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Apparently my current bug is trying to see just how many free resources I can get compiled for the community! I hope that I can get others on board.
I'm feeling mentally exhausted and it's really keeping me from really working on the game. There's still so much to do, but every time I look at it I don't really know where to start. Hopefully I can get past this and get back to work soon. It shouldn't be taking me this long with nothing to show for it!
I know how you feel, but unless you really have a pressing deadline you really should take your time and not stress about it. You don't want to burn yourself out do you? I mean it's true some people thrive under pressure, but I think lotsa people push themselves too far and then can't do anything! Just work on it a little bit at a time when you can, start with what you think you can do right then! Slow and steady, that's the way!
Problem is, if you feel mentally exhausted all the time or feel like there is nothing you really can do you can get stuck for a long time. I know I do! I think that's a sign of a bigger problem though. Even so, I manage to still work on my game from time to time and I have come pretty far! Maybe it's the sunk cost fallacy but I don't think I am ready to give up quite yet, and I don't think you should either!
This is the most difficult part of making a game as an indie RM dev.
WHAT DO I DO? I know what I want to do, need to do, but I don't know what order to begin in. The story is in my head, I kinda know what the setting is like, and a few characters are designed in concept. But what do you actually do first? And why?
Most of us pick away at stuff, setting up placeholders for characters with the graphics we want for them. Placeholders for weapons and armor for them. Some of us might even set up PHs for the style of support items we want. RM has this innate ability to woo us with the assignment of graphical assets. There's a comfort in knowing you got the graphics you wanted, and they are in place. But it's so hard to solidify a game when you can't wait to tackle each and every aspect of it's design, because you're going to do it all yourself.
- Story - Figure out the framework of your plot and story, and along with that, a bit about the style of the game.
- Setting - You should have some of what you need to design a world setting now, hashing out more of the game mechanics and style as you work on this. Head to Inkarnate before the beta access expires and use one of the map styles to draft a concept. Cannot stress enough how this isn't your game map, it's an editable concept sketch of the world to help you along this agonizing process. You will use this to inform you in-game world, which will need some shaping around your plots and their paths.
- Characters - Through coming up with a plot and setting, you should have a good idea who your characters are. The pot should inform your lead(s), and the world inspire some of your supporting followers (should they even exist, you know?).
- Scripts - Once you have your concept and playable characters, you should know what you need in terms of scripts. Gather your essentials and prep the settings on those which you can with what you have.
- Graphic Assets - Now gather the essential graphics you'll need for all of this.
- Draft Skills On Paper - by on paper, anything but the editor. Don't make100-200 placeholder skills or items, then kill yourself filling them in later (THIS IS HOW MISTAKES HAPPEN).
- Animations -
- Skills -
- Weapons -
- Armor -
- Items -
- Classes -
- Complete Actors -
- Re-Prep scripts -
I'm tired now. By this stage we should all have it together and be ready to go.
Trying something new. I'm wondering if people would be willing to help essentially crowd fund pixel art resources for the game. I've offered up $50 towards the cause and encourage others to check it out as well in the forums.
WOOT!!! Found a great artist for my next planned game and the rates are very reasonable! I'm really hopeful that the work is what I'm looking for, and what I see so far is good!
Finally starting to play with Scripts. I'm going to stick with Yanfly scripts for now since they're designed to work together and thus will cause less bugs. I wasn't really planning on doing scripts so soon, but need them in order to make my attacks do what I want. I'm still going to try to limit just how many I use, particularly since this is going to be a lengthy learning experience before I'm proficient in using them for what I want.
Yes; my pfp is made with MV angled face generator parts.
Dearest love @Kayzee mentioned Gaia Online, and it had me thinking about another online forum, that was more like IMVU, called frenzoo. Anyone here ever hear about that one, or better yet, were you ever a part of that particular site, before it went mobile?
Kayzee mentioned Gaia Online and it prompted me to check out my old profiles! I was once VERY active on the site, but it's been almost 10 years since I last posted there. Honestly, it reminded me of some friends who I'd made on the site who I haven't been in touch with for years. Wonder if I should look some people up?
I found out today my Gaia Online account is still able to be logged in to. It's been like a decade since I used it! I bet no one even remembers Gaia Online anymore... Maybe that's for the best. Gaia Online was... yeah.
I myself have tried my hand at making furniture from pixel scratch...
Having terrible depth perception makes all efforts look literally flat. I only ever managed to make a decent looking, 2D table that would look okay in a side-scroller...
Working title, "Jack's Revenge" is slowly starting to come together. I've still got a ton of work to do, but I'm slowly starting to flesh out what I want from the story besides "bad guy kidnaps family, good guy chases them." It's really important to me that the game feel a bit like a spaghetti western. I've got some nice ideas for how to do that through combat as much as through aesthetics!
It's not quite complete enough for me to feel comfortable enough to put it up on the "games in progress" forum, but it'll probably be that far along by the end of this week. I foresee the project taking me 3-6 months.
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@Rikifive What you've described is what using RM is for 90% of people. Were it not for the task of making a good, modern game solo being essentially a herculean task fit for Toby Fox alone (who STILL had his share of help despite the legend), most people who use RM would have a catalog of games in their portfolio by now. From golden era games with simple mechanics to a robust RPG or two.
It's just not that simple. You have to be possessed with an other-worldly willpower and have the conviction to back it up every single day. Few can do that without at least one other human being to assist in some capacity.
I'm done with RM more or less because the culture is wall to wall aspiring solo artist, or wanting a to be paid to do a small body of work as 3rd party, simply jocking for another credit in a game that may or may not ever be released.
I have no choice but to look to things like Unity to make a profitable game that isn't defined by the limitations of its design engine.
Just got the first test sketch for my cowboy main character, and it looks GOOD! For $35, this is going to be a steal, and $15 under budget! I hope the artist stays active because if this keeps up I'll be going with them exclusively when I can!
Trying very hard to make myself work on sprites. I've done pretty well I think, making what I think is a well rendered form of a cowboy hat to start. The shading could certainly use some work, but that is a long way from something I understand, and also, something which can be tweaked later. For now, I'm just happy that my cowboy hat LOOKS like a cowboy hat and not an indiscriminate blob of brown and black. I know that's probably not much of an accomplishment for artists out there, but I'm not an artist.
If these work out at all (even if they're barely passable) I'll release what I've made to everyone and hopefully some artist will look down and feel a burning passion to polish it up. Otherwise, I'll be the only one (apparently) making cowboy sprites.
You know, when I wasn't looking for it, I kept running into all these threads with people sharing their new generator part sets. Now that I'm specifically looking for generator parts and searching for them, I can't find them anywhere!
Starting to get really bummed. I started doing this in the hope that I could make a creative outlet that might one day blossom into, if not a career, at least a hobby that brought in more than it cost to create. It would seem I can't find help for the things I am lacking however, and no matter how much I wish it was so, there are certain things I'm simply not capable of. I'll be teaching myself Ruby so that at least I can start doing some of the scripting I need on my own, but I don't have the years it would take for me to become capable at art. Looking at what I'm wanting to make, it's probably going to cost me $5-600 to get all the art I need to make this look the way I want, and it's not a game I plan on charging for. I don't want to give up on the game just because I can't pay for things, though, so I might have to suck it up. There goes my discretionary budget for the next few months...
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My attitude has always been that if you start spending money on an RPG Maker project you probably already lost it. Heck spending near the amount of money they usually charge without sales on RPG Maker is already probably a lost, but you can't do much about that except wait for really cheap sales. Now I like RPG Maker, but I have never thought of it as a source of profit. Though honestly I am not sure how much people really make with it, so take what I say with a helping of salt.
Ether way if there is one thing that can be a massive money sink it is art. DLCs or commissions can get expensive and honestly if I were you I would just skip it and see what I can do on my own or with free resources. You might be surprised what you can do on your own! And if you can't find or make any art at all, sometimes you just gotta taper your ideas by what you can do sorry to say.
I don't mean to be a Negative Nancy though! If this is your passion don't give up on it so easily! And hey, if you have the money to spare that you would probably spend on junk anyway, you might as well spend it on your project right? I wouldn't expect you would get it back, but that's not really the point is it?
Sidenote: Getting good at Ruby might take years too you know, and getting good at art might not take long at all. It really depends on the person I think... and the type of art too I guess.
I've tried practicing art. I'm so bad at it that I generally just get frustrated and can't stick to the practice. I understand that technically it's possible to get proficient at anything with enough practice, but I have abysmal hand eye coordination along with a perfectionist's mind. It's a bad combination when you want to become good at art, where sometimes you just have to draw the thing and accept a few flaws as you slowly improve.
Anyway. Not planning on giving up, just feeling really bummed.
I've created my first Tutorial, something I never thought I'd do. It's not because I'm not willing to help, but before this I didn't think I had something to contribute. I am still not sure anyone else obsesses over little things like making their opening credits look more cinematic, but I certainly did. Hopefully someone gets some use out of it!
Eh, I planned to release "literally anything" from the pony game by the end of my vacations, but it will have to wait a bit longer heh.
Today I had a rather tough day. I slept only about two hours, because I woke up in pain and had to get up to take some painkillers (I still feel bad, I'll take more painkillers before going to sleep and maybe tomorrow will be better). I kinda wonder if I won't end up having to take them everyday heh, something's going on... Nevertheless, I worked all day despite that, hoping to get something released today, but it's just not quite ready yet. I did clean & optimize tons and tons of code, I did implement various features like;
- woah Twi can actually die now, visuals for that are WIP though (coz for now twi just explodes kek)
- all spells have properly setup tiers and they can level up
- various new sounds and stuff
- ignore the "ducking" text, I keep it for collision testing and stuff
the prototype is pretty much ready to be released as the core features are covered, but I've encountered some lil bugs I'd like to fix first -- and maybe add few more minor things.
It's not like there will be anything epic to see yet, there's literally about a minute of actual content I guess. If you'd ask me, I wouldn't really recommend playing it, unless one would be curious about what's there and how the game plays. What I mostly want is to finally have something released, so that the game will start actually existing, so to speak.
This video shows pretty much everything there is atm. I'm still polishing core features, before I'll be able to put more content.
Also, all music tracks here are placeholder assets.
Now I better should go to sleep.
Theo, I've been using your script to create my very own Rpgmaker Vx Ace video game (and upon completion I've been planning to credit you and send you a copy)! My question is: Can you disable specific actor idles during animation effects? I've tried writing my own scripts, however during battle the game runs the Idle animations in a loop for every character I designed (I've sized up the window size for the battlers) and the idle animation keeps playing the loop no matter what attack animation is playing.
I have designed the characters themselves AS animations. My problem is, when a character casts a Skill-- The Idle still plays, but I want it to temporarily disappear during each specified skill animation for each character. Is there any way to do this?
I was messing around in my game and found a +34469697580 weapon! How did that happen?
Me trying to create OST:
- thinking about the place I want a soundtrack for
- starts putting notes
- realizes I'm getting something completely different
- reee let's try to make something out of it anyway, perhaps I'll find a use for it
It's not what I was looking for, but actually it's kiiinda close to something else I was thinking of, so I may have some use for that.
How are you all doing?
By the way, who knows where I may change my avatar?