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Hey there! I tried to play your game but i got this error when i tried to launch it. I downloaded the game from itch.io
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It's not that bad actually ~ sure it could use some in-engine font management, but just slapping the fonts in the project's Fonts folder gets the job done.
Regarding the default RM font, putting this one inside every Ace project should solve the issue. Even if you don't use the default font, the game will check for it upon startup anyway, so it's better to include it inside Fonts folder.
I always provide that font in all my games, otherwise they crash even for me.
Even players should be able to fix it by slapping the font in the game's Fonts folder. If there's no such folder, one could create it with that exact name and put the font I uploaded above there.
For example, the "Fonts" folder in one of my games:
I don't use Gothic at all, but the game crashes without it.
Oh, and the default Gothic font weights a bit, it adds more than 3MB to the project filesize.
I uploaded my own version of that font, where I removed the glyphs. It weights like few KB, almost nothing. It's just a blank font file with the correct family name, that just makes the game think, that it exists and that everything is alright. It's good if you don't use the default font at all.
But if you do use the default font, I suggest putting the original file~
Some food for thought:
The game world of TES V: Skyrim is massive, there's lots to see and do, and it is not cramped at all.
But then, you have the immensely larger game world of TES II: Daggerfall. Yes, there's a fast travel system that allows for traveling anywhere at any time, and yes, the landscape is topographically lackluster (even though there is topographical coding present it goes unused), but still...
i desire fuit gummy
The tornado that tore arse through Andover, the storm began its' life over Haysville, where I currently reside. Can you imagine, having something like that happening so nearby...
EF3 damage, twenty-one miles in length. To boot, the tornado moved at a snail's pace, 20 mi/h / 32 km/h. It wasn't the only tornado the storm produced; it dropped another one after sunset just to the west of Rosalia.
I dunno; I was thinking of taglines and had Final Fantasy on the mind as well.
#WrathOfAelita #AndoverTornado #WildRosesForRosalia
Great, I'm now a 40-year-old Old Man, yay.
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And it took a turn for the worse! I had to "Old Yeller" my old laptop. Years of work with RPG Maker & SMBX down the drain. Everything that meant anything to me was on that hard drive. I am now officially dead inside. I managed to salvage the hard drive, heard you can make them into external hard drives & can retrieve the files on them, if the hard drive isn't too damaged.
Limited carry capacity?
Yeah, it makes sense.
Even more sense when the weight of small items is less than one, but greater than zero.
How many eons has it been since I was AWOL? None seems asked nor care about, Hmph! I'm so sad... well I don't feel like to stack another the hello post so I'll just say it here, Hi there it's me! No-no I'm not it's me-it's me scam, alright I'll stop that lame joke, it's been long since... sorry I don't even remember, my memory is messed up as you can see just like in the past, anyway I'll be hanging around here again for sometime so please bear with me, and of course give me a warm welcome, RMC are the most kind sites I ever know compare to *cough* *cough* anyway thanks if you do read till the end, althought I doubt who would read something as vague as this.Spoiler
Oh right... I just completed my Devil Boy Quest! That's all Xp
bruh idk what to do for a game plot but here i am wanting to throw together a roguelike
I am working on a roguelike myself! It's harder then you might think to do properly, though might be easier depending on how far you want to go with it.
What sort of combat system are you thinking? That's gonna be pretty relevant to the plot. Of course, you could just go classic, and make it that you're an adventurer exploring ancient tombs and dungeons for loot. Have the main character trip over some artifact and release something nasty and have to go chasing it through even more dungeons and such in order to save the world (or get back something special).
Finally done with some of the maps I've been dragging my feet over and can get back to eventing for Jack's Revenge.
I like Emerald's Skill Trees script, it definitely has a good amount of features and is somewhat easily customizable, but I keep wondering if there's one that's even more modular and less resource heavy.
Cooking up my first two public plugins. Been meaning to do it for....years....but you know. Life.
Been mulling over the plot for my ABS game lately and I worked out a custom HUD this evening.Spoiler
This was edited using materials from Avery's Icons, and windowskin materials from Aindra's Window Skin Generator.
My kitten Kahlua is generally far too rambunctious and playful to just sit on a lap like most cats. The only exception is when I'm at my desk. It's the little things in life that make everything worthwhile...
Oh wow... I knew they announced a remaster of Chrono Cross a while ago, but I didn't know it would also come with a version of Radical Dreamers as well! And also they announced a remake of Live-A-Live of all things! Square is really diving through it's old library huh?
Edit: Apparently they are doing a remake of the original Front Mission too. Never got into the series, but more old games being remade well is nice to see.
The Chrono Cross one looks like a 'remaster' not a 'remake'. You know like the SaGa Frontier and Legend of Mana ones that came out a while ago. Same game, just with upresed graphics and a bit of polish. More interested in what they are going to do with Live-A-Live myself, since that game is at the very least getting a complete graphical overhaul.
Yes, finally got Roland MT-32 emulation working with dosbox! Now I can play Ultima Underworld, Ultima 7, Ultima Underworld 2 and/or Ultima 7 Part 2, (yes that's the canon order) with the music sounding like it's supposed to.
Mind I donno if I actually will ever play those games any time soon, but now I can with proper music!
So, after doing a long, deep perusal through @Eric Matyas' music collection (mainly to place what I've downloaded into more organized folders because I suck at organizing and have issues with executive functioning in general), I came across a piece that inspired me to create a new character/love interest for Ramsey, who is also a rival/nemesis type character.
I've essentially increased the number of playable characters from twenty, to twenty-four; I'll have to fill the other three spots with cameos or what-have you, be something I do as I go, but I've finally found the victory BGM I wanted for character slot 20, that one evaded me for a long time. Yes, the new character also has a victory BGM; I took one of the BGM pieces from the Cosmic Music Pack and increased the tempo by sixty percent (via Audacity).
Since XP, VX and VX Ace are deprecated, the source code should be available, so that certain problems can actually be fixed.
Maybe then, the experience will be better going forward.
Note, I didn't say make the source code public. Yet.
It used to be most software was made by hobbyists and they tended to provide source code anyway. Then more and more big corporations started getting into software and they wanted to control everything. That triggered the great free software rebellion and... well history is complemented and I'm not going to go over all of it.
A big part of the 'Right to Repair' stuff is abut software and having the right to install custom software on to devices and stuff like that. As for the right to repair software it's self, that's partly what the idea of free software is all about, the freedom to change and fix software.
So support free software kiddos!
"Play Hard, Neversoft..."
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That, dearest love @Kayzee, @Rikifive, is Neversoft Eye; the mascot and an unlockable skater in THPS3 (except for the PlayStation iteration). Neversoft Eye has also been imported into Guitar Hero World Tour: Definitive Edition.
I also know the skateboard tricks NSEye pulled off in that vid clip.
1) Truckstand -> Truckstand Flip
2) To Rail/Primo
3) Casper -> Casper Shove
I only played THPS3 and 4 on PSX. Now that I checked it, I didn't even know it was on PS2 as well! How come I didn't know about it?
I miss playing these on PSX though, I often was doing dumb things rather than playing normally. I really miss these times...
Nice, I never paid too much attention to name of the tricks, so I remembered only few basic ones lol.
Jaws is on AMC, so I'm working on my fishing game. In the plot, angler Island (WIP name), has a north and south side divided by a volcanic mountain. In order to reach the northern side of the island, the player must paddle up the eastern shore along cliffs.
The problem is a mean shark who guards the passage, tipping boats. He was outcast by the other sharks for being too aggressive, and lives further south, harassing the fisherman of the starting town.
When the player tries to cross, the Tiger Shark will tip their boat forcing them to swim back to shore, until they access the fishing point and catch it.
I fixed my dashing sprite, folding the arms of the center frames in the side-side animations. This fixes the flow of the dashing animation and makes it so smooth.
The easiest method of doing this is to assemble the base sprite first, then morph and edit those parts onto the dashing template.
Galv's Fishing species update:
As promised, after getting comfy with the script, I have begun to flesh out the different types of fish, tackling recolors, and research species to add a layer of realism to it all.
Lion's Mane Jellysifh
Ochre Sea Star
Tomorrow I'm carefully tackling the 20-some fish sprites I have.
I've developed the concept for an indoor trophy lake. This is a player owned aquarium populated via angler achievements, customized through a settings interface with simple switching commands dictating the spawn table. So over time, and with some skill, the player can fish from the comfort of their home, or just collect fish.