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Showing content with the highest reputation since 12/24/2020 in Posts

  1. 3 points
    COKi

    Hey new friends!

    Hey everyone! Im from Alberta, Canada! Always wanted to see if I could make my own game. MV was on sale for 2$, so this is my life now... :) Cant wait to soak up everyone's knowledge and contribute as much as possible :)
  2. 3 points
    Hello everyone, In case anyone would be wondering that something is different, I've coded in some things into the site. 1. Sticky User Nav Bar - Your Handy Hotbar // PC ONLY When you'll scroll down a bit, the user menu (notifications/messenger etc.) will follow you like a nice doge, sticking to the top. This makes notifications and other things easily accessible no matter how long thread you'll be reading. It was always kind of irking me, that one had to scroll all the waaaaay up to the top to reach notifications or access profile menu (the one you get when clicking your username in the upper right corner). 2. TAKE ME BACK TO THE TOP - Escape The Dungeon Button When you'll scroll down a bit, an arrow will appear in the upper right corner. Clicking/tapping it will teleport you to town the top. Just like this, click/tap and WHOOSH without loading screens! EPIC! Of course, please note, that I've coded stuff myself, so obviously not everything may be working as expected and/or there might be some derps. I could have made a typo, I could have overlooked something, because I had to copy&paste changes into multiple themes, or maybe I'm just bad at html/css/js, you never know, but at first glance it appears to be working. If you'd notice any weird behavior, please report it in this thread. Thank you. These changes apply only to SKY and SKY NIGHT themes. Basic theme is basic, no cool things there. I hope these changes will be useful for you. If you beg to differ or would like to just share some thoughts, please feel free to do so. Thank you for cooperation. c:
  3. 3 points
    Kayzee

    Summon System Assistance

    Wouldn't it be easier to just save and restore the whole party at once? I could imagine using a small script like this: class Game_Party < Game_Unit def save_actors @saved_actors = @actors end def restore_actors return unless @saved_actors @actors = @saved_actors @saved_actors = nil end end Use $game_party.save_actors to remember the actors in the party and $game_party.restore_actors to restore and it should remember every party member in the exact order every time.
  4. 2 points
    roninator2

    Throw Items away

    Doesn't clarify for me which way you want it, but here...
  5. 2 points
    Pizus

    Hi everyone!

    Hello everyone! I'm Pizus, my specialty is being an Enginer; I've been using Rpg Maker 2003 for many years. I hope to be a contribution around here, greetings to all!
  6. 2 points
    roninator2

    Summon System Assistance

    looks like a lot is messed up there. image one you remove characters (presumably in the order they are expected to be in), then you remove area members. Cool, good, but you set a variable each time you remove one. Is there EVER only one area member in the party at one time? If not then this is problem one. Unless they are all going to be in the party then using a variable will not work, you need to use switches for each actor. If area member 7 was in the party and no others, it would be fine, but if there are more than just the one, you would only ever get the one returning to the party. The flow will start at the top and work its way down. If Jason is in position 1 then he is removed, position 1 will be empty. Cool, good, but on the third image you add in Ryan then Jason. When an actor is added they go into the lowest slot (1) then the process checks every slot counting up until an empty slot is found. So if Ryan and Jason were to be added, then Jason would now be in slot 2 not 1. Without knowing more on the intended order at each stage, it's hard to give more advise. Do the actors go in whatever slot at some point then go in a specific order at another point?
  7. 2 points
    roninator2

    Throw Items away

    What PhoenixSoul said will work but this will allow more options New script posted below.
  8. 1 point
    Vlue

    Event Position: Fine Tuning

    Eventing: Fine Tuning v3.2 By V.M. Introduction You know what's boring? Having to conform to the guidelines set before you! Really though, this adds a feature to fine tune the x, y position of an event's sprite through a script call in set move route And now more!! Now you can set the rotation, hue, zoom, as well as mirror effect or rotation of events! And even more... waypoints and fades and self_switches and more! And yet more.. like special jump and move commands that just make cutscenes easier Features - Fine tune the x, y position of an event's sprite through a script call - Set rotation, hue, zoom, mirror effect, or rotation of events as well! - Set move routes using waypoints - Easily fade in and out events, change self_switches from within set move route, or randomly teleport Screenshots You should look at these, really How to Use Place script in. In any set move route command, use the script calls listed in the script usage section Demo A project with a single map showing several of the endless uses for this script! Isn't that fancy? You can download it here: Download (v3.1) Script Convenient Pastebin: Here FAQ None At The Moment Credit and Thanks - By V.M. of D.T. - Free to use in any project with credit given Author's Notes Nothing now.
  9. 1 point
    Hello, I'm Scythuz and I am a professional freelancer who specialises in music and sound effects and ambience design. I have been working as one for roughly 5 years and have worked on games in various engines from RPG Maker & Gamemaker to Unity & the Unreal Engine. I've worked on everything from small game jam entries to fully fledged steam releases with over 100k copies sold. If you want to bring your game's audio to life, I'm your guy. I will take on pretty much any type of reasonable work within the above fields and you can hear some of my work right here! Music Portfolio: Sound Design Portfolio: Coming soon! Past commissions/projects: Please check out my soundcloud sets page to see the projects that I am currently allowed to share work for, feel free to ask for examples in specific styles. https://soundcloud.com/you/sets If you like what you hear, please consider hiring me! My prices are as follows: $10 per hour for all music, sound design and audio related work. OR alternatively: $15 per minute for music. Revision charges will apply, please detail what you want properly and provide references that closely match what you want. Example hourly pricings: Most simple pieces of 2 minutes long music will usually take 3 to 5 hours. More complex themes, or themes longer than 2 minutes will cost more due to taking longer to create. Sound design work takes a lot less time, it's not unusual to see me do 5-15 sounds in an hour. Menu sounds are even quicker than this. Budgeting, inquiries and free sample tracks If you're not sure whether you can afford me or not, or simply want to compare my prices to other people more easily, please feel free to approach me with a budget, track list and specific style in mind (youtube links are great for this). Work can be spread out over many months or taken on all at once. I will happily help with any inquiries you might have and I may even have time to give you a short sample track snippet. Be aware that this would be an incomplete track of a short length (less than a minute) and only serves to give you a taste of what it's like to work with me, how good a fit I will be for your game and a way to gauge pricing more accurately if there is uncertainty. Thanks for checking me out, I look forward to working with you!
  10. 1 point
    roninator2

    Throw Items away

    It's one script. Add it to your script list in a new slot. How do you need items to be blocked? A note tag? Specific items?
  11. 1 point
    NumbeRED39

    Hello! Hello! Newbie here!

    Hello, everyone! I'm NumbeRED39, but I go by different nicks on different sites, my most used ones being Kutao Izumi and Rollinlol. So if I post content with those names involved, that's still me, lol. I like anime, videogames and I draw sometimes. I also tried writing but I'm not that good at it, ahah. I've been working with RPG Maker VX Ace for quite some time now, I was introduced to the series a long time ago with RPG Maker VX and fell in love with it, but never found the guts to join any communities and stick around. Right now I'm in the process of making my first finished game, so I thought I would join a community where I could ask for feedback or information. Nice to meet y'all!
  12. 1 point
    robhr

    Hi.

    I'm Rob. I'm a writer, musician and RPG Maker enthusiast since the first days of RPG Maker. Nice to meet you.
  13. 1 point
    For many generations, the Hero has faced the Demon King, who has used countless resources to strengthen his power. At some point, a tribe of sorcerers corrupted by darkness, forged a weapon called “The Trident of Power”. Even still, the bravery of the Hero was always great, and the Demon King was defeated and sealed in the Dark World, a parallel dimension. However, the Trident remained... The ancient Seven Sages, in a mortal attempt to destroy the weapon, only managed to shatter it into 7 pieces. These were given to the strongest races of the continent. Hyrule and Tylistem, are two kingdoms that have coexisted in peace for centuries, but this harmony will be disturbed by a group of people who, from the shadows, have created a meticulous plan... They believe that it will lead into a world changing revolution. An adventure made 100% by and for fans! Live through a dark history about war, treason and great desires that will put at risk the peace of an entire continent. 30+ hours of exploration and adventure! Lots of secrets, sidequests and many minigames await you in the enormous kingdoms of Tylistem and Hyrule. Classic action system of 16 Bit videogames! See epic battles and diverse mechanics using the classic system of an authentic 2D Zelda game. -Action RPG Fully functional battle system based on sword, shield and a large number of secondary weapons. Complemented with a wide range of enemies with different AI that when defeated will drop certain items. -System of Hearts, Rupees and Magic: Being as faithful as possible to the general concept that have the official games of this franchise, was programmed a system of life based on hearts, a system of money based on rupees (which will depend on the size of our bag) and the magic we will need to use more than one secondary weapon. -Custom Key System: Thanks to DynRpg plugins, the game has the ability to use any key at will. Keys like "A", "S", "D", "Alt", will be useful in this game to make the comfort of playing as complete as possible. -Data Storage System: This game has a custom entry in which to start your adventure you can choose your name with a fully customized system. In addition to this, when you start the game you will see in the boxes different data of what you will carry in your adventure, you will be able to see the equipment or how many hearts you have in two different games! -Personalized menu: Fully customized system in which you can observe your equipment, your secondary weapons, save your adventure and even a system of options that will allow us to configure aspects of the game to make your experience in the game as pleasant as possible. -System of Shops: Customized system to obtain all kinds of objects in the game. All based on the system of rupees. -Bank System: System to keep your money in a bank. You can deposit and withdraw money from it. -The game will try to be as linear as possible, delivering a varied range of sidequest as well as offering different alternatives to the main story line. We will be able to choose to go to one dungeon before another and see what consequences that will have. -You don't need to have the RTP installed in order to play. -The game has an integrated patch of autoenter with what the customized title was realized. -The soundtrack of the game is mostly MP3 files, so the game has a considerable weight. -The game consists of a saved system based on cheackpoint. It can be saved at any time, but you must bear in mind that you will return to the last cheackpoint you have activated. -Needless to say, this is a fangame, not for profit, but with the respective credits to the creators of the original idea. -The game will not be encrypted, so any player who wants to open it with the maker and see how the different engines were programmed is free to do so. -The basic program used for the game while it is the Rpg Maker 2003, is also being used the program created by Cherry, Ultimate Rpg Maker 2009. >>Webpage<< https://pezetagames.github.io/ZeldaToP >>Trailer<< https://https://youtu.be/W2lfOLPUKHw >>Discord Server<< https://https://discord.gg/trPzmEQ
  14. 1 point
    RedRose.190

    Throw Items away

    You always post savior scripts... and you always helping me so much!! Thank you! Edit: if it is easy for you i would love item blocked thank you! also i know the second part (class Scene....end) i know where to put.. the fist one? (module R2...end)
  15. 1 point
    Chaos Krux

    Summon System Assistance

    Thanks you all for your efforts. I've actually found a solution to this problem that does exactly what I want it to do thanks to a very special friend of mine.
  16. 1 point
    roninator2

    Summon System Assistance

    Not really, it just explains what your intentions are not why you have the party member being added back in, in a different order from what you want. I just found this script today. Maybe it will help you. https://forums.rpgmakerweb.com/index.php?threads/switch-party.3060/
  17. 1 point
    You, too! :-) I can’t believe 2020 is almost over…talk about a rough year. I hope your projects have been keeping you busy (and helping to keep you sane) during all the chaos and mayhem. Hopefully 2021 will be better. Anyhow, new seamless sci-fi images are ready. You’ll find them here: https://soundimage.org/txr-sci-fi/ CUSTOM MUSIC If anyone happens to need some custom music, I do that as well. Info is here: https://soundimage.org/custom-work/ Providing music that helps creative people complete their projects is very rewarding…please don’t hesitate to contact me if you need some help. In the meantime, if you find my free assets helpful, please consider making a small donation on my website to help support my efforts. See you in 2021!
  18. 1 point
    Another option? module R2_Hud_Switch_Off Switch_1 = 2 Switch_2 = 3 end module BattleManager class << self alias :r2_setup_battle :setup alias :r2_victory_switch :process_victory alias :r2_escape_switch :process_escape alias :r2_abort_switch :process_abort alias :r2_defeat_switch :process_defeat end def self.event_hud_on $game_switches[R2_Hud_Switch_Off::Switch_1] = true $game_switches[R2_Hud_Switch_Off::Switch_2] = true end def self.setup(troop_id, can_escape = true, can_lose = false) $game_switches[R2_Hud_Switch_Off::Switch_1] = false $game_switches[R2_Hud_Switch_Off::Switch_2] = false r2_setup_battle(troop_id, can_escape = true, can_lose = false) end def self.process_victory r2_victory_switch event_hud_on end #-------------------------------------------------------------------------- # * Escape Processing #-------------------------------------------------------------------------- def self.process_escape r2_escape_switch event_hud_on end #-------------------------------------------------------------------------- # * Abort Processing #-------------------------------------------------------------------------- def self.process_abort r2_abort_switch event_hud_on end #-------------------------------------------------------------------------- # * Defeat Processing #-------------------------------------------------------------------------- def self.process_defeat r2_defeat_switch event_hud_on end end
  19. 1 point
    Okay, let me see if I can whip up something real quick and kinda dirty: Just replace ID with the number of the common event you're using; this should actually work for boss battles as well.
  20. 1 point
    PhoenixSoul

    Throw Items away

    @RedRose.190 Let me point you to precisely where that is defined in the script. I would do this: item.is_a?(RPG::Item) # ? !item.key_item? : (!item.nil?) Replace the item.is line with that one, and see if it helps any.
  21. 1 point
    Season’s Greetings, Everyone! This week’s new free MP3 music tracks are: On my Chiptunes 4 page: COIN OP WORLDS – (Looping) OMINOUS 8-BIT – (Looping) https://soundimage.org/chiptunes-4/ On my Dark/Ominous 2 page: HAUNTED DREAMS – (Looping) https://soundimage.org/dark-ominous-2/ And on my Introspective/Emotions page: DIGITAL INTROSPECTION – (Looping) https://soundimage.org/introspective/ NEWS More Ogg Music Packs are ready! A good number of game developers have asked me if they can download multiple music tracks all at once instead of one at a time, so I’m making Ogg music packs available that include all of the tracks for any given page once that page is full and I’m no longer adding any more tracks to it. You’ll see a button near the top of the page if a music pack is available. Presently, music packs are available for the following pages: Action 1 Chiptunes 1-3 Fantasy 1-10 Dark/Ominous Horror / Surreal Looping Music Puzzle Music 1-5 Sci-Fi / Space If you find my work helpful, please consider making a small donation on my website to help support my efforts. Have a joyous and safe holiday!
  22. 1 point
    Starmage11

    Rave Heart

    Hello everyone! Rave Heart is 50% off on Steam until January 6! :) Happy Holidays all! <3 https://store.steampowered.com/app/1375880/Rave_Heart/
  23. 1 point
    PhoenixSoul

    Amy's MV Resources

    Unless she's changed her mind about this, I asked her before and she had no objections.
  24. 1 point
    UPDATE For all my Ace using fans who may have been missing some resources, I present you some Ace tiles! Star Dungeon plus a regular version crown for regular use.
  25. 1 point
    ihartrpgs

    The Thread About Mapping

    There are so many different ways to map, that I thought it might be fun to discuss the styles you prefer or techniques you like to use. You can talk about using the editor, tiles, parallaxing, using events to map, etc. I'll start off first. For starters, these are the most common map styles that I've seen: However, there is this trick where you can make transparent front walls like this: All you need is the fixed pictures script, and the mapshot script is recommended.
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