Jump to content


Popular Content

Showing content with the highest reputation since 07/11/2022 in all areas

  1. 3 points
    The forums are experiencing some problems. Please be patient as we try to resolve the issue, sorry for the inconvenience. :c Edit: Everything should be back to normal, for now at least.
  2. 1 point
    Gonna try to get some work done on my IGMC project today, wish me luck! My creative energy has been lacking lately
  3. 1 point
    Lots of Cats, an evil girl and a wulfgirl make for one crazy event.
  4. 1 point
    Those maps are solid but you could probably achieve the same effect and desired aesthetic while being half or even a third of the size of what they are now. Just some screenshots from my games, showcasing in total the space exploration system, the starship map and orbital background for Zen Aneia, and finally some locations on Zen Aneia talking to the aforementioned Kitsune. :3 Then to top it off and show some maps in more detail, here's a crazy evented cutscene where one of the overarching villains of my cosmos is introduced.
  5. 1 point
    The finalized design for the MC! As of right now, their name will be Zero, until there's a better name for them. Any cooler name you can think of for them?
  6. 1 point
    So thanks to rpgmakerwebs having a propensity to create ugly lies in order to try and disadvantage / ruin people's lives, I feel it's time i set the record straight. From this so-called icon of integrity, a bare-faced complete and utter lie. Want proof? It's all in this video. I have receipts for all the resource packs I purchased, and she's credited in every single game I've made. Touchfuzzy is no better. The admin of rpgmakervx.net at one time, Macys_Hero, informed me that Touchfuzzy sent him warnings about me stating i indulged in plagiarism. I kept my silence, but I think today this 10 year old lie can go and die. I also had no involvement in the initial wave of review bombing. Though I do admit to finding it hilarious, and giving a couple of my enemies a very blatant and upfront one, even if it could be said those are my real feelings on the matter. I know some won't listen to anything i say because they'd rather flock to all the superstitious garbage the mainstream rpgmaker community regurgitates. But if you consider yourself a person of integrity, then I ask you to really question the sources you're getting your information from. I'm not the only victim of their mislead and silence routine, but i was definitely one of the first. This happened back in 2012, so yes, it has been 10 years now more or less. I'm only coming clean about it all now because I'm leaving the community, and feel it bad form to do so without clearing my conscience. make no mistake, I can definitely be toxic, and I've definitely done some dumb shit. But plagiarism nor art theft have ever been such things. I'm an artist myself, why the hell would I do that? Shame on those who spread these falsified accusations. Thank you for listening.
  7. 1 point
    just trying out this community, please be gentle~
  8. 1 point
    I been there also Welcome
  9. 1 point
    I didn't say it was; I did say that if it's that cathartic for you, then don't stop, because you're obviously good at it. Of course, you did indeed dump on those people with this post, but there's a huge difference between tossing an ever-inflating balloon back at the one who placed on your shoulders (before POP!!), and making a joke post about it all. Yes, that was a reference to the Yoshi's Island minigame... (clenches fists) I'm angered, and yes, awestruck. It is one of those things that boils my blood. I have a mental list of people that deserve at the bare minimum, to be #FaceFisted, and she's on that list, among over five thousand others... Aye. Dé rìen!
  10. 1 point
    Oof, I'm so sorry. Also I worded that poorly. My Bricked PC is still bricked and now probably parts. I got a new PC as my prior one was completely inoperable. Motherboard meltdown. On the upside, I had the good mind to back up my game in the one chance I had to do so. That lovely thing went strong for 8 years, so it wasn't the end of the world to replace it.
  11. 1 point
  12. 1 point
    This looks lovely, tons of decent work. Good to see you've put RM into good use.
  13. 1 point
    Hi everyone, I've been working on Manafinder: an RPG with an emphasis on weapon selection using RPG Maker MV! I'm targetting 2022 for release. As time runs out for Lambda and her fellow exiles, she must fight endless threats and face a destiny-defying choice: face the past or venture into the unknown. What will you do? Steam (+demo): https://store.steampowered.com/app/1582410/Manafinder/ itch.io (+demo): https://wolfsden.itch.io/manafinder Social media: https://linktr.ee/manafinder Plot Features While I am a solo dev, I do have a team of collaborators helping me with all the assets. Pixel Art by: 8-blem Firefly Pixel Soujilune Daniel Hiram Music by: calamaresespaciales SFX by: Newtro Incandescente Trailers by anyamaf Screenshots:
  14. 1 point
    @PhoenixSoul If I understood it correctly, you want to check if an actor has anything with a specific notetag and return a boolean out of it? If so, try this #=============================================================================== # // Checking Actor Features # Desc: Check if a party member has a specific notetag in actor, class, equips', # states' or skills' notes and return BOOLEAN (true / false). # Author: Rikifive # Engine: RPG Maker VX Ace # # Instructions: Simply use a script conditional like: # if $game_party.members[0].has_feature?("<cursed>") # # to check if the party member has anything tagged with <cursed> # or to put it simply, to check if any relevant note containts "<cursed>" text. #=============================================================================== class Game_Actor < Game_Battler def has_feature?(notetag) return true if actor.note.include?(notetag) return true if self.class.note.include?(notetag) equips.each {|item| next if item.nil? return true if item.note.include?(notetag) } states.each {|state| return true if state.note.include?(notetag) } skills.each {|skill| return true if skill.note.include?(notetag) } return false end end This will allow you to search for text (notetag) in actor note and their class/skills/equips/states notes with a single call. For example, if $game_party.members[0].has_feature?("<cursed>") will check leader's actor/class/equips/states/skills notes for a <cursed> tag and will return true/false. Basically any text will do as well. You can normally use that in eventing and such. Is that what you were looking for?
  15. 1 point
    A few updates, demo has been updated a lot since I posted here, most importantly with a graphical overhaul of the Emerald Trail and the addition of Spanish support. Also, DriftwoodGaming did a pretty dope LP of the demo!
  16. 1 point
    Hey Everyone, I had a rough couple of weeks, but I managed to get a couple of new tracks done to share with the community. They're on my City/Urban 3 page: "THE CLASSIC PRIVATE EYE" "OLD TIME CROOKS" https://soundimage.org/city-urban-3/ Enjoy, stay safe and keep being creative. :-)
  17. 1 point
    Nah, no worries, things happen. I know that feel, it's 4:28 AM for me right now ~ I also have the tendency to do things at unreasonable hours. You're welcome!
  18. 1 point
    I'm a bit confused, because by default the script has an example of multi-line descriptions and it does say what you should do to handle multi-lines: #DESCRIPTION[x] = ["Descriptive Text","Seperate lines with commas!"] Where are you putting these texts? Either way, the description should be an ARRAY of text lines. If you're using the DESCRIPTION[X] constants at the beginning of the setup, it should be like this: DESCRIPTION[0] = ["text in line 1", "text in line 2", "text in line 3", "and so on"] Example: DESCRIPTION[0] = ["See all Warren-related events", "(missable after Chapter 12.)"] If you prefer to type descriptions directly into the ACHIEVEMENT configurations, it should be like this: :description => ["line 1", "line 2", "and so on"], Example: :description => ["See all Warren-related events", "(missable after Chapter 12.)"], Hope that helps!
  19. 1 point
    You skipped the title screen. That section of code needs to be setup from the title screen method Perhaps after line 80 add $dms = MusicVariations.new if $dms.nil? You also put code to skip the title screen in the scenemanager section. Custom code should always go into a new slot. DO not ever modify the default scripts. It makes fixing problems much harder later.
  20. 1 point
    Hey there Creative Souls, this week's new free texture images are on these pages on my site: TXR – Bark – Artistic (Tile-able) TXR – Brick – Artistic (Tile-able) TXR – Concrete – Artistic (Tile-able) As always, they're 100% free to use with attribution, just like my music and sound effects. You can check them out here: https://www.facebook.com/people/Eric-Matyas/100017638394276/ And here: https://soundimage.org/images-home-page/ Enjoy!
  21. 1 point
    Watch Trailer: BlueSkies 3 Goodies: Demo version 2.5 Let's Plays/Reviews:
  22. 1 point
    Thank you for warm welcome~
  23. 1 point
    Here I'll start by sharing some of my RPG Maker community-related works. Below is a portrait I did for @Archeia: The first picture below is @TheoAllen's character, Nella Shadowind, from Journey to Skynesia:
  24. 1 point
    Try this https://www.dropbox.com/s/n746f62kstjxtvl/slippery_addon.rb?dl=0 It works just like the slippery script, but the tags are bouncy and jumpy . Bouncy makes you jump one case and jumpy makes you jump two. It doesn't check boundaries so this might get your character out of bounds or in an unvalid spot
  25. 0 points
    Having no creative energy will never fail to be extremely frustrating.
Top ArrowTop Arrow Highlighted