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  1. Today
  2. Hey guys, I need some help please So I'm using the awesome "Large Sprite ☆" script by Neon Black you can find here: https://forums.rpgmakerweb.com/index.php?threads/large-sprite-☆-display-fix.22243/ It is required for larger sprites being shown correctly with ☆ tiles. The Problem: As you can see it works as it should for standing beside, in front and behind the pillar. But whiIe walking diagonally between the side tiles of the pillar and the tile right behind it it won't work and the player appears above the pillar until he stops moving. I tested it on vanilla ace without diagonal movement scripts and used move route to let the player walk diagonally between these tiles but got the same result so it is definitely an issue with Neon Blacks script. I tried to contact Neon Black but it seems he isn't active anymore. So.. can anyone please help me fix this? Greetings Kias
  3. So for those unfamiliar with SaGa Frontier's Junk Shop, it was a special equipment shop in the Scrap Region. When you entered this shop, you could pay a set amount of credits to access the junk cage and pull 3 items. Inside the junk cage were piles of boxes filled with scrap items that had been salvaged. The player could find several boxes that had certain equip types inside of them. These boxes gave you random items depending on the overall strength of your party (or main quest character). So as you became stronger, the price of those 3 item pulls increased, and so too did the chance of pulling better quality gear. I am currently doing a game that is a nod to SaGa, so I've been thinking about adding a variation of the Junk Shop. I believe it can be done using switches and variables, but there are some sketchy areas to the process. The player need to select Yes when asked if they want to try their luck. This gives them access to the area containing the junk piles. They can only pull items 3 times. Every item has to be random Actor Level benchmarks need to unlock better quality pull variables, and increase the price of admission. I'm wondering if it seems very possible and or easy using editor tools alone, or if someone wants to assist me in actually creating this. If you were to assist me: You would be credited (however you specify) as the Junk Shop Programmer, as it will be something made for Legacy Frontier. You would be free to use it, and share it with the rest of the community. It seems possible to my knowledge, but I'm not sure I could pull it all off. The pulls themselves are the easy part to set up.
  4. I need a plugin that displays skill animations when used by enemies in front view battles as this is not possible by default.
  5. Yesterday
  6. Without Cas, it just wouldn't be the same. I couldn't take anyone out of the roster without messing up the entire story arc. He doesn't talk much but he does end up playing big role in the over-all story, and toward the conclusion. I could just make him a Monk who has some special Black Magic 'limit break' type of feature, but then there would be no magic at all. Magic isn't something you can 'learn' in this mythos, it's genetic. Only Black Mages can use back magic. Only White Mages can use white magic. It comes from the God who created each respective 'race'. The White Mage character is a Paladin, so he doesn't know any spells. That was another hiccup, having no white magic user in the story. It's heart breaking but I've come to the conclusion that it's not doable without butchering the story and characters.
  7. That's kind of the problem with trying to fit a game to a story rather then the other way around. It might indeed be better to make this a story instead of a game, or maybe make the character in question an important NPC and not a PC. That being said, that reminds me of another 'OP magic user' in a story... Gandalf from Lord of the Rings. Only here is the thing about Gandalf: Even if he is one of the most magically powerful beings in that setting, he really can't actually do that much. Make things catch fire and some other things and that's about it. But even being able to do that much is actually a big deal. That's just kinda how magic in middle earth works, it's ridiculously rare and mostly indirect and situational. A Final Fantasy black mage throwing their spells of destruction around like candy? That would be thought of as impossibly powerful even though in other settings it's completely normal. But the thing about black mage magic is, it's almost completely focused on combat. Magic in Lord of the Rings is much much more subtle and can effect a huge number of things in little ways. Black mage magic is very very direct and probobly dosn't have that much practical use outside fighting things. In a normal situation which isn't a save the world type crisis, which would you rather have, black mage magic or white mage magic? I don't know about you but I would pick white mage magic. It's just so much more useful to more people. Okay, really I would pick becoming a red mage because red mages are cool, but that's besides the point. There is also probobly a huge amount of studding someone has to do before they can learn magic at all, even simple spells. What's my point? That I don't think you need to make a character 'OP' in game terms for them to be a seriously well respected magic user. Same doubly goes for martial arts. I mean, do you see boxers throwing chi blasts at each other that much? Being able to disarm and counter foe at all still takes training, and I imagine some people specialize in martial arts while others do in magic anyway. Remember that most party members in rpgs are exceptional people in on way or another. Your average peasant ain't got nothing on even a level 1 black mage. You don't have to make him do everything and carry the party, just make sure he does what he does well.
  8. I love Galv's Invaders mini-game script. So I edited some custom PUP graphics using Avery's Iconset.

     

    EDIT: Tried to make them easier to see depending on the background you're using. The Jammer was hard to see on my space background.

    Health - powerup0.png.0b2971f0adc2b40482170d3b9cb63692.png

    Lasers - powerup1.png.0e3a9b0ba67c5f6d24f1216ef5cd1c18.png

    Laser Balls - powerup2.png.020ce0269c987a5ea9789667d6755471.png

    Nuke  - powerup3.png.60e57afb18d12cfcb424c000dfce3d8b.png / item_nuke.png.5586c464630c86820e8fa526caa2ffe6.png

    Enemy Spawn Jammer - powerup999.png.426b83e7eb8021954bdcaca3016bd1e8.png

     

    I find it makes the power-ups a bit less confusing during the heat of battle.

     

    All credit goes to Avery if you use 'em. ^_^ Her iconset is to live and die for.

    1. Loco Choco

      Loco Choco

      New High Score. 😎

      994158729_InvadersHighscore.png.b53d7664895f5c7677bd1684d0540b27.png

  9. When you joined this site before, but have little to no recollection of it. ^_^

     

    @Rio Cortez

     

    And I know that's me, because Rio Cortez is the lead antagonist from Overworld.

  10. I have a somewhat unique problem, and it requires an explanation. Since 2011, I have been developing a Final Fantasy tribute story. This is my pride and joy as a storyteller, but it wasn’t created as an rpg. Since my late return to RM, I’ve begun to seriously consider adapting this to a non-commercial JRPG. This comes with a plethora of technical issues and hiccups that need to be reconciled. One of the major hiccups being Casius Magnus. Cas is a Black Mage from my verse. They don’t toss magic around in cheap, or use it as a weapon at the drop of a dime. It’s a power given to mortals by the Gods, and the Black Mage people recognize and respect this. It is a very rare, extreme occasion that any Black Mage casts a spell. (This is done so magic never becomes some cheap parlor trick.) After centuries of ancient warfare with Odinspawn, the Black Mage people migrated to the most savage, uninhabitable part of the world. Rather than depend on magic to solve their problems, they developed proficient martial arts used to disarm and counter foes. Now for my story, this worked just fine. Cas always shows a great deal of restraint so his OP nature never became a visible problem. If anything, he ended up being the guardian angel of the group. Now for JRPG format…this is a serious problem. The story and characters are so developed, it’s hard to just hack and slash at them, changing things to suit the needs of the format - I’d sooner not make the game if that’s what it comes to. I have thought about several solutions to this conundrum: Nurf his physical power (which essentially makes him like any other mage, and takes away from his people’s backstory and culture.) Nurf his Magic (same results just reversed) Adjust spell ‘learning curve’ Adjust Max MP curve Use his spells like a ‘limit break’ feature, only being accessible when his health reaches a certain %, or the HP of party members Or make the top shelf spells only available when his HP is at a certain % Needless to say, I can’t reconcile the nature of the character with the rpg format. I would have to toss everything about my Back Mages out the window and make them like any other we’ve seen before.
  11. Loco Choco

    Weapons powering up throughout Story

    I find the allure of equipment management to be timeless, although not essential to an rpg experience. Unique aspects are always a bonus to make your game memorable to the player (speaking as a player before a developer). Part of what makes enemy drops, treasure chests, and item shops (that feeling of getting to a new town, and hunting down the gear shops) so great is the prospect of finding that rare weapon or accessory, buying a shiny new sword that may have special properties no other sword can offer. Some of my favorite rpgs have great gear for great characters, not just a stat bonus curve. I appreciate when a game can allow me to choose what gear I want to use in order to create desired strategies. Sacrificing some attack power for elemental damage, or an evasion boost, for example. And gear doesn't last forever. Unless every character happens to start off with a rare, master-quality weapon that is impervious to the wear and tear of combat, there may come a point in time when your archer says “This Elven longbow is probably superior to my simple oak hunting shortbow.” Now having said all of this, by no means am I trying to change your mind or create doubt , just saying for the sake of conversation. One thing you might consider is adding a secret weapon for every character. A type of legendary of master weapon that can be found and replace that weapon you’ve been staring at since the beginning of the game. I find it as unlikely that a warrior would maintain the same sword for duration of his quest across the world, slaying foe after foe, after foe, after foe. That’s one hell of a sword.
  12. Loco Choco

    Why So Whitewashed?

    I have my own theories as well. I think a lot of it ties into the industry standard created by Japan. It's just what's familiar and expected of RPGs, even anime. Ethnic characters are a rarity. It's really frustrating for me because the characters are the most important part of any RPG in my opinion. I would love to be able to create characters from all walks of life, all ethnic and cultural themes. But available resources make this very difficult. I don't feel good about having 17 out of 22 Caucasian characters in my project, but unless I use generated faces, I have no other choice. I'm just surprised Enterbrain hasn't done anything about this yet. The titles actually seem to be more whitewashed since 2k3.
  13. Eric Matyas

    Free Music Resource - Over 1500 Tracks

    Greetings, Here are this week’s new free tracks: On my Action 3 page: “The Pixeltown Grand Prix” (Standard and Looping) https://soundimage.org/action-3/ On my Chiptunes 3 page: “Coin-Op Chaos” (Standard and Looping) https://soundimage.org/chiptunes-3/ On my Funny 6 page: “More Arcade Madness” (Standard and Looping) https://soundimage.org/funny-6/ On my Sci-Fi 7 page: “Cyberpunk Outlaws” (Standard and Looping) https://soundimage.org/sci-fi-7/ And on my Sports page: “Hangin’ Ten” (Standard and Looping) https://soundimage.org/sports/ Enjoy!
  14. Last week
  15. Chucksaint

    Level up & Enemy drops in battle

    I think that Enemy drops I can make it work with Enemy animation death sadly it gives me error with theo SBS... "double resume"
  16. Something about this comes together for me. Brings me back to old NES RPGs, down to the straight forward layout of the town, and the weapon and armor shops being in the same building. I love it. I'm feeling these custom graphics. It all comes together to create a unique aesthetic, and with RM, that is priceless. I envy your skills, good sir. Mapping is something I practice a lot, but it's not my specialty. One thing I consider myself good at is Interior mapping. This is the home of 2 main characters from one of my projects called Overworld.
  17. RetroExcellent

    Why So Whitewashed?

    I'd say it is likely that the artists are creating what they know, or are expanding on the rtp. It can be hard to make ethnic characters that are not offensive or just look like a ethnic colored white person. I've personally added in some more ethnic characters into my personal sprite sets, but it is a lot harder than using the 'standard' color that the game comes with.
  18. I am Sam Foster, a freelance game composer looking for work! I've scored many indie game, film, and animation projects. I compose in many genres. For more info (demo reels, contact info, etc.), visit: http://www.samanthafoster.net If you're interested in custom music, contact me via email or on my website's online contact form. Alternatively, I have a royalty-free music pack available on Bandcamp as well: https://samanthafoster.bandcamp.com/album/royalty-free-tracks-mixed-bag-vol-1
  19. Chucksaint

    AP System

    HI there! How can I make random AP? I've tried to modify a script by TroyZ but the AP output is wrong.. Here I leave the script that I modified thank you
  20. Valentine90

    VXA-OS - Create your MMO with RPG Maker

    This project uses the RGD executable, which needs updated DirectX 9 and RGSS.
  21. Ryastoise

    Monster Hunter

    Hello, I tried so many ways to make this script work but, line 119 is in the way again! Is there anyway to fix that. ONE. LINE?!
  22. Rikifive

    Hello, New to this program

    Thank you, Super Coolstory Bros was made in RM VX Ace. Hmm.. the download link is at the bottom and seems to work fine ~ try this one.
  23. Hmm, I think I get the gist of it. But I'm not sure what does this mean, can you please make it more clear? Thanks for responding, by the way
  24. I need a plugin to play a SE/ME when a state is applied. NVM: I found a plugin for this, so its solved.
  25. roninator2

    VXA-OS - Create your MMO with RPG Maker

    Try downloading it again. Must be either a corrupt file or your system is having issues, There are no problems for probably anybody else. It works fine for me.
  26. Free Music Archive has been a treasure trove of non-commercial attribution music. The radio for Legacy Frontier is going to be so addictive I might have to add an mp3 player type item, as the car isn't easy to actually obtain.

     

     

    1. PhoenixSoul

      PhoenixSoul

      As for the music player item, I know of the perfect script.

      Ninjamida's Jukebox!

       

      Of course, this applies only if you're using VX Ace.

    2. Loco Choco

      Loco Choco

      I'm using a small collection of simple scripts that make an MP3 Radio Eventing system by MrLeft.

      it's neat because the player can hit a specified button and the radio menu pops up, allowing them to switch stations that you've configured.

       

      I'm making 4 stations with different genres of music.

  27. Loco Choco

    Why So Whitewashed?

    Why is RM so whitewashed? And I'm not just talking about the RTP... Over and above that, the community artists don't even create ethnic resources. I am well aware of the few ethnic facesets and sprite sheets, but how many even get emotion sets? None, because they seem to be extras for ethnic towns and cities... Like why? lol
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