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Showing content with the highest reputation since 05/15/2019 in all areas

  1. 2 points
    I got Dark Souls for my switch because I never got around to playing it before. Honestly it's kind of silly how unforgiving it can be. I mean, I get you wanna be hard game, but do you really have to let me dive right off into a pit if I am slightly at the wrong angle? You know in so called 'real life' people usually instinctively stop themselves from walking over edges. Just walking over one without thinking is something that mostly only happens in video games.
  2. 2 points
    I can always create custom sound effects for you if need be. If you decide to go this route, feel free to email me. In the meantime... Greetings Earth People, This week’s new music tracks are: On my Sci-Fi 7 page: "INVASION!" – They’re heading this way! Run for your life! Aliens? Zombies? Slimy monsters? Something else entirely? https://soundimage.org/sci-fi-7/ On my Funny 6 page: “PARTY GHOULS” - Rockin’ it in their haunted party mansion. This track might be fun in a goofy Halloween-themed game or something like that. https://soundimage.org/funny-6/ And two tracks on my Positive / Upbeat page: "OF SUMMERS GONE BY" – Here’s a high energy 80’s-style piece with a sweet, slightly magical feel that might sound nice in a game, video or perhaps something else. CAREFREE DAYS AT PELICAN SHORES – Carefree and creative…bouncing around town without a worry in the world. Wouldn’t that be great? https://soundimage.org/positive-upbeat/ All are free to use, as always, with attribution. If anyone has kids or younger siblings, I've created a fun environmental learning series that (I hope) will engage them through stories and characters. The organization I made it for uses the films all the time, and I'm sharing them with the rest of the world. Please feel free to check them out and share with friends, parents, teachers or anyone else who might find them helpful. https://soundimage.org/dunes-island/ Keep being creative and have a good weekend!
  3. 1 point
    @Chaos Krux I would think something like this in the damage formula: It seems that ronin got it though.
  4. 1 point
    I figured it out. def hrg; check_for_zombie ? (check_for_poison ? xparam(7) : xparam(7) * -1) : xparam(7); end def check_for_poison; @states.include?(2); end
  5. 1 point
    I haven't got a clue how scripting and damage checks work, and I'm way more familiar with Common Events anyway... I mean, I was kinda forced to be decent with common events because I needed a summoning system for my project, and none of the summoning scripts seemed to work... If I can make summoning work, this shouldn't be too bad... Thanks, though.
  6. 1 point
    Hey there, I’ve posted some more wild cartoon-style texture images derived from glass objects: TXR – GLASS – Cartoon https://soundimage.org/txr-glass-cartoon/ As always, please remember that they are meant to be building blocks rather than polished textures, so feel free to edit / alter / mash / etc., as needed. Don’t forget to check out my learning series that teaches environmental responsibility in a fun way through stories and characters. The premise is this: How can we expect children to be the future stewards of the Earth if they don’t feel connected to it?? Please share with family, friends, teachers or anyone who might find it useful. https://soundimage.org/dunes-island/ Have a good week!
  7. 1 point
    Aaaaaaaaa, all those Pokemon were so cuuuuute. Translation: Got back from Detective Pikachu with my mom and younger brother. I'm still reeling from excitement.
  8. 1 point
    I was thinking of having it check via the damage formula, but common events might work too...
  9. 1 point
    I suppose so, though that would mean that every item or skill that revives would have to be reworked with common events, right? I might try that when I have a few minutes spare... Sounds easy enough, if a little less fluent than using the default HP recovery...
  10. 1 point
    I would think to have some effect that if a revival type skill/item were used, to check if it is used on a zombie and have it do 100% damage instead. That's my thoughts on this...
  11. 1 point
    Hi everyone! So sorry that it's been so long since we updated here on RPG Maker Central. But now, we have lots to show you guys, if you haven't already seen it on our website, including a giveaway that you can enter! The prize is every tileset we've made so far, so please check it out before it ends.
  12. 1 point


    Hello all, We are a group of small developers who worked on our game project Stitched for the past 3 years. Stitched got greenlit several months ago and ever since we been hard at work to make this project into an amazing horror narrative experience as possible! Now we are very happy to announce that our game is released on Steam! Check out our game below: http://store.steampowered.com/app/727340/Stitched/ Abstract: Stitched is a horror adventure game about a girl who is trapped in a doll factory. Genre: Horror, adventure, puzzle, mystery Game Progression: Game finished Recruitment: None at the moment Demo: None at the moment Story / Setting / Purpose: Stitched strings together the thrilling story of Catherine Stockholmes, an otherwise ordinary girl. The story begins with Catherine waking up in an eerie doll factory. With a great desire to escape, Catherine is forced to venture through the factory. But little does she know that terrible fates always befall the curious ones. Will Catherine muster enough courage to needle her way out of the factory? Or will she fall into sheer despair and perish? For more information, please visit our steam page: http://store.steampowered.com/app/727340/Stitched/ Character Bios: Catherine Stockholmes: An 18 year old girl with a sweet and honest personality. She was diagnosed with a serious heart condition at a young age. Her symptom will worsen whenever she is frightened. This can potentially lead to her passing out or worse, death. Doll: A mysterious doll that displays a calm and stoic expression. She seems to know more about the incident that occurred in the doll factory than she lets on. Boy: A strange but simple boy who is constantly searching for his missing parents. He seems to be seeking for more than just his parents... Credits: { Project Creator/Lead Developer } Minh Nguyen { Assistant Developer } Joshua Kim Phi Ton Sagar Patel { Lead Artist } Betsy Luk { Illustration } Dorothy Kim - Webmaster/cutscene arts Melanie Ho - Cutscene arts Yvette Tsui - GUI arts Yu-Hsuan “Irene” Ti - General arts Yung Nguyen - General arts Allison Nguyen - General arts Cyan Chan - Concept arts { Graphical Resources } ‘A.M’ ‘Ayene’ ‘BenBen’ ‘Caitlin NicNubill’ ‘Flaming Teddy Productions’ ‘Hanzo’ ‘Mack’ ‘NanikasiraTkool’ ‘Pixel’s World’ ‘Rainbow Jello’ ‘Recife’ ‘White Patisserie’ RPG Maker XP Horror Interior Tiles - [Copyright](C) 2015 DEGICA, LTD; creator: Frontier Works Classic School Tiles - [Copyright](C) Sherman3D Modern Day Tiles - [Copyright](C) 2012 ENTERBRAIN, INC; artist Lunarea { Voice } Catherine Stockholmes - Dorothy Kim Dark Figure - Dorothy Kim Doll - Karen Lee { Music/Sound Effects } Darren Curtis John Hammer "Train destruction.flac" by CGEffex of Freesound.org "Glass Smash, Bottle, C.wav" by InspectorJ of Freesound.org Survival Horror - [Copyright](C) Joel Steudler The Emporium of Copper and Steel - [Copyright](C) 2014 DEGICA, LLC Musician Murray Atkinson Sinister Hollows - [Copyright](C) 2015 DEGICA Co., LTD; Pack Creator: Murray Atkinson { Programmers } Minh Nguyen Phi Ton { Scripts } ‘Acezon’ - F12 Reset Fix ‘Amaranth Games’ - Mouse ‘Near Fantastica’ - Mouse ‘SephirothSpaw’ - Mouse ‘Shaz’ - Mouse ‘Lanthanum Entertainment/Adiktuzmiko’ - Map HUD ‘Hime’ - Title Large Choices ‘Khas Arcthunder’ - Lighting Effect ‘Mithran’ - Text Cache ‘Moghunter’ - Picture Gallery ‘Raizen’ - Sliding Puzzle Game ‘TheoAllen’ - Pathfinding ‘Yanfly’ - Movement Mod, System Options, Save Engine ‘Zalerinian (~ZF)’ - Keyboard Manager { Game Engine } Enterbrain (RMVXA) { Testers } Joe Nunez Joshua Kim Minh Nguyen Nhu Pho Phi Ton Sagar Patel Saveen Chadalawada Triet Nguyen Trailers: Screenshots: Features: Compelling story: - Drives gameplay and exploration. Unsettling atmosphere: - Feel the suspense of not knowing what lies behind each door. Meticulously detailed, hand drawn cut scenes: - Original art brings scenes to life. Thoroughly developed characters: - Make decisions based on character actions and motives. Heart-stopping chase sequences: - Tread carefully. A variety of engaging puzzles: - Solve puzzles in order to progress as well as unlock secrets. Price: $6.99 Check out our game on steam and on itch.io For other media: Facebook Twitter IndieDB Steam Discussion
  13. 1 point
    I don't really want to bother you with such silly stuff and it's nothing important anyway, as it would be just a silly fanmade minigame. Also taking your works into consideration, I think you have your own specific style, so I'm not sure if you'd be feeling comfortable in that area. Either way, I'm not sure if I'd really have any specific requests -- or rather, be able to explain it accurately ~ just the basic sounds a match-three game can have, with fancy~magical feel I guess. A library of sounds in general would be handy, so I'll leave it all up to you, just suggesting to add more once in a while. Thanks and keep it up!
  14. 1 point
    Yes, people. I'm aware Kamikakushi sucks. We can't all defend our first piece of creative writing/gaming. (Even though, technically it's not my first game) Besides, the game is loosely based off an actual horror story out there. One I didn't write. I am planning on cranking out an update that fixes all the errors and revises the dialogue, so I beg of you: Please. Stop. Telling me. That I suck. Or you won't get anymore games from me.
  15. 1 point

    Permanent Resistance Bonuses?

    Neon Black - passive skills
  16. 1 point

    Corruption of Laetitia

    Sadly I can't fix the problem on the TRPG sections, Reloading the map causes everything to stop functioning or crash the game entirely so I had to exclude those maps from the fix. Only way I could fix it would be to disallow saving there. But since they tend to be rather long that's not something I would like to do. As far as I know it's -really- hard to get into a no-win scenario due to the bug unless you really go out of your way to do so (The only way being driving your tank underneath that building which is far removed from the route you actually have to go) When the big patch day comes I'll see if I can turn those three battles into parallax maps without too many issues.
  17. 1 point

    Corruption of Laetitia

    I finally beat the game on Hellish Yard. Also, it seems that tactical RPG maps don't re-transport, but the map depth glitch can actually trap any units who are on a map-depth tile if you try to load into a tactical RPG battle. This actually managed to screw over two enemy soldiers who were using part of a roof to hide themselves. They were helpless as they watched my tank roll up to the goal point.
  18. 1 point
    I am working on a game with unity. A little screenshot for the hotelroom.
  19. 1 point
    Since it's Lesbian Visibility Day, let me get this out of the way: I'm a lesbian game developer with my lovely girlfriend. After helping each other with our projects, we formed ObakeNeko Works, an indie doujin circle of like-minded yuri and game-lovers. I couldn't have asked for a better girl by my side. Thank you all for supporting us this far.
  20. 1 point
    Hell. Yes. This is why I love Loose Leaf sprites. I was worried about Loose Leaf hair parts not being enough to sprite generated faces, but a lot of chibi bangs can be used. They aren't perfect, but they work.