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Showing content with the highest reputation since 02/25/2019 in all areas

  1. 4 points

    Holders Animated Battlers

    Holders Animated Battlers Terms of Use VIEW ALL HOLDERS ANIMATED BATTLERS HERE Each animated battler has numerous colour variations and they're available at Holders Animated Battlers Blog and it also contains links for which scripts are already made for you to use these with whatever RPG Maker engine you use. AZero Bat1 (7 colours available) Bat2 (7 colours available) Dragonfly (7 colours available) Elemental Crystal (7 colours available) Fairy (7 colours available) Genie (7 colours available) Lantern (7 colours available) 1st Generation Endorsements
  2. 2 points
    Hi everyone, I've been building a library of images that you are welcome to use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games. All I ask is to be attributed as indicated on my homepage: http://soundimage.org/ The images are on my "TXR" pages. I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated. :-) All the best, Eric
  3. 2 points
    I'm not in the proper state of mind to be a contributing member of a board right now. Before I take my leave from the community, I just want to apologize to anyone I may have upset or offended. I'm not one for excuses, but given my recent temperament, you need to know I'm not usually an abrasive dickhead. 2019 has done everything in its power to destroy me. From losing my job when the company I worked for shut down facing a management scandal, to my dad's lungs failing him slowly, to my mom being diagnosed with not one, but two forms of cancer, it has just been riding my case. Like an old Chevy, I'm beaten up and worn down, but all I can do is keep going. My mother is the strongest woman on the planet, always has been. Met my father serving in the Canadian Armed Forces. G.I. Jo (Joanna). Seeing her so skinny and weak she can barely leave her bed to use the washroom, well, it just takes the wind out of my sails. Anyway. I'm out. Sorry for being a dick. I'm old enough to know better, just stopped caring for a while there.
  4. 2 points
    I am a fan of Final Fantasy games and I also like the RPG Maker MV engine. That's why I decided to import Final Fantasy Brave Exvius battlers to RPG Maker MV with the help of Yami Sideview plugin. I did this to see how would "our heroes" look in this engine and to deepen my knowledge on action sequences. I have made several videos until now (and I am planning to do more), which you can view here. Any opinion is appreciated. Thank you!
  5. 2 points
    I sat down and made a few of my FF characters using the DIY Loose Leaf generator, and after successfully completing Stryker, Casius, and Cideon, I finally managed to complete the perfect (or close to, at least) Loose Leaf sprite for Seto. I'm pretty excited about how well all four came out. I attempted some generated faces, but the only decent one is Seto's. Seto Stryker Casius Cid This is more or less how the characters were created to look and dress. As close as I was going to get any sprite without commissioning work. I can't wait to make Ana, Marrick, Lilly, Biggs, and all of the others. I also did adult sprites for the Earthbound characters, just having some fun. Ness Paula Jeff Poo
  6. 2 points
    Hehe, I made a game.bmp for my game today! For if I upload it to the steam workshop. (That's me looking though the D! :3 )
  7. 2 points
    I just thought of a joke: How many Buddhists does it take to change a light bulb? Zero. ...Mind you I am not sure what school of Buddhism would fit that joke best. Zen?
  8. 2 points
    I've been away for a long time. Two people who wanted music both messaged me in the span of a week, so I need to update my workshop details.
  9. 2 points

    Final Fantasy Sprites V1

    I don't know those FF characters at all. I do know the name Stryker, though from a completely different game series... I do like the Earthbound character sprites though, they're really sharp.
  10. 2 points
    You know what's kinda awesome to think about? What happens when two really good song mages battle each other with their music. Because think about it. They often can't just both sing their own songs at each other. That doesn't tend to work very well. Instead, they are better off trying to improvise off each other in such a way that they can twist the music into the theme they want while the other mage loses track of what they are doing. Basically, they fight with jazz. :3
  11. 2 points
    I did it! I finally got my silhouette things to look like I want it too! Phew, I just hope it's fast enough to be practical. I basically coded a method to return a list of rects covering a tile's transparent areas which I can be used to trim away parts of the shadow not covering the tile.
  12. 2 points
    Phew, I just made something that I am sure 99% of people would find completely useless: A script that lets me set font sizes in VX Ace based on the size of a font's 'M' character. Why bother? Well first of all it seemed to me like different fonts with the same size can look radically different and this way it's a bit more uniform, and also mkxp has some buggy font rendering code (Or VX Ace does, one of the two) and this way I can make my game's fonts about the same look about the same size in mkxp.
  13. 2 points

    Sprites: Mack vs Chibi

    Smaller chibi sprites (like VX/ACE or MV's) are great when characters don't have a lot of small details, because then you can really exaggerate the details that are there. The larger heads give a lot of room for expressions/variations in face style, although the head-to-body ratio makes them a bit of a pain for posing/animating. I generally like the chibi styles for RMMV and VX/ACE, although I'm not a fan of how the eyes look on MV's. They're a bit nightmarish. Mack sprites, though I'm not personally a fan of the style, are really nice when you have more detailed character designs. You have the space to draw out clothing/hairstyles without having to squeeze in or omit details, have slightly more realistic body proportions to make animating easier, and still maintain the larger head size to add expressions. It's a weird complaint, but the issue I have with Mack sprites is that they have the larger body size everywhere else, but don't have any sort of neck. I think they look fine when the characters have a scarf or hood, but the head-shoulder area on sprites without them looks super awkward to me. I don't really have a preference between the two styles when I'm playing a game, but from a spriting perspective, chibis are much easier to handle when you're making everything from scratch lol.
  14. 2 points

    Sprites: Mack vs Chibi

    Eh, to me mack sprites are pretty much just as distorted and cartoony really. But hey, I kinda like cute cartoony things anyway. Alundra and Suikoden sprites are pretty different. If I really wanted more realism and grittyness while still not going overboard, I would probobly want something more like Doom-style sprites or fighting game style sprites or something like that. But I do get your point.
  15. 2 points

    Sprites: Mack vs Chibi

    Well I admit the quality of the generator parts wasn't something I was really taking into consideration. I do like the fact that the looseleaf generator has lots of different layers for outfits, where as the built in VX Ace generator dosn't, though I think some image editing could divide lots of VX Ace's outfits into smaller parts if needed. I can't really speak on how good one or the other option looks over all since that is much more subjective. On the other hand, though this may be a bad example since it hasn't been cleaned up, but take a look at this: I just took the mack sprite and resized the body a bit and it looks like a pretty decent approximation of an equivalent chibi sprite might look like I think. The details are a bit muddy because it's basically just been resized and pasted, but I think the body could be redrawn to match those proportions and it would look just as good as the mack sprite really. Even muddy, I think most of the detail is still there. Not saying this will always turn out like that, but generally to me I think most mack sprites can be redrawn as chibi and not lose all that much. But that's just my personal opinion. Incidentally, I find resizing stuff to be a pretty good way of approximating how details will show through for a sprite of whatever size. Like look at the feet of my resized sprite there. The boots of the mack sprite are actually pretty complex with a few different armor plates, but a lot of the details of the boot got blotted together and ends up being a much simpler shape when I resized it. I think that would be a good place to simplify the design a bit if I was redrawing it as a chibi. Same idea, just with less plates. The gauntlet too could be redrawn with less plates to fit better. I don't think simplifying a design in such a way really changes much of the over all information the sprite conveys though. I don't think there are many details that would be totally lost on the chibi sprite. But this certainly isn't always the case, and don't let me make you think it would be! There are certainly sprites I have seen that do have details that would be totally lost if they were any smaller! I just don't know if the difference between the mack and chibi sprite styles is drastic enough for many of those details to be lost. But... Just out of curiosity, what if I made it even smaller? Oh gee, look at that tiny thing! Let me clean it up just a little. Hehe, I think that looks pretty cute... But yeah, a lot of things are missing or vague! And I probobly didn't do a very good job cleaning it up. Maybe the body should also be a bit wider and some of the details could come back, but yeah it definitely isn't the same is it? But I think it's still mostly recognizable at least. I kinda think it's neat just how much information they used to pack into tiny tiny sprites back in the day, but there isn't much reason to use sprites that tiny nowadays huh?
  16. 2 points

    Sprites: Mack vs Chibi

    Well, I don't know about anyone else, but I like the VX Ace chibi style well enough and generally I can find most any type of resource I want in that style. The MV sprite style on the other hand I don't like much at all. Those big XP-style mack sprites are pretty neat, but I don't think they fit with any of the tilesets and stuff I use and would be kind of a pain to switch to even if I could find all the resources I want. Other then that I don't find that mack-style sprites are really any better or worse then VX Ace's chibi sprites. They are a bit bigger sure, and that could be used to add more detail, but I personally don't think they really convey that much extra information you know? Like if a character has a bracelet, they both kinda have enough room to show that, but I am not sure the mack style would be any better at the chibi style for showing a character is wearing a ring for example. I mean, don't get me wrong, mack-style sprites are neat, but I just don't think they really are that different from an objective design standpoint. But heck, I still have a bit of a fondness for the 16x16 pixel sprite style used in Final Fantasy 1 though 5 to be honest. It's pretty amazing sometimes how much information you can get across with limited pixels if you try! :3
  17. 1 point
    Hi everyone, I've got a site up with about 1500 tracks of free music that you can use in your games. It's all original...all my own work. All I ask is to be credited as indicated on my homepage: http://soundimage.org/ I sincerely hope my tracks are helpful. Any and all comments are welcome and always appreciated. All the best, Eric
  18. 1 point
    That One NPC

    Edits and Mack Rips

    Since discovering the Loose Leaf sprite generator, I have been on a quest to expand the available selection of parts. Most of these are simple edits that give more options, and make those simple edits readily available for multiple uses. My edits are imperfect - newbian at best - but I am thick skinned, and always willing to correct my mistakes. So feel free to give feedback and tell me where and how I've messed up. I promise you I will not take it as judgement, but be thankful for the assistance it truly is. If you use any of this stuff, you're not to credit me. I just edited existing sprite materials. I've created nothing. These are Loose Leaf sprites with some Mack and RTP part rips. I have done some crude edits of existing Loose Leaf parts. I turned the robe into a tunic that doesn't obscure as much of the leg area. It's not much of a change, but it's perfect for knights and warriors. The loose cloth areas could maybe be cleaned up a bit, but as part of a composition, it isn't as noticeable I also cut the tunic in half for even more customization, and to port the lower half into a waist option. A more basic headband option with no tie to the rear. .Two versions of the bandana that give it more flexibility. A third waist guard option. A Cloth belt to add more waist options. (Mack Rip) Also check out the fingerless gloves. A simple waist sash. A more decorative waist sash. A simple torso sash (or strap). Arm bracers, and shin guards, for more armor customization and lighter class builds. Light shin pads. Head gear ripped from Mack sprites (some may not line up to your liking, or require removal of overlapping hair pixels) I made this sword strap from scratch. No credit is necessary. Consider it's usage rights akin to Loose Leaf sprites commercially speaking. (I forget if LL sprites are commercial or not. I never intend to go commercial so I forget what's what in that regard.)
  19. 1 point
    Not RPG related necessarily, but I know I can't be the only retro gaming junkie here. If you're ever in the west side of the Denver Metro Area and are in the hunt for a new-old game... There's a place called Game Fortress.
  20. 1 point
    Oooh! Oooh! Will this version also have a blatantly abusable trick to getting as much cool stuff as you want? I hope you have a buggy gold exchange to exploit too! :3 Hehe, I kid, I kid. I love SaGa Frontier! I really do love SaGa Frontier to bits, it's like one of my all time favorite RPGs. It has it's fair share of wacky bugs and exploits, but what game of that era dosn't? I love the whole series really, but SaGa Frontier is my favorite. Partly because it's kinda like the wackiness of the old gameboy SaGa games (also known as the Final Fantasy Legend series) mixed with the more refined gameplay of the snes Romancing SaGa series... Too bad they took out most of the fun wackiness in SaGa Frontier 2. It's good (and also very very pretty), but I always liked SF1 more. It has Robots and Mystics and Monsters, oh my! ... OOps sorry to nerd out about the series there. Hehe... Though really, back on topic, but I never quite felt the junk shop is worth what you pay for it unless you blatantly exploit the hell out of that one glitch. But I think that's partly because if I recall right, in SaGa Frontier the cost of using the junk shop goes up a bunch each time it's used, but the prize pool doesn't go up nearly as fast.
  21. 1 point


    I'VE BEEN BAD AT UPDATING SORRY Dance Central 2 fanart lol An album cover I did for Stogiie Santana
  22. 1 point

    Corruption of Laetitia

    Oh, Looks like the thread hasn't been locked again since the last update! I haven't shared any updates here since... the forums are kind of inactive! That said though I -HAVE- Been working on the game! The game now has a trailer! https://www.youtube.com/watch?v=vIiPvcKwndA As well as an updated demo which will (If nothing horrible happens) be compatible with the final version of the game so you can keep your old saves! (Sadly I can't promise this with 100% certainty since RPG maker can be wacky) Corruption of Laetitia - Demo 4C
  23. 1 point

    Corruption of Laetitia

    I'm still going of course~! Not a lot to show here since the forum is pretty much dead. Merely bumping so the thread doesn't get locked again when I have a release~! Have some harpy gifs~
  24. 1 point

    Museum RMMV

    Tags: RPG Maker MV; Horror; Mystery; Adventure; In progress Abstract: A classic survival horror adventure taking place in a spooky Museum. Genre: Horror, Mystery, Puzzle Game Progression: A 20 minutes demo is already available! The whole game will be finished for Q1 2018 (finger crossed) ^^ Recruitment: None Credits: This section is in construction and will be available soon. Screenshots: Features: This games provides QTE, small videos in game, you can collect achievements and pets through your journey in the museum. The story is based on true events. Known Issues: None for the moment! Please, give me feedback if you try it!
  25. 1 point

    Custom Title Menu buttons

    This should be really easy to do with NerdiGaming's Title Menu script. Read the commentary at the beginning of the script, this will tell you what to change so that the choices are displayed at the right place. Now open your project, get an awesome title screen, AND CHAZZ IT UP!