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Showing content with the highest reputation since 04/22/2019 in all areas

  1. 3 points
    KayakoChan

    Corruption of Laetitia

    A lot of these, except the tavernkeep one, were intentional and shouldn't cause issues as long as one of the scripts doesn't glitch, (One that allows the player to walk underneath walls)now I know that the chance exists that it does though a lot of things that weren't issues before suddenly are. Meaning I have a lot of extra work to do. I hope I can fix them all. Regardless, while I made the fixes, I can't upload any patches for the coming time as I am in the middle of two versions and the old version is lost due to data corruption. The new one relies on the progress with my artist as a lot of scenes look really weird now, So I hope there won't be more game-breakers.
  2. 3 points
    Bugfragged

    Corruption of Laetitia

    In Forgotten Tower F2, entering the Harmony event from the lowest tile possible can cause Celeste to run into a wall, stalling the game. Similar, in the Dreamy Dryad inn, if you talk to the innkeeper from the north and pick leave, Celeste will attempt to walk south into the counter, stalling the game. Talking to the chef from the south and sparing him will also result in Celeste running south, and potentially into the wall.
  3. 3 points
    Since it's Lesbian Visibility Day, let me get this out of the way: I'm a lesbian game developer with my lovely girlfriend. After helping each other with our projects, we formed ObakeNeko Works, an indie doujin circle of like-minded yuri and game-lovers. I couldn't have asked for a better girl by my side. Thank you all for supporting us this far.
  4. 2 points
    I got Dark Souls for my switch because I never got around to playing it before. Honestly it's kind of silly how unforgiving it can be. I mean, I get you wanna be hard game, but do you really have to let me dive right off into a pit if I am slightly at the wrong angle? You know in so called 'real life' people usually instinctively stop themselves from walking over edges. Just walking over one without thinking is something that mostly only happens in video games.
  5. 2 points
    Starting a new project. The previous one just got to the point of overcomplicated to fix, especially since I know not what is in error. So, this new one is going to be less complex, I hope... (my super-charged creativity makes 'simple' impossible)
  6. 2 points
    I was feeling kinda sick yesterday for some reason, which is too bad because it was May Day... Feel lots better now though!
  7. 2 points
    Happy May! Here are this week’s brand new music tracks. Free as always to use with attribution: On my City/Urban 2 page, we have: SAFE CRACKING – (Standard and Looping) – This piece might be fun in a crime-based game or film. (2:19) https://soundimage.org/city-urban-2/ On my Puzzle Music 4 page: GAME WORLD BUILDERS – (Looping) – Here’s a track that’s kind of mechanical sounding and dreamy at the same time. Perhaps for a construction-based puzzle game? (:57) https://soundimage.org/puzzle-music-4/ And on my Sci-Fi 7 page: ENEMY INFILTRATION – (Looping) – This track has a grungy techno feel and might sound cool under interior battle scenes or other things. Maybe aboard a star cruiser? Or in an alien city? (1:32) https://soundimage.org/sci-fi-7/ Enjoy!
  8. 2 points
    I am working on a game with unity. A little screenshot for the hotelroom.
  9. 2 points
    you ever find new scripts for rpg maker and go "YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
  10. 2 points
    Phew... Back from Singapore. Didn't have a camera, but I might be able to share some photos others took later. :3
  11. 1 point
    Aaaaaaaaa, all those Pokemon were so cuuuuute. Translation: Got back from Detective Pikachu with my mom and younger brother. I'm still reeling from excitement.
  12. 1 point
    Yes, people. I'm aware Kamikakushi sucks. We can't all defend our first piece of creative writing/gaming. (Even though, technically it's not my first game) Besides, the game is loosely based off an actual horror story out there. One I didn't write. I am planning on cranking out an update that fixes all the errors and revises the dialogue, so I beg of you: Please. Stop. Telling me. That I suck. Or you won't get anymore games from me.
  13. 1 point
    amerk

    The Night Before Election

    Hello gang! I realize I've been absent via the RM scene as I've gone between jobs and other things the last few months, but I haven't forgotten you guys. I wrote this poem awhile back. It's a parody of The Night Before Christmas, and deals with government politics and presidential elections. It's a satire, but is not meant to offend or advocate for any one particular side over another. So please enjoy. The Night Before Election ‘Twas the night before Election, and all thro’ the House, The Demos were out clubbing, and the Repos all plowed; The stations were set with little to no care, For the votes that would soon be gathered there; The voters were content with the promise of lies, While hopes for the future continued to die, And Big Chief himself, looking kind of glum, Settled his brain for what was to come- When out of the blue there arose such a clatter, Why it’s the Ghost of Presidential Future The Evil Mad Hatter. Away with our dreams, it went with a flash, Tore open our hopes, and demanded our cash. The goon was abreast, out and in full, Requesting the blood of hard-workers and all; It waved its hands so that what may appear, Taxes and exemptions for the following year; With a do-nothing Congress full of dimwits, I knew in a moment it wasn’t St. Nick. More rabid than feeble, his customers came, And he whistled, and shouted, and call’d them all lame: “More taxes! More fees! Our voters are now dumber. “First Clinton, and then George, and finally Obummer! “In God we trust, all others pay cash! “So pay you minions, with the new health tax!†As trash in the wind is certain to fly, They shoved the ACA without batting an eye; And up through the House, the bill was pushed, And any who contested were all told to shush. And then in a twinkling, I heard on the news The Repos were all laughing while cooking their goose; The Demos all failed, ‘tis sad but ‘tis true, But the Repos are still bumbling while guzzling the booze. The Hatter was dress’d in colors of gay, While the Repos still shouted “True marriage shall stay!†Out of the sack, I saw a portion Of a Repo bill that banned all abortion The Hatter’s eyes gleamed, cold as a rock, This was the one that would replace Old Barack. His droll little mouth was drawn up in sneer, As he shouted the grand tidings of a miserable New Year! He whistled and grinned, and showed all his teeth, And heralded in America’s defeat. He clapped his hands and blew out some smoke And laughed when he told us our system’s a joke; A Hatter, a troll, or even a snake, A Demo or Repo, it’s all just the same; A promise of lies, a twist of their words, We soon must decide the lesser of turds. They promise recovery and plenty of work, But the rich get richer and the poor are still poor; Our freedom, our rights, the whole Constitution, They thumb their noses and call it superstition. More laws and more secrets, a change we can believe As long as we’re willing our rights to relieve. A Demo or Repo, such is our blight- We welcomed the change without even a fight.
  14. 1 point
    Hi everyone, I’ve begun creating 2D game art that you are welcome to freely use in your projects. Some is pixel art, some is derived from 3D objects that I created, and others are backgrounds that might be useful in visual novels and interactive fiction. You’ll find them on my new “ART” pages on my website: http://soundimage.org The art pages are located at the bottom of the menu list on the right side of the screen. At this point I’m experimenting with different styles and methods so hopefully I will be able to offer a good variety of things. Please feel free to modify / edit as needed. If you happen to find any of these images helpful and decide to use them, please attribute me in the “game art” section of your credits area. Enjoy!
  15. 1 point
    So many ideas, but none fit yet... I've been reading a bunch of horror stories to try and inspire me. Protip: do NOT look up Korean urban legends. I consider myself an avid horror fan, but this gets a hard "NOPE" from me.
  16. 1 point
    Hi guys, More new cartoon-style texture images ready on these pages: TXR – ABSTRACT – Cartoon https://soundimage.org/txr-abstract-cartoon/ TXR – BRICK – Cartoon https://soundimage.org/txr-brick-cartoon/ TXR – GLASS – Cartoon https://soundimage.org/txr-glass-cartoon/ TXR – ROCK/STONE – Cartoon https://soundimage.org/txr-rockstone-cartoon/ Please keep in mind that they are meant to be building blocks rather than polished textures, so feel free to edit / alter / mash / etc., as needed. Have a good week!
  17. 1 point
    MikeTheBum

    Reincarnation

    You find yourself unhappy with your life. You've always longed for a sense of peace and wholeness but can never quite seem to find it. You want to change your life but can never quite get the spirit to do so... One day your character decides that they can no longer stay stagnant in life. They decide that if they stay the way they are they will remain unhappy, but if they leave they may potentially find wholeness through the action of changing their life. At this point the character is unsure of where to go or what they should do. They've always like the idea of a simplistic life of a small town. So the character decides to move to the small town and start their new life as a farmer. This is where the story begins.. Upon arriving to the town you've noticed it is broken and rundown. The environment is dead and seemingly lifeless. Seeing this makes your character discouraged. The character has a sudden realization that they have no other choice than to continue their life here as they went all in on this farm. You find the strength within you to keep going and make it your objective to restore your farm (and the town) so that you may finally have the life you have always dreamed of. A life of completion and wholeness. Reincarnation is a farming simulator and includes features such as: Fishing - Mining - Farming - Full customization of player house - Rebuildable environment - Cooking - Relationships/Marriage of specific NPCs - Character Customization - and a few others.. *Potentially this game could have a minimal combat system and the ability to customize your farm land. (However, these are works in progress and I am unable to tell if they will be suitable for the game.) Right now I am working on festivals and character portraits... Anyways. Have a nice day and i'll keep you guys posted. Credits: MikeTheBum - Everything excluding plug-ins GALV - Map Projectiles, Tools, Simple Crops, Event Spawner, Invader Mini Game https://galvs-scripts.com/ MOG - Time System, Time System HUD, Treausure Pop-Up, Footsteps, https://atelierrgss.wordpress.com/rmv-chrono-engine/ SRD - Super Tools Engine, HUDmaker, Character Creator EX, Camera-Core, Character Choices, Collision Checker, http://sumrndm.site/ Yanfly - Core Engine, Message Core, SelfSwVar, Item-Core, Item Synthesis, Region Events, Region Restrictions, Move-Route Core, GabWindow http://yanfly.moe/ SoulPour777 - https://soulxregalia.wordpress.com/ Shaz - Character Offset HIME - Large Choices http://himeworks.com/mv-plugins/ Big thanks to all plug-in creators.. Without the plugins used here, this game would not be possible. Thank you. (I have a twitter (https://twitter.com/M1keTheBum), if you are interested in seeing more regular updates for my game.)
  18. 1 point
    Animebryan

    Booster Pack & Card Icons

    I looked all over the internet for Booster Pack icons for a game I'm making involving cards but couldn't find any anywhere! So I had to make them myself. If you're making a game that uses cards & want some actual booster pack icons, here you go. Terms of Use: These are free to use, Commercial or not, and feel free to recolor & repost them as you wish (just don't claim that YOU made them yourself). Credit isn't required but is appreciated. The cards themselves are actually recolored card icons from VX Ace's iconset, while the booster packs themselves are made by me.
  19. 1 point
    Your library gets really interesting, I'm pretty sure I'll have some nice use from these someday. c: If that wouldn't be too much, please consider adding some more sound effects once in a while. There's never enough of these. When I'll be working on non-8 bit games, I'll be surely looking for some.
  20. 1 point
    Greetings everyone, Continuing my mad experiments with various game art styles, I’ve got some pixel art planets and space rocks here: ART- SPACE https://soundimage.org/art-space/ They live toward the bottom of the page, so make sure to scroll down. As always, feel free to edit and modify as needed. Enjoy!
  21. 1 point
    Update: B-Wings (NES) re-imagined fighter and wings concepts. https://www.behance.net/herupurwanda Thanks
  22. 1 point
    Guyver

    Where have you been? :O

    Where have you been? :O
  23. 1 point
    @Chadzter01 thanks for the critique! yeah... maybe I should just make a fountain from scratch and make a BIG fountain instead! (after I made this new one.. didn't like how it look.. @TsarminaI know!!! It has been AGES!! HOW HAVE YOU BEEN? Did you use the school I made in your game, I wonder? So regarding the fountain... maybe it'll look better if I just make one from scratch? like what you said incorporate the fountain into the wall and make it BIGGER! Or maybe just make a new exterior.. I don't know... (this is what I get for not drawing it on paper THEN make the final design, lol). and about the trees.. yeah, maybe I should play with the hue's just a tad bit to make it more natural looking,.. @Tarqregarding the slightly diagonal pathway I'm actually considering making a slightly straight path (just realized how stupid the character looked when walking through it) so I made some changes to the map! yeah.. best to avoid it as much as possible! thanks for all the critique.. still working on my mapping skills and hopefully get better at it! yeah... deciding to just make a big fountain here instead..
  24. 1 point
    (o_o;) WOW! This thread isn't very active anymore, but I suppose that's to be expected. Anyway, SomaelCK, I love the look of your graphics and maps for your game. I could never create a game like that, but that's namely, because I don't have that much patience. Anyway, I've decided to share my map for my game and I hated how square the dungeons are, loved the way that RPG Maker XP did it. My sister owns the copy of RPG Maker XP, so I have to create walls using VX Ace graphics in the style of XP. I love the way it looks, but I thought I'd get feed back, and I am going to create a bridge for the caverns, not today, though.
  25. 1 point
    CVincent

    Parallax Shadowing

    After like a solid two hours of testing things different ideas.. I think I finally figured a good method out. I'm using GIMP, so keep that in mind, this may be a different process if you're using another program. 1. Create a layer above your other layers and make it black with roughly 65 opacity. This will darken the map. 2. Create a layer mask ON your new shadow layer and select the "layer's alpha channel" option. 3. Copy/paste the window tile onto your regular window, then flip your new one 180 degrees. 4. Adjust the layer mask using the Perspective Tool, and then apply Invert to the layer mask (or vice-versa). Sorry if it didn't make a ton of sense, I'm super tired but wanted to figure this out. I saved a picture to hopefully show off what I mean to explain a little better, it's far from polished since I threw it together very briefly.
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