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Showing status updates posted in for the last 365 days.

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  1. Yesterday
  2. I love Galv's Invaders mini-game script. So I edited some custom PUP graphics using Avery's Iconset.

     

    EDIT: Tried to make them easier to see depending on the background you're using. The Jammer was hard to see on my space background.

    Health - powerup0.png.0b2971f0adc2b40482170d3b9cb63692.png

    Lasers - powerup1.png.0e3a9b0ba67c5f6d24f1216ef5cd1c18.png

    Laser Balls - powerup2.png.020ce0269c987a5ea9789667d6755471.png

    Nuke  - powerup3.png.60e57afb18d12cfcb424c000dfce3d8b.png / item_nuke.png.5586c464630c86820e8fa526caa2ffe6.png

    Enemy Spawn Jammer - powerup999.png.426b83e7eb8021954bdcaca3016bd1e8.png

     

    I find it makes the power-ups a bit less confusing during the heat of battle.

     

    All credit goes to Avery if you use 'em. ^_^ Her iconset is to live and die for.

    1. Loco Choco

      Loco Choco

      New High Score. 😎

      994158729_InvadersHighscore.png.b53d7664895f5c7677bd1684d0540b27.png

  3. When you joined this site before, but have little to no recollection of it. ^_^

     

    @Rio Cortez

     

    And I know that's me, because Rio Cortez is the lead antagonist from Overworld.

  4. Last week
  5. Free Music Archive has been a treasure trove of non-commercial attribution music. The radio for Legacy Frontier is going to be so addictive I might have to add an mp3 player type item, as the car isn't easy to actually obtain.

     

     

    1. PhoenixSoul

      PhoenixSoul

      As for the music player item, I know of the perfect script.

      Ninjamida's Jukebox!

       

      Of course, this applies only if you're using VX Ace.

    2. Loco Choco

      Loco Choco

      I'm using a small collection of simple scripts that make an MP3 Radio Eventing system by MrLeft.

      it's neat because the player can hit a specified button and the radio menu pops up, allowing them to switch stations that you've configured.

       

      I'm making 4 stations with different genres of music.

  6. I really love when script authors leave out important details on how the scripts, script calls and notetags work. It's so much fun as a novice trying to figure things out when what you're really needing to do is actually move forward in your game development instead of trying for a long ass time to figure out how one little thing works...

  7. I wanna change my game's title AGAIN bc I thought of a name that sounds even better gfdi

    1. PhoenixSoul

      PhoenixSoul

      I always start with a Working Title that I can change as I see fit.

      Or, sometimes, I don't have one in mind from the get go.

    2. Kayzee

      Kayzee

      For the longest time my active project was just a test game titled 'Kayzee's Fairy Tale', but the directory name was simply 'test'. But then, like storm clouds gathering on the horizon I started having ideas. I mean, I am a fairy right? And I often talk about fairy-related things. So why not make a game about it? And before I knew it, I was actually getting serious about making a game and not just a test project to test scripts.

       

      And by that time the name I wanted to use was pretty obvious, since I had already taken to using the word Dwimmer to describe the unreal, and the game was going to be a roguelike where you delve into dungeons... Dwimmerdelve! It's perfect! Perfect I say! Not only does it perfectly describe what my game is about, but most of the best titles are two words stuck together you know? Bonus points if one is obscure and flowery. And it's alliterative too! How could I not pick it?

       

      If I ever finish it and make a 'sequel' (not sure if that's likely at this point) I even have the perfect title for it already: Dwimmerdeluge. See if you can guess what it might be about from the title. Hehehe...

  8. Earlier
  9. Already called the big reveal from page 1, but daaaayum... Kasen really rocks those horns.

  10. I'm so determined to figure out how to use TSBS (theo battle system) by myself I actually started taking notes lolIMG_1691.thumb.JPG.2ad80daab0cb7b3d335f66f5f3f06eea.JPG

    1. PhoenixSoul

      PhoenixSoul

      Oof...lolz

       

      I mean, to be fair, if that works for you, then fantastic.

    2. kurin

      kurin

      @PhoenixSoul saves the time it takes to close out a window, look at the script, go back, rinse and repeat

    3. PhoenixSoul

      PhoenixSoul

      Well, there is notepad (or notepad++), but you know.

  11. Well, that was embarrassing...

     

    A big thank you to one of my playtesters who noticed one very humiliating typo I forgot about. I fixed that up for version 2.0. I had mistakenly made one character look like a lolicon!

     

    2035831073_EmersonCodOHHELLNO.gif.d05a04e3c9a4f6733f65a2ad21b45a0f.gif That ain't gonna fly! [REDACTED] may be a lot of things, but lolicon isn't one of them.

    1. PhoenixSoul

      PhoenixSoul

      A what? (Go, Go, Google!)

      Oh, I see, lol

    2. Kayzee

      Kayzee

      That reminds me of an embarrassing typo I made not too long ago (PS was teasing me about it). Did I ever fix that? Hmmm... Yes it looks like I did, but made the same mistake somewhere else. Oopise... good thing I noticed!

  12. I made a little trailer for my game... Phew! Video editing is hard work! Especially when your laptop is kinda slow... Oh well, I am mostly happy with it for now. Though a bug caused a red evade to show up.

    1. Show previous comments  8 more
    2. Kayzee

      Kayzee

      Hehe, which ones? I use a few different ones depending on the window. :3 I basically made most of them myself, though I think I use some textures/borders from elsewhere. I have a bunch of them! Although I am generally not a good artist, I can do textures and ui stuff fairly well. Like the whole title sequence was basically 100% me too, aside from the fonts anyway. Also did the music myself. :3

       

    3. Kirimash

      Kirimash

      Oh my god how can I hire you?

    4. Kayzee

      Kayzee

      Hehe, I don't need money silly, I like to help!

  13. I finally got a laptop! But...of course...it can't run any of the RPG Makers. Sigh.

    1. Show previous comments  9 more
    2. Animebryan

      Animebryan

      Having enough RAM to meet the Minimum requirements only allows you to run the games at all, but if you want full speed you need more RAM. Before I wrecked my laptop it had 4 GB. When I got it fixed I had it's RAM upgraded to 6 GB. Even then, you'd be surprised what programs jack up the usage. Next time you run a RPG Maker or a game, keep it windowed & open your Task Manager & look at how much memory is being used.

    3. PhoenixSoul

      PhoenixSoul

      13,048 K currently, @Animebryan.

    4. Animebryan

      Animebryan

      The advice was for Raymi100, but it varies for everyone depending on any programs you have running in the background. Whenever I feel like a program or my laptop in general is running slow I look at the processes to see what's hogging up memory & if there's any shady processes from malware infections and such. Also recording games for LPs tends to cause slowdown for games due to lack of RAM too.

  14. Updates should make things better, right? 🤔

     

    GIGABYTE apparently decided to go the other way. AORUS ENGINE (GPU driver of some sort) was working really nice, but then.. There was that Awesome™ update that split its functionality into two pieces of software ~ introducing RGB Fusion for LED management. Of course, I didn't like that right from the beginning ~ I so dislike having to install more software, than necessary. 😓

     

    Anyway, that aside, holy balls! Not only it has less options, but it also is almost like a virus of some sort. That Amazing!™ software seem to open command prompt (?) once in a while ~ like once per hour or two. It literally appears for just few milliseconds, so it's hard to tell what it exactly is. The problem is, that this ultra-quick pop-up steals the focus of the window, so if you're working on something, there is that chance, that it will randomly interrupt you for these few milliseconds. And the worst thing is, that if you're playing a game on fullscreen mode, it successfully minimizes the game and throws you to desktop. 

     

    At first I was kinda scared, that something is not right with my system in general, but thankfully this is the only software I have installed lately and also thankfully it started doing this immediately, so I knew it had something to do with it, which saved me some hassle. I disabled that software and everything is back to normal. I hope they'll fix this as soon as possible.

     

    Seems like everyone loves that new Fantastic™ feature. 😂
    https://www.reddit.com/r/gigabyte/comments/akfrln/rgb_fusion_process_check_killexe_stealing_focus/

    1. Show previous comments  2 more
    2. PhoenixSoul

      PhoenixSoul

      Well, can you downgrade it? Or is that gone once the update is installed?

      If the latter is true, then that's BS.

    3. Rikifive

      Rikifive

      Downgrading not I'm afraid, but I suppose I could look around for outdated versions online and throw a fresh install.

      Eh, it's just for some LED control on the GPU, so it's not worth the hassle. Seems to work without it anyway, the soft is for changing the colors, but the effect stays without having it active. I suppose these command prompts were to update configuration related to the GPU in BIOS or something. No idea though.

       

      Either way, I disabled "start with system" thingie in the soft and it doesn't bother me anymore. If I'd like to change the color, I could run the soft, perform changes, then terminate the process in the task manager and voila.

       

      I'll wait for the storm to go away.

    4. PhoenixSoul

      PhoenixSoul

      Quote

      ...I'll wait for the storm to go away...

       

      Looking forward to warmer weather myself...

  15. So I finally decided to go back to my game after months... And uh I need help picking a font -_-

    1. Show previous comments  8 more
    2. Kirimash

      Kirimash

      Yeah but I already have my menus font, I need one for dialogue

    3. PhoenixSoul

      PhoenixSoul

      Arial is decent for dialogue.

    4. Kayzee

      Kayzee

      Yeah I am sticking with Verdana for now myself for dialogue, though I was thinking of using Junicode at one point just so I can use ᚱᚢᚾᛖᛋ and other special characters. And hey, it's recommend by the Medieval Unicode Font Initiative! Granted that's more because of it including lots of old fashioned characters that most people don't use much anymore then because it really looks medievalish. I mean Junicode is pretty okay looking, if a bit basic, but it isn't heavily stylized. Only real reason I don't use it is it's a serif font, and I think I personally think I prefer to use a sans-serif font for dialogue.

  16. "wow what an amazing script- OH GOD ERRORS"

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      Those sneaky nils get into everything don't they? When you get an error related to nil:NilClass it usually means something isn't set right and it can't find something it expects to find.

    3. kurin

      kurin

      @Kayzee according to a couple threads, it's because I was trying to run an old save file I made PRIOR to adding certain scripts. so I made a new file and it's fine now!! but now there's another issue I had to make a forum post about...OOF.

    4. Kayzee

      Kayzee

      Yeah, that will happen. Don't give up if problems pop up! I will look at the thread soon and maybe I can help?

  17. I have been working on a trailer thingy for my game! It's kinda simple but I think it works pretty well so far. I have to rerecord some of the footage I had shot since I changed some stuff though.

     

    Also there was a super secret item that only really existed as a reference to a script I don't even use and really didn't do anything, so I changed it to something else. A fairy egg! What does it do? Fufufu... It's a secret!

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      OBS Studio right now. And OpenShot Video Editor for editing and stuff. I am very new at it all though.

    3. Kirimash

      Kirimash

      Ooooo let me know when it's done :3

    4. Kayzee

      Kayzee

      It might be a while since I havn't been working on it too much, but I will be sure to show it somehow when I finish it. :3

  18. I've been working my butt off revising things for Kamikakushi 2.0. What kind of things? Revised dialogue, ramped up puzzle and chase scene difficulty, maybe another stupid death or two? idk.

    Don't get too used to the easy difficulty of version 1.0.

    1475124554667.gif


    It's only going to get harder from here...

  19. Hrrrrm.... How do I fix the doll puzzle in Kamikakushi without making it too obscure....

    1. Show previous comments  4 more
    2. TobiObito4ever

      TobiObito4ever

      Also added a bit of developer's foresight. If you backtrack AFTER EVADING THE SERIAL MURDERING FOX DEMON ON YOUR TAIL, you INSTANTLY get the Bad End.

    3. Kayzee

      Kayzee

      Honestly when I first complained about that puzzle I think I just missed the thing with the clues on it. That being said, I generally dislike this kind of puzzle for exactly that reason. Really most puzzles in games have the same problem. That if you miss something and can't figure it out you can easily get stuck and can't really do anything else. It's not really even a matter of the puzzle being 'too hard' half the time, just that it's really easy to overlook stuff. I mean, there are tons of LP videos where people completely overlook something right in their face just because they are looking for something else or not paying attention.

       

      And the thing is? That wouldn't be so bad if it didn't make the game grind to a halt whenever it happened. Miss a cool secret or optional thing? That's too bad, but the game goes on and you can always find or learn about it later. Can't move on with the game till you have solved the soup cans? The player is likely to just look up the answer or get frustrated and quit. But if they solve it too easily, well, it's not much of a puzzle is it? I personally rather have puzzles be secret/optional things. Make them as hard as you want, but don't make the whole game revolve around them. I mean, granted, in horror/adventure games you don't really often have a lot of gameplay that isn't related to puzzles in some form or another, but most players play them for the story anyway so... I donno, just saying my thoughts on the matter.

    4. TobiObito4ever

      TobiObito4ever

      The question is... what would the reward for an optional puzzle be? More backstory in the omake room? Bonus art?

       

      Maybe I should have went with the idea of the doll being a key? "I want to see my daughter again..."

  20. Phew... been cleaning out my apartment in the human world so it can get sprayed for bugs today. I would use magic to lure them away, but I don't wanna raise any suspicion. Sigh... If only Skitter were here... ... No wait. On second thought that would probobly be bad. She might think I am Glaistig Uaine or something and swarm me.

     

    ...Yes I know most likely no one is going to get the reference. Sigh...

    1. Show previous comments  4 more
    2. Kayzee

      Kayzee

      Yeah, sometimes the words 'Fae' and 'Fairy' can be far too vague. I have heard 'Fairy' referred to as the type of creature as well as 'Fae' referred to as a particular class of trooping fairy, and often the two words mean the same thing.

    3. PhoenixSoul

      PhoenixSoul

      ...

      "...and the black swarm of the fae buzzed about the hateful ************************************** as they screamed out for aid, to no return..."

       

      I've read about the evolution of biology, and how in theory, some of the insects that have wings were once of fae kind.

       

      Based on that entry/blurb, it seems to be true to a fashion. I wouldn't know for sure though.

    4. Kayzee

      Kayzee

      You know funny thing about that. Actually in the history of fairy-kind, having wings is a pretty recent development. Originally we didn't have wings at all and looked more obviously elvish.  How and why wings became popular fashion (we are able to shapeshift, so what we look like is up to us for the most part, but their are trends) I am not sure, but I have a theory about it...

  21. me: wow revisiting this rpg project sure is fun now that i know what i'm doing!!
    my brain: yeah now you get to rewrite the plot!

    me: sorry rewrite the what

    1. Show previous comments  1 more
    2. kurin

      kurin

      @Kayzee I'm MUCH more of a character person tbh, I love writing characters and character-driven stories. so usually the character development comes first for me :0

    3. Kayzee

      Kayzee

      Yeah, plus character stuff is a lot easier to deal with then plot stuff I think. I guess it depends on what you count as plot or not. To me 'plot' means how the story progresses. Character stuff and setting stuff are kind of their own thing if you ask me. I mean, to really qualify as a 'plot' you have to pretty much know where the story is going and how it gets there. But characters can just hang out and be fun characters or just react to situations as they pop up, and setting details are as much for flavor and to make the world seem more alive as they are for plot devices. :3

    4. kurin

      kurin

      @Kayzee that's a really good way to put it! :DD

  22. I have been fixing up my little 'Pedia recently, letting it display enemy stats/traits and stuff. I kinda was half thinking I could use battler art to spice up an enemy's 'Pedia page, but half of the new critters I made don't even have any since all of my game's battles take place on the map. Oh well, that's the problem with not being an artist.

     

    I did make this little cutie to test out how I would display it:

    image.png.71821b7be85fa6f00bebe27e35af3b48.png

    But of course, I didn't draw it, I  just modified something I found elsewhere, so I am not going to actually use it. I mean I did the same thing for the map sprite:

    image.png.bf8b8a21a3bc301d8ff49e909e0da617.png

    But I am pretty sure the sprite it was based on was free to use.

     

    Also: They look better when they arn't striped of their alpha channel. :3

    1. Kayzee

      Kayzee

      Oh, I should show my 'Pedia screen actually if anyone is curious:

       

      image.png.fe35fbb0de276bae8458b4b917d18deb.png

       

      Hehe, Wizard Mode is a debug mode where everything is unlocked and stuff. :3

       

    2. PhoenixSoul

      PhoenixSoul

      I see a reference to a song that stole from David Bowie, lol

      Also, what's a 'Gaint Hornet'? lolz

    3. Kayzee

      Kayzee

      Gaint? EEeep... How embarrassing.... *hides face*

       

      Hehe, the enemy list is subject to change though. I might replace some of the silly references with mythological references. Already did for some. Merrow used to be called 'Freaky Fish Guy' and Draugr was called something else too, but I forget what.

  23. tenor.gif?itemid=5319829

    Kamikakushi is now 100% finished! FINALLY! It feels like so long... Thank you for being patient with me.

    As always, please tell me if you encounter any errors I may have missed.

    Without further ado, please enjoy this tale of youkai. Fufufu~

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      If only it were on Itch.io, I could give it a proper review...

    3. TobiObito4ever

      TobiObito4ever

      @PhoenixSoul Our studio actually DOES have an itch.io. So far, it's just for one of our major projects.

    4. PhoenixSoul

      PhoenixSoul

      Oooooh, neat. Looking forward to reviewing it. Hopefully soon.

  24. To all the game devs that have succeeded or are close to succeeding in releasing your games, I congratulate and applaud you. May you succeed where I could not.

    1. Abscond

      Abscond

      Indeed. I'm still battling to complete my own project of 10 years now. A. Decade. 😑

  25. It is with great pleasure I announce that the writing for Kamikakushi is 100% complete!

     

    I just need to fix up the face graphics and add some lines of dialogue in the bonus room and I can safely say this puppy's good to go.

    1. Kayzee

      Kayzee

      Yay! Though sometimes it seems like the last 10% of game development takes up 90% of the time, so don't worry if you spend a lot more time polishing then you expected. :3

    2. PhoenixSoul

      PhoenixSoul

      Only one thing to say.

       

      YEEP!

       

      lolz

  26. Phew, I was just adding support for multiple skintones to my game's character creator. It wasn't that simple as the script I am using for it wasn't really designed with that in mind. I also find it rather silly how it has strict binary gender separation for everything, but I guess since I am using VX Ace's generator graphics which also has strict binary gender separation...

     

    Even though I am using the generator graphics that come with VX Ace, they are arranged in a different layout so I have to do  a lot of annoying image editing sometimes. It's worth it to be able to have a cool character creator but man can it get tiring. =_=

    1. PhoenixSoul

      PhoenixSoul

      Very much so, this be the truth.

       

      Imagine the nerves though, when it comes down to creating characters that fall under neither 'biological sex'.

       

      Even with an image editor, it sure as beans isn't easy...

      I've got some unfinished graphics to take care of once I get the demo released. I have one character who is feminine but doesn't have the same curves as the female characters do. I'm having a tough time with this, and it doesn't help that I got a huge middle finger from real life in the form of the asshole landlords abusing my dog and the rest of us.

       

      I'll get it, I know I will, but not having to deal with stress like that would be so fantastic.

    2. Kayzee

      Kayzee

      Well A character creator can't be all inclusive, and it's actually rather hard to depict gender neutral characters in general. I actually bring up that point and apologize in my game for that. :3 But the thing is, even if you are only going to have male or female genders available, it still would make more sense for the script's internals to not divide things up based on gender. I mean what if you wanted different races with their own sets of graphics? Or different body types? Or whatever. The point is that you only get two alternative sets to choose from and the code assumes one is male and one is female. Yeah you can label them whatever you want in game, but you still only get the two and they still coded to assume only male or female are options.

       

      Of course, me being lazy and the sprites I have available for male characters not being too good,  at first I sorta wanted to only allow female characters... or maybe I should say feminine characters. And really there isn't all that much difference and if I could get away with just allowing androgynous characters I probobly would. But eh, I kind of decided to include male/masculine characters because it dosn't really make sense to exclude them.

       

      *cuddles*

       

       

  27. image.png.1dd1b276d4da90bcef157308c0d6c9ca.png

    Was playing around a bit and created a nice firefly effect in game. I personally love how it turned out. 😮 It's kinda hard to tell from a static image, but the fireflies move around.

    1. Show previous comments  10 more
    2. PhoenixSoul

      PhoenixSoul

      That experiment speaks of aetherial energy as a physical object, more or less, not dissimilar to negative matter, which is not very far off, but is not the same thing at all.

       

      Aetherial energy isn't an object, it is something that exists outside of the five standard senses but empowers those same senses plus the three extraneous senses.

    3. Kayzee

      Kayzee

      Only three extraneous senses? And nowadays people count at least 7 and up to 21 standard senses depending on how you count, but most of them could be thought of as a part of the traditional five sense categories I suppose. :3

       

      ... Oh... we have gotten really off topic huh?

    4. PhoenixSoul

      PhoenixSoul

      We indeed have, not that it matters.

       

      I once tried to event in a severe storm animation, but I never could get it quite right...

  28. image.png.1957e8d86a5f3732128fd1f58910b374.png

    When night falls on the mountain, the youkai come to play...

    1. PhoenixSoul

      PhoenixSoul

      Okay, yeah. At least one of these looks like it was inspired by that oddity of a game called U.F.O. (PSX-Japan), and that's some nostalgia on its' own. Neat.

    2. Kayzee

      Kayzee

      Can fairies join in? I wanna play with humans too! *giggles*

       

      Play play play!

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