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Showing content with the highest reputation since 10/17/2019 in Posts

  1. 3 points
    Kayzee

    The Side Villains

    Hehe... My game has a trio of side villain fairy girls that are introduced pretty near the start of the game. Not sure how much plot relevance they will have in the end, but I do plan on making them show up throughout the game. They mostly show up as unique randomly spawning miniboss encounters in my game's roguelike dungeons. Each one has a slightly different personality and set of abilities. One can steal your items and teleport away, one can turn invisible and hunt you, and the third... Well I am not quite done with that one yet, but I plan to make her possibly alert monsters or use staus effects. They even have their own special music that plays when they spot you!
  2. 2 points
    FranklinX

    The Side Villains

    Everyone often thinks about a RPG game's final boss. He or she is the final villain to defeat in the game. Sometimes the side villains do not get a lot of love and attention unless their battle is really fun. I picture side villains as members of the final boss's party. They will not be in the final fight. However, they are his or her supporting cast. It is very important to give a good personality and motives for the side villains. Why are they supporting the final boss? What are they hoping to achieve? I forget most side villains in RPG games because they don't offer anything to the story. You go from point A to point B, and encounter this boss for the game's story to progress. That's very boring to me. Gilgamesh from Final Fantasy V and Jr. Troopa from Paper Mario are examples of side villains with more personality and story. Gilgamesh is a more fleshed out character. You have a reason to care about these characters. You interact with them throughout the game. Multiple battles against a particular enemy makes the player realize this is an important character. This enemy adds more value to the story than the average boss. Have you thought about your side villains? Do you have reoccurring villains as bosses? I'm currently developing at least 5 villains who will have at least two important battles against them. One character will appear as a boss in the story for at least four times.
  3. 1 point
    I was busy shooting a film over the weekend, but I managed to do some mad experiments creating pixel art-style tiles. These were derived from glass surfaces, but might be used for other things as well. Free to use with attribution. Enjoy! https://soundimage.org/art-glass/
  4. 1 point
    PhoenixSoul

    The Side Villains

    I had a run-in with some very interesting side villains in the second Half Minute Hero game recently (via Goddess' Treasure DLC), that of which the content in question is trying to be cute and not too NSFW, but failing. Badly, lolz I won't get into the details too much, but let us just say that the implications are super dirty and definitely sexually charged. However, this is not surprising because this is a JRPG+parody of JRPGs+comedy+fanservice all in one package, even more so than the first game. Oh, and don't even get me started with the user-made stuffs (level editor), because there's plenty of lewd to be found there, lolz Aside from that encounter... I tend to believe that all characters should be given the same amount of effort, even @That One NPC that almost always gets ignored and/or is plot armor/throwaway. However, going further into that would require going completely out of scope, so I'll avoid it. My usual approach to antagonists is never actually truly defining who/what is the main antagonist, until I've fleshed out the story and the setting and all that, and even then, there are times when it's never clear even to me, so why should it be so, to the player/reader?
  5. 1 point
    Kai Monkey's Character Creation with Races Version 3.0 INTRO Welcome, all, to the third version of Kaimonkey's Character Creation with Races! Now MORE powerful than ever before. Although the script is still plug-in-and-play, a number of feature have been added which, if the user puts in a little extra time, can add a huge amount of depth to a game. GONE are the days where the player is forced to use just one party the game maker though up! Now the player can create the perfect party for him or her, every time they play your game! Features Base: Allow Players to select from a selection of Races, Classes and Appearances. Limit the Classes available depending on the Race chosen: Dwarves can't cast magic you say? No problem! "Gender" system sets a variable depending on Appearance chosen, allowing the game to react to the player's choice of Gender (Or anything else the Appearance dictates in your game Easy Config that allows you to tell your players the story of your world from the very start New in Version 3: A description box gives the player vital information needed to make informed decisions The script can be called multiple time on different actors, for the first time allowing the player to design their entire party Define an alternate set of options for character creation in your game: If you want to, at some point throughout the game, to allow the player to customize an actor being added to the party. You may have, for example, one set of options the 'Friendly Bandit' who joins the player near the start of the game, a different set for the 'Demigod Ally' who joins right before the final battle, and a different set still for the optional 'Mages Apprentice' which the player is rewarded for completing all the quests in the Mages Guild Screenshots Demo Here! Script: KaimonkeyCharacterCreationWithRaces.txt Additional Option set: AdditionalOptionSet.txt Basic Config The config is quite simple, and most of it is explained in the Script's config section itself. If you have any problems setting up this script for your game, just post here and I will do my best to help you. Starting Character Creation When you want to call the script, do the following 1)Ensure that any character you want to call the script on has no name and an "empty" appearance 2)When you want to call the character creation scene (Often, at the very start of the game) a)Create and event, and use the Advanced -> Script action and type CharCreationManager.setActorID(1) SceneManager.call(Scene_CharacterCreation) (Note, if you wish to call the script on a character who isn't the first actor in the database, change the "1" to the number of that actor) b)Add a Timing -> Wait (one second) c)run the Process Name Input event action, on that actor d (Optional)Then using an conditional branch run any other effects you only want to effect certain races, by checking the Variable defined in the main config (By default 25). e (Optional)Then using an conditional branch run any other effects you only want to effect certain genders or appearances, by checking the Variable defined in the main config (By default 26). f) if the event is an Autorun event, erase the event, so it does not repeatedly call the character creation scene Example: Advanced Config Multiple Character Creation Options Customizing Class Descriptions Terms of Use: Free to use for non-commercial projects, however you should PM about licensing for commercial projects. Finally "I hope that the Config section is easy to understand, and that this script does everything you want it to! If not, simply post here and I will do the best I can you help! -- Kaimonkey"
  6. 1 point
    This one works https://forums.rpgmakerweb.com/index.php?threads/kaimonkeys-character-creation-with-races-version-three-released.1137/
  7. 1 point
    PhoenixSoul

    Make-A-"Wish" Foundation

    Wish granted, but the wish you wanted to come true now never will. I wish to demo derby Washington DC and all federal buildings, after everyone is evacuated from them.
  8. 1 point
    I think I used OBS and OpenShot to make mine, but I don't think the quality turned out that good, it's a bit blurry. I think that might be because it was recorded at lower quality though. I recorded the clips in the same resolution as thy were displayed, and I think that might make things blurry due to the way the compression works, so maybe I should have doubled it? Was kind of a pain in the ass to record since my lappy is slow though.
  9. 1 point
    Kayzee

    Make-A-"Wish" Foundation

    That reminds me of a story... maybe you have heard it? I wish this wish didn't come true.
  10. 1 point
    Kayzee

    The Side Villains

    Yay for Chaos! I do like to see plots where multiple plots are being launched by different factions for sure! Though I think I prefer a something a little more ambiguous. I mean, not all antagonists have to be villains, not all villains need to be antagonists, and sometimes it's hard to tell or at least describe what role a character even plays! My game is not really that plot heavy, but what plot there is/will be oven revolves around the idea that most of the characters the player runs into are pretty amoral. That is to say not necessarily immoral (as in actively going out and doing evil things) but still amoral (as in concepts like 'right' and 'wrong' don't really mean anything to them). For example, the trio of fairies I talked about before are really more interested in playing with the player then anything else (of course at least one is a sadist, so yeah). When you first meet them they really don't react to you that much and just sort of hang around doing their own thing. You can talk to them (and two of them even have a secret item they can give you if you figure out how to get them to give it to you), and they pretty much act like random NPCs. It's only after the player leaves the map they meet the trio on to press forward that a cut scene plays where the trio decides the player is interesting enough to play with. They aren't really what most people would think of as 'villians' exactly, just kinda playful bullies that like to mess with you a bit. Of them only one tries to actually straight up attack the player without being attacked first, the other two mostly just use their special actions to prank the player and run away until they take damage. Another example is, well, me! You see I, Kayzee, am responsible for spiriting the player away to fairyland in the first place! Why? I was bored of course! But I am helpful, honest! I will explain lotsa stuff, and will let you stay in my house, and will give you a cool book, and... I am cute! And I will just sit back and let you pretty much do what you want most of the time too! What's the catch? Oh, don't worry about that... Just relax! Look into my eyes... Just think of all the fun we will have! Just relax more and more... You wanna be my plaything, don't you? That's a good pet...
  11. 1 point
    OBS is good, popular software for recording games and not only and it's totally free. If you have an Nvidia graphic card and Nvidia Experience installed, you should have its recording function built into the overlay. This is a good option for capturing a game. If you have Windows 10, it also comes with a recording function built into the Xbox overlay, you can press WIN+G to bring it up. Haven't used that one yet, but I guess it gets the job done. As for editing, well I use VEGAS, but it's not free, nor cheap unless on sale. There are some free alternatives, but I haven't really tired them yet.
  12. 1 point
    Blueberry has a free version without a watermark, but you don't get a fully working version of the editor and you only get one file option. The downside is outweighed by the fact that there are video editing softwares for free that can also export to another file type.
  13. 1 point
    Chaos Krux

    The Side Villains

    Chaos can be an excellent plot-developer, you know... I like to have multiple villains or teams of villains that are all against the player, but also do not get along with each other. Having two different villains be at odds with each other can make for some interesting plot points and character development. It's also somewhat easier to tie the side villains into the overarching plot this way, I think. That and the fact that having villains be against each other allows you to create unlikely alliances between them and either other villains or the main party. In my game specifically, most of the side villains have a legitimate reason for whatever nefarious thing they're doing, most of which are caused by one villain in particular who pops up about a quarter through the game to replace the previous main bad guy, who then turns into somewhat of a side-threat himself. Then by the end the one who's responsible for all that turns out to have been served an even worse fate by a character who, up until that point, had been an ally to you. It may be cliché, but I always like to mess around with villains.
  14. 1 point
    Oh yesss thank you mr. admin.
  15. 1 point
    Hello there, try this plugin: http://himeworks.com/2016/01/follower-event-touch-mv/
  16. 1 point
    Happy Thursday! Here are this week’s new tracks…100% free to use with attribution: “MYSTICAL HIGHLANDS” – (Looping) – Perhaps atop faraway mountains where the clouds drift below you. Or maybe in the quiet alleyways of an ancient city. https://soundimage.org/fantasy-9/ Here are a couple new music tracks that might work for Halloween projects…or perhaps other things: "CREEPY HOLLOW" - Will you venture into the mist-filled forest? This track loops easily, btw. https://soundimage.org/dark-ominous-2/ “THE ATTIC OF SECRETS” – (Looping) – A dark, drafty place filled with long-forgotten things. What will you find? https://soundimage.org/fantasy-9/ Have a good weekend…and keep being creative!
  17. 1 point
    Yharnam

    The Side Villains

    I agree with you, the villains have great relevance in some games (But if you only do puzzles it would almost make no sense to put a villain here, I think so), for example in my game, Dzarov, the main companion of the protagonist, warns that when Get what you want, you'll stab us in the back. However, it has a development behind it (which, in my opinion, of all the sketches of the character, I liked the most). Villains have their relevance, they almost always have a parallel development with the protagonist, which makes it more dynamic when it comes to revealing (Sephirot is a clear example of this) But, you can have a rich and rich history for the players, but if the final boss comes out of nowhere and does not match the entire game (See here Fontaine / Atlas de Bioshock 1, final part), it is to throw everything automatically overboard.
  18. 1 point
    Hey everyone, I just opened a new page of stone pixel art-style tiles. You’ll find them here: ART – Stone https://soundimage.org/art-stone/ Feel free to edit as needed. I’ve also created a bunch of new ground tiles. They live here: ART – Ground https://soundimage.org/art-ground/ As always, if you have any requests, feel free to pm or email me. I hope some of my work is helpful!
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