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Showing content with the highest reputation since 03/25/2018 in all areas

  1. 4 points
    Hi everyone, I've got a site up with about 1500 tracks of free music that you can use in your games. It's all original...all my own work. All I ask is to be credited as indicated on my homepage: http://soundimage.org/ I sincerely hope my tracks are helpful. Any and all comments are welcome and always appreciated. All the best, Eric
  2. 3 points
    Hi everyone, I've been building a library of images that you are welcome to use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games. All I ask is to be attributed as indicated on my homepage: http://soundimage.org/ The images are on my "TXR" pages. I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated. :-) All the best, Eric
  3. 3 points
    I'm back. Internet as down for a few weeks, so sorry for the sudden absence (not that anymore noticed since I only lurk nowadays ;P )
  4. 3 points
    Fourth of July? Just another Capitalist holiday...
  5. 3 points
    So, now I have every RM engine. A big thanks to @Radiant Arin for gifting me the MV engine; now I can focus more on gamedev (once I have a working computer again) rather than figuring out how to save money for an irregular sale (I'd have to be out of my f*cking mind to buy it at full price especially since I have only a fixed and very limited income which I rarely ever see any of...) Of course, I still have the season pass to grab, and likely, DLC as well (the total cost for all of it is four figures-something's rotten in the state of Denmark there lol). But before I even get into MV, I absolutely need to have better hardware; I cannot have screen flashes, lag, none of that nonsense. If I have to use a shaky DLL file to even get MV to run, then it's not worth it.
  6. 3 points
    hiiiiiiii, why u delete ur last post? Sorry I didn't respond, my PC got corrupted.
  7. 3 points
    UPDATE Two sets of Ore/Mining spot graphics. Including three animated ores on the right for more variety.
  8. 3 points

    💖My Little Pony: The Game

    Hello everypony! It's been a while, but the status screen is now ready! (Pinkie seems to be happy for that!) There players will be able to view all the parameters the characters have, duh! Everything about that screen in general is rather obvious, but you may be wondering why there is an option to skip animations. The thing is, that this screen is partially animated, including the pages themselves. The pages have slide-in animation, where tabs appear one by one when switching between these, so it is more than obvious, that some ponies will not like to wait a little bit longer for pages to appear every time they'll be wanting to view parameters, so this option is for skipping that. When enabled, all the tabs appear at once, for faster navigation. So while I offered a kind of a fancy thing, player experience is also important, so this choice will be entirely up to you, with that convenient setting available on the fly. You'll be able to see the animations at the end of the post. For now though, let's take a look at the pages. Page 1: Main Parameters The most important things are displayed there. Level, HP, MP; nothing fancy. The 5 icons with 0% represent elemental resistance. What elemental resistances exactly do however, will be explained when the right time comes. Below resistances you can view the base parameters, with the main stats attached to them. "LP" stands for Learning Points. These points will be used to learn and improve skills/spells, probably even raise parameters a little. For that, there will be a skill tree, where you'll be following paths. Ponies will have abilities they'll be improving along with progress. The damage will be scaled in percentage, so for example, a magic projectile spell will deal 120% of magical damage, so no matter how far you'll go, it will be always scaled to your parameters, thus will catch up to your level. There may be various improvements, such as more damage, additional projectiles, longer duration etc. etc.. The saddlebag bar represents the space of pony's inventory, as it will be limited. Page 2: Detailed Parameters There you'll find various details. If the pony will have a certain bonus to something, that won't be displayed in the first page, it will appear here. So for example, let's assume you equipped something, that increases the exp rate, the tab with that information will appear here. Or perhaps having a defense boost when on low life? It will also appear here. Everything will be shown before players, so that they'll know what exactly do they have, rather than wondering if something actually works or not. To be honest there's not enough of these to fill the whole screen yet, but I do have that possibility in mind so I've prepared the concept for handling that: Hmm... Perhaps an achievement for managing to fill it that way? Page 3: Character Information Probably the most useless page, but may be somewhat helpful for newcomers. It's just a typical little biography page. The information here will be updating along with progress, so if the plot will suddenly get too complex making the ponies flip upside down and you won't be able to keep track of something, perhaps you'll find it there. Consider that as minimalist wikia page in-game. ... Because why not! I consider that menu as done, though adjustments of course may be made along with development progress. Below you can view the in-game recording, showing the animations I've mentioned before. /!\ Note: Due to large filesize, I'm unable to put preview here in the post, so I'll leave a direct link to it. The file behind the link is in .gifv format and thanks to filesize, it may take a little moment to load or perhaps it even might not display at all on some devices. The original file size of that .gif file is 47,5 MB; where the .gifv in preview shows 9,60 MB. CLICK HERE FOR IN-GAME PREVIEW On a side note, I plan to support multilanguage, so everything is made having that in mind. All the text is stored in external .ini files, which will allow 3rd party ponies to translate the game, if anypony would be willing to do so, that is. Since Polish is my native language, I'm going to include that language 'by default'. And since Applejack didn't appear in this post yet, there's an image with her. ~where PN stands for Punkty Nauki. That's all for now! Thank you for visiting!
  9. 3 points

    Amy's Artwork

    @PhoenixSoul Thanks ^^ Here's a commission I finished tonight:
  10. 2 points
    I'm not in the proper state of mind to be a contributing member of a board right now. Before I take my leave from the community, I just want to apologize to anyone I may have upset or offended. I'm not one for excuses, but given my recent temperament, you need to know I'm not usually an abrasive dickhead. 2019 has done everything in its power to destroy me. From losing my job when the company I worked for shut down facing a management scandal, to my dad's lungs failing him slowly, to my mom being diagnosed with not one, but two forms of cancer, it has just been riding my case. Like an old Chevy, I'm beaten up and worn down, but all I can do is keep going. My mother is the strongest woman on the planet, always has been. Met my father serving in the Canadian Armed Forces. G.I. Jo (Joanna). Seeing her so skinny and weak she can barely leave her bed to use the washroom, well, it just takes the wind out of my sails. Anyway. I'm out. Sorry for being a dick. I'm old enough to know better, just stopped caring for a while there.
  11. 2 points
    You know what's kinda awesome to think about? What happens when two really good song mages battle each other with their music. Because think about it. They often can't just both sing their own songs at each other. That doesn't tend to work very well. Instead, they are better off trying to improvise off each other in such a way that they can twist the music into the theme they want while the other mage loses track of what they are doing. Basically, they fight with jazz. :3
  12. 2 points
    You know, I am curious. What kind of magic does a vis mage do anyway?
  13. 2 points
    Fufufu... I made a 'trickery' detector in my game to detect if anyone has been messing with time and space the save files. I still let the player load the game, but I let them know I am watching them. I keep track of how many times it detected trickery too. :3
  14. 2 points
    The hour of spooks is almost here! I have the major urge to work on/play tons of horror games during this period. Ehehehe!
  15. 2 points
    Ouh I feel terrible today, I hope the worst is over. I'll better go to bed now.
  16. 2 points
    Phew, I actually worked on my game today! The player can use actually use skills and items from the menu now!
  17. 2 points
    YAY PROGRESS! pew pew pew! Shiny, bouncy stars! All you need! ALL DETAILS HERE
  18. 2 points
    It doesn't ask by default... but you can add it if you wish. #============================================================================== # ** Name Input Description #------------------------------------------------------------------------------ # This snippet adds one line of text above typing space. # Written by { Rikifive } #============================================================================== class Window_NameEdit < Window_Base #-------------------------------------------------------------------------- # * Draw Description #-------------------------------------------------------------------------- def draw_desc desc = "YOUR TEXT HERE" change_color(tp_cost_color) draw_text(face_width,0,contents_width-face_width,line_height,desc,1) end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- alias :prev_refresh :refresh def refresh prev_refresh draw_desc end end This snippet just adds that one line of text at the top like this: It's not even worth to make a configuration, so just edit the snippet somewhere in the middle to suit it to your needs. You can also put a variable there etc., to be able to change it on the fly. Eventually I made a custom scene, where you can input a string into a variable, rather than having to use actor's name. It allows you to setup description, string put by default and length (up to 30 characters), all different for each NPC if needed- through eventing; before calling the input menu. You can use the variable to whatever you want afterwards, to allow saying something custom in the message box, to put that through conditional branch and of course change the name of the character- and not only...
  19. 2 points
    Oh! I actually did something like that once! Lookie: Don't think that's what you meant by 'message sound' though. Anyway the core part for you is that I override the event command to set up textboxes to figure out what sound to use I guess?
  20. 2 points
    Hello there everyone. I was wondering, is there anyone who'd like to collaborate on a project? I'm working on a game that's basically "Sci-Fi Persona Tactics", and it'd be great to have someone who is more skilled at database work and game balancing around, but of course I'd be willing to discuss any changes to truly make it a collaborative project. If you're interested, shoot me a message for details.
  21. 2 points

    Greetings to everyone!

    Hello to everyone, I am known as NW360. I'm just some guy who likes game design, and networking - actually just about anything involving computers to be honest. My experience with RPG Maker is limited to half an hour of RPG Maker 2 on the PS2 (NEVER USE THAT EVER IT IS BAD) and roughly 2 months of VX Ace. I am working on making my first full title, simply named "From The Abyss". Yes, I am aware there is a DS title with the same name. Yes, I am aware there is a PS2 game called "Tales From The Abyss" that nobody ever stops talking about. It has nothing to do with either. Pros: I'm Determined I learn quickly If you need to learn HTML or CSS quickly, I can usually help Cons: I'm annoying I go off on rants I'm constantly tired I'm overly sarcastic Just about every other thing I say is either a bad pun or a Touhou reference (Don't Ask, please and thank you). And with that, I would like to once again formally greet you all, and I wish you all the best of luck with whatever it is you are currently doing, and in all your future endeavors. ~NW360
  22. 2 points
    hi, welcome edit: beat riki to it cool
  23. 2 points

    Hellou :)

    hi i am Xorceles a pixel artist and game developer nice too meet you all :)
  24. 2 points
    so far the first class the player can unlock is in the first world, the Somnios Islands it's the Photographer class, and the current outfit for it looks familiar somehow (do you get the reference)
  25. 2 points

    Amy's Artwork

    Here are some process shots from me shading this tree: