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Showing content with the highest reputation on 01/23/2023 in all areas

  1. 2 points
    I wanted to say hi. By the way, I find it curious that I had not been registered before. Perhaps I was just being lazy for a change. XD Yeah, I'm a scripter. I rarely make my custom sprites for stuff like buttons, but I'm no pro. Actually I can't even be considered an amateur spriter IMHO. =_=¡
  2. 1 point
    hey kyonides, Welcome to the forums, I hope you enjoy what's left of this little hamlet
  3. 1 point
    Hello and welcome! Edit: I see you're working with Ace. Good, good.
  4. 1 point
    Try this script class Scene_Base def custom_fadeout @fading_out = true @fadeout_timer = 0 end alias fadeout_update update def update fadeout_update if @fading_out @fadeout_timer+=1 bgm = RPG::BGM.last bgm.volume -=1 if bgm.volume > 0 && @fadeout_timer%2 == 0 bgm.play if bgm.volume == 0 @fading_out = false RPG::BGM.stop end end end end bgm.volume -=1 if bgm.volume > 0 && @fadeout_timer%2 == 0 This line means the volume will decrease by one every 2 frames if you increase the number next to fadeout_timer,it will fade out more slowly if you increase the number next bgm.volume it will fade out more quickly Edit you active it with the following script command SceneManager.scene.custom_fadeout
  5. 0 points
    Hello everypony! It's been a while, but the status screen is now ready! (Pinkie seems to be happy for that!) There players will be able to view all the parameters the characters have, duh! Everything about that screen in general is rather obvious, but you may be wondering why there is an option to skip animations. The thing is, that this screen is partially animated, including the pages themselves. The pages have slide-in animation, where tabs appear one by one when switching between these, so it is more than obvious, that some ponies will not like to wait a little bit longer for pages to appear every time they'll be wanting to view parameters, so this option is for skipping that. When enabled, all the tabs appear at once, for faster navigation. So while I offered a kind of a fancy thing, player experience is also important, so this choice will be entirely up to you, with that convenient setting available on the fly. You'll be able to see the animations at the end of the post. For now though, let's take a look at the pages. Page 1: Main Parameters The most important things are displayed there. Level, HP, MP; nothing fancy. The 5 icons with 0% represent elemental resistance. What elemental resistances exactly do however, will be explained when the right time comes. Below resistances you can view the base parameters, with the main stats attached to them. "LP" stands for Learning Points. These points will be used to learn and improve skills/spells, probably even raise parameters a little. For that, there will be a skill tree, where you'll be following paths. Ponies will have abilities they'll be improving along with progress. The damage will be scaled in percentage, so for example, a magic projectile spell will deal 120% of magical damage, so no matter how far you'll go, it will be always scaled to your parameters, thus will catch up to your level. There may be various improvements, such as more damage, additional projectiles, longer duration etc. etc.. The saddlebag bar represents the space of pony's inventory, as it will be limited. Page 2: Detailed Parameters There you'll find various details. If the pony will have a certain bonus to something, that won't be displayed in the first page, it will appear here. So for example, let's assume you equipped something, that increases the exp rate, the tab with that information will appear here. Or perhaps having a defense boost when on low life? It will also appear here. Everything will be shown before players, so that they'll know what exactly do they have, rather than wondering if something actually works or not. To be honest there's not enough of these to fill the whole screen yet, but I do have that possibility in mind so I've prepared the concept for handling that: Hmm... Perhaps an achievement for managing to fill it that way? Page 3: Character Information Probably the most useless page, but may be somewhat helpful for newcomers. It's just a typical little biography page. The information here will be updating along with progress, so if the plot will suddenly get too complex making the ponies flip upside down and you won't be able to keep track of something, perhaps you'll find it there. Consider that as minimalist wikia page in-game. ... Because why not! I consider that menu as done, though adjustments of course may be made along with development progress. Below you can view the in-game recording, showing the animations I've mentioned before. /!\ Note: Due to large filesize, I'm unable to put preview here in the post, so I'll leave a direct link to it. The file behind the link is in .gifv format and thanks to filesize, it may take a little moment to load or perhaps it even might not display at all on some devices. The original file size of that .gif file is 47,5 MB; where the .gifv in preview shows 9,60 MB. CLICK HERE FOR IN-GAME PREVIEW On a side note, I plan to support multilanguage, so everything is made having that in mind. All the text is stored in external .ini files, which will allow 3rd party ponies to translate the game, if anypony would be willing to do so, that is. Since Polish is my native language, I'm going to include that language 'by default'. And since Applejack didn't appear in this post yet, there's an image with her. ~where PN stands for Punkty Nauki. That's all for now! Thank you for visiting!
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