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Showing content with the highest reputation on 11/29/2013 in all areas

  1. 1 point
    Blu

    How to make spikes kill only when not hidden?

    You're welcome
  2. 1 point
    Blu

    How to make spikes kill only when not hidden?

    What exactly is the problem?
  3. 1 point
    Blu

    How to make spikes kill only when not hidden?

    You can fix this by making 2 pages. Should work.
  4. 1 point
    JavierECM13

    Tales of Mysteania

    This is the first time I upload a game to a community, so if you have any idea of how I can make the game better, please comment freely. These are the screenshots: Characters: Javier: He is a young man who lives in Gyronea. He likes to have a calm, peaceful life. One day he wakes up by a strange voice. His weapons are the twin blades. He uses the fire element. Cecilia: She is a young woman who lives in Gyronea. She loves to have new experiences in the world. She is Javier's best friend. Her weapon is the bow and use the water element and healing abilities. Kevin: He is a young man who lives in Gyronea. He is going to be the major of Gyronea at the age of 25. He decides to join Javier's party when he hears about their journey. Alexa: She is the princess of Mysteania. Because she was locked in the castle up to 16 years, she escaped to become the Oracle of Wind. Her weapon is the staff and her base element is wind, but she can use every element. Please, you are free to send any comments about the game. If you like it, please follow this entry. Happy Thanksgiving! Download Link: https://www.mediafire.com/?e4dgdf2y3ck5bex
  5. 1 point
    Make the flying ball event to run as parallel process, autonomous movement up and down if you haven't done this yet. Then put this in a conditional branch: $game_player.x == $game_map.events[@event_id].x && $game_player.y == $game_map.events[@event_id].y and put the Game Over command in the conditional branch. This means that if the coordinates of the player matches that of the event, it will trigger the Game Over command. It would look something like this: @ Conditional Branch: $game_player.x == $game_map.events[@event_id].x && $game_player.y == $game_map.events[@event_id].y @ > : Game Over Btw, nice idea on posting your questions in a blog. Since there are very few people who write in blogs, your posts won't be easily replaced.
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