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Showing status updates posted in for the last 365 days.

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  1. Earlier
  2. Ah, yeah, I slept for the feast of gluttony. I ate pillow.

    1. Kayzee

      Kayzee

      Awww, you didn't have anything? I didn't really either but I had a big meal a week ago so I am okay.

    2. PhoenixSoul

      PhoenixSoul

      Well, I mean, I had a little bit of food at some point, but like, big feast plates? Nah, no thanks.
      Most meals, I eat out of a bowl.

  3. Happy Thanksgiving everyone! ūü¶É

    1. Kayzee

      Kayzee

      Gobble gobble!

  4. lu bu around 16 bits 

    lubu v1.0.png

  5. Finally have a wired internet connection again. Is it worth the extra cost? We'll see, Cox.

    1. Rikifive

      Rikifive

      Woo nice, hope it serves you well!

    2. That One NPC

      That One NPC

      Depends entirely on the quality and strength of service being fed into the wire, vs just using a wire, sadly.

  6. Well, that settles it.
    I'll never switch to Google for anything. I'll use MEGA instead.

    1. Kayzee

      Kayzee

      In b4 mega does something stupid to earn your ire too!

    2. PhoenixSoul

      PhoenixSoul

      Yeah, I know...

    3. Rikifive

      Rikifive

      Yeah, all services of that type like to flip tables upside down from time to time, heh.

  7. I got an email, that someone tried to download one of my crappy games, but couldn't due to Google's changes in security and stuff.

    I don't like the new security update, because it STILL didn't fix ANY of the inconveniences I'm facing, but only introduced more of them, making all this process even more painful for me and everyone interested in downloading those files. Like, apparently you have to be logged into Google to be able to download the files - I'm not sure everyone will like it. It can be disabled, but they didn't really make it convenient to do, tons of clicking for each file.

    Guess I'll have to run all over the place fixing links and stuff. Aaaand rip posts in communities I no longer visit. Thanks Google.

    ťļĽšļÜ.png

     

    Edit: Actually despite having to reconfigure each individually, it's not that bad, as disabling the security update for the file brings it all to normal and everything works, so in the end everything can be fixed within Google Drive itself. That works I guess.

    1. Show previous comments  4 more
    2. Rikifive

      Rikifive

      Yes, shared to everyone, but you need to update the links themselves, as they have a new format with keys, otherwise no one will be able to view it. I just checked it by clicking one of the old links and yes, it basically says I don't have an access, but I can ask for it by pressing a button.

      But that's for the very default links leading to the file with preview. It seems to not apply to modified links with direct download, which is good. These still work as they did, buuuuuut~

       

      ~Whichever link that would be, it's shared to anyone by default, yes, but apparently it's every Google user now, not literally anyone, unless you disable the security update for the file. This appears to successfully revert any of these inconveniences. All old links work and no one has to be logged in, now that I checked all the scenarios myself.

       

      So uh, maybe it's not as bad as I thought it is. The only complaint I have is that Google enabled it by default and now I have to configure every single file to disable it and revert it back to normal, one by one... At least I can do all of this within my Google Drive, so that works.

    3. Aslanemperor

      Aslanemperor

      Have you considered sharing the games through Itch.io?  You can upload directly to the site and let people just download it that way, and people going to that site are expecting to see indie games.

    4. Rikifive

      Rikifive

      Yeah, I was thinking about that, been considering putting on gamejolt too maybe, but I don't know, never felt the need to put my stuff there. My games are too silly for that. :P 

  8. Every time a monster has killed one of your characters in a vintage JRPG, it was reborn in an alternate dimension as a recurring, less funny Ultros-type mini-boss.

    Skeletor saying something then running away: MemeTemplatesOfficial

     

    1. Kayzee

      Kayzee

      So basically Shadow of Mordor's "Nemesis System".

    2. That One NPC

      That One NPC

      Ummm. Yes?

       

      This actually came from a game world idea I shared over the weekend. A world based on the premise of a JRPG (heavily leaning into it), classifying beings by role with Heroes at one end, Bosses at the other, and monsters & NPCs everywhere in between.

      But I had the idea that if something happens to fatally wound a hero, it ascends on antagonist side. So an NPC would become a monster, a monster a boss. a Boss. . .A Final Boss. O.O

    3. Kayzee

      Kayzee

      Sounds neat!

  9. I finally made a topic for my game! Phew, I have been putting it off for like forever.

    1. Show previous comments  1 more
    2. Widen612
    3. Kayzee

      Kayzee

      @Rikifive People can even download it! I hope they like it!

      @Widen612 Thankies Widen!

    4. PhoenixSoul
  10. Yay, it's Samhain tonight! And Halloween too! It's a time where the barrier between worlds is thin, so you never know what you might run into. Maybe that fairy or goblin or witch is just a human in a consume, but maybe they are something else! So be nice!

    1. Aslanemperor

      Aslanemperor

      Interestingly enough, Samhain is supposed to be a somber holiday of reflection, not a cheerful celebration with candy.  The barrier between life and death were considered thin because this was the time when people decided which of their flock would be slaughtered for food over the winter and which would be kept for breeding in the spring.  A wrong choice could mean ruin for the family, which only made the decision that much more serious!  With all that death (from the slaughtering), the barrier was considered super thin, so people were warned that various types of spirits might visit, so be polite!

      (Isn't history fun!?)

    2. Kayzee

      Kayzee

      It's not only just because of death though! It's also often explained as the start of the dark half of the year where days are shorter and colder. There is another day where the barrier between worlds is thin too, and that's Beltane or May Day which is the opposite day to Samhain!

  11. I started a new game project.
    Why?
    Ramsey has become difficult to work on because of many reasons, most of them involving not being able/allowed to focus.

    Worry not; I will still develop Ramsey, I just need to do something less involved.

    1. Rikifive

      Rikifive

      Been there, I too, have used the "Start a New Game Project" skill multiple times

      linuslol.png

  12. I'm so incredibly happy. After over five years in development, I finally launched my game the other day on the 27th.¬†ūüė䬆Getting to this point has been the biggest struggle of my life, but I finally got here. Reviews have been good so far, and I hope the success continues! Thank you for everyone's support here, I learned a lot through this process. I even completed the Ruby course for SoloLearn and got a little certificate.¬†‚ú®

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      Well done.

    3. Rikifive

      Rikifive

      Awesome! Congratulations! ūüéČ

    4. Zen Blood

      Zen Blood

      Thank you, guys!

  13. It's amazing how much things drag along when you're working on a game.  I think I've made this one just a tiny bit more complex, and it's making a huge difference in how long it's taking me to finish each little piece.  Me procrastinating is also not helping!  I have only just finished the beginning part of the beginning.  I now have to finish my work on the credits, and put together a little cut-scene followed by the game's first battle.  I need to figure out how to do a properly scripted battle, though, since the purpose of this battle is to introduce player's to Jack's unique, high speed combat skills.  My biggest worry is that the first time I tried a scripted battle it resulted in the game I made going into an unpassable loop.  Hopefully I can do better this time around!

    1. Kayzee

      Kayzee

      I know what you mean, I often find it tough to work on my game too!

  14. drawing halloween time, already made five paper sketch one is done, working other one next, one drawing more culture thing better upload on nov, two  paper sketch look too good better wait get new computer using a drawing tablet

  15. Today I'm contemplating my battle system because I'm working on weapons.  There are a few questions weighing on my mind:

    1.  How many upgrades should each player have for weapons?  The game isn't going to be long, so I can't imagine that it would make sense coming up with some vast array of incremental upgrades.  I know that I want each player to have a "special" weapon made just for them, and their starting weapons.  I feel like if I don't have at least one upgraded weapon, people won't be happy.

    2.  What should I do about damage calculations?  In my first game, I screwed this up big time.  In the beginning, players were one-shotted.  In the end, bosses I expected to be extra hard were total pushovers.  I really want this game to represent an improvement in my game development skills.  

    3.  The big one:  How do I make the battle FEEL like a wild west shoot out with the current battle system?  I have a few little ideas, but it's really not fully fleshed out, yet.  Some things I've managed to figure out are that my gunslinger should be focusing on the number of bullets being put into the air.  My Sniper should be high powered, precise, but slow.  My mage should...  well...  be a mage?  I'm not sure how my Ranger will work though.  His shotgun is great for crowd controlling weak enemies, but I want to develop skills that make him special so that players don't feel like he's dead weight in the party.  In the storyline, he's supposed to be on par in terms of combat skill with the gunslinger, so he should be at least as useful in a fight.  Is being able to crowd control enemies enough to set him apart?

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      Essentially, one takes equipment to be improved, the appropriate materials, to the appropriate machina (in TES there are a few), and use it to upgrade the quality of the equipment. Each quality upgrade will thus, increase the base damage/armor rating and also, the base value of the equipment. Of course, in TES, there was a limit to how well and often equipment could be upgraded, based on the Smithing skill, and relevant boosts applied.

    3. Aslanemperor

      Aslanemperor

      That sounds like something for a much longer game than the one I'm making.  This isn't supposed to be a long, drawn out game, just a few hours of gameplay with a pretty straight forward storyline.  That's one of the difficulties with deciding how I want to do this.  Do I even want an upgrade to sell in a shop, or just give the characters a basic gun, and their "special" weapon?

    4. PhoenixSoul

      PhoenixSoul

      Hmmm...
      One could also go with a weapon-based damage formula (thinking along the lines of games like Adventure Quest and such)...
      13-21 Metal

  16. Do you remember that music video I showed you once about the little guy riding on the dragon to the center of the planet to turn on a switch that turned it into a disco ball that lit up another planet that caused ruins to rise out of the ground turning into a dance floor? I can't remember what that was called and now I donno how to find it!

    1. PhoenixSoul

      PhoenixSoul

      I believe you were talking about this one?
      Luckily (if this is the vid in question), I had saved it to a playlist.

    2. Kayzee

      Kayzee

      Yes yes! :3

    3. PhoenixSoul

      PhoenixSoul

      Dé rìen, mon amour.

  17. I'm wondering today, where does everyone find these adult sprites for RPG Maker?  I'm pretty sure they're not all custom built, especially since I see a lot of them that are identical in several games.  Even when they're custom, they're usually only slightly different than others:  The main character involved in the fun, for instance.  Any information about this would be really cool.

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      Looseleaf? That's immediately what comes to mind.

    3. Aslanemperor

      Aslanemperor

      Doesn't looseleaf have a very distinctive style though?  Just a little taller than standard.  Maybe I didn't notice because everything was done in that style?

    4. That One NPC

      That One NPC

      Loose Leafs are the ones I'm working on for you, and that I showed you. They are all more or less custom made dating back to their origin as a modular (compiled part by part) sprite building website. I make my own using the library file someone ripped before the site died. Sheets of generic Loose Leaf builds may exist, and many devs did deploy them because of modern scaling logic, general modern gamer appeal, a character aesthetic that departs from the RTP, as well as, well, modular design, lol. ^_^

      I  can no longer locate the source where I got my LL asset folder.

       

      But the other tall sprite style that's out there isn't modular, but has many sheets in circulation are also by Mack, and are known as Mack style sprites.

      The sprites I make for you are also Mack's work, just modified a lil by me. You can research Mack sprites easily and should find results. The main difference with Macks is the slight rotation of their side-to-side frames. They angle a bit toward the camera, where-as chibis and LLs face true east or west. This makes Mack sprites a bit less appealing for games with 8-way movement because when walking north west or north east, they will still face a bit to the south west or south east.

  18. still here and alive just writeing mosty time since my computer desktop broke now 

    1. Kayzee

      Kayzee

      *gives you a big hug~!*

  19. Finally!!! I've been working on this for SOOOOO LOOONG!

     

    1. Show previous comments  8 more
    2. PhoenixSoul

      PhoenixSoul

      I actually don't know/recall what VRC6 is...
      I also did not know that FamiTracker was able to create usable, hardware-compatible NSF files. That does defeat the purpose of what I offered, based on what (little) I knew.

    3. Rikifive

      Rikifive

      @PhoenixSoul VRC6 is an expansion chip developed by Konami, it adds three more channels. It was present in Castlevania III: Dracula's Curse, to give an example.

      No worries, at least¬†now you know why it makes a difference. ūüėĄ

    4. Kayzee

      Kayzee

      The japanese version of Castlevania III: Dracula's Curse only though.

  20. So, this PC isn't capable of running everything I have in my Steam library.

    Aside from that, I have obstacles many (well one big one anyway) that are keeping me from transferring everything from my older PC to my new one.

    Main issue: This newer PC has room for only one HDD, and the one installed has a capacity of ~500 GB. MY older PC has a 1 TB HDD and has more than 600 GB of that reserved for use, most of that full. I also was not a dummy like last time; I made a larger partition for [C:\] and thus, have even less space for anything on my newer PC.

    Yeah; I'm not gonna be able to get any upgrades for this PC anytime soon, if ever. The joys of having to buy from brick and mortar stores and not really being able to, because of BS reasons.

    Oh trust me, I prefer in-person shopping; I wish online shopping would crash and burn.

    I'd of made this a blog, but...

    No one reads those, except for a few people. More people read these.

    1. Kayzee

      Kayzee

      My lappy toppy only has like 458 GB of which I have 398 GB used. I have a huge external USB HDD for backup and old stuff though.

    2. PhoenixSoul

      PhoenixSoul

      I've been needing to get an external HDD for that kind of thing for a while.
      Again, it's on the super-long list of unmet needs.

  21. It's Mabon today! Or in other words, the Autumn Equinox. But I like names like Mabon better.

    1. PhoenixSoul

      PhoenixSoul

      Sure as beans didn't feel like it outside. Still doesn't.

      Hm. I suppose at some point, we'll never see snow or cold temperatures ever again and rain will be rare.

      Meh. Hope you enjoyed yourself. Ignore my observations.

    2. Kayzee

      Kayzee

      A lot of autumn can be pretty warm anyway.

  22. Apparently my current bug is trying to see just how many free resources I can get compiled for the community!  I hope that I can get others on board.

  23. I'm feeling mentally exhausted and it's really keeping me from really working on the game.  There's still so much to do, but every time I look at it I don't really know where to start.  Hopefully I can get past this and get back to work soon.  It shouldn't be taking me this long with nothing to show for it!

    1. Kayzee

      Kayzee

      I know how you feel, but unless you really have a pressing deadline you really should take your time and not stress about it. You don't want to burn yourself out do you? I mean it's true some people thrive under pressure, but I think lotsa people push themselves too far and then can't do anything! Just work on it a little bit at a time when you can, start with what you think you can do right then! Slow and steady, that's the way!

      Problem is, if you feel mentally exhausted all the time or feel like there is nothing you really can do you can get stuck for a long time. I know I do! I think that's a sign of a bigger problem though. Even so, I manage to still work on my game from time to time and I have come pretty far! Maybe it's the sunk cost fallacy but I don't think I am ready to give up quite yet, and I don't think you should either!

    2. That One NPC

      That One NPC

      This is the most difficult part of making a game as an indie RM dev.

       

      WHAT DO I DO? I know what I want to do, need to do, but I don't know what order to begin in. The story is in my head, I kinda know what the setting is like, and a few characters are designed in concept. But what do you actually do first? And why? 

      Most of us pick away at stuff, setting up placeholders for characters with the graphics we want for them. Placeholders for weapons and armor for them. Some of us might even set up PHs for the style of support items we want. RM has this innate ability to woo us with the assignment of graphical assets. There's a comfort in knowing you got the graphics you wanted, and they are in place. But it's so hard to solidify a game when you can't wait to tackle each and every aspect of it's design, because you're going to do it all yourself.

      1. Story - Figure out the framework of your plot and story, and along with that, a bit about the style of the game.
      2. Setting - You should have some of what you need to design a world setting now, hashing out more of the game mechanics and style as you work on this. Head to Inkarnate before the beta access expires and use one of the map styles to draft a concept. Cannot stress enough how this isn't your game map, it's an editable concept sketch of the world to help you along this agonizing process. You will use this to inform you in-game world, which will need some shaping around your plots and their paths.
      3. Characters - Through coming up with a plot and setting, you should have a good idea who your characters are. The pot should inform your lead(s), and the world inspire some of your supporting followers (should they even exist, you know?).
      4. Scripts - Once you have your concept and playable characters, you should know what you need in terms of scripts. Gather your essentials and prep the settings on those which you can with what you have.
      5. Graphic Assets - Now gather the essential graphics you'll need for all of this.
      6. Draft Skills On Paper - by on paper, anything but the editor. Don't make100-200 placeholder skills or items, then kill yourself filling them in later (THIS IS HOW MISTAKES HAPPEN).
      7. Animations - 
      8. Skills - 
      9. Weapons - 
      10. Armor - 
      11. Items - 
      12. Classes - 
      13. Complete Actors - 
      14. Re-Prep scripts - 

       

      I'm tired now. By this stage we should all have it together and be ready to go.

  24. Trying something new.  I'm wondering if people would be willing to help essentially crowd fund pixel art resources for the game.  I've offered up $50 towards the cause and encourage others to check it out as well in the forums.

  25. The video card in my new PC is an AMD Radeon 7000.

    1. Kayzee

      Kayzee

      You got a new PC? ūüėģ

    2. PhoenixSoul

      PhoenixSoul

      New to me, anyway.

      It's dated, but better.

      A DELL Optiplex 7040.

    3. Kayzee

      Kayzee

      Yay! :3

  26. WOOT!!!  Found a great artist for my next planned game and the rates are very reasonable!  I'm  really hopeful that the work is what I'm looking for, and what I see so far is good!

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