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  1. Yesterday
  2. Taiki.

    CDR Guide script problem

    If anyone can at least fix the problem with the tutorials who doesn't save. Thank you in advance, it would help me a lot for my project.
  3. https://www.pokecommunity.com/showthread.php?t=220360 Hey again, I know I know all I do is ask questions with little to show. I hope to change that soon, but right now I found something that could help me with an older project. The above is a starter kit for fans of Pokemon Mystery Dungeon, however when I attempt to run/open it I get and I noticed the link above said "RPG Maker VX" so I'm assuming Ace can't open it because it uses RGSS301.dll? But I do wonder if there's a way to get VX Ace to open this, right? P.S when I ty to open it I do get the message about how Windows can't open Game.rvproj.
  4. Lazorlynx

    Hello!

    Thanks for the warm welcome!
  5. Kayzee

    Hello!

    Cuuuuuuuute! *snuggles the new person and sprinkles fairy dust on them*
  6. Last week
  7. Kayzee

    CHIP1_A5.png

    Oh my... Dat dithering, dose colors... Pixel Perfection!
  8. Noyemi

    Eunsheet.png

    Late as hell on this, but I use aseprite
  9. Noyemi

    Noyemi K's General Indoor/Modern Tiles (+ additions)

    Modern, indoor tiles from DuGaShoBa!'s VX Ace prototype. These are available for free use in any of your projects. Credit is preferred but not necessary. The tree and openables graphics are meant to be used as event graphics, but can be pasted into tilesets as well.
  10. 0.743 Patch: https://ufile.io/qgl1m Version 0.74 is required, just download the patch and copy the contents over everything in your 0.74 folder. Lots of changes which can be seen here: https://www.patreon.com/posts/22195387 and here: https://www.patreon.com/posts/patch-for-black-22215732
  11. Eric Matyas

    Building a Library of Images for Everyone

    Hey everyone, I've uploaded a whole bunch of new images, both seamless and standard, realistic and cartoon-y. You'll find them here: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - ABSTRACT - Cartoon https://soundimage.org/txr-abstract-cartoon/ TXR - BRICK https://soundimage.org/txr-brick/ TXR - BRICK - Cartoon https://soundimage.org/txr-brick-cartoon/ New music tracks will be ready on Wednesday as well so stay tuned.
  12. Lazorlynx

    Hello!

    Thank you all very much!
  13. Taiki.

    CDR Guide script problem

    Bump.
  14. Ruedefaux

    RUEDEFAUX Art

    ....DID I FORGET TO POST MY LAST INKTOBERS...? OOPS LOL.
  15. lianderson

    Wooden Ocean

    10/21/2018 v3.1.2 Number Reduction Features: Frozen Ocean and AP Island are somewhat open. (both of these areas are massive, but currently have little to no fights, zero dungeons, and almost no rewards. Looking for feedback on lag and size per map) An auto-battle accessory is now in the Ghost Store. (it may use tier 0 skills you don't have, which is fine for now) 100+ enemies can now drop candy. (this is extremely rare) 25+ enemies can now drop card packages. (this is rare) 15 new armors added as enemy drops. Balancing: Reduced player's base stats by 80%. Reduced enemy stats by 75%. Tripled stamina regen from dexterity. Bombs and potions reduced by 75%. Reduced luck damage of Thread by 75%. Reduced staff's mana spells by 75%. Reduced static equipment stats by 50-66%. (intricate weapons only received a 25% reduction) Card ghost encounters are now 40% more powerful. Improved rare item drop rate for tier 0 enemies by 33%. Misc: Fixed reward on step 2 of the ghost bar. Stopped player from re-entering a certain basement. Stopped a Red Temple scene from replaying itself. Stopped golem greatswords from only giving 1h skills. 68W1O logo is now skippable.
  16. 0.742 Patch: (redacted- Get .743 instead!) Version 0.74 is required, just download the patch and copy the contents over everything in your 0.74 folder. Lots of changes which can be seen here: https://www.patreon.com/posts/22195387
  17. Lord Vectra

    Greetings, I'm Jishaku Man!

    Welcome to Central!
  18. Lord Vectra

    Hello!

    Welcome!
  19. FluffexStudios

    Stitched

    Hi everyone, To get ready for a spooky Halloween we got everyone a treat in the form of a new update with some bug fixes and extra contents for Stitched! Return to the doll factory for some surprises! - Updated blood mechanics - Made adjustment to several areas with dolls - Made minor improvement on a few icons - Made several changes toward the end of the game - Added more area to explore - Added additional notes to the game - Other minor bug fixes and tweaks Cheers! Fluffex Studios
  20. https://www.twitch.tv/ravenbindigo Stream is going live early today! Tonight, we continue and conclude the final act of the war arc! Feel free to drop by~

  21. Guardinthena

    Advanced Recipe Crafting

    Hello Vlue! I realize that this script is old and a lot of people have moved on to MV, but might I ask something of you? Is it possible to implement a way to choose a select few of the crafting categories rather than just all of them or one? I am merely trying to organize my crafting categories in my game. For instance, I have a smithing station (we'll say an anvil) and when the player selects it I wanted the crafting menu to display some of the crafting categories such as Armorer, Blacksmith, and Weaponsmith in a selectable tab as appears in the CraftingAll script call, but for obvious reasons I don't want Cooking or Alchemy to come up at the Smithing Station. I have tried to do this already using the craft script call before the Scene but none of the crafting categories come up unless I reduce it back to one, or the script plays favorites and ignores one for another. This was just something that I noticed while tinkering around with the script and thought it would be a nice addition.
  22. Hello, Can anyone who knows javascript help me? I'm new to javascript and am probably doing this wrong. I am trying to figure out how I can display the keyItem inventory menu ONLY when one or more keyItem's are in the inventory. Otherwise, I want only the regular inventory to show. I tried this: if($gameVariables.value(20 ≥ 1)){ this.addCommand(TextManager.keyItem, 'keyItem'); }; but it didn't work. Perhaps I cannot use $gameVariables on RPG_windows.js ? I inserted it at line 1893, and commented this out from line 1892 this.addCommand(TextManager.keyItem, 'keyItem'); }; If anyone can help I would appreciate it so much! Thank you :)
  23. Taiki.

    CDR Guide script problem

    Hi everyone, I use this very useful script in my project who is made by Ceodore but modified by GreatRedSpirit. You can find this script here: https://rpgmaker.net/forums/topics/15877/ This is the script: However, i encountered some problems like: - When i save the game, the tutorials doesn't save. So when i restart, i lost them. - It should fix the battleback for the tutorial battle like the bgm who is already preset. ex: BATTLE_GUIDE_BGM = ["Battle2"] - Sometimes my game doesn't start the battle tuto. Thanks for your help.
  24. Black Mage

    Greetings, I'm Jishaku Man!

    Welcome to the club, Jishaku Man!
  25. Vis_Mage

    Small Number Overlay for Icon

    Hey I was hoping someone could help me with a pretty simple request. Pretty much all I'm looking for is a transparent overlay for a VxAce icon, with the numbers 1-10 taking up the bottom-right corner of the icon. If that doesn't make much sense, here's an example of what I mean: Given how small the icons already are, I'd think the number should roughly take up the bottom-right quadrant of the icon size to be easily visible, but do what you think is needed to make it easy to see. In case you're curious, I'm using a form of "stacking" status effects, and am hoping this will make it easier to tell how many "stacks" of a status is applied. Thanks you!
  26. Rikifive

    Hello!

    Hello! You couldn't edit your profile, because it was a new account, that had to be approved first. Spam/bot protection. Either way, your account has been approved and you should be able to personalize your profile now. As for the thread, it was simply unavailable, because it was in archives. I have brought it back to the programming section. You should be able to view it now, under the same link. I hope that helps; If you'll have any problems or questions, feel free to poke me. Good luck and welcome to the herd!
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