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Showing content with the highest reputation since 04/21/2018 in all areas

  1. 4 points
    Author: Valentine Version: 1.1.0 About VXA-OS is a free structure for creating 2D online games. It is currently considered a beta and is still in active development. Features Current: » 4 types of chat; » 9 types of equipment; » 13 administrator commands; » 3 moderator commands; » Global server battle system; » Passwords protected with the MD5 cryptographic function; » 99% of event commands on the server; » Common server events; » Configurable resolution; » Global Switches; » EventMachine network library; » Friends system; » Quest system; » Account Editor; » Teleportation; » Paperdolls; » Party; » Minimap; » Bank. Next: » Remaining event commands, such as: Show Choices, Item Selection, Wait and Move Event; » Customized movement of events; » Parallel process start conditions and automatic start of events on the server; » Weapons and long range skills. Images » Login » Character selection » Bank and party » Quests and friend list » Admin panel Download With DirectX: Mega 4shared No DirectX: 1) After downloading the DirectX version, download the Game.exe below and replace it with the one in the folder Client Download Game.exe 2) Open the Script Editor (F11) 3) Browse the script [VS] Mouse: 4) Replace ALL the script [VS] Mouse with: #============================================================================== # ** Mouse #------------------------------------------------------------------------------ # Autor: Cidiomar #============================================================================== module Mouse typedef 'unsigned long HCURSOR' dll = 'System/VXAOS.dll' Mouse__setup = c_function(dll, 'void Mouse__setup(struct RArray*, struct RArray*, struct RArray*, void *)') Mouse__update = c_function(dll, 'void Mouse__update()') Mouse__getPos = c_function(dll, 'void Mouse__getPos(long *)') Mouse__getOldPos = c_function(dll, 'void Mouse__getOldPos(long *)') @triggered = Input.triggered @pressed = Input.pressed @released = Input.released @repeated = Input.repeated @last_lclick = Time.now @last_rclick = Time.now @dbl_lclick = false @dbl_rclick = false @pos = Array.new(2, 0) Mouse__setup.call(@triggered, @pressed, @released, @repeated) def self.click?(button) return @triggered[1] if button == :L return @triggered[2] if button == :R end def self.press?(button) return @pressed[1] if button == :L return @pressed[2] if button == :R end def self.release?(button) return @released[1] if button == :L return @released[2] if button == :R end def self.repeat?(button) return @repeated[1] if button == :L return @repeated[2] if button == :R end def self.dbl_clk?(button) return @dbl_lclick if button == :L return @dbl_rclick if button == :R end def self.tile_x # Corrige o display_x, já que a tela pode se mover #16 em vez de 32 pixel na horizontal se a largura da #resolução for superior a 1000 x = $game_map.display_x > 0 && $game_map.display_x > $game_map.display_x.to_i ? self.x + 16 : self.x (x / 32 + $game_map.display_x).to_i end def self.tile_y (($game_map.display_y * 32 + self.y) / 32).to_i end def self.in_tile?(object) object.x == tile_x && object.y == tile_y end def self.update Mouse__update.call() @pos = [0, 0].pack('l2') @old_pos = [0, 0].pack('l2') Mouse__getPos.call(@pos) Mouse__getOldPos.call(@old_pos) @pos = @pos.unpack('l2') @old_pos = @old_pos.unpack('l2') @dbl_lclick = double_left_click? @dbl_rclick = double_right_click? end def self.double_left_click? return false unless click?(:L) result = false t_diff = Time.now - @last_lclick if t_diff < 0.5 && @last_pos == @pos result = true else @last_lclick = Time.now @last_pos = @pos end result end def self.double_right_click? return false unless click?(:R) result = false t_diff = Time.now - @last_rclick if t_diff < 0.5 && @last_pos == @pos result = true else @last_rclick = Time.now @last_pos = @pos end result end def self.x; @pos[0]; end def self.y; @pos[1]; end def self.pos; @pos.dup; end def self.old_x; @old_pos[0]; end def self.old_y; @old_pos[1]; end def self.old_pos; @old_pos.dup; end def self.moved?; @pos != @old_pos; end end Tips How to attack and chat with events: Press Ctrl. How to open the admin panel: Press F9. Tutorials Level next to the player's name in the chat Show group in chat and on top of character Only complete mission when speaking with NPC Enemies do not attack administrators Do not attack party member Black background under the name Independence of RTP Additional Utilities MySQL Database Simple launcher License VXA-OS is a free open source framework, distributed under a very liberal license (the well-known MIT license). The project can be used for any purpose, including commercial purposes, without any cost or paperwork. VXA-OS is not in the public domain and its creator retains its copyrights. The only requirement is that if you use VXA-OS, you must give credit to the creator by including the copyright notice somewhere in your game. In no event shall the copyright owner or copyright owner be liable for any claims, damages or other liabilities. Credits Creator: Valentine Thank you: Cidiomar Soreto LeonM² Komuro zh99998 Gallighan Shiy RGD
  2. 4 points
    Hi everyone, I've got a site up with over 1800 tracks of free music and sound effects that you can use in your games. It's all original...all my own work. All I ask is to be credited as indicated on my homepage: http://soundimage.org/ I sincerely hope my tracks are helpful. Any and all comments are welcome and always appreciated. All the best, Eric
  3. 4 points
    Are you naked
  4. 3 points
    Hi everyone, I've been building a library of images that you are welcome to freely use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games. All I ask is to be attributed as indicated on my homepage: http://soundimage.org/ The images are on my "TXR" pages. I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated. All the best, Eric
  5. 3 points
    Want to win a bunch of free tiles for your game? Right, who doesn’t love free stuff? Sign up, get your link and share it with friends to improve your chances of winning! Share links on Discord, forums, anywhere fellow game developers hang out. https://kokororeflections.com/win-every-rpg-maker-mv-tileset-weve-made/ Please check out or terms of use here: https://kokororeflections.com/terms-use/ Animated Garage Doors Shown with our Urban Modern tileset which can be found on our website or on Itch.io. Animated Toll Gate Shown with our Urban Modern tileset which can be found on our website or on Itch.io. Seashell Houses Shown with our Deep Ocean tileset which can be found on our website or on Itch.io. Trees Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Animated Cars and Trucks Shown with our Urban Modern tileset which can be found on our website or on Itch.io. Stained Glass Autotile 2 Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Stained Glass Medallion Window Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Stained Glass Autotile Windows Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Fairy Tale Clock Tree Animated Bubble Events Tall Orb Statue Fairy Tale Lantern Tree...thing #2 Fairy Tale Lantern Tree...thing Fish Statues MV Autotile Windows (be sure to read instructions) Animated Orb Statues MV Beds Multicolored Autotile Walls for MV Parallax Ship Sky Backgrounds for various purposes
  6. 3 points
    Since it's Lesbian Visibility Day, let me get this out of the way: I'm a lesbian game developer with my lovely girlfriend. After helping each other with our projects, we formed ObakeNeko Works, an indie doujin circle of like-minded yuri and game-lovers. I couldn't have asked for a better girl by my side. Thank you all for supporting us this far.
  7. 3 points
    Hello everyone! Currently we're working on improving the user experience. We're aiming to make things simpler to use and follow by dropping few rules/requirements here and there for your convenience. So with that being said, the first update applies to GAME PRODUCTION area with the following changes: Submission Area no longer exists Yep, now it's gone. Most of the time it was pretty much empty anyway. Now you have the ability to post your threads directly in Games in Progress and Completed Games. HOWEVER, all new threads will require moderator approval, so you're still supposed to follow the rules. Unapproved games won't be visible to anyone, except you and the staff. Improved The Tagging System You absolutely don't have to be worried about tags. All you have to do is to pick one required tag from the list, the rest is all up to you. The required tags aren't just cosmetic, they aren't just to irk anyone, they actually have a purpose. On the lists with games you're able to filter threads based on the software they were / are being made with. But even without that, it gives that fancy look to your threads! Simplified Rules and Requirements That is something you'll like - we dropped few requirements. Now all you need to include is story, 3 screenshots and credits. The rest is absolutely up to you. Nevertheless keep in mind, that not putting effort into your threads will ruin the first impression, thus may successfully make users not be interested in your projects. It's your project, your choice; If you don't care about presentation, there are low chances, that the others will care about your project in return. Rules can be found in both sections, located above the topic list, marked in red. These follow the same guidelines. If you'll have any questions or troubles, feel free to throw them below. If you have ideas for further improvements (regarding the whole forum), then of course feel free to share these too. We have some plans, that are in the works, but it's still good to hear potential ideas/opinions.
  8. 3 points
    I'm back. Internet as down for a few weeks, so sorry for the sudden absence (not that anymore noticed since I only lurk nowadays ;P )
  9. 3 points
    Fourth of July? Just another Capitalist holiday...
  10. 3 points
    So, now I have every RM engine. A big thanks to @Radiant Arin for gifting me the MV engine; now I can focus more on gamedev (once I have a working computer again) rather than figuring out how to save money for an irregular sale (I'd have to be out of my f*cking mind to buy it at full price especially since I have only a fixed and very limited income which I rarely ever see any of...) Of course, I still have the season pass to grab, and likely, DLC as well (the total cost for all of it is four figures-something's rotten in the state of Denmark there lol). But before I even get into MV, I absolutely need to have better hardware; I cannot have screen flashes, lag, none of that nonsense. If I have to use a shaky DLL file to even get MV to run, then it's not worth it.
  11. 3 points
    hiiiiiiii, why u delete ur last post? Sorry I didn't respond, my PC got corrupted.
  12. 3 points
    UPDATE Two sets of Ore/Mining spot graphics. Including three animated ores on the right for more variety.
  13. 3 points

    💖My Little Pony: The Game

    Hello everypony! It's been a while, but the status screen is now ready! (Pinkie seems to be happy for that!) There players will be able to view all the parameters the characters have, duh! Everything about that screen in general is rather obvious, but you may be wondering why there is an option to skip animations. The thing is, that this screen is partially animated, including the pages themselves. The pages have slide-in animation, where tabs appear one by one when switching between these, so it is more than obvious, that some ponies will not like to wait a little bit longer for pages to appear every time they'll be wanting to view parameters, so this option is for skipping that. When enabled, all the tabs appear at once, for faster navigation. So while I offered a kind of a fancy thing, player experience is also important, so this choice will be entirely up to you, with that convenient setting available on the fly. You'll be able to see the animations at the end of the post. For now though, let's take a look at the pages. Page 1: Main Parameters The most important things are displayed there. Level, HP, MP; nothing fancy. The 5 icons with 0% represent elemental resistance. What elemental resistances exactly do however, will be explained when the right time comes. Below resistances you can view the base parameters, with the main stats attached to them. "LP" stands for Learning Points. These points will be used to learn and improve skills/spells, probably even raise parameters a little. For that, there will be a skill tree, where you'll be following paths. Ponies will have abilities they'll be improving along with progress. The damage will be scaled in percentage, so for example, a magic projectile spell will deal 120% of magical damage, so no matter how far you'll go, it will be always scaled to your parameters, thus will catch up to your level. There may be various improvements, such as more damage, additional projectiles, longer duration etc. etc.. The saddlebag bar represents the space of pony's inventory, as it will be limited. Page 2: Detailed Parameters There you'll find various details. If the pony will have a certain bonus to something, that won't be displayed in the first page, it will appear here. So for example, let's assume you equipped something, that increases the exp rate, the tab with that information will appear here. Or perhaps having a defense boost when on low life? It will also appear here. Everything will be shown before players, so that they'll know what exactly do they have, rather than wondering if something actually works or not. To be honest there's not enough of these to fill the whole screen yet, but I do have that possibility in mind so I've prepared the concept for handling that: Hmm... Perhaps an achievement for managing to fill it that way? Page 3: Character Information Probably the most useless page, but may be somewhat helpful for newcomers. It's just a typical little biography page. The information here will be updating along with progress, so if the plot will suddenly get too complex making the ponies flip upside down and you won't be able to keep track of something, perhaps you'll find it there. Consider that as minimalist wikia page in-game. ... Because why not! I consider that menu as done, though adjustments of course may be made along with development progress. Below you can view the in-game recording, showing the animations I've mentioned before. /!\ Note: Due to large filesize, I'm unable to put preview here in the post, so I'll leave a direct link to it. The file behind the link is in .gifv format and thanks to filesize, it may take a little moment to load or perhaps it even might not display at all on some devices. The original file size of that .gif file is 47,5 MB; where the .gifv in preview shows 9,60 MB. CLICK HERE FOR IN-GAME PREVIEW On a side note, I plan to support multilanguage, so everything is made having that in mind. All the text is stored in external .ini files, which will allow 3rd party ponies to translate the game, if anypony would be willing to do so, that is. Since Polish is my native language, I'm going to include that language 'by default'. And since Applejack didn't appear in this post yet, there's an image with her. ~where PN stands for Punkty Nauki. That's all for now! Thank you for visiting!
  14. 3 points

    Amy's Artwork

    @PhoenixSoul Thanks ^^ Here's a commission I finished tonight:
  15. 2 points
    I wonder if Minerva and Kotori still stay in touch. They were a pretty active duo back in the day
  16. 2 points


    Well, I’ve never posted anything before, so HELLO, my name is Ruedefaux, and I am an illustrator that works primarily in narrative illustration and character illustration, mostly my own. I try to work in and practice as many styles as I can to expand my knowledge, so there’s a few different things I can do. I mostly like working in digital painting as my main style of choice, but sometimes I like doing a more cartoony look when I want to kick back and relax. I’ve also been working on my skill in pixel art as of late and would like to maybe go somewhere with that sometime too. ALSO on the side I like to make music under the title “Lolistomp”. I mostly draw inspiration from rave genres (gabber, industrial, jumpstyle being the primary) and classic video games—so I have some 8bit themes in there as well. I make a lot of theme songs for my own characters as it helps me with illustration ideation. I have a website where I host all of these things, so if you’d like to take a look at my work as a whole, you can go into the gallery tab and pick one of the categories. http://ruedefaux.com I also take commissions, so if anyone’s interested, feel free to contact me: http://ruedefaux.com/commission-info Some of my links: https://www.deviantart.com/ruedefaux https://www.artstation.com/ruedefaux https://instagram.com/ruedefaux/ https://twitter.com/Ruedefaux https://www.facebook.com/ruedefaux/ https://soundcloud.com/lolistomp Some examples of my work: Thank you for looking~
  17. 2 points
    Uuugh.... I was toiling over a error that made no sense for a good 15 minutes... then I realized I forgot to add 'def' in front of a method definition. >_> Even experienced programmers can still make noob mistakes sometimes!
  18. 2 points
    You know, I am curious. What kind of magic does a vis mage do anyway?
  19. 2 points
    Latest Version: Download Version 0.745 Walkthrough: (sorry, no walkthrough yet!) Saves from previous versions will not work with version 0.74 due to new scripts that were added. Sorry! I am leaving the following for future versions, as saves should be compatible going forward. Transfer Saved Games: You can copy an old saved game from the game's folder and pop it in the new folder. (Will not transfer some things and some events might respawn). Subscribe to my Patreon to help me commission more art, animations, and lots of other enhancements that will help improve the quality of FSA. I also provide weekly updates at my Patreon on what I'm currently working on. My Patreon Page The Fairy, The Succubus, and The Abyss Seventy years have passed since the War of the Purple Dragon. Peace reigns across the land. The few remaining monsters are content to remain in their dark caves and underground passages. Now, as past threats of evil fade away and become mere legends, dark forces stir in the depths. War is coming. The six kingdoms are not prepared. Features -Play as Sienna, a fairy living in seclusion, as she is captured and thrust into The Abyss, A place so Hellish that none have ever escaped. -Eat, drink, sleep, and bathe as enemies inflict wounds, infections, poison and disease. Struggle to survive in the harshest of environments, including hot and cold zones. -Defeat in the Abyss is not always the end. A large variety of monsters will eagerly rape Sienna if she falls in battle, inflicting trauma, disease, and possibly even pregnancy. -Give birth to ten different varieties of sprites, then nurse and feed them daily so they will age and grow. Equip them for a variety of bonuses. -Monsters die permanently (with few exceptions)! Kill all enemies in an area and solve the Light Lock to make the next time through a much safer experience. -A variety of boss fights that often play more like an action mini-game or puzzle. Don't forget to save first! Just one mistake here and these bosses will kill you. -Choose morality or partake in guilty pleasures. Sienna can be good or bad. The choice is yours. -The nice choice is not always the best choice. NPCs can sometimes die just by being in the wrong place at the wrong time. -At key points in the story you'll make final decisions that will permanently shape Sienna's character, changing her personality or giving her unique (and often useful) traits. Sienna's personality affects her behavior during sex, and later in the game Sienna will automatically make choices based on her personality. -During the story Sienna will give birth to six other fairies, and later on they'll join your party and help you fight. Your fairy children and other allies have personalities and battles of their own. At key points during the story you'll need to backtrack with them to discover hidden locations, events, and even bosses that only they can activate. Screenshots: Screenshot 1 (Warning! Mature Content!) Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Screenshot 6 Script Credits: No music change script - Modern Algebra Override Change BGM/ME Animated Battler Graphic script - Original by Neonblack, modified by ???nOBodY??? Graphical Credits: All fairy sprites, new portraits, and sex animations by Bebecake: Bebecake | Patreon Fairy baby sprites by Arsministrator: Arsministrator | Patreon[/B] Some commissioned images by Obakawaii: Userpage of Obakawaii -- Fur Affinity [dot] net Many sprites taken from VH (Violated Heroine) and modified for use. Some sprites by Evolution. Various artwork by Mavis: www.mydirtydrawings.com If anyone has a problem with my use of any of the art included in FSA then let me know and I'll remove it. The only exceptions being default Rpg Maker assets that I have modified. Unless someone says so then I have no idea which art is actually public domain, free to use, royalty free, etc..
  20. 2 points

    Rpg maker is evil

    Rpg maker is evil
  21. 2 points
    Hello Rikifive and Lord Vectra! Thank you so much for the warm welcome!!
  22. 2 points


    Showing off some of my game fanart. I have a LOT of Yume Nikki pieces since it's my favourite RPG maker game. Will throw in some others as well. This one's my favourite of my Yume Nikkis so far. Mischief Makers! Kirby Bloodborne stuff I have way too many pieces that I like. I'll post some more another time.
  23. 2 points

    Trailers are a lot of work:

    Trailers are a lot of work:
  24. 2 points
    We've talked before, but formalities should be done - Welcome to the herd! oh no how could I be so slow
  25. 2 points
    Moving out soon. Been chaotic but yea... No internet for a while after the 14th, so whoo!