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  1. Today
  2. Renicon

    Indie Game Review

    Review #6 is out now! Dont forget to check out our subreddit!
  3. I've been banging my head against a wall trying to find a solution to this problem in VX Ace, although it seems almost insurmountable - how in the world can I animate busts speaking, while also not using facesets, but rather pictures? My dialogue system uses pictures heavily to animate things easily. I've completely ruled out finding a solution using the event editor - no matter what I do, autorun or parallel process, any attempt will end up stopping after text is displayed. Even if I place it in a loop, it's non functional. Obviously, it destroys the illusion. Moreover, even if I were to figure out a way to do that, I would have to individually time every single line of dialogue in the game - absolutely horrendous. No one would want to do that. I don't know how to do it...and it seems from my fervent google searches that if anyone else knows how, they're not sharing. All I want to do is display a small 2 frame picture loop over other pictures, and time it to the every other text character being drawn to create the illusion of talking, and when the text stops displaying, the animation stops. I truly feel like I'm going insane attempting to find a solution, so I'm just admitting that I need help here!
  4. kaz

    Your character in my game (too) !

    I moved this to Theory and Development for you. Better placed than General discussion as the game is in development.
  5. TheRamenGirl

    Your character in my game (too) !

    The post is still alive!
  6. Kayzee

    Help with Composite Graphics / Visual Equipment

    If you use a full sheet, all your composite graphics also needs to be full sheets. You see the composite graphics script is really quite simple and just draws images on top of other images and it doesn't really care what the images are, so you can trick it to doing whole sheets at once as long as you are using full sheets for every composite image. I know it's still limited that way for total frames though. Unfortunately there isn't any easy way to trick the composite graphics script to do what you are asking. Doing so would probably require rewriting a big chunk of it.
  7. Yesterday
  8. AmbiguouslyAnon

    Help with Composite Graphics / Visual Equipment

    Thank you for the quick response. I've been busy and couldn't test it out until now. Unfortunately though there's a couple problems I'm having with your method. Using a full sheet instead of a single sheet (I habitually use $ sheets so you were correct on that) doesn't seem to work with the composite graphics. Unless I'm missing something. Which I might be. Specifically if we use this example layout... ...then regardless of which index my character is using, the composite armour will always equip whatever is in index 0. There is an index parameter, so for instance I could set something like \cc1["Cloak_red", 1] and then it will use index 1 on the Cloak_red sheet when the Red Cloak is equipped, but it will then use index 1 regardless of the index the actor is using. So instead of using the default 0/walk sprites for every animation, it would just use index 1/running sprites for every animation, which doesn't really change a whole lot. Removing the index number and leaving it just \cc1["Cloak_red"] defaults to using index 0, so it doesn't seem like the script can actually apply full sheets over another one. Additionally, even if this method could work flawlessly, it's still sort of limiting. There are multiple unique one-off animations for the protagonist (particularly death animations) that probably couldn't all fit on a single sheet. That's why I was hoping to be able to have it switch which sprite I used based off of Switches, Variables, States, etc. One idea I did have in mind using variables was if I could set the armour comment to something like \cc1["Cloak_red" + $game_variables[10]] then if variable 10 was pre-emptively changed with a script call to something like $game_variables[10] = "_sitting" it could in theory automatically update it, but it doesn't work. It doesn't crash but the graphic just doesn't show up at all. Alternatively, if there's some other script or call, etc. I could use to force an actor to have the same equipment equipped as actor 1 then I think there's a very easy (albeit slightly length) workaround I could use. Also didn't realize there was a command to set an event to the same graphic as the player. That's helpful. Unfortunately it doesn't automatically update the character though, so if the player removes their equipment and then triggers a cutscene, the event will be wearing the equipment they just removed unless the event/map was reloaded first. Should be able to find a pretty easy fix for that though.
  9. Vodun

    Indie Game Review

    Big thanks for playing my game.
  10. Renicon

    Indie Game Review

    #5 is out now! Check out our subreddit to!
  11. Eric Matyas

    Free Music / SFX Resource - Over 2000 Tracks

    Hi Everyone, I had another super-busy week (I seem to be having a lot of those lately) but I did manage to create a fun new music track to share with you: "SHUFFLIN' THROUGH CENTRAL PARK" It's on my City/Urban 3 page...here's the link: https://soundimage.org/city-urban-3/ As always, it's 100% free to use with attribution. Attribution information is here: https://soundimage.org/attribution-info/ Enjoy and please stay safe.
  12. Kayzee

    ya-hallo~! I have come bearing art!

    Yay for Art! Looking good there! Hmmm... The first looks neat with all the tattoos! The second one reminds me of Jade Harley from Homestuck, especially with the green fire. And the third is a neat angeldemon, but do I detect a tiny bit of Philza Minecraft there? I mean the hat, the sandles and the pose reminds me of some fanart of his... Maybe not. Neat anyway! *sprinkles fairy dust around this topic*
  13. Last week
  14. Renicon

    Indie Game Review

    #4 is out now! Come check out our subreddit!
  15. Oh my

    1. Show previous comments  5 more
    2. Rikifive


      Indeed, always good to see familiar faces come back. 🙂

      It's been yeeeeears...

    3. Skysagi


      Four years, my friends. Four years.

    4. Skysagi


      woops I accidentally underlined my text, not used to this format lol

  16. Recap: Got a newer and more capable PC, Windows 10 decided to corrupt the only storage option I had for it, and haven't the means to get a new one. Ramsey is coming along. I've mostly focused on gaming. I sleep very poorly. I'm lonely and depressed, and guess what? It takes one finger to count how many actually care, and zero to count how many can do anything about it. This 2007 DELL PC is being forced to run as if it were a more capable PC because the internet is an arsehole, and it will eventually stop running, which will piss me off. I still accept gifts and got one for Mid-Spring observance (Steam Wallet funds). No one talks to me anymore, and honestly, it's having a really harsh effect on me. I wanna give that jackarse Vlad the Chump a good old fashioned beating. #KrushTheKremlin ... I'm very homesick. ... Does anyone read these? I wanna know. Also, whatever happened to Crescent?
  17. PhoenixSoul

    Indie Game Review

    Neat, thanks!
  18. Renicon

    Indie Game Review

    #3 is out now! We also have a subreddit now! https://www.reddit.com/r/IndieDevReview/
  19. I like to draw girls. The Demon Lord: Mischevia The Atomic Biowulf Oh, and me~ Trash Apple
  20. Renicon

    Indie Game Review

    I took a look and would love to review your game! I have a few videos already done which will be appearing on YT over the next couple of days. After that is Utopia, then ill do Ramsey right after that.
  21. PhoenixSoul

    Indie Game Review

    Well, (sigh) here is mine in development. It's been a long time since updating, and a lot has changed since, but! It may be worth the effort to get more eyes on it. https://kbgamingmusic.itch.io/ramsey
  22. Hey there! I tried to play your game but i got this error when i tried to launch it. I downloaded the game from itch.io


    1. Show previous comments  2 more
    2. Vodun


      Yeah, I love RM VXACE but that whole font thing...ugh. Not the best feature of this engine.

    3. Rikifive


      It's not that bad actually ~ sure it could use some in-engine font management, but just slapping the fonts in the project's Fonts folder gets the job done.

      Regarding the default RM font, putting this one inside every Ace project should solve the issue. Even if you don't use the default font, the game will check for it upon startup anyway, so it's better to include it inside Fonts folder.


      I always provide that font in all my games, otherwise they crash even for me.

      Even players should be able to fix it by slapping the font in the game's Fonts folder. If there's no such folder, one could create it with that exact name and put the font I uploaded above there.



      For example, the "Fonts" folder in one of my games:



      I don't use Gothic at all, but the game crashes without it.

    4. Rikifive


      Oh, and the default Gothic font weights a bit, it adds more than 3MB to the project filesize.

      I uploaded my own version of that font, where I removed the glyphs. It weights like few KB, almost nothing. It's just a blank font file with the correct family name, that just makes the game think, that it exists and that everything is alright. It's good if you don't use the default font at all.


      But if you do use the default font, I suggest putting the original file~


  23. Renicon

    Indie Game Review

    Thanks, ill put it in my queue for sure! In the meantime here is review #2! https://www.youtube.com/watch?v=8egWQ25_wyo
  24. Vodun

    Indie Game Review

    If you are not afraid you can try something with different gameplay than two previous game you reviewed. Plus the game is so short that in an hour you could probably finish it twice (or once If you are aiming for 100% completionist run)
  25. Renicon

    Indie Game Review

    Hey there I am starting a series on YouTube where I play and review indie games. I'm starting off with RPG Maker games I find on this forum! The first video is up now with another video going up later today. If you guys have any games you wish for me to review drop them in the comments here! I would prefer games that have little to no reviews because I think its important to give new/undiscovered dev's the motivation to continue with their project by give them a review, tips, ideas, and fixes.
  26. Valjean83

    Second Savior (finished)

    DOWNLOAD: https://drive.google.com/file/d/1ytncasZKvHWmyLtmFw6_nPle6JRq_2zb/view?usp=sharing "It has been one hundred years since the one called The Legendary Hero defeated the evil god Kheelion at the top of the top of the Black Spire known as The Claw. Afterwards, a great abyss opened up swallowing The Claw as well as The Legendary Hero. After a long quest, peace had been restored to the land of Hectalia. That peace would not last. Many felt it in the air but would not say. Evil was not dead. Kheelion had found a way back...after all this time. The world calls for heroes when they are needed, and those heroes often aren't offered a choice in the matter. This is the story of a boy. A boy who would go on to do great things. Someone who might follow in the Legendary Hero's footsteps and be The Second Savior." Hectlia is an idealized world where Sin does not exist. Humans are good by nature but are sometimes corrupted by demons with malicious intent. There are gods that govern different aspects such as memories and time. There are rumors that the oldest god and father of all, Jehova is dead but the faithful remain devoted. Dragons are not trusted because deep in the past, a black dragon named Hesperex attempted to wipe out Humanity. There are three kingdoms: Margel, Falnire and Greylin who once formed the Triad of Justice to ward off monsters. Since the times of peace, they have drifted apart. Three beings called The Tyrants roam the lands, standing for Depression, Obsession and Deception. Their names are Ghazzadrin, Syd and Morrow, and in ancient times, they were the only ones to accept Kheelion after their brothers and sisters were destroyed. Characters: You: A boy of about fifteen. You have a younger brother named Ethan and an Uncle named Cyrus who both live in Margel Town. Camille: Your best friend. Her parents want to marry into money but that's not what she dreams of. She is a cleric who favors spears. Cliff: Captain of King Myden's soldiers. He is unwaveringly loyal to the king. Axes are his weapon of choice Vlad: A vampire who hasn't been himself lately. Leah: A girl who has lost her memory Rane: A girl who has lost her home to a curse Tania: A paladin who seeks revenge. Muillidan: A dark wizard with terrifying magical power Creator: Matt Tomecko Composer: Matt Tomecko (Pages Turning) Composer: Adam Tomecko (Scaling The Mountain, Skarnill's Tower) Music from various video games Special Thanks to those that made materials and scripts so this adventure could Be made. These people include: Yanfly Fyzzo Galv Pacman Modern Algebra Neonblack DoctorTodd Omegas7 Woratana Hime Fomar Effectus and the input and inspiration from so many This is not a high encounter game. I have played rpgs where every step involves a fight with monsters and this can be tiresome. I would like your input on the encounter rate. It is managed by a script that makes an encounter more likely for every step you take. If you prefer more fighting there is an option presented that lets you summon monsters to battle.   Have fun saving the world 
  27. Hello! I was thinking of npc to create for my game when i saw one post on another rpg maker forum that the dev wanted, us to give him in summary, ideas for characters! and i loved the idea!!! So i am borrowing this idea by Kirri from this post and What i want from you is, to give me a description of a character to be part of my game! I know people on these forums are here for working on their projects or just doing their part so i don't expect many replies but anyway! Just for fun! Your Character will be either NPC or Side Character! You may post more than 1 character, Your character might or might not be accepted due to limitation of characters And of course you will be credited! Character Sprite Style (I will make it based on your description): The classic RPG Maker XP template Short description of the game's world: A Fantasy World. (Without Technology). Decription format: Name: Gender: (Male,Female) Age: (Child,Teen,Adult,Old) Skin Colour: (i have here samples where you may like and you can tell me number of skin colour or just write.) Hair Colour and Style: (Only Natural Hair Colours)(Long, Short, Medium, One Side, Bald...) Eye Colour and Shape: (Droopy, Pointy, Sad, Happy, Neutral, Heterochromia...) Clothes: (One piece Clothes, Different Part Clothes, Their colours, Shoes..) Accessories (Maybe?): Other Details (Maybe?): Personality: Back Story (Maybe?): Other Details: Likes: Dislikes: Status (Maybe?): (Human, Supernatural, Poor, Rich, Villager...) Current Characters (Including from another forum and from this one):
  28. TheRamenGirl

    hi im new

    Welcome!! glad if i can help with something!
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