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Showing most liked content since 12/23/2017 in all areas

  1. 4 points
    It's my birthday today~ ^~^ But It snowed a lot so this will be a quiet Christmas this year for me. Happy holidays, Merry Christmas and a happy new year in advance to everyone~
  2. 4 points
    Vis_Mage

    Happy Holidays Everyone!  

    Happy Holidays Everyone!
  3. 3 points
    One thing that I haven't been very shy about admitting is even at my most active I have never been that serious about game development here. I like to code neat scripts sometimes yes, and I do like to experiment, and I love to discuss and theorize, but sitting down and actually trying to make a real game by myself always struck me as kind of too much work for me. Mostly probobly just cause I am lazy, but even so when it comes right down to it I am not sure I ever had a really good solid idea for one. Oh don't get me wrong, I have plenty of ideas that I think are neat, but most of them are either random mishmashes of ideas that don't fit together in any real way or are just too overly ambitious to really get anywhere on. Every once and a while I have this 'big project' I want to work on but don;t end up really doing much with. The one time I tried to team up with some other people didn't turn out that well and I am not sure I am cut out for teamwork. That being said, I still have been ever so slowly chipping away at my own little block of stone. For all the years I have been on this site I have maintained a RPG Maker VX Ace project that I occasionally fiddle with, adding more and more experiments and random ideas to. It's more of my own personal script testing bed then anything else. I know I probobly should have moved on to MV ages ago but... there is just so much I have done with VX Ace! And bit by bit I think it's starting to pay off. It's still a mess of experiments without much underlying theme or idea behind it, but I am slowly seeing more and more a shape emerge that I might be able to refine. One might remember my old dungeon demo thing. I have added a ton to the scripts there since I bothered to update it, and it seems like I added another ton jut with in the lat few months. I just more or less managed to finally get a roguelike-style battle system (or as I like to call it a 'one-step tactical battle system', since it's basically like a tactical RPG battle system only things can only move one step per turn, or one could think of it as a 'turn-based ABS' perhaps if that idea doesn't make your head explode) working properly. Now I have wanted to do a proper roguelike for a while, and I basically have all the major parts needed to make one from the random dungeons to even the item identification thing. I have a number of interesting tweaks to the generator to produce what may be some of the most pretty dungeons I have seen from similar style dungeon generators, and a number of dungeon types already done. I have a fair variety of different critters too that move and behave in different ways. Imps that can fly over gaps, Sea creatures that can swim, Bats that can fly and move quickly but erratically, Spiders which are slow but can suddenly jump at their target, Ghosts which phase through walls, and so on. But if that were all I would still probobly end up with a bit of a disconnected mess of ideas. As much as I think gameplay is more important then story or presentation in games, I can't really deny the importance of theming at the very least. Just blindly programing in whatever idea I can think of without some overall hook to the design to tie it all together probobly will just leave me with what I have been doing for the last few years: Just throwing stuff into a pile and poking it to see what it does. Ah, but fortunately I do have the perfect thing to tie it all together I think, and I didn't even really have to go far to find it! Just look at all the stuff I have been telling people about fairies over the time I have been here. A lot of the details could fit right in with a roguelike actually. Even my older abandoned team game had a big focus on that kind of thing. I even have a name picked out! How about "Dwimmerdelve: Adventures in a Phantasmagorical Fairyland"? What do you think?
  4. 3 points
    Which number is the most disagreeable?
  5. 3 points
    Eric Chronicles: Adventure to the Starting Point Alpha 1.1 Introduction EC:AttSP is the first part of Eric Chronicles, a series telling the story about Eric and his glorious quests. Story Have you ever started a project in RPG Maker VX Ace? Then most likely you've encountered Eric, the bravest of all heroes. Have you ever wondered why he is standing in the sea? Probably not. What if the new, empty project itself was actually a game for the whole time? Are you ready to give it a serious approach? Features - ERIC! That itself makes the game great! - Includes RTP graphics, sounds and music! Unique content! - Silly adventure! That silly, that it's so EPIC! - Poorly designed villains! jk, there are no villains at the moment. - Unlimited amount of Hand Axes! LITERALLY! - Seas, islands, fishes and even more axes! NO KIDDING! - Well designed mechanics! Now everything makes sense! - Collect all keys to get out of the water, because reasons! 100% LEGIT! - Die if you'll fall into the bottomless pit ... in the sea! YEAH! - Original gameplay as a result of science in RPG Maker XV Ace. Screenshots Eric in the middle of Difolt Sea. I guess you've never listened to Eric's thoughts... What is better than hand ax? A TRIPLE HAND AX! Maybe not hand axes, but they're dangerously upscaled! Characters Eric.png Eric The bravest of all heroes. He experienced many silly adventures and defeated many poorly designed villains with his hand ax, the legendary default weapon. Credits Download Eric Chronicles: Adventure to the Starting Point (ALPHA 1.1) Game Auto Manual
  6. 3 points
    EpicFILE

    Warm Greetings From a Frog Dude

    Hello folks! I am a rather old member here. Haven't visited this forum for quite some time. So I kinda miss this forum... I wonder if anybody here still recognize me?
  7. 3 points
    I feel a bit ignored. I tried to start up a conversation in a status post but no one responded.
  8. 3 points
    After careful consideration, I have decided that tonight is a good night for pizza
  9. 3 points
    Today's christmas eve but the pics dosn't need to be christmas like XD
  10. 2 points
    Been seeing alot of those "you can beat/break/put a woman down but they always come back stronger" on my facebook lately. Does this mean all women are Saiyans?
  11. 2 points
    Oh wow. It's been a long while since I've blogged here. It's been a long time too, since I've belonged to an academia, or even dared to dream of university. Back in highschool, when geometry honors and pre calc were easy and full of joy to explore, I wanted to go to MIT. Everything I kept up on, was happening in MIT. AI, Robotics, all the things that were cutting edge were seemingly happening at MIT. Brilliance was what I thought of them. Fastforward and I'm a community college drop out with school debt living on government benefits struggling to understand the basic concepts of ACE or really any Object Oriented Language assisted Engine (like Unity, and so on). I had known about MIT open coarse-ware since I was enrolled in physics at a community college. I would watch a lecture on Electromagnetism every night, amazed with the content, thinking how cool it would be to use the information to build an electronic device never before seen. I ended up making a aluminium foil capacitor that held 2 volts for .25 seconds Now I'm here, finishing some reading on a MIT press book, Introduction to Algorithms. It's great. It talks about how the book is meant for not only a student teacher relationship, but also a reference manual for professional programmers, to help in creation/learning to create algorithms that always produce a given output from a provided input, are time efficient based on the resources available to execute the information, and without error. It's also a huge plunge into parts of math that remain unexplored for me. Like Weirmer functions, or newtons method, and some of finite math that's since slipped my mind after having tutored university students in the field. The first hurdle was getting the text book. It could not just be an ebook, I want to read it anywhere, and the entire planet isn't guaranteed to have the internet. And as I have learned, it may take me a long while to read all of what the book has to offer, the coarse I am following only has 25 lectures that cover a handful of chapters, wheras the book has a lot more chapters to offer. mainly the exploration of mathematics in it is of firm intrigue to me, should it suffice to be able to construct a method in ruby of it's principles, I should have no problem with the contents. Mom got me the book for an early birthday present. It's very well over 1200 pages. Just the preface alone was cause for me to desire to read chapter 1 the very next morning. All with the delighted hope of learning to craft algorithms that could solve and explore new aspects of reality for me. I began reading, and writing the exercises. I couldn't help be so excited about the idea of learning once more, in a field so vastly unlearned and yet so rewarding, that I upset a contact in a discord server. They ended up giving me a link to another discord server that focused on programming in general. I couldn't help but ignore the feeling of total devistation in having pissed someone off, for having found people that could help me grade myself as I progressed, so that I could correct myself and better apply my knowledge on the subjects in the book. Things checked out on my end for the answers. Such a short section with so much useful information, I had to keep going. after more principles, I had failed to realize something that should have been obvious, involving the direction of the book. regardless, I did my first problem of the book: I probably totally failed it, in that microsecond does not constitute 1000 of itself into a second. Had I paid attention in the non-existent weights and measures class they call elementary science, I would have known. But that's kind of a scaling issue as I found out from my implications. So one of the functions of f(n) was f(n) = log2(n) It wasn't so easy to solve. My first assumption was to create real values for n, and not some representative formula. My first attempts did not posses efficiency, because I am so under-educated about RUBY for one. After talking it over with ruby programmers on the server, I had arrived at this method for the solution My first thoughts are, why does that work. I still don't know. but if t is say, 2, the answer is 4, and so on, until we have a value where t = 1 second, it becomes large quickly. For a day the number n1 became so large that it was unmanageable for modern RUBY, so I had to introduce a factor. and being a decimal starting with 1 and having no other digit seems to have worked perfectly, scaling according to the t value. I did this sort of process for all 64 cells of the 8x8 table. Then I woke up and read chapter 2. And immediately was presented with a real world application for insertion_sort. An algorithm that mimics taking a handful of cards, and aligning them in a sequential order such that the elements are from least to greatest or greatest to least. It was also the first time I had seen pseudo code and attempted to use it as a structure for RUBY code. I toyed around with it for ages. Before reading the book further, and had hit a dead end. All of my debugging techniques couldn't make sense of the garbled mess of the array my method had made. When I read further, it explained that i = j = e. And its use of A[1..j-1] was saying what would happen in the next loop. def insertion_sort(an_array) size = an_array.length i = 0 while i < size current = an_array j = i while j > 0 and an_array[j-1] > current an_array[j] = an_array[j-1] j -= 1 end an_array[j] = current i += 1 end return an_array end def insertion_sort(an_array) size = an_array.length i = 0 while i < size current = an_array[i] j = i while j > 0 and an_array[j-1] > current an_array[j] = an_array[j-1] j -= 1 end an_array[j] = current i += 1 end return an_array end this produced this result: And what I had mentioned earlier, of this being so obvious now. I had made this function before when I was making Classical Age World. It was my sort method for arranging the NPCs in a 2d array into family trees with relationships. I know on my walmar machine it will bog down on 10K entries. It might be more efficient now with the latest RUBY. the time coefficient being defined as: * insertion sort – c1n2 Just from the table I had made, I know that N**2 is really not that great, but isn't the worse efficient coefficient algorithm. The worst on the table being, N! I went and did the method in GML, and it worked eventually. Now I can happily say I know an algorithm with it's application and relevance in programming. The book had me write an algorith to return Nil when a value is not in the array. To be honest I am not sure I understand the problem thorough. this was my guess at it Linear search: For j = 0 to A.length V = A[j] If A[j+1].defined? j = j + 1 else V = nil Break Anyways, I thought people would like to know about this particular journey as it develops.
  12. 2 points
    Shiroya is the sweetest, most beautiful boy in the world.
  13. 2 points
    Working on some CG for one part of the game. Yes, it's meant to look like childish scribbles; it's for a children's book the player can read! (These were all drawn by me~ o(^▽^)o )
  14. 2 points
    Ugh! I am having weird bugs and I don't know why. Making proper turnbased movement is harrrd. :/
  15. 2 points
    Saeryen

    Song Skills

    Summon a horde of dancing zombies to attack the enemy. Also the caster is better at dodging attacks for a bit because they've got some sick dance moves.
  16. 2 points
    Amysaurus

    Old -> New

    It's not the full set (it's not done yet!), but here's a look at my original Zelda icons for VX vs. my new ones for MV.

    © Amysaurus, 2017

  17. 2 points
    Sounds absolutely ridiculous! Difalt Sea. Lolz!
  18. 2 points
    lonequeso

    Song Skills

    Trucker's Hitch: Single target debuff. If successful, the target becomes incapable of dodging or performing actions for the duration of the battle. 1% success rate. Sound of Silence- Simon and Garfunkel (Disturbed does an amazing cover, too)
  19. 2 points
    Takeo212

    Song Skills

    Glad I wasn't the only one who immediately though "yep, thats exactly whats gonna happen". Title: An Epic Of Time Wasted Type: Support Magic Effect: Effectively stops time. User attacks the target 99 times and finishes with a final 100 hit combo finisher. When time starts again, nothing happens and your turn was wasted. Whoo, need to go listen to them more actually. "Figure 09" - Linkin Park
  20. 2 points
    lonequeso

    Song Skills

    Summon Skill. Exactly what it sounds like. Deals 999,999,999,999 damage to all enemies. No enemy can repel cuteness of this magnitude! <---- Flavor text An Epic of Time Wasted- Avenged Sevenfold
  21. 2 points
    I don't know about anyone else, but the forum was down for me all day today. Not anymore! =)
  22. 2 points
    RagingHobo

    Outage

    Sorry for the outage. The host took the server offline to perform security patching and after everything came back up the db crashed the users table. This took some time to restore. Everything should be working normally now.
  23. 2 points
    so I have decided this is all going into the OST for my game
  24. 2 points
    Tarq

    Questions for low end PCs

    In terms of performance, I think Source (the user, not the engine) has the best in the biz when it comes to anti-lags. Gotta pay though. Second best, and free, is TheoAllen's. But, better design is ultimately the winner in reducing lag; Don't give conflicting commands, erase stuff when its no longer needed and do more with less!
  25. 2 points
    I almost have another script finished! It's for a puzzle that uses sprites in a scene. I've come so far. ;u; Or at least farther than I thought I would. After I publish my game, I may edit it and post it for others to use.
  26. 2 points
    Felicea

    Hello to you all

    Hi, I'm new here. I recently got RPG Maker MV and I totally love it. I already have lots of ideas for a short game I would like to make in the future. But for now I'll just play around with the editor and try to figure out how things work, binge watch tutorials and read my way through this site.
  27. 2 points
    Happy New Year! Hope it's better than your old year! I "celebrated" by playing a ridiculous amount of Assassin's Creed XD. Tis an amazing game, and Nightmare difficulty lives up to it's name :/
  28. 2 points
    Happy New Years everyone. Be well. Share it with a loved one. Don't let the moment or the time, which is what's truly important, be lost.
  29. 2 points
    Saeryen

    HAPPY NEW YEAR!

    HAPPY NEW YEAR!
  30. 2 points
    Tarq

    Themes Hopefully Fixed

    Looks good here. More purple = better forums. We should get rid of these words and just put in more shades of purple.
  31. 2 points
    I'm gonna be working on some more icons this week - any requests?
  32. 2 points
    SpuddyFerret

    Merry Christmas from England

    Merry Christmas from England
  33. 2 points
    Shiggy

    💖My Little Pony: The Game

    You can't lock the resolution? This is the simplest solution. What are your targets platforms? I fiddled a bit with web games where resolution has to adapt to different browser windows sizes as well as work on mobiles, tablets. Here is what i did: I consider three different parts of the game: the HUD, the background and the game zone I plan the game zone for the lowest resolution (let's say 200x300) and I scale it up by full integer if I have enough space (so if my output device is 900 x 900, I scaled my game zone by 3) . All the game movement has to be scaled up as well (you are moving three pixels/frame instead of one pixel/frame) I then put my game zone in the center of the screen. The HUD size is determined the same way as the game zone buts its position is determined by percentage of the screen size. The background is the trickiest one, you can start with any resolution, you scale it up to the nearest integer but upwards this time so if your background base resolultion was 200x300 and your outputdevice resolution is 900x900, you scale it up to 1000x1500 but you put your background image origin at (-50, -250) . It looks nice but in this situation, you will have 100 pixels horizontally and 600 vertically that are not visible, horizontally you even have 300 pixels that are visible but not playable (because not in the game zone). This worked well for me because I knew the background would be totally separated from gameplay for me and was just decoration. So you would have to adapt this strategy to your game or use a background unrelated to gameplay just to fill the screen (think about these 4:3 to 16:9 fillers people use sometimes on youtube for retro games). Also this work well when you know your lowest resolution will be very low (smartphone) but with a 768x432 default resolution, it may not be as good. I know this is a bit complicated so I hope it helped. You can find more (and better) information about this online. Good luck with your project.
  34. 2 points
    Takeo212

    💖My Little Pony: The Game

    Did you ever decide on the style you chose? Will Riki finally be able to finish his long lost dream? Will Twilight and Rainbow ever get to kick some enemy butts? Find out next time- Oh wait, wrong section. Seriously though, just popping in to show my interest. Nothing new.
  35. 1 point
    Asharonapaul

    Ambition for a Long While

    the book goes into depth on the pseudo code so you don't HAve to use it exactly as they frame. but I don't mind.
  36. 1 point
    Personally, I felt Margaret (an optional boss) was too OP. Many playtesters have complained to me this was the case. I have tried multiple times to make her easier, but none have worked until now. Rest assured! She will be easier to beat in the 1.9 demo.
  37. 1 point
    Rikifive

    oh hi

    Hello! Welcome to the herd!
  38. 1 point
    Asharonapaul

    anthro-doll-sheep.png

    From the album People That are Cool and I like to talk to

    his favorite food is grass. likes butting heads for mimetic sake. doesn't like surprises and will scream. is species confused.
  39. 1 point
    Thomas Smith

    Ambition for a Long While

    Oh, nice! I will have to look through this
  40. 1 point
    roninator2

    XS - Icon Menu

    http://www.mediafire.com/file/il8fkn0fi4899d4/Xail_Engine.zip
  41. 1 point
    So earlier I tried to talk about Shiroya from Destiny Ninja 2. SO CUTE! Such a sweetheart! I am in love!
  42. 1 point
    Saeryen

    Entry 00A: Just a blurb mostly

    This post worries me. Please don't hurt yourself. Remember the links I sent you.
  43. 1 point
    Hi everybody! Just checking in to see how life is treating you all. As usual I fail at half of everything cuz I take on twice of what I can handle. xD But otherwise I'm doing fine. How about you guys?
  44. 1 point
    Yuletide is pretty much over, o back to normal I go. I like the red and green look, but my normal avatar is fun too!
  45. 1 point
    2017 was a bad one, hope 2018 will be better.
  46. 1 point
    After being logged out, I forgot how bright the default theme was... I'm so grateful for the darker theme... Now to go replace my eyes xD
  47. 1 point
    Tarq

    I Like the Thing! Girls' Last Tour.

    Looks quite promising. Anime has taken a pretty sharp nosedive over the last half-decade so here's hoping this is one of the handful that redeems the medium.
  48. 1 point
    RavenBlueIndigo

    IBN II: Ho-Ho-Holy Humbug!

    http://www.mediafire.com/file/aiso2s4eg767jt3/WinterRush+V01.exe I have done it! Made a lil, simple Oregon Trail inspired game. I wasn't able to balance it very well, however, so it's very hard to survive >_>(Which I want it to be, but maybe a lil too hard atm.) Also, there are some known bugs: Can't buy water, can turn at igloos, and I think something else that I forgot? May come to me. Anyway, enjoy~ EDIT: Feel free to report any bugs you come across.
  49. 1 point
    PhoenixSoul

    Spammers on the Prowl (PSA)

    We either have someone using multiple accounts and/or someone has hacked accounts here, and are sending ridiculous spam messages to people. We must stay aware of this, keep on top of it. If you see anything that looks suspicious, notify the admin, hit that report button, and if you believe you may of been hacked, change your passwords, call your banks, do whatever you feel necessary to remain as safe as possible. This is the internet, and it is unsafe, soon to be even less safe if the FCC has a say in it... I've got my eyes out for these spammers, and it seems that 'Viagra' is a recurring spam theme, but don't be fooled. They may go other routes, far less subversive than that. They may even go after the underage users here. If they do, report it to local law enforcement. That is all. Stay safe, and stay armed.
  50. 1 point
    Theo - Insane Anti Lag For those who insane enough to put a lot of events on map Version : 1.1 Introduction : As most of you already know, lag is common problem in RPG Maker games. You may think it was because you have many events on map. And so, to avoid lag, you split your map into part and limiting the event as well. It's not entirely wrong because when you have a lot of events, program need to checks all events. However, it wasn't done efficienly. This script increase the efficiency on how default script works and prevent unecessary update when it's not needed to gain speed. However, I can not guarantee that it will have high compatibility since I overwrite most of stuff. I will likely to make compatibility with my own scripts. But I'm not sure about someone's script. Screenshot : Features : Optimize Event XY. Registered all events into table for faster collision detection using default 32 x 32 grid movement Optimize Event Start. Registered any event that started to prevent check all event and see which is starting Optimize Sprite. Prevent update character sprites located on far away Insane - Table search. When you have insane number of events. It checked map table instead of iterating through all event. So, if you have 10.000 events you will have no worry about performance. Insane - Sprite dispose. When the sprite is off screen, it disposed immediately to prevent performance loss. Insane - Enhance page checking to prevent mini freeze when checking all event pages (*NEW) Testing : Tested using Core i3 @ 2.40 GHZ, 4GB of RAM, Windows 7 64-bit with no additional scripts, I got following results : 150 x 150 map with 250 events. I got 60 FPS while no antilag I got 49 FPS at the minimum 17 x 13 Full load of events. All events are on high frequency. I got 30 FPS while no antlag I got 10 FPS 150 x 150 map with 10.000 events, all events are off screen. I got perfect 60 FPS while no antilag I got 1 FPS 150 x 150 map with 10.000 events, and have around 190 events on screen, I got 55 FPS at the minimum. While no antilag, I got 0 FPS. Limitation : So far this will only works with default grid based movement, not intended to be used together with any pixel movement. Using insane mode antilag will only works if events on screen is around 250 despite of the total events on map. Using larger screen resolution may affect the performance as well Download : Click here Final Note : After all, these are just my attempt to speed up the game. Performance are still under influence by many factors. These include but may not limited to Your CPU speed Your laptop / PC temperature How much power do you give for your CPU Multi tasking Someone's scripts I once used RM in old computer. When I switched to more advanced laptop, I saw that 60 FPS is really smooth. If your CPU seems overheat, turn off your laptop / PC for a while for cooling. My laptop was once overheat due to broken fan. When I played my own game I got 10 FPS. I made my own antilag and no one of them worked until I realized my laptop was overheat. Power saver mode in laptop may affect performance. Try to go high performance instead and let see if the lag gone. Once my friend played my game using power saver mode, and he got 15 FPS. If you have many programs running at same time, it may cause a little lag in RPG Maker games. Something like the screen won't be updated for a while. Some scripts can affect performance if it's not done right. This antilag script is tested using default script without additional scripts which directly affect something on map. For scripter, feel free to modify my script to be better and better. You can edit and repost in your own version as long as you credit me, as TheoAllen or Theolized RGSS3. Special Thanks : Tsukihime for performance analisyst KilloZapit who helped me to brainstorm this concept Galv
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