Jump to content

All Activity

This stream auto-updates     

  1. Past hour
  2. PhoenixSoul

    [VXA] Move the skills to the item menu

    About the only improvement I would make is to change it so that it scans for one skilltype by ID. Like, have all healing spells/skills be one skilltype ID (this is zero-based but ID 0 is 'None' and is not typically used by the player).
  3. Today
  4. Yesterday
  5. DorFenn

    [VXA] Move the skills to the item menu

    Thank you thank you very much! I honestly didn't think it could be solved, even though I looked and asked for help I hadn't seen any topic related to what I was looking for. You and Kayzee are great!
  6. roninator2

    [VXA] Move the skills to the item menu

    Maybe add in if condition def make_item_list if skill = $game_party.members.any? { |actor| actor.skills.include?($data_skills[9]) } @data = $game_party.all_items.select {|item| include?(item) } @data << $data_skills[9] if @category == :item @data.push(nil) if include?(nil) else @data = $game_party.all_items.select {|item| include?(item) } @data.push(nil) if include?(nil) end end
  7. I have been very curious about this topic. Do people purchase resources from the original store for RPG Maker? I have never seen most of the resources from the official store in games. The most common pack to see in games is the RPG Maker MV: Essentials Set. This pack includes graphics that should have been included in MV. A lot of people just buy it. I have purchased resources from the official store. I think the graphics help my game stand out from the usual RTP. My game still has the RTP, but at least it has a variety of different graphics as well. I buy the character packs and monster packs.
  8. Last week
  9. DorFenn

    [VXA] Move the skills to the item menu

    Thanks for the comments (? I'll save those explanations for the future. Now I have another problem for this... The skill is displayed in the common items menu and the special items menu. Does anyone know the why of this? Now I attach the script that is almost ready (Do not try it because images are missing and all that.) I'm sorry if it's in Spanish. It is my first language and the script guided it that way. Greetings and good night (?
  10. roninator2

    [VXA] Move the skills to the item menu

    Ok. So it may have been a clash with the object.class features/calls/sets? can't remember the term. interesting. Thanks
  11. Kayzee

    [VXA] Move the skills to the item menu

    One alternative to 'x += y' for arrays would I think be 'x.push(*y)' where * in this case is the splat operator. Not sure if 'x << *y' would work though, because although .push accepts multiple arguments, I am not sure if << does. Yeah that's weird... as far as I know += should be defined if + is defined... Though it could be that for totaldata's class '+' is not defined, but it is for object's class and Ruby will use object's '+' when it encounters that situation because for numbers x + y and y + x are the same thing. This isn't always true for other types of objects, but I could imagine this being assumed. If so, this is what I might expect to happen if 'totaldata' is nil (or undefined) and 'object' is a string. Saying something like ' nil + "string" ' might actually work fine then because Ruby would reinterpret it as ' "string" + nil ' which would try and convert nil to a string by calling nil.to_s which I believe always returns the empty string (aka ""). Therefore 'totaldata = totaldata + object' would work, even though it really shouldn't. However 'totaldata += object' would not. Because + is not defined for totaldata, += would not be defined either and in this case Ruby would not assume that x += y is the same as y += x because they obviously wouldn't be the same even for numbers. Usually in that case you would want to set totaldata to "" before you start using it. That way you are absolutely sure it's a string. Good luck then! *sprinkles fairy dust on you*
  12. DorFenn

    [VXA] Move the skills to the item menu

    Yes, I know it is rare that I have asked based on all the skills, but I realized that it is convenient for me to do it conditionally. In this way I can control what skills are seen and what others are not. Forgive the confusion.
  13. kemono3011

    CAPGRAS - When Your Mind Becomes Your Worst Enemy

    THE SECOND DEMO OF CAPGRAS IS FINALLY HERE!! CHECK IT OUT!! https://kemonoproject.itch.io/capgras
  14. roninator2

    [VXA] Move the skills to the item menu

    I honestly have no idea. I do know from experience that That;s why I suggested the << operator as an alternate. I didn't think there was an issue with the << operator though. I had used in my project something like this object = data1 totaldata = totaldata + object and that works. but totaldata += object ; does not I don't understand why. If + works by itself then math operators are defined but += is not? They all fall under their parent classes, or at least they should. Well I'm still learning ruby.. Lesson 93/174 on udemy. And yes it is weird to only add on 1 skill.
  15. You know, in the RTP icons for VX Ace, there's these set of eight color/hue buttons/badges/whatever (not sure what these actually are to be honest), each of them encircled by a gold ring. When looked at in a certain way, they look a bit like paint/makeup palettes (i.e. eyeshadow or lipcolor).
    Nothing really important, just a thought train.

    1. kurin

      kurin

      well no one ever said makeup CAN'T give you stat boosts 👀👀👀

    2. PhoenixSoul

      PhoenixSoul

      True, very true, lolz

  16. Kayzee

    [VXA] Move the skills to the item menu

    Keep in mind that += and << do very different things. Pretty sure that << works identically to the .push method, adding something as a new member on to the array. On the the other hand += is a way of combining two arrays into one. In this case, '$data_skills.select {|skill| usable?(skill) }' is an array containing all usable skills. Using << here would add one new member to the @data array containing the usable skills array, which is not what we would want is it? Using += here would add each member of the usable skills array to the end of the @data array, which is what we would actually want to do. Side note: By a 'section that does not use math operators in a full capacity' I can only assume you are talking about the traditional difference between 'statements' and 'expressions' in many programing languages. In some languages operations like += might be defined as 'statements' and not allowed to be used where the language expects an 'expression'. Probably mostly in languages that use '=' to both set if used as a statement (such as 'x = 5') and compare things if used as an expression (such as 'if x = 5') rather then use '=' to set and '==' to compare. In Ruby however the difference between 'statements' and 'expressions' is virtually (but I don't think entirely) nonexistent. Otherwise, math operators are defined purely by the object(s) they operate on. The biggest reason something like 'x += y' might give an error is that ether the + operator is not defined for the class of x, or that the + operator for the class of x is unable to handle an object of the class of y. Happens most often in my experience because x and/or y were never actually set and default to nil. Then again... I am kind of confused because I thought you wanted a bunch of skills to show up in the item menu, not just one?
  17. DorFenn

    [VXA] Move the skills to the item menu

    Thank you very much Rorinator! I have managed to show it, now I only have to lay some basic things and it be like new. In case someone has a similar problem attached as it should be the code. def make_item_list if skill = $game_party.members.any? { |actor| actor.skills.include?($data_skills[9]) } @data = $game_party.all_items.select {|item| include?(item) } @data << $data_skills[9] @data.push(nil) if include?(nil) else @data = $game_party.all_items.select {|item| include?(item) } @data.push(nil) if include?(nil) end end Greeting and have a nice day.
  18. roninator2

    [VXA] Move the skills to the item menu

    The + goes before the = like Kayzee showed you in the code block. If that gives an error then there is a coding block where that section does not recognize using math operators in a full capacity. the other option that may work is @data << $data_skills.select {|skill| usable?(skill) } The << is a push operator. It is used to add on data
  19. DorFenn

    [VXA] Move the skills to the item menu

    Hey Kayzee! Thanks for the help, I have tried it in many ways but it gives me an error as soon as I put the "+" behind the equal. I honestly don't know what could be generating this. Here is the error: I know that you said that the "+" must go after the "=", but the error it shows me is the same. Greeting and have a nice day.
  20. titanicpiano14

    audio [Music] Sam Foster Sound | Experienced Composer for Hire

    Looking for new games to work on!
  21. I'm Adam Halpin, a US-based freelance music composer and producer, having worked of short films, games, and other commercial works. I'm a fast worker and aim to make every project a rewarding collaboration for all. I specialize in orchestral and electronic music, but I've delved into most styles and genres during my time in the music biz. For more deets, visit my website. Or listen to my reel on SoundCloud. My latest project was Satina: bring Your Demon to Work Day. My latest game project was Stardrop.
  22. PhoenixSoul

    pixel art Amy's Artwork

    She's cute...
  23. Gardehex

    Looking for Beta-Testers

    I will think about it. It sounds interesting, feel free to tell me any other info I may need.
  24. Amysaurus

    pixel art Amy's Artwork

    Ahhh, gotcha. I started the year by getting diagnosed with panic disorder, being pretty much back to normal by mid-February, then having it steadily get worse since March. Medication has either not really helped or put me in a lot of pain, so I'm just trying to take it one day at a time. Anyways, here's quick drawing/painting from earlier today:
  25. Kayzee

    Passive vs Active Sea Travel

    Why not both? That is, why not start the game with passive sea travel and give the player a ship of their own later in the story? This is actually something that's pretty common in JRPGs, particularly the Final Fantasy series. When game starts out, you don't really have a lot of options on where you can travel, and the game can be quite linear. But after a suitably climatic part of the story the player reaches what I have heard described as 'the Freedom Point', where the player can finally go anywhere they wish. This can often happen in stages too, which is why RPG Maker has different vehicle types. A boat for shallow water, a ship for shallow+deep water, and an airship that can go everywhere. Also many Final Fantasy games aren't afraid to give you a ship or airship for a little bit and take it away later, but they eventually give it back for good.
  26. Kayzee

    [VXA] Move the skills to the item menu

    Cause you are using '@data =' twice in make_item_list, so the list of skills is overwriting the list of items. Try adding a '+' before the '=' for the second one, or to put it another way, change: @data = $data_skills.select {|skill| usable?(skill) } into: @data += $data_skills.select {|skill| usable?(skill) } That will tell ruby to append the array rather then overwrite it.
  27. PhoenixSoul

    [VXA] Move the skills to the item menu

    Hmmm... I don't have any experience with this set of scripts, but mayhaps, @roninator2 does?
  28. Hey! I just implemented Mode7 and guess what?

    It works. lolz

    1. Kayzee

      Kayzee

      Something actually worked out for you? 😮 I am glad. :3

       

       

       

       

       

       

       

    2. PhoenixSoul

      PhoenixSoul

      Yeah; just not sure how well it'll work going forward. For now though, I can move to other things.

  1. Load more activity
×