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Showing status updates posted in for the last 365 days.

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  1. Last week
  2. Oooookay...
    Why is it that when I need a function to work, that I can't get it to work?
    I mean, how hard does it have to be!?
    Anyway, somehow, some damn way, Hime's Level Down State script refuses to work with Yanfly's Adjust Limits, giving me a nonsense NoMethod error that points to `<=` which tells me that the real issue lies elsewhere, but I'm not that knowledgeable about this to know exactly what to look at for troubleshooting.
    Of course, I've tried. Numerous occasions I have. I've even went as far as making a bugfix scriptlet that would incorporate certain aspects of Hime's script into how Adjust Limits checks for params, but I get the exact same nonsense error with or without it!!
    "Like, come ON with THIS!! Quit making it so damn hard to work with you!!!" I want to scream sometimes...
    The struggle and frustrations are very real...(wishing I knew about programming language long ago rather than more recently...)

    1. Kayzee

      Kayzee

      I am pretty sure a NoMethod error for <= is actually not nonsense at all... Remember Ruby uses duck typing and has methods for everything, so yeah, <= is in fact a method and is not defined for anything in witch the concept of 'less then' doesn't make sense. Like if you have 'nil <= 1' it will give that error. Likely something is trying to compare a variable that hasn't been set yet with something.

    2. PhoenixSoul

      PhoenixSoul

      I've found it very difficult to pinpoint nil issues since I don't understand it well enough.

       

      That said, I've decided to go about it a different way, and have chosen to focus on other functions.

      Ultimately, there's even more to add before I come to a finished demo state, but I think I have this now...
      I hope...lol

  3. Earlier
  4. Can't my birthday come sooner? All the good stuff comes out around that time. :o🎂

  5. Holy Moly!  They are actually finally officially released a version of Seiken Densetsu 3/Secret of Mana 2 in English (called Trials of Mana now apparently)? What's next? An official English version of Mother 3? Who knows? I mean, now that Reggie has retired he isn't around to throw fireballs at people for asking.

     

    Too bad everyone who cared probobly already played the unofficial version to death and moved on. Maybe I will pick up the remake they are making? I would like to see if they fixed any of the many many issues the original game had!

     

    Can you imagine if they decided to remake Mother 3 like that? It would be funny given it was originally gonna be a 3D n64 game.

     

  6. I had a tiny query in the Discord server, one I figured would take less than two minutes for someone with greater knowledge about RGSS3 to answer than I could figure out.
    Really, cold shoulder stings, so now I'm doubling down on this.
    I can conditional check just fine for the player's region ID, but every attempt thus far at checking against event region ID's has given me invalid syntax errors (I know they're invalid due to where the error points to).
    What is my goal? Well, let us just say that too many games allow player-event interactions when the player and event are on different areas but are also horizontally aligned (i.e. player on cliff and event below cliff). I want that NOT TO HAPPEN, dig?
    Of course ya do.

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      Yeah, that would be an issue, lolz
      Glad you were online on Discord earlier.

    3. Kayzee

      Kayzee

      I am glad to help! <3

    4. PhoenixSoul

      PhoenixSoul

      Thing is, I might be getting a hang of this, to a fashion. Of course, sometimes I still believe that when something works, it is truly just me getting lucky, lolz

  7. I have the bug... for game making. it's been a very. very. long time...*reinstalls RPG Maker MV*

    1. Knighterius

      Knighterius

      This happened to me recently too

  8. hEY KIDS do you feel like one of your protagonists isn't interesting? make em an antagonist

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      Secondary in importance to the protagonist, @kurin

       

    3. Chaosian

      Chaosian

      I'm partial to making the protagonist flawed - either less justifiable in their actions than the villain, or reprehensible in some way. Wither that's an "ends justify the means" mentality, a nasty vice, moral blind spot, or prejudice, it can shake up the formula.

    4. kurin

      kurin

      @Chaosian my characters, hero or villain, are all disasters in some way lmao

  9. A crawdad?

    At this time of year?
    At this time of day?
    At my part of the country?
     
    The kicker? I don't even *LIVE* in crawdad territory. 🤣
    1. PhoenixSoul

      PhoenixSoul

      Hey! Free food! lolz

      (kidding-they're not that great anyway)

    2. Kayzee

      Kayzee

      Hehe, awww... Something about the idea of the little critter showing up unexpectedly like that... Is it just me or is it kinda cute?

  10. Oof... That's what I get for letting depression run my decisions. Deleted all traces of one puzzle in my game.... =3= Then again, I'm still 100% unsure whether or not to have in there in the first place.

    1. Kayzee

      Kayzee

      Hmmm... Maybe someone has an older version with it if you want it. I know I have a pretty old version...

       

      I tend to make a new backup every time I make any kind of change to my game actually, so I have a billion different old version of my game laying around.

    2. TobiObito4ever

      TobiObito4ever

      Managed to decrypt the files from Kamikakushi version 1.0 and get the doll puzzle back. That's one less hurdle for me~

    3. Kayzee
  11. So I discovered a way to make your total experience points into a power level type system where it would replace your attack power versus the enemies 'power level' I also found a way to increase hp when experience hits a certain point, eliminating stats and levels all together. Interesting but sadly not what I need on my current project.

  12. The one person who wants to translate Kamikakushi and I accidentally misclick and lose their contact info completely. FML...

    1. Kayzee

      Kayzee

      You couldn't undo it? That's a bummer. :(

    2. TobiObito4ever

      TobiObito4ever

      The crisis has been averted. They contacted me back... Thank goodness... =w=

       

      Now to actually motivate my butt to crank out that update.

    3. Kayzee

      Kayzee

      YAY! :3

  13. Unrelated to RM, but I just completed a labor of love, one that took a lot of f*cking about with scaling parameters and such to get things to a point where boundary breaking and going under the woodwork would not be easily possible, and I had run into crashes many in the process, but it is done, and good grief...lolz
    Oh, what was this labor of love? I recreated Coastal Parklands in a less-than faithful way; it's a circuit (well circuit theme anyway) from Need For Speed: Hot Pursuit 2. I used TMInfinity to do so (TMI is a patch that allows one to use the track editor to change parameters like scale, movement and rotation as well as use any piece from any available environment).
    Now, I am completely fried, and my brain is completely disorganized, lolz

    1. Show previous comments  2 more
    2. Kayzee

      Kayzee

      Oh my, someone has a dirty dirty mind. <3

    3. Animebryan

      Animebryan

      Quote

      "a labor of love, one that took a lot of f*cking"

      Can't really blame him with a statement like that.

    4. PhoenixSoul

      PhoenixSoul

      @Kayzee, @Knighterius, @Animebryan, lolz

      Heavily inspired, likely because when I play NFS: HP2, I play the Coastal Parklands circuits the most (there are three-two closed circuits and one point-to-point road race akin to the type of racing you'd expect from Rad Racer or Road Rash).

      It's kinda funny; the theme consists of both coastal vistas and heavily forested areas in one area. It's the craziest mish mash of environments of the five themes (though on PC there's only four), with Island Oasis being right behind with both a volcano and a rainforest in reach of a populated area.

      The other three?
      Wine Country (lots of winding and narrow curves with blind corners everywhere in a Mediterranean environment)
      Autumn Trails (Taking to high elevation roads in the mountains and abandoned mines as shortcuts)
      Desert Wastelands (console exclusive-Narrow passages through dusty cliffs and roadways through various military establishments)

      I'm almost tempted to try my hand at recreating Empire City from NFS III: Hot Pursuit (a bonus circuit you unlock for winning Knockout on Expert). Almost. There's a lot of elements from that circuit that Track Mania United Forever doesn't have, nor does TM Infinity.

  14. When you return to a Legend of Mana file after a lengthy break, and forget to log two quests with your cactus. -_-

     

    Ready and unwilling to start over.

    1. Show previous comments  13 more
    2. Kayzee

      Kayzee

      I am pretty sure I have actually, and I can sorta see where you are coming from for sure. I just think whale it's design is pretty neat, it's implementation is very sloppy. Which is how I feel about the rest of the game so... I guess you are right! XD

    3. That One NPC

      That One NPC

      You probably have, but I mean at length, to where you study and master each weapon style, skill and tech as it relates to fighting another human being rather than clearing npcs. The entire dynamic changes. Skills like counter strike now become extremely useful, whereas others like crouch become worthless. And Tech timing becomes even more paramount, because a human will evade 9 times out of 10 unless the timing is perfect.

       

       

      Charge techs and magic balanced out being able to dominate with your weapon, which made it easier for the general audience to play long enough to really get into the game.

       

      SoM was tragically basic, even for its era. LoM tried very hard to improve on that. We have to remember it's not a monster sim game, or a crafting game, they were just wonderful additions to the rpg, particularly for its era.

       

      I don't get the feeling that it was released in a rush at all. I get the feeling it was made to be much harder, with much better enemy behavior, but fear over actual player reception in the west led to certain things being changed to make it easier for the average american kid to mash their way through areas and play long enough to learn the ins and outs of the game, getting it right in new game plus.

    4. Kayzee

      Kayzee

      Yeah, I am pretty sure I know exactly what you are talking about. Even outside of two player matches, LoM had so many really deep interesting ideas that were fun to play around with. I just don't think very many of those ideas were really fully realized. And yeah, I get the point of the timing and all, but it just seemed too clunky. I have been playing a lot of Dark Souls lately, and it's gameplay definitely is sort of like you are describing. You have rather slow animations and have to rely on timing a lot in Dark Souls too, but it feels vastly more playable. LoM's long animations just feel like they are there more to be dramatic then anything else, especially the animation that plays before you use a tech.

       

      Funny you talked about new game plus, cause to me that just proves my point. The extra difficulty modes even at their hardest don't really make the game any harder, because all they do is buff enemy stats. The combat still has the same problems, and enemies are still a joke, they just take longer to kill. If the combat was made to be harder and nerfed I would think the harder modes would fix a lot of the problems, but they don't. The game isn't bad because it was too easy, it was too easy because it was bad. Anyway, I doubt square at that time cared one bit about the reception in the west, and I don't think the Japanese version was any different.

  15. I think I am gonna add some difficulty options to my game or something. Before I kinda wanted to do old school roguelike full permadeath and still kinda want that to be an option, but i have played played dark souls a bunch recently and I like how it handles progression and death. So I was thinking maybe it would be better to just have you lose your items and progress to the next level instead of reseting your level completely... We will see!

    1. PhoenixSoul

      PhoenixSoul

      I iNtEnD tO iMpLeMeNt A dIfFiCuLtY sEtTiNg In My OwN gAmE, tOo.

       

      lolz

       

      But seriously, yep. It won't be overly complicated and will mainly affect combat.

    2. Kayzee

      Kayzee

      Still not sure how I would want to do it exactly though... I kinda want to let the player select the difficulty of the current 'run' rather then choose it at the start of the game, though that would probobly involve making a copy of the actor. I kinda want to let the player start a run at level 1 whenever they want while still remembering their real stats and giving them a good reason to do so.

    3. PhoenixSoul

      PhoenixSoul

      I did that by having all levels have static stats, and using a stat distribution script to handle increases.

      That way, a New Game + would allow one to keep their stats but start a new game at L 1.

       

      I'm going to have difficulty be based on a single variable. It'll only affect combat and EXP Points.

  16. *Random Hugs*

    1. Chaos Krux

      Chaos Krux

      Aw, thanks sweetie...

    2. Kayzee

      Kayzee

      *randomly hugs both of you as well!* What? I wanted to be part of the moment.

    3. Chaos Krux

      Chaos Krux

      FABULOUS!

  17. I was just experimenting with if statements that used if statements as conditions in ruby.

     

    Yes, you can do that.

     

    Only reason I was curious to see how well it worked was I sometimes want to do something like:

     

    unless ( if something
        do_something
      end or if somethingelse
        do_somethingelse
      end )
      do_nothing
    end

     

    Or in other words, I want something to happen if and only if nothing else happens. The usual way I end up doing this is like this:

     

    done = false
    if something
      do_something
      done = true
    end
    if somethingelse
      do_somethingelse
      done = true
    end
    do_nothing unless done

    But it sort of bugs me that I need a variable. Not a big deal, but I wonder if there is a better way?

     

    Note: The last line of an inner if statement needs to set a value for that kind of funny nested if statement to work.

     

    Edit: Oh, actually it wouldn't work the way I want due to short circuiting I think... I thought using 'or' rather then '||' would disable that but apparently not.

    1. PhoenixSoul

      PhoenixSoul

      lolz

      if $guitar_skill <= $Slash
        print "Go play Bass instead."
      else
        print "Slash Unlocked, See Store."
        set $switch_Slash to 2
      end #lmfao

       

      Of course, that's all junk; none of that would work unless pre-defined, but there's some old game jokes in there. 😆

    2. Kayzee

      Kayzee

      Just to be clear I don't want to do an if else because that only has one thing or the other happen and I want both to be able to happen.

  18. Yep, this is depressing.

    But don't worry about me. I gave it my best with the skill I had. I'm sure that if I had the ability to figure the complexities out, I'd be able to make this happen, but ultimately, it's time for me to either get results, or move on.

    The former would require that those who know RGSS better than I do to aid, and that looks to be an impossibility unless I pay someone, which is also outside of my capabilities, so yeah. It's been fun, and I do enjoy working on stuff, but the goal post just keeps getting moved forward, and well out of reach alone.

    It's too much. 

    1. PhoenixSoul

      PhoenixSoul

      Updating this:
      I got something to work, after all the BS I went through with other things.

      That said, it's really bad when one asks for aid, and ends up with the short end, on a cyclic pattern.
      Burnout exists, after all...

      Anyway, that's just how it is because of uncontrollable circumstances, little to none of my causing. I can't help it if people are going to be stupid and ignore both compassion and common damn sense! lulz

      I'm still a novice at Ruby who occasionally gets lucky; even if I took @Kayzee's advice on just tinkering with Ruby scripts, that's only part of gamedev, and that's where my heart lies is the whole thing, not just one piece of it.

       

      It's like writing a story; if you only spend your time on the mechanics of one aspect, you're gonna forget about everything else pretty damn quick (which is why I've had a really hard time with my most recent story because there's one mechanic of the story lore that is really hard to put together and have it work with everything else).

      No, I won't go into detail on said story here; Maturity Rank 3 stuffs, lol

    2. Kayzee

      Kayzee

      Rank 3? Huh... What are the ranks?

      Maybe:

       

      0 - Kid friendly

      1 - Implied adult issues/jokes/situations

      2 - Explicit adult issues/jokes/situations

      3 - Implied sexual adult issues/jokes/situations

      4 - Explicit sexual issues/jokes/situations

      5 - Sexual teasing/fanservice

      6 - Softcore
      7 - Hardcore

      8 - Kinda kinky

      9 - REALLY kinky

      10 - OMGWTF!

      ...

      9999 - Paraphore

    3. PhoenixSoul

      PhoenixSoul

      Rank 1: "There's a reason why you don't eat boogers..."
      Rank 2: "Well, I guess it is time for us to talk about sex..."
      Rank 3: "Okay; maybe there's some things about you that are meant to be kept to yourself..."

  19. THAT FEELING WHEN...
    You decide on a character style AND NOTHING WORKS BECAUSE SOMEHOW THE CONFIGURATION SCREWS ITSELF OVER WHEN COPYING DIRECTLY FROM THE DEMO.

    Then again, what should I expect? It's quite obvious that when I'm doing okay, I HAVE TO BE INUNDATED WITH ABSOLUTE NONSENSE.

    Makes me strongly reconsider using Wild Steam. Yup, I still need an INSTANCE ITEMS SCRIPT THAT'S COMPATIBLE WITH THE CRAFTING SCRIPT, but I thought I'd try to focus on something else, and look what that got me.....
    Wow, just wow.

     

    1. Rikifive

      Rikifive

      It's often like this when you're using something you don't understand (besides what it is for and some things in the configuration). Since it does not work even after directly copying from the demo, you clearly had to miss something or perhaps other scripts you use may cause incompatibility issues, which is a common thing, because they're written by 9999 different people.

       

      I've been there, that's how I was toying with my first project back when I was a complete noob and there constantly were issues I could not explain to the point, where abandoning the game and starting over was a good option. It's like modding a game - each mod has its own job, but weird things happen (eventually crash) if there are many.

       

      Instance items and crafting definitely sounds like a combo that may not work together, because one of these changes how they are stored, then the second one tries to get the items in a changed environment. Imagine working in a software you're familiar with (rm for example) and then someone suddenly telling you, that you need to work with a completely different software, with a completely different interface after which you're like "FUK". That's what the crafting script feels after the instance items one told it to work somewhere else. Though I believe they could work together if some things would be "updated" to the new environment, in the crafting script. 🤔

    2. PhoenixSoul

      PhoenixSoul

      Of course, incompatibility is just how this is, and since I'm a novice at scripting, me going in and figuring out what's needed to be changed is the same as giving an average third-grade level student, trigonometry to solve.

      (No, I've no experience with that either, lulz)
      The one thing I could do is do all the crafting via variables and events (I was doing this in the RM2K project I had started but currently sits on the other HDD that my computer refuses to read properly), but that right there, would end up being absolutely absurd. It was absurd for the RM2K project, would be even more so for a game with a lot more to it!

  20. Well, it's been slow with my latest project, but I think I've got this...

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      Indeed.
      I made a demo character sprite, but even with the aid of two movement frame scripts, the animation looks a bit...off...

       

    3. Rikifive

      Rikifive

      Ah yeah.. I also have bad memories from trying to install all these 3rd party scripts. There was always something wrong sooner or later.

    4. PhoenixSoul

      PhoenixSoul

      No kidding; it's my biggest snag.

  21. Aaaaaaaaa, all those Pokemon were so cuuuuute. pikachu Rup cheeks plz
    Translation: Got back from Detective Pikachu with my mom and younger brother. I'm still reeling from excitement.
    1. Kayzee

      Kayzee

      Huh, was that movie actually good? I admit all I really knew about it was that it was some cgi live action thing, and those are usually bad. The trailers do look cutr then I expected though.

    2. TobiObito4ever

      TobiObito4ever

      It was one of the better (if not the best) video game movie I've seen. The plot is geared more towards kids, but that didn't stop me from enjoying it. (I'm a kid at heart).

       

      I personally enjoyed all the minute details, such as the cameo of Red and Candela and the Dialga, Palkia and Arceus statue in one character's office.

    3. Kayzee

      Kayzee

      The bar isn't set that high when it comes to video game movies, so you aren't saying much. XD Still it sounds like it might be fun... I am not a big fan of movies in general so I don't know if I will ever get around to seeing it myself, but it does look like something that might be worth seeing sometime.

  22. I got Dark Souls for my switch because I never got around to playing it before.

     

    Honestly it's kind of silly how unforgiving it can be. I mean, I get you wanna be hard game, but do you really have to let me dive right off into a pit if I am slightly at the wrong angle?

     

    You know in so called 'real life' people usually instinctively stop themselves from walking over edges. Just walking over one without thinking is something that mostly only happens in video games.

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      The AVGN has reviewed both of them, lol

    3. Knighterius

      Knighterius

      Ya know Kilo, they say to try tongue but hole to become grossly incandescent in that game

    4. Kayzee

      Kayzee

      Tee-hee, i'm not that far into the game, but I hear there is a spot where people like to say that there is an amazing chest ahead later. :3

  23. For years I've been thinking Megan Markle is Brittany Snow grown up with a tan.

     

    brittany-snow.jpg.jpeg.a990bd1b62fb9628744730399e2ec1e0.jpeg

     

    Shows how much of a jackass I can be at times.

    1. Kayzee

      Kayzee

      Don't even know who those two people are! :3

    2. That One NPC

      That One NPC

      Brittany Snow is an Actress, and Megan Markle is a former actress and now married to one of the Brittish Princes. I had no idea who Markle was prior to her joining the royal family. She made a lot of TV movies.

    3. Kayzee

      Kayzee

      Well point is, I don't think you are a jackass for mixing up two random people I have never heard of and could kinda care less about. ...Does that make me sort of a jackass? I don't think so... I am probobly a jackass for many other reasons though. Hehehe...

  24. Yes, people. I'm aware Kamikakushi sucks. We can't all defend our first piece of creative writing/gaming. (Even though, technically it's not my first game)
     
    Besides, the game is loosely based off an actual horror story out there. One I didn't write. I am planning on cranking out an update that fixes all the errors and revises the dialogue, so I beg of you:
     
    Please. Stop. Telling me. That I suck. Or you won't get anymore games from me.
    1. Show previous comments  4 more
    2. Kayzee

      Kayzee

      Well I thought it was pretty neat! Besides you just know that no matter what you do there is bound to be at least one person who dosn't like it for whatever reason, often times not even because the work is bad but just because it's not to their taste. And a lot of people can't tell the difference between those two things unfortunately.

       

      And anyway, a lot of gods or other such supernatural beings can sort of come across as a bit chuunibyou-like, especially the more villainous ones. It's just something that kinda comes with the territory. After all, when a being is near the top of the cosmic power curve throughout their whole existence, they have little incentive to actually 'grow as a person'. Sure, there are gods with great wisdom and/or compassion, but a great number of they are basically stuck in the mentality of spoiled middle schooler brats. Like Zeus for example. Or even worse that prick Yaltabaoth ('Child of the Void') / Saklas ('Fool') / Samael ('Blind God'). You know, that one god who tells everyone he is the only one. No that's not what he calls himself, but those names are faaaar more fitting.

       

      So anyway, yeah, don't feel too bad that some might say your overpowered evil god-like being acts a bit like a self-important middle schooler. That's just how overpowered evil god-like beings tend to act.

    3. TobiObito4ever

      TobiObito4ever

      Here's the kicker: Hisame's actually the *GOOD* guy. He lost his eye in a scuffle against the main villain of the story.

    4. Kayzee

      Kayzee

      Oh I thought you were talking about the bad guy that chases you. Regardless my point still stands! Overpowered good god-like beings act that way all the time too! Really all god-like beings can, good or evil, overpowered or kinda weak. I mean even some of the cool ones tend to. Hehe, That reminds me of Maui in the movie Moana  which I saw for the first time not to long ago (on the plane to Singapore in fact). Maui basically acted like kind of a brat most of the time. He just has enough raw charisma and cheeky moxie to make it kind of endearing. That's kind of a thing with tricksters, even when they do bad things and act smug they are still such lovable goofballs! ❤️

       

      ... Okay as a fairy, I maaaay be a little biased on that point. But who cares! Tricksters are the bestest!

       

      Anyway, not saying the criticism was valid mind, I honestly would need to replay the game first before I could make any judgement about it since I kinda played through quickly last time. I am just saying the only difference between chuunibyou and some gods is that gods usually actually have powers, so I can see how characters could be thought of that way. It's actually rather tricky to write a god-like character who doesn't come across that way.

       

      Personally I would probobly have actually leaned into that interpretation more, made it sort of a plot point even. Cause yeah, on some level these powerful god-like beings might seem like they are acting in a completely ridiculous way. But on another level, they aren't human. Perhaps were never human. To them most humans act in completely ridiculous ways too. Really, I find everyone and everything is completely ridiculous on some level anyway. Which might be why I am not a huge horror fan outside of maybe surreal horror (where things being completely ridiculous is what makes them scary).

  25. Sweet Mercy...
    Today I realized just how much of a novice I am at this.
    For once, I thought I had figured out something completely on my own, only to find that I had a function completely wrong, and by sheer luck, it did something I thought it was intended to do. Now that I've found out otherwise, I am completely stuck once more, and that has led me to yet another point of frustration. Wow.

    @Kayzee, I really could use your aid...or really, someone to talk to...

    1. Kayzee

      Kayzee

      Kayzee to the rescue! :3

  26. So many ideas, but none fit yet... I've been reading a bunch of horror stories to try and inspire me.

     

    Protip: do NOT look up Korean urban legends. I consider myself an avid horror fan, but this gets a hard "NOPE" from me.

    1. Show previous comments  8 more
    2. Kayzee

      Kayzee

      According to homeless kids living in Miami around 1997, god disappeared, demons were invading, a demon named 'Bloody Mary' who had bleeding empty eye sockets and was feared even by Satan was stalking children, and their biggest ally was an angel called 'The Blue Lady', but the demons cursed her to be unable to help unless a kid happens to know her true name.

       

      Kids day the darnest things huh?

       

    3. That One NPC

      That One NPC

      The article reads like an episode of Supernatural.

    4. Kayzee

      Kayzee

      Hehe, in any case Tobi, be careful. Those that delve too deep in the dark of Dwimmer can find many strange and terrific things, and sometimes those things will follow you when you leave. :3

  27. Starting a new project.
    The previous one just got to the point of overcomplicated to fix, especially since I know not what is in error.

    So, this new one is going to be less complex, I hope...
    (my super-charged creativity makes 'simple' impossible)

    1. Show previous comments  1 more
    2. That One NPC

      That One NPC

      All of my projects outgrow my capacity as a developer, so I sympathize. And it is impossible for me to do simple as well. My last four projects started out as 'something simple just to complete a game' and ended up being shelfed.

    3. Vis_Mage

      Vis_Mage

      Oh, I know the feeling. I've pretty much rebuilt the systems in my project at least 4 times now. It always starts off fairly simple, but has a way of slowly but surely growing more and more complex and hard to keep track of. -_-

    4. PhoenixSoul

      PhoenixSoul

      I've already hit the point of frustration...
      Especially since I'm going to put myself through the torment until it either works or someone provides aid. Or, I break my computer out of sheer frustration and likely end up in an 8x10 cement and steel deathtrap.

      Yeah, gamedev and gaming helps to keep me from losing it, but Ruby is being a BITCH right now.

       

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