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Showing status updates posted in for the last 365 days.

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  1. Yesterday
  2. Theo, I've been using your script to create my very own Rpgmaker Vx Ace video game (and upon completion I've been planning to credit you and send you a copy)!  My question is: Can you disable specific actor idles during animation effects? I've tried writing my own scripts, however during battle the game runs the Idle animations in a loop for every character I designed (I've sized up the window size for the battlers) and the idle animation keeps playing the loop no matter what attack animation is playing. 

     

    I have designed the characters themselves AS animations. My problem is, when a character casts a Skill--  The Idle still plays, but I want it to temporarily disappear during each specified skill animation for each character. Is there any way to do this?

  3. Last week
  4. I was messing around in my game and found a +34469697580 weapon! How did that happen? 😳

     

    1. PhoenixSoul

      PhoenixSoul

      lolz
      Who knows...

  5. Me trying to create OST:
    - thinking about the place I want a soundtrack for
    - starts putting notes
    - realizes I'm getting something completely different
    - reee let's try to make something out of it anyway, perhaps I'll find a use for it
    - profit?

    It's not what I was looking for, but actually it's kiiinda close to something else I was thinking of, so I may have some use for that.

     

    1. Kayzee

      Kayzee

      Well it turned out pretty anyway! :3

    2. Rikifive

      Rikifive

      Yeah, thanks. 😄

  6. How are you all doing?

    By the way, who knows where I may change my avatar?

    1. Kayzee

      Kayzee

      Click on your name to go to your profile and you can change it by clicking the lower left corner of your avatar!

  7. Earlier
  8. hello, I wanted to see if you can help me with one of your scripts.

  9. If I request for a title screen, will anyone reply? 🤔

    1. Show previous comments  7 more
    2. Fjoraselda
    3. PhoenixSoul

      PhoenixSoul

      Yeah; I myself am still waiting on title screen art I was promised a while back.

      Bonne chance, mon cher.

       

    4. Kayzee

      Kayzee

      You could also do something like my title screen, which is mostly text and abstract designs/textures:

      image.png.5b7a4f24b6ac5a725c899b0a98578224.png

      I think it looks okay, though it's not as good as a static image without all the little subtle animations going on.

  10. I have been actually working on my game today! I am making wands!  Wands are handy usable tool items that will be able to be used multiple times before they run out of power. Still working on them but they should have lotsa useful effects!

  11. I'm glad that I know of the resource blacklist. I wish I would of known about it long ago.

    Even still, there's one problem; where can I find substitutions for the icons? I looked and found squat.

    But yeah...just me prattling on...

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      It's this one here, and I'm just glad none of the DLC I bought is on it, and I hope it stays that way.

    3. Animebryan

      Animebryan

      It's a real shame that the 'Ultimate Icon Set' is included. You almost didn't need anything else with all it had to offer, but it was also an unorganized mess as well, to the point where I originally planned to clean it up, add recolors & call it 'Ultimate Icon Set 2.0'. But when I went to look for it, it was gone. Now we all know why. Also, you never have to worry about DLCs being plagiarized. I'm sure those submitted works are checked first before being put up on the store, lest Degica Komodo risk being an even bigger embarrassment than they already are. 

    4. That One NPC

      That One NPC

      Avery's iconset is the only viable replacement for the "Big Iconset", and does not allow commercial usages without expressed permission.

       

      This makes it very rough, and one is faced with the task of editing the RTP sheet to produce what they need.

  12. Finally found out why my game keeps crashing and it was reported 5 years ago... and no solution... This sucks...

    1. Show previous comments  11 more
    2. Fjoraselda

      Fjoraselda

      They work in different ways from what I was told

    3. Kayzee

      Kayzee

      They look like they work basicly the same way to me!

    4. PhoenixSoul

      PhoenixSoul

      Disable Mithran's script and see what happens.

  13. I have difficulties with Executive Functioning. It affects so many things...

    So, when I bought RMXP for Zelda, it felt good because I wasn't judged or criticized for it.

    I was thanked, yes, but just that, well, I was given the "you didn't have to" speech, but I did it because I wanted to, and it's fine; she's entitled to know why I did that, but I didn't have/need a reason.

    I just don't do well with doing things and getting criticized unfairly. It's unnecessary stress.

    1. Show previous comments  1 more
    2. Fjoraselda

      Fjoraselda

      Thank you, Amy ❤️

    3. PhoenixSoul

      PhoenixSoul

      Oh no, @Kayzee, mon amour; you should hear the crap I have to put up with from the neurotypical brainwashed fools I live with, and by comparison, you're an intellectual field of flowers rather than a minefield of stupid.

      Anyway, executive functioning is...hard to explain. Trouble making decisions and doing things, is part of it. It's a big web of things that all involve processing everything and making a quick response to, like everyone expects. "RESPOND NOW." (when I'm still processing a lot of things all at once)

      You're very welcome, @Fjoraselda, my dear.

    4. Kayzee

      Kayzee

      Intellectual field of flowers huh? I guess it's true! How else am I going to lure you in to my devious trap? :3 

       

      Maybe it's cause you actually think rather then just react. :3

  14. Hi! I'm an author, working on a screenplay, and now dipping my fingers in the realm of game developing! I'm very excited. My first jaunt into this whole new adventure is a fantasy game titled Askaria: The Decay.

     

    A bit about me! I'm bi. All of my projects contain LGBTQ+ characters. I'm old.... (well, kinda...) I'm also dealing with an injury sustained while I was at work 3 years ago. The injury is part of why I've decided to take a leap into game development and screenplay writing. ^.^  

     

    I am a wife, a mother, and a lover of fur animals. We have three (four if you include our minion romping around the house. He just doesn't have any fur...) Two cats, the mighty hunter Anubis, the big momma Kida. And lastly, the loveable husky pup Mishka.

    1. PhoenixSoul

      PhoenixSoul

      Hiya. Welcome to the misfit fam.

  15. repurchased rpg maker xp since i saw it’s 3 bucks on steam right now, I need that summer before 8th grade nostalgia 🥺

    1. PhoenixSoul

      PhoenixSoul

      Yeah; I already have it (and currently only have like $2 on Steam), but I know the feeling and I definitely wanna get some more assets while they're on sale...

  16. Is it just me, or do the MZ graphics, at least for faces, have that older anime look to them, like from Gundam, or similar?

    It was an observation I made when I was making some character art with MZ pieces in GCH PE.

  17. Looks like the Legend of Mana HD remaster is out now. Probably going to buy it as soon as I can.

  18. Samurai robe for Male LL sprites.

     

    106667588_SamuraiRobe1.png.4b425afad7d17587f95b3a4be61fa83a.png

  19. After waiting for several months to observe the results of vaccines, I finally decided to go for Comirnaty, because now my job needs me to either be vaccinated or take a regular testing every 2 weeks(240 HKD per test), and it seems to me that Comirnaty is safe enough in my case :)

    1. PhoenixSoul

      PhoenixSoul

      If you start feeling symptoms as seen previously, do not try to let them pass by.
      Intake vitamin C infused food and drink, and flush out the poison that remains. Enough have died after vaccinations, not you too, dammit.

    2. DoubleX

      DoubleX

      Maybe I'll die, maybe I won't, just let's see what will happen to me after several weeks :)

  20. I had the sudden idea of trying to make a 'truce' function, and it's not going well.
    Dammit, Undertale...lolz

    1. Kayzee

      Kayzee

      I kinda did something like that as part of an old game idea that didn't really end up going anywhere. Still like the idea of the game and some of the systems I came up for it were kinda neat, but it was a bit too ambitious and I never figured out a good way to do NPC/NPC interaction.

  21. to the artists for that remake of the witch’s house: HOW DID YOU DO THAT

  22. Problems with time travel in story telling? It never holds up to even elementary questioning, because it's physically impossible. Time doesn't actually exist. The observable phenomenon we have dubbed time is a side effect of the degree with which space has been curved by the mass of an object suspended in it, or gravity. Nothing more. That's what relativity really is, not how gravity modifies the setting of how time passes by each celestial object. Not some time-space fabric or energy storing the memory of the past and computing the possibilities of the future. The only thing that has ever, or will ever exist, anywhere in the universe, is the present.

     

    Problems with these problems? I simply 😍LOVE😍 time travel in story telling. I mean it is so romantic, so adventurous, wonderous, mysterious. I can't leave it alone. I can't stop trying to make it work.

     

    Most recently it's forced me to take a long hard look at the nature of the Time Stream in my FF tribute lore, as well as the involvement of time travel and temporal mechanics within that canon.

    1. Show previous comments  2 more
    2. Kayzee

      Kayzee

      Well you said yourself, time travel "is so romantic, so adventurous, wonderous, mysterious". Obviously there is something about it you like even if it is nonsensical in any serious sense. Believe me I know exactly what you are talking about, but sometimes you just need to let a story be a story and tell you how something works and try and follow it as best as you can. I mean bad troupes and gimmicks may exist, but you can still have good stories written using them.

       

      Also, you seem awfully convinced about the "one timeline" thing. I am not so sure myself, but I also don't think it really matters.

    3. That One NPC

      That One NPC

      There's something about it we all like. My poison isn't so much the person from a boring, mundane present returns to a beloved historic era to mingle among the subjects of their scholastic obsession, but more the mysterious figure returns to present from future. I love a good bootstrap paradox. Ugh. I just peed a lil typing it out.

       

      And in terms of multiple timelines, I admit that when it comes the nature of our "universe" we know virtually nothing. Negative nothing. Most likely never will. We know nothing about what our universe is. Where it exists, how it exists, etc. So in that regard, there may be some sort of multiple timeline thing going on in multiple universes. However. to suggest that our universe is capable of producing multiple timelines depending on variations in occurrences and major catalyst events, suggests that time is more than a side effect of the relationship between mass and space, or what we know as gravity. Being in a stronger curvature makes time appear to move slower. Key word appear. It's all relative to the observer. A planet with 10X gravity with the exact same axis and orbit as Earth, would experience a calendar year at the exact same pace. Theoretically it wouldn't "feel" or "seem" any longer.

       

      Time was a way for humans to measure increments of motion around the sun. There is no force to create timelines, because there really is no timeline at all. There's just the universe, the energy and mass within. Energy, matter, motion.

    4. Kayzee

      Kayzee

      Peed a lil? That's a interesting reaction...

       

      The whole multiple timeline thing has more to do with quantum wave functions and how they collapse or more like how they don't (like described in this video) but really it hardly could be thought of as "timelines", just multible "nows". The past and future still aren't meaningfully real. Though it could also be that quantum wave functions act as a pilot wave (as described in this video) which cuts out all the multible reality stuff, so yeah.

       

      Here is a thought: What if time travel was not possible, but it was possible to travel to a 'now' that just happened to resemble what the past might have been. I can imagine a story where someone tries to time travel but they realize at the end they can't actually, they just hop to a different universe that resembles the past or future.

  23. unF1QYX.png Ver.A0.2 B0.0.2.4 (03.06.2021)
    - Fixed: Rewrote PLAYER COLLISION SYSTEM, fixing gamebreaking bugs the previous one had
    - Added: Error Codes & Crash Prevention for bugs related to PLAYER COLLISION

    Basically I fixed various teleporting glitches caused by specific scenarios. Now Twi can squeeze into tight passages without glitching out or getting stuck.

    Should she for some reason get stuck, she'll be slowly pushed upwards, instead of being yeeted somewhere or causing the game to freeze. Initially I didn't consider the possibility of getting stuck inside a wall, but during testing I realized, that things happen, you never know.

     

     

    The slopes add TONS of work in regards to collision, and tons of code too, due to many scenarios they add. When I handled one possibility (read: set of blocks' angles she was squeezing through), another one was causing troubles. I was toying and toying until I got them all "patched", so to speak... at least I think so. Z97yrAB.png I guess time will tell.

    1. Show previous comments  1 more
    2. Rikifive

      Rikifive

      Oh I thought I might be missing something obvious and overcomplicating things, but now that you mention it this way, I suppose it is what it is. I know some old games had a simpler approach to slopes - by basically limiting them to only the ground, keeping all ceilings square - and also keeping enough of space in tight passages to avoid going up into the ceiling. That was like the limitation of level design. It was in Metroid or something...

       

      That indeed saves all the hassle, as the problem arises when the character starts touching ground and ceiling at the same time. Some sorcery has to be put to prevent from getting stuck. Given how much extra code I need to cover the scenarios shown above, I'm wondering if it really will be needed. Perhaps I too, should just keep the minimum space between ground and ceiling, so that any of this wouldn't be needed. ..But well, since for now it all works, I'll leave it be and try to take advantage from it in level design. Should the game happen to be a bit too demanding for older hardware, I'll consider simplifying the logic.

       

      These are tiles, that have a limited amount of slope shapes. Using only full block, 1:1 slopes, 2:1 slopes and 4-pixel-tall-step stairs. To make it work though, precise pixel based collision has to be put to work.

    3. Kayzee

      Kayzee

      Well precise pixel based collision makes it much easier, at leas in some ways. I don't even know how to start if you do tile based stuff. I think the way I did it was to check each pixel from foot to head in the direction the player was moving and simply have a max number of pixels that could be moved up and if there was enough space to move up. Or something. Point was if you had a situation where the player was touching ground and ceiling at the same time it would basically treat it as a solid wall. Did have code to keep you ducking if you didn't have room to unduck but I don't remember if it ever ducked automatically otherwise.

       

      Also, honestly, maybe it's just me but don't you think most of the time when code exists to unstick the player from inside a wall it's exploited in the wrong way?

    4. Rikifive

      Rikifive

      Basically I have something like this. The stepping up while moving forward is what requires a bit more attention. I might continue toying with this to wrap it all better or something.

       

      Yeah, speedrunners will always find fancy ways. kaZdxtE.png But I suppose it's better than just getting stuck and having to quit. Guess I prefer having someone abuse it and me patching it eventually, than someone complaining they keep getting stuck once in a while, losing progress and everything. There's no perfect solution for that, other than writing collision properly, so that there's no way to find yourself inside a wall in the first place. Until I get to this point, it's better to have something ready to handle this, to at least try to prevent from potential frustration.

  24. hi im playing your first game and im a bit how i could say this, trapped i only have one combat supply i killed the slimes and the scorpion people and i am here to ask you if you can give me access to the data folder

  25. Just read some of my game codes written by myself 4 years ago, and now I don't understand them at all lol

    1. PhoenixSoul

      PhoenixSoul

      I can definitely relate to forgetting things like that.

    2. Kayzee

      Kayzee

      I don't find that to be much of a problem myself. :3

       

      Edit: Which is good given how much I slack on working on my game. Some parts of the code probably are 4+ years old!

  26. When ever I see this image in my desktop wallpaper rotation I just gotta click the witch's nose and go "boop". :3

    1. PhoenixSoul

      PhoenixSoul

      Well, that's one more added to the bookmarks...maybe I'll find some useful resources there, pretty neat stuff.

  27. I am new, just got RPG Maker MV and a buncha DLC onsale on steam, kinda eager to make something, but it is very complex so hoping to learn from others.

    1. Rikifive

      Rikifive

      Welcome and good luck!

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