Jump to content


Popular Content

Showing content with the highest reputation on 05/22/2019 in all areas

  1. 1 point
    @Chaos Krux I would think something like this in the damage formula: It seems that ronin got it though.
  2. 1 point
    I figured it out. def hrg; check_for_zombie ? (check_for_poison ? xparam(7) : xparam(7) * -1) : xparam(7); end def check_for_poison; @states.include?(2); end
  3. 1 point
    I haven't got a clue how scripting and damage checks work, and I'm way more familiar with Common Events anyway... I mean, I was kinda forced to be decent with common events because I needed a summoning system for my project, and none of the summoning scripts seemed to work... If I can make summoning work, this shouldn't be too bad... Thanks, though.