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Showing content with the highest reputation on 08/03/2017 in all areas

  1. 2 points

    Theory on Quest Design

    Also: I just thought of this, but what if most NPCs who had some thing they wanted doing, if you just did it they would hear about it and mail you the reward as thanks if you never came by to collect it. Give the player a house and mailbox and let you just collect all the rewards at once. If there is some NPC you haven't met, they could introduce themselves and tell you where they are in a letter too.
  2. 1 point

    Amy's Artwork

    Hey guys! Here's where I'll be stuffing keeping a bit of my artwork. Feel free to take a look and/or leave a comment! Just no using or reposting without my permission, and all of that good stuff. -> Digital Drawings: -> Pixel Art (Animated): -> Pixel Art (Static):
  3. 1 point

    Amy's Artwork

    Wow this is some serious skill! I could learn a thing or sixteen from you.
  4. 1 point
    School: I wish I could get more pocket money to get more sweeties! College: I wish I had money to buy a Japanese Textbook. Times have changed.
  5. 1 point
    *NOTE: This is a paid indie project. I'm not claiming to be from Studio Ghibli.* Hey everyone, I'm a longtime fan of RPG Maker, back from the RM2K3 days. It's my first time posting here and I acknowledge I'm a newcomer on this board so thanks for letting me join :) I read through the forum rules so I believe I'm posting in the right place, but if there's a better spot for this please let me know. Thanks! Anyway, I'm looking to hire a Developer/Designer to help create an unofficial RPG adaptation of the movie Whisper of the Heart by Studio Ghibli. The game will not be sold or anything-- I am just giving it as a gift to my sister (this is her favorite movie). I love RPG Maker, but am my skills are pretty basic and it's been a while since I made a game, so I'm hoping to hire a freelance developer to run with this. This is an unofficial adaptation but the job itself is paid. Payment is $400 for the entire project. Before we get started, we'll agree on a timeline for how long the project will take (based on your recommendation) and we'll set up checkpoints along the way so you can get paid while in progress. You'll be credited as the lead developer/designer (or however you want to be credited), and will have significant creative direction over the game. I also like to think this would be a fun addition to a portfolio! The game will be a classic RPG (in the style of EarthBound, Dragon Quest, SuperMarioRPG, early Final Fantasy) and should be created using RPG Maker MV (I need the final output to be playable on MacOS). It should have some original maps and graphics, but doesn't need to be anything too fancy. I'm also fine if you use/adapt existing resources from RTP, the movie itself, and other sources. The gameplay doesn't need to be difficult or complex--in fact, simple is better. A linear game path and standard gameplay conventions are all perfectly fine. I have a more detailed outline of the game that I can send to you via PM, but overall the most important things are that: (1) The game is fun to play (2) It keeps the general plot points, characters, and themes of the original movie (3) It keeps has the look and feel of the original movie, including whimsical tone and sense of humor as the Ghibli movie. Some game inspirations I have in mind are EarthBound, SuperMarioRPG, and PaperMario. PM me if this sounds like an interesting project to you. I'd love to see samples of your games. *Major bonus points* if you love Studio Ghibli films! Thanks! -JD p.s. I am also attaching a screenshot of quick 1-hour prototype I made for the game. As you can see, it's pretty elementary, which is why I'm looking to hire someone here!
  6. 1 point

    Steal other People's Ideas!

    Dr. Hyena D.F.A. and Mrs. Seek Dr. Hyena is very lazy and never does household chores no matter how much his wife yells at him. It's at the point to where he decided to dress like a hyena and run off into the wild so he never has to do chores again. Play as Dr. Hyena and try like hell to evade capture by Mrs Seek ,or play as Mrs. Seek and try to track down and drag your lazy husband back home. Conker's Bad Fur Day
  7. 1 point

    Arena Recycling

    Literally every game I've played with this type of arena has reused enemies so I'd say you're safe there. Most don't have nay unique monsters at all so you actually have a leg up. Personally I like the idea of the sprites looking exactly the same. Oh look. A little Slime. This will be easy. OH GOD!!! WHY!!!??? WHYYYY!!!??? One suggestion would maybe create an additional skill or two for the tougher ones to change up the strategy a little.
  8. 1 point

    All of my friends are now gone </3

    All of my friends are now gone </3
  9. 1 point

    Theory on Quest Design

    I don't think any quest type is inherently bad. It's more an issue if a game over uses them or poorly executes them. I agree. These can be excellent for tutorial purposes. Same can be said for Kill X enemies to familiarize players with combat system. However, they can get old really quick if all they are is going from Point A to B and back to A. You need something interesting in the middle if you want to use them with frequency or else they will become tiresome. Not many people like to relax by doing chores. Ah, Kill quests. I'm working my way through Arkham Knight atm. There's plenty of instances where you have to take out a mob of enemies through various means. Most objectives require it at some point. When I say various, I truly mean various. There are many little wrinkles in the combat/stealth system that make each encounter unique, and the game makes you plan out how to approach them. Essentially they are just Kill X Enemies, but they designed and executed well enough that they stay fresh. The annoying ones are where you just mindlessly kill enemies without nay real strategy at the behest of some random dude and then go back to that dude for you reward. Those get old pretty fast. I do have a few in my game, but they are used very sparingly. All of them are optional, too. The devil is in the details, isn't it?
  10. 1 point

    How to make a 0 turn duration status?

    Set it where the state last for 1 Action End. So after they do what ever skill they have it comes off. Action End is for each action they use, ie every time they use a skill or item. While turn end is for however long it takes to get through all the battlers.