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  1. Today
  2. titanicpiano14

    audio [Music] Sam Foster Sound | Experienced Composer for Hire

    Looking for new RPGs to work on!
  3. Lord Vectra

    Hello everyone!

    Welcome to Central!
  4. Rikifive

    Hello everyone!

    Hello and welcome!
  5. MistiaRPG

    Hello everyone!

    Hello everyone! My name is Fabio, I am 32 years old and I am Italian. I have been using rpg maker for about 7 years. I have always made small video games (never published) just to better learn the use of rpg makers. I only have a demo published, of an old project that I was developing for mobile, but which I abandoned over time. For 1 year I have started a new project with a development team that I managed to put up. We are 7, and we are working on the realization of "Mistia", a rpg for pc. It is a pleasure to be here, and we can't wait to present our project to you (we will release a demo next month). Thanks to everyone anyway, because even in the silence, rpgmakercentral has been a good source of inspiration for us.
  6. Kayzee

    Ghost Monsters

    I did do something like that in VX Ace with scripts actually. I remember at one point I was trying to get a ghost enemy to work by turning 'through' on and off but I kept running into problems. I mean the idea of keeping through off in walkable areas and turning it on before it moves into a wall sound simple enough, but the catch is through also needs to be on when exiting a wall, and if it's on it will ignore all character (events, player, and so on) collisions too, so it will step into characters when exiting walls. I eventually made a 'pass type' script that fiddled with how characters decide what map tiles are 'passable' so that characters could either swim (move through water), fly (move over water/pits), or act like a ghost (phase through every kind of map tile). Since this ghost movement was only for map tiles, character collisions still worked and a ghost couldn't just step on a square that had another character on it. On an unrelated note, my little 'pass type' script had a lot of kinda silly advanced features. I also allow any feature object (aka states, equipment, classes, or anything else the game checks for features related to a battler) to set pass types too, so you could have a status effect that made the player float, or since all the enemies in my game are events with a battler attached to it it works on enemies too. Also made some little neat visual effects. When swimming it acts like a tile with the bush flag so the character looks half-submerged, flying characters float up and down a bit and have a shadow that changes size/opacity in sync with the float, and ghost characters are always have half their normal opacity if they are inside a wall.
  7. Kayzee

    [VXA] Move the skills to the item menu

    I am happy to help when I can! *sprinkles fairy dust on you*
  8. Yesterday
  9. Eric Matyas

    Free Music / SFX Resource - Over 2000 Tracks

    Good News: Super high-quality Ogg versions of all of my Puzzle Music Tracks are ready. That’s around 100 tracks to choose from…all created from my original WAV recordings (but much smaller in file size.) They’re really cool, too, because they can be used for all kinds of things in addition to puzzle games. You’ll find them on my Puzzle Music 1-5 pages. https://soundimage.org/puzzle-music/ More Good News: All of the tracks on my Fantasy 9 page now have Ogg versions as well. They sound great! https://soundimage.org/fantasy-9/ And even MORE good news: If you create arcade-style games (or know someone who does) Ogg versions of all the tracks on my Chiptunes 1 page are now ready, too. https://soundimage.org/chiptunes/ That said, this week’s new free MP3 tracks are: On my Epic / Battle page: PREPARING FOR BATTLE – (Looping) https://soundimage.org/epic-battle/ On my Fantasy 10 page: THE KEY TO THE KINGDOM – (Looping) https://soundimage.org/fantasy-10/ And on my Looping Music page: RACING MENU_V001 – (Looping) 80’S SPACE GAME LOOP_V002 https://soundimage.org/looping-music/ Keep being creative and please stay safe.
  10. FranklinX

    Ghost Monsters

    It seems like you should be able to accomplish this by turning Through on and off in the monster's route. Through would be "off" in areas that include the player. The event (monster) needs to be on the same level (not below) the player. May you share a screenshot of your event?
  11. Stay safe, everyone in the US

  12. DorFenn

    [VXA] Move the skills to the item menu

    I was wrong posting the message xd, but I will keep it in mind for future occasions anyway. Regards.
  13. DorFenn

    Note Field Hash

    Hey! That looks good, I'll keep that in mind when I do more complex things, thanks Kayzee!
  14. Hello, I'm currently looking for a way to make an image of the actor attack another actor on screen outside of battle. However, I want the attacks to take into account the actors stats. So there will be an image of two actors on screen, while the player is solving a puzzle, every time the player makes progress in the puzzle, the image of the actor attacks. I want both of the actor images to take into account their hp, defense and attack. Similar to a fighting game but you can only attack at certain times, and I want all of this to be able to take place outside of a battle scene. Is this possible? Thanks.
  15. Jinumon

    Ghost Monsters

    I know unsolicited bumping isn't generally approved of. But does no one have any idea to accomplish this?
  16. Kayzee

    [VXA] Move the skills to the item menu

    Yeah note tags can be a pain in the butt to deal with sometimes, especially since every script basically needs it's own way to load/parse them. Personally though when I write scripts I don't even bother making each script load/parse it's own note tags and use this script to load/parse stuff for all my scripts instead. It makes things a million times simpler for me as someone who makes a lot of my own scripts. If you only are using three skills though? Yeah, just use conditionals I say.
  17. Last week
  18. PhoenixSoul

    [VXA] Move the skills to the item menu

    Aye, dé rìen.
  19. DorFenn

    [VXA] Move the skills to the item menu

    Regarding the Note Tag I was going to try it, but when I read a tutorial and it was too much to scan, I decided to use the conditionals after all. From what I do, three skills are nothing compared to those people who use a lot of them. You can see it as a placeholder xd Although it helps me too much to know which line I should edit in the future. Luckily now I can progress on my own, thanks to everyone again!
  20. Steam, yes. A lot of the products from the official store (if not all) are also on Steam. Since I can easily get Steam Wallet cards, that's my best, most viable option. I think I have bought and/or been gifted well over 70 resource packs for VX Ace, and about a dozen or so for MV. I don't currently use MV that much because the software barely runs at all on my lackluster hardware (it wouldn't if there wasn't a specific dll file that even allows it to run on older hardware reserved for the poor and disabled like me), but I did get some asset packs for it because I want to get more experience with it down the road. VX Ace is where I am at with most projects, though I also use XP (map layers!!), and I use both 2000 and 2003. VX is something I meddle with on occasion but still glad to have nonetheless. Yeah; I have all six RM engines. If RM95 were to be redone (LOLOLOLOLOL-NOT LIKELY #LMAO) I'd get that one too. Now I've veered out of scope and over the ramp like Evel Kneivel! lolz
  21. PhoenixSoul

    [VXA] Move the skills to the item menu

    That works too. Ah, I see. Yeah; no purpose in scanning a lot of skills that aren't going to be used, or that won't be visible anyway. (I thought the `$data_skills[9]` was a placeholder-whoops)
  22. Kayzee

    [VXA] Move the skills to the item menu

    Methods maybe? Operators in Ruby are really just fancy methods. For example this would be how you actually define '+': class SomeClass def +(value) # do something here end end Really in Ruby 'x + y' kinda translates to 'x.+(y)' Personally I would have probobly used a note tag of some kind. Though really items and skills are basically the same thing. In most cases you could probably just use reusable items instead of skills, but I don't know if that is practical in this case.
  23. DorFenn

    [VXA] Move the skills to the item menu

    I did think about it. But seeing that I only use three skills doesn't make much sense to me at least. So I make just one general modification that conditionally adds those three. Although maybe someone else is the same as me, unless you want to add all the skills. (Although I have not seen anyone who wants to mix skills within the menu of items xd)
  24. PhoenixSoul

    [VXA] Move the skills to the item menu

    About the only improvement I would make is to change it so that it scans for one skilltype by ID. Like, have all healing spells/skills be one skilltype ID (this is zero-based but ID 0 is 'None' and is not typically used by the player).
  25. DorFenn

    [VXA] Move the skills to the item menu

    Thank you thank you very much! I honestly didn't think it could be solved, even though I looked and asked for help I hadn't seen any topic related to what I was looking for. You and Kayzee are great!
  26. roninator2

    [VXA] Move the skills to the item menu

    Maybe add in if condition def make_item_list if skill = $game_party.members.any? { |actor| actor.skills.include?($data_skills[9]) } @data = $game_party.all_items.select {|item| include?(item) } @data << $data_skills[9] if @category == :item @data.push(nil) if include?(nil) else @data = $game_party.all_items.select {|item| include?(item) } @data.push(nil) if include?(nil) end end
  27. I have been very curious about this topic. Do people purchase resources from the original store for RPG Maker? I have never seen most of the resources from the official store in games. The most common pack to see in games is the RPG Maker MV: Essentials Set. This pack includes graphics that should have been included in MV. A lot of people just buy it. I have purchased resources from the official store. I think the graphics help my game stand out from the usual RTP. My game still has the RTP, but at least it has a variety of different graphics as well. I buy the character packs and monster packs.
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