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Showing content with the highest reputation since 09/09/2019 in all areas

  1. 2 points
    Kayzee

    Why So Whitewashed?

    I sort of touched on this before, but is skin tone really all you need to represent a race? Not that I mind more skin tone options, but I kinda feel like it's a red herring when it comes to representation. The funny thing is that, biologically speaking, dividing humans into races isn't meaningful. Genetically, human beings are human beings and if you trace back the generations it isn't long before almost everyone is related to almost everyone else. That isn't to say 'race' isn't a meaningful concept over all, but it has little to do with biology. In fact, the relationship between race and genetic traits like skin and hair color are the exact opposite of what many people expect. It's just that a group of people that might identify with a particular set of traits will tend to accept more people with those traits inside the group then people without them. What's my point? My point is that race is really about culture. It isn't just or even mainly about the color of someone's skin, but what defines their cultural identity. So, yeah, having more options for skin color is great and all, but I kinda feel that without actually respecting and attempting to represent a race's culture it sort of rings hollow for me. I feel like there is much more to proper representation then that, and it's really tricky to do in a generic way that isn't a stereotype. Not that that means it shouldn't be attempted... I am all for more options! I just think it's probobly a better idea to maybe do something like... Maybe have different graphics packs for different peoples/cultures around the world? Like having different replacement graphics for PCs/NPCs based on their role and the cultural representation of that role. I can see that backfiring too though unless they are very respectful. I donno, just my thoughts.
  2. 2 points
    Anemone

    . . hello . .

    i listed some rpg maker horror games at the head post, but for non-rpg maker games. I think Silent Hill shattered memories is my most favorite. Fatal Frame series comes second.
  3. 2 points
    Kayzee

    . . hello . .

    Yay! Someone new who wants to play with me! <3 *dances around sprinkling fairy dust on you* Personally a lot of horror games kinda bore me, but I enjoy surreal horror like Yume Nikki a bunch! I still don't really find them 'scary' exactly, but that's not really the point. Yume Nikki it's self for example is just so packed full of so many wonderful places that are dripping with so many raw emotions. It really tries to explore that deep dark secret place at the bottom of the soul. If only more humans were brave enough to do that instead of trying to lock it away and forget about it. Oh the things that can be found down there! Anyway, glad to meet you~! Hope we can play lots in the future!
  4. 1 point
    Wow, River City Girls did not end how I expected it to! Poor Misako and Kyoko, I was really rooting for them! I guess it was pretty funny though. I still need to do the super secret ending, so maybe that will go better for the girls. I have a feeling I know who was really behind it all... Okay okay, and I also was spoiled to who the secret final bosses are. But come on, you just KNOW those two are behind it all. The game does it's best to make sure you don't like them from the moment they show up.
  5. 1 point
    PhoenixSoul

    Why So Whitewashed?

    Even the pale porcelain/albino types don't look quite right, @FranklinX (yeah I'm porcelain pale myself). They actually look like someone just took the fair, western Europe type of skin and boosted the contrast by 40%. However, in all due fairness, very pale skin tones are really hard to reproduce in digital or even standard artistic form. I know; I can't even get it right with makeup (I volunteer at a dressing service in my hometown - I mostly do makeup and hair). Point is, most devs don't really consider the darker skinned people, or to put it simply, they think inside the 'straight white male' box, that never really existed in the first place, always just an assumption, and that has led us to this posted topic, more or less. Most of the Japanese people don't really know much about other cultures, their various people and their attributes, as previously discussed, so any inclusion of said other cultures and such is most of the time borderline inaccurate and possibly bad. The case with RPGMaker is pretty much the same.
  6. 1 point
    FranklinX

    Why So Whitewashed?

    @PhoenixSoul Thanks for letting me know about VX's Wild Steam. I don't recall any other VX pack including any skin tones. I'll take a look when I have time. One thing that I forgot to mention is the lack of racial groups or skin colors put minority developers like myself at a financial disadvantage. It forces us to purchase custom resources or use the not so perfect generator. As a black man, I like creating characters that represent me and friends. The majority of characters in my game are white, but there are other characters with different skin tones to create realism.
  7. 1 point
    PhoenixSoul

    Why So Whitewashed?

    @FranklinX Wild Steam does have some variance in skin tone, though the very dark skin is not present. However, one could argue that the theme is steampunk and dirt-laden, rather than differences in UV exposure (and wouldn't be wrong). Other than Wild Steam, I'm not currently aware of/don't recall any other graphics packs that do incorporate different skin tones. I could be wrong; the number of DLC for VX Ace alone is massive, so it is possible I may of missed some things.
  8. 1 point
    FranklinX

    Why So Whitewashed?

    Japan's culture is why we don't see characters from other races or skin tones in the RPG Maker RTP. Japan create characters with skin tones related to Japanese people and Europeans. As PhoenixSoul said Japan's social presentation is the medieval era with Japanese features. White developers and Japanese developers relate to the characters in the RTP. However, I think the RPG Maker can do a much better job at representing other racial groups by offering more skin tones in the RTP. The RPG Maker is a global product, and people from all races use the program. They should consider those users as well because they are customers. One or two battlers with a darker skin tone with features to a different race should be included in a future update. They've released new battlers and graphics at the official store. Are there any new packs with a variety of skin tones or racial groups?
  9. 1 point
    OGG MUSIC UPDATE: Super high-quality Ogg files are now available for every track on my Fantasy 1 page as well as my Sci-Fi/Space page. And for about half of the tracks on my Looping Music page and my Horror/Surreal page. They sound amazing…almost as good as uncompressed WAV files…give them a try if they work in your projects. Meanwhile, if anyone has requests for Ogg versions of tracks that you happen to like but aren’t on the site yet, just let me know and I’ll be happy to upload them for you. That said, I have a couple of band new free tracks ready: On my Funny 6 page: SEWER SHENANIGANS – (Looping) – Maybe for humorous monsters underground…or funny criminals up to who-knows-what down there. https://soundimage.org/funny-6/ On my Puzzle Music 4 page: CYBER LIGHT CHASE – (Looping) – Perhaps for a faster-paced puzzle game? Or maybe something else? https://soundimage.org/puzzle-music-4/ Enjoy!
  10. 1 point
    Anemone

    . . hello . .

    Anemone here (obviously not real name LOL), in flower language it means "death or forsaken love". I'm new to RPG Maker development and currently practicing with RPGMV before I step on creating my first game to share to all of you. I'm a fan of horror rmk games, not the jumpscare aspects but the grotesque and disturbing graphics like Yume Nikki, Middens, Wadanohara (sea of death episode), and Ib. Other than that, I also love fantasy action games that has interesting game mechanics. I don't mind about the story, I'm more charmed on the gameplay. I̳̘̟̭̅ͯ̓͆̇'̺̆͂m̳̱͛̚ͅ ̖̫̮ͯ͑̚l͈͓̥͚͒ͫ̅͑o͍͇͖̊̽̍ò̩̏k͉̙̙̟͊͆i̦͎̖̝̻̇̎̇̔ͭ͒ͬn͍͖̠̪̰̱̩͒ͩg̮͔̮̐͊ ̦̯̠̣͓̜͕̀̈̓̋̎͊f̹or̲̟͖͉̼͚ͧͧw͂̀a̳͕ͯ̽̾ͪr̠̥̮̮̮d͇̣̈̌̓̂ ̪̰̖t͈͖ͪ̊ͪo̮͉̭̮͕̤̙̒̾͊ͥ ͈̣͇̩ͣ͌ͤͣp͐ͦl̦̩̬̀̂ͮ̎̾ͭa̞͇̭͇̟̠͎̿ͩ̓͌y̥̭ͧ̆͊ͭ̊̚ ̹̞͙͒͌̎͋̓̈̿w̘̍̿̊̌ï̃͐̄t͇̱̩̤ḫ͚̬͈̫̖̜ͭ̇̓̏̌ͦ͛ ̅͂̆͊ͣͤ͗ȁ̙̗͇l̝̖̗̟̟̭̻̄͂̚l̳̭̬͑ ̬̝̗̻̬ͪͤ́͆̃̑ȍ͓͎̻̰̟̗̱̌̏̃̽̑f́̅̃͗̔̀ ̫̞̹͈̪̠̠ͮy͍̰̳̖͕̟̤̾ͬ͂̐̅͒ͭo̥͕̘̲̼̝ͦͦ͆u̱̖̘̟̇̅̌ ̪͙̺͓͎ͤs̫̣͕̳̫ͨo̪̬̦̟̳ͯͅm͎͔͊ͩ̍ͨ̇̎e͎̤͙̘͎d̠͌͐a̘̻̯̲͂ͮ̚ͅͅͅy̟̥̺̥̟͍̩̓͛̐͋̄
  11. 1 point
    FranklinX

    . . hello . .

    Hello! Welcome to the forums! What are your favorite horror games?
  12. 1 point
    May be a while before I can look into it though.
  13. 1 point
    There is a new River City Ransom/Kunio-Kun game that was released last week!? By Wayforward?!? STARING MISAKO AND KYOKO!?!?!? *stares and drops her jaw, before desperately flinging money at the screen* WANT WANT WANT!!!!!
  14. 1 point
    Yeah, people use WAV files in videos, but they are really huge, so I switched to Ogg. They save a lot of space and sound almost as good as WAV files. :-) Anyhow... More mad experimenting this week. I’ve been trying to create some new looks for pixel art-style images, specifically tiles that can be used in 2D games and things. On my ART – Brick page, you’ll find: A bunch of cool new brick tiles, 64 by 64 pixels each. Some have a 3D look to them. https://soundimage.org/art-brick/ On my ART – Ground page, you’ll find: A variety of new ground tiles that could work for rocky surfaces, grass, sand, etc. https://soundimage.org/art-ground/ MUSIC UPDATE: Super high-quality Ogg files are now available for every track on my Fantasy 1 page as well as my Sci-Fi/Space page. And for about half of the tracks on my Looping Music page. Eventually, they will be available for every track on my site. Meanwhile, if anyone has requests for Ogg versions of tracks you happen to like, just let me know and I’ll be happy to upload them for you. Enjoy and keep being creative!
  15. 1 point
    "What Have You Gotten Done Today?" wept at my stunning lack of activity. can't finish a game when you work like I do, ladies and gentlemen.
  16. 1 point
    Triple pairing? That's nuts! Final Fantasy 7 didn't have that! Nuts I say! NUTS! Hehe, maybe I will take a look at it myself sometime. I have been meaning to look at that script sometime, but I keep forgetting...
  17. 1 point
    Anemones are also sea creatures, often living on coral reefs in tandem with clownfish. I'm sure you knew that already though, lolz
  18. 1 point
    PhoenixSoul

    . . hello . .

    Ẕ̶̢̜͕͖̹̖͚͗̅ͥ̊ͯͧ̃ͅĄ̷̧̳̳̲̮̦̜̟̎ͩ̅̋̕͡L̶͔̼̮̤̭̲̜͕͎͔ͫ̋̀̐ͤ̉ͪ͒͞͠G̸̷̣̞̪͍̻̥̳̮̟̺̟̈̔ͥͦ̑̾̊ͫ̓ͪ͌͌ͧ͌ͤ̏̑̈̕͞Ō̧̖̖͈̫̝̪̠̞̇͗̏͐̿̓ͩͥ̐͒̆̇̌̍̀̚̕Ǫ̢̟͍̫̱̬ͭͧͦ̈͋ͩͮ͗̈́̅͋̒̀O̍ͭ̊ͧ̆̉͋͏̨̬̮̬̹̩̺̘́͢ͅǪ̷̡̻͍͓͗ͯͮ̋̊O̧̱̣͚̤̠̣̗̯ͧ͌̿̅͊̉ͧ͗̊̍͐ͤ̀͡Ơ̩̖͖̬̹͔̜̼̥̟ͬ̓͗ͧ̏̍̔ͧ͊ͤ͂̈̎ͮ̎͐̃͘͘Ơ̴͈͚̬͍̬̭̥̠͉͎̙̲̞̤̣̹̳̈́͗̊͋͊̾̋ͣ̐̓͝Oͬ͋̈́̔̄ͤ͋͊̿̚̕̕͠͏̤̯̣̻͖̯̭̬̞̱̠̗̘̣Ơ̸̬̺͎̩̤͔̥͕̟̮̬͚͍̙͋̃͊ͪͅ!̨̢͉̹̣͖͔͓͇̣͉͇͎̣̩̲̱̜̈̇ͭͩͯͯ̿̒̄ͅ!̷̨͖̲̘͇̙̗̲ͫͤ̄͋ͩͬ͑̒̔͜!̸̡̛̫̰̼̲͕͇̱͍̬̥̳̙̪̠̋ͪ͌̋͂͑ͪ̑ͣ́ͣ̄̌̉́̽̀̚͘͞!͍̖̤̩̘̭̬̗̼̤͈̟͇̤̔͂ͩͥ̆̑̿̎̿ͩ̇͗ͤ́̀́̀͢͝͠!̵̛̰̪̣̣̟͚̳̹̲̥̰̩̝̹͎͖̬͉̩̇͗͑͑ͣͤ̃͊ͤ̾ͧͬ̏͞ lolz Makes me wanna write a lot more in this stuff, but I don't think people would appreciate it too much... Yume Nikki is one of my favorites, and I've thought about porting it to VX Ace... (yeah it could be done but I'd have to know what each of the variables does and since it's all a Unicode mess due to it being in broken-ass Japanese (THANKS WINDOWS!!) that makes it so much harder...) "Want to play a game...??" -Jigsaw
  19. 1 point
    Rikifive

    . . hello . .

    Hello and welcome! I have altered the topic title to remove the corrupted characters.
  20. 1 point
    So I've been pretty busy lately. You busy with your game? What about getting some sprites? ;) I hope you like my latest work!
  21. 1 point
    PhoenixSoul

    What Have You Gotten Done Today?

    I finally finished the terraforming and the road layouts of a large TMInfinity map I had started on over a month ago, today. Not RM related, but damn it feels good nonetheless.
  22. 1 point
    KayakoChan

    Corruption of Laetitia

    Decided to clean up the current version of my game and upload it to take care of some known issues as well as add a few small features. I'm still missing some art so there's still a number of scenes I can't add in yet. But at least I replaced some of the placeholders~ Like the first CG that shows if you lose to Malayna~ Changes since last version: Added more 'feedback' to the first trial of the redemption arc. Replaced Malayna's generic "Demon's rampage" skill by a new skill "Meteor strike". Replaced Gaia's generic "Tornado" skill with a new one "Dance of Death". Made it so that if you skip the first tactical battle you are offered the tutorial again later. Fixed spelling errors. Added rare consumable: bombs Updated the CG for being defeated by Malayna and Rilliane being tackled by a goo girl to their definitive ones. Fixed a bug that could occur if you razed the first big city but weren't otherwise 'pure evil' up to that point. Fixed a possible lock if Rilliane got knocked out in the second battle against Alastar while you were friends with her. Added a number of extra NPC reactions to events in the game. Fixed Riliane not updating graphics when equipped with the Leekblade All in all it's just another brick in the wall. The update is available at both MediaFire And Itch.io
  23. 1 point
    Well, if you are a corporation, the answer is apparently "work everyone to death with unreasonable crunch hours until the either the game is finished or all your workers have mental breakdowns, even though it's proven that crunch is not productive". :P For everyone else? Really hate to fall back on this overused phase, but it depends on the game. Really it does. It also depends a lot on you. Personally I think it doesn't matter much as long as you are working on something. Just pick something that isn't done yet and do your best to finish it. If you have to revise it later because your plans changed somewhere, well that's just a thing you will have to deal with. Although working on what you think are the most important areas/features of the game first might help, you can't really predict when your plans might change. There really is no 'right' way to do any creative process I think, you just gotta get in there and do it and see what works. Though I will say this: If you ask me, eventing isn't it's own step at all. It seems to me like it's best to design maps and events around one another. A map is simply not complete without it's events, and most events don't really exist without a map to be in. The exceptions are common events or battle events which are part of the database. Really RPGMaker games are best divided into maps and the database I think. And honestly I don't think mapping and database editing are different stages of development either, just different sides of the same coin so to speak. Also there is the whole thing with scripting/plugins, but lets just ignore that for now. :3
  24. 1 point
    Jolt Android

    VE Materia fixes

    class Game_Battler < Game_BattlerBase alias dhoom_matpop_gmbat_clear_actions clear_actions def clear_actions hp_mp_materia_popups dhoom_matpop_gmbat_clear_actions end def hp_mp_materia_popups @materia_hp_popups ||= 0 @materia_mp_popups ||= 0 return if @materia_hp_popups == 0 && @materia_mp_popups == 0 @hp += @materia_hp_popups @mp += @materia_mp_popups create_popup(@materia_hp_popups, "HP_HEAL") if @materia_hp_popups > 0 create_popup(@materia_mp_popups, "MP_HEAL") if @materia_mp_popups > 0 @materia_hp_popups = 0 @materia_mp_popups = 0 end def pair_absorb(user, m, o, damage, skill, type) o.skills.values.compact.each do |id| mskill = $data_skills[id] next unless mskill.absorb?(skill.id) result = (damage * m.level_value(make_symbol("#{type} ABSORB"))).round if type == "HP" user.materia_hp_popups += [result, user.mhp - result].min else user.materia_mp_popups += [result, user.mmp - result].min end end end end Here is the HP and MP absorb fix. I use Yanfly's Battle system so you will probably have to edit it to accommodate Victor's Battle System.
  25. 0 points
    roninator2

    Window Timer

    https://github.com/Archeia/RMVXA-Script-Repository/tree/master/_To Reorder @xSydRowex
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