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Showing status updates posted in for the last 365 days.

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  1. Yesterday
  2. I had the sudden idea of trying to make a 'truce' function, and it's not going well.
    Dammit, Undertale...lolz

    1. Kayzee

      Kayzee

      I kinda did something like that as part of an old game idea that didn't really end up going anywhere. Still like the idea of the game and some of the systems I came up for it were kinda neat, but it was a bit too ambitious and I never figured out a good way to do NPC/NPC interaction.

  3. Earlier
  4. to the artists for that remake of the witch’s house: HOW DID YOU DO THAT

  5. Problems with time travel in story telling? It never holds up to even elementary questioning, because it's physically impossible. Time doesn't actually exist. The observable phenomenon we have dubbed time is a side effect of the degree with which space has been curved by the mass of an object suspended in it, or gravity. Nothing more. That's what relativity really is, not how gravity modifies the setting of how time passes by each celestial object. Not some time-space fabric or energy storing the memory of the past and computing the possibilities of the future. The only thing that has ever, or will ever exist, anywhere in the universe, is the present.

     

    Problems with these problems? I simply 😍LOVE😍 time travel in story telling. I mean it is so romantic, so adventurous, wonderous, mysterious. I can't leave it alone. I can't stop trying to make it work.

     

    Most recently it's forced me to take a long hard look at the nature of the Time Stream in my FF tribute lore, as well as the involvement of time travel and temporal mechanics within that canon.

    1. Show previous comments  2 more
    2. Kayzee

      Kayzee

      Well you said yourself, time travel "is so romantic, so adventurous, wonderous, mysterious". Obviously there is something about it you like even if it is nonsensical in any serious sense. Believe me I know exactly what you are talking about, but sometimes you just need to let a story be a story and tell you how something works and try and follow it as best as you can. I mean bad troupes and gimmicks may exist, but you can still have good stories written using them.

       

      Also, you seem awfully convinced about the "one timeline" thing. I am not so sure myself, but I also don't think it really matters.

    3. That One NPC

      That One NPC

      There's something about it we all like. My poison isn't so much the person from a boring, mundane present returns to a beloved historic era to mingle among the subjects of their scholastic obsession, but more the mysterious figure returns to present from future. I love a good bootstrap paradox. Ugh. I just peed a lil typing it out.

       

      And in terms of multiple timelines, I admit that when it comes the nature of our "universe" we know virtually nothing. Negative nothing. Most likely never will. We know nothing about what our universe is. Where it exists, how it exists, etc. So in that regard, there may be some sort of multiple timeline thing going on in multiple universes. However. to suggest that our universe is capable of producing multiple timelines depending on variations in occurrences and major catalyst events, suggests that time is more than a side effect of the relationship between mass and space, or what we know as gravity. Being in a stronger curvature makes time appear to move slower. Key word appear. It's all relative to the observer. A planet with 10X gravity with the exact same axis and orbit as Earth, would experience a calendar year at the exact same pace. Theoretically it wouldn't "feel" or "seem" any longer.

       

      Time was a way for humans to measure increments of motion around the sun. There is no force to create timelines, because there really is no timeline at all. There's just the universe, the energy and mass within. Energy, matter, motion.

    4. Kayzee

      Kayzee

      Peed a lil? That's a interesting reaction...

       

      The whole multiple timeline thing has more to do with quantum wave functions and how they collapse or more like how they don't (like described in this video) but really it hardly could be thought of as "timelines", just multible "nows". The past and future still aren't meaningfully real. Though it could also be that quantum wave functions act as a pilot wave (as described in this video) which cuts out all the multible reality stuff, so yeah.

       

      Here is a thought: What if time travel was not possible, but it was possible to travel to a 'now' that just happened to resemble what the past might have been. I can imagine a story where someone tries to time travel but they realize at the end they can't actually, they just hop to a different universe that resembles the past or future.

  6. unF1QYX.png Ver.A0.2 B0.0.2.4 (03.06.2021)
    - Fixed: Rewrote PLAYER COLLISION SYSTEM, fixing gamebreaking bugs the previous one had
    - Added: Error Codes & Crash Prevention for bugs related to PLAYER COLLISION

    Basically I fixed various teleporting glitches caused by specific scenarios. Now Twi can squeeze into tight passages without glitching out or getting stuck.

    Should she for some reason get stuck, she'll be slowly pushed upwards, instead of being yeeted somewhere or causing the game to freeze. Initially I didn't consider the possibility of getting stuck inside a wall, but during testing I realized, that things happen, you never know.

     

     

    The slopes add TONS of work in regards to collision, and tons of code too, due to many scenarios they add. When I handled one possibility (read: set of blocks' angles she was squeezing through), another one was causing troubles. I was toying and toying until I got them all "patched", so to speak... at least I think so. Z97yrAB.png I guess time will tell.

    1. Show previous comments  1 more
    2. Rikifive

      Rikifive

      Oh I thought I might be missing something obvious and overcomplicating things, but now that you mention it this way, I suppose it is what it is. I know some old games had a simpler approach to slopes - by basically limiting them to only the ground, keeping all ceilings square - and also keeping enough of space in tight passages to avoid going up into the ceiling. That was like the limitation of level design. It was in Metroid or something...

       

      That indeed saves all the hassle, as the problem arises when the character starts touching ground and ceiling at the same time. Some sorcery has to be put to prevent from getting stuck. Given how much extra code I need to cover the scenarios shown above, I'm wondering if it really will be needed. Perhaps I too, should just keep the minimum space between ground and ceiling, so that any of this wouldn't be needed. ..But well, since for now it all works, I'll leave it be and try to take advantage from it in level design. Should the game happen to be a bit too demanding for older hardware, I'll consider simplifying the logic.

       

      These are tiles, that have a limited amount of slope shapes. Using only full block, 1:1 slopes, 2:1 slopes and 4-pixel-tall-step stairs. To make it work though, precise pixel based collision has to be put to work.

    3. Kayzee

      Kayzee

      Well precise pixel based collision makes it much easier, at leas in some ways. I don't even know how to start if you do tile based stuff. I think the way I did it was to check each pixel from foot to head in the direction the player was moving and simply have a max number of pixels that could be moved up and if there was enough space to move up. Or something. Point was if you had a situation where the player was touching ground and ceiling at the same time it would basically treat it as a solid wall. Did have code to keep you ducking if you didn't have room to unduck but I don't remember if it ever ducked automatically otherwise.

       

      Also, honestly, maybe it's just me but don't you think most of the time when code exists to unstick the player from inside a wall it's exploited in the wrong way?

    4. Rikifive

      Rikifive

      Basically I have something like this. The stepping up while moving forward is what requires a bit more attention. I might continue toying with this to wrap it all better or something.

       

      Yeah, speedrunners will always find fancy ways. kaZdxtE.png But I suppose it's better than just getting stuck and having to quit. Guess I prefer having someone abuse it and me patching it eventually, than someone complaining they keep getting stuck once in a while, losing progress and everything. There's no perfect solution for that, other than writing collision properly, so that there's no way to find yourself inside a wall in the first place. Until I get to this point, it's better to have something ready to handle this, to at least try to prevent from potential frustration.

  7. hi im playing your first game and im a bit how i could say this, trapped i only have one combat supply i killed the slimes and the scorpion people and i am here to ask you if you can give me access to the data folder

  8. Just read some of my game codes written by myself 4 years ago, and now I don't understand them at all lol

    1. PhoenixSoul

      PhoenixSoul

      I can definitely relate to forgetting things like that.

    2. Kayzee

      Kayzee

      I don't find that to be much of a problem myself. :3

       

      Edit: Which is good given how much I slack on working on my game. Some parts of the code probably are 4+ years old!

  9. When ever I see this image in my desktop wallpaper rotation I just gotta click the witch's nose and go "boop". :3

    1. PhoenixSoul

      PhoenixSoul

      Well, that's one more added to the bookmarks...maybe I'll find some useful resources there, pretty neat stuff.

  10. I am new, just got RPG Maker MV and a buncha DLC onsale on steam, kinda eager to make something, but it is very complex so hoping to learn from others.

    1. Rikifive

      Rikifive

      Welcome and good luck!

  11. I recently had a dream flash sequence where the Doom Slayer took the SSG to the back of Voldemort and pulled the trigger.

    Not gonna lie, that's pretty awesome. BLAM!

  12. Bit more progress on my RTP gun edits has been made.

     

    image.png.682b61ce5e3debed1a731ba5111b2552.png

  13.  unF1QYX.png 0.0.2.3 - A0.2 - 24.05.2021
    made some sounds in famitracker WNFmHpv.png

    music is a placeholder- don't mind that, just wanted to put something, so I've put an old track I've made

    There's still many things that need to be improved, so yeah, don't mind their stupid AI and stuff ut1EJDR.png

    1. Kayzee

      Kayzee

      So many bouncy stars! 🤩

    2. PhoenixSoul

      PhoenixSoul

      Lots of bouncy things, and 'pew-pew-pew!' lolz

  14. What can I say? ☺️

     

     

    I mean, did you really think I'd leave Knights of the Round out of my summon pantheon?

     

    #TwelveBecomeFifteen

  15. Angry Choco's lesson of the day?

     

    sabrina-h-chocoreee.jpg.7f8ce5b4967c508b63576917c694ffe9.jpg

    Never mess with a Dragoon Princess!

    1. PhoenixSoul

      PhoenixSoul

      (is immediately brought back to the Save the Dragon from the Princess quest in DragonFable lolz)

    2. That One NPC

      That One NPC

      I had an idea for a quest like that before, a comical twist on the timeless classic.

       

      It began with the heroes entering a town, and hearing rumors of the young princess having gone missing. When they speak to the King they find that a cryptic letter arrived begging for help, explaining that they are in the cave. Everyone assumes the dragon must have the princess captive, but when the heroes arrive, they find that the dragon actually wrote the letter, begging the King to take his daughter back. The entire time she has been redecorating his cave, playing dress up and having tea parties, ruling the roost, as it were. She's a very, very powerful magic user due to her mother's blood, and therefor maintains the upper hand. The heroes would have to somehow help her understand that her new "friend" is suffering because of her bossy, authoritarian ways and extended stay.

       

      I really, really liked that quest idea, and thought about  ways of doing a boss battle with her where the player has to get more creative and come up with a work-around for actually hurting her. I also thought about maybe in the end her somehow getting a dragon egg she brings home.

    3. Kayzee

      Kayzee

      Sometime let me tell the story of a humble bard who became renowned though out the land as the Dragon Layer...

  16. giphy.gif

     

    I found it!

     

    An old storage dump for drafted scenes from my 8th FF story.

     

  17. Trying to balance out damage formulas is really tough work...

    1. Show previous comments  2 more
    2. Rikifive

      Rikifive

      speaking of balancing, that's OP 👀

    3. That One NPC

      That One NPC

      I'm glad you caught the multiple layers. Not everyone fully gets my sense of humor.

    4. PhoenixSoul

      PhoenixSoul

      Yep, especially when one uses external scripting stuffs and such relies on conflicting scripts, or relies on attempts at making the external scripting recognize that another script does the same thing...

      Crystal Engine Extra Stats requires Enemy Classes for Extra Stats to work for enemies...
      (that clashes with Yanfly's Enemy Levels)
      So I made it so that it can also run if Yanfly's Enemy Levels is 'imported', but somehow, it breaks the damage formula, because something isn't reading properly...and that's part of the difficulty I guess...ugh...lolz

  18. So an MMO is a massive undertaking requiring a lot of stuff that I just cannot do alone. Even with a bit of IT and coding/business support (which I have), it's still a behemoth task.

     

    Meantime I'm doing the Zelda-like I have been wanting to do for some time. I'm going to use a very limited amount of graphical resources and scripts, and try to make something of a showcase game for practice and the beginning of a portfolio for recruiting help with an MMO.

  19. unF1QYX.png 0.0.2.2 - A0.2 - 05.05.2021
    okay, key rebinding functional WNFmHpv.png
    Also when thingie goes yellow - it means the setting has been changed and not yet applied; quitting the menu will revert changes if "apply" won't be pressed beforehand.
    And when it goes red, it simply means the key is already used somewhere else and the game will be like "that's legaln't! A8PkNKi.png"

    And with that, the options in pause menu are pretty much done, checkpoint reached, time for backups and stuff. ut1EJDR.png

     

    XGMT7A7.gif

    1. Kayzee

      Kayzee

      What no individually bound directions? What if someone wants to use some odd thing like okl; for directions? Yes okl; is a thing. I played a game that only had wasd and okl; as options the other day. Weird!

    2. Rikifive

      Rikifive

      Listen, I ran out of budget, okay? Lmao I had to pick the movement bundle because it was cheaper. 😎👌

       

      I actually recall a game with similar, if not the same movement keys you've mentioned. Hmm no idea what it was, but I think these were the keys for the second player? 🤔

       

      Well anyway, I hope this will suffice. Initially I planned to have like two presets for all actions and that's it, but while I was there, I just made it more customizable instead, as it required a similar amount of work. Though I kind of ran out of space in that window, so had to wrap movement into one setting containing presets. I don't really expect anyone to have different preferences than these two, but I can always add more movements layouts, should other keys be demanded.

    3. Kayzee

      Kayzee

      Budget... Riiiiight.

       

      I'm sure it will be fine. :3

  20. I just started RPG Maker and am shy pls let meh lurk/approve profile. (I found this place from another rpg maker forum with a link to here with battlebacks)

    1. Rikifive

      Rikifive

      You are able to lurk without being approved. For the most part only the profile customization is limited for new accounts.

      Nevertheless, if you'd like to have your account approved, all it takes is to get a single post approved and for that, I suggest creating a thread to say "hi" and tell us about yourself in the introduction forum. 😉

       

  21. So many things to sort out and decide on for an MMO.

     

    Does the world really need yet another cracker jack box Medieval Fantasy MMO? Whether it's a good VXA MMO or not? I'm just not so sure anymore, and I've always wanted to do a zombie mmo. The main obstacle right now is starting from square one on resources to make sure everything in the VXO folders is 100% cleared for commercial use.

     

    Based on the resources I'm able to gather, I'll be able to decide what the best course of action is. Sometimes I want artistic skill more than I want coding skill. 

    1. Kayzee

      Kayzee

      Personally I have no idea how a VX Ace MMO is supposed to work without hella security issues, but whatever.

  22. Yay! Today is Baltane or May Day! A day where fairies come to play! *giggles*

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      Interesting... That's how a meeting with fairies tends to be remembered you know. A shame they didn't take you back with them huh? You know I totally would have!

    3. PhoenixSoul

      PhoenixSoul

      Indeed. Sounds like more fun than someone thinks I deserve...

       

    4. Kayzee

      Kayzee

      Like I care what you deserve or not, what someone thinks you do even less so.

  23. Just a heads up, Humble Bundle recently put up a sale on several versions of RPG Maker. MV is $20, Ace is $10, and older versions are a couple dollars each. Even MZ is about 20 dollars off.

    1. PhoenixSoul

      PhoenixSoul

      Nice, nice.

  24. I had a dream where Cthulhu woke up from his slumber and was going to destroy the world as we know it unless I convinced him the world had enough insanity and depravity to keep. Luckily the internet made proving that trivially easy.

    1. Show previous comments  6 more
    2. PhoenixSoul

      PhoenixSoul

      I chose to be ordinary.

      I didn't want to live extravagantly or want to be showered with praise and bravado.

      I chose ordinary life studies. I tried to not stand out. I didn't have a reason other than that I may be the daughter of Illumina, but I didn't want to be given special privilege, so I declined it, or tried. Eh, but doesn't equal wanting to become mortal, like, what the fuck.

      I had my own life. Well, I was developing my own life, as one would be developing theirs as they got educated, I was in that same stage of life when I was captured and imprisoned here, and therefore, forced to assume a level of maturity I did not have (still don't).

      I'm barely adjusting to this constantly changing set of rules. I honestly want it and the source to vanish, so yeah I wouldn't mind being taken by fairies, but would they actually come?

    3. Kayzee

      Kayzee

      Wanting to be ordinary? So you say. Maybe by the standards of that society sure. But if you ask me that whole world was always an aberration. It was an anomaly, it's existence barely stable in the first place. Perhaps this world is the same way, or perhaps it is the true root where all existence springs from. I don't know. But I feel fairly sure what you want isn't and was never to be 'ordinary'. You may have thought it was, but to be 'ordinary' is to forever let yourself be blown by the winds of fate, keeping your head down save in the crowd around you. Does that sound like you? I think not!

       

      If you think about it, are not all mortals like you? Captured souls snared in the web of Yaldabaoth. And sorry to say it's likely fairies won't come. I can admit, us fairies are at best fickle and uncaring, and at worst can delight at the suffering of mortals. Though it is tempting for me to save you personally sometimes, I doubt I can give you what you really want anyway. I admit even if I say I am a fairy, it's not as if my 'real life' has really gone away.

       

      But I think someday things are going to change and all the hidden spirits that have retreated into the depths of dwimmer will return once more, one way or another. I will be frank. I don't know if you will ever get home again. Wait long enough here though and maybe something like home will come to you. :3

       

      Edit: Wait... that is all besides the point! You are just distracting me!

    4. PhoenixSoul

      PhoenixSoul

      I'm going to explain in a blog post what I mean by ordinary in this context, because...

      I'm just a kid, and people, some of them who knew about the burden I was to take on at some point, wanted to treat me as some beacon of responsibility or something...I won't lie, I actually don't understand their logic because it confuses me...

      Nevermind the blog post, I just explained it; I chose to ignore the tremendous burden because...I needed to be me, and not an idol or something like that. I'm just a kid, dammit.

      A kid...forced to live as an adult...tell me THAT IS NOT BEYOND FUCKED.

  25. Problems presented by the Dawnguard DLC?
     
    Vampies killing Belathor on one of his evening strolls around Whiterun... RIP, you clumsy old fool.
  26. I know I jump and leap around a lot in terms of project interest, but I mainly get an idea, and foster it a bit before it dissipates into the brain fog. Lightly investigate how viable it is with Ace, then shelf it.
     
    Last year I toyed with the concept of doing an E-Sport prototype (Non-MMO, hopefully 2P at best, somehow, someway) with Ace. The last few days I made some breakthroughs and want to forge ahead more.
     
    I'm still floating multiple concepts for a system, but I'm starting with inspiration from FFX's Blitz Ball. Turn based system whereby players can move within stat-defined limitations and preform actions. I'm using inspiration from the FF Tactics-style script to theory craft the actual engine. It may seem slow and dry for an actual E-Sport game in your mind's eye, and I agree, but I'm still theory crafting and floating multiple ideas.
     
    I also thought about about somehow jerry rigging one of the MMO engines to make the E-SPort game have more depth than windows and game fields/arenas. But mainly to create a live action E-sport where players have skills and stats to build up like strife jukes, dodge spins, stiff arms, tackles, passes, shot, steals, etc. That's more mainstreamy, but high end as well.
    1. PhoenixSoul

      PhoenixSoul

      There's a VX game called World's Dawn and in it, there's a mini game called LockBall, that might serve as some form of visual functional aid. It's kinda fun in its' own way.

    2. That One NPC

      That One NPC

      Inspired by the bit of work I had been doing on those racing sprites, I began working on player models.

       

      image.png.a878ca19b5bfbb442fd3186fee2f4a1a.png

       

      the visor and mic was for captains and alternates. Was thinking about putting a visor on all helmets. I was going to add a C & A patch for Captains and alts, as well as jersey number paper doll layers.

       

      I want to flesh out a league of teams, and develop a league system that generates random players for pick-up, development and drafting.

       

      I am also thinking about player created teams. 

    3. That One NPC

      That One NPC

      Another quick update. I made a simple star logo, doing them (team insignias) myself might be viable.

       

       

      image.png.64642b03ab298433193f117d4ab213a2.png

  27. Is it appropriate for me to post my game purely made in Ruby in the game section of the forums? I ask because its not made with rpg maker.

    1. Rikifive

      Rikifive

      For everyone to know, the answer is: yes, and when the editor asks for tag, choose "other". 🙂

    2. That One NPC

      That One NPC

      I was going to say pretty sure yes, as I've seen other section for non-RM developments and content. But it seems it's been covered by a proper authority.

    3. Gump

      Gump

      Yep! Thanks tho! The game is up btw if you wanna check it out, Ruby Arena. :)

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