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<rss version="2.0"><channel><title>Status Updates</title><link>https://www.rpgmakercentral.com/discover/7/</link><description>RPG Maker Central Forums - Status Updates</description><language>en</language><item><title>The tornado that tore arse through Andover, the storm began its' life over Haysville,</title><link><![CDATA[https://www.rpgmakercentral.com/profile/72944-phoenixsoul/?status=39306&type=status]]></link><description>The tornado that tore arse through Andover, the storm began its' life over Haysville, where I currently reside. Can you imagine, having something like that happening so nearby...</description><pubDate>Tue, 03 May 2022 14:16:52 +0000</pubDate></item><item><title>#WrathOfAelita #AndoverTornado #WildRosesForRosalia</title><link><![CDATA[https://www.rpgmakercentral.com/profile/72944-phoenixsoul/?status=39305&type=status]]></link><description>#WrathOfAelita #AndoverTornado #WildRosesForRosalia</description><pubDate>Sat, 30 Apr 2022 05:51:55 +0000</pubDate></item><item><title>Great, I'm now a 40-year-old Old Man, yay. &#x1F9D3; &#x1F641;</title><link><![CDATA[https://www.rpgmakercentral.com/profile/13544-animebryan/?status=39303&type=status]]></link><description>Great, I'm now a 40-year-old Old Man, yay. &#x1F9D3;&#x1F641;</description><pubDate>Fri, 15 Apr 2022 13:20:16 +0000</pubDate></item><item><title>Well... Where did the time go? I'm alive. Just too busy working on my projects.</title><link><![CDATA[https://www.rpgmakercentral.com/profile/58261-aceofaces_mod/?status=39302&type=status]]></link><description>Well... Where did the time go? 
	I'm alive. Just too busy working on my projects.</description><pubDate>Wed, 06 Apr 2022 08:47:00 +0000</pubDate></item><item><title>Limited carry capacity? Yeah, it makes sense. Even more sense when the weight of smal</title><link><![CDATA[https://www.rpgmakercentral.com/profile/72944-phoenixsoul/?status=39301&type=status]]></link><description>Limited carry capacity? 
	Yeah, it makes sense. 
	 
	Even more sense when the weight of small items is less than one, but greater than zero.</description><pubDate>Sun, 03 Apr 2022 22:12:17 +0000</pubDate></item><item><title>How many eons has it been since I was AWOL? None seems asked nor care about, Hmph! I'</title><link><![CDATA[https://www.rpgmakercentral.com/profile/72443-perang-cemen/?status=39299&type=status]]></link><description>How many eons has it been since I was AWOL? None seems asked nor care about, Hmph! I'm so sad... well I don't feel like to stack another the hello post so I'll just say it here, Hi there it's me! No-no I'm not it's me-it's me scam, alright I'll stop that lame joke, it's been long since... sorry I don't even remember, my memory is messed up as you can see just like in the past, anyway I'll be hanging around here again for sometime so please bear with me, and of course give me a warm welcome, RMC are the most kind sites I ever know compare to *cough* *cough* anyway thanks if you do read till the end, althought I doubt who would read something as vague as this.</description><pubDate>Wed, 30 Mar 2022 02:18:47 +0000</pubDate></item><item><title>bruh idk what to do for a game plot but here i am wanting to throw together a rogueli</title><link><![CDATA[https://www.rpgmakercentral.com/profile/80139-vampire_rae666/?status=39295&type=status]]></link><description>bruh idk what to do for a game plot but here i am wanting to throw together a roguelike</description><pubDate>Sat, 12 Mar 2022 04:54:24 +0000</pubDate></item><item><title>Finally done with some of the maps I've been dragging my feet over and can get back t</title><link><![CDATA[https://www.rpgmakercentral.com/profile/79179-aslanemperor/?status=39294&type=status]]></link><description>Finally done with some of the maps I've been dragging my feet over and can get back to eventing for Jack's Revenge.</description><pubDate>Sat, 05 Mar 2022 12:47:48 +0000</pubDate></item><item><title>I like Emerald's Skill Trees script, it definitely has a good amount of features and </title><link><![CDATA[https://www.rpgmakercentral.com/profile/72944-phoenixsoul/?status=39292&type=status]]></link><description>I like Emerald's Skill Trees script, it definitely has a good amount of features and is somewhat easily customizable, but I keep wondering if there's one that's even more modular and less resource heavy. 
	 
	Hmmm...</description><pubDate>Sun, 27 Feb 2022 07:04:13 +0000</pubDate></item><item><title>Cooking up my first two public plugins. Been meaning to do it for....years....but you</title><link><![CDATA[https://www.rpgmakercentral.com/profile/13894-arrpeegeemaker/?status=39290&type=status]]></link><description>Cooking up my first two public plugins. Been meaning to do it for....years....but you know. Life.</description><pubDate>Tue, 22 Feb 2022 16:37:01 +0000</pubDate></item><item><title>Been mulling over the plot for my ABS game lately and I worked out a custom HUD this </title><link><![CDATA[https://www.rpgmakercentral.com/profile/76822-that-one-npc/?status=39289&type=status]]></link><description>Been mulling over the plot for my ABS game lately and I worked out a custom HUD this evening.</description><pubDate>Mon, 21 Feb 2022 06:56:25 +0000</pubDate></item><item><title>My kitten Kahlua is generally far too rambunctious and playful to just sit on a lap l</title><link><![CDATA[https://www.rpgmakercentral.com/profile/79179-aslanemperor/?status=39288&type=status]]></link><description>My kitten Kahlua is generally far too rambunctious and playful to just sit on a lap like most cats.  The only exception is when I'm at my desk.  It's the little things in life that make everything worthwhile...</description><pubDate>Mon, 21 Feb 2022 03:15:21 +0000</pubDate></item><item><title>Oh wow... I knew they announced a remaster of Chrono Cross a while ago, but I didn't </title><link><![CDATA[https://www.rpgmakercentral.com/profile/12111-kayzee/?status=39287&type=status]]></link><description>Oh wow... I knew they announced a remaster of Chrono Cross a while ago, but I didn't know it would also come with a version of Radical Dreamers as well! And also they announced a remake of Live-A-Live of all things! Square is really diving through it's old library huh?
 


	Edit: Apparently they are doing a remake of the original Front Mission too. Never got into the series, but more old games being remade well is nice to see.</description><pubDate>Sun, 20 Feb 2022 04:54:12 +0000</pubDate></item><item><title>Yes, finally got Roland MT-32 emulation working with dosbox! Now I can play Ultima Un</title><link><![CDATA[https://www.rpgmakercentral.com/profile/12111-kayzee/?status=39286&type=status]]></link><description>Yes, finally got Roland MT-32 emulation working with dosbox! Now I can play Ultima Underworld, Ultima 7, Ultima Underworld 2 and/or Ultima 7 Part 2, (yes that's the canon order) with the music sounding like it's supposed to.
 


	Mind I donno if I actually will ever play those games any time soon, but now I can with proper music!</description><pubDate>Sat, 19 Feb 2022 16:57:25 +0000</pubDate></item><item><title>So, after doing a long, deep perusal through @Eric Matyas ' music collection (mainly </title><link><![CDATA[https://www.rpgmakercentral.com/profile/72944-phoenixsoul/?status=39285&type=status]]></link><description>So, after doing a long, deep perusal through @Eric Matyas' music collection (mainly to place what I've downloaded into more organized folders because I suck at organizing and have issues with executive functioning in general), I came across a piece that inspired me to create a new character/love interest for Ramsey, who is also a rival/nemesis type character. 
	 
	I've essentially increased the number of playable characters from twenty, to twenty-four; I'll have to fill the other three spots with cameos or what-have you, be something I do as I go, but I've finally found the victory BGM I wanted for character slot 20, that one evaded me for a long time. Yes, the new character also has a victory BGM; I took one of the BGM pieces from the Cosmic Music Pack and increased the tempo by sixty percent (via Audacity).</description><pubDate>Wed, 16 Feb 2022 06:01:36 +0000</pubDate></item><item><title>Since XP, VX and VX Ace are deprecated, the source code should be available, so that </title><link><![CDATA[https://www.rpgmakercentral.com/profile/72944-phoenixsoul/?status=39284&type=status]]></link><description>Since XP, VX and VX Ace are deprecated, the source code should be available, so that certain problems can actually be fixed. 
	 
	Maybe then, the experience will be better going forward. 
	 
	Note, I didn't say make the source code public. Yet.</description><pubDate>Mon, 07 Feb 2022 05:34:26 +0000</pubDate></item><item><title>"Play Hard, Neversoft..."</title><link><![CDATA[https://www.rpgmakercentral.com/profile/12111-kayzee/?status=39283&type=status]]></link><description>"Play Hard, Neversoft..."</description><pubDate>Sat, 05 Feb 2022 02:42:01 +0000</pubDate></item><item><title>Jaws is on AMC, so I'm working on my fishing game. In the plot, angler Island (WIP na</title><link><![CDATA[https://www.rpgmakercentral.com/profile/76822-that-one-npc/?status=39282&type=status]]></link><description>Jaws is on AMC, so I'm working on my fishing game. In the plot, angler Island (WIP name), has a north and south side divided by a volcanic mountain. In order to reach the northern side of the island, the player must paddle up the eastern shore along cliffs. 
	 
	The problem is a mean shark who guards the passage, tipping boats. He was outcast by the other sharks for being too aggressive, and lives further south, harassing the fisherman of the starting town. 
	 
	When the player tries to cross, the Tiger Shark will tip their boat forcing them to swim back to shore, until they access the fishing point and catch it.</description><pubDate>Fri, 04 Feb 2022 23:24:23 +0000</pubDate></item><item><title>I fixed my dashing sprite, folding the arms of the center frames in the side-side ani</title><link><![CDATA[https://www.rpgmakercentral.com/profile/76822-that-one-npc/?status=39281&type=status]]></link><description>I fixed my dashing sprite, folding the arms of the center frames in the side-side animations. This fixes the flow of the dashing animation and makes it so smooth.
 


	
 


	
 


	The easiest method of doing this is to assemble the base sprite first, then morph and edit those parts onto the dashing template.</description><pubDate>Fri, 04 Feb 2022 18:04:18 +0000</pubDate></item><item><title>Galv's Fishing species update: As promised, after getting comfy with the script, I ha</title><link><![CDATA[https://www.rpgmakercentral.com/profile/76822-that-one-npc/?status=39280&type=status]]></link><description>Galv's Fishing species update: 
	 
	As promised, after getting comfy with the script, I have begun to flesh out the different types of fish, tackling recolors, and research species to add a layer of realism to it all. 
	 
	Crabs: 
	Fiddler Crab 
	Blue Crab 
	Vampire Crab 
	Stone Crab 
	Dungeness Crab 
	King Crab
 


	 
 


	Eels: 
	Short-finned Eel 
	Ribbon Eel 
	 
	Jellyfish: 
	[Common] Jellyfish 
	Lion's Mane Jellysifh 
	Crystal Jellyfish 
	 
	Starfish: 
	Ochre Sea Star 
	Knobbed Starfish 
	Royal Starfish 
	 
	Lobsters: 
	[Common] Lobster 
	Lunar Lobster 
	Albino Lobster
 


	Sharks: 
	Tiger Shark 
	Great White 
	 
	Mythical Creatures: 
	Mermaid 
	 
	 
	Tomorrow I'm carefully tackling the 20-some fish sprites I have.</description><pubDate>Thu, 03 Feb 2022 02:26:39 +0000</pubDate></item><item><title>I've developed the concept for an indoor trophy lake. This is a player owned aquarium</title><link><![CDATA[https://www.rpgmakercentral.com/profile/76822-that-one-npc/?status=39279&type=status]]></link><description>I've developed the concept for an indoor trophy lake. This is a player owned aquarium populated via angler achievements, customized through a settings interface with simple switching commands dictating the spawn table. So over time, and with some skill, the player can fish from the comfort of their home, or just collect fish.</description><pubDate>Thu, 03 Feb 2022 02:09:48 +0000</pubDate></item><item><title>Found some great additional fish sprites by Dusty I can use for Galv's mini-game. Sho</title><link><![CDATA[https://www.rpgmakercentral.com/profile/76822-that-one-npc/?status=39278&type=status]]></link><description>Found some great additional fish sprites by Dusty I can use for Galv's mini-game.
 


	Shout to Granny's list for providing the hook-up. 
	 
	Between recolors and these new ones, I've bumped the species count to 40, not including the mermaid, or gold recolors of the lobster and crab I did just for posterity.</description><pubDate>Wed, 02 Feb 2022 19:50:13 +0000</pubDate></item><item><title>Anyway... I really am starting to miss having that i5-6600 and AMD Radeon 7000 runnin</title><link><![CDATA[https://www.rpgmakercentral.com/profile/72944-phoenixsoul/?status=39277&type=status]]></link><description>Anyway... 
	I really am starting to miss having that i5-6600 and AMD Radeon 7000 running stuff. 
	 
	No; the GPU is not usable in my much older PC.</description><pubDate>Tue, 01 Feb 2022 23:53:34 +0000</pubDate></item><item><title>I did some new card album icons using Aindra's Window Skin materials found in the Win</title><link><![CDATA[https://www.rpgmakercentral.com/profile/76822-that-one-npc/?status=39276&type=status]]></link><description>I did some new card album icons using Aindra's Window Skin materials found in the Window Skin Generator.</description><pubDate>Mon, 31 Jan 2022 00:54:46 +0000</pubDate></item><item><title>Edited from Aindra's Window Skin materials. New deck with numberless faces (for use w</title><link><![CDATA[https://www.rpgmakercentral.com/profile/76822-that-one-npc/?status=39275&type=status]]></link><description>Edited from Aindra's Window Skin materials.
 


	
 


	New deck with numberless faces (for use with latest script version which adds numbers automatically if desired) coming soon.</description><pubDate>Sun, 30 Jan 2022 06:02:00 +0000</pubDate></item></channel></rss>
