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Showing content with the highest reputation since 10/25/2019 in Blog Entries

  1. 3 points
    (clamps hands over ears to silence the cheers, the jeers and the horns) ALRIGHT ALREADY!!!! lolz Anyway, there's not much to say more than yes, those of you who were hoping I'd finally release a demo, are gonna get your wish. However, there are caveats to note: I'm still working on a lot of things, and right now, I don't really have a lot of critical things in place, so the first demo release is not going to be feature-filled. What can be expected: A short demo, mostly text by the main character and/or the narrator. Half an hour of gameplay tops A good amount of potential bugs and glitches, mayhaps even Interpreter crashes (need your help in testing!) Some 'easter eggs' Plenty of Ramsey's vulgarities No censorship No saving (kinda pointless as there's only one major event) Mack's/Looseleaf sprite graphics combined with MV hair (it works well honestly) and MV-style face sets Political/Religious references and mockery plus a strong LGBT+ representation (now and going forward!) What's being worked on: The battle system and battler graphics (I have not found graphics for things like police, military, and so on-do they even exist?), no battles yet Inventory items, shops and the mercantile system (as of now the third of the three is pretty broken) Clothing/face bits for all twenty-four possible playable characters (only a few have their basic clothing all done with some others having placeholders) Story is still being fleshed out (I have a lot already written down) Icon graphics (a lot are done but there's much left to do) Title screen art (gonna need help with this-somehow) Sorcery system and passive skills (I have a few of the latter done as well as one Destruction element of the former done) Relationship system possibilities (mostly just a proof of concept as of now) Custom Map UI (as in a scene that shows a map screen and where certain things are on it) A soft game menu screen that allows the player to leave the game but still technically be playing the game (I have the visuals made but they're not refined yet) What's planned: Multiple endings (I have one 'true' ending in mind) Multiple, replayable game story chapters akin to how Half Minute Hero does it Character building that caters to the player NSFW/Mature scenes (I'd love to have these as visual scenes but for now they will be text only) A way to force game/chapter restarts (Hard Game Overs) in the case of something truly horrific happening (I don't know if it is possible though) Cameos from other games and media (I already have a couple of these partially finished) Supporters and those whom have aided me thus far: My team (KBGaming): Aylee, Celica, Claire, Fiena, and Rachael Dearest love @Kayzee, whom has been great with RGSS3 stuffs @Rikifive, whom has also aided me in RGSS3 stuffs @AutumnAbsinthe, fellow femme fair who loves horror and memes as much as anyone @Verdiløs Games, whom hasn't been around in a bit, is hopefully recovering well. You, among many others, have aided and supported me. Merci beaucoup. I hope you enjoy my vision.
  2. 2 points
    People disappear all the time. People reappear all the time. But disappearing and reappearing without much fanfare, the situations and circumstances often being all hush-hush, and with new, deadly looking wounds and scars, often after your supposed death, is something rarely heard of. In fact, outside of Revenant, Oregon, where I now live, I had never come across anything like it. I first noticed it when I moved here, and a man by the name of Jacob disappeared. No investigation was made. The higher ups at the company he worked for paid off the local law enforcement. The second weird thing was how a few days later, people saw him walking the streets at night. He supposedly showed up in a blurry security camera image outside of a morgue. Some people claimed they could made out a Y-incision on his bare chest and stomach, clearly from an autopsy, or a dissection, or a vivisection, or something to that effect. As soon as any of this was brought up though, it was drowned out by other things, and it seemed all too purposeful. It seemed too much like it was being covered up. This pattern kept popping up. People would go missing, or have all the evidence lead to their death, only for them to reappear at night, in graveyards, in morgues, in hospitals, on grainy CCTV footage, in blurry pictures. But all evidence that they reappeared would disappear. In one case I remember, one girl’s entire existence was completely erased. Most of the people have forgotten about her, and her family refuses to acknowledge she ever existed. Her name was Marina Northwood. I can’t even search for her on the internet, and she was a moderately known social media influencer. Every trace of her has been wiped clean, except for what people remember of her, and one blurry picture of her standing in a graveyard. Marina’s girlfriend, Eleanor, reportedly killed herself a year after her girlfriend’s disappearance. Police found the knife, and the blood and fingerprints were her own, but they never found a body. A few days later, somebody saw her in an alley between some houses, late one night. That person has since withdrawn the statement, but I refuse to believe that they lied. This wasn’t the first time, and it most certainly wasn’t the last. The next one I remember is a guy I want to say was named Tyrone, but I can’t remember exactly. His best friends confessed to getting into a drunken fight with him, and murdering him. The body was never found. The friends swore they never hid the body. In fact, one of them claimed that his dead friend got up, and attempted to smash his head open on a desk. He certainly had the injuries to prove it, but he later withdrew the statement. I normally wouldn’t go anywhere with this story, I would just keep it to myself, but I turned the news on tonight, and lo and behold, another disappearance. A young woman, Monica Brian, age 21. Her blood, hair, fingernails, a tooth, and some ripped up fabric were found near a dumpster in an alley. Her body was nowhere to be found. Nobody has seen or heard from her in three days. Has anyone else witnessed anything like this? Have you come into contact with anyone who has disappeared like this, only to reappear much later? Have you disappeared like this, only to reappear much later? If you know anything about this, please let me know. I have to know. I have to know what is going on here.
  3. 1 point


    I was bored so I wrote up lyrics to my game's theme song:
  4. 1 point
    Yay, I have actually been doing stuff related to my game for once! For example. made a basic sprite for a character I have been thinking about adding to my game for a while. I present to you, "The Azure Demon": She's the owner of one of the dungeon areas in my game, a mansion near a misty lake I called "The Azure Demon Mansion". I know, I know, a color themed 'evil creature' girl who owns a mansion, never been done before! She also has an army of ninja maids! 'Original character do not steal'. Maybe I should populate the mansion with more wholly original characters! Like a lazy gatekeeper, a sickly librarian with a cute imp assistant, a head maid that can stop time, and a sister she keeps locked away in the basement because she's too wild. Woah there maybe I should spread some of that originality around a bit! Thinking of having her actual name be something like Lapidea Lazul Lājevard. ... Though I could imagine her fairy name being Lazzy Lass Glasgeamchloch if she was a fairy. Personally I think that name is muuuuch cooler. Maybe I will use that as a pet name! Think it would annoy her? Edit: Oh! Almost forgot to say what her roll in my game is! Looking like she is going to be the second major boss in my game, and probably going to be the leading character in what I have called before the 'demon subplot'. She's also cute as a button. That's a very important plot point that needs to be addressed up front. So be warned, I intend to make this demon super duper cute.
  5. 1 point

    Event Shops for MV/MZ

    With MZ around the corner in a week, I've got plans to port things over from MV to MZ, revamp some older stuff, maybe try some new things. Got a plugin request recently to make a shop that will appear "on the map". While building it, I noticed events could actually run while you're shopping, and then found a way to allow you to control the actual shop itself with a parallel process event.
  6. 1 point

    A blank slate

    Many things can change within a week or a month, let alone six years. Looking at the past can be fun but sometimes its pretty embarrassing, it was more like the latter for me when i dropped back here again after so long. I deleted or hidden most of my old stuff, for the better, trust me. I've said many things in varying degrees of stupid, but at least i've grown and know just how stupid this all was, im not perfect yet but i did improve. So yeah this post is a sort of catch-up for the few people that interacted with me in this community. Im not dead just life taking you places and also realising how stupid you once were. I also own an apology to certain people that actually expected things from me but never heard from me since, super late but sorry.... I wont make any promises for anything because god knows if i can keep them, but lets just say things will be different from now on.
  7. 1 point

    Dead Evolution

    Hello everyone! I'm Absinthe Ingram and I am officially announcing my venture into survival horror - Dead Evolution. WHAT IS DEAD EVOLUTION? Dead Evolution is a survival horror RPG game. You play as Timothy Wong, a man looking to help make a cure for the zombie virus. Well, technically, there already was a cure released via an aerosol agent. It just made the zombies mutate. Some gained sentience, wandering the wasteland fully aware and yet unable to speak or remember their pasts; other gained new abilities, like screaming or running. As Timothy, you're searching for one of the sentient zombies to bring back to your home base... But there are complications, such as your communication device breaking, nearly running out of ammo, being unable to track the zombie right away, etc. that prevent this from being too easy. But the game doesn't end once you get back to the base - all of that was just the first half of the game. The second half involves more zombie killing, saving your child and a BFG. There are companions, but they can't help in combat outside of certain scripted circumstances. Think 7 Days To Die meets Days Gone meets Resident Evil. WHO ARE THE MAIN CHARACTERS? The guy you'll see the most of is Timothy Wong, a former high school science teacher-turned-combat scientist. He's good natured and kind, always looking out for others. In other words, the perfect candidate for the cure effort. He's mastered using guns and knives against the zombies. Outside of Timothy, there's not really another "major character". For NPCs though, there are several. There's Brandi Mitchell, a sweet lady with a heart of gold and a steel-cored baseball bat. There's Becky Nelson, who thinks backstabbing is super fun - literally and figuratively - along with pretending to be a damsel in distress. There's Mx Knight, a trader of sorts who will give you what you need at a small price - and if you chip in one extra sandwich or something, you'll get extra ammo absolutely free*! There's also the reinforcements team you can call in - Destiny and Arnold - who are useful, but definitely don't care about the cause. Destiny is there to drive like a maniac and Arnold just wants to kill things. There are survivor settlements in some locations, but aside from trading and resting, there isn't much you can do. There's also everyone down in the base, most notably Mr Waldon, Timothy's boss, and Timothy's 13-year-old child, but they don't come into play until the second half. WHAT ELSE DO YOU WANT TO TELL US? The game is a throwback to survival horror. Puzzles, limited ammo and health items, save points, an emphasis on fear, etc. The game also combines survival horror with survival. Sure, ammo is limited, but you can also make it. Sure, health is limited, but you can also make it. I want the survival game part to add a faint glimmer of hope to the desolate situation. Also, there's a small thing at the beginning where you can customize Timothy a little to alter a few stats and unlock certain things earlier than normal (Was he a P.I after he was a teacher? Was he good at gym in high school? Did he live in a slum, a small town, a town, a city, or a big city?), as well as tune him a little more to your liking (What is his child's name and gender? What gender was his spouse?) Some things will always remain the same - he had a loving family, became a teacher, took another career to help even more people, married a wonderful person and adopted an amazing child - then, his job was rendered obsolete by the apocalypse. He joined the cure effort to continue to help. His spouse was ripped to shreds by zombies. Now he's making sure this cure gets made so hopefully his child gets a happy life. I might also do early access. WHAT ELSE WOULD YOU LIKE TO KNOW? Let me know in the comments! I'll answer anything! *Ignore the fact that you have to donate a sandwich to get the free ammo.
  8. 1 point
    Nothing really happened to it. I didn't abandon it or anything (I promise). Life just got in the way between grades, graduation, jobs, etc. With that being said, I'm not *currently* working on World of Chaos only because it's game size is large (content-wise), and I probably shouldn't attempt to release a huge game on my first time showing a game I created to the public. So World of Chaos has not been dusted but is currently on the backburner. What project am I working on? It's called Mythical Legends: Azar Chronicles (RM XP), and it is a much MUCH smaller game. I can't give a definite date on when it'll be done since I'm still going through life stuff, but as soon as I can calculate an ETA, I'll let you guys know. Game takes place in a room between a grandfather and his grandchild. Grandfather is showinf his grandchild this book, and the story of the book is where the game takes place. Now, the story itself takes place in a realm where magic stems from Seroma (Afterlife). Seroma was created by a man named Calhadin,. The Azarian realm has 12 Davkins (AKA Kings/Queens) with Calhadin acting more as the guardian of the realm that watches over his creation, Seroma. The story starts with you waking up in some strange place you've never seen, and you have a short chat with a mysterious man before Calhadin intervenes and breaks you out of there. You end up helping to close a portal leading to the Azarian Realm, and from there, you are sent to the Davkins to tell your story. After that, the Davkins suggested you are of importance to either Calhadin or whoever is leading the invaders, thus, they decided you will help end this invasion and will aid in any way they can for when the expected final battle comes. What I have done so far: CTS Battle System 16+ Custom Stats Status Screen overhaul Tutorial and Intro Message system On-map object interaction system 3D on-map gameplay What I plan to do next Level up system Skill leveling system Skills Weapons Armors State animation tweak so that you see the name on the animtions Note: I have a script that cycles animations Main Quest Side Quests I will do the above in that order. The game should be done after I do all of that. After this game, I'm going back to working on World of Chaos. Therefore, expect to see Mythical Legends: Azar Chronicles Progress blog series in the near future.
  9. 1 point
    That One NPC


    The Andoran Concordat During the climax of the Great War, several Time Mages interfered in order to bring the conflict to a close. The death of Icen had drawn a line in the sand. It had gone too far. The world leaders from every nation involved in the war were abruptly teleported to High Rock Plateau in the country of Andora. It was here that the Andoran Concordat was forged. Over a period of three days, the Time Mages endured tireless debates as they convinced the leaders of each nation that this war could not, and would not be allowed to continue. In the end, it took threat of further force to subdue the bloodlust of the Odinkin Empire. Each nation signed the concordat, agreeing to an new era of peace. Borders were negotiated, and the conflict smoldered out over the following decades. Zenobia In the era following the Andoran Concordat, the Odinkin Empire once again fell back into internal conflict. Over the next two mortal eras, their Empire evolved and shifted like the sands their new Empire sits upon today. According to legend, the Zenobian Desert was once a sea of lush, windswept green plains and dense, fertile forests. But somehow, somewhere along the line, it became an arid, destitute ocean of unforgiving dunes. Despite these harsh conditions, the ancient city of Zenobia has managed to not only flourish, but excel. Zenobia is a massive, technologically advanced, desert metropolis. An empire seeking to conquer and erase the old world. Using their far superior technology, they sweep the vast continent committing genocide, and establish new Zenobian cities atop the ruins and corpses. They have been crushing their fellow Odinkin nations, one after another, solidifying a new, glorious Empire of Odinspawn. The desert city is divided in two. The core of the city is awe inspiring. Buildings that tower into the sky. Wealth and luxury for every man and woman. Highly advanced technology ingrained into daily life. Outside the core, beyond the walls and defenses, the people of the slums suffer in poverty and oppression, living in crudely built structures under terrible conditions. They do not hold official citizenship, and are afforded none of the basic services such as fire prevention, law enforcement, or adequate medical care. Zenobia is ruled by the Ducrinus royal family. They have governed over Zenobian lands for centuries, and have become synonymous with Zenobian culture and politics. Hector Ducrinus is the aging, stricken Emperor. Disease has confined him to his bed chambers, and he clings to life support as his oldest son, Lucius, keeps the Empire running. Sarovoc, the youngest, is the President of Zenobia Prime, a technological and energy powerhouse that controls and supplies all of Zenobia's energy. Sarovoc Ducrinus (I've already been informed that it rings similarly to Sephiroth. It was not the intention, and I hadn't realized until I was informed. It's a name I've been using for characters in games for some time. My go-to warrior or mage build name. Zenobia is inspired by Midgar. I've never denied that. Final Fantasy VII is a big part of what this story pays homage to, but it retains an identity of its own.) Sarovoc is a cold, calculated and cruel man. A product of Hector's signature brand of upbringing, and the brutal training of Hogo Marks, Hector's specialist instructor. He loathes both his father, and brother for their cruelty toward him. He desires the throne more than anything, and there is nothing he will not do to sit upon it as rightful Emperor of Zenobia. His first move is to remove his father from the board, unplugging his life support. He attempts to frame his brother, and leaks information surrounding the incident to the Zenobian press. This creates enough of a disturbance to allow Sarovoc to assassinate Lucius, blaming a rogue sycophant looking to avenge Hector. Sarovoc becomes the Emperor Zenobia.
  10. 1 point
    That One NPC

    The Lore

    Much of this has been boiled down and summarized to spare you the agony of long, winded explanations. THE LORE The first era (an era is 1000 years) of mortals was harmonious and productive. Civilizations were built and flourished. Cultures interacted, traded and learned from one another, coexisting peacefully through a time when this world was an idyllic paradise. Near the end of this era, infighting between Odinspawn nations began to erupt, resulting in a three-hundred year period of bloodshed and conflict that had been hardwired into their physical makeup by Odin himself. When the dust had settled and the bones had sank into the earth, only one mighty empire of Odinkin remained. But the centuries of expansion and bloodshed had left them with a taste for power and war. They set their sights on Whiteguard. The White War The White War was a long and brutal one. Whiteguard had superior warriors, leadership, equipment and tactics. Odinkin had the sheer force of numbers. Legions of warriors who believed that the worth of an individual could be decided only on the battlefield. War had become the focal point of their culture and spirituality. Despite never making much ground in the grand scheme of the war, Odinspawn would not yield, nor relent in their pursuit of victory. It wasn't long before the Bahamir came to the aid of Whiteguard, creating an alliance to crush the Odinkin foe, putting them back in their place. Feeling left out, Hades decided to directly interfere. In a shocking twist, Black Mages joined the battle, not as allies of Odinspawn, but enemies of Whiteguard and their Bahamir allies. This resulted in the equivalent of a World War, and mass destruction of the civilizations and relationships they built. Hades had interacted with mortals, commanding his Black Mage tribes to destroy Whiteguard, the Bahamir Dynasty, and then the world of Odinkin. This was the first transgression of the Pantheon, and Bahamut's heart was breaking as he watched his beloved creations fall into chaos. The war came to a climax with one crucial battle at the Plains of Turra. Each of the races amassed their forces for what would be the largest battle in the history of the White War. Aroused by the prospect of the destruction about to unfold, Hades joins the battle alongside his Black Mages. As the fight begins, Hades is raining down an unholy brand of death upon the battlefield. Feeling the loss of every White Mage, Alexander joins the fight, going head to head with Hades. Feeling as if it were only fair at this point, Odin, Sleipnir and Gilgamesh begin to do what they do best; make violence seem like an art form. It takes hold like a domino effect, and one by one deities join the battle (the Bahamuts, Ramuh, Shoat and Doomtrain not withstanding). When Bahamut has had enough, he steps in. And his wrath is absolute, however just. The cloudy sky rips open and Bahamut ZERO penetrates the atmosphere, hitting the battlefield with a Tetra Flare, killing the armies of all involved parties. Only the soldiers present. Only the soldiers carrying the torch of that war. Only those actively committing the bloodshed. Every deity, including the Bahamuts, were sealed in a state it's hard to really explain, but I call it an 'Essence.' They exist, but are frozen in time so that they cannot think, act or use magic until a mortal possessing their Essence 'summons' them. At which point, said mortal individual can command their will. The deity knows what you want it to do, you don't even have to speak. An Essence must exist in either an object crafted by a mortal, or a humanoid mortal being. It is impossible to destroy the essence of a deity. Bahamut placed the deities in objects in the possession of the Bahamir Dynasty. The Fall of The Bahamir Dynasty In the era following the White War, chaos would once again take hold on mortals. Struggling to understand what had happened, and mourning their fallen, there was a brief time of peace for contemplation. When Bahamir diplomats traveled abroad to inform world leaders of the artifacts they now possessed, war over the prospect of obtaining such power was inevitable. Another world war ensued, and the Bahamir Dynasty was picked apart by the rest of the divine races. One by one artifacts fell as regions were defeated and failed to evacuate the artifacts in time. The Great War In the centuries to follow, the races one again met of the battlefield, with another world war ensuing. Without Bahamut to step in, the scale of destruction surpasses the White War. During the chaos and bloodshed of the battle, Phoenix strikes Icen down, killing him (this was important because in the written story Shiva was the first deity uncovered by a female antagonist named Lyra Stratta. When she 'summoned' her, she was unfrozen from that moment when she was about to Diamond Dust the entire battlefield to avenge her son. Instead she ended up killing a small element of Zenobian special forces that were accompanying Lyra, thousands of years later. It was how the entire process and purpose of the 'summons' as actually introduced and demonstrated, and a great symbolic moment for Lyra). That climactic battle saw an end to the war when several Time Mages interfered. The summons were gathered by force, placed in artifacts, and hidden away. The Bahamir retreated into the wilderness. They formed several large tribes, one containing the Imperial family. They remained on the move in dense, unsettled northern and eastern lands. Their sole purpose to protect the Bahamuts. The Empire of the Odinspawn claimed the larger victory over Whiteguard in the war, and enslaved many of them during the long exchanges of the conflict. Whiteguard worked out borders and were permitted to keep their capitol. Black Mages denounced Hades, Essences and Magic. They retreated to the savage wilderness of the Veldt, generally considered uninhabitable due to the harsh ecosystems. They remained tribal for all five mortal eras, developing an extremely advanced martial art oriented around mastering the senses enough to defeat armed foes using nothing but mind, body and spirit. Each Essence was hidden away in a secret location, with only the three Bahamuts remaining on the run. Over the next three mortal eras, the wars are forgotten. The Essences are forgotten.
  11. 1 point
    That One NPC

    The Pantheon

    Trying to structure the lore in a way that it would feed a world I could then build a story off of, I kept coming back to the 'Summons', and the dilemma of how I would adapt them into my story. It only felt natural to make them the gods of this world. It was both challenging and fun to not only build a pantheon of Final Fantasy Gods, but develop lore that would make them work in the traditional sense. THE PANTHEON In the beginning, there was only Bahamut. Guardian of the cosmos and creator of worlds. Greater Gods Bahamut created ten Greater Gods that would help shape the features and physics of our game world. Ramuh Wise, powerful sage and Lord of Time. Alexander Brave, exalted paladin and Lord of Light. Hades Shadowy, fiendish sorcerer and Lord of Darkness. Odin Vicious, mounted general and Lord of War. Palidor Wild, ferocious bird of prey and Lord of Thunder. Ifrit Furious, smoldering demon and Lord of Fire. Titan Towering, mighty cyclops and Lord of Earth. Shiva Stern, malevolent huntress and Goddess of Ice. Siren Beautiful, deadly mermaid and Goddess of Water. Sylph Nimble, furtive nymph and Goddess of Wind. Lesser Gods Each Greater God created one or more Lesser Gods. Neo Bahamut Bahamut created Neo Bahamut from the core of a young star. Bahamut ZERO Bahamut created Bahamut ZERO from a ferocious black hole. Shoat Ramuh created Shoat from a ripple in the Time Stream. Crusader Alexander created Crusader from a shard of his sword. Diablos Hades created Diablos from the darkness of the underworld. Doomtrain Hades created Doomtrain from the restless souls of the dead. Gilgamesh Odin created Gilgamesh from the fiery soul of his horse, Sleipnir, and the essence of the warrior from Gungnir, his sword. Quezicotl Palidor created Quezicotl from a collision of lighting bolts. Phoenix Ifrit created Phoenix from a breath of fire. Golem Titan created Golem from a chunk of rock from the earth. Icen Shiva created Icen from a lock of her hair. Leviathan Siren created Leviathan from a stampeding river. Typhoon Sylph created Typhoon from a raging tornado. Children of The Gods Five species of humanoids were created to populate and cultivate the planet. Bahamir First, Bahamut created a special race of warriors. Their vast empire maintained peace and stability for centuries in the First Era. Odinspawn Odin set forth, creating masses of stock humans all across the world. They were primitive, and drawn to war by their very nature. Time Mage Ramuh took his time before creating another special race of humans. The Time Mages are powerful and reclusive. They have watched over the world for centuries from the peaks of Mount Ramuh. White Mage Alexander took pride and care to create the denizens of Whiteguard. Skillful, intelligent healers, oracles and paladins. Black Mage Ever the astute, cunning God, Hades created Black Mages last. He carefully studied the creation of each species and crafted a blunt force tool he perceived to be superior to the rest. Taller, stronger, and capable of tapping into each of the elements in addition to the forces of the Underworld. Palidor, Ifrit, Shiva, Titan, Siren, and Sylph created the elemental magics and forces, and the vast array of creatures upon the earth.
  12. 1 point
    That One NPC

    Even More Edits

    So most of you know I am a Loose Leaf junkie. If you don't know what Loose Leafs are, it's a lesser known and used type of tall sprite. For years there was an online generator to customize your own LLs, but the site is no longer working. Fortunately, some brave soul extracted the resources into png files for the entire community. I have my own copy of the pngs, and I've been editing away like a good little addict, expanding the power of the Loose Leaf generator. I'm back with a fresh round of edits to share. The Odyssey continues. Head feathers. Harness 1 Harness 2 Tank Top Suit Jacket Chain mail Top Chain mail Bottom Badge Epaulets Satchel Small Male (Remember to adjust items after adding the layers. It's surprisingly easy to make them, just takes a bit more work) Small Female (Remember to adjust items after adding the layers. It's surprisingly easy to make them, just takes a bit more work) (The small sprites have been shortened by 4 pixels each. 2 pixels have been removed from the torso, and 2 from the legs.) I also have some grids I use just to make sure everything is tight and right frame-wise first time. Grid Single Grid Full Enjoy! And whatever you do, don't credit me. This isn't my work, I just do edits.
  13. 1 point
    (Spoiler includes potentially NSFW stuffs) Right now, I'm still pulling together various bits, but I am pretty sure I'll have a demo out soon. I'm gonna spoil a couple of things. This game will contain soundscares. Right now, I just have a few soundscares in place, but they'll be fairly common in the game and a small part of the story. I also intend to have scenes where you're being chased, or are traveling, and I intend to have those in Mode 7, if possible. I don't have all that worked out just yet, but I am getting there. I am still trying to figure out if I'll be able to have art-depictions of various cutscenes or if those will all be text, but either way, I hope to produce an enjoyable experience.
  14. 1 point
    Verdiløs Games


    Everyone knows that different colours mean different things. Even if you know of something as simple as Pokemon, you have certain colours associated with certain things. In magic, this holds true and is actually very important. Today, I would like to explain the colours and associations in regards to magic. Colours are used in various ceremonies, holidays, altars, spells, and more. Some choose to wear certain colours to help whatever they are working on, or to help them feel a certain way, or accomplish a certain goal. They have always had certain connotations and, without realizing it, many subconsciously go along with it without realizing why. Putting on red lipstick to up one's sex appeal, for instance, or painting a room yellow (or filling it with yellow decor) to feel happier. The truth is, everything has energy. Colours have energies that people have picked up on and have thus grown to associate them with. Many people even pick a favourite colour based solely or partially on how that colour makes them feel, and not simply on how it looks! ----------------------- RED: Red is a high-energy colour. It's frequently associated with strong emotions (love, lust, anger, eating too much hot sauce, etc.). In magic, it's frequently used in regards to much the same types of things. Love, conflict, anger, etc. However, if you're having a problem with too much hot sauce, eat a banana, drink some milk, and tone down how much you use next time. Planet: Mars Zodiac: Aries, Scorpio Chakra: Root Element: Fire ORANGE: Orange is primarily used for creativity, courage, justice, joy, opportunity, and even legal matters. Planet: Sun Zodiac: Leo, Sagittarius Chakra: Sacral Element: Fire YELLOW: Doesn't this colour just make you happy inside? Yellow is used for happiness, optimism, intellect and energy - particularly a more masculine energy. Also, if you need help with physical travel, this is your colour. Planet: Mercury Zodiac: Taurus, Libra Chakra: Solar-Plexus Element: Air GREEN: Wealth, abundance, prosperity, growth, fertility, and energy - particularly a more feminine energy. Planet: Venus, Mercury Zodiac: Aquarius, Cancer Chakra: Heart Element: Earth BLUE: Communication, intuition, the subconscious, emotions, winning court cases and intellect. Planet: Jupiter, Moon, Neptune, Mercury, Uranus Zodiac: Virgo, Capricorn, Aquarius, Pisces Chakra: Throat Element: Water PINK: Romantic love, self care, emotional healing, friendship, and self love. It's similar to red, but a lot calmer. Planet: Venus Zodiac: Libra Chakra: N/A Element: N/A PURPLE: Spirituality, psychic abilities, hidden knowledge, and wisdom. Planet: Mercury, Saturn, Jupiter Zodiac: Sagittarius, Gemini, Capricorn Chakra: Crown Element: N/A BLACK: Protection, combating negativity, banishing negativity, and binding. It has an association with death and endings, but it is not an evil colour in the least. In fact, there is no such thing as an evil colour. Planet: Saturn Zodiac: Capricorn, Scorpio Chakra: N/A Element: N/A WHITE: Purity and peace. Here's the thing though - this can be used as a placeholder or any other colour! Planet: Moon Zodiac: Pisces Chakra: Crown Element: N/A SILVER: Dreams, intuition, lunar energy, and femininity. Planet: Moon Zodiac: N/A Chakra: N/A Element: N/A GOLD: Power, ego, courage, success, popularity, fame, solar energy, and masculinity. Planet: Sun Zodiac: N/A Chakra: N/A Element: N/A
  15. 1 point
    Verdiløs Games

    Binding 101

    Hello! I am speaking as someone who is trans and has boobs and knows a thing or two. I've noticed lackluster interpretations of binding and lackluster advice about binding in a lot of things. First of all, before you learn what to do, learn what not to do. Ace bandages/compression bandages. Use these/give them to your character(s) and I'll appear in your home at 3 AM and give you a binder because this is not safe. This is a good way to hurt yourself, actually. I mean, unless you want to get crushed, bruised and potentially have permanent harm done to you body. Tape products. Tape is a good way to lose actual skin. Every time you take it off, it strips off layers of your skin. Prolonged use actually causes wounds that can, in extreme cases, leave permanent scars. Don't use it. Use a binder incorrectly by: Wearing it for more than 8 hours. Sleeping in it. Wearing it during sex. Wearing it to exercise in. Wearing a binder that is too small. Binding every day. Getting your binder wet while it's on you/wearing you binder while it's wet. Doing these things can result in serious hard to yourself, including being crushed, bruised and potentially having permanent harm done to your body. Here's what you should do instead of all of that! Wear a binder for less than 8 hours. 8 hours is the maximum. Wear a high impact sports bra instead of your binder sometimes. Only wear your binder a maximum of three days a week. If you have any questions, let me know. I'll edit this with each one.
  16. 1 point

    Entry 008: Ramsey

    Yes, that's the name of the game, and the main character. I already have some art done, but it's demo art. The actual in-game facesets and sprites will be handled by Neon Black's Character Customization script, which I have a fairly decent handle on, but I'm not going to be doing anything with that until after I get far along in game development. I figured out a way to make the female character sprite for Looseleaf have a flat chest, and I am also using MV's angled faces. Oh, and I'm also using MV's hair for the sprites. I have to shrink the hair and move it around, but it works. "Why is her name Ramsey? Jon Benet Ramsey??" Ramsey is partially based on a short story I read long ago, about a grifter by the same name, who is feminine, a runaway, and a victim of rampant child abuse. If I were to go much further into detail, someone like @Rikifive would likely tell me to edit this, so I won't. I forget who wrote it, but I got the distinct feeling that the author had some relatable feelings. One of the main differences is that the short story was told from the eyes of a grifter back in the 1800's, whilst Ramsey, my game, is set in a non-linear timeline, akin to games like The Elder Scrolls that have no relation to the timelines of Earth as told by government. Ramsey is like myself, an Anarchist, which also contrasts (in part) the short story character, though if only because she never talks about it, but every chance she got, she'd urinate on the back walls of any religious establishment, and I intend to have Ramsey act similarly (off-camera of course since I'm not that skilled at pixel art lolz), since both iterations of Ramsey are only interested in religion as far as watching it all burn. Another difference between the short story character and my iteration, is that Ramsey the grifter was a massive alcoholic, whereas my iteration hates alcohol (ties into parental abuse), and would rather get stoned off of some 'dank weeeed'. Actually, both iterations of Ramsey tie their usage of drugs into parental abuse, but Ramsey the grifter was made to like alcohol from a young age, whereas my iteration refused and often got abused as a result. Something both iterations do share in common is their love of stealing, though my iteration of Ramsey prefers stealing from the undeserving rather than from just anyone, and also hates seeing thieves take from those that are struggling, even offering to help get their stolen belongings back. I won't spoil the story much more, but I will say that the biggest contrast between the two is that Ramsey the grifter ran away because she killed her last remaining parent, and even left her hometown, whereas my iteration of Ramsey went through two near-death experiences at her last remaining parent's hands, and decided she'd had enough. She made sure that her idiot of a parent couldn't follow her by injuring them, and took off with what she could, though unlike Ramsey the grifter, she made a promise to go back and face her parent once she knew how to do so without resorting to violence. If only she knew just how bad it would be. I'll also be detailing out how my iteration of Ramsey came to be who she is, rather than having the player figure it out with tidbits of info like how the author of Ramsey the Grifter had done. Since the first part of the game is story driven and far less about combat, it'll be easier to tell the story that way. Features: Stats that are different from standard RPGs Equipment that changes character appearance (in part) NSFW - Maturity Level 4/7 (sexual references, written depictions of various acts, kinks, psychological f*ckery, debaucherous acts, anti-government/anti-religious acts, uncensored language, references to LGBT+ issues/lifestyles, references to 'pop culture' and to other games and mediums, graphic game over screens) Multicurrency system, Merchant system, Crafting system, Relationship system Sorcery and Technician skill sets Death/GameOver only in some situations; loss in most combat situations only results in currency loss if that Completion to demo stage - 4%
  17. 1 point

    Frame Buffer Battle Swirl

    Wowsers, been a while huh? Anyway here is something I did the other day... a fancy Final Fantasy 7-9 style frame buffer battle swirl effect! All sorts of cool effects could be done with a frame buffer. Edit: I updated the above with a more up to date version with a slightly different effect and the ability to set $game_temp.special_battle_swirl to true for an alternative swirl for bosses. For completeness sake I am putting a version of start_battle_swirl that emulates the old effect here: