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Showing content with the highest reputation since 01/14/2020 in all areas

  1. 6 points
    Yay, I made a sprite... of a sprite! You see, sprites are fairy-like nature spirits. This one is a cute nature spirit of autumn! Edit: Better side animation, no ember things.
  2. 3 points
    Holder

    Holders Animated Battlers

    6 More versions of Asimole! Finally got round to finishing these off. I will in the future create some more edited versions including Ice and Poison versions but for now I’ve selected what colours really help to bring out the variation of this creature. B Demonic C Snow D Desert E Toxic F Poison G Rare Gold I had planned on trying to finish the base for the squire but got a bit distracted. But for the last part of the night I am going to be trying to sketch some more poses.
  3. 2 points
    Holder

    Holders Animated Battlers

    Just uploaded my first template base for a female Squire, with sword. The weapons will need to be layered above and below the base. Enjoy
  4. 2 points
    I think I'm gonna have to take a deepdive into my database one of these days and come up with better items/weapons/armor. I feel like I don't have enough and a lot of them don't quite fit the fairyland theme I am going for. I have added some weapons that do fit the theme, but the problem is they are basically all replicas of unique legendary weapons like Caladbolg or Gáe Bulg. I probobly need to come up with more generic weapons. Also still kinda wanna turn potions into mushrooms or something and turn scrolls into something else (not sure what, maybe some kinda of tarot card).
  5. 2 points
    PhoenixSoul

    Holders Animated Battlers

    These are really awesome though...
  6. 1 point
    Hey guys, Here are this week’s new free music tracks for your projects: On my Action 3 page: WILD WEST COAST RACING 9 – (Looping) On my Nature /Science 3 page: ARIZONA SUNSET – (Looping) On my Puzzle Music 5 page: PEACEFUL PUZZLES – (Looping) PIXEL BUILDER – (Looping) And on my Sci-Fi 8 page: SNEAKING AROUND THE GRID – (Looping) For daily updates as I release new tracks, friend me on Facebook. Have a good week…and keep being creative! soundimage.org
  7. 1 point
    Fan-project (english translation beta) Genre: JRPG Platform: RMXP Studio: Lokator & Di.H Prod WARNING: game translation is in beta stage. The game itself is fully ready and translated to english, but wasn’t much tested by native speakers, so you can encounter various errors. Please report these kinds of things, and we’ll patch them out! Readme file inside. STORYLINE/PLOT 2304 AW. Algol Solar System. Motavia. Twenty years passed since the elimination of Profound Darkness . Ancient technologies were hidden from the people’s eyes again. Hahn Mahlay is the first man on Motavia, principal of Motavian Academy, exemplary family man and the best scientist. He starts a new organization in the east - The Guardians. Defenders monitor the ecological state of the planet and any of its deviations. Our story started in Zema, where two Guardians ready for a mission are having a rest. FEATURES The ideological sequel of the beloved series Well-designed hand-drawn cutscenes Music made with the same tools as the original one Old familiar characters and bright new ones Complex variety of battles Additional quests, a lot of secrets and references Good humor CHARACTERS SCREENSHOTS TRAILER DOWNLOAD LINKS CREDITS
  8. 1 point
    I thought I answered something like it at some point... Anyway instead of complicated eventing you can use still fairly complicated scripting! Heres how I do it.
  9. 1 point
    Made some progress in the actual level, as well as added some details here and there (tiles with plants and stuff in teh grass) It Takes Forever
  10. 1 point
    It finally happened. My RPG horror game, Kamikakushi, has been recognized by a big name: Tara A. Devlin, the author behind the horror anthology series Kowabana. I'm not worthy, AAAAAAAA.... I know I sound like a broken record, but still... WOW.
  11. 1 point
    Greetings, New free texture images ready on these pages: TXR – Abstract https://soundimage.org/txr-abstract/ TXR – Abstract - Cartoon https://soundimage.org/txr-abstract-cartoon/ TXR – Bark - Seamless https://soundimage.org/txr-bark-seamless/ Don’t forget to check out my 2000+ music and sound effects tracks, too. Have a great weekend!
  12. 1 point
    Does anyone know of a good writer or editor? I need to clean up my dialogue in my game.
  13. 1 point
    Rikifive

    Help with an event, I think

    I'm not sure what exactly you mean and I'm not sure about MV, but I believe it all is similar to Ace. ~ Do you mean making slaves run away after battle? Then you can simply use a switch and then make events happen while that switch is true. It could be an autorun event with bunch of move route commands, that would move events (slaves) to exit or something. ... or is it all happening during battle and the slaves are enemies (targets you might accidentally hit/kill)? Again, I'm not sure about MV, but have you tried using battle events (or something like this MV might have)? In Ace you can set battle events in the troops tab, where you configure random encounters and such (place enemies etc.). It can be set to be triggered when specified enemy is defeated: and then use the force action command, to force the other enemies to use skill "Escape". In Ace there is an "Escape" skill by default, which can be used by enemies to run away. (the configuration above makes the second slime escape immediately after the first one being killed) I don't own MV, so I can't check anything, but I believe it should be similar, if not the same process. I guess toy around and see what can be done.
  14. 1 point
    Rikifive

    Help with an event, I think

    Moved to Editor Support and Discussion; Games in Progress is for submitting your projects, that are in progress.
  15. 1 point
    Theo - Interact Hover Notification Version : 1.1 Type : Graphics addons Original Post : Theolized RGSS3 Introduction : This script simply displays interact notification text over event Features : Set interact notif for each event Only triggered if event in front of player, has action button as trigger, and it isn't blank or erased Screenshots : Scripts : Grab on Github Terms of Use : Credit me, TheoAllen. You are free to edit this script by your own. As long as you don't claim it yours. For commercial purpose, don't forget to give me a free copy of the game.
  16. 1 point
    Holder

    Holders Animated Battlers

    Thanks Phoenix. The library is slowly growing.
  17. 1 point
    just in case I give up tryna figure it out: vx ace users what are some simpler alternatives to theo's battle system you guys recommend? thanks!!
  18. 1 point
    just found out if I wanna make a cool opening movie for my game i gotta draw it myself, animate it myself and then render it so it fits the tiny af vx ace resolution
  19. 1 point
    Arrpeegeemaker

    What're Ya Buyin?

    @PhoenixSoul I think I might go ahead and add Vita to my list ^^ I have a few homebrew systems, a Wii, a PSP and a PS2. The PS2 was the most fun experience adding homebrew, the PSP was the easiest and the Wii was the most overall rewarding result. Of course....this is purely done for the purposes of voiding those pesky warranties. I'd never actually use them to do anything you aren't supposed to....
  20. 1 point
    Works fine to me. Tested in a fresh project with nothing but Yanfly Message Ace, Yanfly System Options and Global Codes. :volume_bgm => ["\\*\\r[3]", 12, 4, # Options 1 & 2 are Gauge Colours. <== \*\r[3] is defined in Global Codes as "\\i[3]BGM Volume" "Change the volume used for background music.\n" + "Hold \\i[2]SHIFT to change increment by 10." # <== Doesn't even need Global Codes, renders fine without it. ], # Do not remove this. You don't even need Global Codes to draw icons in the help text, the help window will render the icons just fine with regular escape codes, you only need to use Global Codes if you want the icons in the command name for some reason. If there's any other problem, it must be coming from one of the other scripts you're using.
  21. 1 point
    PhoenixSoul

    What're Ya Buyin?

    It'd also be the first time I ever owned one. Main thing I'd wanna do is use it to play PSP games (it can do this), and maybe PS2 games (depending on if it could run them).
  22. 1 point
    I finally reached 2000 tracks last week…woo hoo! Not too bad considering I started the site with 100 tracks. Anyhow, I’m a bit under the weather this week…(back probs…ugh)…but I did manage to create a few new music tracks for everyone…free to use with attribution: On my Fantasy 10 page: FARAWAY WORLDS CALLING – (Looping) – Ready to go? On my Chiptunes 3 page: ARCADE GOBLINS – (Looping) – Running around Pixeltown, causing chaos. I’d love to hear this in a 2D arcade-style game. Fun stuff! And on my Nature / Science 3 page EXPEDITION NORTH – (Looping) – Embarking for the frozen wilderness. This track might sound nice under the title screens of an adventure game. If you happen to use some of my assets in your projects, please feel free to share (if you wish.) I love to see how creative people are using my work!
  23. 1 point
    Javascript is kinda weird, but then again this exists.
  24. 1 point
    It still seems like a massive learning curve jumping from Ruby to JS...
  25. 1 point
    Holder

    Holders Animated Battlers

    Got most of the animations for the female base done. I'll be doing weapon sheets separate from the base so they can be given a range of weapons, like for example the squire can either use 1handed sword or 1handed axe.
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