you, I have no idea why that happened. Thank you any way on giving it a try. Here is video of gameplay in the case you were wondering what is it about.
  10. drawing halloween time, already made five paper sketch one is done, working other one next, one drawing more culture thing better upload on nov, two  paper sketch look too good better wait get new computer using a drawing tablet

  11. Earlier
  12. Today I'm contemplating my battle system because I'm working on weapons.  There are a few questions weighing on my mind:

    1.  How many upgrades should each player have for weapons?  The game isn't going to be long, so I can't imagine that it would make sense coming up with some vast array of incremental upgrades.  I know that I want each player to have a "special" weapon made just for them, and their starting weapons.  I feel like if I don't have at least one upgraded weapon, people won't be happy.

    2.  What should I do about damage calculations?  In my first game, I screwed this up big time.  In the beginning, players were one-shotted.  In the end, bosses I expected to be extra hard were total pushovers.  I really want this game to represent an improvement in my game development skills.  

    3.  The big one:  How do I make the battle FEEL like a wild west shoot out with the current battle system?  I have a few little ideas, but it's really not fully fleshed out, yet.  Some things I've managed to figure out are that my gunslinger should be focusing on the number of bullets being put into the air.  My Sniper should be high powered, precise, but slow.  My mage should...  well...  be a mage?  I'm not sure how my Ranger will work though.  His shotgun is great for crowd controlling weak enemies, but I want to develop skills that make him special so that players don't feel like he's dead weight in the party.  In the storyline, he's supposed to be on par in terms of combat skill with the gunslinger, so he should be at least as useful in a fight.  Is being able to crowd control enemies enough to set him apart?

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      Essentially, one takes equipment to be improved, the appropriate materials, to the appropriate machina (in TES there are a few), and use it to upgrade the quality of the equipment. Each quality upgrade will thus, increase the base damage/armor rating and also, the base value of the equipment. Of course, in TES, there was a limit to how well and often equipment could be upgraded, based on the Smithing skill, and relevant boosts applied.

    3. Aslanemperor

      Aslanemperor

      That sounds like something for a much longer game than the one I'm making.  This isn't supposed to be a long, drawn out game, just a few hours of gameplay with a pretty straight forward storyline.  That's one of the difficulties with deciding how I want to do this.  Do I even want an upgrade to sell in a shop, or just give the characters a basic gun, and their "special" weapon?

    4. PhoenixSoul

      PhoenixSoul

      Hmmm...
      One could also go with a weapon-based damage formula (thinking along the lines of games like Adventure Quest and such)...
      13-21 Metal

  13. Aslanemperor

    Looking for Team Writer

    Sorry this took so long. Apparently you replied just after I got really sick. I've been in bed recovering for the past few days and am only just now able to sit upright for longer than a minute without the room spinning! Yay for recovery! (also, I can have my tea back... I love my tea... I missed it...) I'm okay with messaging either way. If you don't care about the discussion being public, that's fine. If I'm writing stuff for your game specifically, it's probably going to come down to sending messages eventually, though. Either way, whatever makes you comfortable!
  14. DoctrineAgnes

    Dearly Beloved (Kingdom Hearts)

    I did an arrangement of the song Dearly Beloved from the game Kingdom Hearts, hope you like it: Doctrine Agnes Official KH Arrangement Many thanks!
  15. Eric Matyas

    Free Music / SFX Resource - Over 2000 Tracks

    Greetings Everyone, I released 2 new music tracks this week: “GALACTIC POLE POSITION” “RUINS ON RIGEL 3” They’re 100% free to use with attribution, like my 2000+ other tracks. You’ll find them here: https://soundimage.org/sci-fi-10/ Enjoy and please share my site!
  16. Do you remember that music video I showed you once about the little guy riding on the dragon to the center of the planet to turn on a switch that turned it into a disco ball that lit up another planet that caused ruins to rise out of the ground turning into a dance floor? I can't remember what that was called and now I donno how to find it!

    1. PhoenixSoul

      PhoenixSoul

      I believe you were talking about this one?
      Luckily (if this is the vid in question), I had saved it to a playlist.

    2. Kayzee

      Kayzee

      Yes yes! :3

    3. PhoenixSoul

      PhoenixSoul

      Dé rìen, mon amour.

  17. Dragon Emperors

    The Three Mazeketeers

    The demo is now available to be downloaded on Itch.io!
  18. Eric Matyas

    Building a Free Library of Images for Everyone

    Hi everyone, Brand new seamless images are ready on these pages on my site: VEGETATION (Artistic) WOOD (Artistic) As always, they are 100% free to use with attribution and can be accessed from here: https://soundimage.org/images-home-page/ Enjoy and please share my site! soundimage.org/
  19. Dragon Emperors

    The Three Mazeketeers

    We've updated the screenshots after recent development. The demo will be ready soon-ish, we're currently finishing and polishing things up. Stay tuned!
  20. casper667

    [CGMZ] Credits

    CGMZ Credits By: Casper Gaming Last Update: 10/12/2021 Latest Version: 1.0.0 Introduction This plugin adds a "credits" option on the title screen which allows you to enter in different categories such as art, programming, etc. and credit the people who helped you make your game. Features Add a credits scene to your game Clickable links in credit scene Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are available. Further instructions in plugin. Plugin Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/credits/ Requires CGMZ Core which can be found here: https://www.caspergaming.com/plugins/cgmz/core/ Credit & Terms https://www.caspergaming.com/terms-of-use/ Version Info
  21. Vodun

    MOTM - Official Release!!!

    You saw the screenshot I made, after the intro (and after the Red Pit graphic) I land on this map and cannot move or do any other action. Left the game for about half hour and nothing happened (in case there was some more dialogues or a cutscene). Also downloaded/played three other games made in rpgmaker MV (I think that was the RM you used to make MOTM, yes?) and they are running smoothly. Maybe I am just cursed Happens to the best of us, good luck with your game
  22. Metthink

    Heroes of Time

    A MASTER UPDATE bugs fixed, new songs, new endings, and much more (I challenge you to reach here)
  23. Widen612

    Looking for Team Writer

    Oh wow didn't know got a reply back on this topic since my computer desktop broke down two months ago so didn't know, If get reply back we can talk about it also take your time if get this notification reply or just message you
  24. Zaabos

    MOTM - Official Release!!!

    Hi @Vodun We tried 3 different computers and the game is running fine. So honestly, I cant say why is this happening to you. At what point EXACTLY this happens to you? The moment the screen fades in after the "Red Pit" intro? After the first cinematic?
  25. Kayzee

    Looking for a Dev team. (RPGMV)

    They said style, and you have to admit Undertale is stylistically similar to the Earthbound/Mother games. Kinda sorta. I mean really there are lots of differences sure but they are all so quirky! Quirkiness overload!
  26. Aslanemperor

    Looking for a Dev team. (RPGMV)

    I'm a little confused. Mother and Earthbound are the same series, but Undertale is VERY different than those games...
  27. I'm wondering today, where does everyone find these adult sprites for RPG Maker?  I'm pretty sure they're not all custom built, especially since I see a lot of them that are identical in several games.  Even when they're custom, they're usually only slightly different than others:  The main character involved in the fun, for instance.  Any information about this would be really cool.

    1. Kayzee

      Kayzee

      Adult sprites huh? You mean sprites for naughty scenes? I would be quite interested in figuring out where they come from too! ❤️

    2. PhoenixSoul

      PhoenixSoul

      Looseleaf? That's immediately what comes to mind.

    3. Aslanemperor

      Aslanemperor

      Doesn't looseleaf have a very distinctive style though?  Just a little taller than standard.  Maybe I didn't notice because everything was done in that style?

  28. woooah man

    Looking for a Dev team. (RPGMV)

    Hey there. I'm looking for a team to help me with my game. The style of my game will be reminiscent of Mother 3, Earthbound, UNDERTALE, And ODDITY. I only use discord for my Development. And if you do use Discord, My name is [Austin The Oddest#3605] If interested, it be a pleasure for you to DM me. More info about my game will be added to DMS if you'd like.
  29. RyenSaotome

    [18+] Renryuu: Ascension

    Update 21.10.10 changes: - The CG room now has three different groups that you can toggle with the "switch groups" button, as I added Dorgania as a category. - A new event between Brad and the martial artist Ash now starts in Kagabangui, after you win the brawl battle against her and Grimace. The quest in this event requires that you increase Brad's popularity to at least 10. You can do so by doing various events, and with the new "Brawler Perfume" item. There are 5 such events in Kagabangui, 1 in Minsk Harbour, 2 in Newkungu, 1 in Rakake, and 1 in Tajurata Fort. You can buy the brawler parfume in Lalizan and Orchel. Both are unique, and can be purchased only once. (Increasing Brad's popularity above 10 has currently no special value. The perfume simply allows you to advance, even when you can't find 1 or 2 of the little events for his popularity.) - New event with Aiyana, which starts with a dialog with Aiyana at the lake west in Aldlyn. The event requires that you had Flora's first CG scene, that you finished Aiyana's quest "Summoning Blade" with giving her back her blade Eagle, and that you used the exit or entrance of Havaria port after finishing the quest. - Fixed Chiyo's "Diligent Student" skill. The double exp effect wasn't applied, because the status was removed at the end of battle, before the exp was added by the system. - Fixed Sandra's "Greed" skill for double gold. It had the same issue as Chiyo's Diligent Student skill. - Added a change log text file - Changed Jessy and Kiki face images to prepare for a SFW release (nipples were in the pictures) - Impregnating a girl now gives Ryen +1 happiness. (The variable is corrected in save files when you enter the CG room) Minus the 10 happiness Ryen gets at the start, the variable now shows how many girls are pregnant. - Aborting a pregnancy in the CG room will decrease Ryen's happiness by 1. The CGs for Ash were made by the new artist fp0002006. You can see more of his works at https://www.deviantart.com/fp0002006/gallery I made a SFW (safe for work) version of the game with censored CGs. In new games, sex scenes will get skipped. In save files, the scenes will be available, but with the censored CG images. SFW version download: https://mega.nz/folder/b8gX2CLB#QQ0jgMZNY5sAIS7_5zRPZg Downloads: MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
  30. Vodun

    MOTM - Official Release!!!

    I downloaded again and still had this problem, clicking on various buttons and nothing (well almost because F1 works). Weirdly everything works in main menu while after the intro there is nothing. Could be something on my end but It would help If third person would test it.
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