Jump to content


Popular Content

Showing content with the highest reputation since 04/22/2019 in Posts

  1. 3 points

    Corruption of Laetitia

    A lot of these, except the tavernkeep one, were intentional and shouldn't cause issues as long as one of the scripts doesn't glitch, (One that allows the player to walk underneath walls)now I know that the chance exists that it does though a lot of things that weren't issues before suddenly are. Meaning I have a lot of extra work to do. I hope I can fix them all. Regardless, while I made the fixes, I can't upload any patches for the coming time as I am in the middle of two versions and the old version is lost due to data corruption. The new one relies on the progress with my artist as a lot of scenes look really weird now, So I hope there won't be more game-breakers.
  2. 3 points

    Corruption of Laetitia

    In Forgotten Tower F2, entering the Harmony event from the lowest tile possible can cause Celeste to run into a wall, stalling the game. Similar, in the Dreamy Dryad inn, if you talk to the innkeeper from the north and pick leave, Celeste will attempt to walk south into the counter, stalling the game. Talking to the chef from the south and sparing him will also result in Celeste running south, and potentially into the wall.
  3. 2 points
    Happy May! Here are this week’s brand new music tracks. Free as always to use with attribution: On my City/Urban 2 page, we have: SAFE CRACKING – (Standard and Looping) – This piece might be fun in a crime-based game or film. (2:19) https://soundimage.org/city-urban-2/ On my Puzzle Music 4 page: GAME WORLD BUILDERS – (Looping) – Here’s a track that’s kind of mechanical sounding and dreamy at the same time. Perhaps for a construction-based puzzle game? (:57) https://soundimage.org/puzzle-music-4/ And on my Sci-Fi 7 page: ENEMY INFILTRATION – (Looping) – This track has a grungy techno feel and might sound cool under interior battle scenes or other things. Maybe aboard a star cruiser? Or in an alien city? (1:32) https://soundimage.org/sci-fi-7/ Enjoy!
  4. 2 points
    I am working on a game with unity. A little screenshot for the hotelroom.
  5. 1 point


    Hello all, We are a group of small developers who worked on our game project Stitched for the past 3 years. Stitched got greenlit several months ago and ever since we been hard at work to make this project into an amazing horror narrative experience as possible! Now we are very happy to announce that our game is released on Steam! Check out our game below: http://store.steampowered.com/app/727340/Stitched/ Abstract: Stitched is a horror adventure game about a girl who is trapped in a doll factory. Genre: Horror, adventure, puzzle, mystery Game Progression: Game finished Recruitment: None at the moment Demo: None at the moment Story / Setting / Purpose: Stitched strings together the thrilling story of Catherine Stockholmes, an otherwise ordinary girl. The story begins with Catherine waking up in an eerie doll factory. With a great desire to escape, Catherine is forced to venture through the factory. But little does she know that terrible fates always befall the curious ones. Will Catherine muster enough courage to needle her way out of the factory? Or will she fall into sheer despair and perish? For more information, please visit our steam page: http://store.steampowered.com/app/727340/Stitched/ Character Bios: Catherine Stockholmes: An 18 year old girl with a sweet and honest personality. She was diagnosed with a serious heart condition at a young age. Her symptom will worsen whenever she is frightened. This can potentially lead to her passing out or worse, death. Doll: A mysterious doll that displays a calm and stoic expression. She seems to know more about the incident that occurred in the doll factory than she lets on. Boy: A strange but simple boy who is constantly searching for his missing parents. He seems to be seeking for more than just his parents... Credits: { Project Creator/Lead Developer } Minh Nguyen { Assistant Developer } Joshua Kim Phi Ton Sagar Patel { Lead Artist } Betsy Luk { Illustration } Dorothy Kim - Webmaster/cutscene arts Melanie Ho - Cutscene arts Yvette Tsui - GUI arts Yu-Hsuan “Irene” Ti - General arts Yung Nguyen - General arts Allison Nguyen - General arts Cyan Chan - Concept arts { Graphical Resources } ‘A.M’ ‘Ayene’ ‘BenBen’ ‘Caitlin NicNubill’ ‘Flaming Teddy Productions’ ‘Hanzo’ ‘Mack’ ‘NanikasiraTkool’ ‘Pixel’s World’ ‘Rainbow Jello’ ‘Recife’ ‘White Patisserie’ RPG Maker XP Horror Interior Tiles - [Copyright](C) 2015 DEGICA, LTD; creator: Frontier Works Classic School Tiles - [Copyright](C) Sherman3D Modern Day Tiles - [Copyright](C) 2012 ENTERBRAIN, INC; artist Lunarea { Voice } Catherine Stockholmes - Dorothy Kim Dark Figure - Dorothy Kim Doll - Karen Lee { Music/Sound Effects } Darren Curtis John Hammer "Train destruction.flac" by CGEffex of Freesound.org "Glass Smash, Bottle, C.wav" by InspectorJ of Freesound.org Survival Horror - [Copyright](C) Joel Steudler The Emporium of Copper and Steel - [Copyright](C) 2014 DEGICA, LLC Musician Murray Atkinson Sinister Hollows - [Copyright](C) 2015 DEGICA Co., LTD; Pack Creator: Murray Atkinson { Programmers } Minh Nguyen Phi Ton { Scripts } ‘Acezon’ - F12 Reset Fix ‘Amaranth Games’ - Mouse ‘Near Fantastica’ - Mouse ‘SephirothSpaw’ - Mouse ‘Shaz’ - Mouse ‘Lanthanum Entertainment/Adiktuzmiko’ - Map HUD ‘Hime’ - Title Large Choices ‘Khas Arcthunder’ - Lighting Effect ‘Mithran’ - Text Cache ‘Moghunter’ - Picture Gallery ‘Raizen’ - Sliding Puzzle Game ‘TheoAllen’ - Pathfinding ‘Yanfly’ - Movement Mod, System Options, Save Engine ‘Zalerinian (~ZF)’ - Keyboard Manager { Game Engine } Enterbrain (RMVXA) { Testers } Joe Nunez Joshua Kim Minh Nguyen Nhu Pho Phi Ton Sagar Patel Saveen Chadalawada Triet Nguyen Trailers: Screenshots: Features: Compelling story: - Drives gameplay and exploration. Unsettling atmosphere: - Feel the suspense of not knowing what lies behind each door. Meticulously detailed, hand drawn cut scenes: - Original art brings scenes to life. Thoroughly developed characters: - Make decisions based on character actions and motives. Heart-stopping chase sequences: - Tread carefully. A variety of engaging puzzles: - Solve puzzles in order to progress as well as unlock secrets. Price: $6.99 Check out our game on steam and on itch.io For other media: Facebook Twitter IndieDB Steam Discussion
  6. 1 point
    Hi everyone, I’ve begun creating 2D game art that you are welcome to freely use in your projects. Some is pixel art, some is derived from 3D objects that I created, and others are backgrounds that might be useful in visual novels and interactive fiction. You’ll find them on my new “ART” pages on my website: http://soundimage.org The art pages are located at the bottom of the menu list on the right side of the screen. At this point I’m experimenting with different styles and methods so hopefully I will be able to offer a good variety of things. Please feel free to modify / edit as needed. If you happen to find any of these images helpful and decide to use them, please attribute me in the “game art” section of your credits area. Enjoy!
  7. 1 point

    Corruption of Laetitia

    Sadly that depth map bug is a known issue which can only be fixed in two ways, One being remaking the entire game without the feature. The other being making saving only possible in certain areas that don't use the script.Thus forcing me to add save points which people also don't seem to like. All I managed to do so far is making it so that you shouldn't get stuck anymore. I used a broken script and no one seems able to fix it. As for the title, I should be able to fix that, I probably misspelled something!
  8. 1 point

    Level Grinding | LV 7

    I stole it to buy snacks. Sorry Riki, it was for a good cause. Snacks. 769
  9. 1 point

    Corruption of Laetitia

    The Part-Timer title doesn't change my stats at all. It seems to be equal to having no title whatsoever. Also, the game sometimes randomly quits upon initiating a map encounter. I can't figure out how to reproduce it and there's no error message to work with. The ability to walk under walls doesn't seem to work consistently. In Arowar Outskirts, there's this building to the right of the entrance that can only be accessed by walking under the wall. I wasn't able to walk under the wall at one point, but after some in-game time passed, I was able to walk under the wall. Could it somehow be tied to the time of day? It's also possible that the feature worked again due to me exiting and re-entering the map. For some reason, Alastar Goldroth's Lightning Arc skill can take precedence over guard. Edit: The wall issue seems to mostly happen when I run Game.exe and load a save file, causing the walk under wall feature to fail for the map that I loaded into. Going into another room will cause the feature to work again until I close the game window.
  10. 1 point

    Level Grinding | LV 7

    I use Pay Day, and if I get between 1-20 in my d20 Riki gets paid well... it was a 10.... guess you're getting paid then. 767
  11. 1 point


    You find yourself unhappy with your life. You've always longed for a sense of peace and wholeness but can never quite seem to find it. You want to change your life but can never quite get the spirit to do so... One day your character decides that they can no longer stay stagnant in life. They decide that if they stay the way they are they will remain unhappy, but if they leave they may potentially find wholeness through the action of changing their life. At this point the character is unsure of where to go or what they should do. They've always like the idea of a simplistic life of a small town. So the character decides to move to the small town and start their new life as a farmer. This is where the story begins.. Upon arriving to the town you've noticed it is broken and rundown. The environment is dead and seemingly lifeless. Seeing this makes your character discouraged. The character has a sudden realization that they have no other choice than to continue their life here as they went all in on this farm. You find the strength within you to keep going and make it your objective to restore your farm (and the town) so that you may finally have the life you have always dreamed of. A life of completion and wholeness. Reincarnation is a farming simulator and includes features such as: Fishing - Mining - Farming - Full customization of player house - Rebuildable environment - Cooking - Relationships/Marriage of specific NPCs - Character Customization - and a few others.. *Potentially this game could have a minimal combat system and the ability to customize your farm land. (However, these are works in progress and I am unable to tell if they will be suitable for the game.) Right now I am working on festivals and character portraits... Anyways. Have a nice day and i'll keep you guys posted. Credits: MikeTheBum - Everything excluding plug-ins GALV - Map Projectiles, Tools, Simple Crops, Event Spawner, Invader Mini Game https://galvs-scripts.com/ MOG - Time System, Time System HUD, Treausure Pop-Up, Footsteps, https://atelierrgss.wordpress.com/rmv-chrono-engine/ SRD - Super Tools Engine, HUDmaker, Character Creator EX, Camera-Core, Character Choices, Collision Checker, http://sumrndm.site/ Yanfly - Core Engine, Message Core, SelfSwVar, Item-Core, Item Synthesis, Region Events, Region Restrictions, Move-Route Core, GabWindow http://yanfly.moe/ SoulPour777 - https://soulxregalia.wordpress.com/ Shaz - Character Offset HIME - Large Choices http://himeworks.com/mv-plugins/ Big thanks to all plug-in creators.. Without the plugins used here, this game would not be possible. Thank you. (I have a twitter (https://twitter.com/M1keTheBum), if you are interested in seeing more regular updates for my game.)
  12. 1 point

    Booster Pack & Card Icons

    I looked all over the internet for Booster Pack icons for a game I'm making involving cards but couldn't find any anywhere! So I had to make them myself. If you're making a game that uses cards & want some actual booster pack icons, here you go. Terms of Use: These are free to use, Commercial or not, and feel free to recolor & repost them as you wish (just don't claim that YOU made them yourself). Credit isn't required but is appreciated. The cards themselves are actually recolored card icons from VX Ace's iconset, while the booster packs themselves are made by me.
  13. 1 point

    Booster Pack & Card Icons

    I've updated the icons so there's more now. A full set of 32 Booster Pack icons & some have a gradient added so now there's an actual Bronze, Silver, Gold & Platinum packs, Emerald/Jade, Sapphire/Cobalt & Ruby packs, and the Rainbow Pack has been updated to look better. The only thing I couldn't do was add a gradient effect for the cards themselves, but oh well!
  14. 1 point
    Your library gets really interesting, I'm pretty sure I'll have some nice use from these someday. c: If that wouldn't be too much, please consider adding some more sound effects once in a while. There's never enough of these. When I'll be working on non-8 bit games, I'll be surely looking for some.
  15. 1 point
    I can’t believe April is almost over already. Anyhow, I have some cool new cartoon-style texture images ready on these pages: TXR – BARK - Cartoon https://soundimage.org/txr-bark-cartoon/ TXR – GROUND – Cartoon https://soundimage.org/txr-ground-cartoon/ TXR – ROCK/STONE – Cartoon https://soundimage.org/txr-rockstone-cartoon/ Please keep in mind that they are meant to be building blocks rather than polished textures, so feel free to edit / alter / mash / etc., as needed. Enjoy!
  16. 1 point

    Corruption of Laetitia

    Oof, Yeah, I should really do more playthroughs of my game on the evil route and such... the problem is, I hate doing the evil things in my game... Y-Y So I tend to try if they work initially and just reload. Fixes should have been made again! (And again my last post was somehow not saved. Not sure what the hell is wrong here.)
  17. 1 point
    I'm looking for side-view battlers of VX/Ace Actors for MV, if they exist.
  18. 1 point
    Black Mage

    Skill Trees

    Link Tsukihime's site is still up and the script is still there.
  19. 1 point
    Greetings, Here are this week’s new tracks. Free to use with attribution: MAGICAL BACKSTORY – (Looping) – This might sound nice under the menus, backstory, etc., in a mystical fantasy game, RPG or maybe a visual novel. https://soundimage.org/fantasy-8/ DRIFTING AWAY IN PUZZLE LAND – (Looping) – Sometimes…(actually lots of times)…I wish I could do just that. Anyhow, this is a variation of one of my other themes. https://soundimage.org/puzzle-music-4/ FUTURE FUNK – (Looping) – Here’s a grungy looping piece with a mechanical feel and a funky vibe that might sound cool in a sci-fi game of some kind. https://soundimage.org/dance-techno/ Enjoy!
  20. 1 point
    Hi there! I'm making a horror game and I noticed alot of people wanted to know how to make a monster that chases you through different maps and I came up with a way that worked for me. I hope you can use my system! NOTE: If you want a video tutorial click here! Switches and Variables The first thing you need to do is make a few switches and variables. Switches Enemy Chase Enemy Appear Variables Player X Player Y Enemy X Enemy Y Enemy Chase Length Enemy Chase Counter (Optional) Life Note: Because my enemy is a robot all my switches are named a little bit differently Setting up your enemy So your enemy event will look something like this If you want the enemy to insta-kill just remove the last 2 lines and replace it with "Game Over" My custom move route is: "Move toward player" "Move toward player" "Move toward player" "Move toward player" "Move toward player" "Move at random" "Move toward player" "Move toward player" Of course settings such as speed move route and the event itself can be changed just make sure you have "Enemy Appear" as a switch. Note: You must have the enemy pasted in EVERY MAP for this to work where doesn't matter Setting up map transferring For your enemy to transfer maps you must have an event that looks like this What the common event "Player X and Y" does is later in this post. What "Wait [Number] Frame(s)" does is for example: When the player enters a new map after 2 seconds (120 frames) the enemy will appear. Note: The set event location is "Set "Enemy" to Robot X, Robot Y" Note: You must have this event pasted in EVERY MAP for this to work where doesn't matter Common Events You will need 2 common events: Player X and Y Enemy First you will need to make the Player X and Y common event what looks like this Make sure the trigger is "None"! Now you need to make the Enemy common event what looks like this This common event is basically a timer. If the time is up the monster disappears. Now let's move on to the last event! Summoning Enemy Of course you need to summon your enemy! This event is only an example. The "Enemy Chase Length" is how many seconds you want the enemy to chase you in this case 25. The "Battle6" BGM is just an example for chase music that's why in the "Enemy Chase" common event there is "Fade out BGM" Note: The "Enemy Chase Length" and "Enemy Chase = On" are required! The rest is optional!
  21. 1 point
    I find the allure of equipment management to be timeless, although not essential to an rpg experience. Unique aspects are always a bonus to make your game memorable to the player (speaking as a player before a developer). Part of what makes enemy drops, treasure chests, and item shops (that feeling of getting to a new town, and hunting down the gear shops) so great is the prospect of finding that rare weapon or accessory, buying a shiny new sword that may have special properties no other sword can offer. Some of my favorite rpgs have great gear for great characters, not just a stat bonus curve. I appreciate when a game can allow me to choose what gear I want to use in order to create desired strategies. Sacrificing some attack power for elemental damage, or an evasion boost, for example. And gear doesn't last forever. Unless every character happens to start off with a rare, master-quality weapon that is impervious to the wear and tear of combat, there may come a point in time when your archer says “This Elven longbow is probably superior to my simple oak hunting shortbow.” Now having said all of this, by no means am I trying to change your mind or create doubt , just saying for the sake of conversation. One thing you might consider is adding a secret weapon for every character. A type of legendary of master weapon that can be found and replace that weapon you’ve been staring at since the beginning of the game. I find it as unlikely that a warrior would maintain the same sword for duration of his quest across the world, slaying foe after foe, after foe, after foe. That’s one hell of a sword.
  22. 1 point
  23. 1 point
    @Chadzter01 thanks for the critique! yeah... maybe I should just make a fountain from scratch and make a BIG fountain instead! (after I made this new one.. didn't like how it look.. @TsarminaI know!!! It has been AGES!! HOW HAVE YOU BEEN? Did you use the school I made in your game, I wonder? So regarding the fountain... maybe it'll look better if I just make one from scratch? like what you said incorporate the fountain into the wall and make it BIGGER! Or maybe just make a new exterior.. I don't know... (this is what I get for not drawing it on paper THEN make the final design, lol). and about the trees.. yeah, maybe I should play with the hue's just a tad bit to make it more natural looking,.. @Tarqregarding the slightly diagonal pathway I'm actually considering making a slightly straight path (just realized how stupid the character looked when walking through it) so I made some changes to the map! yeah.. best to avoid it as much as possible! thanks for all the critique.. still working on my mapping skills and hopefully get better at it! yeah... deciding to just make a big fountain here instead..
  24. 1 point
    Is this good or bad? What do you mean? Don't you worry about that, nobody is going to do something bad to you. ( ͡ᵔ ͜ʖ ͡ᵔ ) I've just moved the thread to more appropriate area (though I can always make a mistake of course) and generally you shouldn't be worried about that ~ count that as just cleaning. It's all fine. (=
  25. 1 point

    Parallax Shadowing

    If you understand how to do parallax mapping then it should be fairly easy to do what I was suggesting. I'm by no means an expert (I only just learned recently), but I'll put a bit more detail into explaining: Edit: I wouldn't bother with tint screen, there's a scripted event you can use to make a map dark. I'm assuming you can modify it to your needs, but it works quite well with the light sources provided in the script. Edit 2: Alternatively you can just use a parallax image as a map overlay shadow if you really need to, it gives you some freedom to edit with more detail.