Rezanta 373 Posted February 6, 2017 Great work Riki! Are you using twice as many frames than Ace starts with? (Something I wish Ace didn't limit.) 1 Share this comment Link to comment
Rikifive 3,411 Posted February 7, 2017 Thankies! x3 Actually there are 5 frames, but 11 in total in order to delay eye blinking. Also, there are different delays set for each frame. For example, the blinking part skips through frames much faster. A proper configuration of scripts is required to use the sprite in game correctly. By the way, that sprite will be used in game. I'll be working on different directions next. Share this comment Link to comment
Tarq 746 Posted February 12, 2017 Very impressive as usual Riki! 1 Share this comment Link to comment
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