Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 06/02/2020 in Posts

  1. 2 points
    illestdope

    Hobby growing

    Hello guys. I am 24 years old, I come from Poland and I've started my adventure with RPG Maker XP. I made a lot of projects, but none actually finished. I've always enjoyed fun with eventing, so that's what actually my game making was. I come back, this time to RPG Maker VX Ace, to finish a game for my girlfriend. I'm doing my best to understand the program and use it's to its full features and create an enjoyable experience. The game is a wicked story and uses her character as a protagonist. It's mostly fun, but becomes a hobby lately - I just love to adding new maps, weapons, enemies, quests, and look for a way to grant more RPG like features. So far I've created all by myself: dynamic time system, dynamic weather, loot system for Sapphire ABS, perks and character attributes such as strength, luck, intelligence and level up system. I hope to find some help with more advanced features I may need in future. I would also like to get some opinions about the development and inform you about progress. Thanks for your attention, have fun and stay safe
  2. 2 points
    roninator2

    Advanced Confusion State?

    I wonder if those common events would run if the battle was over? This is something I noticed from the menu. Some items that I have common events running on, will only take effect when exiting the menu and going to the map. To work around this I put in Hime's Scene Interpreter script. Added the comment on the common event and presto, all good again.
  3. 2 points
    Agam

    Happy quarantine everyone

    Hi guys, my name is Agam and I am from New Jersey, USA. Like most of you (I assume) I am still home-bound, which is a great time to be creative and to connect with others virtually. And this is exactly what brought me to discover RPG Maker (MV) a few months back and inspired my first game, which I am still working on: "Pandemic - The First Wave" It's about two New Jersey girls (my sister and I) who had enough of this quarantine / lockdown and are going on an adventure to save their sick mom and the entire world... My entire family joined the process. We did voice-overs for the characters, created a funny trailer and YouTube tutorials, and even created our own website to host it all. You are welcome to take a look and try our game at BallgameStudios.com/pandemic. The game is still under development, and I would love to get feedback and collaborate on this forum.
  4. 2 points
    Chaos Krux

    Advanced Confusion State?

    I'm actually not using a script for my summoning system, it's all done through common events and troop scene events. I'm far better at using common events than coding, you see. I am unfortunately unable to provide a copy of my game since the laptop I'm currently using is unable to condense it. My apologies for the inconvenience, but the best I would be able to do is provide a list of all the scripts I have in my project. I realise this may not be particularly efficient, but I really have no better alternative at this time. I imagine a majority of these scripts will have absolutely no impact on yours whatsoever, but I just wanted to be safe and list them all. I apologise again for it being so much at once. I should also say I didn't mean to cause any offence. I'm sure this issue has less to do with your script and more to do with something else.
  5. 2 points
    Vis_Mage

    Booster Pack & Card Icons

    Awesome icons! Definitely glad to have stumbled across them.
  6. 2 points
    DoubleX

    Advanced Confusion State?

    I failed to reproduce this issue using just the confusion edit script and a skill with common events, so I guess that it's a compatibility issue. As I don't know what's the summoning system script you're using, I'd be glad if you mention which or even just send me your project so I can check the issue myself :)
  7. 2 points
    Kayzee

    Happy quarantine everyone

    Hehe, that trailer looks pretty cute... Nice way to use the quarantine! Even if you can't go outside and play much, you can always make a game world and play there right? :3
  8. 1 point
    Kayzee

    Happy quarantine everyone

    I will try and remember to give it a look at least, but I don't play nearly as many games as I used to. It';s not that I am busy really, it's more that I am a pretty lazy fairy sometimes.
  9. 1 point
    Kayzee

    Make-A-"Wish" Foundation

    Wish granted! You now have a much better perspective on 2D graphics. You can't actually draw any better or have any new skills or anything, but your attitude sure as changed and that has to count for something right? I wish that annoying voice in my head that always begs and whines to leave it alone (even when I actually am) would, ya know, not do that. Yeah this gonna backfire horribly but at this point a change would be refreshing. >_>
  10. 1 point
    Kayzee

    Advanced Confusion State?

    What's really interesting to me is this line: Do the skills in question have any other effects besides calling common events? Do they work if given one? Calling a common event is done differently to how other effects work, so I wonder if something is causing skills without any normal effects/damage to be ignored? More technically, MP/TP costs are paid and common events are set up in the same place, the battler's 'use_item' method. If for some reason this isn't called for some skills, the result will be no MP/TP gets taken away and common events are not run. Edit: Also might have to do with the skill's scope if it's set to 'None'.
  11. 1 point
    DoubleX

    Advanced Confusion State?

    It seems to me that the key lies on those common events and troop scene events you've made to implement your summoning system. I guess that some screenshots showing those events can help here :)
  12. 1 point
    roninator2

    Advanced Confusion State?

    I don't see confusion edit in the list. Which one is it? If you didn't list it, then add it in. It helps to know where in the list it is located. I assume of course that this is your script order and not just a random list of you scripts.
  13. 1 point
    Vis_Mage

    Charles' Creation Corner

    I've been working with Charles on many, many commissions over the course of the past two years, and all throughout, he has been very responsive, and has done consistently great work. I cannot recommend his service enough!
  14. 1 point
    DorFenn

    Make-A-"Wish" Foundation

    Wish granted! But you can only make a game with rtp in 2k3 I wish I could make better perspectives on 2D graphics
  15. 1 point
    PhoenixSoul

    Happy quarantine everyone

    Welcome to the misfit, disorganized and often inactive forum fam, lolz Just be glad you're not under Martial Law, yet... (won't be long before we see that here since protests have started up just north of the township I reside in)
  16. 1 point
    Rikifive

    Happy quarantine everyone

    Hello, welcome and good luck with your project!
  17. 1 point
    MistiaRPG

    Hello everyone!

    Hello everyone! My name is Fabio, I am 32 years old and I am Italian. I have been using rpg maker for about 7 years. I have always made small video games (never published) just to better learn the use of rpg makers. I only have a demo published, of an old project that I was developing for mobile, but which I abandoned over time. For 1 year I have started a new project with a development team that I managed to put up. We are 7, and we are working on the realization of "Mistia", a rpg for pc. It is a pleasure to be here, and we can't wait to present our project to you (we will release a demo next month). Thanks to everyone anyway, because even in the silence, rpgmakercentral has been a good source of inspiration for us.
  18. 1 point
    Kayzee

    Ghost Monsters

    I did do something like that in VX Ace with scripts actually. I remember at one point I was trying to get a ghost enemy to work by turning 'through' on and off but I kept running into problems. I mean the idea of keeping through off in walkable areas and turning it on before it moves into a wall sound simple enough, but the catch is through also needs to be on when exiting a wall, and if it's on it will ignore all character (events, player, and so on) collisions too, so it will step into characters when exiting walls. I eventually made a 'pass type' script that fiddled with how characters decide what map tiles are 'passable' so that characters could either swim (move through water), fly (move over water/pits), or act like a ghost (phase through every kind of map tile). Since this ghost movement was only for map tiles, character collisions still worked and a ghost couldn't just step on a square that had another character on it. On an unrelated note, my little 'pass type' script had a lot of kinda silly advanced features. I also allow any feature object (aka states, equipment, classes, or anything else the game checks for features related to a battler) to set pass types too, so you could have a status effect that made the player float, or since all the enemies in my game are events with a battler attached to it it works on enemies too. Also made some little neat visual effects. When swimming it acts like a tile with the bush flag so the character looks half-submerged, flying characters float up and down a bit and have a shadow that changes size/opacity in sync with the float, and ghost characters are always have half their normal opacity if they are inside a wall.
  19. 1 point
    I am happy to help when I can! *sprinkles fairy dust on you*
  20. 1 point
    Good News: Super high-quality Ogg versions of all of my Puzzle Music Tracks are ready. That’s around 100 tracks to choose from…all created from my original WAV recordings (but much smaller in file size.) They’re really cool, too, because they can be used for all kinds of things in addition to puzzle games. You’ll find them on my Puzzle Music 1-5 pages. https://soundimage.org/puzzle-music/ More Good News: All of the tracks on my Fantasy 9 page now have Ogg versions as well. They sound great! https://soundimage.org/fantasy-9/ And even MORE good news: If you create arcade-style games (or know someone who does) Ogg versions of all the tracks on my Chiptunes 1 page are now ready, too. https://soundimage.org/chiptunes/ That said, this week’s new free MP3 tracks are: On my Epic / Battle page: PREPARING FOR BATTLE – (Looping) https://soundimage.org/epic-battle/ On my Fantasy 10 page: THE KEY TO THE KINGDOM – (Looping) https://soundimage.org/fantasy-10/ And on my Looping Music page: RACING MENU_V001 – (Looping) 80’S SPACE GAME LOOP_V002 https://soundimage.org/looping-music/ Keep being creative and please stay safe.
  21. 1 point
    Yeah note tags can be a pain in the butt to deal with sometimes, especially since every script basically needs it's own way to load/parse them. Personally though when I write scripts I don't even bother making each script load/parse it's own note tags and use this script to load/parse stuff for all my scripts instead. It makes things a million times simpler for me as someone who makes a lot of my own scripts. If you only are using three skills though? Yeah, just use conditionals I say.
  22. 1 point
    I remember someone asking me about this in a pm not to long ago... I don't know if they ever got their game working again. Anyway here is a slightly condensed/edited version of what I told them: ... How long was a while back? Have you done much with the computer since then? Sometimes checking the disk for errors will be able to fix some files for you. You can do this (in windows) by right clicking a hard drive in 'my computer', then choosing properties, then click on the tools tab thing and the first option should be error checking. Problem is sometimes data might be in places that are incorrectly marked as free, so the computer might overwrite them if you don't check right away. Not sure how common this is though. Be careful though, you might want to make a back up on another disk just in case it screws something up and makes it worse. It's also a good idea to take another backup after the error checking just in case. Okay now we come to the more tricky part: Now, go into your game's data directory, and have a look at all the file sizes. Using View -> Details is helpful here. Anyway, you are looking to see if any files are size zero. If so: Make a new project in RPG Maker and save it. For every file of size zero in your data directory: If it is a map (Mapxxx.rvdata where xxx is the map number), replace it with a copy of the Map001.rvdata from the new project's data directory. If it is not a map, replace it with a copy of the file with the same name from the new project's data directory. Then when you replaced all the size zero files, if any, try and load the project in the editor and/or test it. If it works, great that's this step done! Skip everything else bellow. If it doesn't, now we need to do some grunt work. Make another new project . Yes another one. Now follow these steps: Close the second new project if it's open in RPG Maker. Replace one of the non-map files that you haven't replaced yet in the data directory of the second new project with one from your project. Try opening the second new project in the editor/testing the game. If it gives an error (other then missing images or such) replace the same file with a copy from the first new project. Repeat above until all non-map files are replaced. Close your project if it's open in RPG Maker. Replace all non-map files in the data directory of your project with ones from the second new project. Try opening the your project in the editor/testing the game. If it gives an error, it's probobly something that only a professional data recovery expert can help you with, if anyone can at all. This won't always recover everything, but it's a start!
  23. 1 point
    Takeo212

    Rave Lights

    How about a "flash" event? Having a parallel process maybe with something like; Flash (black) wait (30) Flash (red) wait (30) Flash(yellow) wait (30) having that on a loop maybe?
  24. 1 point
    Aesorian

    Skill Trees

    It may not be exactly what you're after, but combing this script (which is excellent btw) with Yanfly's Common Event shop (Found here: http://yanflychannel...mon-event-shop/) can give you a sort of skill tree. I've done a quick one here: I've used a variable as a second currency (which makes it a little more awkward than just using straight cash), but it seems like it couild be a good replacement. If you wanted to do it properly, items in the shop can be turned on/off using switches which is nice (I have a variable set up for number of times a 'Soul' is used so I can turn it off when a player reaches max level for example)
  25. 1 point
    Kayzee

    Skill Trees

    There are some screenies here if you wanna see...
×