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  1. 2 points
    Uuugh.... I was toiling over a error that made no sense for a good 15 minutes... then I realized I forgot to add 'def' in front of a method definition. >_> Even experienced programmers can still make noob mistakes sometimes!
  2. 2 points
    RoooodWorks

    Fear - Survival Horror

    May contain Scenes of explicit violence and gore. Downloads Fear Download Fear RTP Download Summary You take control of Josie and explore a scary mansion, discover bodies, lots of blood, and all you have equipped is a trusty flashlight. For the moment there is only an intro, no enemies either, but there is lots to explore and a few things to check. Setting The setting is based in a mansion which seems to be abandoned - bloody bodies everywhere, food left untouched, TV's left on with no signal. TBC: Choices when talking to the five co-workers. Battery packs to recharge flashlight Binder save points, (pages are used to record your progress) Only one is available in the game Different endings. Romance You only have equipped is a flashlight, which requires batteries, and depletes when used. Story Josie and her five co-workers enter a mansion, the doors locked behind them. What will they find, and how will they escape? Will who or what haunts this mansion capture Josie or will she succumb to whatever haunts the house before she can escape? Characters: Credits: Screenshots: Videos:
  3. 1 point
    Okay, I am trying to find a way to make Moghunters monogatari plugin With the functionality of Yanflys menu added mages such as job points, quest log, actor variables, profile pages in status, ect, but still with the 'look' apperance of the monogatari menu? Is there a way to add a page into the monogatari menu and copy and paste some of yanflys script to get it to work or combine scripts? I know nothing about scripting.
  4. 1 point
    Rikifive

    RK5 Debug Console

    RK5 Debug Console "I was tired of testing stuff in the Editor - Now I can do that on move" Version: 1.2.1 def draw_introduction This script adds an in-game console, that can be brought in any scene to perform a script call, that can be typed during gameplay. There are many, many, many possibilities of using that console, starting from simply changing variables to even performing advanced codes to affect objects or even create them. Besides freely typed strings, the console contains build-in commands, for quicker debugging like teleporting player to specific maps and coordinates or hooking objects like windows to move or resize them and print their parameters into a txt file to allow developers configure them in the script properly. end def features -=> Use build-in commands! Think of cheats or commands in Minecraft lel (spawn items/gold, noclip and stuff like this) -=> Hook objects like windows to adjust their position, size or opacity and print the results into a txt file! -=> Change variables, actor/enemy stats and many, many more -=> Check values maintained by variables etc. -=> Everything is up to you! Planned Features: -=> More commands - because why not? end def draw_instructions ● SCRIPT DIFFICULTY: ★★✰✰✰ - ★★★★✰ from build-in commands - to advanced usage ● REQUIRED SCRIPTS! [-] CP Keyboard Input script by Neon Black |> [profile] http://forums.rpgmakerweb.com/index.php?/profile/626-neon-black/ |> [script] http://pastebin.com/raw/rD4rQtKP ● USAGE: -=> Place script(s) below ▼ Materials; above ▼ Main Process -=> Plug & Play -=> Press '~' (tilde) to bring up the console or exit from it. -=> Type /help in console to view available commands and such. end def draw_currenty_available_commands end def create_screenshots # Screenshots #Some gifs showing this script in action: @> Testing stuff on fresh project @> 'HOOK' Command! @> Testing commands ~ Uses version under development @> Toying with menu ~ Uses version under development end def terms_of_use -=> You ARE allowed to use this script in non-commercial projects. -=> You ARE NOT allowed to use this script in commercial projects. Contact me first. -=> You ARE allowed to edit this script to your needs. -=> You ARE NOT allowed to repost or post modified versions of this script without my permission. -=> You ARE DEFINITELY NOT allowed to claim this script as your own. Just to be clear. ^,^ -=> Crediting me, Rikifive would be heavily appreciated. -=> You ARE obligated to read and follow the terms of use of CP Keyboard Input script created by Neon Black as well While I won't kill anybody for breaking these terms of use, it still would be a violation of personal rights, that shouldn't happen. By using this script you accept these terms of use. Not reading them DOES NOT exempt you from liability. end def put_download_link download_link = RK5 Debug Console V.1.2.1 by Rikifive.txt +8 required_script = CP Keyboard Input script v1.0a by Neon Black #CHANGELOG end
  5. 1 point
    Good morning guys~ Any ideas on where someone begin to learn coding or how to modify codes? I want to combine Mv's moghunter monogatari but have yanflys actor variables page as well as a quest page and a skill tree page/ >w>
  6. 1 point
    Long time no see everyone, it's been about a year. Since I've vanished for so long and stopped working on my game due to health reasons and i was making too big a project for my first round, i am now working on a smaller project, featuring some of these characters and more! They are all from a Dungeons and Dragons Podcast I'm in, Tales of swordfall! Definitely listen if you have the chance. I know it's rude to ask a question so soon, but I am trying out moghunters menu currently, and I have the Scene_Item_back and Scene_Status_back Scene_Save_Back with the other options as well as Scene_Menu_back it looks like all the backgrounds show up, except the menu. it's very odd. Any suggestions? Also, I'm glad to be back, I wasn't here long but I I'm glad to be back. Werble-2F8B87EE3.MOV
  7. 1 point
    KayakoChan

    Corruption of Laetitia

    Warning: This story-driven RPG contains Yuri(Lesbian) undertones and mildly suggestive themes! Progress: New demo! released 28th of November 2018 Corruption of Laetitia - Demo 4C While old saves may not work, This demo has been optimized so that the saves should carry on flawlessly into the final release! Changelog since Demo 3B: Fixed some grammatical inconsistencies The fourth wall is still gone. Added small sprite animations in certain areas. The "Stairway to heaven" Quest line can now be finished to the end. Added some side-quests and recipes. Changed fast-travel method and added world maps. Attempted to prepare the demo for the final release. Also added a trailer! Additional Screenshots: Corruption of Laetitia imgur Library Downloads: Corruption of Laetitia - Demo 4C Old demos for preservation purposes: Demo 3 Demo 2
  8. 1 point
    So, I'm not dead. At least last time I checked.
  9. 1 point
    After battling a cold and art block, I managed to get some progress done on Kamikakushi. It was a bit jarring for Yasu to not have face graphics in the True End, so I fixed that. (Not perfect, but what can you do) I still have about 4-3% more to finish? I should think about how to combine one idea I had with an idea a playtester suggested to me...
  10. 1 point
    RoooodWorks

    Fear - Survival Horror

    Thanks Riki
  11. 1 point
    Rikifive

    Fear - Survival Horror

    Everything sounds and looks promising, this game has a potential, so keep it up!
  12. 1 point
    Depending on how you do it, lighting isn't necessarily that hard to figure out if you ask me. But I tend to be pretty good with messing around with graphical effects anyway, so I am hardly a good judge. The basic idea is pretty simple though: Make a Sprite, set it's blend_type to 2 (or Sub), set it's bitmap to a reverse color image for your lights. You can do it by setting a picture with events if you want. It's a lot more tricky to do if you want more dynamic lights that move around and stuff though. Same basic idea, you just need to draw stuff on the image yourself. I wonder if people would find it easier to code stuff like this if I made a simple way to create and dispose Sprites properly beyond pictures. The VX Ace help file describes all of the attributes Sprites can have in RGSS Reference > Game Library > RGSS Built-in Classes > Sprite, and once you got one to be created and disposed properly it's pretty simple to set attributes. Probably still to complex for most new people though...
  13. 1 point
    I agree Kayzee, spent a year in Gamemaker and a little in Unity..and felt like I was spending more time writing code and actually not getting my game idea along. Since it takes half a day (without copy pasting) prepping a small map to spend a week writing code for it.... Some of the tutorials vids helped when I first fired up RPG Maker...but after I saw the events vid I took off on my own lol. My lighting is fixed for maps with a simple event...but for some reason it also causes the battles on that same map to be at the same levels (in this case, almost too dark to see anything).. So I am assuming I will need to write a script for the battles in caves etc.... Not looking forward to it this early but hey....no one said it was going to be easy lol.
  14. 1 point
    I'm just here with some gamedev inspiring music. Or, this here is a version made from the voice of one YouTuber...
  15. 1 point
    KayakoChan

    Corruption of Laetitia

    Thank you♥ And no I haven't put it anywhere else yet, for most enemies it would be hard to find appropriate art unless I go R-18 which isn't my intent. I might commission something for the slime queen once I can cough up enough money to do so, but even then the thought is that it will only be for important bosses whom you're likely to accidentally lose to. (Although only the female bosses will get anywhere near ecchi, it's a yuri themed game after all!) Thinking about it I might have made the drop rates for healing items in the start a little too low. There's quite a few hidden chests but I realize not everyone wants to look for those. Rather than increasing drop rates, I think I'll add a healing event to the tower. I think people might like that more.
  16. 1 point
    KayakoChan

    Corruption of Laetitia

    The game now has a playable Demo! I really got a long way to go, but, best to keep working even harder!
  17. 1 point
    KayakoChan

    Corruption of Laetitia

    Haha, you mean a trap? To be honest the thought of having Malayna as one has played in my head for a bit. Hmn, possibilities.
  18. 1 point
    TBWCS

    Corruption of Laetitia

    Add a hideyoshi inside
  19. 1 point
    Heartfeltcurse

    Corruption of Laetitia

    even in non-adult themed games, a little fanservice such as that is nothing. i mean, this is something i would expect to see in a T rated game. So I wouldn't worry about having it in the game. really though, even if there was nudity/partial nudity it could still maintain a T or M rating so long as the genitalia are not shown. (i was researching this for my own game) and for the loyalty system, how about adding in special skills that provide buffs to the actors in question when they reach certain levels of loyalty. for example, if Actor A has X amount of loyalty towards the main character, either one can use a skill that provides a temporary increase to stat Y for both Actors.
  20. 1 point
    KayakoChan

    Corruption of Laetitia

    Okay, I have been discussing this with my friends, and while they unanimously like this part I just added (some more than others) I am still having doubts about it. The reason is involving the latest enemy I added or rather the event leading towards it. At one point the priestess is attacked by the goo-girl and... The following spoiler is NSFW, despite not involving nudity. You are given the option to either save her (Good path) or stay out of it and let the slime do her thing (Evil path) Of course, choosing not to act will damage your relationship with the healer which is not really beneficial... But let's forget that. The thing is, I am edging on something that's getting a little more adult themed, is this still within reason for the main release or am I going to have to make different versions if I want to keep this? Oh yes, let me take the time to explain the relationship effects! There's currently three main characters (Other than the player) with five levels of 'loyalty' as it's called in the game: 1-24: Reluctant Aquantance Characters at this loyalty level will stay in the party, but refuse to take orders from the player, they will fight according to their own desire. 25-49: Supporter At this level the player can control characters normally as they would in any other RPG of it's genre 50-74: Friend The player receives two "Friendship rings" with some decent midgame stats on them, also once per battle if the character is knocked out their friends become "Enraged" greatly raising their stats for a few turns. 74-99: Best Friend Same as above 100+: Lover♥ At this point I plan to make the player able to marry the character through a quest, if a married character's partner is knocked out in battle her lover will gain a buff "Lover's fury" Which will greatly increase all stats as well as adding Mana/Rage generation. This effect does come with a risk though, namely that you might sometimes lose control over the affected character for the duration of the effect.
  21. 1 point
    KayakoChan

    Corruption of Laetitia

    The fish is likely going to be a recurring joke thing, poor, poor girls! Such hardships, such a horrible fate! The future is grim, and smells very fishy. Let me share a new enemy, probably the cutest thing I have ever sprited! (And the only thing I ever sprited)
  22. 1 point
    KayakoChan

    Corruption of Laetitia

    Thank you♥ I shall update the thread as more is being added, I am quite happy it got approved on such early notice too! I'll probably refine what I have some and release it as a playable demo sometime in the future. But that can wait~ Really, your support is so very appreciated! As for the fish, it's actually an item you throw at enemies! Monty Python references Ahoi! Her real trauma will probably come if I decided to put fishmen into the game.
  23. 1 point
    Vincent

    BGFT: The James Lucas Story

    Game Title: BGFT: The James Lucas Story WARNING: This has the themes of an M rated game. It gets pretty raunchy at some points, and the language is consistently mature. Abstract: Hunt for Bigfoot. Get the girl. It's my first game ever made, aging from 2010. I touched it up a bit for an official release. Everyone who has played it seems to have loved it. Genre: RPG, Adventure Average Game Time: 45-60 minutes Story / Setting / Purpose: You live in a world where Bigfoot lurks every corner. People live in indifference from this creature whose very existence is debated. Step into the shoes of James Lucas, Bigfoot Hunter Extraordinaire. In a simple visit to his beloved, he ends up traveling across the hemisphere and perhaps the known universe to find the legendary creature. Experience a tale of love, adventure, and, most importantly, hope. Roam the lands of the unnamed world, ranging from forests to even a (seemingly) deserted island. Character Bios: James Lucas: The hero of his little story. James is unparalleled in Bigfoot research. When Gloria gets kidnapped, anything in his path becomes rubble. Gloria: James's love interest. She is royalty in James's home, and she is perfection in his eyes. Like James, she has an uncanny interest in Bigfoot. Wayne: Another Bigfoot expert. He is well known, along with his partner, Dallas. Together they have amassed literally tons of Bigfoot evidence that proves absolutely nothing. Dallas: Wayne's partner. They spent most of their lives documenting Bigfoot evidence. With James, they may have a shot at finally capturing the mythical Sasquatch. Charles: Having been convicted, his ties to James are a mystery. You'll have to play to find out! Bigfoot: ...? Credits: Artwork: Jables Bonefry Music: Blue Oyster Cult, Alien Ant Farm, Steppenwolf, Mladen Milicevic, Saliva, Linkin Park, Queen & David Bowie (original battle music by yours truly) Any other resources are RTP. Everything else besides that (story, mapping, etc.) was by me. Screenshots: Trailer: Features: Dog Transformation: Transform between canine and human form. At some point in his journey James becomes imbued with this skill. Dog form is useful for canine abilities that the human James would lack. Fun fact: I had no idea that Twilight Princess did this when I made this game. Bigfoot Call: What does every respectable Bigfoot hunter need? A trusty and believable call, of course! It may not always attract Bigfoot, but it may affect other things as well... Not responsible if Bigfoot interprets this as a mating call. If you look past that fact that it was made with RPG Maker VX, BGFT is an enjoyable adventure with all the hallmarks of an American classic in such a short amount of time. Quirky humor that would give this game a reputation akin to EarthBound. Celebrity appearances and pop culture references! No random encounters--all battles are boss battles. This ain't some cliché RPG where you want to save the world. The only thing in your eyes is Bigfoot. Download (RTP Included): http://www.mediafire.com/?1b4dxts0s90qopv Known Issues: None so far.
  24. 1 point
    Aheri

    EST - NOTEBOOK SYSTEM

    Hi guys, awesome script! I downloaded the demo and practically COPIED everything from it into my game to test it but I get a weird error. "Unable to find file Notebook/-Filename-" Tried everything. The folder is where it is supposed to be, the folder name in the script is correct, I really don't know what am I doing wrong. Please help me! EDIT: Fixed it! Just imagine the dumbest mistake in humanity's history, well, I was doing something even worse. Thanks anyways! EDIT2: New issue! My main language is spanish, so is the game I'm trying to develop, and we use "á é í ó ú ü ñ" and those characters cause the script to crash the game. Is there a way to fix that? EDIT3: More of the last issue! We also use "¿" and "¡". Pleeease, is there aaany chance to add some line to the script that would allow this characters? EDIT4: Idea! Just thought I could leave an image of the error that pops when using the aforementioned characters. EDIT5: Thank you very much estriole! He helped me via PM. In case that someone else wants to use those characters (odd, but possible), when you save the text file, choose "Save as" and below, in "Encoding" select "UTF-8". Thanks again!
  25. 1 point
    Archeia

    Resolution Ace

    Alternatively, you can literally duplicate this script by using Graphics.resize_screen(width, height) in main. Because the menus, the map, the parallaxes refit by default.
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