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Showing status updates posted in for the last 365 days.

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  1. Last week
  2. Preservation == good.
    At some point, the entire mega-industry will collapse and then what? Those of us who preserved will be able to carry the torch, whilst those of us who spent our resources to the last hour on the mega-industry and didn't preserve anything, will just be ZORCHED.

    Heh-ha; made a CHEX QUEST pun. lolz

    1. Kayzee

      Kayzee

      I wasn't sure I had anything to add to this, but I was thinking about something today. I got the new SaGa Frontier Remastered a little while ago and while remasters and remakes are generally not a bad thing, I think it's sometimes easy to forget that for every new re-release of an older game that manages to come out, there are 5-10 games that are still forgotten that will likely never see another release for one reason or another. So I just wanted to add that.

  3. Takes ages, but finally got back to it. - yay me 

    unF1QYX.png Ver.A0.2 B0.0.2.1 (16.04.2021)
    - Added Audio configuration to Options in Pause Menu
    - Added Display configuration to Options in Pause Menu

    DZ0XMQw.gif

    1. PhoenixSoul
    2. Kayzee

      Kayzee

      Yay for options!

  4. Yay. I turned 39 today. Another year old, another year closer to the grave.

    1. Rikifive

      Rikifive

      Ouch, yeah, it is like this..

       

      Happy birthday! ~I hope you're having a nice one 🎉🎈

    2. That One NPC

      That One NPC

      I turned 36 at 1:06am today.

       

      Another 20 and we are officially old.

    3. PhoenixSoul

      PhoenixSoul

      Ah, here's a celebratory gift:

      Enjoy!

  5. Earlier
  6. toastytime and theunpropro’s videos are saving my ass

    now if only I actually opened up rpg maker and worked 

  7. I made a concept map where a lot of lore and events and many things will fleshed out. I'm glad I got that Shopping Spree asset pack.
    @Kayzee, mon amour, I know what you're gonna say, but yeah; the graphics within actually really completes the set for what I needed.
    So, the Abandoned Mall is done, and it took a lot of time and effort, but worth it. It's a big map though, so it's not gonna be seen by the player. I only intend to have ideas flow through it.

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      I definitely know what that's like. I also know very well, the fog of pink. You know, where you're constantly thinking about certain things...

    3. Kayzee

      Kayzee

      Tee-hee...

    4. PhoenixSoul

      PhoenixSoul

      Kinda where I am now, that and adjusting to ugh, DAYLIGHT SAVINGS TIME...

  8. Anybody know where I can find VX Ace horror resources? I've bought all the buyable ones.

    1. Show previous comments  1 more
    2. AutumnAbsinthe

      AutumnAbsinthe

      Just graphics.

    3. PhoenixSoul

      PhoenixSoul

      Hmmm...
      I can't think of any other graphic assets...but music/sound yes.

    4. Mirai_so_Sad

      Mirai_so_Sad

      Hmm... So you also bought the Horror City series of DLC material.
      (*My English is not very good, so please forgive me.)

  9. feel all better ready to do stuff unless seasonal allergies kick in lol

    1. Kayzee

      Kayzee

      I am glad you are feeling better! Haven't heard from you in a little while.

    2. Widen612

      Widen612

      Hi, just Practice a little bit of my draw since the recovery, I will send the concept art later

  10. Well, I've been plugging away here and there at gamedev.

    I've run into a couple coding issues, one of them is a weird one that I thought I had dealt with a long time ago and when I look at the syntax, the syntax does not seem to be inconsistent in any way, so I don't know what the deal is, but I do know that it makes it so that the third and fourth party members cannot equip weapons in the second weapon slot if nothing is in the first weapon slot (some odd nilclass error that I cannot figure out). The other issue lies in the Yanfly equip screen, and changing the stats so that TP, Attack Speed, and the two XStats also show, but I can't get that to work at all. I managed to get only parts of that drawn.

    1. Kayzee

      Kayzee

      I'm telling you man, dual wielding is buggy as heck. But if it's looking at the first weapon slot for something and can't find it it will probably give a nilclass error you know. Also, pretty sure attack speed is only really calculated after a skill is chosen because it's based on what skill you use.

    2. PhoenixSoul

      PhoenixSoul

      You might recall this bit of syntax:
       

      Spoiler
      
      a = $game_party.members[2].equips[2] && $game_party.members[2].equips[2].wtype_id; b = $game_party.members[2].equips[2]; [1,4,5,7].include?(a) && b

       

      It only throws a nil class error in that instance for members[2] and members[3] and it does it only for weapons, not even armor. Yeah; equips[2] is weapon slot 2 because slot 0 is Skill Card.

      I know that Attack Speed is only applied after a skill is chosen, but I have a lot of passive things that affect it and thus have included it in the standard stats, or am trying lolz

      I'm not sure that it's the syntax that throws the error, but something else. What, I cannot be certain.

    3. PhoenixSoul

      PhoenixSoul

      I've since, figured out a workaround that involves disabling unequipping of weapons and forcing the equipping of a 'barehand weapon' that has little influence on stats. It's not what I was looking for but it works.

  11. I found a super cute image when browsing ega game images looking for an old game I used to have. Not from a real game though it's styled after Starflight. Never did find the game I was looking for though. :(

    1. Show previous comments  6 more
    2. PhoenixSoul

      PhoenixSoul

      Pong with a half-busted joystick? Yup, I know all about it.

       

    3. Kayzee

      Kayzee

      Pong would be the perfect game for a half-busted joystick wouldn't it? It only needs one axis and no buttons. Only version of pong I really played at all was the version in Commander Keen 4 though. :P

    4. PhoenixSoul

      PhoenixSoul

      Half-busted, as in, half-responsive. No, if the joystick had only the one necessary functional axis, that would of been fine. In other words, it means, #PlayerTwoSyndrome

  12. Anyone who knows me, knows that I have a deep love for super hero comics. I recently found and old mmo that's basically like DCEU, only with a way better character creation engine (I mean it is one of the best, most vast avatar editors I have ever found). I made one of my RPC from my Mythic Universe of heroes and villains. And I made a Champions Online Original.

     

    So recently I thought about making a Loose Leaf sprite version of them. I only made a single frame for each, but they came out nice. This little experiment surprised me, and has improved my confidence and boldness when tinkering with parts.

     

    Black Tempest

    1092272722_TempestAvi01.png.b4ad08a98c7204f0dfad68f16ec88a21.png

    BT1.png.d16d5c8c7a5d7293f180096346a4b14a.png

     

     

    Northwatch (CO Original)

    1249380106_COAvi03.png.1f1d44c42e045f753458ca0b4c5734c5.png

    Northwatch1.png.73175a444f70ff1483e2302d4c185f4e.png

     

     

     

    Finding a game I could play as Tempest (more or less) in was amazing, but now having a Loose Leaf version of his CO variant is just cute as hell. Even though BT is a ruthless boogeyman, that LL still castrates him just a bit. XD

  13. I keep getting this tune stuck in my head. Too bad GBA music tends to be so low quality!

    1. Show previous comments  8 more
    2. PhoenixSoul

      PhoenixSoul

      Yeah; it might be why guitars and synths don't separate that well.

      I dunno; I have to use a web-browser service for all the Spleeter uses I have. I don't have the CPU power for Spleeter to run locally. Or nearly enough RAM. lolz

      I may of not managed to get the RSE Battle to sound good, but I did manage to fully decensor some songs from Guitar Hero and Rock Band. Not much of an accomplishment, and most don't care, but still.

      (censorship sucks period and it has no place in gaming of any kind!)

    3. Kayzee

      Kayzee

      Also guitars and synths don't separate that well because none of the models even try and separate them at all. :P

       

      On my computer it actually barely takes a second to separate a track but my CPU is much faster and I think it's also using my GPU too. Haven't even seen an online tool for it, but yeah I guess they would exist.

    4. PhoenixSoul

      PhoenixSoul

      The one I go to is ezstems.com.

      I tried separating Thunderhorse. It didn't work so well...

  14. I’m conflicted about what engine to use. do people still use vx ace? or is everyone moving to mv (or whatever the new one is)

    I have vxa and mv, but I GREATLY prefer vx ace. I just can’t stand how...blocky...and overly colorful the new programs are.

    1. Show previous comments  4 more
    2. kiyasu

      kiyasu

      Welcome to the "VX Ace club," a phrase I use to refer to people who firmly stick to VX Ace! I own the licenses for both MV and MZ, but I deliberately use VX Ace for all my projects. I can go on about in paragraphs of writing on why VX Ace is so much "better" than MV and MZ in many ways. I did mention a bit about my preferences in this post though. Of course if a person's goals are different, MV or MZ might be the "better" engine, but at least for me, the pros of VX Ace far outweighs the cons, while the cons of MV and MZ far outweighs the pros.

    3. Rikifive

      Rikifive

      ace master race

    4. Chuck

      Chuck

      You know what, I extremely felt the same. I prefer VXA over newer engines.

  15. Today I learned all about . Sometimes it amazes me what gets into unicode.

    1. PhoenixSoul

      PhoenixSoul

      Hmmm...just comes back as [X]...on my end...

    2. Kayzee

      Kayzee

      It's basically six eyeballs arranged like a honeycomb.

    3. PhoenixSoul

      PhoenixSoul

      Kinda neat.

  16. With this new/current Legend of Mana file, I am going for the Bejeweled City, the lost city of the Jumi, and the final location of the Jumi arc.

     

    It is one of the only things in the game I have never been able to do. I didn't even know it existed until last year (not a fan of looking things up online). I never finished the Jumi arc. Ever. I always said, "Next new game plus."

    This time I will finish that arc and unlock that city.

     

    1. Kayzee

      Kayzee

      Jumi arc is best arc. :3

       

  17. I want to highly recommend that you play some LoM before the rerelease, simply to brush up and master the finer points. The smithing can feel so damn murky because of the way it's set up, but it actually does have a very structured system. Reading parts of guides such as this, by MMjarra:

     

    Spoiler

    When you temper a second material onto the equipment you're tempering, a Mystic Card might be pushed onto the object. This card will be the one representing the magical effect of the first item you tempered in. For example, if you tempered a Wisp Silver first, and then follow with a Sulpher, a Wisp Card will appear as you temper the Sulpher. This is due to the fact that there is a hidden card slot on the equipment. This is present in all weapons and armor. Thus, you should look at your piece of equipment as if it had the following Mystic Card slots:

    (----------) [Invisible Slot] <- Item Properties

    ---------- [ Visible Slot ] <- Card Properties

    ---------- [ Visible Slot ] <- Card Properties

    ---------- [ Visible Slot ] <- Card Properties

     

    Basically, the invisible slot represents the item that you are tempering at the present time. In essence, it's not a real Mystic Card, but you might want to find out what card it represents. To make a long story short, raw materials have properties, and Mystic Cards have properties, but these are not always the same. When you know that something is occupying the invisible slot, you take into account the properties of the raw material you're tempering. As soon as the raw item becomes a Mystic Card (and thus, moves in the first visible slot), you stop taking into account its properties (unless they're permanent, until manually dispelled), and you start taking into account the properties of the new card. For example, if you temper a Holy Water onto a weapon, you gain the power to push off Pixie cards. However, if you temper a Lilipods following that Holy Water, the Lilipods take the invisible slot, and the Holy Water becomes a Cleric card, which has properties that differ from the raw item that created it. In essence, you lose the ability to push off Pixie cards, but you affect the weapon's power, and other factors.

     

    really help with that lightbulb moment where you go, "Ohhh, and begin to understand what item is triggering pushes, and that there is an invisible slot that holds the last item tempered in. It's such a complex, beautiful system that, like many of Square's gems in that era, was majorly underappreciate due to westerners rooting their mentality in the initial frustration, leaning on the "broken mess" card.

     

    EDIT: Also for combat, I have some weapon recommendations.

     

    The Knuckles allow you to move around very quickly, but due to the core issues in the system, range can make hit boxes elusive.

     

    The Bow is great but requires a lot of tempering and good ability selections to help control the field (jumps and vaults, defensive lunge, etc). It can be very good because you feel the core issues much less and it helps you master aiming very, very quickly.

     

    The Spear is a very balanced weapon with beautiful range, speed, and area damage. Mobility is a bit nurfed but it's not too bad.

     

    These may be good to start a file.

     

    My advice is to spend your vigin New Game saving all food, raw materials, and secondary materials. Hoard it all. Hunt your eggs, gather the monsters you want and store them at lvl 1. Bring your default Rabbite around and feed it meats you loot in battle. You will sell it later for lots of money o don't worry if you ruin it's stats with odd meat and stuff. Rabbites aren't worth wasting any good food.

     

    On your 2nd (or 3rd/4th) NG+, when you have so much stockpiled resources that you can efficiently raise a good monster on a strict diet, forge an armor with a desired enchantment, build a good golem, buff a weapon's power, etc, begin doing all of this.

     

    YOu will waste a ton of resources if you pick away and prolong coming into your different assets at a sufficient pace, or even muck them up. LoM is all about the replay. That's why I don't mind the quest system and collecting them all for Lil Cactus. 

     

    1. Show previous comments  1 more
    2. That One NPC

      That One NPC

      You can totally make OP gear once you learn how to concoct/replicate recipes. But I generally don't do that right away, and love to experiment more than anything now.

       

      For several NG+s I don't do much by way of altering or training or assembling.

       

      I make a junk XP share ring like this for the sole purpose of rabite rearing:

      image.thumb.png.bea534309e9bb6dc7c9106bd3c59df5a.png

    3. Kayzee

      Kayzee

      Really the only pet I actually bothered much with was the succubus. Because It's a succubus. :P Getting her (and other demihuman pets) is a bit of a secret though. :3

    4. That One NPC

      That One NPC

      I like Captain Dayang. I like training up certain monsters like Dark Stalkers because their diet dictates stats and behavioral AI.

  18. sooo when you guys start a new rpg maker project, what’s the first thing you focus on? assets, programming, or story?

    1. PhoenixSoul

      PhoenixSoul

      All three, but usually I have story element/game idea in mind beforehand.

    2. Kayzee

      Kayzee

      Programming for me I guess. :3

  19. I haven't been in the mood to work on anything lately but yesterday I discovered how to call self switches inside an event's move route, so that's pretty neat!

    Tried it out with a spike trap I made in PearlABS, only issue is that it desyncronizes if the event is offscreen, making everything a mess since then the traps will go off at their own pace at that point, lol. 

    Still fun to know it's possible. 

    1. Tomasque

      Tomasque

      This might not work, but what if you keep everything in sync with a parallel processing event that functions as a clock? Say that you want to have your spikes alternate up and down every second for 15 seconds, then be down completely for another 15 seconds.

       

      You'll use variable T to keep track of things. The parallel process event increments T by 1 every second, and then sets T to 0 if it incremented it to 30. After incrementing, it checks whether T is greater than or equal to 15. If so (15-29), it runs a move route for all spikes that flips their self switch to off. If not (0-14), it checks to see if T is even or odd, and based on that runs a move route for all spikes that either flips the self switch on or off.

       

      Again, I'm not certain this will work, but it might.

    2. NumbeRED39

      NumbeRED39

      I already had a setup like that, I just wanted to see if I could make the spikes independent from a parallel process event, ahaha. 

  20. So apparently they are "remastering" SaGa Frontier and Legend of Mana for the Nintendo Switch. What do you think about that?

    1. Show previous comments  3 more
    2. Kayzee

      Kayzee

      Oooh I just heard, but apparently Fuse's quest is gonna be in!

       

      Also even though Gen is definitely one of the most fleshed out secondary characters, I am not sure about a Gen quest. I think it's kinda neat the way Gen's story sorta weaves it's way through a bunch of other character's stories. I think it would be great to see Gen's storyline expanded on a bit, but to me it feels like something that would fit in an expanded version of Lute's quest (the final boss of Lute's quest was the one who destroyed Wakatu, though don't know if this was ever stated in-game).

       

      Also, apparently both the SaGa Frontier and Legend of Mana remasters are making use of AI upscaling (like this) for backgrounds. Maybe sprites and/or textures too in some cases. I thought it did, but wasn't sure. It's kinda interesting to see that technology used for remastering old games like that, though I imagine some might complain it's not redrawn or left as is. Looks mostly okay to me though.

    3. That One NPC

      That One NPC

      It's not that I think LoM's combat engine is perfect. I would take Star Ocean: 2nd Story's over it any day of the week. But I'd take LoM's ability, skill, gear and pet system over Star Ocean's generic combat tool dynamics.

       

      When you look at LoM you say okay clunky, sluggish system that requires patience and precise aim/timing sometimes. Of course it could be improved, depending on how they improve it, of course. You still want semi-tactical pace, it would just be nice if you didn't move like an inch worm around the environments, and if they cleaned up and expanded the combo layout for various weapons.

       

      When you look  at LoM , you have to think within the sphere of the Mana franchise. For the franchise, and time, it was amazing. Mostly because of:

       

      Quote

      LoM's ability, skill, gear and pet system

       

    4. Kayzee

      Kayzee

      I pretty much agree that LoM's ability, skill, gear and pet systems were great (well the gear forging might have been a bit too much trial and error for my taste but it was still interesting), I just felt the core combat just didn't actually do much to showcase any of the systems. I guess partly because enemies seemed like mindless punching bags that could be easily stunlocked into oblivion with well-timed basic attacks and partly because most big attacks had such long start up and cool down animations. Not to mention that pets and other party members would basically wander around and hardly do anything. Yeah I know you said once the two player mode was great, but I still just found most of the combat mindlessly boring. So yeah for the franchise, and time, it was amazing. That is in every way except for like the bulk of the actual gameplay.

       

      Still gonna buy the LoM remaster though, no matter how much it's probably going to disappoint me.

       

       

  21. Hey, I was thinking of this place the other day - remembering some good times and bad times circa 2015.
    Thought I'd poke my head in and see if anything was still happening. Anyone still around I remember? Anyone still around that remembers me? Anyone become the hit indie sensation yet? Anyone ever finish their RPG-maker septologies? 😅

    1. Show previous comments  4 more
    2. Animebryan

      Animebryan

      There's a new version of RPG Maker called MZ. They've added a few new features like XP's layered mapping, but they also swapped out the old animation system for a new particle based one, but you have to use an external program called Effekseer in order to make any yourself. There's so much more they could have done but didn't, so a lot of users were pretty pessimistic about it (and rightfully so).

    3. Animebryan

      Animebryan

      Also, there was controversy over Yanfly's plugins being plagiarized & him hiding all his MV plugins behind a paywall. Although Yanfly officially retired from making plugins, he's now taken the mantle of a team leader helping a team of plugin writers write new plugins for MZ called VisuStella. Another controversy stirred up when they decided to obfuscate their code, preventing anyone from even looking at it. It was enacted as a anti-plagiarism measure, but it also prevents other plugin writers from making compatibility patches or personal edits outside customizable parameters.

    4. Chaosian

      Chaosian

      A little late to check back in here, but I'm glad I did.
      Hello again Rikifive, I'm glad to you still kicking and ruling the roost! Part of me really misses the 'old days', not the sort of thing to dwell on however.

      That's all really interesting news Animebryan, I had absolutely no idea any of that was happening. That's wild, but I can't say I'm all too surprised to hear that sequence of events. It's like a logical, crazy extrapolation of what used to be.

       

      Glad I stuck my head in to see what was up. If anyone wants to find me, well, you guys know how to do it.

  22. This 2008 DELL is just not able to run super heavy internet browsers and site code.

    I am not asking for aid, because aid would not be given, but, you've seen that I no longer am on daily (am on Discord daily yes), and the reasons why are a few but the main is that it takes forever to do any sort of catchup, because this PC is too dated. I know that someone is going to tell me that I could do something amazing with this but I don't have the resources to do it! Jeez!

    I actually am having trouble with getting the monitor to turn on now; it takes several tries to get it to turn on and stay on, so there's that too. Eventually, this whole thing will be done, and then, I will too. I will have nothing to keep me occupied, because I am completely lost and isolated, and very much alone. If I lose the one thing that helps pass time, I will end it. I'm not asking for help, it's too damn late for that. I'm still working on Ramsey; hopefully, that pans out, but as is, I dunno. I am trying my best, but I need help with coding here and there, oh and need more help right now kaythanks. See ya in Discord.

    At least I can run Steam, Discord, those run fine...games run fine...but if I need to research anything on the internet, it's a nigh insurmountable task now, and shame on everyone who let that be so.

  23. Stat growth icons, using the stats I plan to implement for Legacy Frontier.

     

    image.png.69c56efdb2f2c5c1bccf302cfcd9337e.png

     

    I've resolved to give each combat discipline it's own primary damage modifier stat. Hand to hand has Strength, magic has Arcane, melee weapons have Technique, and I am deciding on one for firearms. The main contenders right now are Aim, Accuracy, Focus and Dexterity. 

    1. Show previous comments  3 more
    2. That One NPC

      That One NPC

      I'm going for a more realistic stat layout based on SaGa's stats.

       

      TP would fit with something like Dexterity, Stamina, Recovery, anything that relates to actual agility, coordination, cardio, etc.

    3. PhoenixSoul

      PhoenixSoul

      Ah, yeah...I gotta play that series more in depth at some point...

    4. That One NPC

      That One NPC

      It is soooooo good. Like once you've been playing it for something like 20+ years like me, it feels small, depending on who's quest you're doing, but it's just so endearing. So refreshing with so many flavors and characters, secrets and the best part is, they set up the stat and skill/magic system to be semi unique in terms of player choices and the path with which you unlock different abilities through actions in combat and minimum stat requirements. So you might focus Red on martial arts entirely one file, and the next time you play him, focus instead on swordplay once you've learned some f his good H2H Alkaiser exclusives. ANd with no lvls, only action-based stat growth, it's so much different because you're not at all looking for that next lvl, never checking "XP", and it takes longer to "cap out", opening up a much different character growth experience that it's hard for me to explain. It's liberating in a way to not have lvls and xp enter the frame at all. It lends itself to the player getting into every other aspect of the game so much more, enabling one to enjoy a longer pace to the short (technically speaking) quests.

  24. I started doing a sheet of RTP edits. I started with some more modern looking firearms based off the default pistol.

     

    138046495_RPTFirearmIconEdits1.png.0c6fc7e5350aba5379e9fb2163304fe0.png

     

     

    What do you think so far?

     

    1. Rikifive

      Rikifive

      Looks great!

    2. PhoenixSoul

      PhoenixSoul

      I actually don't see a lot of resemblance past the first edit. Looks great to be honest.

  25. I have 15 scenes from the first episode of Fae drafted in script form. I stopped working on it due to writer's block and life distraction/compilations. Last year I began adapting that script to a novella sort of writing project. I'm caught up here and need to start converting scenes to posts again.

     

    I'm thinking about posting the characters today before I get started on that.

  26. To clarify, I don't like, hate Deadpool. I just value him for what he is, vs the old paper back fanboys, and of course, the new Ryan Reynolds sycophants. -.-

     

    But yeah, D Poolie is awesome, for what he is. And what he is, are moments like this:

     

    Image result for Deadpool Sins of the Past

     

    You know what I mean? XD

     

    And my thing on DP is, when you really sit down and think about how hard it is to make a character like this work alongside the stiff, morose peers of his Universe and genre, it's actually comedic genius.

    1. Kayzee

      Kayzee

      Really I don't read comics at all (or watch movies for that matter), so I couldn't say really. I just think there is something kinda fascinating about characters like Deadpool beyond the joke factor. In any case from what I have seen I probably would prefer Squirrel Girl. :P

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