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  1. 4 points
    Kayzee

    How do you design your game?

    I don't tend to write things down much. That's not to say I don't have enough ideas to fill a notebook or two with, I just tend to keep it in my head. In the end though, half my plans don't really work out and I end up mostly fiddling with stuff and see what works. Maybe that's why none of my game projects ever really go anywhere... Naw I think it's mostly because I am just really lazy.
  2. 1 point
    That One NPC

    Final Fantasy (Tribute Series)

    Introduction Part 1 Reflections From The Future "My name is Hans Venechenko. You don't know me, but you know our story. You know her legacy. It's a story of love, hate, friendship, betrayal, courage, and sacrifice. All the hallmarks of a good story. It's about rebellion, men and women taking a stand to defend their land and people before there was nothing left to fight for. It's the journey of how one girl from the slums of Zenobia inspired the world to form a revolution. To take our freedom by force, although at a grave, and unforgettable cost. This is her story, but it's my story, too. And I'd like to share it with you..." Introduction Part 2 Desert Rose Ana Maria Grace rolled over in her comfy bed of soft, warm, purple sheets in her cozy room. She was sound asleep, dreaming of some better time and place. A land of innocence, love, and peace. Angelo slept comfortably beside her. He was her large, furry brown dog. Her beautiful blonde hair rested over her forehead, covering her left eye. Her sparkling emerald gems were shut as she slept the morning away against her fluffy purple pillow. The buzzer inside of her old mechanical clock clang its usual dull, metallic, insistent racket. New clocks had something called a chip that was made from data or something. Here in the slums of Zenobia, there was no fancy, fussy technology. Bikes that ride themselves, you just sit and stare at people passing by. Neat little boxes that show moving pictures. Nothing so sophisticated. The inner city was like something from a comic book or fiction novel. Some futuristic metropolis turning time like the inside of a clock. Late at night you can look out your bedroom window, peer north into the night sky, and see it's lights glowing, flashing and blinking like stars hung just above and below the horizon. She opened her bright green eyes quickly, smiling wide. She smacked the plated spring on the clock, silencing it for another twenty-four hours, and leapt from her bed, startling Angelo as she did so. He slowly got up off the bed, jumping to the hardwood floor with a surge of energy that would last for the next 12 hours. "Can't come today, Angelo. I'm goin' to the inner districts," Ana said, leaning over in the doorway. She shut the door on him, and he tilted his head with a whimper. She jogged down the stairs of her tiny home, running into the kitchen where her mother was sitting, reading the Zenobian Times over a cup of tea. It was a shabby little home nestled into a nook of Zenobia's slums, but it was cozy, warm, neat and welcoming. "I made breakfast," her mother said lovingly, eyes fixed on the article still, no doubt retaining the words as she spoke to her daughter. "Not hungry, Mom," Ana replied, kissing her on the cheek, heading for the door. Ana's mother looked over her shoulder at her oldest daughter as she grabbed her coat from the rack. "Stay away from those left-wing, hooligan friends of yours!" her mother yelled out to her as she dashed out the door. The streets of Zenobia were bustling that particular morning. Buildings, trees, structures and rooftops towered over power lines and into the sky. Bikes, strangely built cars and trucks filled the busy streets. Some were paved or stone, others were run down dirt roads, usually in a series of gritty backstreets networking the outermost corners and reaches of the slums. Far beyond the cluttered, towering groupings of buildings, the massive structures and sky scrappers of the inner core of Zenobia loomed on the horizon like pillars of the heavens, watching over the poverty, despair and corruption that ensued every day amidst the outer slums... That One NPC Presents... Inspired by Squaresoft's Body of Work From 1987-1999 Created by M.J. Saulnier(That One NPC) Dedicated to Hironobu Sakaguchi, and Final Fantasy fans everywhere
  3. 1 point
    Vlue

    Event Position: Fine Tuning

    Eventing: Fine Tuning v3.2 By V.M. Introduction You know what's boring? Having to conform to the guidelines set before you! Really though, this adds a feature to fine tune the x, y position of an event's sprite through a script call in set move route And now more!! Now you can set the rotation, hue, zoom, as well as mirror effect or rotation of events! And even more... waypoints and fades and self_switches and more! And yet more.. like special jump and move commands that just make cutscenes easier Features - Fine tune the x, y position of an event's sprite through a script call - Set rotation, hue, zoom, mirror effect, or rotation of events as well! - Set move routes using waypoints - Easily fade in and out events, change self_switches from within set move route, or randomly teleport Screenshots You should look at these, really How to Use Place script in. In any set move route command, use the script calls listed in the script usage section Demo A project with a single map showing several of the endless uses for this script! Isn't that fancy? You can download it here: Download (v3.1) Script Convenient Pastebin: Here FAQ None At The Moment Credit and Thanks - By V.M. of D.T. - Free to use in any project with credit given Author's Notes Nothing now.
  4. 1 point
    NumbeRED39

    How do you design your game?

    So, as I'm making my first game and planning for more in the future, I was wondering how ya'll tackle the designing process of your projects. For me, it usually starts with a rough idea that then I write on a notebook, as well as doodling characters or mechanics here and there, to help me visualize what I'll be making. Of course then I try to make a prototype of what I'll be making, to make sure my ideas are possible. Sometimes I do the prototype first and then jot down the rest but eeehh. Of course I update the notebook as I go along, with dilaogue and cutscenes or map/level designs. So, how do you guys tackle the design of your games? Do you have any tips? A friend suggested I make a GDD and look for testers, do you bother with these aspects or ignore either of them?
  5. 1 point
    Hello, I'm Scythuz and I am a professional freelancer who specialises in music and sound effects and ambience design. I have been working as one for roughly 5 years and have worked on games in various engines from RPG Maker & Gamemaker to Unity & the Unreal Engine. I've worked on everything from small game jam entries to fully fledged steam releases with over 100k copies sold. If you want to bring your game's audio to life, I'm your guy. I will take on pretty much any type of reasonable work within the above fields and you can hear some of my work right here! Music Portfolio: Sound Design Portfolio: Coming soon! Past commissions/projects: Please check out my soundcloud sets page to see the projects that I am currently allowed to share work for, feel free to ask for examples in specific styles. https://soundcloud.com/you/sets If you like what you hear, please consider hiring me! My prices are as follows: $10 per hour for all music, sound design and audio related work. OR alternatively: $15 per minute for music. Revision charges will apply, please detail what you want properly and provide references that closely match what you want. Example hourly pricings: Most simple pieces of 2 minutes long music will usually take 3 to 5 hours. More complex themes, or themes longer than 2 minutes will cost more due to taking longer to create. Sound design work takes a lot less time, it's not unusual to see me do 5-15 sounds in an hour. Menu sounds are even quicker than this. Budgeting, inquiries and free sample tracks If you're not sure whether you can afford me or not, or simply want to compare my prices to other people more easily, please feel free to approach me with a budget, track list and specific style in mind (youtube links are great for this). Work can be spread out over many months or taken on all at once. I will happily help with any inquiries you might have and I may even have time to give you a short sample track snippet. Be aware that this would be an incomplete track of a short length (less than a minute) and only serves to give you a taste of what it's like to work with me, how good a fit I will be for your game and a way to gauge pricing more accurately if there is uncertainty. Thanks for checking me out, I look forward to working with you!
  6. 1 point
    A new sound design portfolio will also be coming soon and I will also be updating my pixel art thread with new examples soon! A new sound design portfolio will also be coming soon and I will also be updating my pixel art thread with new examples soon!
  7. 1 point
    This week we have more free chiptunes-inspired music on my Chiptunes 4 page: “SUMMERS IN QUIRKYVILLE” (standard and looping) “COIN-OP STRANGENESS” (standard and looping) “NOSTALGIC FOR QUIRKYVILLE” (standard and looping) https://soundimage.org/chiptunes-4/ NEWS For those of you who are using my free images, the links menu on my site has gotten out of control (again) so I’ve created a menu page for all of my image pages. You can access it from the menu bar toward the top of my site. In the meantime, if you find my free music to be helpful, please consider making a small donation on my website to help support my efforts. Please stay safe.
  8. 1 point
    That One NPC

    Final Fantasy (Tribute Series)

    "It's about choice, my friends. The choice to live free of oppression and corruption. To be afforded the same protection, securities, luxuries and privileges as those who live in the core. We must rise above our oppressors and fight for our freedom. Storm the gates, spill the blood of our brothers who have forgotten and abandoned us. Locked us out, and cast us aside. They've written us off my brothers and sisters! They've turned their backs on us, and built their walls and towers high. But this I say to you, my friends, my comrades: take for yourselves what is fair and right. Always we will fight. Light of day or dark of night. Always freedom in our sight... Never back down, there are fellow freedom fighters all around you, hidden in plain sight. Seek and you will find. Keep the faith, have hope and courage. Stay smart, and you will be fighting the fight all the same. Our enemy is clever, and strong... But so are we, in our own right. In fact, we are even stronger! This is Stryker, coming to you from your one and only, Rebel Radio..." All across the slums, millions of radios were tuned in to Stryker's transmission. He was the faceless leader of a desperate, broken city. A symbol of hope and freedom. A voice of truth. He was their hero. ***** Ana's head was spinning, her heart was pounding, and her stomach was squirming as he lead her through a series of dark, unfamiliar backstreets in the slums. He held her hand tightly, aggressively, and belted her mind with a lengthy speech giving her information and instructions. "Listen to me carefully, Ana. They'll come for you, and they'll never be too far behind you. Zenobia isn't safe anymore. They'll find out who you are, kill your friends and family, everyone you know and love until they find you, or leave you so broken and far from Zenobia you might as well be dead... Head east, through the desert. It's a long haul, but help and water will accompany the road east until you reach Odessa. I'll meet you there at the inn." He stopped and turned to face her. "They know who I am and they are already looking for me, so I can't be near you until we reach Odessa. You have a chance to escape. Find an old friend, someone you don't see often. Lay low until morning and then get out of Zenobia. Do you understand?" he asked her intently. She didn't respond, still in pain, shock, and mourning. And so he shook her gently. "Zenobia isn't safe anymore!" he yelled as he walked backwards away from her. "Odessa Inn!" "What's your name?!" she asked him before he was out of sight in the dark, gritty backstreets. He stopped, turning around, "... Edge," he replied, disappearing down an alleyway. ***** Stryker was finished shutting his equipment down to go silent for the night, and stop his transmission to prevent the Ducrinus Administration from locating the source. His transmissions were short, to stop Lucious from getting a trace on his location. The operation had remained hidden for years, spanning nearly a decade, and reaching tens of millionss of Zenobians, desperate for the truth, desperate for hope, for a leader to follow. Someone to inspire them, bring their dreams of freedom and a better life a little closer to reality. A knock fell upon the heavy iron door of his secluded, hidden home. He turned his head quickly, letting his right hand rest on the handle of a pistol he wore around his thigh. He was a tall, lean man with Long black hair that hung over a red bandana in spikes and locks. At the back of his head, his hair was tied in a bushy ponytail. He approached the door slowly. No one should have been at his door at all, let alone at this hour, just after a broadcast. You couldn't run from Agents, but he was prepared to fight his way into an escape, or die a martyr Either was fine with him. He'd fought for Hector Ducrinus, witnessed and committed horrors that still haunted him. But he realized the error of his ways, and devoted the rest of his life to making a difference. To resisting the Ducrinus Administration, and bringing the truth to the Zenobian people. He could die knowing he did what he could, but of course, that was plan B. He slid the cover away from the tiny peephole and saw what looked like a tiny blonde angel shivering in the nippy evening air. He unlocked the door in three different places and opened it quickly. A beautiful young woman stood before him, shaking gently, with tears streaming down her perfect cheeks. "Ana," he said with surprised confusion and concern for the state she was in, or even that she'd shown up at his door. She swallowed so she could speak, but the words were strangled by the grief in her voice. "Jin's dead."
  9. 1 point
    Hi folks, Brand new seamless texture images are ready for you on these pages: TXR – Brick – Cartoon https://soundimage.org/txr-brick-cartoon/ TXR – Concrete/Pavement – Cartoon https://soundimage.org/txr-concrete-pavement-cartoon/ TXR – Organic – Cartoon https://soundimage.org/txr-organic-cartoon/ NEWS The links menu on my site is getting a bit out of control (again) so I created a new page that contains buttons to access all of my image pages. You can get to it from the top menu bar. More music tracks should be ready for everyone tomorrow. Be sure to check my free music thread. In the meantime, if you find my free assets helpful, please consider making a small donation on my website to help support my efforts. Stay healthy and safe.
  10. 1 point
  11. 1 point
    Kayzee

    Story Concept Brainstorming

    All this is is fine and all, but I feel like there is an important factor that is sort of being ignored here. Before you get too deep into story brainstorming it's worth asking: What about the gameplay? I mean, how is this story going to unfold through the game? I mean do you want to make a typical JRPG style game? Then it's probably best to focus on a ragtag group of characters that travel from place to place and grow powerful before confronting some kind of final boss or other challenge. On the other hand you might want to make it more like an interactive movie where you have more freedom to tell the story however you want at the cost of having less gameplay options. Or if you learn how or find someone who can do it for you, you can go the other direction and script the heck out of everything and do something crazy like making a RTS or something. It's possible! Just... don't expect much help with that last one. It's really a looot of work.
  12. 1 point
    Yeah, thank you roninator2 and PhoenixSoul! Putting the self-switch as the last line in the event has solved it :^)
  13. 1 point
    That One NPC

    Story Concept Brainstorming

    How do you avoid that list, though? It's virtually everywhere. It's impossible to do anything in the super powered genre without drawing inspiration from them. They defined that genre in terms of what works, what people are expecting when you boil it down to concepts. So I think DC, and Marvel by proxy are the exception there, as Marvel has been taking ques from DC for decades.
  14. 1 point
    PhoenixSoul

    Story Concept Brainstorming

    If all else fails, gain inspiration from reading whatever you're inspired by, and then completely change all of it. lolz Also, try not to gain too much inspiration from large followings... Examples: JK Rowling Marvel && DC Comics Disney (AVOID THIS ONE) Square (avoid this one too) Wizards of the Coast (not specifically talking about MtG)
  15. 1 point
    That One NPC

    Final Fantasy (Tribute Series)

    Author Note Ana took a deep breath of the night air, exhaling slowly. She stood with Jin, Kato, and Willow outside of the Zenobia Prime Building, all wearing heavy backpacks around their shoulders. It's outer frame reached high into the sky. It was designed and constructed using state of the art architecture. It's steely, enormous curves and features were menacing and gloomy. It represented everything that was wrong with Zenobia. All of the greed, deceit, violence, corruption, and injustice. "You all know what to do," Jin said sternly. Kato nodded, and the four parted ways, with Kato and Willow quickly disappearing down a manhole, and Jin dashing across the parking lot toward the side of the building. Ana took one more brief moment to gaze upon the object of her resentment and hatred before she darted for the other side of the building. Her role was parallel to Jin's. Use the map to locate the second generator room, plant the explosives and get out of there. Jin was to cover the first generator, and Kato and Willow were supposed to handle the third. Jin insisted that Ana stay with him, and that they delay the explosives to give them time to cover the second generator, but Ana put her foot down, insisting the explosives be synchronized and the generators covered simultaneously. That was the plan... ***** Thinking back to that night, I don't remember much. The details become blurry when the moment has passed. It all happened so fast, I didn't have time to think, or even react. I remember them, the time we spent together that night. I remember fear, and adrenaline. Dark hallways and strange passages. I remember being confused by the map. It's a different experience when you're studying blueprints from the comfort of your bed. I remember smoke and fire, the cool, fresh night air. But mostly, I remember him. His hand taking mine before I could pull it away. I remember Jin calling my name as I was dragged away. He looked kind of silly in that clothing with that sword strapped around his back, but he felt threatening and dangerous too. I remember him holding me in his arms as I struggled to break free... I remember wishing I had died that night, instead of them... ***** Jin fumbled with the explosives, his adrenaline raging out of control, and his nerves resting on the edge of insanity. They were about to kill a lot of people, regular employees, not just the corrupt masterminds. The lighting was dim, the air was hot and heavy, and the generator produced a loud, mechanical hum that only added to the pressure of the situation. He placed the bundled dynamite with a timed device strapped to it in one of the grooves of the massive, noisy machine. He hit detonate, and was startled to see a ten second timer begin to count down. His mind raced. His black market contact assured him they were set up for a ten minute timer. Jin had stressed the importance of that more than once, and he had clearly been screwed. He began to panic. As he stood up, he heard Ana shout his name to his horror and dismay. He looked over at her, thinking to himself that it couldn't have been any worse. Ana stood helplessly, confused and concerned by the look of horror on Jin's face. She had read the map all wrong. She got scared and got ahead of herself, ended up at the first generator room instead of the second. She blew it. Botched everything. She felt a hand firmly grab her own, yanking her backwards. Jin screamed her name as she resisted and turned to face her captor. He was a young man with long blonde hair, and striking blue eyes. He wore a long decorative sword across his back with black slacks, and a navy tunic under red heavy armor that covered his left breast, arm, and hand. His attire was barbaric and primitive to her, although she could find exotic beauty in the craftsmanship. It had a single, sapphire blue strip of decorative cloth that hung from the rear shoulder of the plate armor, which was extended in the back to further protect the wearer's vitals, and facilitate his sword's sheath. He was an outsider. No way he worked for Zenobia Prime. She struggled, protesting her being dragged away and parted from Jin when she knew something was wrong. "No!" No sooner did the word escape her lips and the thought crossed her mind, an explosion jarred her body and senses, thrusting Ana and her captor into the solid steel wall. Rubble pelted her body as smoke and dust filled the dark corridors. She nearly lost consciousness, and felt him hoist her over his shoulder, carrying her the rest of the way. As she came around she began to sob, calling Jin's name, realizing he was dead, and she had left him behind. He struggled up a sewer ladder, and let her down as they reached the cool night air. She scrambled to her feet and tried to run back toward the smoking manhole, but he wrapped his arms around her, and held her tight. They both fell to their knees as she wept in his arms, resisting him. "He's gone," he said softly, "he's gone..."
  16. 1 point
    That One NPC

    Final Fantasy (Tribute Series)

    Ana sat at the top of the large, dome-shaped roof of a metallic structure. She hugged her knees tightly, gently shivering in the cool, evening air. Her skirt left the bare, flawless skin of her pale legs exposed to the nippy, chilling breeze. Next to her, leaning back with his legs crossed, was Jin. Kato to his right, followed by Willow Kensington on the far end. The Zenobian Resistance. Four free spirited kids looking to change the world with the strength of their hearts, and the will of their ambition. Lead by Jin, co-founded by Ana, they spent their days day dreaming, studying, seeking knowledge and truth. Working menial jobs, plotting the demise of Zenobia Prime and the Ducrinus Administration, and hanging out here, just outside the core of the city. They wasted days and nights away, dreaming of a better world, a better time and place, when people their age didn't have to crusade against their own people, and stand alone against the powers that be. Four kids... Just doing what they can to ensure a safer, better Zenobia for all. Not just those locked away in the grand towers of the core, enjoying the greedy, corrupt lap of luxury, ignorant to the horror that dwells just beyond the cold steel walls of their paradise. Ana's eyes were fixed intently upon a large, outdoor television screen mounted above a large intersection just inside the walls and defenses of the inner core. The sound it produced glided through the moist evening air toward them, reaching their ears at a level barely audible. It was evening yet, and the city was still booming with an array of sound that distorted and interrupted its playful waves as they danced through the sky. "Welcome to Zenobia. We hope you enjoy..." Kato stood up, casting his gaze to the sky. He was a young man, only nineteen. He was short, and filthy, wearing baggy shorts, high cut black boots, and a dirty, baggy red shirt that hung in agony around his skinny frame. His raggedy, ripped and stained jacket was tied around his waist, and over his bushy, messy blonde hair, he wore a red cap backwards. Willow, the youngest of them all glanced up at him, and back at the television. She was only seventeen. An orphan like Kato, and practically his sister. She had long, beautiful red hair that surrounded her pale, freckled face. She wore her jacket zipped up to the neck, and a comfy pair of black sweat pants with white shoes. "Tomorrow is the big day, Kato. I understand if you're not ready," Jin said compassionately. "Hey, I'll be there," Kato snapped defensively. Out of them all, Kato was probably the most passionate about their cause, in-that he harbored the most hatred and resentment toward the government, and Zenobia Prime. "Alright," Jin said, eyes fixed on the television set. "Tomorrow, we blow Zenobia Prime off the map."
  17. 1 point
    That One NPC

    Final Fantasy (Tribute Series)

    Chapter 1 Sands of Zenobia Ana dashed through the crowded, busy streets. Posters, banners, post-it adds and flyers were pasted, hung and tacked all over the city. In windows, on walls, utility poles, news stands, hanging from wires and cables strung from building to building, and on billboards laid out everywhere. People in fancy, new world cloths walked or drove vehicles about the tight streets, shopping and going about their business. The inner slums were booming on that sunny Saturday morning. She stopped as she passed a television set in the window of an upscale home electronics shop, just outside the core of the city. She leaned against the glass, listening to the sound of the picture machine. It was a simple recording of a woman conducting an interview on a news program. News feeds were the only thing you could get in the slums, and the news was filtered propaganda. "Efforts continue today in the signing of energy contracts that will allow Zenobia Prime to construct reactors and generators, virtually over the houses of land owners in the slums. Dozens of city blocks have had to make way for the massive project, forcing thousands of residents out of their homes if these contracts are signed. Why should people give up their homes for these new reactors, Mr. Ducrinus?" "Excellent question. One year from now if those very same people didn't have power to cook, or listen to their radios, they would be crying, asking why we didn't build enough reactors to meet the energy demand in the slums." Sarovoc Ducrinus, brother of Lucious Durcinus, acting Emperor of Zenobia. Sarovoc was the President of Zenobia Prime, an umbrella corporation inside the framework of the Zenobian Government housing MiraTech, the corporation that controls all of Zenobia's energy supply. They are a big time technology powerhouse that is responsible for everything technologically advanced in Zenobia, and the majority of the continent. "Shouldn't believe what you hear on the news." Ana turned around, smiling. "Jin!" Jin was her best friend, and ally in the resistance. He stood 5'9, a few inches taller than her. He had a lean build, brown eyes, and scruffy black hair coming down to his brow. He wore a black and red leather coat, just like hers over a simple white shirt and jeans with scruffy white shoes. They both wore buttons and patches clipped onto and sown into the thick leather fabric. They were a variety of rebellious and anti-government slogans, resistance logos, and a few Rebel Radio patches. On the back and shoulders, was a homemade crest hand woven into the fabric. This was their resistance patch. Their symbol of freedom and justice. A depiction of Zenobia's core, as seen from the reaches of the slums, and a white dove flying free in the skies around it. "The others are waiting," he said. "Let's not keep them." She nodded, walking with him under the far peeks of Zenobia's core.
  18. 1 point
    That One NPC

    Story Concept Brainstorming

    If you're good at plotwork, it should be balanced, cohesive and flowy from the start. The problem is slapping together an outline and charging forth based on that rough outline. Perfect your script and plot, and you won't have to worry about bending it around the game you're modeling after it. When it comes to story telling, even in game format, remember that the rules are always meant to be taken as guidelines. NO game has a perfect flow, or a prefect narrative. Even the all-time greats (as chosen by popular opinion) have sloppy parts, poor translations, or just times when the nature of the things happening could be interpreted by any given player as being a bad spot in the flow of the story or narrative. Always make sure you have a solid, sound cast and plot before you start charging around the editor with a torch in one hand and a sword in the other. It will always be better to wrap your game around your plot, rather than wrapping your plot around your game. That's practically common sense when talking about an RPG. The story is the lifeblood of an RPG. The whole point.
  19. 1 point
    Move the self switch call to the bottom of the list. That should solve that issue. When set to Autorun or Parallel Process, events after switch calls, if said switch goes to the next event page, usually are ignored unless there's some loop in place. There are some exceptions in that some event commands will force the interpreter to run them before switching to the next event page, but showing dialogue is not one of them (it did run your script calls though). All in all, setting that to switch on after all commands are finished is the best idea.
  20. 1 point
    It's hard to say, I just tested this script and it works fine. You're script commands look fine. Maybe put the turn self_switch on at the bottom. But it could be something to do with the event processing. As you have it on a parallel process.
  21. 1 point
    roninator2

    Throw Items away

    Doesn't clarify for me which way you want it, but here...
  22. 1 point
    Capt_Elfimis

    Story Concept Brainstorming

    My solid advice and opinion on this is to literally sit down just write. Much like every other aspect of game design, story concept and story board are crucially important to flow and determine the over all development pipeline as well. Just practice. Write some short stories that fit the narrative of your idea and don't be afraid to have people critique it and give feedback. 99% of the time, no developer sticks with the original story and script, it is often modified and revised numerous times for balance, cohesiveness, flow, and narrative. TL;DR Practice, write some stories.
  23. 1 point
    Rairun

    Event Position: Fine Tuning

    Massive thanks for this. I particularly love the waypoint(x,y) call. If you don't mind, I made a minor modification to improve the call: def process_waypoint_command sx = distance_x_from(@waypoint[0]) sy = distance_y_from(@waypoint[1]) unless @locked # Added this line to stop the event from moving when interacted with And then, of course, I added another "end" between lines 381 and 382. The waypoint call worked very well, but I wanted NPCs to stop to talk to the player when interacted with, and then resume their route.
  24. 1 point
    ihartrpgs

    The Thread About Mapping

    There are so many different ways to map, that I thought it might be fun to discuss the styles you prefer or techniques you like to use. You can talk about using the editor, tiles, parallaxing, using events to map, etc. I'll start off first. For starters, these are the most common map styles that I've seen: However, there is this trick where you can make transparent front walls like this: All you need is the fixed pictures script, and the mapshot script is recommended.
  25. 0 points
    That One NPC

    Final Fantasy (Tribute Series)

    "Lucious... You're telling the Zenobian people that we are in fact not at war with other nations at present?" "No." "And that Zenobia's Armed Forces are not currently engaged in military action against other nations?" "Absolutely not! Our affairs with other nations are better than they've ever been..." ***** In the peaceful, quiet town of Pelgrin, the night was setting in slowly, and the hustle and bustle of the day was winding down to a halt. In the quiet, somber streets, the sound of a large explosion shook the tiny community to the core. Smoke, dust, rubble, and screams of pain, confusion and terror filled the air. More bombs exploded, causing mass chaos and confusion as residents spilled into the streets from their crudely built, stone and wooden houses. Zenobian soldiers flooded the crowded, chaotic streets in organized tactical units, firing weapons, throwing grenades, killing, beating and destroying everything in sight. They moved with precision, and calculation, to exterminate the tiny, peaceful village. Men with swords, axes and bows fought fiercely in the exchange to defend their home, but their efforts fell short and in vane as the bullets commissioned by Zenobian soldiers cut through them like hot knives slicing through butter. The scene was morbid and horrific as the Zenobian troops worked tirelessly to kill every last man woman and child, and torch every last structure that stood in the once quiet, somber town.
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