RK5 Debug Console
"I was tired of testing stuff in the Editor - Now I can do that on move"
def draw_introduction This script adds an in-game console, that can be brought in any scene to perform a script call, that can be typed during gameplay. There are many, many, many possibilities of using that console, starting from simply changing variables to even performing advanced codes to affect objects or even create them.
Besides freely typed strings, the console contains build-in commands, for quicker debugging like teleporting player to specific maps and coordinates or hooking objects like windows to move or resize them and print their parameters into a txt file to allow developers configure them in the script properly. end
def features -=> Use build-in commands! Think of cheats or commands in Minecraft lel
(spawn items/gold, noclip and stuff like this) -=> Hook objects like windows to adjust their position, size or opacity and print the results into a txt file! -=> Change variables, actor/enemy stats and many, many more -=> Check values maintained by variables etc. -=> Everything is up to you!
Planned Features: -=> More commands - because why not?
def draw_instructions ● SCRIPT DIFFICULTY: ★★✰✰✰ - ★★★★✰
from build-in commands - to advanced usage
● REQUIRED SCRIPTS!
[-] CP Keyboard Input script by Neon Black
|> [profile] http://forums.rpgmakerweb.com/index.php?/profile/626-neon-black/
|> [script] http://pastebin.com/raw/rD4rQtKP
● USAGE: -=> Place script(s) below ▼ Materials; above ▼ Main Process -=> Plug & Play -=> Press '~' (tilde) to bring up the console or exit from it. -=> Type /help in console to view available commands and such. end
def create_screenshots # Screenshots
#Some gifs showing this script in action: @> Testing stuff on fresh project
@> 'HOOK' Command!
Not reading them DOES NOT exempt you from liability. end
download_link = RK5 Debug Console V.1.2.1 by Rikifive.txt +8
required_script = CP Keyboard Input script v1.0a by Neon Black