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  1. Today
  2. Ceri Handen

    Weapons powering up throughout Story

    (Wow, I forgot I even made this topic haha) For my game, the equipment management comes from the unique type of armour; modules. These things do all kinds of things: add abilities, resistance, magic, vice versa. So really, the weapons are base stats while the modules do all the nasty strategic work. It adds a challenge that players could attempt. A no module run. (Which already sounds like a bad idea lol) There will be secret weapons, the initial idea that they exist is after a key moment in the story. These bad boys will be super rewarding for people doing a no module run as the weapons do in fact has some special powers that every other weapon doesn't. Combine it with some of the best modules and BOOM, you got yourself a beast slayer. (until you meet the super boss that is)
  3. Yesterday
  4. SoulOfShadows

    James

    Male Player
  5. SoulOfShadows

    Erika

    Female Player
  6. SoulOfShadows

    James

    Male Player
  7. SoulOfShadows

    Erika

    Female Player
  8. Eric Matyas

    Building a Free Library of Images for Everyone

    New cartoon-style texture images are ready here: TXR – BRICK - Cartoon https://soundimage.org/txr-brick-cartoon/ TXR – CONCRETE / PAVEMENT - Cartoon https://soundimage.org/txr-concrete-pavement-cartoon/ TXR – GROUND – Cartoon https://soundimage.org/txr-ground-cartoon/ TXR – METAL – Cartoon https://soundimage.org/txr-metal-cartoon/ TXR – WOOD – Cartoon https://soundimage.org/txr-wood-cartoon/ I hope some of them come in handy!
  9. SpookySaint

    Shadow Quest

    Hi if you still need story writer, I would like to be hired by you. Here's an example of my writing style My blog --> https://spookysaint.wordpress.com/
  10. Karinakamichi

    eventing How to make a chasing monster (Like Ao Oni)

    Nevermind, I got it to work
  11. Karinakamichi

    Chase Event Getting Stuck in Corner of Maps?

    My problem is I don't understand how variables work and I just followed what the tutorial told me to do.
  12. Karinakamichi

    Chase Event Getting Stuck in Corner of Maps?

    Yeah, I removed event 4, and I've followed this tutorial since then, but the oni is just appearing where I place it on the map instead of relocating where the player comes through the door at. The variables aren't working or something. )since then, but now the monster is just appearing
  13. Kayzee

    Help Request- Name Input Window Location

    @roninator2 He wants to change the name input window, not the name window. I don't think Yanfly's ace message script can help with that. Though I assume you really mean Window_NameEdit (where the text is) and not Window_NameInput (where you move around the controller and choose letters)? The location of that window is calculated in it's 'initialize' method, so it's probobly not as easy to change unless you know scripting.
  14. Last week
  15. CSellers

    Help Request- Name Input Window Location

    I will go check that out and see if it helps at all. I appreciate the advice and am open to other ideas also.
  16. The position has been filled. Thank you all
  17. Phew, I was at a big Indian-style wedding today. To much formality for my tastes, and all the people around made me sort of nervous. But it was still quite the sight to see!

    1. Show previous comments  2 more
    2. Animebryan

      Animebryan

      Wine is bitter?

    3. Kayzee

      Kayzee

      It's probably alcohol in general I find bitter... not sure, I don't really drink. Maybe more sour? But yeah, every bit of wine I have had always tasted like vinegar to me. Maybe I just never tried the really good stuff, I donno.

    4. PhoenixSoul

      PhoenixSoul

      PROPERLY FERMENTED, wine is far less bitter than sweet or tart, depending on the nature of the grape, or other fruit.

       

      A properly fermented red wine is very sweet, for instance. Strawberry wine is even sweeter (improper fermentation of strawberries leads to high levels of toxicity worse than arsenic but far less lethal-leads to a very harsh hangover after the effects wear off lol).

       

      I went to Red Lobster a little while back; I got a glass of red wine and it was not that great, but I've had far worse. It wasn't fermented well, nor for very long. It tasted cheap but not so much toxic.

       

      Like, properly fermented wine is a very long process, though how long depends on a number of factors including climate, elevation (very high elevations take a LOT LONGER BY A GREAT DEAL), the quality of the fruit, the method of pressing, the steps taken to begin the process, and so many more.

      Back home, for example, the wooden barrels used to ferment wine grapes in, are washed and scraped regularly because otherwise, the toxins from previous fermentations will seep into the next batch. They always have a set of barrels ready for the next batches, and when the barrels have reached their limits, the wood is burned (and damn it smells fantastic).

       

      Scraped? They scrape out two or three layers of wood out of the inside of each barrel as needed. A typical barrel of theirs lasts up to sixty-four fermentations. The grapes sit in the barrels fermenting for a whole season.

  18. Hello @Karinakamichi, I have moved this thread from Tutorials to Editor Support and Discussion. The Tutorial area is for posting your own tutorials, not for posting your issues and seeking for help. Editor Support and Discussion is the area for discussing the software and/or seeking for support with its features. I also have removed your post (that was exactly the same as here in OP) from that tutorial thread. Not only that tutorial thread was designed for MV, while you're having an issue in Ace, the same thing as above apply - the tutorial area isn't for posting your issues and seeking for help, but for people posting their own tutorials, therefore, your post was offtopic, as it wasn't commenting the tutorial, nor at least referring to it, but simply hijacking it with your own issue not related to the tutorial. Don't worry, everything is fine now. Just please keep it all in mind next time. Thank you and have a nice day!
  19. Rikifive

    Event Chase Throughout Different Maps

    Hello @Karinakamichi, I have moved this thread from Tutorials to Editor Support and Discussion. The Tutorial area is for posting your own tutorials, not for posting your issues and seeking for help. Editor Support and Discussion is the area for discussing the software and/or seeking for support with its features. Please keep that in mind next time, thank you!
  20. I don't understand what your event 4 is doing. Your event 11 looks fine but why use variables 3 & 4 if you just set the location to 1 & 2. Event 10 is above players? this would make it to never touch or cause a game over. The oni should not appear in that area unless your common event is not correct.
  21. roninator2

    Help Request- Name Input Window Location

    Yanfly's ace message script can show the name window. You can position it left, center or right. But it would be on top of the text box window. There should be a way to position the name box lower if that's what you want. As for lines under letters, you need to explain more. Perhaps a screen shot of the issue. I don't recall ever seeing lines under letters.
  22. Karinakamichi

    eventing How to make a chasing monster (Like Ao Oni)

    I did it exactly like you said, and everything looks identical, but for some reason, the oni appears in and gets stuck in the corner of the map (in the black titles)
  23. So I have this event that's supposed to chase me through different rooms, but every time I leave the piano room, the monster just appears in the corner of the hallway map and gets stuck.
  24. Hello! I am new to the forum, so I apologize if my post is out of place. I have been working with VX Ace for a while but still consider myself a novice. I am working on a project that will utilize name input quite a bit. I want to change a few things. I want the name input window to pop and and be located at the bottom left of the screen. Also when the window pops up, it blurs the background but I want the player to be able to read the text on my parallax, so I need to remove this effect. Finally If there is a way to remove the lines under the letters, that would be awesome. I am currently using a keyboard input script, that allows us to use the keyboard to enter text. (It also hides the keyboard portion of the window) I appreciate all your help! Thanks for taking the time to read my post!
  25. I'm extremely late with this, but happy birthday! 😁

    I hope it was a great day for you.

    1. PhoenixSoul

      PhoenixSoul

      It was just another day, honestly.

       

      But the sentiment is appreciated, merci beaucoup.

       

  26. I'm new to RPG Maker VX Ace, but I'm making an FMA version of an Oni game and I have a question. I'm having trouble with figuring out how to get the event(the Oni) to chase the player throughout different maps (which needs to happen right after I leave the piano room). I've looked on several articles and youtube videos all of them bring up variables, but I don't understand how variables work at all or their purpose(because like I said, I'm completely new to this program). Can somebody explain in the simplest terms possible step by step how to get an event to chase you for a specific amount of time into different maps, specifically after you leave a certain map? More importantly, is it 100% necessary to use variables to successfully have event chase the player into different maps? I followed this tutorial, and Um... It's chasing me but it's not coming from the same spot the player enters the room at. And I don't know what I'm doing wrong.
  27. Well, anyway, happy 4/20 to those that observe/celebrate it.

    1. Animebryan

      Animebryan

      Happy Passover!

    2. PhoenixSoul

      PhoenixSoul

      lol

      I meant, happy marijuana day.

  28. I had been looking for a script like this one... Yanfly's only chases the player; the one suggested in the other forums can do a lot more.
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