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Showing content with the highest reputation since 02/07/2019 in all areas

  1. 4 points
    Holder

    Holders Animated Battlers

    Holders Animated Battlers Terms of Use VIEW ALL HOLDERS ANIMATED BATTLERS HERE Each animated battler has numerous colour variations and they're available at Holders Animated Battlers Blog and it also contains links for which scripts are already made for you to use these with whatever RPG Maker engine you use. AZero Bat1 (7 colours available) Bat2 (7 colours available) Dragonfly (7 colours available) Elemental Crystal (7 colours available) Fairy (7 colours available) Genie (7 colours available) Lantern (7 colours available) 1st Generation Endorsements
  2. 4 points
    Holder

    Waves in Holder

    *Waves* The place has had a name change but I found it. Greetings to those that know me and hey to those who don't. I've started working on my Animated Battlers again so I'm around trying to spread the word once again. Aluxes/Estelle/Elicia are my old ones.
  3. 3 points
    Since it's Lesbian Visibility Day, let me get this out of the way: I'm a lesbian game developer with my lovely girlfriend. After helping each other with our projects, we formed ObakeNeko Works, an indie doujin circle of like-minded yuri and game-lovers. I couldn't have asked for a better girl by my side. Thank you all for supporting us this far.
  4. 3 points
    Kayzee

    Sprites: Mack vs Chibi

    What? MSPaint? Paint.Net? Come on, GIMP is obviously the superior image editing tool! Especially when you load up on cool plugins. Though I am using the VX Ace generator parts for my game rather then Mack sprites, editing the images can still be a pain. I needed to really mess around with the generator images I was using to get them the way I want with the character creator script I am using. I did find a few handy shortcuts for some things. Like at one point I needed to properly crop almost all of the face graphics. I figured out though that I could drag image files over a open image in gimp and it will open it in a new layer, and I found a handy dandy plugin to export layers. So basically I could crop a whole set of images at once. And once I needed to recolor a bunch of images, but luckily they all used the same palette so I was able to make one which altered the colors I want and load it in. Really though, most of the sprites I am using I am using just because I had them available. If I could I would probobly use a completely different style. Maybe Kaduki-style sprites since they are usually 8-directional and my game features 8-directional movement. I shudder to think of redoing all the generator parts if I ever switch styles though... expectantly if 8-directional sprites are used. Well likely if I ever do switch styles it will only be if I manage to captu-- er... I mean recruit a sprite artist. *pauses and notices @Amysaurus posted... starts wondering what would make good bait for an Amysaurus trap...*
  5. 2 points
    Hi everyone, I've been building a library of images that you are welcome to freely use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games. All I ask is to be attributed as indicated on my homepage: http://soundimage.org/ The images are on my "TXR" pages. I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated. All the best, Eric
  6. 2 points
    I got Dark Souls for my switch because I never got around to playing it before. Honestly it's kind of silly how unforgiving it can be. I mean, I get you wanna be hard game, but do you really have to let me dive right off into a pit if I am slightly at the wrong angle? You know in so called 'real life' people usually instinctively stop themselves from walking over edges. Just walking over one without thinking is something that mostly only happens in video games.
  7. 2 points
    I was feeling kinda sick yesterday for some reason, which is too bad because it was May Day... Feel lots better now though!
  8. 2 points
    you ever find new scripts for rpg maker and go "YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
  9. 2 points
    Phew... Back from Singapore. Didn't have a camera, but I might be able to share some photos others took later. :3
  10. 2 points
    Rikifive

    💖My Little Pony: The Game

    This is a fan-made project, that is not associated with Hasbro, Inc. in any way. The creator of this project will never make any money in any way from it. My Little Pony: Friendship is Magic is the property of Hasbro, Inc.. This is a fanmade Local Multiplayer Ponified Kid-Friendly Turn Based RPG based on My Little Pony: Friendship is Magic TV series. A unicorn pony, Twilight Sparkle receives a very important mission from Princess Celestia, the ruler of the magical land of Equestria. She and her assistant, a baby dragon named Spike are sent to Ponyville, where her task will be to meet other ponies and study about the Magic of Friendship. With their new friends, they'll go on adventures and solve various problems. ♥ PONIES! Discover the Magic of Friendship! ♥ Story and events heavily based on the TV series What happened in the show, will happen in the game along with RPG elements and additional plot. Didn't watch the show? Don't worry, you'll absolutely not get lost because of that! However, as the show can spoil the game, the game can spoil the show. ♥ Local Multiplayer (up to 2 players) Discovering the Magic of Friendship with a real friend or siblings will be better, than doing that alone! Explore Equestria, solve puzzles and fight together! ♥ Energetic Battle System As everything will be based on hit-boxes, each skill will have different usage. A single projectile will be better against singular large enemies, while Area of Effect will perform better against multiple smaller enemies. Besides that, the projectiles may have different behavior dependable on skill. Some skills may also have interaction involved, like timed action, chain of buttons or simple button mashing when casting powerful abilities such as Twilight's Magic Nova. ♥ Each pony has a set of unique skills As each pony is different as the night is from the day, their abilities and specialties are different as well! ♥ Skill Tree Each pony will have a different path. Gain experience to improve or learn new abilities. ♥ Skill Assign System Each pony can assign 8 abilities, either active or passive. A good combination of active and passive skills may give decent (even unexpected) results. ♥ Resource gathering and crafting Collect materials to craft equipment; Combine equip-able gems to get better-quality ones; Collect herbs and plants to allow Zecora brew potions. ♥ Many cutscenes and events ...Even too many. Take a break and relax for awhile. ♥ Songs! Your favorite songs from the show will appear here as well! ♥ Minigames and Puzzles Various minigames and solving puzzles to keep the boredom away! ♥ More PONIES! ... When you'll think, that you saw everypony already. Twilight Sparkle A book-loving unicorn pony with extraordinary magical abilities. Represents the element of Magic. > high magical power and resistance > high MP Rainbow Dash An action-loving colorful pegasus pony. Represents the element of Loyalty. > high speed > weather control (elemental abilities) Pinkie Pie An extremely energetic and sociable earth pony. Represents the element of Laughter. > high speed > explosive abilities! > party-buffing singing abilities Applejack A brave, reliable, strong and mature earth pony. Represents the element of Honesty. > high physical power and defense > high HP > party-buffing abilities > lack of magical abilities > low magic resistance Rarity A unicorn pony with good manners and love for beauty. Represents the element of Generosity. > magical abilities dealing physical or magical damage > party-protecting abilities Fluttershy A kind and shy, with love for animals pegasus pony. Represents the element of Kindness. > low HP > doesn't attack on her own - animal-calling abilities > healing abilities > party-buffing abilities Each pony will have a Primary Set of Skills and Passives, some of them will also have a Secondary Set. List of Skill Categories: Legend: [ICON] Name of Category | Set | What resources the category focuses on Passives | Special | --- Each pony will be able to bring 8 skills in total to battle, so either an active or a passive skill can be equipped in these slots. Equipping Passives will simply raise pony's parameters or add special features like additional projectiles when attacking etc. at cost of a skill slot. A well thought combination of these skills can give decent results. Everypony will have Passives. Now let's talk about unique skill sets for each pony. Magic | Primary | MP/EP Twilight will have various spells, starting from simple telekinesis that will deal light damage by throwing various objects -> through magic projectiles that will deal magical damage -> to powerful Area of Effect Spells, that at high MP and EP cost, will bring some destruction to the battle field. Skills | Primary | EP Rainbow Dash will be able to use her wings to perform various tricks to deal more physical damage. Weather | Secondary | MP/EP Rainbow Dash will also be able to control weather to deal elemental damage as well as Area of Effect. Partying | Primary | MP/EP Pinkie Pie will always find an occasion to throw a party and battling with enemies is not an excuse for her! She and her Party Cannon will show enemies how to party by dealing physical or magical damage. Blow up everything and party on! Songs | Secondary | MP/EP Besides partying, Pinkie Pie also loves to sing! As she sings songs during their adventure, she will learn to sing them in battle as well to raise parameters of ponies and more! Skills | Primary | EP Applejack is a strong farmer and she will show who has the power by dealing high physical damage or using her lasso to stun enemies. YEEHAWs | Secondary | MP/EP Applejack is an active pony and she will be showing her energy by motivating her friends and raising their strengths. Magic | Primary | MP/EP Rarity loves shiny gems. Besides using them for her creations, she also uses them as a weapon by dealing physical or elemental damage. Get ready for rains of shiny projectiles. FABULOUS! She can also use the bigger gems to defend her friends. Animals | Primary | MP/EP Let's be honest, Fluttershy wouldn't even harm a fly and even if a situation requires that, she will have troubles with defending herself. However, her beloved animals will cover her! She will be able to call various animals to deal physical or magical damage. Calling a bear will cause some troubles to enemies! Support | Secondary | MP Nopony is as kind and caring as Fluttershy. She will do her best to help her friends in need by recovering their strength and protecting them. Not available. Estimated Release Date unknown. Niedostępne. Przewidziana data wydania jest nieznana. You can support this game by taking this banner! To take that banner, simply highlight it and copy & paste to your signature. This will fill your signature with MAGIC! You can also support the game by simply taking this icon with you if you prefer smaller thingies!
  11. 2 points
    Hell. Yes. This is why I love Loose Leaf sprites. I was worried about Loose Leaf hair parts not being enough to sprite generated faces, but a lot of chibi bangs can be used. They aren't perfect, but they work.
  12. 2 points
    Attempted a sprite edit for one of the characters for Kamikakushi's direct sequel. The arms were the hardest part.... >~<
  13. 2 points
    I am a fan of Final Fantasy games and I also like the RPG Maker MV engine. That's why I decided to import Final Fantasy Brave Exvius battlers to RPG Maker MV with the help of Yami Sideview plugin. I did this to see how would "our heroes" look in this engine and to deepen my knowledge on action sequences. I have made several videos until now (and I am planning to do more), which you can view here. Any opinion is appreciated. Thank you!
  14. 2 points
    I sat down and made a few of my FF characters using the DIY Loose Leaf generator, and after successfully completing Stryker, Casius, and Cideon, I finally managed to complete the perfect (or close to, at least) Loose Leaf sprite for Seto. I'm pretty excited about how well all four came out. I attempted some generated faces, but the only decent one is Seto's. Seto Stryker Casius Cid This is more or less how the characters were created to look and dress. As close as I was going to get any sprite without commissioning work. I can't wait to make Ana, Marrick, Lilly, Biggs, and all of the others. I also did adult sprites for the Earthbound characters, just having some fun. Ness Paula Jeff Poo
  15. 2 points
    I just thought of a joke: How many Buddhists does it take to change a light bulb? Zero. ...Mind you I am not sure what school of Buddhism would fit that joke best. Zen?
  16. 2 points
    I've been away for a long time. Two people who wanted music both messaged me in the span of a week, so I need to update my workshop details.
  17. 2 points
    PhoenixSoul

    Final Fantasy Sprites V1

    I don't know those FF characters at all. I do know the name Stryker, though from a completely different game series... I do like the Earthbound character sprites though, they're really sharp.
  18. 2 points
    You know what's kinda awesome to think about? What happens when two really good song mages battle each other with their music. Because think about it. They often can't just both sing their own songs at each other. That doesn't tend to work very well. Instead, they are better off trying to improvise off each other in such a way that they can twist the music into the theme they want while the other mage loses track of what they are doing. Basically, they fight with jazz. :3
  19. 2 points
    Phew, I just made something that I am sure 99% of people would find completely useless: A script that lets me set font sizes in VX Ace based on the size of a font's 'M' character. Why bother? Well first of all it seemed to me like different fonts with the same size can look radically different and this way it's a bit more uniform, and also mkxp has some buggy font rendering code (Or VX Ace does, one of the two) and this way I can make my game's fonts about the same look about the same size in mkxp.
  20. 2 points
    Amysaurus

    Sprites: Mack vs Chibi

    Smaller chibi sprites (like VX/ACE or MV's) are great when characters don't have a lot of small details, because then you can really exaggerate the details that are there. The larger heads give a lot of room for expressions/variations in face style, although the head-to-body ratio makes them a bit of a pain for posing/animating. I generally like the chibi styles for RMMV and VX/ACE, although I'm not a fan of how the eyes look on MV's. They're a bit nightmarish. Mack sprites, though I'm not personally a fan of the style, are really nice when you have more detailed character designs. You have the space to draw out clothing/hairstyles without having to squeeze in or omit details, have slightly more realistic body proportions to make animating easier, and still maintain the larger head size to add expressions. It's a weird complaint, but the issue I have with Mack sprites is that they have the larger body size everywhere else, but don't have any sort of neck. I think they look fine when the characters have a scarf or hood, but the head-shoulder area on sprites without them looks super awkward to me. I don't really have a preference between the two styles when I'm playing a game, but from a spriting perspective, chibis are much easier to handle when you're making everything from scratch lol.
  21. 2 points
    Kayzee

    Sprites: Mack vs Chibi

    Eh, to me mack sprites are pretty much just as distorted and cartoony really. But hey, I kinda like cute cartoony things anyway. Alundra and Suikoden sprites are pretty different. If I really wanted more realism and grittyness while still not going overboard, I would probobly want something more like Doom-style sprites or fighting game style sprites or something like that. But I do get your point.
  22. 2 points
    Kayzee

    Sprites: Mack vs Chibi

    Well, I don't know about anyone else, but I like the VX Ace chibi style well enough and generally I can find most any type of resource I want in that style. The MV sprite style on the other hand I don't like much at all. Those big XP-style mack sprites are pretty neat, but I don't think they fit with any of the tilesets and stuff I use and would be kind of a pain to switch to even if I could find all the resources I want. Other then that I don't find that mack-style sprites are really any better or worse then VX Ace's chibi sprites. They are a bit bigger sure, and that could be used to add more detail, but I personally don't think they really convey that much extra information you know? Like if a character has a bracelet, they both kinda have enough room to show that, but I am not sure the mack style would be any better at the chibi style for showing a character is wearing a ring for example. I mean, don't get me wrong, mack-style sprites are neat, but I just don't think they really are that different from an objective design standpoint. But heck, I still have a bit of a fondness for the 16x16 pixel sprite style used in Final Fantasy 1 though 5 to be honest. It's pretty amazing sometimes how much information you can get across with limited pixels if you try! :3
  23. 2 points
    Oooh! Oooh! Will this version also have a blatantly abusable trick to getting as much cool stuff as you want? I hope you have a buggy gold exchange to exploit too! :3 Hehe, I kid, I kid. I love SaGa Frontier! I really do love SaGa Frontier to bits, it's like one of my all time favorite RPGs. It has it's fair share of wacky bugs and exploits, but what game of that era dosn't? I love the whole series really, but SaGa Frontier is my favorite. Partly because it's kinda like the wackiness of the old gameboy SaGa games (also known as the Final Fantasy Legend series) mixed with the more refined gameplay of the snes Romancing SaGa series... Too bad they took out most of the fun wackiness in SaGa Frontier 2. It's good (and also very very pretty), but I always liked SF1 more. It has Robots and Mystics and Monsters, oh my! ... OOps sorry to nerd out about the series there. Hehe... Though really, back on topic, but I never quite felt the junk shop is worth what you pay for it unless you blatantly exploit the hell out of that one glitch. But I think that's partly because if I recall right, in SaGa Frontier the cost of using the junk shop goes up a bunch each time it's used, but the prize pool doesn't go up nearly as fast.
  24. 2 points
    Give me 3 hun' and I'll let you pick some quality junk. Choice: [Yes] If Actor. Level > 50 -Variable GoldJunk = 1000 Else -If Actor.Level > 25 --Variable GoldJunk = 750 -Else --Variable GoldJunk = 500 -End End If Party Gold >= Variable GoldJunk Gold -Teleport/Move to Junk area - Variable Junk = 3 -(Switch if you want Common Event to teleport player out later) Else - Nope! Just because they're worthless doesn't mean they're cheap! Git! End [No] --- Junk Pile: If Actor Level > 50 -(Common Event for junk here) Else -If Actor Level > 25 --(Common Event for junk here) -Else --(Common Event for junk here) -End End --- Junk Common Event: (You can either have one Common Event and call a variable to determine which branch is called or multiple common events. Or you can have the code straight in the junk pile.) Variable Junk -= 1 Variable DumpDive = rand(100) If Variable DumpDive < 10 -Get Potion Else ... -------- Alternate ways to write: Nesting the If-Else would make some of the items go far right, so you could do If Variable DumpDive >= 10 -If Variable DumpDive < 20 --Get Ether -End End If Variable DumpDive >= 20 -If Variable DumpDive < 30 --Get High Potion -End End or If Script: ($game_variables[12] >= 10 and $game_variables[12] < 20) -Get Ether End If Script: ($game_variables[12] >= 20 and $game_variables[12] < 30) -Get High Potion End Also, I did mention you can use variables to determine which pile you're accessing. It can go like If Level > 50 Variable Junk Level = 3 if Level > 25 Variable Junk Level = 2 Else Variable Junk Level = 1 End Common Event Junkpile (If Variable Junk Level == 1 Dump Dive = rand(100) if Dump Dive < 10...)
  25. 2 points
    This project uses the RGD executable, which needs updated DirectX 9 and RGSS.
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