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Showing content with the highest reputation since 01/29/2019 in all areas

  1. 4 points
    Holder

    Waves in Holder

    *Waves* The place has had a name change but I found it. Greetings to those that know me and hey to those who don't. I've started working on my Animated Battlers again so I'm around trying to spread the word once again. Aluxes/Estelle/Elicia are my old ones.
  2. 2 points
    Hi everyone, I've got a site up with over 1800 tracks of free music and sound effects that you can use in your games. It's all original...all my own work. All I ask is to be credited as indicated on my homepage: http://soundimage.org/ I sincerely hope my tracks are helpful. Any and all comments are welcome and always appreciated. All the best, Eric
  3. 2 points
    Hi everyone, I've been building a library of images that you are welcome to freely use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games. All I ask is to be attributed as indicated on my homepage: http://soundimage.org/ The images are on my "TXR" pages. I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated. All the best, Eric
  4. 2 points
    I wonder if Minerva and Kotori still stay in touch. They were a pretty active duo back in the day
  5. 2 points
    Rikifive

    💖My Little Pony: The Game

    This is a fan-made project, that is not associated with Hasbro, Inc. in any way. The creator of this project will never make any money in any way from it. My Little Pony: Friendship is Magic is the property of Hasbro, Inc.. This is a fanmade Local Multiplayer Ponified Kid-Friendly Turn Based RPG based on My Little Pony: Friendship is Magic TV series. A unicorn pony, Twilight Sparkle receives a very important mission from Princess Celestia, the ruler of the magical land of Equestria. She and her assistant, a baby dragon named Spike are sent to Ponyville, where her task will be to meet other ponies and study about the Magic of Friendship. With their new friends, they'll go on adventures and solve various problems. ♥ PONIES! Discover the Magic of Friendship! ♥ Story and events heavily based on the TV series What happened in the show, will happen in the game along with RPG elements and additional plot. Didn't watch the show? Don't worry, you'll absolutely not get lost because of that! However, as the show can spoil the game, the game can spoil the show. ♥ Local Multiplayer (up to 2 players) Discovering the Magic of Friendship with a real friend or siblings will be better, than doing that alone! Explore Equestria, solve puzzles and fight together! ♥ Energetic Battle System As everything will be based on hit-boxes, each skill will have different usage. A single projectile will be better against singular large enemies, while Area of Effect will perform better against multiple smaller enemies. Besides that, the projectiles may have different behavior dependable on skill. Some skills may also have interaction involved, like timed action, chain of buttons or simple button mashing when casting powerful abilities such as Twilight's Magic Nova. ♥ Each pony has a set of unique skills As each pony is different as the night is from the day, their abilities and specialties are different as well! ♥ Skill Tree Each pony will have a different path. Gain experience to improve or learn new abilities. ♥ Skill Assign System Each pony can assign 8 abilities, either active or passive. A good combination of active and passive skills may give decent (even unexpected) results. ♥ Resource gathering and crafting Collect materials to craft equipment; Combine equip-able gems to get better-quality ones; Collect herbs and plants to allow Zecora brew potions. ♥ Many cutscenes and events ...Even too many. Take a break and relax for awhile. ♥ Songs! Your favorite songs from the show will appear here as well! ♥ Minigames and Puzzles Various minigames and solving puzzles to keep the boredom away! ♥ More PONIES! ... When you'll think, that you saw everypony already. Twilight Sparkle A book-loving unicorn pony with extraordinary magical abilities. Represents the element of Magic. > high magical power and resistance > high MP Rainbow Dash An action-loving colorful pegasus pony. Represents the element of Loyalty. > high speed > weather control (elemental abilities) Pinkie Pie An extremely energetic and sociable earth pony. Represents the element of Laughter. > high speed > explosive abilities! > party-buffing singing abilities Applejack A brave, reliable, strong and mature earth pony. Represents the element of Honesty. > high physical power and defense > high HP > party-buffing abilities > lack of magical abilities > low magic resistance Rarity A unicorn pony with good manners and love for beauty. Represents the element of Generosity. > magical abilities dealing physical or magical damage > party-protecting abilities Fluttershy A kind and shy, with love for animals pegasus pony. Represents the element of Kindness. > low HP > doesn't attack on her own - animal-calling abilities > healing abilities > party-buffing abilities Each pony will have a Primary Set of Skills and Passives, some of them will also have a Secondary Set. List of Skill Categories: Legend: [ICON] Name of Category | Set | What resources the category focuses on Passives | Special | --- Each pony will be able to bring 8 skills in total to battle, so either an active or a passive skill can be equipped in these slots. Equipping Passives will simply raise pony's parameters or add special features like additional projectiles when attacking etc. at cost of a skill slot. A well thought combination of these skills can give decent results. Everypony will have Passives. Now let's talk about unique skill sets for each pony. Magic | Primary | MP/EP Twilight will have various spells, starting from simple telekinesis that will deal light damage by throwing various objects -> through magic projectiles that will deal magical damage -> to powerful Area of Effect Spells, that at high MP and EP cost, will bring some destruction to the battle field. Skills | Primary | EP Rainbow Dash will be able to use her wings to perform various tricks to deal more physical damage. Weather | Secondary | MP/EP Rainbow Dash will also be able to control weather to deal elemental damage as well as Area of Effect. Partying | Primary | MP/EP Pinkie Pie will always find an occasion to throw a party and battling with enemies is not an excuse for her! She and her Party Cannon will show enemies how to party by dealing physical or magical damage. Blow up everything and party on! Songs | Secondary | MP/EP Besides partying, Pinkie Pie also loves to sing! As she sings songs during their adventure, she will learn to sing them in battle as well to raise parameters of ponies and more! Skills | Primary | EP Applejack is a strong farmer and she will show who has the power by dealing high physical damage or using her lasso to stun enemies. YEEHAWs | Secondary | MP/EP Applejack is an active pony and she will be showing her energy by motivating her friends and raising their strengths. Magic | Primary | MP/EP Rarity loves shiny gems. Besides using them for her creations, she also uses them as a weapon by dealing physical or elemental damage. Get ready for rains of shiny projectiles. FABULOUS! She can also use the bigger gems to defend her friends. Animals | Primary | MP/EP Let's be honest, Fluttershy wouldn't even harm a fly and even if a situation requires that, she will have troubles with defending herself. However, her beloved animals will cover her! She will be able to call various animals to deal physical or magical damage. Calling a bear will cause some troubles to enemies! Support | Secondary | MP Nopony is as kind and caring as Fluttershy. She will do her best to help her friends in need by recovering their strength and protecting them. Not available. Estimated Release Date unknown. Niedostępne. Przewidziana data wydania jest nieznana. You can support this game by taking this banner! To take that banner, simply highlight it and copy & paste to your signature. This will fill your signature with MAGIC! You can also support the game by simply taking this icon with you if you prefer smaller thingies!
  6. 2 points
    Author: Valentine Version: 1.0.6 About VXA-OS is a free structure for creating 2D online games. It is currently considered a beta and is still in active development. Features Current: » 4 types of chat; » 9 types of equipment; » 13 administrator commands; » 3 moderator commands; » Global server battle system; » Passwords protected with the MD5 cryptographic function; » 99% of event commands on the server; » Common server events; » Configurable resolution; » Global Switches; » EventMachine network library; » Friends system; » Quest system; » Account Editor; » Teleportation; » Paperdolls; » Party; » Minimap; » Bank. Next: » Remaining event commands, such as: Show Choices, Item Selection, Wait and Move Event; » Customized movement of events; » Parallel process start conditions and automatic start of events on the server; » Weapons and long range skills. Images » Login » Character creation » Bank and party Download With DirectX: Mega 4shared No DirectX: Mega Tips How to attack and chat with events: Press Ctrl. Translation to Englis: To translate the client's vocabulary into English, replace the [VS] Vocab script to: License VXA-OS is a free open source framework, distributed under a very liberal license (the well-known MIT license). The project can be used for any purpose, including commercial purposes, without any cost or paperwork. VXA-OS is not in the public domain and its creator retains its copyrights. The only requirement is that if you use VXA-OS, you must give credit to the creator by including the copyright notice somewhere in your game. In no event shall the copyright owner or copyright owner be liable for any claims, damages or other liabilities. Credits Creator: Valentine Thank you: Cidiomar Soreto LeonM² Komuro zh99998 RGD Team
  7. 2 points
    Attempted a sprite edit for one of the characters for Kamikakushi's direct sequel. The arms were the hardest part.... >~<
  8. 2 points
    I'm not in the proper state of mind to be a contributing member of a board right now. Before I take my leave from the community, I just want to apologize to anyone I may have upset or offended. I'm not one for excuses, but given my recent temperament, you need to know I'm not usually an abrasive dickhead. 2019 has done everything in its power to destroy me. From losing my job when the company I worked for shut down facing a management scandal, to my dad's lungs failing him slowly, to my mom being diagnosed with not one, but two forms of cancer, it has just been riding my case. Like an old Chevy, I'm beaten up and worn down, but all I can do is keep going. My mother is the strongest woman on the planet, always has been. Met my father serving in the Canadian Armed Forces. G.I. Jo (Joanna). Seeing her so skinny and weak she can barely leave her bed to use the washroom, well, it just takes the wind out of my sails. Anyway. I'm out. Sorry for being a dick. I'm old enough to know better, just stopped caring for a while there.
  9. 2 points
    I am a fan of Final Fantasy games and I also like the RPG Maker MV engine. That's why I decided to import Final Fantasy Brave Exvius battlers to RPG Maker MV with the help of Yami Sideview plugin. I did this to see how would "our heroes" look in this engine and to deepen my knowledge on action sequences. I have made several videos until now (and I am planning to do more), which you can view here. Any opinion is appreciated. Thank you!
  10. 2 points
    I sat down and made a few of my FF characters using the DIY Loose Leaf generator, and after successfully completing Stryker, Casius, and Cideon, I finally managed to complete the perfect (or close to, at least) Loose Leaf sprite for Seto. I'm pretty excited about how well all four came out. I attempted some generated faces, but the only decent one is Seto's. Seto Stryker Casius Cid This is more or less how the characters were created to look and dress. As close as I was going to get any sprite without commissioning work. I can't wait to make Ana, Marrick, Lilly, Biggs, and all of the others. I also did adult sprites for the Earthbound characters, just having some fun. Ness Paula Jeff Poo
  11. 2 points
    Hehe, I made a game.bmp for my game today! For if I upload it to the steam workshop. (That's me looking though the D! :3 )
  12. 2 points
    I just thought of a joke: How many Buddhists does it take to change a light bulb? Zero. ...Mind you I am not sure what school of Buddhism would fit that joke best. Zen?
  13. 2 points
    I've been away for a long time. Two people who wanted music both messaged me in the span of a week, so I need to update my workshop details.
  14. 2 points
    PhoenixSoul

    Final Fantasy Sprites V1

    I don't know those FF characters at all. I do know the name Stryker, though from a completely different game series... I do like the Earthbound character sprites though, they're really sharp.
  15. 2 points
    You know what's kinda awesome to think about? What happens when two really good song mages battle each other with their music. Because think about it. They often can't just both sing their own songs at each other. That doesn't tend to work very well. Instead, they are better off trying to improvise off each other in such a way that they can twist the music into the theme they want while the other mage loses track of what they are doing. Basically, they fight with jazz. :3
  16. 2 points
    I did it! I finally got my silhouette things to look like I want it too! Phew, I just hope it's fast enough to be practical. I basically coded a method to return a list of rects covering a tile's transparent areas which I can be used to trim away parts of the shadow not covering the tile.
  17. 2 points
    Kayzee

    Sprites: Mack vs Chibi

    Well I admit the quality of the generator parts wasn't something I was really taking into consideration. I do like the fact that the looseleaf generator has lots of different layers for outfits, where as the built in VX Ace generator dosn't, though I think some image editing could divide lots of VX Ace's outfits into smaller parts if needed. I can't really speak on how good one or the other option looks over all since that is much more subjective. On the other hand, though this may be a bad example since it hasn't been cleaned up, but take a look at this: I just took the mack sprite and resized the body a bit and it looks like a pretty decent approximation of an equivalent chibi sprite might look like I think. The details are a bit muddy because it's basically just been resized and pasted, but I think the body could be redrawn to match those proportions and it would look just as good as the mack sprite really. Even muddy, I think most of the detail is still there. Not saying this will always turn out like that, but generally to me I think most mack sprites can be redrawn as chibi and not lose all that much. But that's just my personal opinion. Incidentally, I find resizing stuff to be a pretty good way of approximating how details will show through for a sprite of whatever size. Like look at the feet of my resized sprite there. The boots of the mack sprite are actually pretty complex with a few different armor plates, but a lot of the details of the boot got blotted together and ends up being a much simpler shape when I resized it. I think that would be a good place to simplify the design a bit if I was redrawing it as a chibi. Same idea, just with less plates. The gauntlet too could be redrawn with less plates to fit better. I don't think simplifying a design in such a way really changes much of the over all information the sprite conveys though. I don't think there are many details that would be totally lost on the chibi sprite. But this certainly isn't always the case, and don't let me make you think it would be! There are certainly sprites I have seen that do have details that would be totally lost if they were any smaller! I just don't know if the difference between the mack and chibi sprite styles is drastic enough for many of those details to be lost. But... Just out of curiosity, what if I made it even smaller? Oh gee, look at that tiny thing! Let me clean it up just a little. Hehe, I think that looks pretty cute... But yeah, a lot of things are missing or vague! And I probobly didn't do a very good job cleaning it up. Maybe the body should also be a bit wider and some of the details could come back, but yeah it definitely isn't the same is it? But I think it's still mostly recognizable at least. I kinda think it's neat just how much information they used to pack into tiny tiny sprites back in the day, but there isn't much reason to use sprites that tiny nowadays huh?
  18. 2 points
    Kayzee

    Sprites: Mack vs Chibi

    Well, I don't know about anyone else, but I like the VX Ace chibi style well enough and generally I can find most any type of resource I want in that style. The MV sprite style on the other hand I don't like much at all. Those big XP-style mack sprites are pretty neat, but I don't think they fit with any of the tilesets and stuff I use and would be kind of a pain to switch to even if I could find all the resources I want. Other then that I don't find that mack-style sprites are really any better or worse then VX Ace's chibi sprites. They are a bit bigger sure, and that could be used to add more detail, but I personally don't think they really convey that much extra information you know? Like if a character has a bracelet, they both kinda have enough room to show that, but I am not sure the mack style would be any better at the chibi style for showing a character is wearing a ring for example. I mean, don't get me wrong, mack-style sprites are neat, but I just don't think they really are that different from an objective design standpoint. But heck, I still have a bit of a fondness for the 16x16 pixel sprite style used in Final Fantasy 1 though 5 to be honest. It's pretty amazing sometimes how much information you can get across with limited pixels if you try! :3
  19. 2 points
    Oooh! Oooh! Will this version also have a blatantly abusable trick to getting as much cool stuff as you want? I hope you have a buggy gold exchange to exploit too! :3 Hehe, I kid, I kid. I love SaGa Frontier! I really do love SaGa Frontier to bits, it's like one of my all time favorite RPGs. It has it's fair share of wacky bugs and exploits, but what game of that era dosn't? I love the whole series really, but SaGa Frontier is my favorite. Partly because it's kinda like the wackiness of the old gameboy SaGa games (also known as the Final Fantasy Legend series) mixed with the more refined gameplay of the snes Romancing SaGa series... Too bad they took out most of the fun wackiness in SaGa Frontier 2. It's good (and also very very pretty), but I always liked SF1 more. It has Robots and Mystics and Monsters, oh my! ... OOps sorry to nerd out about the series there. Hehe... Though really, back on topic, but I never quite felt the junk shop is worth what you pay for it unless you blatantly exploit the hell out of that one glitch. But I think that's partly because if I recall right, in SaGa Frontier the cost of using the junk shop goes up a bunch each time it's used, but the prize pool doesn't go up nearly as fast.
  20. 2 points
    Give me 3 hun' and I'll let you pick some quality junk. Choice: [Yes] If Actor. Level > 50 -Variable GoldJunk = 1000 Else -If Actor.Level > 25 --Variable GoldJunk = 750 -Else --Variable GoldJunk = 500 -End End If Party Gold >= Variable GoldJunk Gold -Teleport/Move to Junk area - Variable Junk = 3 -(Switch if you want Common Event to teleport player out later) Else - Nope! Just because they're worthless doesn't mean they're cheap! Git! End [No] --- Junk Pile: If Actor Level > 50 -(Common Event for junk here) Else -If Actor Level > 25 --(Common Event for junk here) -Else --(Common Event for junk here) -End End --- Junk Common Event: (You can either have one Common Event and call a variable to determine which branch is called or multiple common events. Or you can have the code straight in the junk pile.) Variable Junk -= 1 Variable DumpDive = rand(100) If Variable DumpDive < 10 -Get Potion Else ... -------- Alternate ways to write: Nesting the If-Else would make some of the items go far right, so you could do If Variable DumpDive >= 10 -If Variable DumpDive < 20 --Get Ether -End End If Variable DumpDive >= 20 -If Variable DumpDive < 30 --Get High Potion -End End or If Script: ($game_variables[12] >= 10 and $game_variables[12] < 20) -Get Ether End If Script: ($game_variables[12] >= 20 and $game_variables[12] < 30) -Get High Potion End Also, I did mention you can use variables to determine which pile you're accessing. It can go like If Level > 50 Variable Junk Level = 3 if Level > 25 Variable Junk Level = 2 Else Variable Junk Level = 1 End Common Event Junkpile (If Variable Junk Level == 1 Dump Dive = rand(100) if Dump Dive < 10...)
  21. 2 points
    This project uses the RGD executable, which needs updated DirectX 9 and RGSS.
  22. 2 points
    I made a little trailer for my game... Phew! Video editing is hard work! Especially when your laptop is kinda slow... Oh well, I am mostly happy with it for now. Though a bug caused a red evade to show up.
  23. 2 points
    Using the code that Sixth provided and some modifications of my own... Tada. the script order I have is vlue formation yanfly party formation command There are two lines that need to be changed in vlue's formation script. the instructions is in Sixth's post for the script. basically... # Search for the first two lines like this in the script: members.each do |actor| # And replace both of them with this: battle_members.each do |actor| And the battle command
  24. 2 points
    Version 1.0.6 available. LOG: -Paperdolls added; -List of friends added; -Bank added; -Teleportation system added; -Party added; -Added moderator commands; -Configurable maximum number of classes; -Pup of gold added; -Fix bug in the drop; -Fix bug in the minimap; -Other bugs fixed. I added some things in the Manual.
  25. 2 points
    morgue

    Corruption of Laetitia

    This is literally in my top 4 RPG Maker games of all time! It has everything I look for in a good game: great aesthetic, a great beginning with instantly recognizable characters; entertaining and well written dialogue, fast paced, engaging combat; awesome atmosphere that makes the game world feel alive, an overworld you can actually interact with, hilarious references..."I've discovered a new recipe~!" I've been playing for 4+ hours and it''s literally 1am now! This game's great, but sadly not perfect. There's always room for improvement (although, frankly, I haven't much to complain about... maybe you could add some more custom animations for skills and like) All in all, you did a great job KayakoChan. I look forward to playing the full game, and whatever else comes after.
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