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Showing content with the highest reputation since 06/03/2020 in all areas

  1. 2 points
    illestdope

    Hobby growing

    Hello guys. I am 24 years old, I come from Poland and I've started my adventure with RPG Maker XP. I made a lot of projects, but none actually finished. I've always enjoyed fun with eventing, so that's what actually my game making was. I come back, this time to RPG Maker VX Ace, to finish a game for my girlfriend. I'm doing my best to understand the program and use it's to its full features and create an enjoyable experience. The game is a wicked story and uses her character as a protagonist. It's mostly fun, but becomes a hobby lately - I just love to adding new maps, weapons, enemies, quests, and look for a way to grant more RPG like features. So far I've created all by myself: dynamic time system, dynamic weather, loot system for Sapphire ABS, perks and character attributes such as strength, luck, intelligence and level up system. I hope to find some help with more advanced features I may need in future. I would also like to get some opinions about the development and inform you about progress. Thanks for your attention, have fun and stay safe
  2. 2 points
    Dabbled in making 3D models after being addicted to Skyrim again, and I wanted to make some mods. So I learned Blender (somewhat) and then thought "man, my life dream has always been to make my own AAA quality 3D action adventure RPG game. I should totally learn Unreal Engine." I thought, hey, it has blueprints, so that's already sort of like RPG Maker, but for 3D, right? Well after two weeks of hell, with every solution I find for a problem coming up with 3 more issues, I have decided not to go down the 3D game development route.
  3. 2 points
    roninator2

    Advanced Confusion State?

    I wonder if those common events would run if the battle was over? This is something I noticed from the menu. Some items that I have common events running on, will only take effect when exiting the menu and going to the map. To work around this I put in Hime's Scene Interpreter script. Added the comment on the common event and presto, all good again.
  4. 2 points
    Chaos Krux

    Advanced Confusion State?

    I'm actually not using a script for my summoning system, it's all done through common events and troop scene events. I'm far better at using common events than coding, you see. I am unfortunately unable to provide a copy of my game since the laptop I'm currently using is unable to condense it. My apologies for the inconvenience, but the best I would be able to do is provide a list of all the scripts I have in my project. I realise this may not be particularly efficient, but I really have no better alternative at this time. I imagine a majority of these scripts will have absolutely no impact on yours whatsoever, but I just wanted to be safe and list them all. I apologise again for it being so much at once. I should also say I didn't mean to cause any offence. I'm sure this issue has less to do with your script and more to do with something else.
  5. 2 points
    Vis_Mage

    Booster Pack & Card Icons

    Awesome icons! Definitely glad to have stumbled across them.
  6. 2 points
    DoubleX

    Advanced Confusion State?

    I failed to reproduce this issue using just the confusion edit script and a skill with common events, so I guess that it's a compatibility issue. As I don't know what's the summoning system script you're using, I'd be glad if you mention which or even just send me your project so I can check the issue myself :)
  7. 2 points
    Kayzee

    Happy quarantine everyone

    Hehe, that trailer looks pretty cute... Nice way to use the quarantine! Even if you can't go outside and play much, you can always make a game world and play there right? :3
  8. 1 point
    right ok I don't care I'm making that pride drawing I'll jUST SOMEHOW INCLUDE THE CHARACTERS' NAMES
  9. 1 point
    > haven't drawn or posted any official concepts for my game characters > wanted to post a pride month drawing for said characters after I introduced them > pride month ends next week
  10. 1 point
    I've listened to 'lifelight' so many times while writing my game that I don't even associate it with smash bros anymore. it's my game's theme now lol
  11. 1 point
    Tried making a chase scene, ended up breaking the entire chapter. How did THAT happen?!
  12. 1 point
    Chaos Krux

    Advanced Confusion State?

    Hm... Not exactly ideal to fix an issue with one script by adding another, but if you think that would help I might try it. I wouldn't mind this happening as much if the common events had always been faulty. The only reason this is even an issue to begin with is that they worked fine before. In terms of common events running after battles are over, I have experienced this too. However, in all my testing of anything ever, common events that are linked to abilities always seem to run during battle. It's only common events that are linked to switches that seem to run after battle. That's how my summoning system works actually. The only reason the summon doesn't disappear immediately after it is summoned is that the common event which ends the summon is linked to a switch, meaning it triggers after the battle is over. But the abilities that actually carry out the summon should run the common events during battle...
  13. 1 point
    Chaos Krux

    Advanced Confusion State?

    Very well, I shall take some screenshots of the events in question and leave them below. As I've said before, the summoning system and teleport system have both worked perfectly well until now,, so I'm not entirely sure what would be causing an issue. Either way, here: I hope this is helpful~ By the way, I am aware that there probably is a more efficient method of setting up a summoning system, but none of the scripts I tried for that purpose seemed to work for me and this setup has worked just as I wanted it do since I first implemented it, so I'm fine with this.
  14. 1 point
    Kayzee

    Happy quarantine everyone

    I will try and remember to give it a look at least, but I don't play nearly as many games as I used to. It';s not that I am busy really, it's more that I am a pretty lazy fairy sometimes.
  15. 1 point
    Kayzee

    Make-A-"Wish" Foundation

    Wish granted! You now have a much better perspective on 2D graphics. You can't actually draw any better or have any new skills or anything, but your attitude sure as changed and that has to count for something right? I wish that annoying voice in my head that always begs and whines to leave it alone (even when I actually am) would, ya know, not do that. Yeah this gonna backfire horribly but at this point a change would be refreshing. >_>
  16. 1 point
    DoubleX

    Advanced Confusion State?

    It seems to me that the key lies on those common events and troop scene events you've made to implement your summoning system. I guess that some screenshots showing those events can help here :)
  17. 1 point
    roninator2

    Advanced Confusion State?

    I don't see confusion edit in the list. Which one is it? If you didn't list it, then add it in. It helps to know where in the list it is located. I assume of course that this is your script order and not just a random list of you scripts.
  18. 1 point
    Out of curiosity, is there anyone around the forums that currently accepts (fairly complex) MV Plugin commissions?
  19. 1 point
    Hello. I am using Sapphire ABS, which is the best fitting for my game, from all action battle systems available. I love it's features, though it comes with kind of limited options in terms of loot or respawning events. I've managed to create my own event based loot system, but respawning events becomes a real struggle. I would like each enemy (which are placed as events with A or B self switches conditions, depending if the enemy is dead and to be looted or disappeared afterwards) to respawn after a certain amount of time. I am also using a self-made event based time system with hour, minutes and seconds variables, that could come in handy. I'll be thankful for any working scripts or ideas how to get this thing running as I want it.
  20. 1 point
    Chaos Krux

    Advanced Confusion State?

    Yikes, this is unfortunate. I hate to beat a dead horse, but it turns out DoubleX's script has a pretty major flaw that I only just noticed... It, for some undetermined reason, causes any combat abilities that use common events to stop working altogether. The game acts as if no action was inputed at all. It doesn't even take any MP or TP away from the user. This is particularly annoying since I have a summoning system that works almost exclusively through common events. I've had to remove the script for now, and the abilities work like normal again. I realise it's been a while since I originally posted this question, but if anyone could find a solution that would allow me to use this script without it breaking the game, that would be very much appreciated. I have saved the script to my computer elsewhere, so I can put it here if anyone needs it.
  21. 1 point
    Kayzee

    Ghost Monsters

    I did do something like that in VX Ace with scripts actually. I remember at one point I was trying to get a ghost enemy to work by turning 'through' on and off but I kept running into problems. I mean the idea of keeping through off in walkable areas and turning it on before it moves into a wall sound simple enough, but the catch is through also needs to be on when exiting a wall, and if it's on it will ignore all character (events, player, and so on) collisions too, so it will step into characters when exiting walls. I eventually made a 'pass type' script that fiddled with how characters decide what map tiles are 'passable' so that characters could either swim (move through water), fly (move over water/pits), or act like a ghost (phase through every kind of map tile). Since this ghost movement was only for map tiles, character collisions still worked and a ghost couldn't just step on a square that had another character on it. On an unrelated note, my little 'pass type' script had a lot of kinda silly advanced features. I also allow any feature object (aka states, equipment, classes, or anything else the game checks for features related to a battler) to set pass types too, so you could have a status effect that made the player float, or since all the enemies in my game are events with a battler attached to it it works on enemies too. Also made some little neat visual effects. When swimming it acts like a tile with the bush flag so the character looks half-submerged, flying characters float up and down a bit and have a shadow that changes size/opacity in sync with the float, and ghost characters are always have half their normal opacity if they are inside a wall.
  22. 1 point
    Lord Vectra

    *stares intensely*

    *stares intensely*
  23. 1 point
    Takeo212

    Rave Lights

    How about a "flash" event? Having a parallel process maybe with something like; Flash (black) wait (30) Flash (red) wait (30) Flash(yellow) wait (30) having that on a loop maybe?
  24. 1 point
    Kayzee

    Skill Trees

    There are some screenies here if you wanna see...
  25. 1 point
    Kayzee

    Skill Trees

    You could integrate this with yanfly's learn skill engine of you needed a gui... not sure how possible that is. Oh! Also I was kind of curious about doing a thing like FP Inventory Plus with skills, just because I like customizing skills a bit, so allowing duplicates would be interesting. :3
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