Jump to content

Status Updates

Showing status updates posted in for the last 365 days.

This stream auto-updates     

  1. Today
  2. (The demon Slav-squats on the curb and grins at you. The demon is secretly switching back to VX Ace, for they are unimpressed with MV. This doesn't change the fact that the demon is Slav-squatting on the curb and grinning at you. The demon casually pops a Now and Later in their mouth and carries on with their day, which consists of Slav-squatting on the curb and converting their project back to VX Ace. They are more comfortable like this.)

  3. Yesterday
  4. Hehe, I was working on my game today! I decided to implement friendly 'enemies' that can help you out! I already coded some of it because I had a 'charm' status effect, but there was lots of special case logic to get that to work. Now it's a lot more flexible.

     

    Hmmm, I wonder if I should have full on Doom-style monster infighting? Though often in Mystery Dungeon-style roguelikes like mine, you really don't want eneimes to kill each other because it causes the killer to level/rank up. If I was really mean I would do both. XD

     

     

    1. PhoenixSoul

      PhoenixSoul

      What it means is that taking out the leveled monster grants the player more bonuses.

       

      I set limits to various stats, limits that would please hexadecimal freaks like you and I.

    2. Kayzee

      Kayzee

      Kinda yeah, though the exact mechanics of how it works makes it really risky. Because the enemies don't at all level up the same way player characters do. Most Mystery Dungeon-style roguelikes use a rank system where enemies have about 3-5 different palette swap ranks rather then enemies having a finely gradated levels. First rank enemies mostly show up at the start of the game and max rank enemies mostly show up near the end of the game. It only takes one kill to make them rank up. So they don't just become slightly more powerful, they get vastly more powerful, and often have better abilities too. The extra experience just isn't worth it most of the time.

       

      My game doesn't have ranked enemies but enemies with classes and levels like actors instead, but I could probobly do something a lot like the Disgaea games do when enemies fuse (usually happens if you throw an enemy into another one in the item world dungeons). Basically when an enemy fuses, the first enemy acquires all the experience points the second (and skills and stuff too, but that's not as relevant here) and levels up. That is to say, all the cumulative experience points mind you. That means a level 5 enemy that fuses with a level 10 enemy gets at least enough experience to reach level 10 from level 1. The result usually ends up being less then both their levels added together, but often not that much less. Granted this is actually really really useful in the Disgaea games for leveling sometimes, but it's also really really easy to create an unstoppable behemoth who will utterly crush your whole party.

       

      TL;DR: In most Mystery Dungeon-style roguelikes, a enemy accidentally killing another (often by shooting a projectile at you while another is in the way) is not something you usually want to have happen unless you are prepared for a tough fight, even more tough if it happens more then once. I don't know if I actually want to do that or not in my game. It might also be fun to just let you exploit enemies accidentally attacking each other. A large percentage if the exp you get in my game isn't actually directly from killing things anyhow.

       

      There are actually a few enemies in Mystery Dungeon-style roguelikes that exploit this though: Some attack other enemies and rank themselves up, and they can be nasty if not taken care of quickly. Some others will spawn a weak but fast spirit enemy a few turns after they die that just runs away form you, but if it finds another enemy it can possess it, making it rank up. The little ghosts can be a total pain in the ass to deal with sometimes, but if you aren't careful they will make your other enemies too strong to fight. I guess I could still make versions of these two enemies without doing the rank up thing though. The first could be reworked to a cannibal effect which ate enemies it killed with an attack, and the second doesn't really require it.

       

       

  5. Awww! You are so cute now! *glomps and snuggles*

    1. Show previous comments  3 more
    2. Kayzee

      Kayzee

      *cuddles even more*

      You are just too cute! Okay then, only one thing for a self respecting fairy like me to do in this situation!

      *giggles and suddenly jumps up with you in her arms and runs off with you* Mine now! Tee-hee-hee-hee... ❤️

       

       

    3. Verdiløs Games

      Verdiløs Games

      😮 I'm ok with this.

    4. Kayzee

      Kayzee

      I thought you might have been. ❤️

  6. I have realized that I am a demon. I am the demon Gaz. That isn't my real name, but I like it.

    1. Kayzee

      Kayzee

      Demons are pretty neat I think! There are actually a few demon enemies in my game! Even though most of the enemies in my game are based on Fae critters and Celtic folklore, I also currently have a few demons here and there. Mostly imps and succubi. In a lot of ways demons and fairies aren't too different, are probobly at least distantly related, and have at least one common enemy. He would probobly be humanity's enemy too, if so many of them weren't taken in by his lies and propaganda. And his followers keep stealing our holidays!

       

      Demons can get a bit too obsessed with all of that 'Evil' stuff, but I rather hang with a demon then an angel. Besides they mostly are into 'Evil' just to spit in the face of that prick, and I am all for that! Plus, they have gotten really good at PR in the last few decades or so. Used to be they were more a bit too hostile to humans. I mean, it's mostly the human's fault for giving that prick so much attention, so I get it. But now 'Evil' is the new sexy! They have become super popular with humans, and it's great!

       

      Hahaha, take that you stuck up prick! Also: Odin is a hundread times the badass you are! Did you hang upside down and lose an eye to learn the secrets of the runes? I don't think so! Go back to your cloud of ignorance Yaldabaoth, you lion headed serpent! *sticks her tongue out at the sky*

  7. Last week
  8. Every once and a while I feel to go back and watch some of the quality nonsense from the good old days of the web.

     

    Oh animutation, how I have missed you...

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      What did I just watch?
      lmfao

    3. Kayzee

      Kayzee

      Quote

       

      What is this? It isn't a badly animated flash animation collage of random images found from google image search and then reuploaded as a low quality youtube video at all! It actually has production values! I didn't even see even one JPEG compression artifact! This is an affront to my sensibilities!

       

      Quote

      What did I just watch?

       

      A video on the internet.

    4. Animebryan

      Animebryan

      For the record, videos like the 1st one should be avoided at all costs! Watching such nonsense has been proven by the MHA (Mental Health Association) to be hazardous to your mental health & has been known to cause loss in IQ points, especially in long durations (half hour videos or longer). Please watch responsibly.

       

      Signed, RPG Maker Central Neighborhood Watch Committee (PSA)

  9. Free coke!

  10. I think my delusion is changing.

    1. Show previous comments  2 more
    2. Kayzee

      Kayzee

      Wouldn't wanna be one personally. I mean they can be cool and all, but they often suck. :P

    3. Verdiløs Games

      Verdiløs Games

      I have frequent delusions I am some creature or another. Most frequently zombie or vampire. They become so intense that I genuinely feel I am this creature and I have to be reassured that I am not.

    4. Kayzee

      Kayzee

      What is humanity anyway? What does it mean to be human? Is having delusions of being a zombie or vampire any different then having delusions of being human? Are not zombies and vampires just masks, different mirrors held up that reflect things in different ways? Being human is also a mask, also a mirror, and all mirrors distort their subject. I myself like being a fairy! It's fun!

       

      But what is a fairy? A mask, a mirror, a story I tell to myself of myself. Fairies dwell in stories, in the worlds made of the mind, the great expanse of Dwimmer. But... so do humans. Though most have forgotten, and only think of what is 'real'. Reality may yet exist, but have you seen it? Touched it? No, only have you seen and touched a story told by your senses. Humans make stories like 'money', 'politics', 'society', so many things, and then they forget they are stories. They become entrapped by bonds they forge themselves.

       

      Don't worry poor humans! I feel bad for you, so I will help break the madness you call 'sanity'! Of course you will still be crazy afterward, but at least you will know it! Maybe realizing just how nuts you all really are will help you stop blowing each other up for dumb reasons. :3

       

       

       

       

       

  11. I hate getting stuck. Ugh.
    Fazune was looking to be promising, if a bit ambitious. My RM2003 project got bugged out and I lost interest in trying to figure it out, but I did get some experience with its' features at the very least.

    I'm going to see the next project through though. A transgirl runaway is looking to set things right in an assertive manner, but along the way, gets into many things that make her more and more sinister and twisted as time progresses. It's centered around story rather than combat, at least at first, and all the standard combat attributes are shifted around to where certain attributes being high won't do very well.

    1. Kayzee

      Kayzee

      That new idea of yours is interesting! ...Though, uh... That is a game project right? ...Right?

    2. PhoenixSoul

      PhoenixSoul

      You can check out my latest blog post for more on that, @Kayzee, mon cherie.

  12. trying out new concept for a game :)

    1. Kayzee

      Kayzee

      Well? Aren't you going to tell us what the concept is? :P

  13. While I work on the races for Stranded In Space, I am working on an actual project in MV and LibreOffice. I was inspired by those r/nosleep stories and my own nightmares, so I decided to make a horror. I will make a post about the main characters and brief overlook shortly.

  14. Earlier
  15. Joined since 2012... but this status update is my first content here.

    1. Kayzee

      Kayzee

      *gives you a big hug anyway*

    2. Rikifive

      Rikifive

      Well done! Congratulations! You finally made it! :D 

  16. Of course, you can set the window res of VX Ace games to variables! lolz
    I can hear @Kayzee screaming at me in a high pitched voice "WHAT ARE YOU DOING!?" lmfao
    My answer:
    Learning!

     

    1. Show previous comments  7 more
    2. PhoenixSoul

      PhoenixSoul

      Oh yeah, I'd love to hear that, lolz

      Like, when I think of resolutions for anything, that one in particular is one I've never seen/don't recall seeing, for anything, NTSC or PAL. If I am wrong/uninformed, then I am wrong/uninformed.

      Technically, 0 is an even number. Yeah, I've heard the argument before, but if we just go by even and odd, 1,3,5,7,9 are odd, and 0,2,4,6,8 are even. Even if 0 denotes lack of value to most, to math, it is something.

      nil and 0 are not the same in math or programming. NaN is different from both, same with NaI (Not an Integer), though I don't think that one is used for anything anymore...

    3. Kayzee

      Kayzee

      I didn't end up saving it because the quality was pretty bad and didn't turn out how I hoped.

       

      I don't think it really matters too much, but I think that resolution was used for some SVGA or Mode X thing. There we all sorts of wacky video modes back in the day, through a number of them were barely used and/or had to be manually set.

       

      Not sure why you are talking about 0, nil, or NaN but yeah I knew that. Don't think I ever heard of NaI though. On a computer at least there really isn't any room for a NaI value for integers. Unless the most negative number is reserved for that on old systems? I could see that. I don't thing terms like nil or NaN or NoI are used in pure math. For nil, the closest term would be the empty product or the empty set, depending on context. I like the empty set symbol: '∅'. The closest term for NaN and maybe NaI would be 'Undefined'.

    4. PhoenixSoul

      PhoenixSoul

      lolz Awww...
      (I honestly wanted to know if you sounded like Navi 'Hey listen!') xD

      Hmmm...
      I wonder if there wasn't some proprietary video viewing device that had that resolution...

      Come to think of it, NaI might of been a proprietary replacement for NaN in some rudimentary form of rewritten BASIC. I've only heard of it a few times, but it is essentially the same as NaN.

      The one issue with using that particular symbol is that many people cross their zeroes that way, easily confusing the two. It's no different than those that 'flag' their 1's and then end up looking like 7's, whether the bottom line is used on the 1 or not.

  17. Making progress! XDlaR1K.png

     

     

    1. Show previous comments  6 more
    2. PhoenixSoul

      PhoenixSoul

      lolz
      I remember the old 'rotten tomatoes' joke xD

    3. Kayzee

      Kayzee

      Just keep the apple gems away from Jappleack, she would probobly try to eat them and ruin her teeth. XD

    4. Rikifive

      Rikifive

      Yeah... 0CHh6vQ.png

  18. I have been playing a lot of this one RPG Maker game lately (well two, the VX Ace original and a little of the unfinished MV remake) with a really interesting super minimalist kind of interface art. Take a look at this screen shot:

     

    Spoiler

     

    image.thumb.png.ed56b46bddb1f2367847beac0025c1bb.png

     

     

    It mostly plays more like a text adventure with lots of cut-in graphics, but most of the navigation is done by moving a glowing square around a grid of solid color tiles and abstract icons for events, and it actually feels a lot to me like a old DOS game.

     

    (It's also very very NSFW, but let's not talk about that)

    1. Show previous comments  7 more
    2. Chaos Krux

      Chaos Krux

      You say it's not safe for work as if that was something that you needed to clear up... I certainly wouldn't expect any different from you...

    3. Kayzee

      Kayzee

      What? You think I am some kinda perv or something?

       

      ... Cause you would be right. ❤️

    4. PhoenixSoul

      PhoenixSoul

      Pretty sure we all are to some degree...
      Most would never admit it though, lolz

  19. I am messing around in MV to learn it a little first. I will then resize my resources so I can use them there.

  20. This is absolutely beautiful music. I could listen on loop potentially endlessly. Guess that makes me an audiophile, huh? lolz


     

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      Again with your profound sense of humor. xD

    3. Kayzee

      Kayzee

      Profound or profane? Then again why not both?

    4. PhoenixSoul

      PhoenixSoul

      I'd consider one to include the other, but you know, lol

  21. Hello~ 

    I know it's been a long since I posted on here but, I have new music!

    I want it to make music for a chase so here it is! Free to use as long as you credit me (Rail M.)

    https://railroadstudio.itch.io/royalty-free-music-for-video-games-and-animation

    And listen here:

     

  22. Is RPG Maker MV better than RPG Maker VX Ace? I am deciding which engine to make a game in.

    1. PhoenixSoul

      PhoenixSoul

      There are some features MV has over VX Ace, however, MV and VX Ace are essentially two different engines since they run with two different programming languages.

      So, the question really is, what is my target audience? Do I go with VX Ace and stick to Windows users only, or do I go with MV and have the ability to port to MacOS/Linux/iOS/Android.

      I mean, MV is not any better, not to me. It's just newer.

    2. Kayzee

      Kayzee

      You actually can sorta port VX Ace to other systems if you use MKXP.

       

      But yeah, really I would say they are more or less the same? MV has the advantage of being a bit more open though I think? I like VX Ace's RTP better but most people want custom stuff anyway.

    3. FranklinX

      FranklinX

      I like MV better than VX ACE. I prefer MV because it includes a side view better system, and I do not need to find a script for it.

  23. I'm proud of myself. My forest with a waterfall map is looking good. I just need to set the Boss battle for the area.

  24. I may make a full novel with my ideas and dreams.

  25. Hmmm...
    I wonder what happened to your avatar...
    Seeing the default image placeholder there has always struck me as a bit disturbing...

  26. If I knew more about how Ruby worked, I could probably figure out how to implement the features to the Materia script that I thought it could of used, but I really don't, so I've really just decided to put that part on hold.

    I have this issue with getting stuck on something and not being able to figure out how to get unstuck. If it's a game, I can usually cheat in some fashion but this, this I cannot, lolz

    1. Show previous comments  12 more
    2. PhoenixSoul

      PhoenixSoul

      Don't we all, don't we all, @Rikifive, lolz

      I know one thing; I either gamedev, write, or game. If I do one of those things, I often don't get to do much else.

    3. Rikifive

      Rikifive

      True, and even for that one thing you pick there's not enough time. :P 

    4. PhoenixSoul

      PhoenixSoul

      Nope, never enough time...

  27. I may post more short horror if I get more ideas I can finish. :)

  28. Is there a way to convert Ace assets to MV? I have MV but do not have anything for it. Also, where might I find good free MV assets, as I am no longer receiving the money I once was and can no longer buy the official ones?

    1. PhoenixSoul

      PhoenixSoul

      Yes, yes it can be done.

       

      If you have paintdotnet (it's free), you can simply increase the scale of the Ace assets to that of how they are in MV, but keep in mind that for some assets, it won't work as well.

       

      The easiest assets to do this with are tilesets.

  1. Load more activity
×