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Showing content with the highest reputation since 07/02/2021 in all areas

  1. 3 points
    Hi! I'm an author, working on a screenplay, and now dipping my fingers in the realm of game developing! I'm very excited. My first jaunt into this whole new adventure is a fantasy game titled Askaria: The Decay. A bit about me! I'm bi. All of my projects contain LGBTQ+ characters. I'm old.... (well, kinda...) I'm also dealing with an injury sustained while I was at work 3 years ago. The injury is part of why I've decided to take a leap into game development and screenplay writing. ^.^ I am a wife, a mother, and a lover of fur animals. We have three (four if you include our minion romping around the house. He just doesn't have any fur...) Two cats, the mighty hunter Anubis, the big momma Kida. And lastly, the loveable husky pup Mishka.
  2. 2 points
    I have been actually working on my game today! I am making wands! Wands are handy usable tool items that will be able to be used multiple times before they run out of power. Still working on them but they should have lotsa useful effects!
  3. 2 points
    I'm glad that I know of the resource blacklist. I wish I would of known about it long ago. Even still, there's one problem; where can I find substitutions for the icons? I looked and found squat. But yeah...just me prattling on...
  4. 1 point
    I was messing around in my game and found a +34469697580 weapon! How did that happen?
  5. 1 point
    Me trying to create OST: - thinking about the place I want a soundtrack for - starts putting notes - realizes I'm getting something completely different - reee let's try to make something out of it anyway, perhaps I'll find a use for it - profit? It's not what I was looking for, but actually it's kiiinda close to something else I was thinking of, so I may have some use for that.
  6. 1 point
    Final Fantasy Styled Battle Log v2.05 By William Couillard Introduction This script changes the default behavior and aesthetics of Window_BattleLog to resemble the way the Battle Log window would look in a Final Fantasy game. Features - 1.00: Customizable opacity for the Battle Log window. - 1.00: Define skills that will not show up in the Battle Log window (i.e. normal attacks, defending, etc.). - 1.01: Updated to include options to change the Battle Log window width and alignment. - 1.01: Updated to include option to show Actor/Enemy names prior to skill message or not. - 1:02: Bugfixes. - 1.03: Bugfixes. - 1.04: Updated to allow different windowskins for actor and enemy attacks. - 2.00: Rewrote script. Needless features removed. Icons in skill and item names showing now. Possible to use different fonts for enemy and ally skills. - 2.01: Forgot to include an overwritten method in v2.00. Updated to reflect that change (this should also stop the 'blank window' issue). - 2.02: Fixed a bug where changing the Y offset would only move the window's position, and not the skill/item icon and text. - 2.03: Fixed a bug where default battle sounds like recovery and evasion weren't playing with skills or items. - 2.04: Bugfix for default battle system, correcting an error where enemies wouldn't collapse when they die. - 2.05: Streamlined the ignored skills code to automatically omit any skills that do not contain a "use" message. Cleaned up redundant code. Screenshots How to Use Simply paste the script ABOVE Main and BELOW "Materials" section. It is a good idea to post this script BELOW any scripts which have had compatibility patches added. Compatibility This script almost completely rewrites the way Window_BattleLog functions, so it's a good idea to place this script BELOW any script which also overwrites methods from Window_BattleLog. Script Pastebin Link: http://pastebin.com/i1uXe2NN Credit and Thanks - Swish, for the idea. - Keith Brewer, for some coding help. - KilloZapIt (Kayzee), for some coding help.
  7. 1 point
    Hi Folks, I just opened a brand new page, Puzzle Music 7, with this week’s new free tracks: LIGHT PUZZLES 8 LIGHT PUZZLES 9 LIGHT PUZZLES 10 https://soundimage.org/puzzle-music-7/ Please know that they don’t have to be used for puzzle-related things…it’s just what came to mind when I created them. Same for all my tracks throughout my site. CUSTOM WORK Does anyone need some custom music created? My keyboard synthesizers are built for rapid music creation so tracks that used to take days to create can be done in a few short hours. That means a huge cost savings to everyone. Feel free to contact me…I can work with almost any budget. https://soundimage.org/custom-work/ Have a good week!
  8. 1 point
    If anyone happens to be using my free music tracks, don’t forget to check out my higher-quality Ogg music packs that contain all of my tracks to date for various genres. They’re super reasonable and a great way to help support my efforts. https://soundimage.org/ogg-music-packs-2/ That said, you’ll find new free texture images on these pages: BRICK (Artistic) METAL (Artistic) ROCK/STONE (Artistic) https://soundimage.org/images-home-page/ Enjoy and keep being creative!
  9. 1 point
    Thank you, PhoenixSoul. I hope you find something useful, or at least something that inspires your creations! UPDATE: At my Patreon you can find 70+ free-to-use tracks! This number grows every day.
  10. 1 point
    I have difficulties with Executive Functioning. It affects so many things... So, when I bought RMXP for Zelda, it felt good because I wasn't judged or criticized for it. I was thanked, yes, but just that, well, I was given the "you didn't have to" speech, but I did it because I wanted to, and it's fine; she's entitled to know why I did that, but I didn't have/need a reason. I just don't do well with doing things and getting criticized unfairly. It's unnecessary stress.
  11. 1 point
    minth

    Help me with my script.

    It's working! Thank you very much! I will give credits to you guys that help me!
  12. 1 point
    Rikifive

    Help me with my script.

    If you'd like your credits to be an image with text that is scrolled, then all you need is to just update the y position. For that approach you'd need to create an another Sprite and assign the image to its bitmap (like you did with the background) and then add an update method, that will keep adjusting the Y position of that image, making it go up. For example, in the Scene_Credits, you'd first add the Sprite (credits image) #-------------------------------------------------------------------------- # * Create Scrolling Text #-------------------------------------------------------------------------- def create_text @scrolling_text = Sprite.new @scrolling_text.bitmap = Cache.picture("CREDITS_IMAGE") end and then add an update method, that is run every frame (60/sec) #-------------------------------------------------------------------------- # * Update #-------------------------------------------------------------------------- def update super @scrolling_text.y -= 1 # to move it 1 pixel UPWARDS per frame end That should get the job done for what it's worth. You may want to adjust the Y position in the create method, so that it starts with a blank screen while the text is just about to show up. For that set the Y position of that sprite to the HEIGHT of your game window like this: #-------------------------------------------------------------------------- # * Create Scrolling Text #-------------------------------------------------------------------------- def create_text @scrolling_text = Sprite.new @scrolling_text.bitmap = Cache.picture("CREDITS_IMAGE") @scrolling_text.y = Graphics.height end As I was going to mention to remember to dispose the sprite, I noticed that your existing dispose method isn't run either, as it lacks its own terminate method that would point to sprite disposal, so you may want to fix that. To the Scene_Credits, also add this: #-------------------------------------------------------------------------- # * Termination Processing #-------------------------------------------------------------------------- def terminate super dispose_background # now your dispose method will be run dispose_scrolling_text # for the scrolling sprite end and then of course the dispose method for the scrolling text. #-------------------------------------------------------------------------- # * Dispose Scrolling Text #-------------------------------------------------------------------------- def dispose_scrolling_text @scrolling_text.bitmap.dispose @scrolling_text.dispose end You could also just plug the two dispose lines to the existing method you have instead, that would work too. Disclaimer: My Ruby got really rusty, so I might have overlooked something or derp'd somewhere.
  13. 1 point
    roninator2

    Help me with my script.

    It's interesting you did that much without knowing about x & y. Under create command window you just add in the position adjustments. @command_window.x = 0 # whatever number you want @command_window.y = 0 # whatever number you want That should adjust to the position you want. Can't help you with the scrolling image. The best thing I know if move picture. You can google for a script call command if that's what you want.
  14. 1 point
    Siryn

    Hello!

    Hello there! I'm Siryn, and it's a pleasure ^.^ I'm very excited to be here. I'm also ridiculously new to this xD. I'll likely be perusing the forums like a mad-woman as time goes. Anyhow! A little bit about me. I'm an author, my pen name is Siryn Sueng. I've been writing for the better part of my life. About 3 years ago I sustained an injury while at work that has limited my ability to get around, and thus I've been seated.... a lot.... So, I've been writing. Well, when I can anyway. In short, I need to do something with my writing other than maybe sorta finishing book 2 for my publisher.... >.> *cough*. Yes! I've always dreamt of creating games and thus, here I am. Though whether or not I'll be good at it, I guess we'll see My current project is titled Askaria: The Decay. It is a fantasy themed project, with the ability to choose one of four hero's to go on a mission to save the realm from a deadly disease. I know what you might be thinking and no.... I had this idea waaaay before our current pandemic..... Everything that I write has LGBTQ+ characters. Most all of my creations are bisexual - a small representation of my own sexuality. Though romance is almost always a sub-plot in everything I do, it is never truly the heart of a project. In Askaria, this holds true as well. The party you will run around with, will each have an option to romance if you so desire. (The coding for this is going to be a nightmare... isn't it? Wait... don't tell me >.> I'll just pretend it'll be a walk in the park....) I've been working on this project for about 3 days now. My hope is to submit it to the competition that's going on for RPG Maker MZ. If I make it in time, GREAT! If not, well that's alright, cuz I'll still be working on it! Well, now that I've rambled on quite a bit, I should probably get back to work! Thank you so much for taking the time to read through my post and I look forward to chatting! Sincerely, Siryn
  15. 1 point
    Kayzee

    Hello!

    Yay another new person! *sprinkles fairy dust around the topic*
  16. 1 point
    Does anyone need some custom music created? My keyboard synthesizers are built for rapid music creation so tracks that used to take days to create can be done in a few short hours. That means a huge cost savings to everyone. Feel free to contact me…I can work with almost any budget. https://soundimage.org/custom-work/ That said, this week’s new free-to-use-with-attribution tracks are: On my Sci-Fi 10 page: “DIGITAL CHATTER” “DIGITAL CHATTER 2” https://soundimage.org/sci-fi-10/ And please don’t forget to check out my higher-quality Ogg music packs. Each one contains all of my tracks from a particular genre. Enjoy and have a good week!
  17. 1 point
    Rikifive

    Hello!

    Hello and welcome! Good luck with your project!
  18. 1 point
    repurchased rpg maker xp since i saw it’s 3 bucks on steam right now, I need that summer before 8th grade nostalgia 🥺
  19. 1 point
    Hi everyone, This week’s new free music tracks are: On my Fantasy 12 page: “THE LAND OF DESPAIR” https://soundimage.org/fantasy-12/ And on my Sci-Fi 10 page: “DIGITAL GRUNGE” https://soundimage.org/sci-fi-10/ Don’t forget to check out my higher-quality Ogg music packs containing all of my tracks from various genres. They’re super reasonable and a cool way to support my efforts. Enjoy and have a good weekend!
  20. 1 point
    For many generations, the Hero has faced the Demon King, who has used countless resources to strengthen his power. At some point, a tribe of sorcerers corrupted by darkness, forged a weapon called “The Trident of Power”. Even still, the bravery of the Hero was always great, and the Demon King was defeated and sealed in the Dark World, a parallel dimension. However, the Trident remained... The ancient Seven Sages, in a mortal attempt to destroy the weapon, only managed to shatter it into 7 pieces. These were given to the strongest races of the continent. Hyrule and Tylistem, are two kingdoms that have coexisted in peace for centuries, but this harmony will be disturbed by a group of people who, from the shadows, have created a meticulous plan... They believe that it will lead into a world changing revolution. An adventure made 100% by and for fans! Live through a dark history about war, treason and great desires that will put at risk the peace of an entire continent. 30+ hours of exploration and adventure! Lots of secrets, sidequests and many minigames await you in the enormous kingdoms of Tylistem and Hyrule. Classic action system of 16 Bit videogames! See epic battles and diverse mechanics using the classic system of an authentic 2D Zelda game. -Action RPG Fully functional battle system based on sword, shield and a large number of secondary weapons. Complemented with a wide range of enemies with different AI that when defeated will drop certain items. -System of Hearts, Rupees and Magic: Being as faithful as possible to the general concept that have the official games of this franchise, was programmed a system of life based on hearts, a system of money based on rupees (which will depend on the size of our bag) and the magic we will need to use more than one secondary weapon. -Custom Key System: Thanks to DynRpg plugins, the game has the ability to use any key at will. Keys like "A", "S", "D", "Alt", will be useful in this game to make the comfort of playing as complete as possible. -Data Storage System: This game has a custom entry in which to start your adventure you can choose your name with a fully customized system. In addition to this, when you start the game you will see in the boxes different data of what you will carry in your adventure, you will be able to see the equipment or how many hearts you have in two different games! -Personalized menu: Fully customized system in which you can observe your equipment, your secondary weapons, save your adventure and even a system of options that will allow us to configure aspects of the game to make your experience in the game as pleasant as possible. -System of Shops: Customized system to obtain all kinds of objects in the game. All based on the system of rupees. -Bank System: System to keep your money in a bank. You can deposit and withdraw money from it. -The game will try to be as linear as possible, delivering a varied range of sidequest as well as offering different alternatives to the main story line. We will be able to choose to go to one dungeon before another and see what consequences that will have. -You don't need to have the RTP installed in order to play. -The game has an integrated patch of autoenter with what the customized title was realized. -The soundtrack of the game is mostly MP3 files, so the game has a considerable weight. -The game consists of a saved system based on cheackpoint. It can be saved at any time, but you must bear in mind that you will return to the last cheackpoint you have activated. -Needless to say, this is a fangame, not for profit, but with the respective credits to the creators of the original idea. -The game will not be encrypted, so any player who wants to open it with the maker and see how the different engines were programmed is free to do so. -The basic program used for the game while it is the Rpg Maker 2003, is also being used the program created by Cherry, Ultimate Rpg Maker 2009. >>Webpage<< https://pezetagames.github.io/ZeldaToP >>Trailer<< https://https://youtu.be/W2lfOLPUKHw >>Discord Server<< https://https://discord.gg/trPzmEQ
  21. 1 point
    These are very beautiful I looked at your bgs's too! Thanks for sharing!! <3
  22. 1 point
    Rikifive

    Chadzter's Random Art Shop

    I've noticed, that your thread meets the requirements, so I've moved it to approved resources as well as added to the master list. Thankies and good luck with future updates! (=
  23. 1 point
    Effects so beautiful, you too may fart rainbows. Introductory Nonsense First of all, If you hate pink unicorns you are a terrible person. Shame on you. So for a very long time, since probably the good old days of RMXP, I've been dabbling in the creation of battle effects with a program called Particle Illusion. (Even in the 2k/3 Days i was obbsessed with ornate battle effects using a wide variety of graphics ripped..erm.. borrowed from other games.) Because of my general Obbsession for things being pretty, I've gotten pretty adept at creating unique effects by combining the base materials provided with the program with my own unique particles and custom emitters. The trouble is, I'm not sure I'm ever going to use them for myself. However, I cannot seem to stop myself from making them. It's Just too much fun! And so, with nothing else to do with my little toys, I decided 'Hell why not. Lets share.' So here they are. Some animation effects custom made by yours truly. Terms of Use ​Update History ​ ​Most Recent Addition ​ Tweening in the Animation Editor ​
  24. 1 point
    casper667

    CSCA Achievements

    CSCA Achievements By: Casper Gaming (Casper667) Last Update: July 25, 2013 Latest Version: 2.2.1 Introduction This script creates an achievement system in your game. Features -Achievements! -Can assign a reward for each achievement -Can display a progress bar for each achievement -Automatically earn achievements when progress bar gets to 100%. -Can play an SE when achievement is unlocked -Popup window when achievement is earned -Able to use custom graphic in place of achievement window(size is 248x72), image will be resized if bigger or smaller. Updates Version 1.1 - Optimized script and made more compatible. Version 1.2 - Added support for encyclopedia completion % achievements version 1.2.1: - Added score to achievements. version 1.2.2: - Fixed bug with progress not tracking items, armors, and weapons properly. - Added the ability to use different icons for each achievement. version 1.2.3: - Added support for CSCA Currency System version 1.2.4: - Fixed bug not allowing items to be a reward with currency system. version 1.3.0: - Added progress tracking for CSCA Professions' profession level. - Added progress tracking for discovered recipe's of any type in CSCA Crafting. - Added progress tracking for CSCA Gathering node and nodetype data. - Achievemwent popup windows set to 1001 Z (above Toast Manager toasts). version 2.0.0: - Complete re-write of the script. Setup is more user friendly now, and code is a lot easier to understand/more flexible making future updates MUCH easier. Should slightly improve performance as well. version 2.1.0: - Fixed bug when trying to display earned achievement with STOP_TRACK enabled. - Added progress tracking for amount of achievements earned (and total points)! Now you can earn achievements while you earn achievements! - Achievement information window now displays how many Points the achievement is worth. version 2.1.1: - Fixed bug with name_before_unlock not working. version 2.1.2: - Fixed bug with description_before_unlock not working. version 2.2.0: - Added achievements for total quests completed & specific quests completed. version 2.2.1: - Fixed bug with CSCA encyclopedia custom category achievement tracking. Screenshots How to Use Place in your materials section. Setup required. Instructions in script. Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK To easily add this script to the main menu, please use the CSCA Menu Organizer: LINK Requires CSCA Core Script to work properly - Get it here! FAQ Q. How do I set achievements to true? A. To set an achievement as true, use the following script call: $game_achievements[achievement_id] = true where achievement_id would be the same number as ACHIEVEMENTS[achievement_id] Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/
  25. 1 point
    Arr god damn you! I've been working and deconstructing the other FF-style log script from White Flute I guess for days and now you come along and put this one up which achieved just the same effect! xD There are many ways to waste time with RPG Maker, but trying to modify scripts before someone comes along and posts a fine one is certainly one of the most aggravating ^^ so of course, don't be damned, but a big thanks instead! Edit: I only miss one thing I could easily do in the other script: Use codes like \c[14]xxx\c[0] in a skill message box which changed the color accordingly in the window. If you wanted to add this, I'd say thanks again ;D
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