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  1. 2 points
    I wonder if Minerva and Kotori still stay in touch. They were a pretty active duo back in the day
  2. 2 points
    Rikifive

    💖My Little Pony: The Game

    This is a fan-made project, that is not associated with Hasbro, Inc. in any way. The creator of this project will never make any money in any way from it. My Little Pony: Friendship is Magic is the property of Hasbro, Inc.. This is a fanmade Local Multiplayer Ponified Kid-Friendly Turn Based RPG based on My Little Pony: Friendship is Magic TV series. A unicorn pony, Twilight Sparkle receives a very important mission from Princess Celestia, the ruler of the magical land of Equestria. She and her assistant, a baby dragon named Spike are sent to Ponyville, where her task will be to meet other ponies and study about the Magic of Friendship. With their new friends, they'll go on adventures and solve various problems. ♥ PONIES! Discover the Magic of Friendship! ♥ Story and events heavily based on the TV series What happened in the show, will happen in the game along with RPG elements and additional plot. Didn't watch the show? Don't worry, you'll absolutely not get lost because of that! However, as the show can spoil the game, the game can spoil the show. ♥ Local Multiplayer (up to 2 players) Discovering the Magic of Friendship with a real friend or siblings will be better, than doing that alone! Explore Equestria, solve puzzles and fight together! ♥ Energetic Battle System As everything will be based on hit-boxes, each skill will have different usage. A single projectile will be better against singular large enemies, while Area of Effect will perform better against multiple smaller enemies. Besides that, the projectiles may have different behavior dependable on skill. Some skills may also have interaction involved, like timed action, chain of buttons or simple button mashing when casting powerful abilities such as Twilight's Magic Nova. ♥ Each pony has a set of unique skills As each pony is different as the night is from the day, their abilities and specialties are different as well! ♥ Skill Tree Each pony will have a different path. Gain experience to improve or learn new abilities. ♥ Skill Assign System Each pony can assign 8 abilities, either active or passive. A good combination of active and passive skills may give decent (even unexpected) results. ♥ Resource gathering and crafting Collect materials to craft equipment; Combine equip-able gems to get better-quality ones; Collect herbs and plants to allow Zecora brew potions. ♥ Many cutscenes and events ...Even too many. Take a break and relax for awhile. ♥ Songs! Your favorite songs from the show will appear here as well! ♥ Minigames and Puzzles Various minigames and solving puzzles to keep the boredom away! ♥ More PONIES! ... When you'll think, that you saw everypony already. Twilight Sparkle A book-loving unicorn pony with extraordinary magical abilities. Represents the element of Magic. > high magical power and resistance > high MP Rainbow Dash An action-loving colorful pegasus pony. Represents the element of Loyalty. > high speed > weather control (elemental abilities) Pinkie Pie An extremely energetic and sociable earth pony. Represents the element of Laughter. > high speed > explosive abilities! > party-buffing singing abilities Applejack A brave, reliable, strong and mature earth pony. Represents the element of Honesty. > high physical power and defense > high HP > party-buffing abilities > lack of magical abilities > low magic resistance Rarity A unicorn pony with good manners and love for beauty. Represents the element of Generosity. > magical abilities dealing physical or magical damage > party-protecting abilities Fluttershy A kind and shy, with love for animals pegasus pony. Represents the element of Kindness. > low HP > doesn't attack on her own - animal-calling abilities > healing abilities > party-buffing abilities Each pony will have a Primary Set of Skills and Passives, some of them will also have a Secondary Set. List of Skill Categories: Legend: [ICON] Name of Category | Set | What resources the category focuses on Passives | Special | --- Each pony will be able to bring 8 skills in total to battle, so either an active or a passive skill can be equipped in these slots. Equipping Passives will simply raise pony's parameters or add special features like additional projectiles when attacking etc. at cost of a skill slot. A well thought combination of these skills can give decent results. Everypony will have Passives. Now let's talk about unique skill sets for each pony. Magic | Primary | MP/EP Twilight will have various spells, starting from simple telekinesis that will deal light damage by throwing various objects -> through magic projectiles that will deal magical damage -> to powerful Area of Effect Spells, that at high MP and EP cost, will bring some destruction to the battle field. Skills | Primary | EP Rainbow Dash will be able to use her wings to perform various tricks to deal more physical damage. Weather | Secondary | MP/EP Rainbow Dash will also be able to control weather to deal elemental damage as well as Area of Effect. Partying | Primary | MP/EP Pinkie Pie will always find an occasion to throw a party and battling with enemies is not an excuse for her! She and her Party Cannon will show enemies how to party by dealing physical or magical damage. Blow up everything and party on! Songs | Secondary | MP/EP Besides partying, Pinkie Pie also loves to sing! As she sings songs during their adventure, she will learn to sing them in battle as well to raise parameters of ponies and more! Skills | Primary | EP Applejack is a strong farmer and she will show who has the power by dealing high physical damage or using her lasso to stun enemies. YEEHAWs | Secondary | MP/EP Applejack is an active pony and she will be showing her energy by motivating her friends and raising their strengths. Magic | Primary | MP/EP Rarity loves shiny gems. Besides using them for her creations, she also uses them as a weapon by dealing physical or elemental damage. Get ready for rains of shiny projectiles. FABULOUS! She can also use the bigger gems to defend her friends. Animals | Primary | MP/EP Let's be honest, Fluttershy wouldn't even harm a fly and even if a situation requires that, she will have troubles with defending herself. However, her beloved animals will cover her! She will be able to call various animals to deal physical or magical damage. Calling a bear will cause some troubles to enemies! Support | Secondary | MP Nopony is as kind and caring as Fluttershy. She will do her best to help her friends in need by recovering their strength and protecting them. Not available. Estimated Release Date unknown. Niedostępne. Przewidziana data wydania jest nieznana. You can support this game by taking this banner! To take that banner, simply highlight it and copy & paste to your signature. This will fill your signature with MAGIC! You can also support the game by simply taking this icon with you if you prefer smaller thingies!
  3. 2 points
    Attempted a sprite edit for one of the characters for Kamikakushi's direct sequel. The arms were the hardest part.... >~<
  4. 1 point
    Phew, I was at a big Indian-style wedding today. To much formality for my tastes, and all the people around made me sort of nervous. But it was still quite the sight to see!
  5. 1 point
    I'm extremely late with this, but happy birthday! I hope it was a great day for you.
  6. 1 point
    Guess where I am? Come on guess, guess! :3
  7. 1 point
    Hell. Yes. This is why I love Loose Leaf sprites. I was worried about Loose Leaf hair parts not being enough to sprite generated faces, but a lot of chibi bangs can be used. They aren't perfect, but they work.
  8. 1 point
    Sword Art Online: Fatal Bullet is the third Sword Art Online game to come out since the original inception of the anime many years ago. This came out after SA: O (Sword Art: Original), and after that, Sword Art Online: Hollow Realization. Then finally, Sword Art Online: Fatal Bullet that takes place in its own separate universe. So let's go ahead and get jumping into the game. Story: I'll just save you some time here. It sucks. I mean, I was going into this game thinking that the game was going to be an absolute shitshow because the entirety of the SAO franchise has about as much consistency as a paper airplane that wasn't folded right. As I said before, Sword Art Online takes place in an alternate universe that is nothing like the original two. As SA:O takes place in its own universe, and SAO: Hollow Realization takes place in the universe of ALO, Fatal Bullet takes place in a universe called Gun Gale Online, or GGO for short. Which, by itself, was actually the best arc for SAO. But it's still bad. Okay, so I'll just save you some time here and sum up the story in a few sentences, as the game doesn't really have a strong story department: It's bad. There are consistency issues all throughout the game, and the inclusion of different story modes throws curve balls at you like Nolan Ryan threw strikes (that's a baseball reference, folks). And some of them don't even make sense. For example, about 3/4s of the way through the game, a new mode is introduced called Kirito Mode. Because of course, we need to include our shining hero of the franchise just to make sure he gets his screen time. The entire reason you have to do this Kirito Mode is because of a player within GGO's universe who is killing players. Even though PK'ing in the game (which was said multiple times) is completely okay. He goes by the name of Death Gun, the most edgiest name that would put Shadow the Hedgehog in his place. This moment, this plateau of action, unfortunately, only happens about once you're 2/3s of the way through the game. The rest of the time, you'll be going from Point A to Point B in between, learning all about your characters backstory and what brought them to GGO in the first place. There's Kureha, Zeliska, Itsuki, and Bazalt Joe who are new players to GGO, then you have all the favorite characters from SAO: Kirito, Asuna, Silica, Sinon, Leafa, Agil, Klein, and Lisbeth. I'm sure I am missing a few but I don't care because the game doesn't give me a reason to care about these characters other than the fact that they were stuck into the game just to ensure they got their appropriate screen time. Okay, so going back onto the plot: Death Gun actually ends up being two different people. Which, looking back on it now, was a cool concept, because ever since NerveGears were banned due to the events that happened in SAO, new technology was implemented to stop that. However, Death Gun was working in conjunction with another person in the real world to keep his visage, his image, of being a psychotic murderer, while the person in the real world did the dirty deed. This was a cool idea to me, but.......there was no resolution to anything. You go into Kirito Mode, because you have to in order to find out who Death Gun really is, go into a championship, beat his lanky ass, and figure out that there was another person behind the scenes pulling the strings. ...And that's it. There's no proper resolution for the arc, unless you go back to playing your created character. It feels as though the entirety of the plot was mashed together in a blender when they were trying to make a margarita, but instead they ended up making a smoothie with ice chunks still in it. So to wrap it all up: Nah man. Just don't. Also, you can date your sister in the game in Kirito mode. No, I wish I was making this shit up, but no, it's an actual thing. Which goes to prove that Reki Kawahara is nothing but a pervert. But we already knew that. Overall: 3.5/10. Gameplay: Alright, in the vein that the story sucks, the gameplay is actually the most redeeming and probably the most addicting part of the game. There are so many good gameplay features. But in the same sense, there are also some bad gameplay choices that don't make sense unless you actually look up a guide of what you are supposed to be doing. So let's get the negative out of the way first. After the Death Gun arc, a new mechanic unlocks called "Affinity" between all of your party members. You have to raise this Affinity to near max with all the original GGO characters (Kureha, Itsuki, Zeliska, your Arfa-Sys Unit, and Bazalt Joe). However, the game does not tell you about this new gameplay mechanic change in any way or fashion. And if you don't do it, you won't get the true ending. That kind of pissed me off. HOWEVER, the gameplay features of this quickly outclass the shit story the game presents. As I am a gameplay trumps story kind of person, I quickly fell in love with how much you can actually DO in this game: From creating your character, from changing your outfits, to minmaxing your weapons to making sure they are the best goddamn shredders in existence. So let's start. There is an extensive weapons system in this game that allows you to customize and enhance your weapons, up to a certain point, making it essentially a minmaxer's paradise. For example, Handguns in this game have some of the best Critical stats but have shit stopping power. So to compensate, you would stack some Weapon/Physical Attack on them to make them slightly stronger. Up to a point. There's a hard cap on how much you can upgrade your weapon and its stats, but when you reach that point, you are already powerful enough that you can destroy bosses in mere seconds with your weapon. And there are many many weapons you can acquire in this game. Handguns to Full Auto ARs, Burst fire ARs, grenade launchers, and rocket launchers. You can even hold a fucking Gatling Gun. A GATLING GUN. The world of SAO: Fatal Bullet is massive, with 4 different areas (5 if you count the DLC) where you can go to...kill monsters basically. My favorite Area was an Area called The Old South, because it literally is a callback to NieR Automata's City Ruins. There are Side Quests in this game as well, which augment and complement the world of SAO: Fatal Bullet as well. But these are basically kill X amount of Y quests, looking for Treasure Chests in the overworld or in dungeons, or PK'ing other players. Basically, there's lots to do actually in SAO: Fatal Bullet, which is why I enjoyed the game so much. There are so many different build combinations you can do for your characters that one playthrough isn't enough to justify the game. For example, you can be a DPS Sniper, a tank who uses a Shotgun with CC abilities, a debuffer, a Support with massive Strength, basically anything you can put your mind to, you can do it. So for all the faults that the game has, it has an equally amount of good gameplay parts. However, I will say without the DLC, you can't get into all the dungeons in the game, which I don't personally agree with. If you're gonna lock content behind DLC, it should be free, or not be in the map in the first place. Because I'm trying to get into the Demon Cave without the DLC and it wouldn't let me, even though there was a Quest there which required me to go to the Demon Cave so I couldn't complete it. So all in all, the gameplay isn't bad. Gameplay: 8/10. Quality: It's.....about what'd you'd expect from a port. It works. That's just about it. I could run it at 60 FPS with no problems. Although, in some certain situations my frame rate would lock itself to 30 for no reason. I don't know if it's a Steam or a port issue but that was a minor inconvenience to me at most. What WAS actually an inconvenience for me is that sometimes, button inputs are locked, or don't register. Since I played the game with a KB+M (because that's how you play shooter games you ingrates) my Sprint Dashes would sometimes register twice when I only pressed it twice, or I could get stuck in a crouch position after Evading for some reason. So that was mildly irritating. The art for the game is...well, we all know the writer of the game is a pervert. There's no dancing around that. And yes, you can romance all the characters in the game. And you kind of have to in order to keep the game moving along. So nothing really special here. It works sometimes when it feels like it. Other times it's a nearly flawless experience. Overall: 6/10 Replayability: So like I said before, this game has lots of redeeming features when it comes to the replayability of the game. Especially when trying different builds, or different characters, or different weapons. There are near limitless combinations available at your disposal and they are all at your finger tips. However, the only downside to the replayability I will say is that NG+ is actually harder in terms of coping with the mechanics than it is on NG. Which is why I highly recommend against NG+. Instead, just make a new character and build them up again with a particular build you have in mind. It will save you a lot of headache that way. But yeah, in terms of Replayability, there is A LOT to have. Overall: 8/10. Now, it's time for the final wrap-up. In this section, I'll detail if this game is truly one for you, and if you should decide to play it or not. Would I recommend this game?: This is kind of a tough one to decide. If you are one of those people who prefers story in their game, I would say give this one a hard pass. And probably the whole SAO franchise in general a pass. If you don't care for a bad story but want a good game, then yes, I definitely would say get this game. HOWEVER, I would highly advise against getting this game on a sale for -50% on Steam, for a comfortable $20 instead of the full asking price of $40. This game is not even worth $20 in some regards but that's a whole other can of worms that I won't open. Overall: 6.3/10. Just okay
  9. 1 point
    Lately I have been considering the development of a Suikoden tribute game. I plan to use Loose Leaf sprites due to the striking similarities between the styles. I also decided to use the Ace generator for faces. Both offer a semi-unique character build each time you create a set. I have drafted faces for a few concepts, but have yet to sit down and build sprites. I did create sprites for two of the leads I've been developing. Not sure how many total characters I want, but 54 would be half of 108, at least. Not all will fight, but the above were combat concepts.
  10. 1 point
    Oh dear... My sprite requestee fell off the radar. Was my sprite request too big, I wonder? I'd sprite them myself, but I'm not the best when it comes to that stuff.
  11. 1 point
    Knighterius

    Hiya

    Hey! Welcome to the group I definitely agree with Riki. You'll get experience as you go from doing small stuff and of course experimentation. Also! Don't be afraid to be super active here, it's a nice community but a little quiet these days but being active will help make friends and of course help in making your game...or in procrastination. hehe
  12. 1 point
    Rikifive

    Hiya

    Hey there and welcome to the herd! The first tip I can give: Start small. Your first project(s) will most likely be really bad, due to lack of knowledge and experience. It's best to toy with the engine and make few small silly games first. Otherwise you may end up redoing things many times and not really achieving anything. Good luck!
  13. 1 point
    PhoenixSoul

    Corruption of Laetitia

    Glad to see another gamedev complete their work. Looking forward to playing this one.
  14. 1 point
    KayakoChan

    Corruption of Laetitia

    Thank you~! I didn't think I would ever get this far~! Update: I added an Itch.io mirror for those who don't like Filezilla! https://kayakoamaya.itch.io/corruption-of-laetitia
  15. 1 point
    Rikifive

    Corruption of Laetitia

    > Moved to Completed Games. Congratulations!
  16. 1 point
    KayakoChan

    Corruption of Laetitia

    Thank you, Just seeing you comment about it means a lot to me already~ You have no idea how stressed I was these last weeks~
  17. 1 point
    It has been a while, hasn't it? Been pretty busy. Business has been going great Some stuff I made these days: Maybe you'll need something like this?
  18. 1 point
    morgue

    Corruption of Laetitia

    This is literally in my top 4 RPG Maker games of all time! It has everything I look for in a good game: great aesthetic, a great beginning with instantly recognizable characters; entertaining and well written dialogue, fast paced, engaging combat; awesome atmosphere that makes the game world feel alive, an overworld you can actually interact with, hilarious references..."I've discovered a new recipe~!" I've been playing for 4+ hours and it''s literally 1am now! This game's great, but sadly not perfect. There's always room for improvement (although, frankly, I haven't much to complain about... maybe you could add some more custom animations for skills and like) All in all, you did a great job KayakoChan. I look forward to playing the full game, and whatever else comes after.
  19. 1 point
    Mem

    RPG Maker MV Quest Editor

    Hi there! For some time, I've been developing set of tools for RPG Maker MV, essentially the Quest Editor (not a wonder, cause title says the same). When I played with RPG Maker Engine for the first time, I've been surprised that such tool wasn't here yet, and decided it will be interesting try to create something like that and see if it will work out or not. So here it is. Flyfox.Quests & Quest Editor. Flyfox.Quests is a set of tools for RPG Maker MV. Its purpose is to help easily create complex quests and dialogues for your game. It includes plugin what you'll need to add to you game project and quest editor for creating your epic story with different choices and conditions. You'll need to follow 5 simple steps to get up and running: In you RPG Maker MV Project, mark events which will be participating in quests (this will require adding comment line). Those events will be your NPC's. Register Flyfox.js plugin with you game project and run game for the first time: this will generate all required metadata for Flyfox.Editor. Create new project in Editor and write you quest/quests. All NPC's marked in step (1) can participate. Export output file from Flyfox.Editor and place it in directory with your game. And... Done! Flyfox plugin will take care of everything else: tracking quests, saving game progress, displaying texts, choices, etc. You do not need to fill event pages or do some other work in RPG Maker MV Editor. Flyfox.Editor gives you easy to understand visual representation of your quest. It shows you "quest flow graph" (see screenshots) which is easy to edit and fill with data. Arrows points where player will go after making one or another choice. You can add new texts, choices, add different translations or variations based on choices players makes. And all of it – in one place. Also editor will show you unfilled fields or any logical errors. So here is some features: Simple and understandable quest graph. Ability to work with quests in one place. Your team's quest writer can now work as he/she wants using only Flyfox.Editor and nothing more. Great ability to customize you quest. Add any number of translations with couple mouse clicks, switch to any translation at any time. Change game flow based on player decisions with ease! Add parameters to your project and see how simple it is to write and manage different text variations. Comfortable UI interface to work with. Current version is 1.0b, which means many useful things are missing. Here is list of things I'd like to add: Customization of text/choice window via Flyfox.Editor. Automatic word wrap (Right now you can use external plugin for it or just break long lines into smaller ones). Variables and conditions. You will be able create global variables (for all NPC's to see) or local variables each quest or NPC. With this you can predefine some ranges and write text for echo one of them. Or add default 'fallback' text. For example, you can add global parameter 'hero anger' and set available choices or texts based on that. Or you can manage friendship between hero and different NPC's. There are unlimited possibilities. UI improvements. This includes not only updating visual design but also things that will improve usability. For example, hotkeys for working with lines and blocks (see tutorial about that), sorting lines with drag-and-drop, metrics and errors windows, additional navigation and more. Additional quest actions. We want to have ability do all sorts of things from our quests: give player reward, move, invoke custom script, set RPG Maker variable or trigger, invoke event pages, etc. For more information about available actions ("lines") see tutorial. Different ways to start quest. Right now you can start quest using default RPG Maker event action button ("Enter"). It will be good to have ways start quest while walking over quest NPC event, or when moving to certain distance from NPC or... You name it! "Multi-stages" (to learn more about stages, see tutorial). Thing is, right now to add NPC dialogue (interaction), you should add it to some quest stage. But what if you want to have same dialogue available for several stages, or even whole quest? Custom in-game quest progress window. Thing is, I would like to hear your opinion about it, like would such tool be useful in real-world projects, and if I should continue my work. I'm aware that you can't create complex cutscenes this way, though I've got some ideas about it (for example, defining cutscene in separate event, and then calling it from Flyfox. This way we'll be able separate quests & texts from events). The idea is to create tool that will be fun and easy to use, and also allowing rich capabilities. So I hope I'll get some nice feedback here AI Plugin There is another plugin I've been working on, but it's not quite finished. It's called Flyfox.AI and it's purpose is create enhanced AI. It will help you create immersive towns and villages living on their own: citizens walking and chatting and sleeping, traders selling their stuff and working in shop, waitresses serving customers, bandits robbing at night... This plugin was inspired by Skyrim AI system. Though it has many flaws, it still provides good immersion into game world. Most RPG Maker games don't have any of that. It's frustrating for me launch a game and see lifeless NPC, stuck forever in one place. Thing is, I've decided that i'll rather finish my work with Quest Editor before continuing work on AI plugin, but I also decided not remove any AI-related code from plugin yet, so if you'll see it, don't be afraid! (That code isn't so bad though) Downloads & Demos Here you can download Editor app (requires .Net Framework 4.5) and flyfox.js plugin. Flyfox.Editor 1.0b Flyfox JS plugin And here is "Getting started" tutorial
  20. 1 point
    raymi100

    Raymi's Windowskins

    Hello, all! I've learned how to make windowskins, and now I'm here to share my creations with you all I'll take requests, but keep in mind, I'm still new to making these, so if I can't do what you want, I may have to refuse the request. And now, the windowskins! First Windowskin: New Again: Green Leaf: Silver and Grey: Rainbow Dreams: Cloudy Day: Tightly Wound (**THREE VERSIONS!!!**): Pink and Orange: Blue & Green: Lovely Red: Pretty in Purple & Orange: Pikachu: Sparkly Red: Blue Blue Blue: Give Me Hope's Windowskin: All requests are to be handled at my windowskin shop. If you'd like to request a windowskin, please go there. My shop is currently closed. I'm sorry for the inconvenience. I'll be updating this post frequently with new windowskins Stay tuned! Support Bar: If you'd like to support this resource thread, use this support bar I created~ Latest update: 5/17/17 - Added "Blue Blue Blue" & "Give Me Hope's Windowskin" to the post.
  21. 1 point
    Just wanted to update the thread with some commissions done last year.
  22. 1 point
    amerk

    The Night Before Election

    Hello gang! I realize I've been absent via the RM scene as I've gone between jobs and other things the last few months, but I haven't forgotten you guys. I wrote this poem awhile back. It's a parody of The Night Before Christmas, and deals with government politics and presidential elections. It's a satire, but is not meant to offend or advocate for any one particular side over another. So please enjoy. The Night Before Election ‘Twas the night before Election, and all thro’ the House, The Demos were out clubbing, and the Repos all plowed; The stations were set with little to no care, For the votes that would soon be gathered there; The voters were content with the promise of lies, While hopes for the future continued to die, And Big Chief himself, looking kind of glum, Settled his brain for what was to come- When out of the blue there arose such a clatter, Why it’s the Ghost of Presidential Future The Evil Mad Hatter. Away with our dreams, it went with a flash, Tore open our hopes, and demanded our cash. The goon was abreast, out and in full, Requesting the blood of hard-workers and all; It waved its hands so that what may appear, Taxes and exemptions for the following year; With a do-nothing Congress full of dimwits, I knew in a moment it wasn’t St. Nick. More rabid than feeble, his customers came, And he whistled, and shouted, and call’d them all lame: “More taxes! More fees! Our voters are now dumber. “First Clinton, and then George, and finally Obummer! “In God we trust, all others pay cash! “So pay you minions, with the new health tax!†As trash in the wind is certain to fly, They shoved the ACA without batting an eye; And up through the House, the bill was pushed, And any who contested were all told to shush. And then in a twinkling, I heard on the news The Repos were all laughing while cooking their goose; The Demos all failed, ‘tis sad but ‘tis true, But the Repos are still bumbling while guzzling the booze. The Hatter was dress’d in colors of gay, While the Repos still shouted “True marriage shall stay!†Out of the sack, I saw a portion Of a Repo bill that banned all abortion The Hatter’s eyes gleamed, cold as a rock, This was the one that would replace Old Barack. His droll little mouth was drawn up in sneer, As he shouted the grand tidings of a miserable New Year! He whistled and grinned, and showed all his teeth, And heralded in America’s defeat. He clapped his hands and blew out some smoke And laughed when he told us our system’s a joke; A Hatter, a troll, or even a snake, A Demo or Repo, it’s all just the same; A promise of lies, a twist of their words, We soon must decide the lesser of turds. They promise recovery and plenty of work, But the rich get richer and the poor are still poor; Our freedom, our rights, the whole Constitution, They thumb their noses and call it superstition. More laws and more secrets, a change we can believe As long as we’re willing our rights to relieve. A Demo or Repo, such is our blight- We welcomed the change without even a fight.
  23. 1 point
    raymi100

    Raymi's Windowskins

    Update: New windowskin! Called "Pink and Orange" Check out the in-game previews in the main post~ This windowskin is super cute, isn't it? >w< Hehe, hope you guys like it
  24. 1 point
    KayakoChan

    Corruption of Laetitia

    Thank you♥ I shall update the thread as more is being added, I am quite happy it got approved on such early notice too! I'll probably refine what I have some and release it as a playable demo sometime in the future. But that can wait~ Really, your support is so very appreciated! As for the fish, it's actually an item you throw at enemies! Monty Python references Ahoi! Her real trauma will probably come if I decided to put fishmen into the game.
  25. 1 point
    Vlue

    Proximity Events

    I have an old demo you can look at here, using an older version of the script. It'll help you get an idea of what you can do with the script and how! http://www.mediafire.com/download.php?a4e64huvjde1tmd
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