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Showing content with the highest reputation since 09/03/2022 in all areas

  1. 2 points
    Hello, I'm a game maker from Thailand. Nice to meet you
  2. 1 point
    Here's a thought: A boss that has infinite transformations which are procedurally generated. Player has to pay attention to dialogue to figure out that there is a way to stop them from transforming for a time so that they can finish them off. Each time the boss gets low it says "This isn't even my final form!" What's even more fun is that eventually such a boss will spawn some challenges to see how many bosses one can get through before finally dying.
  3. 1 point
    That script by vlue saves after battle. Doctor Todd's Auto save can save before the battle. Tested and looks to working fine. This is not the original site but it has the code in it. Then you can use my script to block the save slot. So the player can't select it. # ╔═════════════════════════════════════╦════════════════════╗ # β•‘ Title: Block Save Slots β•‘ Version: 1.00 β•‘ # β•‘ Author: Roninator2 β•‘ β•‘ # ╠═════════════════════════════════════╬════════════════════╣ # β•‘ Function: β•‘ Date Created β•‘ # β•‘ Block player from saving ╠════════════════════╣ # β•‘ into specific save slots β•‘ 18 Sep 2021 β•‘ # β•šβ•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•©β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β• # ╔══════════════════════════════════════════════════════════╗ # β•‘ Instructions: β•‘ # β•‘ Specify the slots to block in the array β•‘ # β•‘ Blocked = [1,4] β•‘ # β•šβ•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β• # ╔═════════════════════════════════════╗ # β•‘ Terms of use: β•‘ # β•‘ Free for all uses in RPG Maker β•‘ # β•šβ•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β• module R2_Save_Block Blocked = [0,1] end class Scene_Save < Scene_File def on_savefile_ok super if R2_Save_Block::Blocked.include?(@index) Sound.play_buzzer else if DataManager.save_game(@index) on_save_success else Sound.play_buzzer end end end end does this work for you?
  4. 1 point
    I honestly can't find it. It's like Mhinra deleted all his posts. and his account. I'll send you a pm then with the script.
  5. 1 point
    this is probs the closest i'll get to making an anime, at least for a while ahaha
  6. 1 point
    Nice I always wondered if new browsers were being made. I am doing well with Opera, but it has it's glitches recently and is a bit of a memory hog. I'll look into that one. I really feel like this site needs to move to another host. The provider is obviously not worth the time to invest in continuously emailing him to return the site back to functioning status. A quick google search and there are others out there and some are free (although limited I'm sure), and methods to transfer everything is not hard to find either. No idea if the site owners would entertain this, but at this point (if it was me) I would have switched, due to the poor performance seen over the last year.
  7. 1 point
    Just declined the renewal of the contract of the job(because I foresee that the situation will probably go from very nice to really tough soon) and ended the current one several days ago, all after working there for 2 years, and I hope that it means I'll have enough time and motivation to work on RMMZ again
  8. 1 point
    New! Early morning quickie! Remi-Chan: Embarrassed Baka! Inspired from a Twitter post that was so wholesome it made me feel flustered so I drew this, knowing it might also have future potential!
  9. 1 point
    Greetings Creatives! I have some brand new textures to share...100% free to use in your projects with attribution, like my 4000+ other images. They live on these pages on my site: VEGETATION - Artistic (Tile-able) WOOD - Artistic (Tile-able) You can access them from here: https://soundimage.org/images-home-page/ Enjoy...and please stay safe.
  10. 1 point
    All of these issues have to be caused by your browser, as everything works normally for me. I just tested every single thing you've mentioned to be absolutely sure and yep, everything works as intended in the first tries. Is this something that happens to you all the time or only when the site experiences problems? That is something I actually plan to change among other things, but I'm waiting for the software update before doing any changes, because that update may ruin all the themes anyway, so there's little point in working on something that might break. Unfortunately I don't know when the update will be performed. Currently we're running on a very outdated version (there are 3.5 years of updates awaiting to be installed) and I've mailed the system admin about this a longer while ago, but seems like he's busy, so I'm unable to give any estimate date.
  11. 1 point
    Greetings Fellow Creatives, I have a new music track to share with you: "THE GRUNGE MEISTER" As always, it's 100% free to download and use with attribution. You'll find it on my Funny 8 page. https://soundimage.org/funny-8/ Enjoy and please stay safe.
  12. 1 point
    swiggity swoggity embeds are no longer my property! pervasive be this ruse of riddle and rhyme, doubtless it will age poorly with time! But let it be known through succor and sorrow~ 'Twas I who waded through the bleak to reach the morrow! But yeah to cut one incredibly ingratiating poem short, embeds be broken, yo! You needn't worry, I've already submitted a report and literally all the admins are online, it should be fixed 'ere long!
  13. 1 point
    Oh, it was never my intent to downplay my significance, what I do is a lot of work! The work order sheets I make for my artists to use is just one incredible example of this. It's not as if I couldn't be the artist for my games either- my arty threaddo thing over in creativity section shows that well enough, or my game Junked where I did do all the portraits, or Boned where I made all of the art assets. The good thing about having artists like Xiie and Pjcr is it lets me focus on my stuff which is already time consuming and means i can release a game every three to five years instead of every decade. As for your pokemon town, it's really too early stages to give much in the way of feedback at this stage. :0 The lack of paths shrubs, and details beyond the base buildings and trees make me think it's just very empty and incomplete. Which you yourself confirmed. Since I mentioned it earlier... here's how the game "Junked" looks with my haha funny character portraits. The trailer, so to speak! My second game to have a crafting system. Junked: Heavensent Apocalypse - Demo Trailer I should also share some of my screenshots for games I've exclusively worked on, including art and sprites! The Anomaly: Glitch in the System A game I made very much during my matrix phase. The character known only as the Anomaly or "Ano" for short, was an undetected variable who upon the Gods deciding to erase, fought back against. A notion that surprised and worried them. Due to her lack of presence during the 314th Clash, it's likely this story is not canon and was just a fun experiment in an odd time of my life. Crowfeast: Saga of the Sepulcher A game i will begin development on once Fantasia is complete. In the version that begins then, Xiie will be the artist. This screenshot is from a proof-of-concept build that also showed the samurai jack-esque aesthetic. The walk animation does need to have some credit given to Amy who did a couple in-between frames to make it work. Boned A whimsical short and sweet game that is fully finished, it takes place in a world with a darkened sun that saps the color from the lands, which is an in-canon excuse to excuse the lack of color (beyond the occasional red for important details). This game was actually created for the purposes of a college assignment (I've a diploma in game design) which required I make a game that grounds itself in nine keywords. This goofy wacky adventure was the result.
  14. 1 point
    Last year I downgraded to a older acer aspire E 15 laptop it's about 6 years old & only 2.3ghz, it's plenty capable, ace games can be very unoptimized & even mine suffers from having a lot of parallel events running needing 3.0ghz to run smoothly at 60fps even after I optimized it. Clicking through the first menu to fast & using different menus in the demo caused crashing but I chalk that part to the removal of the driving scripts to get it working in the first place.
  15. 1 point
    The problem I had was with your driving scripts they weren't working because I was missing a custom library file or something.
  16. 1 point
    Do I have more to share? OH YESSS, I DOOO! Feast your eyes! Guardian Angel Angelica If you took the most sincerely wholesome and genuine ideas from heaven and smushed them into a short-stack angel girl, this would most probably be the result! Alike the image directly below and the image of the Demon Lord Mischevia some posts above, she will be starring in another game I've plans to make in the future. I will share no more details on it right now. Oh~? Am I unfairly teasing you with the promised image below. Well, you needn't worry. Here comes the train! (wreck) Mischevia: The Rising Hellstar Unlike the image a fair bit above, this is the opposite end of Mischevia's Journey-- perchance the beginning! This is her in her Soulcatcher form. I'm sure you are wondering what a Soulcatcher is!? Well, to keep it brief, it's the best parts of a succubus and vampire merged into one. Without the weaknesses because virtually none of those make sense. Soulcatchers are charged with... catching souls! They do this in order to fuel Heldath's (Hell's) economy. Mischevia here happens to be very good at such a thing! Oh, you think I'm done? Nooo~! The best has yet to arrive! Daystar The Embodiment of Power is one of the two major antagonists in Fantasia: Surreal Cosmic Progeny, she was overdue a new render and so here it is! Oh and, for that last one, I have a speed draw which compresses 7 hours of drawing into a 10 minute video. Simian Speed Draw #124 ~Daystar https://www.youtube.com/watch?v=ltQmt18aCtw And, that is all for now!
  17. 1 point
    Nostalgic Fantasy Pack OUT NOW on itch.io. HERE: https://planettzero.itch.io/nostalgic-fantasy-pack This is a retro graphic pack with Gamboy style assets. Everything you need for a retro game comes with it! Included Files: Screenshots: hope you like this pack! you can ask me anything about it! Have a nice day: Tzero~
  18. 1 point
    new ep out! check it out any and all feedbacks is welcomed!
  19. 1 point
    How To Make An Open-World RPG *Required items* rpg maker MV | Alpha ABS| Everything else is optional and will be linked when used in the videos THE GAME WE WILL BE MAKING Welcome To The Island Of Hearth Story It was 10 decades ago when the portal opened and from it evil so old, that only old and ancient magic forgotten to the world can defeat It. Many have fallen to this great new threat. Adventures from all over the world have come to hearth looking for fame and glory. But in the end. Only them who has protected Hearth for a 1000 years can protect it yet again. From evil old or new they shall fall by their blades. Your family has protected all of hearth for centuries Now is no acceptation. Defeat the evil. This new evil can only be defeated with the Eye of Gore find and retrieve it. Then free the land once again. But do not fear for even if you fall, your Ancestor will take your place. About Open-world dungeon-crawling Zelda like Skyrim type RPG. Classes Noob -Starting off like everyone else Adventure – You’ve earned the right to venture through the dungeons. Warrior -You fancy a strong fighter Β· WarKnight – A warrior like no other in battle and war Magi – You dabble in the Arcane arts Β· WarMage – You use your learning to devastate any battlefield Thief – You don’t fight like the others but you get it done. Β· WarNinja – Using the shadows now one can see you coming in battle features Open-world Explore the exciting Island of Hearth, discover the hidden mystery of the dungeons and the ancient evil. Crafting Craft potions, armor, and weapons. The best gears can only be crafted. RPG Progression! The more you use an action the better it comes. You can train different weapon types, armor, and skills. You can also add stat points as you level up! Action Battle system No waiting for turns, plunge yourself straight into the heat of battle. Visible Gear See what your character is wearing. Endless loot! Tones of loot from weapons to potions, spells, and other valuable items. Mini-Games Enjoy many mini-games from the casino in town to the other random game across the map. Guilds Four guilds to join, and rank up in with exclusive gear and benefits for joining. Time Progression Things happen as time pass. SETTING UP THE WORLD LETS MAKE AN OPEN WORLD RPG DEARHEART EP 0 LETS MAKE AN OPEN WORLD RPG DEARHEART EP 1 LETS MAKE AN OPEN WORLD RPG DEARHEART EP 2 LETS MAKE AN OPEN WORLD RPG DEARHEART EP3 WATCH ME MAKE THE GAME!
  20. 1 point
    Hi everyone, I’ve begun creating 2D game art that you are welcome to freely use in your projects. Some is pixel art, some is derived from 3D objects that I created, and others are backgrounds that might be useful in visual novels and interactive fiction. You’ll find them on my new β€œART” pages on my website: http://soundimage.org The art pages are located at the bottom of the menu list on the right side of the screen. At this point I’m experimenting with different styles and methods so hopefully I will be able to offer a good variety of things. Please feel free to modify / edit as needed. If you happen to find any of these images helpful and decide to use them, please attribute me in the β€œgame art” section of your credits area. Enjoy!
  21. 1 point
    Hello, first of all warning you. My English is very bad, but I hope that between laughter and laughter, you may understand well the video. With this tutorial, you can achieve a 99% similar effect to Final Fantasy 5 blue mage. I hope you enjoy and that will serve as a useful
  22. 1 point
    All very good advice, but I think I'd like to add emphasis to a key word here: "motivation". Blowing up the world, is a terrible motivation, because omnicide and suicide very rarely cross paths and world domination is hardly any better with how stock and shallow it is. If the villain's motivation can in a twisted or even perfectly sound way be seen as understandable, loftier, or even more noble than the hero's, then there's a lot of very interesting ideas that can be reached very quickly. I'm not much a fan of the word "villain", myself, because I far more enjoy the more ambiguous "antagonists". Watch Blade Runner, play or read Metro 2033, Spec Ops, or even Dark Souls - then tell me who the "villain" is. I dig nuance and depth, and I think the ideas behind the antagonist should be just as fleshed out, if not even more fleshed out than the hero. Fiction is based upon conflict, and the antagonist is the avatar of the conflict, if your antagonist doesn't work, your fiction doesn't work. There's something to be said for very classic stories of good and evil, but there's nothing that hasn't already been said a hundred times over with that dynamic - media, especially games, is ready to take a step beyond simplistic black and white world views.
  23. 0 points
    If I suddenly vanish completely or for a long time, the landlord is to blame; violating the Fair Housing Act is something that this greedy, avaricious piece of crap is good at doing and getting away with. I happen to be the landlord's next victim, and if it comes to it, well, I hope to see ya at the edge of the Great Black River; I'll even pay your fare to cross.
  24. 0 points
    I've tested the demo you provided and at first I made changes to the recipe numbers (should start at 1 not 0 - like the crafting demo) and I always thought that the recipes had to be in order. I then put in mode7 v1.9 script as I did not have v1.8 with the 1.9 dll. I set events to give myself items and events to start each craft type. I did not have any problems. The bar to press C when green showed up and the text saying that. I then renamed the folder and extracted your project again with only setting the events for crafting and the mode 7 v1.9. Still no issues.
  25. 0 points
    Or some time around there. All old embeds remain fine. But now there is no way to enter a video embed, image embeds are also broken without using the BBcode. If I knew the embed bbcode for videos I'd just implement them that way, and I should be able to find out- but I figured this would be worth bringing to the staff's attention, seeing as a lot of threads- game development showcases in particular, rely on that ability to share videos in a way that is easily accessible.
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