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1 pointBibliotheca Arcanum - character relations at the start of the game. . . . . . . . . . . . . I typed up what these 6 characters feel for each other at the start of the game, since you need to develop a relationship in order to recruit people this gives a starting point. The harder to recruit Derek is a powerful tank right from the start, but he has no special abilities. The others tend to be weaker at the start but they have special abilities to counter that. ------------------------------------------------------------------------------------------------------------------------------- Eric, age 12. Has a crush on Kat who is 3 years older and is sometimes tutored by her or her little brother Darren(despite a 2 year age difference they are best friends). Neighbors/friends with Sarah. Only knows Aida because of her relationship with Kat(they are BFF’s). Can’t stand Derek who picks on Darren. ------------------------------------------------------------------------------------------------------------------------------- Kat, age 15. Loves her little brother Darren. Is best friends with Aida. Is friends with Sarah. Views Eric as a second little brother. HATES Derek who picks on her little brother Darren. ------------------------------------------------------------------------------------------------------------------------------- Darren, age 14. Loves his big sister Kat though she infuriates him when she pushes work off on him so she can spend more time practicing her fencing. Is best friends with Eric who is 2 years younger. Likes Sarah who is 3 years younger, but views her more as a fun kid to hang out with than as a potential future romance(Darren’s interest in chemistry and Sarah’s interest in mechanics sometimes overlap so they enjoy hanging out and chatting or working on projects together). HATES Derek who always picks on and bullies him. Finds Aida annoying because she likes teasing him for not being athletic like his sister. ------------------------------------------------------------------------------------------------------------------------------- Aida, age 14. Best friends with Kat. Likes to tease Darren but not maliciously. Knows Eric has a crush on Kat but keeps quiet about it so she can watch his efforts in trying to hide it from Kat. Thinks Sarah is a good kid that could benefit from some martial arts training. Wants to beat up Derek so he’ll quit bother Darren. ------------------------------------------------------------------------------------------------------------------------------- Sarah, age 11. Has a crush on Darren. Admires Aida and Kat for being so disciplined. Thinks Eric is weird for being so fascinated with computer games. Hates Derek for picking on Darren. ------------------------------------------------------------------------------------------------------------------------------- Derek, age 14. Has a crush on Kat. Takes out his anger at her disdain of him on her brother Darren, which made her hate him more. Thinks Eric is a wimp. Is scared of Aida. Doesn’t even know Sarah exists. ------------------------------------------------------------------------------ *EDIT* Yuugami asked some questions that I thought maybe some other readers might share so here they are along with my responses to them. Well, some of the earlier blog posts are the closest to a game thread that I have. Eric is the protagonist, the others are all optional recruits. The game is divided into 4 chapters, only during chapter 1 can you do any recruiting. Chapter 2 covers a 10 year span of time during which the characters train and their advanced classes and non-class-specific skills are determined depending on the choices the player makes. Chapters 3 and 4 your team are no longer children and are out to eliminate the Society that has ruled their world from the shadows for nearly 1000 years(with help of course). You can gain many allies after chapter 1, but only those recruited in chapter 1 are controllable by the player or will stay in the party or base. As for ages; Eric is 12, Darren is 14, Kat is 15. At the start of the game Eric is a nerd, in every sense of the word. He loves fantasy movies, computer games, fantasy novels, and LARPing. Eric is the only mage in the group. His grandfather collected antique books, including a grimoire known as the "Bibliotheca Arcanum" which he was working on translating before he died. Eric found the grimoire and was taking part in the cosplay contest at a local fantasy convention. He tried practicing a spell out of it so he could do it convincingly as part of his act, using the book itself as a prop. The first time he put the whole spell together was on stage and all the con-goers, ESPECIALLY him, were shocked when it worked. That attracted the Society's attention and starts the game's storyline off. Kat is focused on Fencing nearly to the exclusion of having a social life so she isn't a "social butterfly" by any means. She is EXTREMELY disciplined about fencing, but blows everything else off whenever possible so she can fence more. She is kind but tends to get too focused. Like her brother she has a very high IQ and breezed through math classes(The only thing that stopped her from leading the Mathlete's was the fact it would have taken time away from her fencing practice so she refused.), which is what she tutors Eric in. She doesn't like being hit on and will give the guy a glare that usually makes them shake in their boots. As for her abilities, she can combine her fencing skills with foils and sabers enhanced by both magic and science for devastating attacks on one enemy at a time. Most of his friends are about his age or older, he spends most of his time in the chemistry lab doing research and assisting the professor. He and Eric have known each other for most of their lives and both like fantasy movies and video games so they hung out a lot. As for Sarah, her gadgets are often fueled by his chemical concoctions allowing them both to refine their skills so they frequently collaborate on projects. He becomes the Alchemist, the only dependable source of potions in the game(as long as you have materials for him to use anyway). As the Alchemist he has the ability to not only make potions to heal, but many attack oriented ones as well, he can make them one to a time during battle and immediately use them himself, or stock up between battles and let the whole party use them. Any potions, attack or healing, used by him receives a 10% boost in effectiveness. She hasn't taken Derek out yet because Darren doesn't want her too and Derek is too smart to do it where she can see and might lose her temper enough to go against Darren's wishes. She isn't cruel, but she thinks Eric is too young and immature for Kat so she won't help him, but she realizes that she might be wrong and is allowing him to pursue Kat without interference either so that he can try to prove himself, plus it amuses her to watch his antics. Her attack power is the second highest among the allies, plus she uses pressure points to debuff and nerf enemies and joint locks to capture them on occasion for interrogation. I don't know this Happy from "Scorpion" so I can't compare, but she is the "Mechanic". Sarah has the ability to craft equipment and unseal optional areas that are behind locked doors, gates, or other devices. Without her, you will only have about 1/3 the equipment available throughout the game that you would have with her, plus access to almost a 1/4 of the game relies on her ability to to disable locks and traps. All she wants is to be close to Darren so that fuels her work beyond even her own fascination with mechanics. She is energetic and fast, unfortunately for her this tends to lead to getting carried away talking about her gadgets and leaving everyone but Darren confused. As for why Derek is someone you would want to recruit from the start, he has far higher HP and defense than any of the others, his attack power is also a bit higher than Aida's or Kat's, which makes the early fights before the others learn their stronger skills far easier. Most of the other characters will forgive him if he proves himself willing to fight alongside you and put his life on the line to protect the others, but Darren will not, thereby making Derek and Darren mutually exclusive recruits. Darren doesn't want to be responsible for Derek getting hurt, but he wants nothing to do with him, this is the only thing that saved him from being beaten by Aida in revenge for his his picking on Darren.
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1 point"From the very beginning, eternity was never an opportunity for man. Even the great accomplishments of humankind are nothing more than a shadow of what these great thinkers and mighty champions of advancement could've achieved had the High Rulers decide to bestow immortal life upon your common people. But, they say that man is the only race that truly has what we daemons call 'spiritual immortality', for the elves, the dwarves, the orcs, the rest of us are doomed to wander these lands, to slowly turn to dust and then simply be born anew. We may have the gift of timelessness, but you, son of man, have the opportunity to enjoy a peace that every other race can only imagine." The above image is a CG scene that I quickly put together - it may or not appear in the final product, and you can just think of this as a mock-up. The caption underneath the image is meant to describe an important dialogue in the scene; tragedy has fallen, and a dialogue between two characters, a young human male and an elf, as they discuss the values of blessings that had been given to each race, and what these blessings ultimately turned out to be after generations had passed. Mnemomancer is, at its very core, a story of consequences. The above CG demonstration a feature I wanted to add - a "visual-novel" scene with transitioning CGs, as well as busts appearing during these sort of scenes. On a sprite map, I'll probably default into facesets for major characters, but I really wanted to try and achieve a combination of adventure and narrative - a mixture that is somewhat common for games like Shin Megami Tensei. This post is meant for me to show more pictures, and I honestly don't think I should be updating my thread too much after this, since I haven't come up with any new concepts I needed to share as of yet, so alongside my Journal discussion entries, I'll just use this blog to detail the more aesthetic developments of my project, as well as share some dialogue and character descriptions. That said, should a new concept or feature arise, I might bump the old thread unless it must be locked for reasons unknown to me. Without further ado, more images! Yes, these are just re-done title screen images for my title menu. I like the look personally. :B


