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- Past hour
Finally got some progress done on Kamikakushi 2.0.
(Thanks to my GF for helping me fight through depression)
So... What did I change?
- Ramped difficulty for the chase scenes/music box puzzle
- temporarily removed the doll puzzle (blame the depression)
- added some flashbacks that further explain Hisame and Shin's backstory
- replaced face graphics and sprites for Ueno and Yamazawa.
- replaced the sprite for short-haired Yasu
- added a book in the Omake Room that helps explain some mythos that wasn't clear.
^ attempted to sprite graphics for Hisame in some cutscenes. More to come...
- fixed up all of the face graphics
So what's next after Kamikakushi 2.0? Maybe helping my GF with her project? Or maybe I could try working on my other small-scale projects? Who knows.
- Last week
Phew, I was at a big Indian-style wedding today. To much formality for my tastes, and all the people around made me sort of nervous. But it was still quite the sight to see!
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PROPERLY FERMENTED, wine is far less bitter than sweet or tart, depending on the nature of the grape, or other fruit.
A properly fermented red wine is very sweet, for instance. Strawberry wine is even sweeter (improper fermentation of strawberries leads to high levels of toxicity worse than arsenic but far less lethal-leads to a very harsh hangover after the effects wear off lol).
I went to Red Lobster a little while back; I got a glass of red wine and it was not that great, but I've had far worse. It wasn't fermented well, nor for very long. It tasted cheap but not so much toxic.
Like, properly fermented wine is a very long process, though how long depends on a number of factors including climate, elevation (very high elevations take a LOT LONGER BY A GREAT DEAL), the quality of the fruit, the method of pressing, the steps taken to begin the process, and so many more.
Back home, for example, the wooden barrels used to ferment wine grapes in, are washed and scraped regularly because otherwise, the toxins from previous fermentations will seep into the next batch. They always have a set of barrels ready for the next batches, and when the barrels have reached their limits, the wood is burned (and damn it smells fantastic).
Scraped? They scrape out two or three layers of wood out of the inside of each barrel as needed. A typical barrel of theirs lasts up to sixty-four fermentations. The grapes sit in the barrels fermenting for a whole season.
Guess where I am? Come on guess, guess! :3
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Slicing someone's head off is probobly a lot harder then you might think, but that's what makes guns kinda lame and swords awesome. I mean some people are really good with guns and are still impressive, but most of the time guns just seem boring to me.
Being suitably dramatic can help magic for sure, but it can be fickle sometimes and you can't just pull a huge explosion out of your ass when ever you need it. Like I said, it needs to be balanced carefully. It's like making a game really. You can make magic do whatever you want but if you just make yourself OP your gonna get yourself nerfed one way or another. So there needs to be some type of limit or flaw. That's why magic always tends to cost something. Some kind of MP, time, reagents, HP, sometimes more extreme things. The whole 'MP' thing tends to be the easiest to deal with I think. Really I think that game-like stats are a pretty good abstraction for things sometimes, even if it can get a little bit silly.
Of course, magic isn't really completely 'real'. It's mostly or maybe entirely 'unreal'. That means you can pretty much make up any kind of rules you want. But you need some kind of way for you to limit it, some kind of rules, for it to really work.
When I actually translate what most consider to be magic from my native tongue to English, it really translates as 'sorcery'.
Sorcery is the art of using the aether to do something that most others would not necessarily be able to, such as cast something/someone aflame, freezing them solid, encapsulating them in stone, concealing something in a cloak of invisibility, healing sickness in an instant or very quickly, among many other things.
Things like disappearing acts, card tricks, illusions and such are not sorcery, they're mind tricks.
Mind you, one can use sorcery to do a lot of the mind tricks you see on TV, but most of the magicians know how to manipulate what their audience sees, not manipulating/using aether specifically.
Of course, pyrotechnics involving machines that are broken/fried by EMP, that cause detonations of rockets in an enclosed area (video above), that's neither mind tricks nor sorcery; it's internal combustion and technology. lol
Hehe, I don't think 'mind tricks' and 'sorcery' are as different as you might think. You could say the fairy idea of magic is more like pulling a 'mind trick' on reality it's self, or remembering that what seems to be 'reality' is mostly a mind trick it's self. Using 'aether' is one way of doing that, but not the only way. After all, regardless if 'aether' is real or unreal, that's not where the magic is. The magic is in the manipulation not the thing being manipulated. :3
I have decided not to leave as of yet.
However, all in all, I have not been treated fairly. I can give exception to some who have indeed been far more fair and to this forum in general, but ultimately, the imbalance is wearing on me. Wearing on me hard, and no amount of 'internet break' will alleviate that. Only resolution and closure will.
Tomorrow is the day I start the journey to Singapore! Kinda anyway. More like the journey to where I will start the journey to Singapore which I will start the next day, and I already spent the last week or so with my human parents.
Also: Haven't really been working on my game much lately. Been playing with Daggerfall Unity lately actually. It's almost feature complete! Only a few things that havn't been finished yet. It also has tons of cool mods!
I still say Daggerfall is probobly the best Elder Scrolls game and the peak of the series and I really don't like the direction the series went in from Morrowind onwards. I mean even if I like Daggerfall for what it is, in theory I had no problem when them cutting back on the scale and making a more detailed handcrafted open world, but the problem was their more detailed handcrafted world was almost as lifeless and drab anyway. You want to see a good hand crafted open world RPG? Look at Ultima 6 and 7. Those games had actual personality. And yeah, maybe they could have trimmed down the number of skills (for example the language skills in Daggerfall are almost useless if you ask me), but did they have to gut the whole interesting character creation system? And the series hasn't really gotten any better.
Don't get me wrong, Daggerfall can get pretty boring and irritating. I just rather have had them continue to improve the ideas started in Arena and Daggerfall instead of completely abandoning most of them for something that's just as boring and irritating in a different way.
I had been following Daggerfall Unity for a while, but then, you know...life just gets in the way and it fell off my radar.
Well, I hope you have fun. Honestly, we both deserve it, but as usual...lol
Pretty sure TES is more about lore than anything else and Morrowind was the start of the development of this.
Naw, Daggerfall has tons and tons of lore actually. Mostly in the form of books and quest text and stuff. About the only thing lore-wise Morrowind really did ever so slightly better was NPC interaction. In Daggerfall most NPCs were static sprites that didn't do much more then give you random quests or show a generic conversation screen you can ask about stuff in, or were randomly generated people who randomly walked around town with purely generic dialog. Morrowind had more dynamic NPCs and from what I remember has a bit more NPC specific dialog, though a lot of it was still generic.
That's really Morrowind's problem in a nutshell: I respect the decision to focus on fleshing out a smaller area more, but it does it in a really half-assed way and still manages to be pretty generic regardless. I mean, I already mentioned Ultima 6 and 7. In those games everything feels crafted and filled with personality, even most of the dungeons and other side areas. Nearly every NPC feels unique and have their own schedules and tasks, even the shopkeepers and other townsfolk.
Or to put it another way: Daggerfall's world was kinda shallow, and it seems to me that's because it was frigging huge and mostly procedurally generated (not at runtime, every game of Daggerfall has the exact same world, but the world was mostly built using procedural generation you can tell). Morrowind's world was kinda shallow, and it seems to me like it's purely because it's lazily designed and poorly written. I guess you could say that even though Morrowind is trying hard not to be like Daggerfall, it still feels like Daggerfall in all of the worst ways while all of the interesting stuff that made Daggerfall great was stripped out.
I even sort of have a soft spot for the first game in the series: Arena. Arena's combat is pretty shit, it's RPG Mechanics are boring, and it seems even more generic in lots of ways then even Daggerfall (and it's not that detailed graphicly), but man is it fun to randomly go out and explore in that game. In Daggerfall there are a lot of set areas on the map with something in them, but between them is basically lots of random featureless terrain. There is little to no reason to actually walk around randomly in the wilderness instead of fast travailing everywhere. In Arena their are less set areas on the map, but the random wilderness outside them is a lot more interesting.
Arena also takes place across the whole of Tamriel rather then a particular region like the other games. It's kind of interesting seeing the basic blueprint of the whole continent (one they have mostly stuck to), being able to both go to places that would be fleshed out in more detail later and going to places that are still only mentioned in the later games like Black Marsh and Elsweyr.
True, very true.
With each new entry, there's more and more lore added. Some of it makes sense, some, not so much. As far as combat goes, TES has crap combat, I won't lie. It is some of the worst combat I've ever come across, even worse than the likes of Unreal.
Yeah, procedurally generated landscape and world. It was clever at the time but hasn't aged well. It works better for other games and game genres like shooters.
I wonder if Minerva and Kotori still stay in touch. They were a pretty active duo back in the day
Hell. Yes. This is why I love Loose Leaf sprites.
I was worried about Loose Leaf hair parts not being enough to sprite generated faces, but a lot of chibi bangs can be used. They aren't perfect, but they work.
Seems that I've run into an unexpected snag. That said, it'll wait because I've got too much going on offline in the coming days that will keep me occupied, that and the most reliable experienced RGSS codex writer I know is headed off to Singapore soon, so...
But seriously, I hope she enjoys her break. Of all, she definitely deserves it. I know that I wish I could go with her, though I would most definitely not want to come back after all I've been through, lol
I am gonna go on a big trip soon! Gonna go to Singapore!
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Damn! Sounds fantastic, love.
If ya do get some pics, be sure and share, especially those with you in them (even if just with me privately lol)
I'm just poking fun. Seriously, hope you have a blast. Actually, you might even be better off not returning until after the government is eliminated from the equation but that's neither here nor there...
Maybe after you're all rested up from your break, you'll finally get back into gamedev.
why are there so many forum posts with broken images??? not blaming the people who posted them, I'm just legit curious why almost EVERY FORUM I FIND has broken images
fellas, is it right to make your own character designs for pre-made sprites? asking for science
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I thought it was cute! Looks like the kind of art quests often have. Maybe I am a bit odd, but I often genuinely feel like quick and dirty art is as impressive then more detailed art sometimes, some times even more impressive. Because I kinda think it's actually much trickier to do even half decent art quickly then it is to spend enormous amounts of time to make something perfect.
It's true though! I mean I understand why people take their time, but some people take forever to make sure everything is 100% perfect and as detailed as it can be. Not so much a problem with games that are usually released as one big chunk all at once, much more of a problem for webcomics/webtoons and other serialized content. It's also true that your pic was super cute.
Attempted a sprite edit for one of the characters for Kamikakushi's direct sequel. The arms were the hardest part.... >~<
Oh dear... My sprite requestee fell off the radar. Was my sprite request too big, I wonder?
I'd sprite them myself, but I'm not the best when it comes to that stuff.
Downed Mack Sprites?
I mean, I'm not exactly an expert at this sort of thing, but once things around here like, calm wayyyyyyyyy the f*ck down, I can see about trying my hand at it....
my room's practically been under quarantine for two days due to termites but i'm back and they're gone
still not letting my guard down tho
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Well, it could be worse. You could of also had a bard fly infestation (large winged insects that resemble black bees without stingers that eat both rotting and living flesh of any animal but preferring non-moving targets); they tend to 'partner up' with termites if you live in certain regions of the world (this is a persistent problem in low lying deserts back home).
I'm going to see what I can do with Overworld aside from video games. The story and characters have a special quality that I can't just abandon.
These knuckeheads made for a great trio of antags.
I just want everyone to know that I'm okay now. My mind and attitude sort of went to shit for a week or so there, but I'm doing okay now.
As agonizing as it is, I have shelved my rpg ambitions for the time being. I came to the harsh realization that I'm a nobody in the game development world. No one knows who I am, what my styles and values are as an artist. I have no credentials here, and as such, no one will invest in my ideas, even if they might sound decent. Add to that the fact that everyone usually has their own active agenda, well there's little work for a story guy at present.
Having accepted this (with great difficulty), I have returned to what I know best (even though games were my first love).
Role playing allows me to tell a different sort of story, that's framed in an entirely different context. In many ways, that's a herculean task by comparison, but it comes naturally to me. And I'm content to go back to the play-by-post grind, but I can't help but lament for projects like Overworld, that will probably never connect with kids the way vintage rpgs connected with me, and ultimately saved my life.
Again, it's agonizing, but I've accepted it. I've actually begun exploring the idea of turning game concepts like Overworld into RPs, although it doesn't transfer that well. My creative style is so particular, it's nearly impossible to port my stores from one medium to another.
So for now, I bid thee a fond farewell. You may seem me kicking around, as I can't resist messing with the Loose Leaf generator parts.
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You can't make a game alone huh? I beg to differ. Noting notable coming out of RM engines huh? What's this then? Or this? Or this? If you think the only games worth a damn are ones with huge teams that churn out games like a factory, boy are you in the wrong place. Smaller personal games can be just as good, and I don't think I need to start breaking out very example in existence to prove that. And on the other hand, a large team of 'professionals' didn't keep Final Fantasy 13 from being widely seen as crap now did it? Sure, that game might have it's defenders I guess, but I have five words for you to prove that the corporate-run game factory isn't all it's cracked up to be: 'Final Fantasy: All The Bravest'. Low blow? Maybe. But the game also was to fans. :3
Not that any of that really matters, because I don't care about fame or success. I never really have. Everything I have done, I have done because it's fun to play around with scripting. I wasn't even trying to make an actually game till like last year or so. I found my little scripts rewarding for a time, and a few people liked them. That was enough. I spend the majority of my time here helping others rather then trying to do a big project myself. I made some friends and maybe some enemies, and had fun.
Now? Well it might be nice if my game has a small following at least, I doubt it will happen and sure as heck won't happen here. But I plug away at it because it's still fun to mess with from time to time. And I havn't gone to other forums because, to be honest, it just seems like a huge bother to keep up with. I am antisocial at the best of times, so surrounding myself with a bunch of people all the time? No thank you. Also: I have a website? You mean these forums? It's not like they are mine or anything, I just hang out here.
The rare exceptions that only prove the rule.
We could argue til the forums close down but the proof is in the pudding, my dear.
How do exceptions prove a rule anyway? I never got that. Wouldn't the very fact that their are exceptions prove that a rule isn't really a rule at all, and is just a trend at best? How can a rule be a rule if their are exceptions (that are not written as part of the rule it's self I mean)? Doesn't that defeat the whole point in having rules?
Anyway, I refute that these exceptions are all that rare. Or not that much more rare then Sturgeon's law would allow for anyway. Here is the thing about games and in fact most kind of media: Most of it ends up flying completely under everyone's radar, and the stuff that doesn't isn't always the best. Sometime the stuff that makes a real impact can be completely random. I mean yeah, a big company with an excessive marketing budget might get noticed a bit more often, but most of the games that get a really big marketing budget tend to play it very safe. Meanwhile every once and a while we have a game like Cave Story which back in the day just kinda came out of nowhere and almost single handedly put the whole indie game scene on the map. Or, maybe more relevant to RPG Maker, how Yume Nikki kicked off a huge RPG Maker horror game craze for a while there.
Am I saying that anyone here is going to get rich and famous off their RPG Maker projects? Ha! Not likely. It's possible sure, but so is randomly winning the lottery. No, what I am saying is, that maybe you shouldn't dismiss out of hand the work people are doing just because it doesn't have the immediate gratification you might be looking for. If it isn't for you that's fine, but don't you think it's just a little bit insulting to say we are all losers that will never amount to anything? Retreating to thrive in your own bubble community of RP enthusiasts isn't any better you know.
You know, you said 'the proof is in the pudding', but the actual original saying is 'the proof of the pudding is in the eating'. If you don't want any pudding, that's fine, but you don't have to insult the cook for putting it on the menu!
Okay, that may or may not be a horrible analogy, I just really think 'the proof of the pudding is in the eating' is a pretty cool saying and wanted to do something with it.
These are lyrics I relate to. The artist is amazing to boot.
"...You can't understand unless you've walked in my shoes..."
♫There's an outcast in everybody's life, and I am her (I am her)...♫
♫There's a shadow in everybody's front door, and I am her (I am her)...♫
♫There's a dark cloud in everybody's sunlight, and I am her (I am her)...♫
♫Oh no, I am her...♫
I'm no stranger to being an outcast, that's what makes me unique, partially. I don't follow the path someone else takes, and I revoke rebuttal when I know that the rebuttal is pure nonsense.
I don't care what anyone else says or thinks. I may be a pessimist, but I didn't choose to be. Just like I didn't choose to be imprisoned inside of mortal flesh. There are times when things unexplained, uncontrollable with outcome, can't be seen with foresight or circumvented, happen. That type of nonsense though, has happened to me without my consent or my say, far many more times than fair or balanced. I do fine without your interference, thanks. Leave me be, that's all I require. Don't screw with me, don't promise me things you've no intention on delivering, don't say nice things to me, and go behind my back and rebuke them, and in general, don't be stupid, because one come a time, you're gonna come to me asking for something, or perhaps begging and pleading, and I'm going to say NO. You've burdened me with your misconduct, allowing me to take the fall too many times, and I won't have anymore.
No, this is not aimed at anyone in particular, but those who know they've screwed with me in this way, know that I've been wronged by them. Whether or not they care, that's not on me.
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I wouldn't do that unless if it were from some sort of existential threat that would affect me as well.
'Flaw', 'quirk', synonyms. lol
The word 'flaw' implies there is some perfect ideal version of something that a thing fails to live up to, like I said.
The word 'quirk' implies merely a feature that might be unusual or unexpected and does not imply a judgement of quality.
At worst it implies that one should be careful because something may behave in a way they people might not expect or understand, and that is fair to apply to me sometimes I think. :3
I guess we see these differently too.
I admit to not being perfect nor ever wanting to be. I admit to having flaws, things that have some sort of detrimental effect in one form or another. I wouldn't call those quirks since they're not necessarily things I look at and say 'I like this', but calling them flaws also doesn't quite hit the mark for me either. I'm usually just not able to muster the energy required to think it through and figure out the exact adjective that this describes.
Anyway, I know I'm not perfect, I know I'm not a role model, but I'll be chopped gizzards if I'm to be called out for something that isn't true, dammit. That was the whole point of this post, to tell people enough is enough.
Burden someone else with their misconduct, or better yet, take their own damn burden.
I'm not in the proper state of mind to be a contributing member of a board right now. Before I take my leave from the community, I just want to apologize to anyone I may have upset or offended. I'm not one for excuses, but given my recent temperament, you need to know I'm not usually an abrasive dickhead. 2019 has done everything in its power to destroy me. From losing my job when the company I worked for shut down facing a management scandal, to my dad's lungs failing him slowly, to my mom being diagnosed with not one, but two forms of cancer, it has just been riding my case. Like an old Chevy, I'm beaten up and worn down, but all I can do is keep going. My mother is the strongest woman on the planet, always has been. Met my father serving in the Canadian Armed Forces. G.I. Jo (Joanna). Seeing her so skinny and weak she can barely leave her bed to use the washroom, well, it just takes the wind out of my sails.
Anyway. I'm out. Sorry for being a dick. I'm old enough to know better, just stopped caring for a while there.
I love this community and miss how active it used to be...https://imgur.com/w1pEVGX
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It's been well over two years since I even opened an RPG Maker, and I've seen this place sliding just a bit closer to the edge every month. I guess I've been part of that.
Sure I have nostalgia for people I'd consider- "the old gang", and could probably list 20 names off no problem. But that's how these things are. All good things come to an end, but you can always hold onto your projects, memories, and hopes for the future.
I don't think this site is going away just yet though... It's not as active as it used to be, but it's not totally dead yet. There are forums out there that are in much worse shape ya know. This is still a place where someone is posting something almost every day.
Nintendo of Japan has Nintendo of America do all the dirty work. Neither want rando scrubs rummaging around their IP, releasing titles. Their level of aggro would have little to do with intelligence (that's a ignorant stereotype created by society. Most serial killers have above average intelligence), and more to do with how seriously they take their content and business.
The main issue is not whether or not you profit from said fan game, but what profits you make afterward using he exposure from their IP.
It's not rocket science if you just step back a tiny bit.
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My face is too long for glasses.
I have little patients for Edgelords or their nonsensical ravings about mortal-made laws.
I hope one day, you and all the other Anarchists get shipped to your own island paradise where you can rob, rape, and murder each other to your hearts content. That is, before the few smart folks among you form a militia to rule everything. (Know much about Africa?)
Hey hey hey! That's not what anarchism is about, ya know? Anarchism is not really about the lack of rules, it's more about the lack of hierarchy. You know, using horizontal power structures instead of vertical power structures. Anarchism is a perfectly valid political philosophy with a dense body of theory behind it, not just a bunch of edgelords rebelling for the sake of rebelling. That kind of total disregard for any and all rules just dosn't work and we should all know that.
The true aim of anarchism is not the totally destruction of society, it's about rejecting the idea of centralized power. As a matter of fact, the kind of pure 'survival of the fittest' mentality should be the furthest thing from what we really want. After all, if we topple one master only to end up putting another on the throne, what's the point? Still, that dosn't mean that the society humanity lives in now is fully ideal. It's better then a LOT of alternatives though, and I know that. That still dosn't mean humanity can't learn and evolve.
Thing is, PS is kind of a pessimist. Sorry PS, but you are. She has basically given up hope on humanity. That's why she says stuff like that. But not me! Though you might say I'm probobly a little too optimistic, I really do think humanity can do it! That they can continue to improve and create a better world! But first humanity has to admit there is a problem and also realize what the actual problem is.
But don't worry! I'm here to help! I like humans, even if they can be dumb sometimes, so it's up to me as a fairy to show you how silly you all can be. ... What, why are you looking at me as if I am crazy? Don't you know?
I'm supposed to be gone, but I couldn't help popping in (mostly due to guilt surrounding my recent behavior).
I get anarchism, I just don't subscribe to extremes. Eliminating central power isn't the solution. Africa is basically the best actual example of applied anarchism that we have. Even though Africa only embraced aspects of anarchism, it failed them in almost every way possible.
I'm not a fan of any political ideology, because they are all flawed by their very nature. Adaptability is the key, not subscribing to set system, written in stone. It will always be abused, regardless of its structures and fail safes. Central power at least keeps a lid on corruption, although it will always exist. Corruption thrives in anarchism.
Without some form of central governing power, the door is opened for the types of mass corruption, even localized tyranny and violence we have seen in Africa.
Democracy (Capitalism in the west) is the best system we've found so far, as broken as it has become.
Well, damn...this sucks...
RIP Richard Anthony Monsour, aka Dick Dale...
He passed away on March 16, this year.
One of the guitar greats, sorely missed, one I'll never get to meet. As a tribute, I'm sharing Misirlou.Spoiler
May the Divines guide you to peace, great patron of the musical arts...
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I mean, we all go at some point, it just makes wonder whose next to go.
Hetfield? Mustaine? Hudson?
I guess the video is blocked in my country.
I was surprised to see him characterized as one of the guitar greats, when I've never heard of him, and guitarists used to be something of an obsession of mine.