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Showing content with the highest reputation on 05/26/2015 in all areas

  1. 4 points
    For the four of you (well, three, by the time this paragraph is done) who are wondering where I've been, recently I've gotten a part-time job as a manager for a little sales outlet at a certain major installment of my country. Anything more than that said, and I'm breaching my company confidentiality clause, so unfortunately this'll have to do for now. Owing to the fact that shifts are about 12-13 hours long, I've had almost no time at all to return, much less do up pretty art. Thankfully, though, there is some progress. A few small updates, though: I've dropped the dreadknight. Too much work involved to get his particle effects in place. Each character will have two variations, one with and without the helmet. Each character will have a bust and a portrait, derived from the bust. Each character will have two sprite styles, one for Ace (32 x 32) and one for Mack (32 x 64). What you see above is the almost* finished final product for the resource pack. Obviously, as my schedule is a bit more hectic now, there'll be one main change to how the next few resource packs play out - it'll be bi-monthly instead of monthly. The last resource pack I will release will appear in September, just before I complete my disappearing act. *Subject to Spectre's schedule. Terms and conditions apply. In the meantime, here's a small progress update for the next few days, and feel free to vote on Theme #2 in the comments below!
  2. 1 point
    Without getting all mushy: You're all right, kid.
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