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  1. Today
  2. The tornado that tore arse through Andover, the storm began its' life over Haysville, where I currently reside. Can you imagine, having something like that happening so nearby...

  3. Yesterday
  4. roninator2

    Player Turn & Move

    What part does not work? Sir billy script needs to be above galv jump. The only issue I found was that while walking, if you turned it would not stop to turn before continuing. I made some changes that should work. It did in my testing. =begin #=============================================================================== Player Turn & Move (VXA) Author : SirBilly (silentkingdom.com) Version : 1.0 Date : 9 June 2013 -------------------------------------------------------------------------------- This Script makes your character turn and face the direction to move before moving in the chosen direction just like in the pokemon games. *Overwrites move_by_input method in Game_Player class. #=============================================================================== Instructions -------------------------------------------------------------------------------- To install this script, open up your script editor and copy/paste this script to an open slot below Materials but above Main. #=============================================================================== Terms of Use -------------------------------------------------------------------------------- * Free to use for both commercial and non-commercial projects. * Do not claim this as your own. * Crediting me in the game's credits would be appreciated. #=============================================================================== =end #=============================================================================== # * Script Configuration * #=============================================================================== module SK module TURNANDMOVE #------------------------------------------------------------------------------ # This is the delay time between the directional keys imput default is 7. #------------------------------------------------------------------------------ Delay_Time = 10 #------------------------------------------------------------------------------ # Note: works best when kept over 5 and under 10. #------------------------------------------------------------------------------ end end #=============================================================================== # * End of Configuration * #=============================================================================== class Game_Player < Game_Character #------------------------------------------------------------------------------- # Frame Update For Wait Time #------------------------------------------------------------------------------- alias sirbilly_turn_and_move_update update def update @wait_time = SK::TURNANDMOVE::Delay_Time if @wait_time == nil @wait_time -= 1 if @wait_time > 0 @sbdir = 0 if @sbdir == nil sirbilly_turn_and_move_update end #------------------------------------------------------------------------------- # Movement via Input from Directional Buttons #------------------------------------------------------------------------------- def move_by_input return if !movable? || $game_map.interpreter.running? case Input.dir4 when 2 if Input.trigger?(:DOWN) && @sbdir != 2 && @wait_time == 0 @wait_time = SK::TURNANDMOVE::Delay_Time set_direction(2) @sbdir = 2 elsif @sbdir != 2 && @wait_time == 0 @wait_time = SK::TURNANDMOVE::Delay_Time set_direction(2) @sbdir = 2 elsif @wait_time == 0 move_straight(2,true) end when 4 if Input.trigger?(:LEFT) && @sbdir != 4 && @wait_time == 0 @wait_time = SK::TURNANDMOVE::Delay_Time set_direction(4) @sbdir = 4 elsif @sbdir != 4 && @wait_time == 0 @wait_time = SK::TURNANDMOVE::Delay_Time set_direction(4) @sbdir = 4 elsif @wait_time == 0 move_straight(4,true) end when 6 if Input.trigger?(:RIGHT) && @sbdir != 6 && @wait_time == 0 @wait_time = SK::TURNANDMOVE::Delay_Time set_direction(6) @sbdir = 6 elsif @sbdir != 6 && @wait_time == 0 @wait_time = SK::TURNANDMOVE::Delay_Time set_direction(6) @sbdir = 6 elsif @wait_time == 0 move_straight(6,true) end when 8 if Input.trigger?(:UP) && @sbdir != 8 && @wait_time == 0 @wait_time = SK::TURNANDMOVE::Delay_Time set_direction(8) @sbdir = 8 elsif @sbdir != 8 && @wait_time == 0 @wait_time = SK::TURNANDMOVE::Delay_Time set_direction(8) @sbdir = 8 elsif @wait_time == 0 move_straight(8,true) end end end end #==============================================================================# # http://silentkingdom.com/ # #==============================================================================#
  5. Last week
  6. Eric Matyas

    Free Music / SFX Resource - Over 2000 Tracks

    Well, it was another crazy busy week (ugh!) but I did manage to create a new production bed to share. Free to use with attribution, you'll find it on my new Country page: "CHUGGIN' THROUGH THE BLUE GRASS STATE" https://soundimage.org/country/ Enjoy!
  7. TheRamenGirl

    Player Turn & Move

    Sadly this is not compatible with Jump Ability by Galv... i know this is old script but maybe someone or even sirbilly can fix this?
  8. #WrathOfAelita #AndoverTornado #WildRosesForRosalia

  9. Take on the role of R3-M1, a newly activated robot, as they venture through a dark, dystopian world in search of answers. Yet, the clues lie buried within dust and ash, data files, and audio clips left behind by decaying corpses from a not-so-distant past. However, in the shadows lurks an ancient evil--creatures stalking and hunting you at every turn. You must follow the breadcrumbs left behind by your creator in hopes of locating and protecting her. She gave you life, and you must save hers. R3-M1 Battle Model. Equipped with Mech-Blade and Particle Gun. Buy yours today for just $5999! Scavenge for resources and craft items/upgrades. Sideview battle system with melee and ranged combat. Combine abilities for a variety of unique reactions. Fully animated, custom enemies. Upgrade armor and abilities for unique combinations. Fully voiced dialogue by a talented cast of actors. Unique puzzles and hidden areas to discover. No random encounters. All enemies are scripted into each map. Dark and atmospheric with a horror/sci-fi theme. VIDEOS Sagrim's Emporium Official Teaser Trailer Just before your creator vanished, she wanted a codex hub to store data and audio files. She converted KARN into this hub. Sadly, it was left unfinished, with the machine still resembling the arcade game's outer appearance and playing the classic chiptune music it's so well-known for. Full Gameplay Trailer Free Demo! Make love, not war! !!WARNING!! This game will contain horror images, sounds, and music, including blood and gore.
  10. Project: Sci-fi Vs. Fantasy H-game(NSFW Content). To keep it simple, the project will feature a female protagonist representing various Sci-Fi style concepts traveling to a planet and encountering various fantasy threats. Game features: -Choices that can dramatically change story or gameplay elements -Multiple unique themed areas filled to the brim with events -In-depth combat system built from the ground up with H-elements in mind Developers: Currently have members lined up and ready to begin: -2 artists(1 NSFW specialist, 1 enemy/UI Designer) -Map and Event creator -Story writer, Combat designer, and Battle balancer Looking for: JavaScript programmer familiar with RPGM MV systems Employment Type: -Paid for each task Short term work is fine BUT if you stay with us you also will have the option to swap to rev share later on Preferred method of contact: Discord is the easiest form of communication but am willing to compromise if necessary Discord - TM#9000 A DM/message here works too Job Description: -Able to create or edit RPGM plugins -Can possibly make other edits to RPGM if necessary Additional comments: The project has a decent chunk of groundwork complete All specific questions can be answered by me once contacted
  11. Rikifive

    To ascend or not to (Clicker heroes)

    I see, well that's disappointing. One would think they'd add some stuff after all these years, I believe the Cookie Clicker was getting new features once in a while, but haven't played that one in years either. It is addicting, that's true, that's how these games work. I got really bored of it and stopped playing at some point, never visited again and not having plans to do so. The good part is that one can always just run the game in background and still make progress I guess. --- Yeah, I remember using autoclicking software myself back then, it's much faster than idling.
  12. victor11

    To ascend or not to (Clicker heroes)

    Just used it for a while and dude it's even better than the paid one honestly. Thanks man, I just hope they don’t make it paid after some time lol. Let me use it to my advantage then.
  13. nox1399

    To ascend or not to (Clicker heroes)

    Oh god, thank goodness, that you didn’t pay for it. I’ve been using this free tool and never had any issues. You can try it out. But seriously, before consulting and searching don’t pay for any tools, I have seen that there is always a free alternative for almost everything in gaming.
  14. victor11

    To ascend or not to (Clicker heroes)

    Oh, niceee. I tried a third-party one few weeks ago, but it started asking me to pay after some time and paying for a tool is the last thing I have money for.
  15. nox1399

    To ascend or not to (Clicker heroes)

    Yes I do save rubies for auto clickers, they’re one of the best upgrades you can get honestly. However, if I’m being honest, I’ve even used third-party auto clickers in the past. They tend to give wayyyyyyy more CPS than the in-game ones.
  16. victor11

    To ascend or not to (Clicker heroes)

    Makes sense, guess I’ll wait for a few more zones before I ascend. Also, once you ascend, what do you do to speed up again? Do you buy a lot of auto clickers? If yes, buying how may of them is worth it?
  17. nox1399

    To ascend or not to (Clicker heroes)

    For the first ascension, I’d suggest you to do it somewhere around 130-140 zone. You can do it early as well if you get stuck, but these levels are the most optimal ones. You see, its almost impossible to go past 140 zone without ascending multiple times. Regarding the insta-killing, I find it really stupid. I mean if you’re not insta-killing and just ascend very early, you’ll leave a lot of hero souls on the table that you might have got.
  18. victor11

    To ascend or not to (Clicker heroes)

    I see, what do you prefer though? Any specific zone or after you’re no longer insta-killing?
  19. nox1399

    To ascend or not to (Clicker heroes)

    Let’s see if you’re able to quit it, I hope you do. Btw coming back to your question. I don’t think you should ascend right away at 100. I mean everybody has a different opinion on when to ascend first, some might say do it when you stop insta-killing whereas a lot of people have specific zones where they prefer to ascend.
  20. victor11

    To ascend or not to (Clicker heroes)

    It's been only 2 months for me and I can relate how addictive this game is, Fine Fine, I might quit it in a few weeks though, I’d rather play a game that at least has an end but seriously can I find an end!
  21. nox1399

    To ascend or not to (Clicker heroes)

    I’ve been playing it for more than a year, and can assure it's all the same. The game is as stupid and addictive as it was…..I just can’t quit playing it man. Why do you wanna play it, just leave and find yourself something else please.
  22. victor11

    To ascend or not to (Clicker heroes)

    Wow, 500 hours, you’re definitely an experienced player. I’ve just started the game like 2 months back (or even less). From your description it looks like nothing much has changed. Things are quite similar even now, you just play for a few levels, get stuck after a point and then just keep ascending over and over again.
  23. Earlier
  24. roninator2

    Event Position: Fine Tuning

    So you have an email address that you will never use again? You could ask an admin to tell you the email address. @Rikifive Can send you a DM for that. Will you forget this email address? lol
  25. TheRamenGirl

    Event Position: Fine Tuning

    I put it under the main script as you said to me before (for new additional scripts). I am just saying this because in this case maybe i should be replacing something? because it doesen't work for me.. (i tried it with the 3.4 Version) I don't worry too much tho because i can do my part with the "trick" i said above. Thank you anyway! i don't even remember the email
  26. TheRamenGirl

    Throw Items away

    Now it works fine! Thank you again!!!
  27. I am glad you figured it out!
  28. roninator2

    Event Position: Fine Tuning

    This is all you should need. I tested on event fine tune 3.4 class Sprite_Shadow #--------------------------------------------------------------------------- # Sprite_Shadow#blend_update (Overridden) # Remove the color change introduced by Vlue's Eventing Fine Tuning #--------------------------------------------------------------------------- def blend_update end end You just need to click on forgot password.
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