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Showing content with the highest reputation on 06/09/2021 in Status Updates

  1. 1 point
    Problems with time travel in story telling? It never holds up to even elementary questioning, because it's physically impossible. Time doesn't actually exist. The observable phenomenon we have dubbed time is a side effect of the degree with which space has been curved by the mass of an object suspended in it, or gravity. Nothing more. That's what relativity really is, not how gravity modifies the setting of how time passes by each celestial object. Not some time-space fabric or energy storing the memory of the past and computing the possibilities of the future. The only thing that has ever, or will ever exist, anywhere in the universe, is the present. Problems with these problems? I simply LOVE time travel in story telling. I mean it is so romantic, so adventurous, wonderous, mysterious. I can't leave it alone. I can't stop trying to make it work. Most recently it's forced me to take a long hard look at the nature of the Time Stream in my FF tribute lore, as well as the involvement of time travel and temporal mechanics within that canon.
  2. 1 point
    Ver.A0.2 B0.0.2.4 (03.06.2021) - Fixed: Rewrote PLAYER COLLISION SYSTEM, fixing gamebreaking bugs the previous one had - Added: Error Codes & Crash Prevention for bugs related to PLAYER COLLISION Basically I fixed various teleporting glitches caused by specific scenarios. Now Twi can squeeze into tight passages without glitching out or getting stuck. Should she for some reason get stuck, she'll be slowly pushed upwards, instead of being yeeted somewhere or causing the game to freeze. Initially I didn't consider the possibility of getting stuck inside a wall, but during testing I realized, that things happen, you never know. 2021-06-03_04-21-27.mp4 The slopes add TONS of work in regards to collision, and tons of code too, due to many scenarios they add. When I handled one possibility (read: set of blocks' angles she was squeezing through), another one was causing troubles. I was toying and toying until I got them all "patched", so to speak... at least I think so. I guess time will tell.
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