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  1. Today
  2. rik just delet this account

  3. Okay, I am trying to find a way to make Moghunters monogatari plugin 

    With the functionality of Yanflys menu added mages such as job points, quest log, actor variables, profile pages in status, ect, but still with the 'look' apperance of the monogatari menu?

    Is there a way to add a page into the monogatari menu and copy and paste some of yanflys script to get it to work or combine scripts? I know nothing about scripting.

     

     

    1. PhoenixSoul

      PhoenixSoul

      Hmmm...
      I wish I knew, but I do believe I know a few that can help...

      @Kayzee, @Rikifive, @Seriel, do you mind helping out a little?

    2. Rikifive

      Rikifive

      It's MV - I don't even own MV. 😓

  4. Yesterday
  5. Good morning guys~ Any ideas on where someone begin to learn coding or how to modify codes?

    I want to combine Mv's moghunter monogatari but have yanflys actor variables page as well as a quest page and a skill tree page/ >w>

    1. PhoenixSoul

      PhoenixSoul

      Hmmm...

      My coding skills are with RGSS (Ruby), not JS.

       

      That said, Trihan has delved deep into both Ruby and JS, but is more active on RMN.

      (Look for Slip into Ruby, Jump into Java)

       

      There are subtle differences in the code base between VX Ace and MV, but some things are similar enough to be confusing and helpful simultaneously, lol

  6. Long time no see everyone, it's been about a year. Since I've vanished for so long and stopped working on my game due to health reasons and i was making too big a project for my first round, i am now working on a smaller project, featuring some of these characters and more! They are all from a Dungeons and Dragons Podcast I'm in, Tales of swordfall! Definitely listen if you have the chance.

    I know it's rude to ask a question so soon, but I am trying out moghunters menu currently, and I have the Scene_Item_back and Scene_Status_back Scene_Save_Back with the other options as well as Scene_Menu_back

    it looks like all the backgrounds show up, except the menu. it's very odd. Any suggestions? Also, I'm glad to be back, I wasn't here long but I I'm glad to be back.

    ©CharacterByVryRdmButterflyArtBy_©@CyrilleEifallyn_©Phoenixsylph.gif

    actualhighresokution.png

    Alonzobrightasf.png

    asheart.png

    bg.png

    idk1.gif

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      Discord. Gab. BitChute. Steemit. Itch.io.

      Twitter has violated me too many times, and if I were more financially able, I would of sued them for their infringements.

       

      tl;dr No I do not.

    3. PhoenixSylph

      PhoenixSylph

      OH DAMN, I'm so sorry I had no idea. my discord is PhoenixSylph#7995 let me know of any game dev communities that you are aware of :D

    4. PhoenixSoul
  7. Last week
  8. Uuugh.... I was toiling over a error that made no sense for a good 15 minutes... then I realized I forgot to add 'def' in front of a method definition. >_> Even experienced programmers can still make noob mistakes sometimes!

    1. PhoenixSoul

      PhoenixSoul

      Eh, it could be worse; you could be a novice like myself and trying to figure out defining methods, thinking you've got something working but don't know how to troubleshoot an issue...lol
      (which is not happening right now, nope not right now :lol:)

    2. Zvart

      Zvart

      Using a HUD for a mouse script.

       

      First Mistake: The HUD was assuming it was up top. So I set it to be the lower part of the screen.

       

      Second Mistake: Oh, I should switch a less then sign to a greater then sign to actually let the damn mouse work

    3. PhoenixSylph

      PhoenixSylph

      This was always my life, the stupid stuff

  9. So, I'm not dead. At least last time I checked.

    1. Show previous comments  2 more
    2. Kayzee

      Kayzee

      Yay the cuddly squirrel is back! *snuggles*

    3. PhoenixSoul
    4. Rikifive

      Rikifive

      Oh why, hello there! 😁

  10. After battling a cold and art block, I managed to get some progress done on Kamikakushi. It was a bit jarring for Yasu to not have face graphics in the True End, so I fixed that. (Not perfect, but what can you do)

     

    I still have about 4-3% more to finish? I should think about how to combine one idea I had with an idea a playtester suggested to me...

    1. PhoenixSoul

      PhoenixSoul

      Well, I hope you manage to pull through.

       

      I just got over a damned cold myself not too long ago, so I know the feels...bleah! lol

  11. Earlier
  12. I'm just here with some gamedev inspiring music.

    Spoiler

     

     

    Or, this here is a version made from the voice of one YouTuber...

    1. PhoenixSylph

      PhoenixSylph

      Been a long time, How've you been?

    2. PhoenixSoul

      PhoenixSoul

      About ten days ago, I got over a three week long cold, that I got from a tour bus full of kids.
      Yeah, not fun, and now that I'm no longer sick, my sleep is out of sorts once more.

      As the Nerd would say...
      "AAAAAAAAAAAAAAAAAAAAAAAAASSSSS!!!!!" lolz

  13. Also, I forgot to say before but it may be worth mentioning to anyone who is a fan of Super Metroid and Zelda: Link to the Past. I found out today that someone made a hack/randomizer that sorta stitches both games together into one game.

     

    Seriously, the time and dedication needed to pull that off... Even if it was kind of a lucky break that the two roms apparently use different chunks of addresses for most of their code. Trust me, I used to be huge into SNES game modification back in the day. Knew ASM well enough that if I took the time and effort, I might have even been able to pull the stitching the games together trick myself. That's not a dismissive statement btw. That's just informing everyone that when I say it needed some serious time and dedication I know what I am talking about.

     

    Heres the thing. ASM knowledge is only the basic starting point. You also need to know the game's code inside and out. I am not even sure if Super Metroid or LttP have the kind of insane documentation that Super Mario World (the game I am most familiar with) has. Super Mario World has basically been investigated and dissembled to the point that you can reprogram the whole game with nothing but controller inputs. LttP and Super Metroid though? Well I know there have been people picking away at them for a while at least, but even if the games are known inside and out to that level, to actually do something like this is still crazy impressive.

    1. PhoenixSoul

      PhoenixSoul

      I haven't played Super Metroid in a long time, and it's been a bit since my last play of LttP.

      But it does bring to curiosity how one would even be able to play the game once stitched together like that...

    2. Kayzee

      Kayzee

      Well even if it's still really impressive, don't get the wrong idea that it's more involved then it is. It dosn't change the games that much, it more just switches what game you are playing when you go to some locations and saves player data between them. The two games mostly don't effect one another. You don't get to use any Zelda items when playing Metroid or any Metroid items while playing Zelda or anything like that. Not even heart containers/energy tanks. There are only two major ways the games interact:

       

      1. It's a randomizer and the randomizer shuffles item locations around between both games. So while Metroid items are only useful in Metroid and Zelda items are only useful in Zelda, ether game's items can show up in the other game.
      2. The paths used to switch between games are fixed in such a way that depending on the items you get sometimes the best way to go to a location is to go through the other game.

       

      I still found it fun to watch a few playthroughs of it. You have to really know both games really well and be able to make that much progress. Super Metroid is far far easier to deal with if you know all the tricks, but if you are missing important Zelda items you still need to look in Super Metroid for them. It's interesting because it tests your knowledge and skill of both games at once.

       

      I do kind of wonder if future versions will offer the option to combing some similar items form both games. Like those energy tanks and heart containers, or maybe the Hockshot and Grapple Beam, Maybe even have Metroid missile upgrades effect the max arrows you have in Zelda, or Metroid power bomb upgrades effecting the max bombs you can carry in Zelda. But I kinda like it as it is now too. :3

       

    3. PhoenixSoul

      PhoenixSoul

      Got any links?

       

  14. Holy crap... OpenMPT now has native FM Synth support! I have been using a vsti plugin for it or recording it to samples. It's amazing. I knew old s3m modules supported adlib stuff, but I never expected OpenMPT to support them! And they can use instrument envelopes too? And proper panning? Super neato! I can't wait to play with it!

     

    Edit: Awww, you can only do hard panning with it. I guess I could make two channels but I am disappointed. I like to use the pitch/pan separation feature, which lets different notes automatically pan based on the note, kinda like you would hear on a piano. Maybe I could get it to work with macros...

    1. PhoenixSoul

      PhoenixSoul

      Can't wait to hear your next bean drop.

    2. Kayzee

      Kayzee

      Hehe, 'bean drop' eh? Based on context I am guessing you mean me showing off more music but I never heard that term before.

    3. PhoenixSoul

      PhoenixSoul

      It's a term used mainly by a niche group of musicians that play bean jam style music.

       

      I know very little other than it's not popular outside the culture.

       

      But yeah, that's what I meant was your music.

  15. Lately I have got back into messing round with ZDoom. I used to be into it quite a bit back in the day... It's pretty nostalgic to play with it again. I got distracted reading though all my old posts in the ZDoom forum today. I wonder if I should try and get my account back there? Eh, it's been ages and I don't really have much to say there. Also, found out Randy Heit totally was a girl after all! I knew it! I remember specifically how I made a post somewhere playfully chastising people for assuming Randy's gender... to which Randy replied with only a simple knowing 'heh'.

     

    ...Anyway I have not given up on my RPG Maker game or anything, but I do kinda want to make a Doom mod again... Or a Heretic or Hexen mod more likely, I have always been a bit more fond of Raven's fantasy shooters then I have Doom. And Strife is pretty cool too!

    1. Show previous comments  3 more
    2. Kayzee

      Kayzee

      Funny, I thought you were doing the doom2 opening level. :3

       

      (I was trying do do this one btw, it was even remade in a later game... with an Egyptian feel!)

    3. PhoenixSoul

      PhoenixSoul

      I actually don't know DOOM 2 music at all, lolz

    4. Kayzee

      Kayzee

      Hehe, this is the Doom 2 opening level theme. I guess it's more like:

       

      Da-da da-da da-da-da-da da dun

      Da-da da-da da-da-da-da da dun

       

      :3

  16. I thought of the punny name 'Nekonomicon' a few minutes ago. I knew I couldn't be the first one, it's way too easy. Google proved me right! Oh well, it still sounds like a magic book I would want to get my hands on. Imagine a spell book all about cats and catgirls! It sounds so much fun~!

    1. PhoenixSoul

      PhoenixSoul

      Sounds like someone has been in the midst of some heavy...

      Spoiler

      mental masturbation...

       

      lol

    2. Kayzee

      Kayzee

      Only mental? :3

    3. PhoenixSoul

      PhoenixSoul

      That's usually where it begins...lolz

  17. Been working on adding a few missing features to Arae's demo. Though trying to figure out best way to implement the partner system so party members show up beside you in the danmaku arena when you get your power level up.

    1. Kayzee

      Kayzee

      Like Gradious-style options? :3

    2. aghostcat

      aghostcat

      In a way? I am thinking about each party member having a type of shot type possibly?

      Trying to find the best way to balance out the danmaku segments to be honest when it comes to the partner system.

    3. Kayzee

      Kayzee

      Hehe, sounds like the Forces from R-Type to me.

  18. *reading a story about fairies and the MC and her fiance breaks 5 of the 8-or-so fairy rules of etiquette*

     

    I'm sorry MC-chan but at this point, you kinda deserve this. 🤦🏻‍♀️

    1. Kayzee

      Kayzee

      Oh dear. Honestly I am not sure what most fairies have could be described as 'etiquette' (outside of those in the Seelie court anyway, bunch of stuck up types always trying to one up each other with silly political games if you ask me), but we do have more then a few unwritten rules we tend to take very seriously. Plus it's not like fairies respect most humans very much in the first place, so offending a fairy isn't too hard. Some will just be begging for an excuse to mess with you. ❤️

       

      Generally though many fairies won't mess with you to much if you amuse them. Just keep in mind: The worst thing you can do, the absolute worst, the swiftest way to annoy a fairy, is to ruin their fun. And keep in mind that annoyed fairies tend to find ways of having fun anyway, mostly at the expense of the one who annoyed them.

       

       

  19. You know, I am curious. What kind of magic does a vis mage do anyway?

    1. Vis_Mage

      Vis_Mage

      Vis is an element in my game, or in a way, it's kinda all the elements in my game. It's pretty much a pure state of mana, before it has gained an elemental affinity. As such, someone who can control Vis can essentially control all the other elements at the same time, like some sort of Rainbow Mage 😎. A fireball here, some ice spikes there, a typhoon over yonder, all that fun stuff. A jack of all trades, master of none. 🙃

       

      Thanks for asking! :) 

    2. Kayzee

      Kayzee

      Oh! The word 'Vis' is kinda the same as the word 'Vim'! I thought there might have been something familiar about it...Though at first all I could think of was the old tool for visual culling for Quake levels. :3

  20. For the rest of the day, no matter what, I am working on my game project.

     

    I really need someone to help me with coding in a way to use items/skills to restore TP, because TP is a crucial stat in this game. 0 TP means you're SCREWED. (No, the static increase TP option won't do because all healing items and skills are based on the user/receiver's stats.)

    I'll wait for this assistance; TsukiHime's TP Damage script doesn't work properly (in menus it doesn't work at all and in battle it doesn't actually add to the TP), so there has to be another way. I won't be able to get to a demo point unless I have this working; I also said that I'd have a finished game this year, and I will.

    1. Kayzee

      Kayzee

      Well I think you can cheat and make a formula like "a.tp += [insert formula here]; 0" if you wanted.

    2. PhoenixSoul

      PhoenixSoul

      Yeah. @Rikifive told me the same thing.

       

      Problem:  ; 0 at the end makes it seem to do nothing in battle.

       

      I've tried the suggested ; formula but that went nowhere.

       

      I mean, it does work, but on the other side, the player's side, other than it showing the TP bar increasing, it doesn't look like it works at all. I don't really call that a good thing.

  21. "Where'd the meow-meow go?" my two year old cousin asked me where my cat wandered off to.

     

    Ohhhh, my heart melted. 😍

    1. Kayzee

      Kayzee

      Hehe, cute little tikes tend to do that don't they? ❤️ But one has to be careful around human children, they are more dangerous then they seem. Without all the muck adult humans tend to believe clouding their brain as much, they are a lot more competent. They can see things adults ignore, take actions they wouldn't think of. A human child has been the downfall of many a fairy after all.

    2. PhoenixSoul

      PhoenixSoul

      That is kyuute. Ah, youth...

  22. Is that an inkling I see? Cuuuute! *snuggles*

    1. TobiObito4ever

      TobiObito4ever

      Yup. A friend of mine linked an Inkling avatar maker in a chat I lurk at. Several of my friends, my girlfriend included, got in on the fun. :D

    2. Kayzee

      Kayzee

      Hehe... You know, that avatar looks a bit like an inkling version of Isabelle from Animal Crossing. :3

  23. YES!!! FINALLY GOT THE CHASE CODE WORKING!

     

    Now to wrap up the other 5% and Kamikakushi is 100% done.

  24. Goodness, the fae folk are terrifying. There's a lot of potential for horror games there in those stories...

    1. Kayzee

      Kayzee

      There is a saying I am fond of, and it goes something like this:

       

      "Fairies are wonderful. They provoke wonder.
      Fairies are marvelous. They cause marvels.
      Fairies are fantastic. They create fantasies.
      Fairies are glamorous. They project glamour.
      Fairies are enchanting. They weave enchantment.
      Fairies are terrific. They beget terror.
      The thing about words is that meanings can twist just like a snake, and if you want to find snakes look for them behind words that have changed their meaning.
      No one ever said fairies are nice."

       

      Hehe, I wonder what you will think of the game I am working on? It's all about playing with fairies like me! It's not really a horror game exactly, but it's not really not a horror game either. And who knows, maybe I can sneak in a little magic to really draw you in. Maybe I should send you an early version! I can't wait to play with you! Come on! It will be fun! *grins a bit too widely and giggles* For me at least...

    2. TobiObito4ever

      TobiObito4ever

      Uhuhuhu~ Sounds fun~ I look forward to it.

  25. I HAVE RETURNED!!!!

    1. PhoenixSoul

      PhoenixSoul

      Welcome back. Though, from what I can tell, you've been a mere lurker, lol

    2. GearKiroko

      GearKiroko

      I was somewhat active a couple years ago lol

       

      I had a lot of technical difficulties, so I had to take off

       

      but I'm back now, and I hope to be working on some new stuff soon!

  26. By the way, gift giving does not need, and never has needed a specific 'special day' to give gifts. On any given day, at any given time, give a gift. There's no need to have it be on this day, or that day, just do it, ffs.

    Or, keep on sucking up to Capitalism, because it works for the wealthy.

    Happy Yule, everyone (even though that technically ended yesterday).

    1. Show previous comments  2 more
    2. Kayzee

      Kayzee

      Like I said, it depends on the exact tradition. There are a whole bunch of um.

    3. PhoenixSoul

      PhoenixSoul

      True, very true.
      I unfortunately don't recall which tradition/observation this falls under.

    4. Kayzee

      Kayzee

      It dosn't really matter much to me anyway, I will go with whatever is the most fun at the time. :3

  27. Urg, scriiiiipts

    1. PhoenixSoul

      PhoenixSoul

      Believe me, I know. Difficult to manage. Sometimes impossible at the devs' skill level.

  28. Anyone else notice the weird stuff going on, like with spoiler tags, quoting, and such?

     

    I know that I have...

    1. Rikifive

      Rikifive

      If you're encountering issues with the site, please go to Forum Feedback and Support and describe them as best as you can, so that it is easier for us to look into and keep track of.

       

      Either way, yeah, some things tend to behave weirdly after the recent update, which was about half a month ago. I'll be trying to find the source of problem.

  29. I wonder how many people would take part if I did another contest. Hmmmm....

    1. Show previous comments  3 more
    2. Rikifive

      Rikifive

      Probably about making a game in relatively short period of time. ;) 

       

      Personally I'm afraid I wouldn't take part in it, as I already have many projects to work on, heh.

    3. RoooodWorks

      RoooodWorks

      yea i won't either as i want to focus on the one I am making.

    4. Loriesquare

      Loriesquare

      eric contest
      100%

      makes for a very chill gam mak because you just need the RTP, and your protagonist is eric and you can do all the wacky things. it will remove the entire "looking for resources" phase and go straight to making game
      but then again, it really just depends on whether this place is ded or not :thonk:

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