Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 10/08/2021 in all areas

  1. 1 point
    roninator2

    "all in one" inventory

    All items class Scene_Item < Scene_ItemBase def start super create_help_window create_item_window on_category_ok end def create_item_window wy = @help_window.y + @help_window.height wh = Graphics.height - wy @item_window = Window_ItemList.new(0, wy, Graphics.width, wh) @item_window.viewport = @viewport @item_window.help_window = @help_window @item_window.set_handler(:ok, method(:on_item_ok)) @item_window.set_handler(:cancel, method(:on_item_cancel)) end def on_item_cancel return_scene end end class Window_ItemList < Window_Selectable def initialize(x, y, width, height) super @category = :item @data = [] refresh end def include?(item) return true end end
  2. 1 point
    Kayzee

    "all in one" inventory

    So It does work with the item menu too?
×
Top ArrowTop Arrow Highlighted