<?xml version="1.0"?>
<rss version="2.0"><channel><title>Screenshots and Mapping Latest Topics</title><link>https://www.rpgmakercentral.com/forum/44-screenshots-and-mapping/</link><description>Screenshots and Mapping Latest Topics</description><language>en</language><item><title>Screenshot Critique Thread: Read Rules Before Posting!</title><link>https://www.rpgmakercentral.com/topic/9590-screenshot-critique-thread-read-rules-before-posting/</link><description><![CDATA[
<p style="text-align:center;">Screenshot Critique Thread</p>
<p style="text-align:center;"> </p>
<p>Welcome to the Official Screenshot Thread. Here you can post any screenshots related to maps, battles, title pages, anything in-game related you believe needs advice. Also, to ensure that you'll get the correct feedback include information regarding what the screenshot is about.</p>
<p> </p>
<p><u><strong>Rules:</strong></u></p>
<ul>
<li>
<p>You must leave critique on ANY previous screenshot. It DOES NOT have to be the last one you see. </p>
<p><strong>If you have already left feedback on a previous post, but then post your own image to critique. You are STILL required to give feedback to a <u>DIFFERENT </u>screenshot. <em>(I cannot stress this enough ~kayden997)</em></strong></p>
<p>This is simply due to respect for other developers. It's not exactly hard to leave some advice on a previous post. It is common courtesy. We are all here to help each other, as is the point of this thread. </p>
<p> </p>
<p>Basically, to avoid any problems. just leave Critique on a screenshot in the SAME post as your thread. If you want to leave additional Feedback, without screenshots that is brilliant, however you are STILL required to post more if you post a different screenshot. </p>
</li>
<li>No random Chit-Chat. A Screenshot isn't required but discussions between two members should be done via PM</li>
<li>Spoiler Large Images. </li>
<li>Wait 30 posts until you repost the same Screenshot. </li>
<li>Do not double post. If no one has replied edit your current post and replace the screenshot</li>
</ul>
<p>All other Global Rules Apply</p>
<p> </p>
<p>If you have any other questions then feel free to PM <a contenteditable="false" data-ipsHover="" href="https://www.rpgmakercentral.com/profile/1600-jonnie91/" data-ipsHover-target="http://www.rpgmakercentral.com/profile/1600-jonnie91/?do=hovercard" data-mentionid="1600" rel="">@Jonnie91</a> or <a contenteditable="false" data-ipsHover="" href="https://www.rpgmakercentral.com/profile/201-kayden997/" data-ipsHover-target="http://www.rpgmakercentral.com/profile/201-kayden997/?do=hovercard" data-mentionid="201" rel="">@kayden997</a></p>
<p> </p>
<p>So I guess I'll go first: </p>
<p> </p>
<p>This is a screenshot from mine and Shaddows second game Lullaby. This is a Decision system. The mapping is only a placeholder. It will NOT look like that....Any feedback?</p>
<p> </p>
<p><img src="http://jstewartmusic.com/wp-content/uploads/2014/04/Easter-Egg-e1398025881832.png" alt="Easter-Egg-e1398025881832.png"></p>
<p> </p>
<p><strong>Edit 7/2/13:</strong> If you have a series of screenshots you would like critiqued at once (3 or more screenshots), you may create your own topic in this forum and post them there instead of posting them to this thread. If you have less than 3 screenshots ready to be critiqued, then you would continue to use this thread.</p>
]]></description><guid isPermaLink="false">9590</guid><pubDate>Sat, 29 Dec 2012 22:07:35 +0000</pubDate></item><item><title>I need some input on my village layout</title><link>https://www.rpgmakercentral.com/topic/42284-i-need-some-input-on-my-village-layout/</link><description><![CDATA[
<p>
	I'm trying my best here, but, my village layout doesn't look as impressive as most on here, and tips? Thank you in advance!
</p>

<p><a href="https://www.rpgmakercentral.com/uploads/monthly_2019_12/Capture.PNG.a04574e2a0feb1d98cadeb071b5c316c.PNG" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="19557" src="https://www.rpgmakercentral.com/uploads/monthly_2019_12/Capture.thumb.PNG.0c5ddf61cd500eeac7de608be4c82598.PNG" class="ipsImage ipsImage_thumbnailed" alt="Capture.PNG"></a></p>]]></description><guid isPermaLink="false">42284</guid><pubDate>Tue, 10 Dec 2019 23:31:47 +0000</pubDate></item><item><title>Organic Overworld Maps using RTP</title><link>https://www.rpgmakercentral.com/topic/42217-organic-overworld-maps-using-rtp/</link><description><![CDATA[
<p>
	<span style="font-size:16px;"><strong><a href="https://www.youtube.com/watch?v=sCiDohIXQR4&amp;t=" rel="external nofollow">WATCH TIMELAPSE HERE!</a></strong></span>
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#fcfcff;color:#141414;font-size:16px;text-align:left;">Just recently I finished making an overworld map using RPG Maker MV. It has become kind of a hobbie to me. I haven't really made anything else in the software besides using the map editor, I'm sure I can't get a game done on my own. Since you're basically creating pixel art, I started experimenting and creating a few maps on my own.</span>
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#fcfcff;color:#141414;font-size:16px;text-align:left;">The video above is a timelapse of a 4 hour process in which I just sat down and "freestyled" a map from scratch on the editor. You'll be able to see how I went from the most basic shapes to detailing and giving the map texture for a very organic look. It may not be pratical for a game, but I think that the ending result turned out great. I want to post it here for anyone wanting to use as reference for future projects given that the process itself is pretty straight forward.</span>
</p>

<p>
	 
</p>

<p>
	<span style="background-color:#fcfcff;color:#141414;font-size:16px;text-align:left;">You can also download those as free resources and import to your project in my page:</span>
</p>

<p>
	<a href="https://ladyluck.itch.io/astrea-rpg-maker-mv-resource-map" rel="external nofollow">https://ladyluck.itch.io/astrea-rpg-maker-mv-resource-map</a>
</p>

<p>
	<a href="https://ladyluck.itch.io/juno-map-resource-for-rpg-maker-mv" rel="external nofollow">https://ladyluck.itch.io/juno-map-resource-for-rpg-maker-mv</a>
</p>

<p>
	 
</p>

<p><a href="https://www.rpgmakercentral.com/uploads/monthly_2019_10/Map004.png.1f6464505c4f8ed0f97e987ca2b5480c.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="19415" src="https://www.rpgmakercentral.com/uploads/monthly_2019_10/Map004.thumb.png.bd09311c8ec9af97d1d5e2cc163ccdec.png" class="ipsImage ipsImage_thumbnailed" alt="Map004.png"></a></p>
<p><a href="https://www.rpgmakercentral.com/uploads/monthly_2019_10/Map015.png.8dd7fc02993d9f145c39dae8e8b0d81a.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="19416" src="https://www.rpgmakercentral.com/uploads/monthly_2019_10/Map015.thumb.png.cb6b249cb662029ea14940cf41b7adda.png" class="ipsImage ipsImage_thumbnailed" alt="Map015.png"></a></p>]]></description><guid isPermaLink="false">42217</guid><pubDate>Tue, 01 Oct 2019 09:54:50 +0000</pubDate></item><item><title>Maps from my project!</title><link>https://www.rpgmakercentral.com/topic/41145-maps-from-my-project/</link><description><![CDATA[
<p>
	Howdy howdy~
</p>

<p>
	 
</p>

<p>
	So, I recently learned how to parallax map, and I've been having loads of fun with it <img alt=":)" data-emoticon="" height="20" src="https://www.rpgmakercentral.com/uploads/emoticons/default_smile.png" srcset="https://www.rpgmakercentral.com/uploads/emoticons/smile@2x.png 2x" title=":)" width="20" /> Here's a few maps I made for my project using parallax mapping~
</p>

<p>
	 
</p>

<p>
	My main character's hometown:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<br /><img alt="cSbiapZ.jpg" src="https://i.imgur.com/cSbiapZ.jpg" /><br />
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	The living room in her house:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<br /><img alt="tvxqtur.png" src="https://i.imgur.com/tvxqtur.png" /><br />
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	And her bedroom:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<br /><img alt="5T26FW7.png" src="https://i.imgur.com/5T26FW7.png" /><br />
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Any feedback would be much appreciated! And thanks in advance <img alt=":giggle:" data-emoticon="" src="https://www.rpgmakercentral.com/uploads/emoticons/default_giggle.gif" title=":giggle:" /></p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">41145</guid><pubDate>Wed, 11 Oct 2017 14:06:08 +0000</pubDate></item><item><title>Catty Lands Dungeon Maps</title><link>https://www.rpgmakercentral.com/topic/40946-catty-lands-dungeon-maps/</link><description><![CDATA[
<p>
	I've got some mapshots of Catty Lands dungeons (made with Tsukihime's mapshot script). This first one I want to show you is the <strong>Catwalk of Aeons</strong>, floors 1-7:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<img alt="16hjk7r.jpg" src="http://i63.tinypic.com/16hjk7r.jpg" /><img alt="2mo86q1.jpg" src="http://i65.tinypic.com/2mo86q1.jpg" /></p>

		<p>
			<img alt="2qu7z1h.jpg" src="http://i64.tinypic.com/2qu7z1h.jpg" /></p>

		<p>
			<img alt="fntm6c.jpg" src="http://i67.tinypic.com/fntm6c.jpg" /></p>

		<p>
			<img alt="1zqq8vk.jpg" src="http://i68.tinypic.com/1zqq8vk.jpg" /></p>

		<p>
			<img alt="nvv2ib.jpg" src="http://i68.tinypic.com/nvv2ib.jpg" /></p>

		<p>
			<img alt="2zs2ljt.jpg" src="http://i66.tinypic.com/2zs2ljt.jpg" /></p>

		<p>
			<br />
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	The idea with this dungeon is that, while the first two floors are pretty standard, the player then must overcome "four elements" based challenges. There are obstacles that you can only get past by using magic spell items that you would previously buy.
</p>

<p>
	The dangers include dangerous objects, damage floors, hidden pits and one pond in the water level that you will slide into on the ice tiles unless you use magic to freeze it.
</p>

<p>
	The first level contains a pit that you must use a certain kind of spell to cross, and there's a clue as to which you should use.
</p>

<p>
	The air level contains a puzzle in which you have to step on the hexagrams in the correct order to proceed.
</p>

<p>
	The cats on the second level pose riddles which are questions about previous in-game events.
</p>

<p>
	The last floor is simply one where a cutscene happens.
</p>

<p>
	The giant hexagrams are healing spots.
</p>

<p>
	With each floor, the idea was to keep the general style throughout while putting in some of each element.
</p>

<p>
	Finally, I know the doors look like they don't align correctly, but in the actual game they do.
</p>

<p>
	I will post other dungeon maps later.
</p>

<p>
	Thoughts?
</p>
]]></description><guid isPermaLink="false">40946</guid><pubDate>Mon, 24 Jul 2017 17:24:13 +0000</pubDate></item><item><title>The Lortrec Castle</title><link>https://www.rpgmakercentral.com/topic/38827-the-lortrec-castle/</link><description><![CDATA[
<p>Hello everyone! Well, I have three map screenshots to show you and I would like your feeback. I've been trying to improve them in every possible way, but perhaps you have some suggestions. Well, all these maps are from the same area: The Lortrec Catle. There are more maps in the area, but I would like to rework on them before posting.</p>
<p>These are the screenshots (Ignore the fact that one of them has a significantly visible transparent background part that I forgot to remove):</p>
<p> </p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p style="text-align:center;"><span style="font-size:18px;"><strong>The Entrance</strong></span></p>
<p><img src="http://i.imgur.com/vsLWWBr.png" alt="vsLWWBr.png" /></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:18px;"><strong>The Main Room</strong></span></p>
<p><img src="http://i.imgur.com/srdtG1l.png" alt="srdtG1l.png" /></p>
<p> </p>
<p style="text-align:center;"><span style="font-size:18px;"><strong>The Throne Room</strong></span></p>
<p><img src="http://i.imgur.com/0u83kuJ.png" alt="0u83kuJ.png" /></p>
<p> </p>
</div>
</div>
<p> </p>
<p> </p>
<p>I hope you like these maps!</p>
]]></description><guid isPermaLink="false">38827</guid><pubDate>Thu, 16 Jun 2016 19:28:55 +0000</pubDate></item><item><title>Cave mapping help</title><link>https://www.rpgmakercentral.com/topic/40462-cave-mapping-help/</link><description><![CDATA[<p>So im having a bit of trouble finding resources to do a cave map. The idea for the cave is that due to natural causes has opened at the back end of a Mountain forest. the idea im trying to go for is a large open cave with bridges and walkways over a few bodies of water. can anyone help me find some tile set or parallax resources?</p>]]></description><guid isPermaLink="false">40462</guid><pubDate>Mon, 10 Apr 2017 15:04:38 +0000</pubDate></item><item><title>My Game Screen Shots</title><link>https://www.rpgmakercentral.com/topic/38795-my-game-screen-shots/</link><description><![CDATA[
<p>hey, so ive just put my game on the showroom around 2 days ago and in the screenshots i saw it didn't have any of the maps or such so i thought i'd post them here .</p>
<p> </p>
<p>New dungeon : </p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i47.photobucket.com/albums/f196/RayChan5/Williams%20Forest_zpse3wqgpxf.png" alt="Williams%20Forest_zpse3wqgpxf.png" /></p>
<p><img src="http://i47.photobucket.com/albums/f196/RayChan5/Williams%20Forest%20S2_zpsyunvqk6o.png" alt="Williams%20Forest%20S2_zpsyunvqk6o.png" /></p>
<p><img src="http://i47.photobucket.com/albums/f196/RayChan5/Williams%20Forest%20Boss%20Stage_zpstdxpvtrd.png" alt="Williams%20Forest%20Boss%20Stage_zpstdxp" /></p>
<p> </p>
</div>
</div>
<p> </p>
<p> </p>
<p>Old dungeon (edited)</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i47.photobucket.com/albums/f196/RayChan5/SlimeVil.%20Revamp_zps9kupkfja.png" alt="SlimeVil.%20Revamp_zps9kupkfja.png" /></p>
<p><img src="http://i47.photobucket.com/albums/f196/RayChan5/Slime%20Kingdom%20Revamp_zpsnivaua3y.png" alt="Slime%20Kingdom%20Revamp_zpsnivaua3y.png" /></p>
<p><img src="http://i47.photobucket.com/albums/f196/RayChan5/SlimeVil.%20Boss%20Revamp_zpszrxdlmwe.png" alt="SlimeVil.%20Boss%20Revamp_zpszrxdlmwe.pn" /></p>
<p> </p>
</div>
</div>
<p> </p>
<p> </p>
<p>Field 1</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p><br /><img src="http://i47.photobucket.com/albums/f196/RayChan5/East%20of%20Kato_zpsnlihyelu.png" alt="East%20of%20Kato_zpsnlihyelu.png" /> - that is my first field for my First village (fields are places where there are Monsters and you can basically farm for exp and gold.)</p>
<p> </p>
</div>
</div>
<p> </p>
<p>the new Hud</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i47.photobucket.com/albums/f196/RayChan5/Hud_zps6mesafy6.png" alt="Hud_zps6mesafy6.png" /> - that is just showing the Hud for the game . (the new version)<br /></p>
</div>
</div>
<p> </p>
<p>Field 2</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i47.photobucket.com/albums/f196/RayChan5/South%20of%20Kato_zps0oua6rex.png" alt="South%20of%20Kato_zps0oua6rex.png" /> - The new field<br /></p>
</div>
</div>
<p> </p>
<p>First Village</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i47.photobucket.com/albums/f196/RayChan5/Kato%20Village_zpsm1nh7sds.png" alt="Kato%20Village_zpsm1nh7sds.png" /> - that is my first Village .</p>
<p> </p>
<p> </p>
</div>
</div>
<p> </p>
<p>All costume Sets</p>
<p> </p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p><img src="http://i47.photobucket.com/albums/f196/RayChan5/All%20Costumes_zpszz0fsuf6.png" alt="All%20Costumes_zpszz0fsuf6.png" /> - thought i'd just put it here see what you guys think of the sets</p>
<p> </p>
</div>
</div>
<p> </p>
<p>Field 3</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i47.photobucket.com/albums/f196/RayChan5/West%20of%20Kato_zpsz1gwynk3.png" alt="West%20of%20Kato_zpsz1gwynk3.png" /> - New field (looks better in game xD)</p>
<p> </p>
</div>
</div>
<p><br />Field 4</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i47.photobucket.com/albums/f196/RayChan5/North%20of%20Kato_zpslzsjirs0.png" alt="North%20of%20Kato_zpslzsjirs0.png" /> - the new field (also looks better in game with events)</p>
<p> </p>
<p> </p>
</div>
</div>
<p> </p>
<p> </p>
<p>i'd love any feedback's about the maps or the Hud as long as its not about the shadows which i dont really pay attention on.</p>
]]></description><guid isPermaLink="false">38795</guid><pubDate>Tue, 14 Jun 2016 01:00:22 +0000</pubDate></item><item><title>Deciding which maps I like better....</title><link>https://www.rpgmakercentral.com/topic/39590-deciding-which-maps-i-like-better/</link><description><![CDATA[
<p>So I have been trying to decide if I truly want to convert one of my projects from VX Ace to MV for a bit now. I like the database for MV better along with the stacking on the maps, but I have done so much already with the said project in VX Ace. Below are screen shots, the first few from VX Ace and the others from MV, don't worry they are labeled. Just based off of the screen shots, which do you like better? Also all of the maps were made with the same tile sets.</p>
<p> </p>
<p><strong>VX Ace</strong></p>
<p><strong>â€‹</strong></p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/quests%20vx.png" alt="quests%20vx.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/huni%20vx.png" alt="huni%20vx.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/outside%20tent%20vx.png" alt="outside%20tent%20vx.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/southern%20unda%20right%20half%20vx.png" alt="southern%20unda%20right%20half%20vx.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/inn%20and%20pub%20vx.png" alt="inn%20and%20pub%20vx.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/inside%20tent%20vx.png" alt="inside%20tent%20vx.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/item%20shop%20vx.png" alt="item%20shop%20vx.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/armor%20and%20weapons%20vx.png" alt="armor%20and%20weapons%20vx.png" /></p>
<p> </p>
</div>
</div>
<p> </p>
<p><strong>â€‹MV</strong></p>
<p>â€‹</p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/tent.png" alt="tent.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/southern%20unda%20right%20half.png" alt="southern%20unda%20right%20half.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/quests.png" alt="quests.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/outside%20tent.png" alt="outside%20tent.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/huni.png" alt="huni.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/item%20shop.png" alt="item%20shop.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/inn%20and%20pub.png" alt="inn%20and%20pub.png" /></p>
<p><img src="http://i307.photobucket.com/albums/nn286/lilika_Burkaqua/armor%20and%20weapons.png" alt="armor%20and%20weapons.png" /></p>
<p> </p>
</div>
</div>
<p> </p>
]]></description><guid isPermaLink="false">39590</guid><pubDate>Thu, 13 Oct 2016 22:25:45 +0000</pubDate></item><item><title>RTP Self-Challenge: Critiques and Thoughts Appreciated</title><link>https://www.rpgmakercentral.com/topic/39872-rtp-self-challenge-critiques-and-thoughts-appreciated/</link><description><![CDATA[
<p>Hello everyone! I haven't been updating here as much as I'd like, due to retail holiday rush and general cold season rush on top of that. Pharmacy is tiring... (clears throat) <br /> <br />Anyway, I wanted to do a small project as a personal challenge: no parallax mapping. Only use the mapping process in VXACE to make the game and see how it would turn out. The theme of the mapping is a small, simplistic place that only has what the 9 inhabitants need to make them feel comfortable. There's a big outdoor focus on small parks and simplicity, without clutter and with the river running throughout the town. </p>
<p> </p>
<p>I'm working on the demo, and when the demo is finished I'll make a proper page for the game, but: <br /> <br /><strong>At the moment, how do these look? Any thoughts or constructive criticism will be greatly appreciated</strong>! I'm using Pixel Myth Germania set as the main mapping set for the Town, which is the bulk of these screenshots. Sprites are my creations using the Game Character Hub.</p>
<p> </p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i.imgur.com/MZO1iH7.png" alt="MZO1iH7.png" /></p>
<p><img src="http://i.imgur.com/jULDz8V.png" alt="jULDz8V.png" /></p>
<p><img src="http://i.imgur.com/J6iEIh5.png" alt="J6iEIh5.png" /></p>
<p><img src="http://i.imgur.com/lZVh9uP.png" alt="lZVh9uP.png" /></p>
<p><img src="http://i.imgur.com/qPCbceK.png" alt="qPCbceK.png" /></p>
<p> </p>
</div>
</div>
<p> </p>
]]></description><guid isPermaLink="false">39872</guid><pubDate>Tue, 06 Dec 2016 19:01:53 +0000</pubDate></item><item><title>A floating island and other things</title><link>https://www.rpgmakercentral.com/topic/38687-a-floating-island-and-other-things/</link><description><![CDATA[
<p>Hello everyone. I'm developping a game called "The legends of Saneterre - the fall of the angels".</p>
<p>I would like to have some input on my maps.</p>
<p> </p>
<p>The first one is a world map of a floating island.</p>
<p> </p>
<p><img src="http://www.saneterre.fr/wp-content/uploads/2016/05/test.png" alt="test.png" /></p>
<p> </p>
<p>There is also this one : a kind of mountain dungeon, I guess</p>
<p> </p>
<p><img src="http://www.saneterre.fr/wp-content/uploads/2016/05/Map292.png" alt="Map292.png" /></p>
<p> </p>
<p>There is no event on this map, so it's normal not to see the castle's gate <img src="https://www.rpgmakercentral.com/uploads/emoticons/default_smile.png" alt=":)" srcset="https://www.rpgmakercentral.com/uploads/emoticons/smile@2x.png 2x" width="20" height="20" /></p>
]]></description><guid isPermaLink="false">38687</guid><pubDate>Thu, 02 Jun 2016 22:35:11 +0000</pubDate></item><item><title>Some Screenshots from my game, Feedback wanted~</title><link>https://www.rpgmakercentral.com/topic/38825-some-screenshots-from-my-game-feedback-wanted~/</link><description><![CDATA[
<p>Hi everyone,</p>
<p>I would like to show you some screenshots and maps from my game and I hope you can give me some feedback to them<span style="font-size:18px;"><span style="color:rgb(0,0,0);font-family:Helvetica, Arial, sans-serif;">â™ª</span></span></p>
<p> </p>
<p>Rosenberg, the first town:</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i.imgur.com/cGD5H1w.jpg" alt="cGD5H1w.jpg" /></p>
<p> </p>
</div>
</div>
<p> </p>
<p> </p>
<p> </p>
<p>Some rooms:</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i.imgur.com/bzB5d9u.png" alt="bzB5d9u.png" /></p>
<p><img src="http://i.imgur.com/Fk5iDAi.png" alt="Fk5iDAi.png" /></p>
<p><img src="http://i.imgur.com/vgs5wKE.png" alt="vgs5wKE.png" /></p>
<p><img src="http://i.imgur.com/768Kh96.png" alt="768Kh96.png" /></p>
<p> </p>
</div>
</div>
<p> </p>
<p> </p>
<p>Two of my mountain maps:</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i.imgur.com/HQpom45.jpg" alt="HQpom45.jpg" /></p>
<p><img src="http://i.imgur.com/ASmrToW.jpg" alt="ASmrToW.jpg" /></p>
<p> </p>
</div>
</div>
<p> </p>
<p> </p>
<p>The first dungeon:</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><img src="http://i.imgur.com/HfSSWKz.jpg" alt="HfSSWKz.jpg" /></p>
<p><img src="http://i.imgur.com/osO1Rp3.png" alt="osO1Rp3.png" /></p>
<p> </p>
</div>
</div>
<p> </p>
<p> </p>
<p> </p>
<p>I hope you like them!</p>
]]></description><guid isPermaLink="false">38825</guid><pubDate>Thu, 16 Jun 2016 18:21:40 +0000</pubDate></item><item><title>My First Parallax Maps</title><link>https://www.rpgmakercentral.com/topic/38880-my-first-parallax-maps/</link><description><![CDATA[
<p>I have a few parallax maps I'd like critique on, I currently have no use for them except examples for my level of mapping. Over the maps, I have some lighting that can be put in games as overlays; I have two different kinds of light, outdoor and indoor. Outdoor's style is based on the top left corner with beams of light, as well as darkness surrounding the edges to create a contrast effect (based partly off of Echo607's lighting tutorial). Indoor's style has a dark overlay with low-opacity erasing where light comes from (windows, lights, and doorways), as well as a few beams and 'lighting fogs' as I call them (low opacity yellow or white over the light source). Here they are.</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p>The forest map, my first and probably best because I spent the most time and effort on it. The things I personally dislike or would criticize are the mix of RPG Maker grass and GIMP-brushed grass (all the same color, not pixel art-styled) and the lighting's lack of subtlety, though I'm not sure exactly how to fix that, and since it's an old map it'd be a major pain to fix the first issue.</p>
<p><img src="http://i1252.photobucket.com/albums/hh576/Rivira16/Forest%20-%20Day_zpshgpkgycp.png" alt="Forest%20-%20Day_zpshgpkgycp.png" /></p>
<p>Night:</p>
<p><img src="http://i1252.photobucket.com/albums/hh576/Rivira16/Forest%20-%20Night_zpshqsl9kkt.png" alt="Forest%20-%20Night_zpshqsl9kkt.png" /></p>
<p>EDIT: Using some awesome tips from one of the commenters, I have a different night sample of the forest. It had a different light type, slightly tweaked fireflies, and a yellow overlay set on subtract for the blue effect (I'll be using the other, more time-consuming suggestions for later maps and/or when I have more time).</p>
<p><img src="http://i1252.photobucket.com/albums/hh576/Rivira16/Forest%20-%20Night%203_zpsb3tazmbf.png" alt="Forest%20-%20Night%203_zpsb3tazmbf.png" /></p>
<p>Here's the indoor map. I felt like I didn't put in as much time or effort on this one, and the non-overlay lighting could sue some work. I didn't find many specific issues with this one, it just felt sub-par.</p>
<p><img src="http://i1252.photobucket.com/albums/hh576/Rivira16/Indoor_zpsliz9449h.png" alt="Indoor_zpsliz9449h.png" /></p>
<p>This is a newer version with slightly different lighting (beams of light instead of an overuse of 'lighting fog'; I kind of forgot to do light beams on the lamp, though):</p>
<p><img src="http://i1252.photobucket.com/albums/hh576/Rivira16/Indoor%20-%202_zpsjjasqp8t.png" alt="Indoor%20-%202_zpsjjasqp8t.png" /></p>
<p> </p>
</div>
</div>
<p> </p>
<p>Here's a newer map, too! It's definitely my best (in my opinion). I hope you like it too; share any feedback you have for me.</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p>The day version of the map; I feel like it needs something to compete with the night map, but I'm not sure what. I liked the night map a little more, though this one's more simple.</p>
<p><img src="http://i1252.photobucket.com/albums/hh576/Rivira16/Dense%20Forest%20-%20Day_zpsouytls0z.png" alt="Dense%20Forest%20-%20Day_zpsouytls0z.png" /></p>
<p>Night version. I liked the contrast and enchanted feel of the pond, though the map's light felt a little excessive for just moonlight. What should I do about that while keeping dramatic and positive effects?</p>
<p><img src="http://i1252.photobucket.com/albums/hh576/Rivira16/Dense%20Forest%20-%20Night_zps2ltr4mxy.png" alt="Dense%20Forest%20-%20Night_zps2ltr4mxy.p" /></p>
<p> </p>
</div>
</div>
<p> </p>
]]></description><guid isPermaLink="false">38880</guid><pubDate>Tue, 21 Jun 2016 20:15:14 +0000</pubDate></item><item><title>My first modern city map</title><link>https://www.rpgmakercentral.com/topic/39011-my-first-modern-city-map/</link><description><![CDATA[
<p>Hi, everyone would like to show some screen of a city. I'm still a novice so I gladly accept all the advice, criticism and suggestions you can give me.<br><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_07_2016/post-61930-0-82747600-1467903774.png" data-fileid="16746" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_07_2016/post-61930-0-82747600-1467903774_thumb.png" data-fileid="16746" class="ipsImage ipsImage_thumbnailed" alt="post-61930-0-82747600-1467903774_thumb.png"></a><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_07_2016/post-61930-0-04700700-1467903837.png" data-fileid="16747" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_07_2016/post-61930-0-04700700-1467903837_thumb.png" data-fileid="16747" class="ipsImage ipsImage_thumbnailed" alt="post-61930-0-04700700-1467903837_thumb.png"></a><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_07_2016/post-61930-0-13557300-1467903846.png" data-fileid="16748" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_07_2016/post-61930-0-13557300-1467903846_thumb.png" data-fileid="16748" class="ipsImage ipsImage_thumbnailed" alt="post-61930-0-13557300-1467903846_thumb.png"></a></p>
]]></description><guid isPermaLink="false">39011</guid><pubDate>Thu, 07 Jul 2016 15:09:02 +0000</pubDate></item><item><title>Town sizes</title><link>https://www.rpgmakercentral.com/topic/36825-town-sizes/</link><description><![CDATA[
<p>Was just wondering how big towns, villages and cities should be in your opinion.<br /> <br />My first example is the only Elven town on the mainland of the game (there is an elf-exclusive string of islands)</p>
<p> </p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><p><a href="http://imgur.com/eES8I75" rel="external nofollow">http://imgur.com/eES8I75</a></p></div>
</div>
<p> </p>
<p> </p>
<p>My second example is a desert town situated out in quite an empty area, but several miles from a larger city.</p>
<p> </p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><p><a href="http://imgur.com/PswtSYz" rel="external nofollow">http://imgur.com/PswtSYz</a></p></div>
</div>
<p> </p>
<p> </p>
<p>My third example is a snowy village mainly built to facilitate the large manor, however the snow in the area is unnatural.</p>
<p> </p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><p><a href="http://imgur.com/PfmKcYm" rel="external nofollow">http://imgur.com/PfmKcYm</a></p></div>
</div>
<p>  </p>
]]></description><guid isPermaLink="false">36825</guid><pubDate>Fri, 15 Jan 2016 18:57:15 +0000</pubDate></item><item><title>Visual Armor Display</title><link>https://www.rpgmakercentral.com/topic/38111-visual-armor-display/</link><description><![CDATA[
<p><img src="http://i1120.photobucket.com/albums/l482/cavageschool/Phantom%20Antiquary/Wood%20Armor_zpsdtbpzxnb.gif" alt="Wood%20Armor_zpsdtbpzxnb.gif" /></p>
<p> </p>
<p>I have been working on this project for a while now and today I got the visual equipment working (custom script made by sixth.)</p>
]]></description><guid isPermaLink="false">38111</guid><pubDate>Mon, 11 Apr 2016 22:02:06 +0000</pubDate></item><item><title>Map Feedback - Tropical Paradise</title><link>https://www.rpgmakercentral.com/topic/38450-map-feedback-tropical-paradise/</link><description><![CDATA[
<p>Hi everyone!<br><br>I was just wondering if I could get some feedback on this Tropical Paradise-Map that I made for my game?<br><br>Thank you!</p>
<p> </p>
<p>/Markus</p>
<p> </p>
<p> </p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_05_2016/post-63570-0-41218700-1462962509.png" data-fileid="16514" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_05_2016/post-63570-0-41218700-1462962509_thumb.png" data-fileid="16514" class="ipsImage ipsImage_thumbnailed" alt="post-63570-0-41218700-1462962509_thumb.png"></a></p>
]]></description><guid isPermaLink="false">38450</guid><pubDate>Wed, 11 May 2016 10:28:41 +0000</pubDate></item><item><title>Murder Mystery Game</title><link>https://www.rpgmakercentral.com/topic/38362-murder-mystery-game/</link><description><![CDATA[
<p>Hi guys! I'm a beginner here in the forum and just recently started messing around with RPG Maker. I'm looking for some feedback on the maps I created for a "murder mystery" game (inspired by Agatha Christie/Sherlock Holmes stories). For the most part I used the standard tileset with a few additions here and there. The light effects were made using Khas Awesome Light Effects.</p>
<p> </p>
<p>Town</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_05_2016/post-65496-0-49092300-1462225636.png" data-fileid="16435" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_05_2016/post-65496-0-49092300-1462225636_thumb.png" data-fileid="16435" class="ipsImage ipsImage_thumbnailed" alt="post-65496-0-49092300-1462225636_thumb.png"></a></p>
<p> </p>
</div>
</div>
<p> </p>
<p> </p>
<p>Mansion</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_05_2016/post-65496-0-96786000-1462225726.png" data-fileid="16436" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_05_2016/post-65496-0-96786000-1462225726_thumb.png" data-fileid="16436" class="ipsImage ipsImage_thumbnailed" alt="post-65496-0-96786000-1462225726_thumb.png"></a></p>
<p> </p>
</div>
</div>
<p> </p>
<p> </p>
<p>Small house</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_05_2016/post-65496-0-77702700-1462225746.png" data-fileid="16439" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_05_2016/post-65496-0-77702700-1462225746_thumb.png" data-fileid="16439" class="ipsImage ipsImage_thumbnailed" alt="post-65496-0-77702700-1462225746_thumb.png"></a></p>
<p> </p>
</div>
</div>
<p> </p>
<p> </p>
<p>And here are some screenshots of the game in action:</p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p> </p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_05_2016/post-65496-0-09515700-1462225736.png" data-fileid="16437" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_05_2016/post-65496-0-09515700-1462225736_thumb.png" data-fileid="16437" class="ipsImage ipsImage_thumbnailed" alt="post-65496-0-09515700-1462225736_thumb.png"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_05_2016/post-65496-0-79720100-1462225741.png" data-fileid="16438" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_05_2016/post-65496-0-79720100-1462225741_thumb.png" data-fileid="16438" class="ipsImage ipsImage_thumbnailed" alt="post-65496-0-79720100-1462225741_thumb.png"></a></p>
<p> </p>
</div>
</div>
<p> </p>
<p> </p>
<p>I wanted to give it a very moody and dark feel overall, but I can't decide if it is too bright or too dark. What do you guys think?</p>
]]></description><guid isPermaLink="false">38362</guid><pubDate>Mon, 02 May 2016 21:55:33 +0000</pubDate></item><item><title>Overworld Tileset?</title><link>https://www.rpgmakercentral.com/topic/38513-overworld-tileset/</link><description><![CDATA[
<p>I've started using another Tileset for Iniquitous since I found a ACE to MV resource converter which has been a life saver, but now the over world map seems kinda... lacking... </p>
<p> </p>
<p>Are there any Overworld tilesets people have made out there besides RTP?</p>
<p> </p>
<p>I suppose I could create my own world map design in Photoshop, but that would take quite a long time.</p>
]]></description><guid isPermaLink="false">38513</guid><pubDate>Tue, 17 May 2016 00:39:09 +0000</pubDate></item><item><title>Too small, too dark, or... just right?</title><link>https://www.rpgmakercentral.com/topic/38185-too-small-too-dark-or-just-right/</link><description><![CDATA[
<p>For my game, I've been using a mish-mosh of tilesets (mostly Celianna's brillancy, with some RTP stuff thrown in as well) and working on the maps for the main town. These three are my favorites (so far) that I've made. I really just want some feedback on what I'm doing right, what I'm doing wrong, what I should improve on or get rid of entirely, etc. Any CC would be appreciated! <br /> <br /> <br /></p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><p><img src="https://40.media.tumblr.com/72da8cb50416c622c67fd6370d8d7ecd/tumblr_o5uk5jAatD1umi60qo1_1280.png" alt="tumblr_o5uk5jAatD1umi60qo1_1280.png" /></p></div>
</div>
<p> </p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><p><img src="https://41.media.tumblr.com/2e7cc8fb66a116bbdb825581c7d17e51/tumblr_o5uk5jAatD1umi60qo2_1280.jpg" alt="tumblr_o5uk5jAatD1umi60qo2_1280.jpg" /></p></div>
</div>
<p> </p>
<p> </p>
<div class="ipsSpoiler" data-ipsspoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents"><p><img src="https://40.media.tumblr.com/8c051dbfff99e0c1637ca323b87916ef/tumblr_o5uk5jAatD1umi60qo3_1280.jpg" alt="tumblr_o5uk5jAatD1umi60qo3_1280.jpg" /></p></div>
</div>
<p> </p>
]]></description><guid isPermaLink="false">38185</guid><pubDate>Mon, 18 Apr 2016 20:46:59 +0000</pubDate></item><item><title>My Demon Realm in progress</title><link>https://www.rpgmakercentral.com/topic/35296-my-demon-realm-in-progress/</link><description><![CDATA[
<p>The "Demon Realm" is just going to be one map in my game, but it will be the most otherworldly so I'd like to get feedback on the graphics.  I'm trying to go for alien/creepy/beautiful.  I don't need comments on the actual mapping right now, I'm just seeing how the graphics look in various combinations.   You can't tell from these screenshots but some of the plant life (?) changes color or flickers with light.  Thanks for any input.</p>
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<div class="ipsSpoiler_contents"><p><a href="http://imgur.com/gJ6P7F5" rel="external nofollow"><img src="http://i.imgur.com/gJ6P7F5.png" title="source: imgur.com" alt="gJ6P7F5.png" /></a></p></div>
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<div class="ipsSpoiler_contents"><p><a href="http://imgur.com/IQZFkx7" rel="external nofollow"><img src="http://i.imgur.com/IQZFkx7.png" title="source: imgur.com" alt="IQZFkx7.png" /></a></p></div>
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]]></description><guid isPermaLink="false">35296</guid><pubDate>Sat, 24 Oct 2015 23:42:20 +0000</pubDate></item><item><title>Spent three hours making this</title><link>https://www.rpgmakercentral.com/topic/37082-spent-three-hours-making-this/</link><description><![CDATA[<p>So, i just spent three hours working on this for a huge three-game fanseries I'm working on. This particular map is based off of the FNAF 2 pizzeria with the two <em>Nightwatch Nightmares</em> closets (in Parts and Service and the guard room) added in. Let me know what you think! <img src="https://www.rpgmakercentral.com/uploads/emoticons/default_happy.png" alt="^_^" srcset="https://www.rpgmakercentral.com/uploads/emoticons/happy@2x.png 2x" width="20" height="20" /> (Also, being the newbie I am, the base map was the Merchant Hall F1 sample map... I generally make my maps based off of the sample maps... Probably a very amateur and/or newbie thing to do.)</p>]]></description><guid isPermaLink="false">37082</guid><pubDate>Sun, 31 Jan 2016 08:17:25 +0000</pubDate></item><item><title>Messing around with the Old School modern tilesets!</title><link>https://www.rpgmakercentral.com/topic/36737-messing-around-with-the-old-school-modern-tilesets/</link><description><![CDATA[
<p>I've recently got the old school modern tileset so I've decided to play around with it a bit, maybe even begin a small adventure game! I made a small kind-of-post-apocalyptic mining town map and a couple others.</p>
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<p><img src="http://i.imgur.com/p1sb6vJ.png" alt="p1sb6vJ.png" /></p>
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<p><img src="http://i.imgur.com/07NQFzT.png" alt="07NQFzT.png" /></p>
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<p><img src="http://i.imgur.com/NozWAfS.png" alt="NozWAfS.png" /></p>
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<p><img src="http://i.imgur.com/DBo1Edq.png" alt="DBo1Edq.png" /></p>
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<p><img src="http://i.imgur.com/g5IioNz.png" alt="g5IioNz.png" /></p>
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<p>I've made this silly starting sequence with a talking pig placeholder. Woo! I hope you like these.</p>
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]]></description><guid isPermaLink="false">36737</guid><pubDate>Sat, 09 Jan 2016 22:25:28 +0000</pubDate></item><item><title>Pok&#xC3;&#xA9;mon Lavender Town Creepypasta Project Screenshots</title><link>https://www.rpgmakercentral.com/topic/36469-pok%C3%A3%C2%A9mon-lavender-town-creepypasta-project-screenshots/</link><description><![CDATA[
<p>I'm working on a new game project based on Creepypasta stories about Lavender Town from PokÃ©mon Red and Blue Versions. I am even using the graphics from PokÃ©mon Red/Blue. All I need is a menu system and battle system that replicates the actual PokÃ©mon Red/Blue games (if possible). I am accepting help with my game project so if anyone knows if it's possible to create a battle system and menu system that looks like the original PokÃ©mon Red/Blue games and if you want to help with the project, please let me know. <br><br>Here are the Screenshots so far:</p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_12_2015/post-54816-0-51502900-1451191745.png" data-fileid="15514" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_12_2015/post-54816-0-51502900-1451191745_thumb.png" data-fileid="15514" class="ipsImage ipsImage_thumbnailed" alt="post-54816-0-51502900-1451191745_thumb.png"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_12_2015/post-54816-0-80621200-1451191752.png" data-fileid="15515" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_12_2015/post-54816-0-80621200-1451191752_thumb.png" data-fileid="15515" class="ipsImage ipsImage_thumbnailed" alt="post-54816-0-80621200-1451191752_thumb.png"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_12_2015/post-54816-0-11583400-1451191758.png" data-fileid="15516" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_12_2015/post-54816-0-11583400-1451191758_thumb.png" data-fileid="15516" class="ipsImage ipsImage_thumbnailed" alt="post-54816-0-11583400-1451191758_thumb.png"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_12_2015/post-54816-0-21837800-1451191765.png" data-fileid="15517" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_12_2015/post-54816-0-21837800-1451191765_thumb.png" data-fileid="15517" class="ipsImage ipsImage_thumbnailed" alt="post-54816-0-21837800-1451191765_thumb.png"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_12_2015/post-54816-0-42493000-1451191770.png" data-fileid="15518" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_12_2015/post-54816-0-42493000-1451191770_thumb.png" data-fileid="15518" class="ipsImage ipsImage_thumbnailed" alt="post-54816-0-42493000-1451191770_thumb.png"></a></p>
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.rpgmakercentral.com/uploads/monthly_12_2015/post-54816-0-63678400-1451191774.png" data-fileid="15519" rel=""><img src="https://www.rpgmakercentral.com/uploads/monthly_12_2015/post-54816-0-63678400-1451191774_thumb.png" data-fileid="15519" class="ipsImage ipsImage_thumbnailed" alt="post-54816-0-63678400-1451191774_thumb.png"></a></p>
]]></description><guid isPermaLink="false">36469</guid><pubDate>Sun, 27 Dec 2015 04:55:35 +0000</pubDate></item><item><title>Need some feedback</title><link>https://www.rpgmakercentral.com/topic/36823-need-some-feedback/</link><description><![CDATA[
<div>Hi! I don't have much maping skills, i end up never liking the maps i make, so i tried to try new things to make it look better. Since there are a lot of effects i think it's better to show a video instead of a screenshot:</div>
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<div><a href="https://youtu.be/4bqRmhapE6E?t=36" rel="external nofollow">VIDEO</a></div>
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<p>I never liked how your character was stopped by the roof of a tile, so i used a image to do the wall and made it lose opacity when they needed to see things</p>
<p>i also don't like how stairs look, i used shadows to fix that.</p>
<p>The tiles looked plain so i used my video editor to change everything</p>
<p>I also tried to make illumination effects, using light images as light and changing the screen depending of how much lights you have.</p>
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<p>The problems is loading everything. i would have to make a script call asking if image manage is ready to fix that. But i don't know how heavy this metod of mapping using images will be at long terms (if the game will be heavy or will freeze a lot). Also because i used a lot of events. I will try to use perfect colision plugin (that detects if pixel collide) to see what i can do to simplify things.</p>
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<p>Did you like what i did to the walls? Do you think is a bad idea to use images to make maps (long term lag and size my be problems)? Do you have any suggestions to improve it? What did you think about the light system (i'll have to tweak that later if i use day and night systems)? Do you know any plugin that would help? Any suggestions about the house?</p>
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<p>OBS: the house is on a small size because i used animations on the light (<a href="https://www.youtube.com/watch?v=muPRsoowu0c" rel="external nofollow">if i used a big map it would be bugged with the animation system</a>)</p>
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<p>EDIT: pixel movement may be a problem for this too, since in some cases the actor will walk bellow a image <img src="https://www.rpgmakercentral.com/uploads/emoticons/default_sad.png" alt=":(" srcset="https://www.rpgmakercentral.com/uploads/emoticons/sad@2x.png 2x" width="20" height="20" />.</p>
]]></description><guid isPermaLink="false">36823</guid><pubDate>Fri, 15 Jan 2016 09:18:42 +0000</pubDate></item></channel></rss>
