<?xml version="1.0"?>
<rss version="2.0"><channel><title>Game Of The Month Latest Topics</title><link>https://www.rpgmakercentral.com/forum/103-game-of-the-month/</link><description>Game Of The Month Latest Topics</description><language>en</language><item><title>GotM November Voting Thread</title><link>https://www.rpgmakercentral.com/topic/39751-gotm-november-voting-thread/</link><description><![CDATA[
<p>Hey all,</p>
<p>   I'm not sure I want to keep this going with the forum's current climate. Perhaps we'll go with badges instead of a review. Eh, maybe I'm just being negative.</p>
<p>   Either way, vote here for GotM November 16 <img src="https://www.rpgmakercentral.com/uploads/emoticons/default_smile.png" alt=":)" srcset="https://www.rpgmakercentral.com/uploads/emoticons/smile@2x.png 2x" width="20" height="20" /></p>
]]></description><guid isPermaLink="false">39751</guid><pubDate>Fri, 11 Nov 2016 10:55:35 +0000</pubDate></item><item><title>GotM Winners List</title><link>https://www.rpgmakercentral.com/topic/39537-gotm-winners-list/</link><description><![CDATA[
<p>June 2016: <a contenteditable="false" data-ipshover="" href="https://www.rpgmakercentral.com/profile/18484-haruakira/" data-ipshover-target="http://www.rpgmakercentral.com/profile/18484-haruakira/?do=hovercard" data-mentionid="18484" rel="">@HaruAkira</a> &amp; <a contenteditable="false" data-ipshover="" href="https://www.rpgmakercentral.com/profile/4892-somaelck/" data-ipshover-target="http://www.rpgmakercentral.com/profile/4892-somaelck/?do=hovercard" data-mentionid="4892" rel="">@SomaelCK</a>'s Wanda</p>
<p>Link to game: <a href="https://www.rpgmakercentral.com/topic/30235-wanda-simply-an-adventure-released-now-999-on-steam/" rel="">http://www.rpgmakercentral.com/topic/30235-wanda-simply-an-adventure-released-now-999-on-steam/</a></p>
<p>Link to interview: <a href="https://www.rpgmakercentral.com/topic/38626-game-of-the-month-june-2016-wanda/" rel="">http://www.rpgmakercentral.com/topic/38626-game-of-the-month-june-2016-wanda/</a></p>
<p> </p>
<p>July2016 : <a contenteditable="false" data-ipshover="" href="https://www.rpgmakercentral.com/profile/57081-rikifive/" data-ipshover-target="http://www.rpgmakercentral.com/profile/57081-rikifive/?do=hovercard" data-mentionid="57081" rel="">@Rikifive</a>'s SuperCoolStory Bros.</p>
<p>Link to game: <a href="https://www.rpgmakercentral.com/topic/38667-super-coolstory-bros/" rel="">http://www.rpgmakercentral.com/topic/38667-super-coolstory-bros/</a></p>
<p>Link to interview: <a href="https://www.rpgmakercentral.com/topic/38995-game-of-the-month-july-2016-super-cool-story-bros/" rel="">http://www.rpgmakercentral.com/topic/38995-game-of-the-month-july-2016-super-cool-story-bros/</a></p>
<p> </p>
<p>August 2016: <a contenteditable="false" data-ipshover="" href="https://www.rpgmakercentral.com/profile/40323-ladyminerva/" data-ipshover-target="http://www.rpgmakercentral.com/profile/40323-ladyminerva/?do=hovercard" data-mentionid="40323" rel="">@LadyMinerva</a> &amp; <a contenteditable="false" rel=""></a>'s Touhou Tales: Spirit of a Dark Memory</p>
<p>Link to game: <a href="https://www.rpgmakercentral.com/topic/26618-touhou-tales-spirit-of-dark-memory/" rel="">http://www.rpgmakercentral.com/topic/26618-touhou-tales-spirit-of-dark-memory/</a></p>
<p>No interview given.</p>
<p> </p>
<p>September 2016: <a contenteditable="false" data-ipshover="" href="https://www.rpgmakercentral.com/profile/50083-loriesquare/" data-ipshover-target="http://www.rpgmakercentral.com/profile/50083-loriesquare/?do=hovercard" data-mentionid="50083" rel="">@Loriesquare</a>'s Eric in the Sea 2</p>
<p>Link to game (offsite): <a href="http://www.mediafire.com/file/jyh312g10265nzj/ERIC+IN+THE+SEA+2.exe" rel="external nofollow">http://www.mediafire.com/file/jyh312g10265nzj/ERIC+IN+THE+SEA+2.exe</a></p>
<p>No interview due to hiatus.</p>
<p> </p>
<p>October 2016:<a contenteditable="false" data-ipshover="" href="https://www.rpgmakercentral.com/profile/52988-nirwanda/" data-ipshover-target="http://www.rpgmakercentral.com/profile/52988-nirwanda/?do=hovercard" data-mentionid="52988" rel="">@Nirwanda</a>'s Pathway: Desire+</p>
<p>Link to game: <a href="https://www.rpgmakercentral.com/topic/39490-pathway-desire/" rel="">http://www.rpgmakercentral.com/topic/39490-pathway-desire/</a></p>
<p>Link to interview: playing.</p>
]]></description><guid isPermaLink="false">39537</guid><pubDate>Tue, 04 Oct 2016 15:42:57 +0000</pubDate></item><item><title>Game of the Month July 2016 - Super Cool Story Bros</title><link>https://www.rpgmakercentral.com/topic/38995-game-of-the-month-july-2016-super-cool-story-bros/</link><description><![CDATA[
<p>Welcome to another installment of GotM! Due to his diverse array of minigames, retro aesthetics, and overwhelming optimism this month you've voted for <a contenteditable="false" data-ipshover="" href="https://www.rpgmakercentral.com/profile/57081-rikifive/" data-ipshover-target="http://www.rpgmakercentral.com/profile/57081-rikifive/?do=hovercard" data-mentionid="57081" rel="">@Rikifive</a> and Super Cool Story Bros. So, let's get on with it, shall we?<br /> <br /><strong>How many modes &amp; levels are Super Cool Story Bros &amp; Chain Reaction intended to have when finished?</strong><br />I honestly have no idea. Both games leave me almost infinite amount of possibilities.<br />- Chain Reaction is kinda like other arcade games such as 'Geometry Dash', 'Osu' (from what I saw) and things like this, so there always will be place for new levels with different mechanics, graphics or just with different music in background.<br />- SCB however, is slightly different. The idea is to make a huge crossover from NES games, so there probably will be many levels, but it's difficult to tell how many at the moment. I have few games, that I would like to cover in mind, but I'll probably remind myself more with progress. Or I can simply add more totally-custom ones like I did with the first levels in game. Either way, there will always be place for new levels, so even when the game will be considered as finished, I might release expansion-updates. If I had to guess how many levels would be, then I'm pretty sure it will have more than 100. That's all I can tell at the moment.</p>
<p> </p>
<p><span><img src="http://i.imgur.com/omoyVGI.png" alt="omoyVGI.png" /></span><br /> <br /><strong>You mention in the SCSB tutorial that the gun's plugins could also be be various items. What guns/items are currently being considered?</strong><br />Cubie designed their weapons to have the ability to port the data from various items into weapon plugins, so items like Fire Flower from Super Mario Bros will be 'readable' by their weapons.<br />I plan to implement many weapons, that players will be able to unlock with progress or by discovering secrets.<br />Let's say, that a player picks a Fire Flower from SMB world ~ once picked, they will be droppable by weapon crates (at random chances) in all worlds.<br />Planned weapons are:<br /><u>Default Weapon Plugins:</u><br />&gt; Shotgun<br />&gt; Machinegun<br />&gt; Grenade Launcher<br />&gt; Laser (probably)<br /><u>Items readable by weapons:</u><br />&gt; Fire Flower (Super Mario Bros)<br />&gt; Hammers (Super Mario Bros)<br />&gt; Machine Gun (Contra)<br />&gt; Spread Shot (Contra)<br />&gt; Flame Gun (Contra)<br />&gt; Laser (Contra)<br />&gt; Stones (Big Nose The Caveman)<br />&gt; [secret Weapons] ~ Secrets/Easter Eggs - Currently having an idea for a nice weapon or two.<br />&gt;&gt;&gt; More to come ~ with progress and more games getting covered ~ I'll be trying to recreate as much as possible while trying to balance them with each other.</p>
<p> </p>
<p> <span><img src="http://i.imgur.com/I2LPtwE.png" alt="I2LPtwE.png" /></span><br /> </p>
<p><strong>You mentioned using SCSB as a new platform for your old NESario project. Where did things go wrong with that project and how will they be better with SCSB?</strong><br />To be honest everything was going well, but I kinda abandoned that project, because I simply didn't have time, due to working on something else (on MLPRPG to not search far).<br />Actually there was something that was not sufficient for me - NESari0 was being made in a game called 'Mari0', so besides entities/enemies from 'Mario' and 'Portal' there weren't many ways to customize things ~ only tiles and music because it was just a level editor, but it wasn't a big deal ~ I still loved working on and playing this with my brother over and over again.<br /> <br />Now when there was IiaW4, I've programmed a platformer engine as a sort of an experiment ~ to see how far it goes. I always had an idea on 'how' I could approach this and implement mechanics, but I wasn't sure of that and I didn't have time for this, because I had many projects to work on anyway. IiaW4 gave me an opportunity to actually check this out and write something, that probably was going to be a fail, but surprisingly it ended up quite well and it gave me an idea, which made me recycle older project for better.<br /> <br />With the new platform, I have control over everything, I can implement weapons, enemies, events and everything else I'd love to customize to make the game more accurate in many aspects.</p>
<p> </p>
<p><span><img src="http://i.imgur.com/UzmrAvF.png" alt="UzmrAvF.png" /></span></p>
<p><strong>You've got a lot of projects in development at the moment. How are you prioritising them?</strong><br />The project, that has potential and has a value for me takes priority.<br /> <br />It will sound silly, but I really want to see SCB as a finished game, because I'll be playing this over and over again with my brother. To this day I love NES games, so a crossover of these with local multiplayer feature is everything I could ask for. And it's a 'light' project ~ by that I mean it doesn't require that much of work. That's why I'm focusing on this project at the moment.<br /> <br />On the second place there's the MLP project. Though I've discovered, that making RPG's isn't really for me, this project has a huge value for me and I really want to finish it for many reasons (that are hard to explain and would be even harder to understand (personal stuff)), though sadly it takes forever...<br /> <br />Other projects are much less important for me and are paused ~ simply because I have the more important ones to handle... not mentioning that some of them are just bad and I really don't feel developing them any further. I've started many projects because of IiaW contests, so they were made really quickly, which resulted in poor quality. ...And they're more like experiments than actually games I wanted to make.<br /> <br />By the way, it makes me feel really bad when somebody is mentioning/complimenting the projects, that I'm currently not working on... =/</p>
<p> </p>
<p><span><img src="http://i.imgur.com/2eZc976.gif" alt="2eZc976.gif" /></span><br /> <br /><strong>With SCSB you've stated that nothing will be RTP. Since you've taken on every side of development (graphics, music, scripting and so on) what is your favourite part to work on?</strong><br />I... I sincerely don't know. It's hard to tell as I like working on everything, once on scripting, then some graphics, even music ~ it gives variety.<br />Everything is fun to work with, but each part has its moments.<br /> <br />&gt; I love scripting, because that's basically the core of making games - put your rules and customize everything. It isn't a very problematic thing for me, so it goes pretty nicely.<br />&gt; I love making graphics. I ALWAYS loved drawing icons/HUDs and such and though I was and I'm still not that good at this, it's definitely what I like to do. =3<br />&gt; As for music ~ I think I could say it's actually my least favorite part, because I don't have that much experience there. I started making music very recently, so my works aren't great. While I found that fun to work with, it's problematic for me. But I'm sure, that when I'll get better at this, then I'll be loving this as much as other parts, because I always wanted to make music.<br /> <br />I honestly love working on all of this as long as I'm going with the flow and everything goes well. I really can't decide what's best for me. I think I'm just an universal-type ponyman, hence having 'Game Developer' as a selected RM skill. I think I just like to make something on my own.<br /> <br />By the way, I didn't use RTP at all, because there's absolutely nothing I could use even if I wanted. The game mimics 8-bit style, so music from RTP is automatically disqualified and so on.</p>
<p> </p>
<p><span><img src="http://i.imgur.com/P6M6Q66.png" alt="P6M6Q66.png" /></span></p>
<p><strong>You've often stated your love of local multiplayer stems from playing with your brother. Has he played any of your games yet? What does he think?</strong><br />Yes, he played some of them (to be exact, he played the following: SCB, Chain Reaction, Sleeping Hill and GvsE: TFC).<br />He's not 'woahing' at my works like my sister (he's kinda neutral ~ he likes them but not saying anything ~ just something like 'mmm nice.'), but he totally awaits to see some of these games (the ones with local coop [MLPRPG/SCB]) completed.<br />I was testing SCB with him and we had so much fun already.<br />Playing with my bother is the best thing in gaming. I was playing games with him since we're little <strike>foals</strike> kids and there's nothing better than sitting near each other and playing games (and breaking them ^^) together. We're liking the same things and we have the same style of playing games, so there is always fun even if the game is terrible. That's why I adore that feature.<br /> </p>
<p> <br />To vote on next month's article (which will totally be on time, pinky promise) go here: <a href="https://www.rpgmakercentral.com/topic/38891-game-of-the-month-august-2016-voting-thread/" rel="">http://www.rpgmakercentral.com/topic/38891-game-of-the-month-august-2016-voting-thread/</a></p>
<p>For more information and access to the demo go here: <a href="https://www.rpgmakercentral.com/topic/38667-super-coolstory-bros/" rel="">http://www.rpgmakercentral.com/topic/38667-super-coolstory-bros/</a></p>
]]></description><guid isPermaLink="false">38995</guid><pubDate>Tue, 05 Jul 2016 14:32:27 +0000</pubDate></item><item><title>Game of the Month June 2016 - Wanda</title><link>https://www.rpgmakercentral.com/topic/38626-game-of-the-month-june-2016-wanda/</link><description><![CDATA[
<div><div>
<p>Hello RMers and welcome to the first entry in our new Game of the Month feature. This month we'll be looking at Wanda by the developers over at Kodots Games. Its a game with a strong and interestingly delivered story, a full OST, and, ofc, a gorgeous array of graphics. The majority of gameplay is derived from a series of puzzles, although these can be skipped if you feel they disrupt the narrative experience.</p>
<p><a contenteditable="false" data-ipshover="" href="https://www.rpgmakercentral.com/profile/4892-somaelck/" data-ipshover-target="http://www.rpgmakercentral.com/profile/4892-somaelck/?do=hovercard" data-mentionid="4892" rel="">@SomaelCK</a>, a developer on the project, has generously agreed to a little interview on the upcoming release.</p>
<p> </p>
<p> </p>
<p><strong>So, first of all, what exactly is 'Wanda'? Is it the, seemingly organic, lifeforms we meet? Is it the planet they inhabit? Is it something else entirely?</strong><br />Wanda is a project that we accidentally conceptualized and quickly grow into the main project.The name 'Wanda' is nothing more than a code-name we made up for the project and also a play on the word 'wander'.We decided not to name the planet nor the robots because names hold no value for these simple-minded bots.</p>
<p> </p>
<p><img src="http://i.imgur.com/LVHoCIn.png" alt="LVHoCIn.png" /></p>
<p> </p>
<p><strong>The game's very distinct artstyle is going to draw a lot of attention for this game; what led you to consider these aesthetics?</strong><br />Wanda has a unique premise and to narrate that we figured we need an artstyle that is also unique. So I asked artist (Haru) to try hand-drawn map and it worked like a charm. There, we have a totally unique world that gives otherworldly atmosphere and a perfect fit for characters that we just created. We believe that a simple art style, similar to that of a children's book, would suit Wanda's theme well.<br /><br /><strong>I saw in your thread that this story was previously published as a graphic novel; are there any changes between versions and which would you say was the better, or at least your preferred, format for telling this story?</strong><br />Actually, the comic started out as an art project based on the game. The comic is basically a scaled-down version of the game, highlighting some of our favourite special moments. We thought it would be a waste to not share it so we plan to include it as a DLC after the game's release.</p>
<p> </p>
<p><img src="http://i.imgur.com/dJfOzUI.png" alt="dJfOzUI.png" /></p>
<p> </p>
<p><strong>There is quite a diverse array of puzzles in Wanda. Personally, I really enjoyed the sonar puzzle, which was very reminiscent of the Chocobo Hot 'n' Cold minigame from FFIX; what was your favourite puzzle to work on and why?</strong><br />My favourite puzzle to work on would be the Sonar Puzzle and the Portal puzzle, simply because both of them are made with just simple "Eventing" without using any extra script. Haru's favourite is the laser puzzle, because she felt it's just right, not too complex, not too simple.</p>
<p> </p>
<p><img src="http://i.imgur.com/2XK0ISG.png" alt="2XK0ISG.png" /></p>
<p> </p>
<p><strong>With Kodots Games having successfully published two games on Steam now, what advice would you give our aspiring commercial devs?</strong></p>
<p>Don't try and please every audience. Do what you think feels right. There will always be audience for your work of passion.</p>
<p> </p>
<p><strong>What's next for you guys?</strong></p>
<p>We have several planned projects but nothing is solid yet. We will decide our next step after Wanda is released.</p>
</div></div>
<p> </p>
<p><img src="http://i.imgur.com/xjV5AHH.png" alt="xjV5AHH.png" /></p>
<p> </p>
<p> </p>
<p>Wanda will be available on Steam from 3rd June.</p>
<p>You can get more info on Wanda here: <a href="https://www.rpgmakercentral.com/topic/30235-wanda-simply-an-adventure/" title="" rel="">http://www.rpgmakerc...y-an-adventure/</a></p>
<p>Vote for next month's GotM here: <a href="https://www.rpgmakercentral.com/topic/38625-game-of-the-month-july-2016-voting-thread/" rel="">http://www.rpgmakercentral.com/topic/38625-game-of-the-month-july-2016-voting-thread/</a></p>
<p> </p>
<p> </p>
<p><span style="color:#0000ff;">This is a new feature and, understandably, will require a lot of feedback and work to live up to your standards. This thread is not the place to discuss that though, it is to celebrate the great success of one of our members; please leave any necessary feedback in the description and questions thread.</span></p>
]]></description><guid isPermaLink="false">38626</guid><pubDate>Fri, 27 May 2016 22:53:50 +0000</pubDate></item><item><title>Game of the Month Description and Question Thread</title><link>https://www.rpgmakercentral.com/topic/38627-game-of-the-month-description-and-question-thread/</link><description><![CDATA[
<p><strong>So what is Game of the Month?</strong></p>
<p>GotM is an old forum feature that we're reviving. Every month you, the members, will vote on a game that you are most interested in and we will have a little discussion with the devs to sneak more information out of them <img src="https://www.rpgmakercentral.com/uploads/emoticons/default_wink.png" alt=";)" srcset="https://www.rpgmakercentral.com/uploads/emoticons/wink@2x.png 2x" width="20" height="20" /></p>
<p>Due to the nature of the feature we would prefer that you vote for games that have been completed, or at least had a significant update, within the last month. It is also preferable that the game be completed or have a demo available as it will allow us to ask more pertinent questions.</p>
<p> </p>
<p><strong>What will the logistics be?</strong></p>
<p>Ideally, I would like to release these for the 1st of each month. Voting will take place over the first three weeks of each month, leaving me with a week to get my head around the community's choice and liaise with the devs. Each GotM will, in a sense, be two months behind as the following timeline will hopefully elucidate:</p>
<p> </p>
<p>May                | June                                         | July</p>
<p>Game update | Voting and interviewing period | Article release</p>
<p> </p>
<p><strong>Doesn't this run the risk of becoming a 'popularity contest'?</strong></p>
<p>To some degree, yes. But so are governments and we still have those. To prevent abuse though we wont feature the same game twice in a yearly quarter. In cases of repeat winners, or cases of a tie, a decision will be made at the staff's discretion although we will endeavour to make our reasoning as transparent as possible when the decision is broadcast.</p>
<p> </p>
<p><strong>What if the devs do not wish to disclose a demo or undergo an interview?</strong></p>
<p>Same as above really. This is all to encourage and support hardworking devs but if they dont want the extra exposure, for whatever reason, then they aren't obligated to accept it and we'll just find someone who does want it.</p>
<p> </p>
<p><strong>Am I allowed to vote for my own game?</strong></p>
<p>Absolutely! One vote probably wont be enough to win it for you though <img src="https://www.rpgmakercentral.com/uploads/emoticons/default_wink.png" alt=";)" srcset="https://www.rpgmakercentral.com/uploads/emoticons/wink@2x.png 2x" width="20" height="20" /></p>
<p> </p>
<p><strong>Why didn't we get a vote for June 2016?</strong></p>
<p>We felt it was in the best interest of the feature for members to have an idea of what to expect for future GotMs.</p>
<p> </p>
<p> </p>
<p>I think that's about everything (although it would seem straightforward to me <img src="https://www.rpgmakercentral.com/uploads/emoticons/default_tongue.png" alt=":P" srcset="https://www.rpgmakercentral.com/uploads/emoticons/tongue@2x.png 2x" width="20" height="20" />). If you have a question that isn't covered then ask below and I'll update this post.</p>
]]></description><guid isPermaLink="false">38627</guid><pubDate>Fri, 27 May 2016 22:57:05 +0000</pubDate></item></channel></rss>
