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  1. Yesterday
  2. [vx] how to make text title menu center align?

  3. Hello members, how to make title text menu center align? Thank you.
  4. Last week
  5. roninator2

    VX Ace F12 Fix: Not Fully Functional

    I use this in my Ace project. Works great. Looks like it can go anywhere above main. Scripts never go below main because they don't run if you put them below, at least not until the game closes.
  6. PhoenixSoul

    VX Ace F12 Fix: Not Fully Functional

    Yes, I know; the F12 fix I shared respawns only the game window regardless of the setting. I guess I'm not that great at English phrasing, huh? I can see this being useful for those that use mkxp. Now, the only question is where does this one go... (below main? above main but below other scripts?)
  7. Kayzee

    VX Ace F12 Fix: Not Fully Functional

    That first F12 fix is filled with problems really, and personally I don't like using DLLs if I can help it. I managed to create an almost perfect f12 fix myself: class Scene_Base #-------------------------------------------------------------------------- # * Main #-------------------------------------------------------------------------- def main start begin post_start rescue RGSSReset @reset_presssed = true retry end until scene_changing? begin update SceneManager.goto(SceneManager.first_scene_class) if @reset_presssed rescue RGSSReset @reset_presssed = true retry end end begin pre_terminate rescue RGSSReset @reset_presssed = true retry end terminate end end Almost perfect because you can still screw up script loading by pressing F12 as the game loads. I coded a way to detect that but it's another thing. My advice: If you do use the dll, put the script before the default scripts so to stop F12 as scripts are loaded.
  8. Eric Matyas

    Free Music / SFX Resource - Over 2000 Tracks

    Hey Folks, Another crazy-busy week, but I did manage to create a couple of new music tracks. Free as always to use with attribution. They are: On my Funny 8 page: "DOCTOR X AND HIS LABORATORY" https://soundimage.org/funny-8/ And on my Sci-Fi 11 page: "SINISTER CYBORG ACTIVITY " https://soundimage.org/sci-fi-11/ CUSTOM MUSIC Need some custom music created? Give me a shout! In the meantime, please stay safe and keep being creative. Creativity is good!
  9. roninator2

    VX Ace F12 Fix: Not Fully Functional

    For the console Window it's the option under the prgram menu. Game -> show console. For the F12 reset issue, the best F12 fix is by Chainsawkitten. #============================================================================== # Chainsawkitten's Disable F1, Alt+Enter, F12 v1.1 #------------------------------------------------------------------------------ # Disable the use of F1, Alt+Enter and F12 by registering a hook which consumes # keypress events as well as setting the keyboard state. #============================================================================== module CskDisable # Whether to disable F1. 0 = enable, 1 = disable. DISABLE_F1 = 0 # Whether to disable F12. 0 = enable, 1 = disable. DISABLE_F12 = 1 # Whether to disable Alt+Enter. 0 = enable, 1 = disable. DISABLE_ALT_ENTER = 1 end Win32API.new("System/F1AltEnterF12", "hook", "III", "").call( CskDisable::DISABLE_F1, CskDisable::DISABLE_F12, CskDisable::DISABLE_ALT_ENTER) F1AltEnterF12.zip place the dll in the project folder\system
  10. Kayzee

    Changing Actor Graphic Without Changing Face

    Nope, nil just sets the graphic to nothing and omitting isn't allowed.
  11. PhoenixSoul

    VX Ace F12 Fix: Not Fully Functional

    So, I've found that if one uses the F12 Fix, and one uses the console window, the console window does not return after the scriptlet is executed. Yes, I do consider this an oversight, and was wondering how I might go about patching out the issue. I figure the issue lies in that the debug console window is a separate process from the game window, even if it doesn't explicitly say so. Problem is that I do not know how to remedy this, only that I can guess where to place the call to have the console window appear.
  12. PhoenixSoul

    Changing Actor Graphic Without Changing Face

    v.set_graphic("characterset_filename", character_index, "Faceset_filename", faceset_index) I believe setting nil for either filename forces an ignore, or I believe one can omit these. I'm not one hundred percent sure. Maybe @roninator2, @Rikifive, or @Kayzee knows.
  13. PhoenixSoul

    Script/set: Spellmaker (does it already exist?)

    I had thought this was so, but I was not sure. Thing is, a lot of scripts are not in a language I can readily understand, so the possibility as I understood, was that there's a chance that there was a script/set, and due to language barriers, I would not of known. First point fulfilled, merci beaucoup. This actually fulfills the second point. It answers the query. Thanks again. That's okay; it's not like I need it or anything, just something that would be cool to have, and was wondering about. I guess most of the fans of the Elder Scrolls games are more fans of the mechanics from TES III onward (pretty sure the spell maker was scrapped by then). Wind at your sails, and bonne chance; I too am struggling with game development.
  14. TheRamenGirl

    VE - Visual Equip

    The Script: Can someone please make a demo on how to use this? ty! *It requires the Basic Module Script.
  15. roninator2

    Script/set: Spellmaker (does it already exist?)

    I didn't need to check my script list as I was pretty sure there was nothing like it. But I just checked and yes, there is nothing like it. I don't believe you needed to tag anyone, I saw your post and didn't offer to help because I knew it would take a significant amount of work to make. This request is more along the lines of a commission request, because it will take either someone that knows the code well enough to make it in a few hours or someone (like me) that would spend hours and hours working on it. So if you're willing to pay someone, then they can help. I have very little time, so it's a no from me. I'm extremely far behind my game project set to publish in December. Sorry
  16. RyenSaotome

    [18+] Renryuu: Ascension

    Update 22.06.26 changes: - New quest with Mii in Pumumu. Requires the first sex scene with Shanna. Unlocks a CG scene with Mii at the end. - After Mii's new quest, you can talk with Lartia to receive a new quest from her as well. It also unlocks a CG scene afterwards. - The house with the blue door in Pumumu can now be entered. It's the house of Mii and Lartia. - A path going north in Pumumu was added, which brings you to the Snow Forest. - There are three additional areas within the Snow Forest. When you go left at the top side you find the "mushroom fields" which are needed for Mii's quest. Up north is the Danger Mountain, where you can find (not-capturable) big harpies with new colors and skills. Defeating all of them will make a new boss enemy appear, who is needed during Lartia's quest. On the right side is the Dark Forest, which is used during an event with Shanna and Ziki. - When you go through the Snow Forest after Shanna's first sex scene, you'll see her going east towards the Dark Forest area. This is the start of a new event with her and Ziki. At the end of this event, you can get a CG scene with each of those two girls in Pumumu. The weddings for Elly and Ryoko are postponed and won't be done in the next updates. Those events will be linked to a bigger story line, which requires some more images and planning before it'll be made. Renryuu: Ascension is currently 75% off at Steam! If you wanted to get it on Steam, but the normal price was too high for your taste, you can get it now for only a few dollars. We're on a good way to reach the pledge goal on SubscribeStar. Once the goal is reached, I'll order the CGs for the new character Citrinne. You can read more about the goal, and help to reach it, on my SubscribeStar page: https://subscribestar.adult/posts/609838 Downloads: MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
  17. PhoenixSoul

    Script/set: Spellmaker (does it already exist?)

    Hm. I forgot; unless I tag someone, this will not really be noticed. Thing is, I dunno who I would actually tag in this case...
  18. Earlier
  19. Anyone here?
    Or, are we just completely disconnected now?

    1. Show previous comments  1 more
    2. TheRamenGirl

      TheRamenGirl

      all good :thumbup3:

    3. Kayzee

      Kayzee

      I am here!

    4. Animebryan

      Animebryan

      Bane: I've decided to crash this plane, with no survivors!

  20. Hello! Ever want to use an icon in a event as sprite/character? I recently found a script that does that automatic for each on you want, But if you need them for any reason just as sprites, Here they are! Free to use (Only credit Enterbrain). Download Rar File RPG Maker VX ACE Icons as Sprites.rar or Save from uploaded pictures. Do not remove the $ in front of the pic names.
  21. My request is two-fold. Main request: I need to know if there is a script/set of them that emulates the spell maker from the early Elder Scrolls games. Secondary: If so, who made them and where can I find them. If not, how complicated would it be to make this. For those that do not know what in the name of Mercy I am talking about, the spell maker is a Mages' Guild shop where one takes various spell effects, assigns the casting type (for self/target/range/etcetera), saving throw (save versus j/s/v/x/z attribute), and most importantly, sets the various stats for each effect (chance/duration/efficacy/etcetera), which in turn alters the cost (in gold bits) to craft the spell and the casting cost (in MP) of the spell.
  22. I dunno if anyone would be familiar with the spellmaker from the early Elder Scrolls games, but if so, I'm curious to know if there's a script or script system that emulates this.
  23. PhoenixSoul

    Identify Item

    I read the question as: "Is it possible to emulate the 'Identify' spell from early Elder Scrolls games?" In essence, the notetag in question was for having the identification process start by using an already known skill.
  24. Kayzee

    updates Entry 017: Does anyone read these??

    *huggles*
  25. It is very, VERY likely, that Steam Cloud API is the culprit. It also could be that in conjunction with other underlying issues, like maybe the hardware configuration you have is causing a complication (such has existed since 8-bit ISA technology), maybe the CPU is running into processing loops (which would actually be a problem associated with the Windows kernal), or it could be a number of other things. Honestly, I'd power down and unplug the PC from external power and leave it like that for a bit, then I'd remove and reinsert the RAM modules, see if that doesn't fix things (it can actually solve things and it has for me-it's a solution that has existed since 4-bit computing).
  26. I don't have MV, but I kind of face something similar on VX Ace very, very rarely ~that when I try to open the editor, it takes about a minute to pop out and then whenever I want to save changes in the project, the editor freezes for a minute or few, not responding while frozen. I have my projects on SSD and I have a gaming PC, so that's a very odd and absolutely unexpected behavior. The solution in my case was to disable Steam cloud storage for this program in its preferences (accessed from right clicking the program in the steam library). I literally had that problem just few weeks ago and it was persistent for quite a while until I disabled cloud sync. Now that I checked that, it looks like Steam enabled it back (?), but seems to be working fine for now, so whatever. Like I said, it can work for years just fine, but at some point it suddenly decides to cause troubles. I've been using Ace for over 7 years and it is my second or third time I had to disable cloud storage to get rid of these random freezes Either way, I'm not sure about MV as I don't own it, but in Ace, the steam cloud synchronization is somewhat known for causing variety of troubles with how the editor behaves (the freezes upon opening and saving) or even the projects themselves putting them on risk in rare circumstances. So... if you haven't tried that already, perhaps give it a shot. Other than that, I don't know, your PC definitely surpasses MV's requirements... The test results mention GeForce RTX 2080 Super, so I'm pretty sure it should be enough for MV.
  27. Still doesn't show me the video card, but since it's alienware, it should be good. As I said I have no issues and I'm using MV 1.6.2 What is the installation directory? Are you able to right click and run as administrator? Are you logged on as an administrator? I am not 100% sure about any MV dependencies, but your system should have everything. But try checking to see if you have the latest java installed. My Ace game requires Visual Studio 2013 installed.
  28. Eric Matyas

    Free Music / SFX Resource - Over 2000 Tracks

    Greetings Fellow Creatives, This week’s brand new free-to-use-with-attribution music tracks are: On my Dark/Ominous 2 page: “CONFRONTATION” https://soundimage.org/dark-ominous-2/ On my Horror 2 page: “FORTRESS OF DOOM” https://soundimage.org/horror-2/ And on my Sci-Fi 11 page: “STRANGE THINGS INDEED” https://soundimage.org/sci-fi-11/ I sincerely hope some of my tracks are helpful in your projects...enjoy!
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