<?xml version="1.0"?>
<rss version="2.0"><channel><title>Editor Support and Discussion Latest Topics</title><link>https://www.rpgmakercentral.com/forum/243-editor-support-and-discussion/</link><description>Editor Support and Discussion Latest Topics</description><language>en</language><item><title>Disabling attack delay</title><link>https://www.rpgmakercentral.com/topic/43117-disabling-attack-delay/</link><description><![CDATA[
<p>
	Hey guys!
</p>

<p>
	I want the  attack animation to play immediately after having pressed "attack". For some reason this doesn't happen even though it's the players turn. There is an annoying delay that occurs in-between that I want gone but am not sure how...Anyone that can help me with this?
</p>
]]></description><guid isPermaLink="false">43117</guid><pubDate>Fri, 22 Apr 2022 18:37:25 +0000</pubDate></item><item><title>Erratic Crashes During Playtesting (macOS RMMV)</title><link>https://www.rpgmakercentral.com/topic/43106-erratic-crashes-during-playtesting-macos-rmmv/</link><description><![CDATA[
<p>
	Hi everyone! This is my first post here so my apologies if it's in the wrong place.
</p>

<p>
	 
</p>

<p>
	<b>Context and Problem summary:</b>
</p>

<p>
	I've been developing a game for a month or so in RMMV (macOS). Any time that I want to play test the game, test troop battles, or play a deployed version of the game, I can expect to run into one of the following issues:
</p>

<ul>
	<li>
		Game launches with a black screen (sound still works)
	</li>
	<li>
		Game plays for a little while but eventually turns into a black screen (sound still works)
	</li>
	<li>
		Game crashes before opening
	</li>
	<li>
		Game plays for a little while but eventually crashes
	</li>
</ul>

<p>
	The frequency of these issues and which particular one occurs seems to be totally random. Usually if I try running the game enough times, it will eventually work for a long enough period for me to test what I need, but as you can imagine, this gets very annoying and makes a full play-through of the game impossible.
</p>

<p>
	 
</p>

<p>
	From what I can recall, these issues have been occurring since the beginning of the game's development. Up until this point I have just kind of tolerated it, but I plan to ship the game to some playtesters soon, so I need to get this issue resolved.
</p>

<p>
	 
</p>

<p>
	<b>Plugins That I'm Using</b>
</p>

<p>
	As I mentioned, these problems have persisted since basically the beginning (I'm pretty sure before I added any plugins), so I don't think this issue is plugin related. I also don't believe that I'm doing anything sophisticated with plugins that might break the game, but in case it's helpful, here is a list of the ones I'm using:
</p>

<p>
	 
</p>

<p style="text-align:center;">
	Community_Basic
</p>

<p style="text-align:center;">
	HIME_ActorBattleCommands
</p>

<p style="text-align:center;">
	No Level &amp; EXP
</p>

<p style="text-align:center;">
	FilterController
</p>

<p style="text-align:center;">
	Iavra Event Popups
</p>

<p>
	 
</p>

<p>
	<b>Solution That I Attempted</b>
</p>

<p>
	I've unfortunately not been able to find many solutions to this problem online so far. I did see someone suggest creating a new project and copying the files from the game into this new project. I did this (using my friend's PC) but it ultimately had no effect on the issue.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<b>Thanks in Advance</b>
</p>

<p>
	I really appreciate anyone who's willing to take the time to help me out : ) I'm scheduled to ship the game to playtesters on Tuesday (4/12), so I'm hoping to get this resolved before then. Happy to provide screenshots or additional information/context if necessary.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Best wishes,
</p>

<p>
	Franklin
</p>
]]></description><guid isPermaLink="false">43106</guid><pubDate>Fri, 08 Apr 2022 20:29:59 +0000</pubDate></item><item><title>Disabling the pass turn function in Yanfly's Battle Engine?</title><link>https://www.rpgmakercentral.com/topic/43092-disabling-the-pass-turn-function-in-yanflys-battle-engine/</link><description><![CDATA[
<p>
	Hello again,
</p>

<p>
	I'm wondering if there is a way to disable the "pass turn" feature in Yanfly's Battle Engine script. When you press the left and right keys, you can scroll through the actors and select their skills. The only problem is that 1) it lets the player skip turns when I want the player to have to make actions and 2) when you press the right arrow key while selecting the skills of the final actor, it begins the battle sequence, which often leads to accidentally skipping an actor's turn.
</p>

<p>
	Here is the link to the script: <a href="https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/" rel="external nofollow">https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/</a>
</p>
]]></description><guid isPermaLink="false">43092</guid><pubDate>Sat, 19 Mar 2022 19:11:11 +0000</pubDate></item><item><title>Script for scrolling battlebacks?</title><link>https://www.rpgmakercentral.com/topic/43090-script-for-scrolling-battlebacks/</link><description><![CDATA[
<p>
	Hello again, fellow RPG Maker community,
</p>

<p>
	So I'm trying to implement scrolling battlebacks into my VX Ace game. I have this scene where the character says something in a battle, the screen flashes, and then the front and back battlebacks change, and then they start scrolling and looping much like a parallax background. I tried coding some manual events, but this seems impossible without a script. I looked around for a script and only found this one: 
</p>

<p>
	<a href="https://forums.rpgmakerweb.com/index.php?threads/scrolling-battleback.41844/" rel="external nofollow">https://forums.rpgmakerweb.com/index.php?threads/scrolling-battleback.41844/</a>
</p>

<p>
	It seemed like it would do the trick, but after inserting it into my game, as soon as I boot up the game I get this error:
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="21508" src="https://www.rpgmakercentral.com/uploads/monthly_2022_03/1757502353_error1.PNG.7a94cdfb82d920f92a425255152c8938.PNG" alt="1757502353_error1.PNG.7a94cdfb82d920f92a425255152c8938.PNG" />
</p>

<p>
	I have never seen an error like this before. I even put it into a new project and it still wouldn't work. Does anyone know what the problem is and how to fix it? Or does anyone know of another script that does this?
</p>
]]></description><guid isPermaLink="false">43090</guid><pubDate>Fri, 18 Mar 2022 19:31:33 +0000</pubDate></item><item><title>How to fix corrupted data files?</title><link>https://www.rpgmakercentral.com/topic/43061-how-to-fix-corrupted-data-files/</link><description><![CDATA[
<p>
	Hello everyone,
</p>

<p>
	One of the worst things that could have possibly happened to me happened. I was using RPG Maker VX Ace and as soon as I saved it, my power went out about a second later, exactly at 7:26 on the 4th of February. When I tried to re-open my project, whether it was opened manually or through VX Ace, this message appeared:
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="21485" src="https://www.rpgmakercentral.com/uploads/monthly_2022_02/2123680660_error1.PNG.6330cae762c0900c23526b69a7a3fac0.PNG" alt="2123680660_error1.PNG.6330cae762c0900c23526b69a7a3fac0.PNG" />
</p>

<p>
	When I tried double-clicking the actual game application, this message appears three times in a row for some reason:
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="21486" src="https://www.rpgmakercentral.com/uploads/monthly_2022_02/671022955_error2.PNG.7aecbafe7b371a6d9bb97a8bb40f9b80.PNG" alt="671022955_error2.PNG.7aecbafe7b371a6d9bb97a8bb40f9b80.PNG" />
</p>

<p>
	Which is then followed by this error:
</p>

<p>
	 <img class="ipsImage ipsImage_thumbnailed" data-fileid="21487" src="https://www.rpgmakercentral.com/uploads/monthly_2022_02/1302806092_error3.PNG.5a23ed7c445bd968e4786642c8b97875.PNG" alt="1302806092_error3.PNG.5a23ed7c445bd968e4786642c8b97875.PNG" />
</p>

<p>
	I did some research on this topic and discovered that this happens to a lot of people, but my situation seems much more extreme. What most of the tutorials suggest to do is create a new project and move all of the audio, data, graphics, movies, and system files into the folders of the new project, which I did. The only files having issues were the data files. I learned that you can see if a data file (in "rvdata2" format) is corrupted by opening it up in Notepad and seeing if there is anything in it. Unfortunatly, these files were apparently corrupted:
</p>

<p>
	-animations, common events, map212, map214, mapinfos, scripts, states, system, tilesets, and troops.
</p>

<p>
	Usually, only 1 or 2 files are corrupted during an interrupted save, but this is quite a lot of damage. At this point, I went to go replace the empty corrupted files with the files from my backup in the "projects" folder within the RPGMVXAce folder located in the Steam folder. The problem though is that it's gone! I only have the external copy of my game's files, which has the corrupted files in it. All of my other projects are still there though, including the blank template I made to try and fix this error.
</p>

<p>
	I was able to replace all the other files properly, and replacing the DLL file in the systems folder stopped the above messages from appearing. Now these messages appear when I open the project or play the game:
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="21488" src="https://www.rpgmakercentral.com/uploads/monthly_2022_02/297154797_error4.PNG.3cb96258a8d748a723bffb9aa4a2d744.PNG" alt="297154797_error4.PNG.3cb96258a8d748a723bffb9aa4a2d744.PNG" />
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="21489" src="https://www.rpgmakercentral.com/uploads/monthly_2022_02/878474073_error5.PNG.047136de5634c44400776be5d66ff30c.PNG" alt="878474073_error5.PNG.047136de5634c44400776be5d66ff30c.PNG" />
</p>

<p>
	I also tried uninstalling and re-installing VX Ace, but the weird thing was that the desktop icon didn't disappear and neither did the app's local files, so I deleted them manually. When I re-installed VX Ace, my projects folder came back unchanged. VX Ace also isn't appearing in the windows search bar as an official app! Nothing changes if I enable/disable cloud saves on Steam!
</p>

<p>
	So my question is, is there any way I can recover literally any previous version of my project or patch-up the rvdata2 corrupted files? These data files are 5 years worth of work, and my project is practically blank at this point. Any help and advice is appreciated.
</p>
]]></description><guid isPermaLink="false">43061</guid><pubDate>Sun, 06 Feb 2022 06:36:11 +0000</pubDate></item><item><title>Remembering Data Even Through Restart?</title><link>https://www.rpgmakercentral.com/topic/43079-remembering-data-even-through-restart/</link><description><![CDATA[
<p>
	Is it possible for rpgmaker to remember data through all save states?<br />
	In example; a player reached one of multiple endings. Is there a way for rpgmaker to remember a player has reached the end even if they start a new game?
</p>
]]></description><guid isPermaLink="false">43079</guid><pubDate>Wed, 02 Mar 2022 19:24:09 +0000</pubDate></item><item><title>Using Passive Skills to Apply States of Specific Damage Reduction</title><link>https://www.rpgmakercentral.com/topic/43058-using-passive-skills-to-apply-states-of-specific-damage-reduction/</link><description><![CDATA[
<p>
	Hello, this is my first post here so I should start by introducing myself. I'm a computer programming major leaning towards the game design elective in my degree, and I decided that while I am out of college, I should jump into the game development that I want to do. Starting out with RPG maker to really get my feet wet, rather than coding from scratch without a predefined engine. Anyways, onto my question.
</p>

<p>
	What I would like to inquire about is how would one go about this process, and whether or not I could do it in engine by default or if I would have to make a plugin specifically for this. If the latter is the case, if someone could get me on my way with the syntax on that, I would much appreciate it. I've taken Java, Python, Visual Basic, and C++ courses, so I have at least a decent wealth of knowledge in those, however I've come nowhere near mastering any, and JS is a new beast to me in that right.
</p>

<p>
	tl;dr The process: Player Has Passive Skill of Acid Resist(covering poison related DoT spells or attacks)---&gt; Enemy Casts Venom, doing flat damage and applying a poison DoT state-&gt;Acid Resist procs fully and reduces the incoming tick damage from the Poisoned state by 40%. The formula I would like to have applied is this--&gt; PoisonDamageFormula*(1.0-AcidResistNumber) = final damage. This would equate to Math.floor(PoisonDamage*0.6) overall. How should/would I apply this?
</p>

<p>
	I have been thinking I would love to use the notetag system in engine to do this, however with the way it works, I don't know of a way to plug in the tick damage from the poison state in tandem with an Acid Resistance state to get a final state of damage. I've thought about the potential of using a common event with a trigger based upon if the target in question is poisoned? However, I noticed when fiddling with it that I do not know how to use a blanket argument when it comes to characters, and I would have to choose a specific one. I could be wrong of course, as I am new to all this, so please correct me if so.
</p>

<p>
	The reason I want it to pull a variable is because the variable will be determined by their acid resist tier. Scaling from tier 1 to tier 3, gaining 20% more resistance with each tier. Each tier would be harder to obtain than the last, of course, and it's not a needed thing, just something for the grinders out there who want to fully complete something they play.<br />
	<br />
	Poison DoT is working like Final Fantasy and Pokemon, where it persists unless otherwise cleansed, which, I know, annoying. Thank you for your time, I look forward to hearing from the lovely people on this forum regarding this. 
</p>
]]></description><guid isPermaLink="false">43058</guid><pubDate>Sun, 30 Jan 2022 01:58:38 +0000</pubDate></item><item><title>Help with my rpg maker xp map</title><link>https://www.rpgmakercentral.com/topic/42354-help-with-my-rpg-maker-xp-map/</link><description><![CDATA[
<p>
	So i spent many hours on a map for the game I was creating. It took a VERY long time, and I didn't really save my project during the construction of the map. Anyways, when i finished the map, i looked at it with all it's glory, and there was a lot of space at the top of the map that i didn't need. No worries, I'll take off the top by removing the height (the amount of units I didn't need was around maybe 90? the map itself was 134. So I took off 90 from the 134, and wouldn't you know, it deletes everything from the bottom, not the top. So now, the hours i spent creating this map that i was reaaallly proud of, is gone. I tried the undo button, it didn't work. I tried control z, and it didn't work, I think i did everything possible to try to get it back, and now i just give up. there probably is not a way to fix it, but now I'm going to be unmotivated and stale to work on the game for another long period of time. can you update the program so you can undo things like this? the damage is done, but if i ever even feel like getting back to the game again, it would be nice to not have to go through that again. thank you, and respond back soon
</p>
]]></description><guid isPermaLink="false">42354</guid><pubDate>Sat, 29 Feb 2020 19:44:39 +0000</pubDate></item><item><title>I need help with weapons on falcao ABS</title><link>https://www.rpgmakercentral.com/topic/42437-i-need-help-with-weapons-on-falcao-abs/</link><description><![CDATA[
<p>
	<span style="background-color:#fafbfc;color:#141414;font-size:15px;">I need a little help with adding more weapons to the database on a project using Falcao ABS pearl liquid v3, and when I want to add a new weapon and I use it the game crashes.</span><br style="background-color:#fafbfc;color:#141414;font-size:15px;" />
	<span style="background-color:#fafbfc;color:#141414;font-size:15px;">I have read some posts but nothing helps me.</span><br style="background-color:#fafbfc;color:#141414;font-size:15px;" />
	<span style="background-color:#fafbfc;color:#141414;font-size:15px;">It says that the error occurs on pearl kernel. here is a photo of the problem</span>
</p>

<p><a href="https://www.rpgmakercentral.com/uploads/monthly_2020_05/image.png.a15f92d8e66b84bb8d6ba4ced43c884a.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="19796" src="https://www.rpgmakercentral.com/uploads/monthly_2020_05/image.thumb.png.afcc92b1b705394aed6257114adcf6f6.png" class="ipsImage ipsImage_thumbnailed" alt="image.png"></a></p>]]></description><guid isPermaLink="false">42437</guid><pubDate>Wed, 13 May 2020 14:18:57 +0000</pubDate></item><item><title>How do I make the party size change when the player hits a certain level?</title><link>https://www.rpgmakercentral.com/topic/43013-how-do-i-make-the-party-size-change-when-the-player-hits-a-certain-level/</link><description><![CDATA[
<p>
	I'm trying to make the party size go from 4 to 5 when the player reaches a certain level. Any ideas?
</p>
]]></description><guid isPermaLink="false">43013</guid><pubDate>Mon, 29 Nov 2021 18:06:11 +0000</pubDate></item><item><title>Weapon casting a random skill (Yanfly Ace Weapon Attack Replacement)</title><link>https://www.rpgmakercentral.com/topic/43051-weapon-casting-a-random-skill-yanfly-ace-weapon-attack-replacement/</link><description><![CDATA[
<p>
	Hey!  I'm not sure how often Yanfly checks their scripts page for questions, so I'm posting this here as well to see if someone knows the answer.  I'm wondering if there's a way to have the script choose a skill within a range instead of a single skill.  This is for my wizard character, who is using something like the Caster weapon from Outlaw Star.  Anyway, hopefully someone has a clue on this topic.
</p>
]]></description><guid isPermaLink="false">43051</guid><pubDate>Mon, 17 Jan 2022 15:51:23 +0000</pubDate></item><item><title>NEED INFO: How large are your maps?</title><link>https://www.rpgmakercentral.com/topic/43039-need-info-how-large-are-your-maps/</link><description><![CDATA[
<p>
	I've been testing my new map editor for my UR-RPG project and I need to collect some data so I know if my map editor is up to the task.
</p>

<p>
	Can you guys let me know how large your maps are generally speaking, and what the largest map you've created is?
</p>

<p>
	My map editor can currently handle 120 x 120, but it's started to get a bit laggy. I have some ideas for optimization and final size will be larger than that, but I may have to apply a limit on map sizes. Personally, I don't think I've ever made a map as large as 120 x 120 in RPG Maker, and maybe 150 x 150 would be sufficient.
</p>

<p>
	What do you guys think?
</p>
]]></description><guid isPermaLink="false">43039</guid><pubDate>Sun, 09 Jan 2022 03:07:14 +0000</pubDate></item><item><title>Puzzle Ideas?</title><link>https://www.rpgmakercentral.com/topic/43045-puzzle-ideas/</link><description><![CDATA[
<p>
	Hi everyone, I am unsure if this is in the right section, sorry if it isn't!
</p>

<p>
	Anyway, I am looking for ideas for puzzles in my RMMV project. I keep using the same old "find switches, move the rock, etc" puzzles and they're getting old fast, but I don't have any other ideas. What are some puzzles you guys like to use?
</p>
]]></description><guid isPermaLink="false">43045</guid><pubDate>Fri, 14 Jan 2022 10:29:56 +0000</pubDate></item><item><title>End speech during battle ((Solved))</title><link>https://www.rpgmakercentral.com/topic/43047-end-speech-during-battle-solved/</link><description><![CDATA[
<p>
	((Edit:  I feel really stupid.  Apparently I was misunderstanding the "Span."  I was thinking "Moment" meant it would only be running for the specific moment, but apparently that means it runs once every moment (or indefinitely).  Guess it's fixed now?))
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	I find myself having a really annoying problem.  I have designed the first battle for my new game which is effectively a quick intro to the character.  The bad guy throws out an insult, the character states that he'll use his "quickdraw" skill to get the first attack and put down the enemy with a single shot.  Seems simple, right?
</p>

<p>
	Apparently not.  This text displays, but the event never ends.  It loops indefinitely!  I know it's possible to have speech in these games without an infinite loop, but I can't figure out how to end the speech event!  Usually when I make an event that "speaks" it ends when the speech ends.  I've tried switches and the "exit event processing" so far, but I'm at a loss for what else to do.  If you know what I'm doing wrong, please tell me.  I've included  a screenshot of the event.  The switch is SUPPOSED to activate a black event page the same way I would if I wanted to have a one time event like a treasure chest.  I've tried changing the span to all three options.  So far, nothing works.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_2022_01/682237648_speechevent.JPG.32650bd9ec4a759f4b2e4c96b2e50147.JPG" data-fileid="21419" rel=""><img alt="speech event.JPG" class="ipsImage ipsImage_thumbnailed" data-fileid="21419" src="https://www.rpgmakercentral.com/uploads/monthly_2022_01/682237648_speechevent.JPG.32650bd9ec4a759f4b2e4c96b2e50147.JPG" /></a>
</p>
]]></description><guid isPermaLink="false">43047</guid><pubDate>Sat, 15 Jan 2022 17:28:52 +0000</pubDate></item><item><title>Figuring out the right stats to give</title><link>https://www.rpgmakercentral.com/topic/43046-figuring-out-the-right-stats-to-give/</link><description><![CDATA[
<p>
	Hey there!  I'm busy working on monsters for my game, and I'm wanting some input on damage calculations.  In my old game, I ended up with a lot of feedback that the damage was FAR to high.  I had certain random encounter monsters one-shotting party members, bosses doing spells that would wipe the entire party if they didn't grind, and doing just a ton otherwise.  I've decided to give these characters more HP, but I still want my game to be a challenge to the players.
</p>

<p>
	I'm hoping that some of the more experienced developers have some insight into what works best in terms of damage rates to HP and defense and such.
</p>

<p>
	If it's relevant, the game I'm making has four main archetypes:  The gunslinger who is fast, with medium damage, the Marshal who specializes in shotguns that fire for weak damage that hit all enemies, The sniper who is slow, but has a high crit rate and high damage against single targets, and the caster who is the mage archetype.
</p>

<p>
	Any ideas on making a consistent battle system would be appreciated.  I'll try my best, but since I've only ever made one game and it was only middling successful, I feel I'm a long way from being sure of myself.
</p>
]]></description><guid isPermaLink="false">43046</guid><pubDate>Sat, 15 Jan 2022 16:45:57 +0000</pubDate></item><item><title>Help with Tilesets</title><link>https://www.rpgmakercentral.com/topic/43043-help-with-tilesets/</link><description><![CDATA[
<p>
	Heya! So I can't seem to find anything that explains what the different tilesets are for (A, B, C, D, and E.)
</p>

<p>
	I'm having a problem where my tiles from set C don't show up in game at all (everything else shows up fine). Is there some special way to use these tilesets?
</p>
]]></description><guid isPermaLink="false">43043</guid><pubDate>Wed, 12 Jan 2022 18:06:55 +0000</pubDate></item><item><title>Hide level of an actor</title><link>https://www.rpgmakercentral.com/topic/43042-hide-level-of-an-actor/</link><description><![CDATA[
<p>
	In the game I'm making I want to hide the level display in the main menu and battle menu. I've only found ways to hide the level for the everyone but not for a single actor.
</p>
]]></description><guid isPermaLink="false">43042</guid><pubDate>Wed, 12 Jan 2022 16:16:27 +0000</pubDate></item><item><title>Skill acquirement not mentioned after a battle.</title><link>https://www.rpgmakercentral.com/topic/43033-skill-acquirement-not-mentioned-after-a-battle/</link><description><![CDATA[
<p>
	Two of my party members gained skills after a certain battle. The skills show up in the members' skills but, after the battle, it just said  They were both now level 7  . There was no mention of the acquired skills.
</p>

<p>
	The battle started when at L5 and ended at L7. The skills were acquired at L6. Do they skip if your level goes beyond the needed level for the skills?
</p>

<p>
	Thanks.
</p>
]]></description><guid isPermaLink="false">43033</guid><pubDate>Sat, 01 Jan 2022 13:24:57 +0000</pubDate></item><item><title>How to make a button that goes down when you stand on it and up when you don't</title><link>https://www.rpgmakercentral.com/topic/43026-how-to-make-a-button-that-goes-down-when-you-stand-on-it-and-up-when-you-dont/</link><description><![CDATA[
<p>
	So I've started to get into RPG Maker with my son, but I'm not a programmer. I've looked all over, but can't find or don't understand the things I've read. In simple terms, how do I make a button that goes down when you stand on it and back up again when you're not stood on it?
</p>

<p>
	I've got it to go down:<br />
	&gt;Set Move Route: This event (Wait)<br />
	<span>:$&gt;Turn Down</span><br />
	<span>:$&gt;Turn Left<br />
	:$&gt;Turn Right<br />
	:$&gt;Turn Up</span>
</p>

<p>
	It then stays down. How do I get the event to store the players location and the event's location, compare them and then go back up if the two aren't the same?<br />
	<br />
	(I'm slowly working towards making a puzzle where the character or a boulder can stand on a button to open a door.)<br />
	<br />
	Thanks very much for your help!
</p>
]]></description><guid isPermaLink="false">43026</guid><pubDate>Tue, 21 Dec 2021 19:39:22 +0000</pubDate></item><item><title>Disabling anti-aliasing?</title><link>https://www.rpgmakercentral.com/topic/43032-disabling-anti-aliasing/</link><description><![CDATA[
<p>
	Hello again,
</p>

<p>
	I've implemented a custom font into my RPG Maker VX Ace game (Bahnschrift font) using Yanfly Engine Ace. Additionally, I've set my game's resolution to be 928x512 (resulting in a game window size of 29x16 tiles). I'm using Zeus81's fullscreen++ script for better full-screen optimization. One of the features of full-screen++ is how it aliases the game's graphics, keeping the pixelated graphics of events sharp and clear. The event windows remain clean and sharp as well. In other words, going full screen expands the game window without any interpolation.
</p>

<p>
	However, whenever the game is in full-screen mode, the text gets blurry. For some reason, only the text is affected by VX Ace's anti-aliasing process in full-screen mode, whether I have a custom font or not. I tried changing the size of the font, the font itself, and the customizable settings in Yanfly's script, but no matter what it still looks blurry and ugly. I want the text to remain jagged when it generates in full-screen mode (giving it a pixelated style). Alternatively, it would work to have the color pallet remain completely white (making the gray edges white).
</p>

<p>
	Does anyone know how I can fix this?
</p>
]]></description><guid isPermaLink="false">43032</guid><pubDate>Sat, 01 Jan 2022 00:14:07 +0000</pubDate></item><item><title>How to get a live gun and aiming system?</title><link>https://www.rpgmakercentral.com/topic/43022-how-to-get-a-live-gun-and-aiming-system/</link><description><![CDATA[
<p>
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Hello, so I have been using GALV_MapProjectiles to create an RPG game with a gun combat system similar to Eternity Dial or Desolate Hospital. While I have the firing system in place, I've had problems with using an aim function. Originally, I used button common events to change the character’s actor to one of them aiming while locking the character in place; however, this posed some problems however. Firstly, I set a conditional branch that the character must be facing a certain way to play a certain graphic, have the weapon equipped, have the right ammo, and be holding down a button. This either had the character in an endless loop where they were aiming or did not change the actor to the aiming sprite. Secondly, enemies could not damage the player while this event was playing. Does anyone know of any solutions or plugins so the character aims when a button is held down and fires during the aiming animation while still being able to take damage?</span></b>
</p>
]]></description><guid isPermaLink="false">43022</guid><pubDate>Fri, 10 Dec 2021 10:45:02 +0000</pubDate></item><item><title>Delete save file from in game</title><link>https://www.rpgmakercentral.com/topic/43021-delete-save-file-from-in-game/</link><description><![CDATA[
<p>
	I want to make an anti cheat thing in my game where if you are in game outside of your home without your dog you get a message and your save file is wiped. Anyone know if this is possible without scripting? If not I'll just set them at your home at lvl 1 with nothing. No money, no armor, no weapon.
</p>
]]></description><guid isPermaLink="false">43021</guid><pubDate>Sat, 04 Dec 2021 16:46:19 +0000</pubDate></item><item><title>Help with things</title><link>https://www.rpgmakercentral.com/topic/43016-help-with-things/</link><description><![CDATA[
<p>
	1. How do I turn my project into an exe. I've searched the dark parts of the internet (Page 2 on google) and not found help.
</p>

<p>
	2. I found out I can sell my creations, but do I have to credit rpg maker in my game to distribute it legally?
</p>

<p>
	3. Is it possible to make a monster join your team through use of item? I want to make a Dragon taming game where you battle dragons, and even hatch your own, building up your team for the final fight. Keyword here is hatch. I want it so you can use an item to get a dragon.
</p>
]]></description><guid isPermaLink="false">43016</guid><pubDate>Thu, 02 Dec 2021 03:41:44 +0000</pubDate></item><item><title>Problems with the options texts display</title><link>https://www.rpgmakercentral.com/topic/43010-problems-with-the-options-texts-display/</link><description><![CDATA[
<p>
	Good morning/night/evening.
</p>

<p>
	Hello everyone. I've been having a little problem about the options texts, like, the normal texts appears but not the ones on the options window. I already tried checking out the custom scripts but I don't have any script that chances anything about the options not even texts.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="text-align:center;">
			<a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_2021_11/image.png.478bd775ed147f0cb5f6895328651d06.png" data-fileid="21247" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="21247" src="https://www.rpgmakercentral.com/uploads/monthly_2021_11/image.thumb.png.78a7bb6794b9bee9af770cf774430c4c.png" alt="image.thumb.png.78a7bb6794b9bee9af770cf774430c4c.png" /></a>
		</p>

		<p style="text-align:center;">
			Here is the list of all the custon scripts I have. The ones with the red dot are the ones that I'm actually using, the others are just commentaries (using "=begin" and "=end")
		</p>

		<p style="text-align:center;">
			(I know this is a little too messy, however I'm thinking into erasing the ones I don't actually need)
		</p>
	</div>
</div>

<p>
	<br />
	Maybe I accidentally changed something on the default scripts but dunno how to fix it nor even wich script may be...
</p>

<p>
	<br />
	I already tried searching trough the web to see what script creates these windows; but I only found scripts that overwrites the options, creates effects and stuff like that... so like...<br />
	 
</p>

<p>
	I'm very confused...
</p>
]]></description><guid isPermaLink="false">43010</guid><pubDate>Fri, 26 Nov 2021 19:14:03 +0000</pubDate></item><item><title>Event trouble</title><link>https://www.rpgmakercentral.com/topic/43012-event-trouble/</link><description><![CDATA[
<p>
	So I am trying to do this thing where the player can set a trap for npc's. I got a lot of it working, the traps can be placed and npc's can walk on it. the trouble is they do not interact with each other and nothing happens. If anyone has further question or solutions please comment.
</p>
]]></description><guid isPermaLink="false">43012</guid><pubDate>Mon, 29 Nov 2021 05:06:42 +0000</pubDate></item></channel></rss>
