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Showing content with the highest reputation since 01/25/2021 in all areas

  1. 3 points
    Phew, actually did some work on my game today... Yay! I really need to do that more often.
  2. 2 points
    I started doing a sheet of RTP edits. I started with some more modern looking firearms based off the default pistol. What do you think so far?
  3. 2 points
    I got 'Shiren the Wanderer: The Tower of Fortune and the Dice of Fate' for my switch the other day! The Shiren the Wanderer games are one of the main inspiration for my own game project so it's pretty inspiring to play, but it also reminds me of how much I still have to do.
  4. 2 points
    Amysaurus

    Amy's Artwork

    @PhoenixSoul Thanks ^^ Here's a commission I finished tonight:
  5. 1 point
    "You mustn't give your heart to a wild thing. The more you do, the stronger they get, until they're strong enough to run into the woods or fly into a tree. And then to a higher tree and then to the sky." — Holly Golightly (Audrey Hepburn), Breakfast At Tiffany's Truer words have seldom been spoken.
  6. 1 point
    Lately I have been feeling kind of like there is something unstable as I lay in bed, like the earth is shaking under it just ever so slightly, or maybe like my bed is drifting away. Weird.
  7. 1 point
    Idk if I'm just an idiot or not but I cannot figure out how to 'anchor' a sprite onto my player character's sprite. I want to make a simple lighting system by using sprites and setting their blending to 'Add'. It works great for static lights. But I want my character to hold a torch. I could use a lighting script for this (which I do, currently), but I cannot find a lighting script that makes it so that the light shows underneath "Above Character" tiles or events. I've tried to change the z value of the lights in the lighting script I use (Zeus' Lighting script) but no luck there. I also know of Hime's Picture Anchors script, but the z value of pictures cannot be changed, and the blending mode of pictures do not affect events or the tilemap. If only I could anchor an event sprite to the player, like the Picture Anchor script can do for pictures, I'd finally have a solution to this long problem I've had of wanting lights to go underneath star tiles and 'Above Character' events. Anyone have any ideas?
  8. 1 point
    Can anyone guess what these are for??
  9. 1 point
    This is a work in progress, so I'm going to be adding the other characters and fleshing out their profiles over time. Acosta Native Region: Andromeda Galaxy Occupation: Smuggler Class Concept: Ballistic expert Primary Weapon: Firearms Age: 25 Motives: Survive | Find a way out of the smuggler's life | Adapt to the planet she has crashed on Profile: Acosta is an interplanetary smuggler from the Angora star system who operates on her own, out of her small space ship. Her job requires hard work, lots of risk, and a clean conscience. It’s not easy for her deep down most days, but her exterior is like titanium. She makes her living trading weapons, medical supplies, food, and technology between planets and star systems. She leads a lonely life on the razor's edge. We find her on a space station in the middle of a financial quarrel with a crew of fellow smugglers. Acosta has an outstanding debt and it's finally caught up to her. Betrayed and set up by her current employer, she makes a hasty escape. Her foes give chase and just as a deep space dogfight is about to ensue, Acosta's ship is sucked into an anomalous void of energy. When she reemerges from the void, her tiny ship is cutting through the atmosphere of Terra, a small planet with cultures ranging from late medieval, to post-industrial, to post-modern. As her ship careens toward the surface, so too does a meteor of unknown origin. Distance between them is created during descent, but they both land in Hedoras Region, a quiet, post-industrial area of the Karakus Nation. Faris Native Region: Hedoras Occupation: Unemployed Class Concept: Free Form Primary Weapon: Free Form Age: 22 Motives: Find his path in life Profile: WIP Jean Native Region: Hedoras Occupation: Unemployed Class Concept: Bowman Primary Weapon: Crossbow Age: 27 Motives: Find work and money | Help Faris spread his fledgling wings Profile: WIP Sierra Petrova Native Region: Karakus Occupation: Special Agent, Karakus Investigation Bureau Class Concept: Ballistic expert Primary Weapon: Pistol Age: 30 Motives: Figure out what happened in Hedoras Region | Protect her cousin, Sasha Profile: WIP Edwin Nash Native Region: Karakus Occupation: Freelance Inspector Class Concept: Ballistic expert Primary Weapon: Pistol Age: 42 Motives: Track down and arrest Vasher, a notorious criminal and murderer | Discover the mysteries behind Vasher's latest plan Profile: WIP Goodwin Nash Native Region: Karakus Occupation: Businessman, Black Market dealer Class Concept: Fighter/item user Primary Weapon: Hand to hand Age: 47 Motives: Maintain his wealth and power Profile: WIP Colton Grady Native Region: Laughlin Occupation: Law Keeper Class Concept: Gunslinger Primary Weapon: Revolvers Age: 33 Motives: Uphold the law in Laughlin Region Profile: WIP Sasha Petrova Native Region: Karakus Occupation: Agent, Karakus Investigation Bureau Class Concept: Ballistic specialist Primary Weapon: Pistol Age: 23 Motives: Improve her position in the agency | Make her cousin proud Profile: WIP Luna Ta'Or Native Region: Midas Occupation: Princess Class Concept: Healer/Mage Primary Weapon: Magic Age: 21 Motives: Protect her kingdom from the outside, modernized world Profile: WIP Yashi Native Region: Sikage Occupation: Swordsmanship Instructor Class Concept: Samurai Primary Weapon: Katanas/hand to hand Age: 48 Motives: Spread virtue and enlightenment | teach swordsmanship to a new generation of students | protect Sikage Region from all forgein threats Profile: WIP Markus Vitelius Native Region: Meridia Occupation: Former Knight Class Concept: Warrior Primary Weapon: Longword Age: 28 Motives: Rematch Percius and kill him Profile: WIP Amilia Vitelius Native Region: Meridia Occupation: Cadet In Arms (Junior Knight) Class Concept: Tank Primary Weapon: Sword & Shield Age: 18 Motives: Protect Meridia Region | Become a knight Profile: WIP Rin Mortis Native Region: Underworld Occupation: Succubus Class Concept: Demon Primary Weapon: Magic Age: Unknown Motives: Unknown Profile: WIP Naomi Native Region: Taros Occupation: Mercenary Class Concept: Spellblade Primary Weapon: Sword/Magic Age: 26 Motives: Stop Percius from bringing ruin upon Taros in the name of his overlords Profile: WIP There are some main antagonists that have been developed so far. Percius Maximilian Native Region: Taros Occupation: General Primary Weapon: Longsword Age: 35 Motives: Conquer Meridia Region | Pave the road for Taros to become a new world power Profile: WIP Vasher Native Region: Karakus Occupation: Outlaw Primary Weapon: Firearms Age: 52 Motives: ??? Profile: WIP There are some recurring characters that will appear more than once, and provide some comic relief as well as some good plot-work each and every time. Mr. Pugsworth Native Region: Midas Occupation: Street urchin, con artist, Mayor of Midas City, Boss of Pugsworth Crime Family Age: 10 Motives: Gain ultimate wealth and power Profile: WIP Randal Native Region: Perth Occupation: Con artist, Vice Mayor of Midas City, Pugsworth Crime Family Capo Age: 21 Motives: Serve and protect Mr. Pugsworth | Disassociate from his brother, Randy Profile: WIP Randy Native Region: Perth Occupation: Grifter Age: 21 Motives: Pull the ultimate grift and retire to Costa Del Vista Region Profile: WIP WIP Native Region: Tanis Occupation: Operative (Spy) Age: 32 Motives: Unknown Profile: WIP
  10. 1 point
    That One NPC

    Final Fantasy (Tribute Series)

    It was getting dark as Edge made his way across the harsh, cruel desert. The skies were clear and he looked to the stars for guidance. The sands of Zenobia could be confusing when you run out of water. Heat, and dehydration could cause hallucinations and delusion. His pace had become increasingly hurried after discovering that he was being followed. He was still a day and a half away from Odessa and couldn't be sure who was tracking him, or how many there were. He was scouting for a spot to camp when he sensed a presence behind him; a pair of eyes scanning his form. He spun around quickly, but could see nothing besides dunes of sand and his own footprints. The cool wind howled and whistled across the stoic sands. Some one, or some thing was out there lurking in the dunes. Hunting him like prey. He grew angry; defiant. "Show yourself!" He shouted into the arid desert. He waited, hoped, and still he stood alone. "Fight me, coward!" he yelled out with more aggression this time. Edge caught movement in the corner of his right eye. From behind one of the dunes, a young male wearing an eerie, haunting mask slowly rose to his feet. The mask was white, and looked like it had been carved from bone. It perfectly covered the facial area, leaving only the eyes and ears exposed. He had short blue hair and held a metallic spear in his right hand. The base of the shaft rested above his shoulder, and had an expertly crafted, spade-like blade mounted to it. It's razor sharp edge caught the moonlight, drawing Edge's attention. He thought it strange that the man wore little clothing or armor. His chest was bare, save for a leather strap that held plated armor over his left breast and shoulder. His hands and forearms were wrapped tightly, leaving the fingers bare. His feet were bound in cloth, and he wore baggy, tattered blue and yellow pants tucked into the cloth below the knee. He approached Edge slowly, making his way to the top of the dune where he stopped, removing a water skin from his gear. He tossed it toward Edge, and it hit him in the chest, falling into the sand. Edge was confused. He didn't know if the young man was friend or foe. "Who are you?" he asked intently, not giving proper thought to the water skin. The man continued toward him, neglecting to answer his question. Edge was about to speak again when the man lunged forward, pushing off his left foot, pulling back his right hand for a vicious thrust of his spear. Edge narrowly avoided the attack with a hasty step and sway to the left. He stumbled in the sand, catching himself with his left hand before getting his footing and drawing his sword from his back. With a spear, the man had range and agility on his side. Edge would have to be patient, and wait for an opening to strike. The man held his spear with both hands, spreading his legs and bending them at the knee. He took one side-ways step after another toward Edge, waving his spear back and forth. The red, blood-stained tassel blurred into streaks as it danced back and forth toward him. His eyes struggled to follow the tassel, anticipating the coming attack. With a quick, confusing motion, the head of the spear smacked his sword, toying with him. Again, harder, forcing his sword to the left with startling force. The young man immediately followed up by spinning to his right on his left foot with a long, broad swing of his spear using his right hand. Edge barely managed to duck the attempted decapitation, lunging to his left into a combat roll as the man shifted into a downward thrust after finishing his swing. Edge was no match for him. He was impeccable; flawless in his form. There was an arrogant calculation and ease to his every movement. His spear was not a weapon wielded, but a part of his body. He was one with the weapon. Edge couldn't win this fight, and he knew it. "I don't want to fight you!" Edge blurted out. The man raised his spear for another thrust, but paused as a long, thick needle pierced his neck abruptly. He calmly plucked it loose, lowering his spear slowly as he examined the strange needle. His focus drifted from the needle to his own body. He dropped the needle, staring intently at his left hand palm, curling his fingers slowly. Edge was about to strike when the man staggered, losing his balance. As he fell, he used all of his strength and will power to push off his spear, landing on his side, rather than face-down in the sand. Edge looked around quickly, noticing a strange sight. A cactus with arms, legs, and a pair of eyes. It stood still, glaring at him. He locked eyes with it for several moments, unsure of it's intentions. Suddenly it moved, running off into the desert. Edge sheathed his sword slowly, heading for the water skin which was still sitting in the sand behind the paralyzed man. There would be no camping tonight. He had a head-start, and he was taking it.
  11. 1 point
    Hi everyone, This week’s new free music tracks are: On my Funny 8 page” THE MARCH OF THE BUFFOONS – (Looping) https://soundimage.org/funny-8/ On my Chiptunes 4 page: “BUMMING AROUND IN PIXELTOWN” “UNDER THE 8-BIT STARS” https://soundimage.org/chiptunes-4/ NEWS New Ogg Music Packs are ready for these pages: Sci-Fi 3 – Lots of really cool tracks on this one. https://soundimage.org/sci-fi-3/ Drama 1 – Good for underscoring emotional moments in your games and videos. https://soundimage.org/drama/ Check them out! In the meantime, if you find my free music to be helpful, please consider making a small donation on my website to help support my efforts. Stay healthy and be safe.
  12. 1 point
    jdulay

    Hello everyone!

    Hi everyone! Nice to meet you all. I'm a commercial game dev. I grew up using the original RPG Maker programs and have recently been making a game with Rm2k3 as a hobbyist just for fun. Hope we all have fun talking and and sharing our games. Cheers!
  13. 1 point
  14. 1 point
    Greetings Fellow Creatives, New free tile-able texture images are ready for your projects. This week we have: Stucco - Artistic Vegetation - Artistic And Wood - Artistic You can access them (and my other categories) from here: https://soundimage.org/images-home-page/ NEWS New Ogg Music Packs I’ve uploaded 2 new Ogg music packs containing all the tracks from my Sci-Fi 3 page and my Drama 1 page. They sound great...give them a try! In the meantime, if you find my free assets helpful, please consider making a small donation on my website to help support my efforts. Please stay healthy and safe.
  15. 1 point
    That One NPC

    Passive vs Active Sea Travel

    I would firmly agree on both. My plots are usually long-form, so I'd end up script 1 or 2 ferry shots prior to the player being able to access/afford a charter. I would 100% have both. And if you have naval exploration, I strongly suggest put in secrets you can access from the ship. At least a few, of varying types. Be it a good Training/drop table area, a treasure find, a secret town with good shops/a secret follower, w/e you end up deciding on.
  16. 1 point
    Due to creating concepts for film format for over a decade, I developed a "show, don't tell" style of writing where I don't want you to know what every character is thinking and feeling and planning each and every moment of a every scene from cover to cover. Lately I have bee trying to break this habit and lean into spoiling stuff more readily for the reader. I strongly dislike doing this for so many reasons, but it's what the average reader wants. They want to know everything that everyone is thinking and feeling so it all makes sense as they read it, vs in big payoffs at more meaningful moments. I need to get my gift of bag back as a writer. I boil things down to levels of bare necessity. Only what you need, as you need it. I'm going to work on being so withholding.
  17. 1 point
    That One NPC

    Final Fantasy (Tribute Series)

    Boko's talons cut through the sand with ease. Stryker sat atop his back, with Ana right behind him. They wore Bedouin robes in order to disguise their identities from any Zenobian soldiers they may have encountered as they drew nearer to Odessa. Juakeem rode Shae'elle a little ways ahead of them to the right. He slowed down to mirror their speed and ride alongside Boko. "Do you have a plan once you have reached Odessa?" Juakeem asked. "We're headed for the Inn," Stryker answered him. "You are rebels then?" Stryker grinned, taking a moment to think about it. "You could say that, yes. But what makes you say that?" "Odessa Inn is merely a disguise for a rebel outpost. And your friend, Edge. He is a rebel. One can only assume..." he finished with a smile. Ana thought for a moment. "What's Odessa like?" she asked curiously. There was a moment of silence; hesitation. Stryker just couldn't lie to her. "It's the fourth largest city in the Empire," he answered gravely, pausing for a moment. "The Zenobian Empire." There was a heavy, grim silence now. it loomed in the sweltering air, and the cores of Ana's eyes. They were headed right back into enemy territory. Directly toward hundreds of Zenobian soldiers. "How could you keep this from me?" Ana asked Stryker calmly. "I didn't think it was necessary to make things worse for you." "I had the right to know." "Hey. This Odessa thing wasn't my idea. I came along to protect you. We're not exactly gonna strut on into town. I'll find a safe way in." "You mistake me for some common chocobo breeder," Juakeem said, looking at Stryker with a closed-lip smile. "I know a way directly into the compound beneath the Inn." Stryker smiled wide, shaking his head. "Thank you, Juakeem."
  18. 1 point
    As cute as it is I do have one complaint. My complaint is that it uses Falcao Pearl ABS. I am not a fan of Falcao Pearl ABS. That may just me being a picky grump though. XD
  19. 1 point
    Holder

    Holders Animated Battlers

    Almost finished my job class idles. Just six more to go.
  20. 1 point
    Amysaurus

    Amy's Artwork

    Ahhh, gotcha. I started the year by getting diagnosed with panic disorder, being pretty much back to normal by mid-February, then having it steadily get worse since March. Medication has either not really helped or put me in a lot of pain, so I'm just trying to take it one day at a time. Anyways, here's quick drawing/painting from earlier today:
  21. 1 point
    Amysaurus

    Amy's Artwork

    @Lord Vectra Thank you! @PhoenixSoul Oh no! Sorry to hear that! It's been a rough year for me, too. :( @Rikifive I lurk every now and then, but I'm so bad at actually posting things lmao. Thanks a bunch! @Kirimash Agreed - this year has been something else, eesh. And thank you!! I haven't been up to too much lately (besides work), but here's a walk sprite I've been working on:
  22. 1 point
    PhoenixSoul

    Passive vs Active Sea Travel

    Well, the driving system will mostly be a bunch of parallel process stuffs, reliance on button input commands, with some scripted stuffs going on in the BG. I mostly need to make the roadways and of course, get further along in story development before even getting to that point...
  23. 1 point
    Holder

    Holders Animated Battlers

    First batch of weapons, squire on top then knight below.
  24. 1 point
    Amysaurus

    Amy's Artwork

    Working on a few busts for some peeps....: I like progress shots, so here are the initial drawings vs. the tweaks/skin shading. (The Skeletor one is totally for me, though. <3)
  25. 1 point
    If you are able to share, I would appreciate it.
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