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Showing status updates posted in for the last 365 days.

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  1. Today
  2. Yep, count on it...

     

  3. Yesterday
    1. Kayzee

      Kayzee

      Don't you still owe me that pic of your medicsona? :P

    2. AutumnAbsinthe

      AutumnAbsinthe

      I will, don't worry. :3

    3. Kayzee

      Kayzee

      You better! You made a sacred vow to the god of art! You don't want the god of art mad at you do ya? ART FOR THE ART GOD, PICS FOR THE PIC THRONE! :P

  4. Next month, I will finish off buying the POP asset collection for my game!

    1. Show previous comments  5 more
    2. AutumnAbsinthe
    3. Kayzee

      Kayzee

      [insert rant about RPG Maker asset collections being shadey here]

       

      ... Yeah, I think everyone knows my opinion of that stuff by now. XD

       

       

    4. AutumnAbsinthe

      AutumnAbsinthe

      I'm not that great at pixel art + commissioning people for assets can get pricier than getting the premade assets and doing edits as needed. ¯\_(ツ)_/¯

  5. Last week
  6. Is there any equivalent script code to "$game_map.interpreter.running?", but for autorun events? And not only for common events but for autorun events on the map too.

     

    Don't think this deserves its own thread so I thought I'd ask here.

    1. Show previous comments  12 more
    2. UncannyBoots

      UncannyBoots

      It is an improvement, making the animation stop a little less but it still lags a bit so it isn't perfect, but hey I'll take it. Thank you!

    3. UncannyBoots

      UncannyBoots

      #==============================================================================
      # ■ Meow Face Wall Bump Step Anime
      #------------------------------------------------------------------------------
      # Continue Step Anime when bumping into wall
      #==============================================================================
      class Game_Player < Game_Character  
        alias meowface_gp_wall_walk_update update  
        def update    
          meowface_gp_wall_walk_update  
          if $game_switches[3] || $game_switches[169]
            @last_step_anime = @step_anime = true
          else
            unless $game_map.interpreter.running? && $game_map.interpreter.map_id == $game_map.map_id && $game_map.interpreter.event_id != 0 && $game_map.events[$game_map.interpreter.event_id].trigger == 3 || $game_message.visible
              if Input.dir4 > 0     
                @step_anime = true
              else      
                @step_anime = false
              end
              @last_step_anime = @step_anime
            else
              @step_anime = @last_step_anime
              @last_step_anime = false unless $game_switches[3] || $game_switches[169]
            end
          end
        end
      end

       

      This actually works 100% perfectly. Thanks so much!

    4. Kayzee

      Kayzee

      You are checking for the same switches twice though. You should change the...

      @last_step_anime = false unless $game_switches[3] || $game_switches[169]

      ...line to use another switch since you want both switch 3 and 169 to force the animation on. That line is for checking a switch to check if you want the animation to stay on if it's already on but not turn it on if it isn't you see?

       

      Edit:  You know, this isn't important at all, but that whole step animation thing suddenly reminds me of a little script I made for my game. It made it so if the player stops moving for a bit they start walking in place. I just kinda strikes me as funny that I have made a script before that did the exact opposite that this wall bump one did. XD

  7. It seems like you have been away for a while! Welcome back!

  8. Just a friendly reminder to back up your projects!

     

    1. Kayzee

      Kayzee

      Hehe... Believe me I have learned to back up stuff. :3

    2. PhoenixSoul

      PhoenixSoul

      Yup. I wish I had the luxury.
      Also, lolz that flip-flop song...

    3. Arrpeegeemaker

      Arrpeegeemaker

      Yeah the joke's on me. I've now been thinking of this song for the past 24 hours XD

  9. I noticed no one is following Editor Support and Discussion. I don't know if that's on purpose. I thought I was following it, but I guess I forgot to re-follow after the site reboot. I'm just letting everyone know that they aren't following because 0 were following (and now 1 because of me)

    1. Kayzee

      Kayzee

      I never really even thought about following a whole subfourm like that... It seems like something not many people would really do. Sounds handy if you are a mod or just like to reply to every message, but being notified for all the activity in a whole subfourm sounds a bit too much to me. :3

    2. Lord Vectra

      Lord Vectra

      It's not like it's super active. We don't have like 90k members at a time or even 10k for it to be overwhelming

    3. Kayzee

      Kayzee

      True, though I usually find threads just by seeing what the last one posted was on the main page.

  10. Me: I should focus on food.

    Also me: -browses Amazon for stuff that looks like something a healer class would wear-

     

    I feel I should also announce that I'm officially a low-level healer class in IRL. Which is why I have a sudden obsession with it. I guess I know now why characters always dress the part in games. XD

    1. Show previous comments  12 more
    2. Lord Vectra

      Lord Vectra

      Interesting. Would be a great addition to the library. I had a "library" thread where ppl gave ideas of classes, skills, enemies, etc, and I added them to the OP. Had it hidden bc the spoilers busted after site rework. Waiting for Riki to unhide it.

    3. AutumnAbsinthe

      AutumnAbsinthe

      Sooooooooon

      And fully digitally too, possibly- Got a laptop before I moved, so I can do digital art when I'm not at my desk now!

    4. Kayzee
  11. Spending a lot of time and effort into making an RPG Maker game is perhaps more painful than working in other game engines, because you just know that most everyone is going to look down on the game for being made in an "easy" "cookie cutter" engine. The game is overall going to be less exciting than the average Unity platformer or Unreal adventure game or Game Maker game, less respected than even a Ren'Py visual novel. And therefore less chance of all the work paying off beyond my own satisfaction, and ultimately my own regret.

    1. Show previous comments  2 more
    2. Kayzee

      Kayzee

      All I am saying is, it's only a waste if you think it is. If you are mostly dreaming about "making it big" so to speak, then yeah, it will probobly all go to waste. I mean, you could make it big. Possibly. Not likely but possibly. Maybe taking that small chance is enough to make it worth it to you on it's own for now, but that kind of motivation tends to dry up after a while don't you think? However, if you have the itch to do it for it's own sake then it will never be a waste now will it? :3

    3. Animebryan

      Animebryan

      If you're serious about getting into serious game development, RPG Maker is a great stepping stone to get your foot in the door into map designing, database management & story telling. Plus, the events themselves let you understand basic programming logic as the ruby/java script is openly viewable for you to study. You can just decide which programming language you want to learn, such as java/script, python, C/++, etc., and eventually start programming your own game making engine, assuming of course you have the learning capacity & time & also money to do so.

    4. Kayzee

      Kayzee

      @Animebryan In the immortal words of Heath Ledger's version of the Joker: "Why so serious?" :P

       

      I mean, you aren't wrong, but no matter how serious you may be I think if all you are looking for is to get your foot in the door so you can go on to bigger and better things it becomes more of a paint by numbers thing then a real creative endeavor. It makes it much easier to burn out at an apparent lack of success and harder to be invested in what you are actually doing.

  12. Remember to always thank your medic!

    1. Show previous comments  1 more
    2. AutumnAbsinthe

      AutumnAbsinthe

      Is that where Archimedes went?

      (I love how we were referencing the same thing.

      Here's a funny song illustrating exactly what happens when you DON'T thank your medic though!)

      @Kayzee

    3. Kayzee

      Kayzee

      And probobly the rest of the doves.

      (Hehe, even though I never played that game i9t's hard not to know all about it.)

    4. AutumnAbsinthe

      AutumnAbsinthe

      No, I have them right here with me.

      (I like things like that. I'm terrible at FPS games, but TF2 is too funny to not pay attention to. Also too immortal to die.)

  13. ubercharge

    1. PhoenixSoul
    2. Kayzee

      Kayzee

      @PhoenixSoul For a moment I think I saw the 'f' and the 'ta' and got briefly excited. Was disappointed there was an 'an' between them and not a 'u'. :(

    3. PhoenixSoul

      PhoenixSoul

      I just came up with some random thing that had the same number of syllables, lolz

  14. Earlier
  15. Anybody know where I can find resources that work with the POP! Horror tiles?

    EDIT: For VX Ace, not MV.

    1. PhoenixSoul

      PhoenixSoul

      Any of the horror themed music and sound packs, Always Sometimes Monsters (it's on sale right now for a whole week!!!!! 70% off I believe), any graphics packs that are similar in appearance to POP...

      I mostly just have the sound resources from the POP Horror City stuffs in Ramsey; the art style doesn't actually fit with Mack's sprites...

    2. AutumnAbsinthe

      AutumnAbsinthe

      I'm thinking of making a game in the POP! Horror style. Kinda wanna get away from the samey look most of my projects have. I've got one going in the DS style as well.

    3. PhoenixSoul

      PhoenixSoul

      I like the art styles of both, but I honestly just wanna finish one project before starting another...

  16. Well, I just discovered this awesome thing called Always, Sometimes Monsters, and the tileset DLC looks very, very promising, so I grabbed it.

    It might even end up replacing in part or wholly, the tileset I'm using currently, but that is to be seen.

    1. Show previous comments  7 more
    2. PhoenixSoul

      PhoenixSoul

      Well, that's ~$16 you saved, so that's something, lolz
      So, let me do that other thing, the map demo thing where all the tiles have their passability set.

      I'll get this done and then send you a teeny demo.

    3. AutumnAbsinthe

      AutumnAbsinthe

      Thank you soso much!

    4. PhoenixSoul

      PhoenixSoul

      De ríen, mon cherie. (PM)

  17. I started playing Sonic Mania for the first time today. All I gotta say is the game gets a thumbs up for the Chemical Plant Zone Act 2 boss if nothing else. Best sonic boss ever. Or maybe I am just saying that because it's nice to find something in a sonic game I am not garbage at for once. :P

    1. Show previous comments  9 more
    2. Kayzee

      Kayzee

      Even if you don't, how many of those assets were things you wanted for just one specific thing on an old project you never finished? :P

       

      I really should work on my game more. I have been doing more ZDoom stuff then RPG Maker stuff lately, and really not much of either.

    3. PhoenixSoul

      PhoenixSoul

      Hmmm...none. lol

      Dedicating tomorrow for sure to wrapping things up.

    4. Kayzee

      Kayzee

      Oh! You are that close? Yay!

  18. Well, if there's one thing I know @Kayzee will love, it's this:

    Jeez, Rach... I'm in stitches over this. lolz

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      This is one of those quality shitposts that I could watch once and again, and always laugh at, lolz

       

    3. Kayzee

      Kayzee

      Doom level design 101: The key is always a trap. Always.

    4. PhoenixSoul

      PhoenixSoul

      Or, it's a high-value item, or the only medkit on the map, or some random space near a wall, or the second to last stair going down into a room larger than the corridor, or that damned floor type 11 that only invulnerability or id delta quit delta protects against, or just because you spawned on the map...lolz

  19. I'm gonna make a whole game announcement soon. Just gonna finish it up. Also finish up moving.

    1. PhoenixSoul

      PhoenixSoul

      Bonne chance, mon cherie.

  20. One idea I had for a while but I never got around to trying was to see what happens when I record myself saying something, reverse it, listen to what it sounds like reversed, then record my self saying what I think it sounds like, then reversing that...

     

    Turns out as far as I can tell it mostly makes it sound like I am saying something in a funny accent. I was kinda hoping for something weirder, like something inhaling air to speak.

     

    Maybe if I try using a really breathy whisper voice...

    1. Show previous comments  2 more
    2. PhoenixSoul

      PhoenixSoul

      I dunno; I was mainly being silly for the lulz

      I find most of the year to be meh, so yeah...

    3. Kayzee

      Kayzee

      Thought you were being silly but thought I would check. :3

       

      Most of the year can be pretty meh. February is just the most meh of them all. :3

    4. PhoenixSoul

      PhoenixSoul

      You're honestly always up to something sneaky, mi amour. So, naturally, I'd always be curious.

      July too; firecrackers, yay! /sarc

  21. Ah, survival horror.

    1. Show previous comments  5 more
    2. Kayzee

      Kayzee

      Quote

      1) I entirely agree about puzzle horror. Action horror is an entirely different genre entirely though.

      Most 'action horror' games I think are really more just straight up action games that use horror theming. Kinda like Doom.

      Quote

      2) I've never played Minecraft, but I've heard about the freaky stuff. I've also seen how some people feel about the Enderman. 😳

      ... Are we still talking horror feelings are are we heading more into Mob Talker territory? Minecraft inspires all sorts of feelings after all. :P

      Quote

      3) 7 Days To Die and The Forest play the survival part straight while (mostly) keeping within the genre.

      I know games like that exist, I just haven't played them. :3

      Quote

      Oh. And Wesker wearing sunglasses at, like, 11:00 PM.

      His vision is augmented. Hey that excuse worked for JC Denton!

       

       

    3. AutumnAbsinthe

      AutumnAbsinthe

      I also have hypersensitive vision. lolz One of my old friends used to call me Wesker because of it.

       

      Definitely Mob Talker-

       

      EDIT: Almost forgot to mention that, technically speaking, RE4 and on count as action horror. Gun down the attacking things with (usually) more ammo than you can shake a stick at, compare to the previous three entries in all their limited ammo and health item glory... RE2 aside, due to somebody actually doing a tally of the ammo after playing aggressively and still having so much.

    4. Kayzee

      Kayzee

      I don't think I have hypersensitive vision myself, but bright lights can still be annoying. Honestly I don't really think sunglasses even really make it that much harder to see at night anyway? I don't think they uniformly block all frequencies of light.

       

      Enderman or Bend her (over) man?

       

      I haven't really played any of the RE games except I think a little of RE4, so I can't be sure, but it seemed to me like RE4 at least still had a bit of that puzzle horror feel. Not heard anything good about 5 or 6 though. RE7 looked like it sorta returned to the series' puzzle-based roots though, new first person camera nonwithstanding. I haven't played RE7, but I have watched a playthrough or two.

  22. Why no avatar yet? D:

    1. MASTER7ZERO7

      MASTER7ZERO7

      Oh, sorry haven't had the time to make one yet so I chose to use the sprite of my favorite character Terra from FF6. I'm probably gonna replace it in a week or two with an original artwork of mine(?)

    2. Kayzee

      Kayzee

      Yay for Terra! She really is the best girl. So down to earth! Sorry that was a terra-ble pun. :3

    3. Lord Vectra

      Lord Vectra

      She has nice legs (yup. When I first seen her, thats the first thing I noticed)

  23. You know, our interaction lately reminds me of a song! You might not think it makes sense for me to like that song, but it's so catchy! :3

    1. Show previous comments  16 more
    2. Kayzee

      Kayzee

      Gr8 b8! I r8 8/8! :3 But seriously how could I resist?

       

      I think most of my arguments have just been with the same person though. XD

       

      Also,

      Yeah he can telekineticly throw things around in some of the spin offs and the GBA remake. Also yeah they were exactly there and they were totally the double dragon twins. Fun fact: There are lots and lots of Double Dragon cameos in River City Girls too. They are basically now officially set in the same universe.

       

    3. Arrpeegeemaker

      Arrpeegeemaker

      Yeah from my understanding, some of the people that worked on the original Renegade game (I did know about that one) actually went off and made Double Dragon. They actually even kind of 'borrowed' the basic plot from Renegade for DD and DD2<---best

       

      I still turn on DD2 at least twice a year and beat it. Flying knees from stage 1 till the end :D 

      I also played DD4 a few years ago when it came out. I didn't love it, but I was so happy to have another, and so happy the went with the NES port style. They even emulated the screen tearing a sprite-limit flickering!!

      I beat it once and I think I'm fine with that, for life lol. That game was tough

    4. Kayzee

      Kayzee

      Hehe, So you know Renegade was actually the first Kunio-kun game in Japan too? They made a loooot of changes to it in the translation, so I am not sure how much of the plot is even left in the US version. On the other hand they both still start with someone getting beat up so...

  24. You had that pfp for as long as I can remember lol

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      I know you made one for Samhain...

    3. Kayzee

      Kayzee

      Though recolors are pretty easy. I could probobly make one for each of the big eight holidays if I really felt like it, though not sure what colors I would use for most of them.

    4. PhoenixSoul

      PhoenixSoul

      Yellow, green and pink for Avisara/Litha. 💗

  25. To improve my work ethic, and keep me motivated, I've joined the 30 day projects at dk30.day9.tv

    1. Arrpeegeemaker

      Arrpeegeemaker

      If you want motivation, I could rig up some kind of machine, where like a program reads if you've made progress on your project. If not, it lets alligators loose on you. 

      Or there could be like, a thing where there's three judges, and you have to go on a show once a week and present your progress to them. If none of the judges give you a rose, then they set alligators loose on you. 

      I guess if you want to be realistic, you could lock yourself in a room with your project. Then, surround the outside of the  room with alligators, and like the only way out is through the roof, by helicopter, but the pilot only comes to get you once your project is done.

      Either way, help me get rid of some of these alligators.

  26. It's surprisingly quiet here.

    1. Show previous comments  8 more
    2. Kayzee

      Kayzee

      So what made you wanna come back now?

    3. Arrpeegeemaker

      Arrpeegeemaker

      Hmm I dunno. This was the first RPG Maker forum I belonged to, and I had some fond memories of it. Of course, it was much more lively back then. What exactly happened with that? Did things just gradually taper off? Was there a mass exodus? Was it a bear attack?

    4. PhoenixSoul

      PhoenixSoul

      RPG Maker is just dead is all; the official forums probably-possibly-maybe have more activity, but I wouldn't know because I'm not there.

  27. Well, I guess I'll be pushing my demo back. I'll be able to get it released, but this DAMNED ISSUE WITH DRAWING EXP IN SIMPLE STATUS NEEDS TO BE RESOLVED FIRST.
    Addendum: Actually, what's really holding me back is something I have no control over. I don't wanna discuss it because, grrrr....

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