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Showing content with the highest reputation since 07/02/2021 in all areas

  1. 3 points
    Hi! I'm an author, working on a screenplay, and now dipping my fingers in the realm of game developing! I'm very excited. My first jaunt into this whole new adventure is a fantasy game titled Askaria: The Decay. A bit about me! I'm bi. All of my projects contain LGBTQ+ characters. I'm old.... (well, kinda...) I'm also dealing with an injury sustained while I was at work 3 years ago. The injury is part of why I've decided to take a leap into game development and screenplay writing. ^.^ I am a wife, a mother, and a lover of fur animals. We have three (four if you include our minion romping around the house. He just doesn't have any fur...) Two cats, the mighty hunter Anubis, the big momma Kida. And lastly, the loveable husky pup Mishka.
  2. 2 points
    Advanced Game Time v1.2 By V.M. of D.T. Introduction The Advanced version of the Game Time script. This version features customizable time increments, seconds, minutes, hours, days, weekdays, months, years, you can set them all however you want. As well as a new tinting system, no more taking control of the built in tint, this one uses it's own and comes with support for Khas's lighting effects script (since that's a big deal). And last but not least, message codes to include time variations in your messages! Features - Customizable time increments - Customizable tints - Message codes! Screenshots None at the moment How to Use Plug and play and customize if needed. Script Click here for the handy pastebin! Want to go the extra mile? Click here instead! Some extra custom times I threw together for fun: Harvest Moon-esque Olden times RPG thingy (kinda?) FAQ None yet. Credit and Thanks - By V.M. of D.T. - Free to use in any non commercial and commercial project. Author's Notes This script hasn't been thoroughly tested but works for the most part. I'm sure there are some bugs remaining. Give it time. Donations always accepted and appreciated through Paypal: sumptuaryspade@live.ca History V1.2 - Fixed KHAS no tint bug - Multi-line custom clocks! - Changed the way notint maps work (notetags instead of an array now) V1.1 - Save/load time - Custom clock setups - Year post (AD/BC/etc...) - Fixed KHAS bug - Allow use of tint in battle - no tint maps actually no tint - Clock in the Menu - Map Note tag to stop time - Option to sync with PC time Want a feature that you don't see here put in? Feel free to comment and I'll see what I can do!
  3. 2 points
  4. 2 points
    Well... Where did the time go? I'm alive. Just too busy working on my projects.
  5. 2 points
    Finally done with some of the maps I've been dragging my feet over and can get back to eventing for Jack's Revenge.
  6. 2 points
    Been mulling over the plot for my ABS game lately and I worked out a custom HUD this evening.
  7. 2 points
    So, after doing a long, deep perusal through @Eric Matyas' music collection (mainly to place what I've downloaded into more organized folders because I suck at organizing and have issues with executive functioning in general), I came across a piece that inspired me to create a new character/love interest for Ramsey, who is also a rival/nemesis type character. I've essentially increased the number of playable characters from twenty, to twenty-four; I'll have to fill the other three spots with cameos or what-have you, be something I do as I go, but I've finally found the victory BGM I wanted for character slot 20, that one evaded me for a long time. Yes, the new character also has a victory BGM; I took one of the BGM pieces from the Cosmic Music Pack and increased the tempo by sixty percent (via Audacity).
  8. 2 points
    Hi everyone! Long time no see
  9. 2 points
    Here I'll start by sharing some of my RPG Maker community-related works. Below is a portrait I did for @Archeia: The first picture below is @TheoAllen's character, Nella Shadowind, from Journey to Skynesia:
  10. 2 points
    I finally made a topic for my game! Phew, I have been putting it off for like forever.
  11. 2 points
    Hi, I'm a newbie on the page and on game development. I'm currently working on a project that I hope to have it done soon (not that soon but... as soon as possible is fine). I love games and pixel art. I'm more used to RPG Maker 2003 and RPG Maker VX Ace, however I'm still learning about coding stuff so maybe my first questions will be about 'how to do this with scripts' and stuff. Anyway, I hope I'm able to support and be supported whenever it can be. I'd love to help people improve their skills at any part of game development as much as I can (and also to improve my own skills too). I'm still improving english, but I think you got the idea .
  12. 2 points
    I do think that the movie Free Guy have inspired you That might be interesting, If done with care and not making NPC just a hero but a side character like the NPCs are. The way I would do it.
  13. 2 points
    Yay, it's Samhain tonight! And Halloween too! It's a time where the barrier between worlds is thin, so you never know what you might run into. Maybe that fairy or goblin or witch is just a human in a consume, but maybe they are something else! So be nice!
  14. 2 points
    I'm so incredibly happy. After over five years in development, I finally launched my game the other day on the 27th. Getting to this point has been the biggest struggle of my life, but I finally got here. Reviews have been good so far, and I hope the success continues! Thank you for everyone's support here, I learned a lot through this process. I even completed the Ruby course for SoloLearn and got a little certificate.
  15. 2 points
    woah thank you, i kinda had given up on it was having a hard time with the other way to do it lol really appreciate it
  16. 2 points
    All items class Scene_Item < Scene_ItemBase def start super create_help_window create_item_window on_category_ok end def create_item_window wy = @help_window.y + @help_window.height wh = Graphics.height - wy @item_window = Window_ItemList.new(0, wy, Graphics.width, wh) @item_window.viewport = @viewport @item_window.help_window = @help_window @item_window.set_handler(:ok, method(:on_item_ok)) @item_window.set_handler(:cancel, method(:on_item_cancel)) end def on_item_cancel return_scene end end class Window_ItemList < Window_Selectable def initialize(x, y, width, height) super @category = :item @data = [] refresh end def include?(item) return true end end
  17. 2 points
    Hello everyone, just remembered I had account here and decided to after several years to pay a visit to say hi.
  18. 2 points
    To use conditional branch for checking amount of currency conditional branch => script => $game_party.currency[CurrencyID] >= X X being the amount you want to check Edit: Added a picture on a common event to auto convert currencies Edit 2: Made some modifications to script, letting everyone have. Window changes size depending on how many currencies you have. Can change Color of the title, and can change the name of the title if you so choose. ----> Pastebin <-----
  19. 2 points
    I found out today my Gaia Online account is still able to be logged in to. It's been like a decade since I used it! I bet no one even remembers Gaia Online anymore... Maybe that's for the best. Gaia Online was... yeah.
  20. 2 points
    Tutorial topic: How to show credits during gameplay. Brief description: Have you ever watched a movie and seen how the credits pop up as the opening action scene plays out? People are talking, fighting, doing all the movie things, but the credits appear and vanish along the way without disturbing the flow of action. It's become such a common thing that movie critics actually criticize films that don't do their opening credits in this way. This method will allow you to have that in your game without scripts or even a lot of special skill! Requirements: Obviously, you will need RPGMaker VX Ace (this should also work with everything but MZ as it only requires that you have access to the built in battle animations tab). Beyond that, you will need a simple photo editing software like Photoshop. I use GIMP because it's free and relatively simple to use. You can technically do this with paint, but if you do, you will need to use another service to make the background transparent. Before I discovered GIMP, I used lunapic as it's free and all online. This is inferior to GIMP in my opinion, but it has the advantage of not requiring the download of a frankly massive program. TL;DR: You need an RPGMaker that has the animation tab (so any except for MZ) and you need a way to edit pictures while keeping them transparent. Step 1; The Credit: To begin, we need to take a random base from the animations folder of the RTP. We're not actually going to change it, but rather, we're going to use it as a template. I used Thunder4 because it's one of the larger bases with room for 25 animation panels. I advise making a copy and pasting it into another folder, then working on the copy so that you don't accidentally overwrite the base picture. Once you have it loaded up in your editor, erase everything so that the only thing left is the transparent background, As shown here: Choose a small corner of the template then, and insert the text you want! Don't worry about it being more than one animation panel. It probably will be larger than one, depending on how much you have to type. For my test case, I used a simple "A Game By Aslanemperor" Save, export, or whatever you need to do. Take any extra steps you may need to make the image transparent. This is standard with GIMP, and I hear that Photoshop makes this pretty easy as well. Once this is done, simply import this into your game using the built in Resource manager in RPGMaker. Step Two; The Animation: This part can get a little time consuming, but is still VERY simple. My example took up two panels worth of room on the template (out of a max of 25). As such, I took those two panels, and set them side by side over where I wanted them to go. The animation system makes this very easy as everything is designed to lock neatly into place, so as long as you pay attention, it will be a simple matter to make everything look good. Now we figure how long you want your credit to show itself, and where you want it on the screen. For this example, I placed mine directly in the center. When you're putting together your frames, keep timing in mind. 1 second is equal to roughly 30 animation frames. Because of this, I set up the fade in to last through the first 26 frames, then had it hold solid for another 45, followed by a more rapid 15 frame fade out. I did this by right clicking each individual panel and adjusting the "Opacity" number. Because I wanted this to be close to a full second of fade in, I added 10 points to the value on every frame, making it go fully Opaque at frame 26, with a value of 255. This is why it can be a bit time consuming. Once you know what you're doing, however, it doesn't take long to put these together. It took me just over 5 minutes to put everything for this animation together. You'll notice that there's a box for the animation beyond just the scope of the target. That box represents your screen. Depending on where you want this to show up on the screen, that's where you'll place your animation box. For instance, if you align it with the top left of that box, it will show up on the top left corner of the screen. Step Three; Implementation: So, you've made your "Credits" animation, and you're ready to place it. The way I did it, was to have an event along the path the player has to follow, and when they walk over that area, it triggers the credit animation. I set the animation to be centered on the player. This way, it keeps on showing in the area I want as he walks: Don't forget when making your event that you want to set it to end after the player has walked past it. Also, DO NOT click for it to wait if you want your character to continue doing things while this shows. Conclusion: So, I found this entire process to be extremely easy, and can be done with things that anyone has access to (you can even manage this with just paint and a web browser). It's a unique way to put your credits into your game without a clunky opening video (which usually requires some sort of video editing software). If you have any questions, or you know an easier way to pull this off, I'm happy to hear it. I hope this helps someone!
  21. 2 points
    Been quite some time since I last logged in here... An unexpected post on my art thread at RMN kind of got me to share more of my work. Here are some more RPG Maker community-related artwork I did months ago: This is something I did for @Galv of galvs-scripts.com months ago. ^^ This is a portrait I did for @Kayzee (KilloZapit). This is a portrait for Milennin, who made the BETA, FADE, and RTP games. A marker doodle of the character, Ellemine, from @Starmage11's game, Rave Heart.
  22. 2 points
    I have been actually working on my game today! I am making wands! Wands are handy usable tool items that will be able to be used multiple times before they run out of power. Still working on them but they should have lotsa useful effects!
  23. 2 points
    I'm glad that I know of the resource blacklist. I wish I would of known about it long ago. Even still, there's one problem; where can I find substitutions for the icons? I looked and found squat. But yeah...just me prattling on...
  24. 2 points
    It's been some time since I started this topic and I admit it has been a learning process, as I learn to organize everything in a manner that everyone can find. I hope to get everything moved and the topic prettied up in the next couple of days, though, shopping day is fast approaching (Thursday), so whatever I don't have done will have to wait until Saturday. I hope to get it done today and even more added, so let's hope. P.S. Let me know if these topic headers are too big, as this is the first time "I" created any. COMMON SENSE RULE: If you can't use something commercial, I will tell you that you can only use it in a free game. If the pattern or tile I use is only in rpg maker vx ace, you can only use it in rpg maker vx ace. Otherwise, all tiles have the ability to be used in a commercial or free game. I don't do this for money as it is something I enjoy, but if you do create a commercial game, could I have a free copy? Hey, I am a gamer and a girl, we look for bargains any place we can. ZIP FILE: https://www.dropbox.com/s/1qrr9hdga16r2v8/Caits%20Graphics.7z?dl=0 WALLS: Floor: TITLES 1 AND 2 Simple edits:
  25. 1 point
    I like Emerald's Skill Trees script, it definitely has a good amount of features and is somewhat easily customizable, but I keep wondering if there's one that's even more modular and less resource heavy. Hmmm...
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