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Showing content with the highest reputation since 04/14/2019 in all areas

  1. 3 points
    Bugfragged

    Corruption of Laetitia

    Thanks for the info, and I'm sorry for forgetting about the artist's wishes. As for the old art, have you asked Archeia Nessiah for help in getting the art back from the exported version?
  2. 3 points
    KayakoChan

    Corruption of Laetitia

    Empty pages are related to the separate routes, due to the way I set them up (A huge list of conditional branches and the like) the pages can be collected out of order and some casn't be collected at all if you go a different route. It's a bit confusing but I really know no way to fix it without removing page numbering altogether which.. gets even more confusing. Edit: I looked up the issue with page 30, it indeed can occur based on certain choices due to a typo. It will be fixed in the next version: I would do that with having both versions, but the artist I am working with would rather I don't reveal too much of the art before it is all finished.(I got permission to include one of the images) Which a bit of a bummer since that means I can't use it for promotional material and the like... But I'd like to adhere to his wishes since this is the only artist that agreed to work for me out of many, the only thing I could do is have a version where all the art is ripped out and replaced by blank images since for most of them I don't have the old artworks due to my backup storage device getting damaged. And the current release of the project had everything compressed and locked away. Maybe that is the option I have to go with. But I will see once I talked to the artist. I will quickly make a branching version without the new scenes that don't have any art yet as I don't want to spoil them before they get it. I may end up doing the save point system. Though I'm certain I'm going to catch flak for that. And it will likely create a host of new bugs. It's really just the last way I know to get rid of the overhead tiles bug since it only occurs when you save. Edit2: The people I asked about the bug say that it's really not something I should fix if the fix removes the ability to save everywhere, Completely remaking the game is also not an option considering 4+ years went into making it and I know the few people that wanted to play it have already played it. It's unlikely I can gather the willpower to finish that gargantuan task with that in mind. (Not to mention the remake would have to be entirely parallax mapped to have the same effect, which takes way longer. Would lag more. And have a terrifyingly huge filesize.) I will talk to my artist and ask for permission to patch the game including the updated art they did so far. If not I will remove the updated art and replace them with obvious placeholders.
  3. 3 points
    KayakoChan

    Corruption of Laetitia

    A lot of these, except the tavernkeep one, were intentional and shouldn't cause issues as long as one of the scripts doesn't glitch, (One that allows the player to walk underneath walls)now I know that the chance exists that it does though a lot of things that weren't issues before suddenly are. Meaning I have a lot of extra work to do. I hope I can fix them all. Regardless, while I made the fixes, I can't upload any patches for the coming time as I am in the middle of two versions and the old version is lost due to data corruption. The new one relies on the progress with my artist as a lot of scenes look really weird now, So I hope there won't be more game-breakers.
  4. 3 points
    Bugfragged

    Corruption of Laetitia

    In Forgotten Tower F2, entering the Harmony event from the lowest tile possible can cause Celeste to run into a wall, stalling the game. Similar, in the Dreamy Dryad inn, if you talk to the innkeeper from the north and pick leave, Celeste will attempt to walk south into the counter, stalling the game. Talking to the chef from the south and sparing him will also result in Celeste running south, and potentially into the wall.
  5. 3 points
    Since it's Lesbian Visibility Day, let me get this out of the way: I'm a lesbian game developer with my lovely girlfriend. After helping each other with our projects, we formed ObakeNeko Works, an indie doujin circle of like-minded yuri and game-lovers. I couldn't have asked for a better girl by my side. Thank you all for supporting us this far.
  6. 2 points
    I got a Hat in Time not too long ago on steam. My lappytoppy can't play it all that well unless I really put it on minimal settings but it's still cute as heck and tons of fun! I would have waited till it was ported to the switch, but I wanted to play with the new DLC and all the mods too. While I was at it, I also decided to start Super Mario Odyssey as well (I have had it for a while, but always put off playing it). It's super fun too! It isn't quite as cute though. It's still cute, but not little girl with a big top hat cute, ya know? Other then that it's striking how similar the two games are. I think my favorite '3D platformer' of all time might still be Brave Fencer Musashi, although Brave Fencer Musashi definitely follows it's own kind of formula and leans more in the direction of Zelda then Mario sometimes, so it might not be a fair comparison.
  7. 2 points
    Took one playtester's advice and started recoloring Hisame's sprites to match his face graphics. An abysmally slow process, but it's getting somewhere...
  8. 2 points
    I think I am gonna add some difficulty options to my game or something. Before I kinda wanted to do old school roguelike full permadeath and still kinda want that to be an option, but i have played played dark souls a bunch recently and I like how it handles progression and death. So I was thinking maybe it would be better to just have you lose your items and progress to the next level instead of reseting your level completely... We will see!
  9. 2 points
    I got Dark Souls for my switch because I never got around to playing it before. Honestly it's kind of silly how unforgiving it can be. I mean, I get you wanna be hard game, but do you really have to let me dive right off into a pit if I am slightly at the wrong angle? You know in so called 'real life' people usually instinctively stop themselves from walking over edges. Just walking over one without thinking is something that mostly only happens in video games.
  10. 2 points
    KayakoChan

    Corruption of Laetitia

    Thank you, I felt that if I was going to force a transition anyway I better fill it up with something at least! That was a bug I definitely didn't anticipate but should have seen coming, I'll fix it quickly!
  11. 2 points
    Bugfragged

    Corruption of Laetitia

    The fix works. I like how you integrated a transition with story-relevant flavor text into the transfer effect. Also, I found an endgame glitch where returning to the Matriarch's house with Scheherezade in the party causes her to leave the party and reset the Girtablilu headcount to 3.
  12. 2 points
    KayakoChan

    Corruption of Laetitia

    I got permission from my artist to include the few artworks that have been redone as a sort of 'sneak preview' So that's one less worry. Beyond that though... Spent all day today implementing a somewhat dirty fix for this bug and testing if it didn't break anything else... I am pretty certain it has simply due to how complicated the game is already. I also noticed it didn't occur as much if you shut the game down using the ingame commands. And a lot more if you used F12 to reset. Right now when you load a save it will transfer you to a separate map before reloading the one you were in at the old position. From what I tested it doesn't cause additional bugs. But it can result in enemies being on top of you when you save on their start position. It seems to fix the problem at least. hopefully the side effects aren't as extreme as the old issues. I am compressing and uploading the fixes now! I'm completely worn out X3
  13. 2 points
    Bugfragged

    Corruption of Laetitia

    For the map-depth bug, I noticed that as long as you enter a map through normal (aka non-loading) means, map-depth for that specific map is properly activated for the rest of the gameplay session (though not other maps). When I had map-depth disabled (via cold starting the game) in a room with a bedroom, sleeping in the bed caused map-depth to be re-enabled, possibly because sleeping counts as entering the map. If you add a key item or menu option that essentially causes the player to re-enter the map at the exact spot they were standing in, it might make a workable, but dirty solution to the map-depth problem.
  14. 2 points
    1. When you're not doing what you've planned to do - what do you do? Most commonly - browsing forums, making posts 2. There may be things, that distract you and make you procrastinate - what usually distracts you? RPG Maker Forums Updatings 3. What helps you stay motivated? Deadlines ( motivated in a sense of panic ) Listen to light music also helps me.
  15. 2 points
    Kupotepo

    Final Fantasy battlers on RPG Maker MV

    @FF2MV, that is great. I do not know that, but it is a good practice. In the future, you might commission artists to your game look unique.
  16. 2 points
    Rikifive

    Level Grinding | LV 7

    Oh then I'll wait patiently. 778
  17. 2 points
    KayakoChan

    Corruption of Laetitia

    There is a fair bit of leeway to becoming pure again. In one of my playthroughs I was able to get back to 30 corruption (The requirement for the uppermost floor in the tower) before going to the second world. The trials themselves also lower your corruption slightly!
  18. 2 points
    Starting a new project. The previous one just got to the point of overcomplicated to fix, especially since I know not what is in error. So, this new one is going to be less complex, I hope... (my super-charged creativity makes 'simple' impossible)
  19. 2 points
    I was feeling kinda sick yesterday for some reason, which is too bad because it was May Day... Feel lots better now though!
  20. 2 points
    Happy May! Here are this week’s brand new music tracks. Free as always to use with attribution: On my City/Urban 2 page, we have: SAFE CRACKING – (Standard and Looping) – This piece might be fun in a crime-based game or film. (2:19) https://soundimage.org/city-urban-2/ On my Puzzle Music 4 page: GAME WORLD BUILDERS – (Looping) – Here’s a track that’s kind of mechanical sounding and dreamy at the same time. Perhaps for a construction-based puzzle game? (:57) https://soundimage.org/puzzle-music-4/ And on my Sci-Fi 7 page: ENEMY INFILTRATION – (Looping) – This track has a grungy techno feel and might sound cool under interior battle scenes or other things. Maybe aboard a star cruiser? Or in an alien city? (1:32) https://soundimage.org/sci-fi-7/ Enjoy!
  21. 2 points
    I am working on a game with unity. A little screenshot for the hotelroom.
  22. 2 points
    you ever find new scripts for rpg maker and go "YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
  23. 2 points
    Phew... Back from Singapore. Didn't have a camera, but I might be able to share some photos others took later. :3
  24. 1 point
    Unrelated to RM, but I just completed a labor of love, one that took a lot of f*cking about with scaling parameters and such to get things to a point where boundary breaking and going under the woodwork would not be easily possible, and I had run into crashes many in the process, but it is done, and good grief...lolz Oh, what was this labor of love? I recreated Coastal Parklands in a less-than faithful way; it's a circuit (well circuit theme anyway) from Need For Speed: Hot Pursuit 2. I used TMInfinity to do so (TMI is a patch that allows one to use the track editor to change parameters like scale, movement and rotation as well as use any piece from any available environment). Now, I am completely fried, and my brain is completely disorganized, lolz
  25. 1 point
    PhoenixSoul

    Corruption of Laetitia

    I can do that; I have a method of doing so since it is VX Ace. (MV projects are out of the question)
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