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Showing content with the highest reputation on 11/12/2017 in all areas

  1. 2 points
    Lord Vectra

    Vectra's Eventing Empire

    I am still accepting requests; and I accept your request.
  2. 2 points
    Vis_Mage

    Vectra's Eventing Empire

    Hey! Are you still accepting requests? And if so, could I put in a request: Description: I'm looking to re-create a simple minigame from the now closed Club Penguin. I've been feeling a lot of nostolga for CP lately, and was hoping to re-create a few of its minigames in my game. The minigame itself is called Thin Ice. The game itself is really simple, you move your character over ice tiles, which melt as you step off of them. The goal is to get to the end of the level (the red tile in the example video), but if you want a high score, you'll want to melt as many tiles as possible (with a bonus if you 100% a level). There's a few other mechanics that come into play, such as a tile that you can pass over twice, push blocks, a teleport tile, etc, but I'd imagine after you have the basic mechanic, those would be easy to add. I'm including a video below, but if you have any other questions, please do ask! Example (if possible): Here's a video of someone playing the game; Would you like GUI/pictures done by me?: If you're willing to, yes Art Style (must have a visual example(s))?: Similar to the video. You'd be playing the game on a retro arcade cabinet, so the art style is fitting. Also, although you certainly don't have to, I do have a player sprite planned, if you'd be willing to retro-ize it to fit the other aesthetics.
  3. 1 point
    raymi100

    Maps from my project!

    Whoa, those are some really great tips! Thank you so, so much I'll definitely keep that in mind when I'm parallax mapping~ It'll really help to give some more depth to my game!
  4. 1 point
    Something like this should work <shop show eval> $game_variables[23] >= x </shop show eval>
  5. 1 point
    Testing... ......................................................................................................................................OBJECTION!!!! ……………………………………………………………………………………………………………...__,,,---~''¯'\, ……………………_,,,----,…………………………………………………………………___,,,---~~''¯¯ . . . . . . ,/' …………….._,-~'¯ ; ; ; ; ;'\,----,……………………………………………………….,~'' . . . . . . . . . . __,-~~'¯ ………,_,-~'¯; ; ; ; ;,-'¯¯¯'' '¯~'\,|,……………………………………………….._,-~' . . . . . . . ._,--~'''¯¯ …… '¯¯; ; ; ; ; ;_. ,/' . . .¯'o~- '|…………………………………………_,-~-~'¯ . , . . . . ¯¯\, . . '\, ……¯¯,-~*_ . /' . '\| . . . . . . . .'\…………………………………_,-~*'¯,/',/' . . . . .¯¯¯'~----,,,\,,,, .'\, ………..¯¯--, .'\, . . . . . . ,--~-,' '|…………………………_,-~*'¯ ; ;;;;; | .| . . . . . . . . . . . : . .|¯'*| .| …………….."\,-'¯''|, . . .,/' ¯¯'-/'/………………….._,-~'¯¯; ; ;;;;;;;;;;;; '| .'| . . . . . . . . . .___,,--~'~''| ……………….| . . '\, . . '\,; ; ;|/'.__,-~~--,_,/'¯¯'~'¯; ; ;;; ;;;;;;;;;;;;;;;;;; '|,'\, ---,_,,---~'''¯\\''~''''¯¯,--~/'' ………………/'____ '''`~-,,,--~'''¯¯ ; ; ; ; ; /' ; ;;;;; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;'\, .'~-,,-~''~---~''''~---~~'''¯ …………….,/'¯'\, . .¯¯,~';;;;;;; ; ;/' ; ; ; ; ; ;;;;;/ ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;'~,--~''¯¯';,/' …………..,/',--,-~',_,~'' ;/';;;;;;;;;/';; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;'~-,_,/'/' ……….,,~'| /' /' . ,~'~-,;;;;;;;;;;;;|;; ;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ;,__,,,,,,-----~~'''¯ ……,~'' ,/'/'/ : | .,/';;;,~';;;;;;;;;;;;'\,;;;;;; ; ;;;;;;;;;;;;;;;;;;;;; ;_,-~''¯¯ ….,/' ;,/;;;|' : :|,/';;-~' ¯¯¯ ;;;;;;;;;;''\, ; ; ;;;;;;; ;_,,,---~~'''¯¯ …,|;;;;'|;;;| :,/';;,~' |;;;;;;;;;;;;;;;;;;;; ; '\;;;;; ; ;;,/' …|';;;;;'|;;| /',~';;;;|';;;;;;;;;;;;;;;;;;;;;;;;;;''~-~''¯/ ..,|;|;;;;;\;||/';;;;;;;|';;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;/' ,/'|;'|;;;;;;,|';;;;;;;;|';;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ;,/' .;;;|;|;;;;,|';;;;;;;;;;|';;;;;;;;;;;;;;;;;;;;;; ; ; ; ;,/' .;;;|;|;;;;|;;;;;;;;;;;|;;;;;;;;;;;;;;;; ; ; ; ; ; ; ,/' .;;|';|;;;;|';;;;;;;;;;;|;;;;;;;;;;;;;;;; ; ; ; ; ; ;|' .;;| |;;;;'|;;;;;;;;;;;'|;;;;;;;;;;;;;;;; ; ; ; ; ; |' .;;| |;;;;|;;;;;;;;;;;;|;;;;;;;;;;;;;; ; ; ; ; ; ; | .; | |;;;;|;;;;;;;;;;;;|;;;;;;;;;;;; ; ; ; ; ; ; ; | /''| |;;;;|;;;;;;;;;;;;|;;;;;;;;;;;; ; ; ; ; ; ; ; '| ..| |;;;;|;;;;;;;;;;;;|;;;;;;;;;;;;;; ; ; ; ; ; ; ;'\, THAT IS NOT A QUESTION
  6. 1 point
    Izu.

    Maps from my project!

    Hey-oh! I love the look of them and the lay-out of the maps! Coming from a Parallaxing standing-point and what all you can do with it, there's a lot you can do to set a scene. A lot of it actually comes from lighting and understanding color combinations and why things look good together and why they don't. In lighting, there's objects in your scene that you can use to portray a mood or setting. Finding ways to draw the players eyes to things can really highlight what you want the player to interact with. It can also be used to show the player where you want them to go, such as lighting up the next room's doorway as a way of saying, "Go this way!". Now on to color theory and color combinations, in general you should always be looking for ways to find and incorporate complimentary colors, or compound colors. These involve colors that basically cancel each other out, or otherwise known as "opposite colors" they create sort of the largest contrast and on the color spectrum are "opposite" each other. This goes hand-in-hand in also setting a mood with just colors alone. For instance finding "warm" and "cold" colors can instantly change what the scene is about. I've made two quick examples sort of showing what I mean. With this image here, what I've done is find my lighting source, which is the TV. Using a dark blue overlay to show a creepy or darker setting, and then incorporated a game element of lighting up the next room over to show that the player should go here next. I then put static on the TV and added tiny spec's of white around the image for dust. Going back to complimentary colors, Blue and Orange, from the lighting of the next room and blue from the TV create a great contrast which you can see in a lot of games like Chrono Trigger. For the second image, I changed my lighting source to the fireplace and made it much more brighter. Then setting a warm orange overlay has changed the mood of the scene to something less chilling or unsettling. For what I recommend, I'd use "Adobe's Color Wheel" to find your complimentary colors if you're unsure of what works together and doesn't. (But, don't let this be the end all-be all for everything you do, always use what you personally think looks nice). https://color.adobe.com/
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