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Showing content with the highest reputation on 04/17/2022 in all areas

  1. 1 point
    Thank you very much for your answer!
  2. 1 point
    If the combat isn't turn based, you might need hell of a code(script/plugins) or you can just make it by events(high level of logic and insane amount of patinet are required) Make stuff like leveling up command card(item) by common event or showing card image in corner of screen is simple but if you want to make combat system to non turn based or want the character move around to attack the enemy, you will need to define many variables such as range of attack, target position, and many more which is pain in the neck if you do that by common event. As for script/plugin isn't my forte so I couldn't much of a help, for this one you might need to browse or ask people around if you can't make them yourself, I do believe there are many non-turn based combat system script/plugins but you need to either modified it to suit your need(I did this a lot) or combine it with other scripts(beware of comp. problem) There are many RPG maker tool other than XP, VX, or VXA and their ilk, so when someone say Rpg Maker Tool to me is rather vague... make sure to mention what you're useing to avoid stood-under-miss if you know what I mean.
  3. 1 point
    This sounds like something that would require quite a bit of code. I'm sure it could be done, but I'm not aware of a system like that available on any of them. BTW, which RPG Maker are you working with? There are certainly a few different battle systems and battle system upgrades to vary the combat in your game, I'm just not familiar with any that does that. Who knows, though. Maybe you'll inspire one of the coders that lurk in these forums.
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