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  2. Chaos Krux

    Zombie Regeneration Functionality?

    That's right, Phoenix. Only, since RPG Maker has no way of implementing that by default, I set Doom up so that it takes 25% of a character's MAX HP over 4-5 turns. It doesn't kill them, but It'll take their HP down to 1 in just a few turns if nothing is done about it. When a character is Zombified, they are healed 25% of their MAX HP each turn instead, as well as being immune to instant-death attacks.
  3. Today
  4. PhoenixSoul

    Zombie Regeneration Functionality?

    @roninator2 As I recall, Doom is a special state in the FF games that when inflicted, causes instant death, or in the case of a couple of the FF games, does so after a set amount of time passes, which is usually indicated by a number above the character.
  5. Lord Vectra

    Hi

    Hi, I'm Lord Vectra
  6. Rikifive

    Hi

    Hello there and welcome.
  7. Rrose80149

    Hi

    Hi. I'm Ronald Rose.
  8. Rikifive

    Free Music / SFX Resource - Over 1800 Tracks

    Wow these ambience tracks would play well with horror games. Great stuff!
  9. Yesterday
  10. roninator2

    Zombie Regeneration Functionality?

    Interesting. Does this do anything special?
  11. Kayzee

    Play test crash related to removing pictures

    Well there are bugfix scripts that may help... I found this one somewhere a while ago before I realized I didn't really need it
  12. Eric Matyas

    Free Music / SFX Resource - Over 1800 Tracks

    You're very welcome! Hi everyone, Here’s a brand new music track for you: On my City/Urban page: ON THE PROWL WITH CAPED CRUSADER CAT – Wandering the midnight streets, searching for wrong-doers. https://soundimage.org/city-urban-2/ I’m also working to build up the ambience section of my site…so here are some cool new ambiences on my AMB - Sci-Fi Ambience page: MACHINE DREAMS – I wonder what it’s dreaming about? This might sound nice to create an eerie, weird-feeling environment or situation. MYSTERIOUS AMBIENCE – This one might work for an alien underwater environment…or perhaps something else. https://soundimage.org/amb-sci-fi-ambience/ If you find my work helpful, please consider making a donation to my website. The synthesizers I use to create the music and sounds that I share with everyone are very expensive…so expensive, in fact, that I have to make monthly payments on them…and donations really help me a lot to pay for them. Thanks in advance…and please feel free to share your projects…I love to see how creative people are using my work!
  13. Version 1.001 Price: $6.99 Available: On Steam! Made With: RPG Maker MV THE PREMISE Fantasy Hero Manager places you in command of a magical airship, on a quest to find the legendary land of Vrool and its Fountain of Eternal Youth. Fly across the world recruiting heroes for your adventure. Negotiate their salaries, manage their personalities, keep them sober, and never forget to pay them. Watch as they make friends, get married, grieve the loss of comrades, and die in glorious battle… all before searching out new heroes to fill your empty bunks! Fantasy Hero Manager has been designed to be highly accessible, with a simple and clear UI, yet broadly complicated in its mechanics. Created with a nostalgic look-back to the age of Nethack, Zork, and the golden age of gaming. FEATURES Custom, fully original, battle system, with locational damage. An infinite number of procedurally generated heroes and worlds. No tilesets used, all the game is done through .js. Huge amount of replayability. THE WORLD An infinite world with randomly generated maps: with eight biomes, and hundreds of individual locations, there is plenty of variety in each map. Visit taverns to recruit heroes, trade, and rest. Enter into dangerous henges, caves, dungeons, and castles to fight monsters and search for treasure. Go to cities, towns, elven lodges and dwarf fortresses to receive quests. Fight gods, dragons, fallen heroes, and legendary creatures in castles, forts and towers. Go fishing in the seas and lakes, foraging and hunting on the plains, and mining in the mountains. Train up in castles or woodsman’s huts. Improve armour and weaponry in forges. Visit temples for healing services. And explore the many unique tiles which can offer boons or death to the heroes. Beyond what there is to explore the world has other unique features: A system of star-signs which cast luck onto those born beneath them. A moon phase system. Purchasing and selling tax unique to each location. The ability to store and revisit past maps to finish quests or take advantage of good prices. THE HEROES Each hero generated in completely unique with a large number of stats, abilities, and traits. Choosing a hero can be difficult: do you take the fantastic fisherman with abominable attack power? Eight races to recruit from: humans, orcs, elves, dwarves, undead, and angels. Thirteen magic types a hero can have: some offensive, some passive, some for crafting and foraging. Ascendancy system with six classes to which any hero can ascend: lich, titan, phoenix, dark angel, nature wielder, and abomination. Six crafting skills, six abilities, many health and magic statistics. Each is born under one of ten starsigns which offer bonuses when the time of year is right. Their own healing and recovery rates. Beyond their stats heroes have personalities and a mood system: Watch as the make friends with those they fight alongside. Fall in love and get married, or help nudge them in that direction. Renegotiate their salary as they gain levels and earn you treasure. Grieve the loss of friends, celebrate weddings and successful quests, get bored if you neglect them. Leave your party if you fail to treat them as they would wish. Learn skills from each other based on a teaching skill. ENEMIES With nearly two hundred unique enemy types to battle your heroes will always have something to kill! Biome specific monsters. Eight humanoid races to fight: elves, kobolds, undead, etc. Twelve different monster families each containing six monster types: from clockwork monsters, through bubbling slimes, to filthy goblins. Over sixty incredible bosses which include gods, dragons, fallen heroes and abominations! CRAFTING: Having a wide-ranging party will allow you to take advantage of the six crafting options. Cook meals to restore stamina while in dungeons, and make fishing bait. Mix herbs to make magic and healing potions. Create alchemical potions to increase mining ability. Forge armoury hammers to repair armour and improve it. Tool picks, to help lockpick chests. And scribe maps to new and more dangerous locations. SCREENS:
  14. Hello All I am very new here so please be gentle if i am doing something wrong or posting in the wrong place. I am not good with code but i am very willing to learn. I basicly want to script a variable to be an math equation wherein i call upon other stats of chars and variables and just numbers. something like this ((actor1 attack + actor 2 attack) + (variable * 2) / 400))*100) I know above is not a real syntax Its only me trying to explain what i want. I am not even sure its possible if its not then just tell me that. I tried looking in the post about MV scripting, but none of the video links work
  15. Lord Vectra

    Change Max HP

    Can you elaborate a bit more?
  16. Last week
  17. roninator2

    Zombie Regeneration Functionality?

    Interesting, as it works for me. I tested every way I could think of. class Game_BattlerBase def rec; check_for_zombie ? sparam(2) * -1 : sparam(2); end def hrg; check_for_zombie ? (check_for_poison ? xparam(7) : xparam(7) * -1) : xparam(7); end def check_for_poison; @states.include?(2) || @states.include?(40) || @states.include?(65) || @states.include?(74); end def check_for_zombie; @states.any? {|st| $data_states[st].zombie}; end end
  18. The new version 19.05.21 is now available! Changes: - The size of the sleeping chambers was increased. I added four rooms at the bottom of the map (which don’t have any new events in them yet). - You can now find the woman Pharah in Lalizan in Dorgania. She will teach you about teleportation through stone plates which unlocks a new system. You can use the plates to teleport between all plates that you have interacted with after this new dialog. The locations with working plates are: ~ In Dorgania: Lalizan, Kagabangui, Lualombo and Orchel ~ In Central: Aldlyn (stone plate is new on the map on the right side near the main road), Havaria Port, Parverhill, Red Keep, Calbridge Stronghold and the Singing Mountains. ~ In Amagal: Manastyr In Begus: Diminus Castle, Spire of Courage and Calterburry ~ Bonus: Amaranthe I turned some stone plates, like on top of the castle of Aldlyn, to broken stone plates as they were just for decoration and not intended for this use. Please let me know if I forgot any stone plates somewhere. - The events about Amagal continue! Next step starts with a dialog with Chiyo in Aldlyn after her previous events are done, the main story is finished to the point where Varea is in your castle, and you freed King Merius of Amagal (the guy that is now standing at the broken fort in Amagal) - New CG scene with Chiyo. Enjoy~ Upload on Hi-Drive is still in the works, but all versions are available at MEGA: https://mega.nz/#F!CpQXwBDS!wwZlWRrPWoGzZX5h0-MlRQ
  19. Chaos Krux

    Zombie Regeneration Functionality?

    Sorry for being a bit dumb, but this didn't work... I probably just put the lines in the wrong place in the script, but the way I did it, nothing changed... Poison was still healing under Zombie...
  20. PhoenixSoul

    Zombie Regeneration Functionality?

    @Chaos Krux I would think something like this in the damage formula: It seems that ronin got it though.
  21. roninator2

    Items Class Restriction

    Again, tested and works fine. <actors: x> and <classes: x> both work as described.
  22. roninator2

    CSCA Save File Plus

    You must be the same user from Rpg Maker forums that gives very little info. You're the first person in 6 years that has said anything about this script. Don't you think it's not the script but something else.
  23. roninator2

    [LDS] Save Screen 1.0

    yes it does You have to put a name in the display name for the map. If it is blank, then nothing will show up for the name.
  24. roninator2

    Zombie Regeneration Functionality?

    I figured it out. def hrg; check_for_zombie ? (check_for_poison ? xparam(7) : xparam(7) * -1) : xparam(7); end def check_for_poison; @states.include?(2); end
  25. Chaos Krux

    Zombie Regeneration Functionality?

    I haven't got a clue how scripting and damage checks work, and I'm way more familiar with Common Events anyway... I mean, I was kinda forced to be decent with common events because I needed a summoning system for my project, and none of the summoning scripts seemed to work... If I can make summoning work, this shouldn't be too bad... Thanks, though.
  26. That One NPC

    My Thoughts On Endgame and the MCU [Spoilers]

    For what it was, it was entertaining, well made. No punches were held on the production end. But the important thing to keep in mind is how the MCU came to be. Marvel didn't sell themselves because they were doing great. They declared bankruptcy in 1996 when the bottum fell out from beneath comic sales. Truth is, Marvel started licensing early films like Blade and Dare Devil, to reach the people who would otherwise never read a comic book. Disney could care less about comic fans, they're still reading comics. They want to get to everyone else. And they succeeded by creating films that are unvirsally safe and marketable. The MCU's idea of character developmemt was almost non-existant until Infinity War. Marvel won't even let you soak in the deep scenes, because a side character like Draxx or Okoye wedge a joke right the middle of it. (Gotta keep people laughing and feeling good from open to close ) This sort of compromise in artistic content for the sake of safe sales just rubs me in all the wrong places. But Disney has a way of making anything seem amazing. They have a mystical power of some kind. I love you 3000? I don't ever want to hear another Martha crack from someone who knows diddly squat about Batman's character.
  27. zizonlu

    Items Class Restriction

    its never working
  28. But as a blockbusting action packed film it was superb. Many books and comics do not translate well to film, especially as once you read a book you have a preconceived idea of the characters in your mind,
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