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my room's practically been under quarantine for two days due to termites but i'm back and they're gone
still not letting my guard down tho
I'm going to see what I can do with Overworld aside from video games. The story and characters have a special quality that I can't just abandon.
These knuckeheads made for a great trio of antags.
I just want everyone to know that I'm okay now. My mind and attitude sort of went to shit for a week or so there, but I'm doing okay now.
As agonizing as it is, I have shelved my rpg ambitions for the time being. I came to the harsh realization that I'm a nobody in the game development world. No one knows who I am, what my styles and values are as an artist. I have no credentials here, and as such, no one will invest in my ideas, even if they might sound decent. Add to that the fact that everyone usually has their own active agenda, well there's little work for a story guy at present.
Having accepted this (with great difficulty), I have returned to what I know best (even though games were my first love).
Role playing allows me to tell a different sort of story, that's framed in an entirely different context. In many ways, that's a herculean task by comparison, but it comes naturally to me. And I'm content to go back to the play-by-post grind, but I can't help but lament for projects like Overworld, that will probably never connect with kids the way vintage rpgs connected with me, and ultimately saved my life.
Again, it's agonizing, but I've accepted it. I've actually begun exploring the idea of turning game concepts like Overworld into RPs, although it doesn't transfer that well. My creative style is so particular, it's nearly impossible to port my stores from one medium to another.
So for now, I bid thee a fond farewell. You may seem me kicking around, as I can't resist messing with the Loose Leaf generator parts.
- Last week
These are lyrics I relate to. The artist is amazing to boot.
"...You can't understand unless you've walked in my shoes..."
♫There's an outcast in everybody's life, and I am her (I am her)...♫
♫There's a shadow in everybody's front door, and I am her (I am her)...♫
♫There's a dark cloud in everybody's sunlight, and I am her (I am her)...♫
♫Oh no, I am her...♫
I'm no stranger to being an outcast, that's what makes me unique, partially. I don't follow the path someone else takes, and I revoke rebuttal when I know that the rebuttal is pure nonsense.
I don't care what anyone else says or thinks. I may be a pessimist, but I didn't choose to be. Just like I didn't choose to be imprisoned inside of mortal flesh. There are times when things unexplained, uncontrollable with outcome, can't be seen with foresight or circumvented, happen. That type of nonsense though, has happened to me without my consent or my say, far many more times than fair or balanced. I do fine without your interference, thanks. Leave me be, that's all I require. Don't screw with me, don't promise me things you've no intention on delivering, don't say nice things to me, and go behind my back and rebuke them, and in general, don't be stupid, because one come a time, you're gonna come to me asking for something, or perhaps begging and pleading, and I'm going to say NO. You've burdened me with your misconduct, allowing me to take the fall too many times, and I won't have anymore.
No, this is not aimed at anyone in particular, but those who know they've screwed with me in this way, know that I've been wronged by them. Whether or not they care, that's not on me.
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I wouldn't do that unless if it were from some sort of existential threat that would affect me as well.
'Flaw', 'quirk', synonyms. lol
The word 'flaw' implies there is some perfect ideal version of something that a thing fails to live up to, like I said.
The word 'quirk' implies merely a feature that might be unusual or unexpected and does not imply a judgement of quality.
At worst it implies that one should be careful because something may behave in a way they people might not expect or understand, and that is fair to apply to me sometimes I think. :3
I guess we see these differently too.
I admit to not being perfect nor ever wanting to be. I admit to having flaws, things that have some sort of detrimental effect in one form or another. I wouldn't call those quirks since they're not necessarily things I look at and say 'I like this', but calling them flaws also doesn't quite hit the mark for me either. I'm usually just not able to muster the energy required to think it through and figure out the exact adjective that this describes.
Anyway, I know I'm not perfect, I know I'm not a role model, but I'll be chopped gizzards if I'm to be called out for something that isn't true, dammit. That was the whole point of this post, to tell people enough is enough.
Burden someone else with their misconduct, or better yet, take their own damn burden.
I'm not in the proper state of mind to be a contributing member of a board right now. Before I take my leave from the community, I just want to apologize to anyone I may have upset or offended. I'm not one for excuses, but given my recent temperament, you need to know I'm not usually an abrasive dickhead. 2019 has done everything in its power to destroy me. From losing my job when the company I worked for shut down facing a management scandal, to my dad's lungs failing him slowly, to my mom being diagnosed with not one, but two forms of cancer, it has just been riding my case. Like an old Chevy, I'm beaten up and worn down, but all I can do is keep going. My mother is the strongest woman on the planet, always has been. Met my father serving in the Canadian Armed Forces. G.I. Jo (Joanna). Seeing her so skinny and weak she can barely leave her bed to use the washroom, well, it just takes the wind out of my sails.
Anyway. I'm out. Sorry for being a dick. I'm old enough to know better, just stopped caring for a while there.
I love this community and miss how active it used to be...https://imgur.com/w1pEVGX
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It's been well over two years since I even opened an RPG Maker, and I've seen this place sliding just a bit closer to the edge every month. I guess I've been part of that.
Sure I have nostalgia for people I'd consider- "the old gang", and could probably list 20 names off no problem. But that's how these things are. All good things come to an end, but you can always hold onto your projects, memories, and hopes for the future.
I don't think this site is going away just yet though... It's not as active as it used to be, but it's not totally dead yet. There are forums out there that are in much worse shape ya know. This is still a place where someone is posting something almost every day.
Nintendo of Japan has Nintendo of America do all the dirty work. Neither want rando scrubs rummaging around their IP, releasing titles. Their level of aggro would have little to do with intelligence (that's a ignorant stereotype created by society. Most serial killers have above average intelligence), and more to do with how seriously they take their content and business.
The main issue is not whether or not you profit from said fan game, but what profits you make afterward using he exposure from their IP.
It's not rocket science if you just step back a tiny bit.
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My face is too long for glasses.
I have little patients for Edgelords or their nonsensical ravings about mortal-made laws.
I hope one day, you and all the other Anarchists get shipped to your own island paradise where you can rob, rape, and murder each other to your hearts content. That is, before the few smart folks among you form a militia to rule everything. (Know much about Africa?)
Hey hey hey! That's not what anarchism is about, ya know? Anarchism is not really about the lack of rules, it's more about the lack of hierarchy. You know, using horizontal power structures instead of vertical power structures. Anarchism is a perfectly valid political philosophy with a dense body of theory behind it, not just a bunch of edgelords rebelling for the sake of rebelling. That kind of total disregard for any and all rules just dosn't work and we should all know that.
The true aim of anarchism is not the totally destruction of society, it's about rejecting the idea of centralized power. As a matter of fact, the kind of pure 'survival of the fittest' mentality should be the furthest thing from what we really want. After all, if we topple one master only to end up putting another on the throne, what's the point? Still, that dosn't mean that the society humanity lives in now is fully ideal. It's better then a LOT of alternatives though, and I know that. That still dosn't mean humanity can't learn and evolve.
Thing is, PS is kind of a pessimist. Sorry PS, but you are. She has basically given up hope on humanity. That's why she says stuff like that. But not me! Though you might say I'm probobly a little too optimistic, I really do think humanity can do it! That they can continue to improve and create a better world! But first humanity has to admit there is a problem and also realize what the actual problem is.
But don't worry! I'm here to help! I like humans, even if they can be dumb sometimes, so it's up to me as a fairy to show you how silly you all can be. ... What, why are you looking at me as if I am crazy? Don't you know?
I'm supposed to be gone, but I couldn't help popping in (mostly due to guilt surrounding my recent behavior).
I get anarchism, I just don't subscribe to extremes. Eliminating central power isn't the solution. Africa is basically the best actual example of applied anarchism that we have. Even though Africa only embraced aspects of anarchism, it failed them in almost every way possible.
I'm not a fan of any political ideology, because they are all flawed by their very nature. Adaptability is the key, not subscribing to set system, written in stone. It will always be abused, regardless of its structures and fail safes. Central power at least keeps a lid on corruption, although it will always exist. Corruption thrives in anarchism.
Without some form of central governing power, the door is opened for the types of mass corruption, even localized tyranny and violence we have seen in Africa.
Democracy (Capitalism in the west) is the best system we've found so far, as broken as it has become.
Well, damn...this sucks...
RIP Richard Anthony Monsour, aka Dick Dale...
He passed away on March 16, this year.
One of the guitar greats, sorely missed, one I'll never get to meet. As a tribute, I'm sharing Misirlou.Spoiler
May the Divines guide you to peace, great patron of the musical arts...
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I mean, we all go at some point, it just makes wonder whose next to go.
Hetfield? Mustaine? Hudson?
I guess the video is blocked in my country.
I was surprised to see him characterized as one of the guitar greats, when I've never heard of him, and guitarists used to be something of an obsession of mine.
Many of you probably noticed that I did a bit of re-branding over the weekend. Loco Choco Games was going to be the name I released everything under. I never intended to give myself any form of credit, at any point, for anything. It was just going to be, L.C.G., those involved, and credits for materials used.
I came to the harsh, soul crushing realization that I'm not ready to put out any form of game yet. I may have been messing with RM titles since '95 for the Playstation, but messing, flirting, toying around with, are the key words. Most of my story ideas ended up in RP format, where you can flesh everything out that much more from moment to moment. The structure changes in game format almost completely. It's totally different context compared to literature.
Despite all my romancing with these programs, I never completed a game...nowhere even remotely close, lol. I never had enough time as a youngster, even a young adult. I actually have less going on at 33 than I did at 23.
That being said, I figured I'd just get something done, because how hard can it be, right? The editor does roughly 70% of the actual work, outside of mapping, so how hard, can it really be?
When you care about quality and integrity as much as I do, it's practically impossible with my skillset. I could make a game with a great story line and great characters, but it's for shit if the game is fundamentally imbalanced, or buggy. It's difficult for me to keep up with today's hyper-informed experts on everything technical, who will rip a game to pieces based on specs alone, not even based on game play or story line.
So I've decided to toss such notions aside. I never thought I would be that super star who does everything by themselves, that's just not how game development of any kind works. We can look at the pros and realize this pretty quickly. Those who take 5-10 years to develop a game alone, were still foolish to have done so, they just got lucky. But now I'm faced with the reality that, everyone is doing their own thing, hoping to be that next self-made, independent super star developer. All you keep hearing is, "Group projects are a total mess." Well no, actually. Logic tells us group projects are the best, because that's how professional games are made. You have an expert do a single job, because they specialize in it... They just do it better than you. So it must be the RM user, on average, who is a total mess. As someone looking to make serious, serious games that do more than say I did, because I could, this is very disheartening.
For now I will figure out what to do, if anything. My fate may be a simple story writer, who writes stories for other people. Only time will tell, I suppose.
I̭͙̰͉̞͈ͩͣͥ̏ͬͥ̑͜'͙̥͓̈́̒̿̎m̡̗̦͙̹̣̣̟͐ͥ͌͒͗̓̇͗͟ ̓͑̓̉͏̻͇̱̬͞͡n̄̔̓̎̔͏̢͍̱o̸̰̠͚̟͋͞t̩̺́̔ ͖̝̝̜̣̬̀ͮ̔ͫͩ̿ͣ̚͘ͅf̷͖͉̯̬̞̗͕͋͂̈̓ͪ͆͡͞ͅę͚̦̪̲̝̰͛̏ͤͫ͌̇͢e̢̝̿ͩ̕l̃́̒ͮ̓̾̓̊͏̵̠̞̲̲̬̭̳͚͢í̢̲̞̰̪̟̠̤ͧ̿̿͡n͔͔͎̘͖̬̳̻̑̾̓͢͡ͅğ̶̩̠̖͖͓̜ͩ̋͗ͣ̀ ̧͔͉͉̣̠̉̆ͨͫ̏͜͠s̶͛͒̈́͠͏͇͉̼o̥͔̞ͬ̄̋̾͗̃̓͘͠͞ ̙͎̰ͬ͐͑̇͞w̌͆ͪͮ́̆͏̷̣e͕̥͙̰͇̥̣͓ͩͥ͐̋͜l͇̞̦͉̼͒̓͑̇̚̕l̵͓̩̺̗ͦͨͯ̾͊̿͑̐͝ ̛̀ͯ̀͋̎̓̅ͭ҉̬̦t͋̓͋̿̎̓͏̻̰͓̰͘oͣͮ̾ͦ̏ͫ̅̈̚͏̸͚̙͉̳̲d̼̯̥͖̠̦̽ͤͬͦͩ͟ͅa̢̯̱̟̞̱̤̣͈ͨ̚͡ͅy̦̹̜̪͇͑,̴͓̪͉̣͎ͣͨ͌̽̚ ̙̥̥̄̌͟c̰͎̪ͥͯ̒́ą̪̽͠͠ͅn̢̪̖̙͇͚̹ͯ͋͝'̷͎̙͖͙̆͗̆ͬͪ̃͌̈́͌ț̯̤͖̖̩ͫ̿̽̈́̒͘ ̤̼̇͜͞y̹̗̿ͣ̍̈́̓ͬ̂o̰͖̺̩ͤ̍͌̾̔̎͂ù̄҉̗͓̯ ͗͏̢̲̹̜̙̗͈̣t̺̗͎͚͈̖̣̀͂̓̈́ͨe̩̲̬̜̤̰̳͐̎͐̓̐̇̂ͫ̉ͅl̰̲̜ͧ́͒ͮ̀͜l̴̡̖̮̻͓̫̮̫͒ͩ̐́͘?̸̖̦̜͇͎̇ͤͣ̈́͊̂̍́͡ ̡̱̣̮̪͚̙̻̙̠̎̅ͥͦͪ̏͂͟͠l̷̸̟̮͙̣̘̪ͨ̿̉͑o̶̶̮̖͔ͧ̎̉ͪl̤̲̒̇͊ͧͥ̋̅̈̐̀z̖̰̦̭͖̰ͫ̑͐̄̿͐ͤ͛̍ͅ
Hehe, I made a game.bmp for my game today!
For if I upload it to the steam workshop.
(That's me looking though the D! :3 )
I just thought of a joke:
How many Buddhists does it take to change a light bulb?
...Mind you I am not sure what school of Buddhism would fit that joke best. Zen?
I've been away for a long time. Two people who wanted music both messaged me in the span of a week, so I need to update my workshop details.
You know what's kinda awesome to think about? What happens when two really good song mages battle each other with their music.
Because think about it. They often can't just both sing their own songs at each other. That doesn't tend to work very well. Instead, they are better off trying to improvise off each other in such a way that they can twist the music into the theme they want while the other mage loses track of what they are doing.
Basically, they fight with jazz. :3
I think Epic Rap Battles would be a better idea
Well the thing you have to remember is, and I admit the video I linked is not a example of this, there is absolutely no reason why they would calmly take turns. Instead it would be more like melodies and counter melodies as they both reacted to each other's song, focusing on directing the over all feeling of the piece as a whole, tripping up each other with complex rhythmic patterns, and so on. Rap is just not anywhere near complex enough. Heck at that level using meaningful words at all is basically impossible. You have to just let the music flow chaotically while doing your best to shape it in a general direction. Doing stuff like that is basically what jazz is all about. I mean music based magic typically isn't used in direct combat exactly because it can be easy to disrupt, counter, or cause to go wild. But it sounds hella fun to watch/listen to a battle like that!
Well, I can think of six non-jazz songs that accomplish this well...
But they're all from one game series so...
They're all Guitar Battles, three from Guitar Hero III: Legends of Rock, one from GH Aerosmith and the other two from Guitar Hero World Tour (though those are in-game functionally different)
Guitar Battle vs. Lou (Metal cover of The Devil Went Down To Georgia as performed by Stephen Ouimette)
There was supposed to be a Bass Duel vs. Sting, but that was cut (Guitar Hero World Tour).
(the video this links to is the song you play along with Sting - he's in the vocalist's placement while playing bass and it is the original version of Demolition Man before studio fading and rendering)
Noticing all these new reactions to accompany the like button. Now we just need a true love react for those posts that you just really love, hey.
Since you have been making me think of SaGa Frontier, it reminded me of a old idea I had for a SaGa Frontier-like game myself, one that was harder scifi then SaGa Frontier was. I kinda thought it would be neat to do a game involving actual space travel, but at a more realistic scale then a lot of scifi does. So the basic idea I came up with basically can be summed up as: "What if there was a solar system much like ours, only instead of just one planet where life evolved it was two?" Maybe one slightly further away from the sun as Venus causing it to be more tropical, and one slightly closer to the sun then Mars, causing it to be more frigid.
I think it would be interesting to think about how things might be different...
What if people from both planets spent most of their history looking up at each other and wondering?
What if they excitedly observed each other for hundreds of years, maybe one day established basic radio contact near the dawn of both planet's industrial revolution?
What if the technological development of space technology was pushed forward on both sides out of a dream of one day making contact?
What if that dream one day happens?
Then what if one day space travel becomes common place, and space stations and outposts are built near or on many nearby planets or moons?
And maybe... What if both races inexplicably look a lot a like in many ways?
What if they both have ruins depicting similar dragon-like creatures?
What if both races can use something like 'magic', but it's slightly different?
And those who live in space can't use magic at all (because 'mana' is produced by the planets), but may develop a form of 'phionics' instead?
Hehe, I had all sorts of wacky ideas... I didn't end up doing anything with it though.
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Don't know if I ever will though... I would want to at least finish my current project and who knows how long that will take!
Can't do everything alone. Well you can, but it's usually not the most efficient way. Would take me years to complete any of my serious projects. Legacy Frontier suffered the same fate as Overworld. It outgrew my core skill level. I can no longer make that game on my own without ruining it, or taking so long it won't even matter by the time it's done.
It's not easy but I'm looking for a little project to give myself some experience now.
Though teams have their own problems. Probably the best way is having a large community around a project that can help out from time to time, but that's hard to do. Anyway as much as it would be nice if I had someone to help out on my project in some ways, it's probobly not going to happen any time soon. So I will do what I can on my own and not worry so much about what I can't do for now.
I've been thinking about restructuring my junk shop. @Kayzee you got me thinking about how the old Junkshop was a total rip off unless you used the glitch. I was thinking about making it so that after you spend to much on buying Junk, and Guard dialogue changes, with him recognizing you on an almost personal basis. This could allow the player to pay 1 bridery fee per trip to make all Junk buys worth 7 pulls.
I wonder why 64-bit exclusivity exists. It only causes problems in the end.
Well I could imagine 64-bit programs with lots of in-line ASM optimizations might be a bother to convert to a 32-bit version, but most programs I see are offered in both 64 bit and 32 bit versions nowadays. \
Sure they are.
I'm seeing an exponential growth in 64-bit exclusivity, with the '64-bit is the standard' excuse. That's an absolute, unarguable lie; until 32-bit is phased out entirely, 32-bit is still the standard. If you want 64-bit, it costs extra.
I. DON'T. HAVE. 64-BIT. VIVE. LA. F*CKING. FRANCE!!!!!!!!!
No seriously, almost every program I use I know for sure offers both x64 and x86 (normal 32-bit) binaries. I am actually surprised there is is not more 64-bit exclusivity to be honest, just out of laziness. But I mean, as far as I can tell it's usually literally just a matter of what options are used when the program is compiled. Of course if we are talking about hyper optimized game engines it's a little bit different of a story like I said before, but chances are you wouldn't be able to run it on your computer anyway if that was the case. I think there are some steam games that sorta hide their 32-bit version in the 'betas' tab though, not sure.
As for if 64 bit is 'the standard'... Well, standard for what? For top of the line gaming rigs? Yeah sure. For computing in general? Well, does the idea of a 'standard' even really exist with so many difference devices and configurations? At a very basic level perhaps. But otherwise? Well, that's why compilers and Java-like VMs exist, to be able to port programs for all sorts of different systems.
Chainmail is something I wanted in my looseleaf parts, so I gave it my best shot.
Bottoms are coming soon.
Today I figured out my gui/'hud' thing was being refreshed every frame and that's why I had framerate troubles in the dungeons! I thought it was just VX Ace being slow at rendering my lights... I could only imagine how laggy it could be if I didn't use optimized font rendering...
Also made it so enemies/events would give up trying to pathfind to a place after three attempts, because there were times where they would try going someplace they couldn't over and over and slow the game down as a result.
Because of these things I get 60 fps in dungeons! I thought for sure VX Ace would have a bit more trouble with my lighting effects but apparently not!
Edit: Okay it turns out it's more 47 - 59, but still better then I expected.
Being an idea man is both a gift, and a curse. Might be adding a Suikoden style game to my list of projects.