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Showing content with the highest reputation since 07/03/2019 in all areas

  1. 6 points
    Yay, I made a sprite... of a sprite! You see, sprites are fairy-like nature spirits. This one is a cute nature spirit of autumn! Edit: Better side animation, no ember things.
  2. 4 points
    Experience has taught me that the vast majority of you will be too young or uninformed to understand, but I'm going to try anyway. The blatant shenanigans have gone on for far too long, and someone has to say something. I play a TPS MMO for 360 called Defiance. I don't play often anymore, but I maintain an account and a Leadership role within my respective clan. Earlier this month someone had the audacity to call me a "noob" because I don't have (or need) a supreme shield. After humiliating him not once, but twice through dueling, I proceeded to educate him in front of the entire North American server in Zone Chat. Noob is a term we frequently hear thrown around in cheap. And if you've ever taken or plan to take the time to call someone a noob, you're going to want to pay real close attention. The correct spelling is Newb. Newb as in newly registered, new to the way things work, new account, and so on. I mean after all, we'd never say, "What are you, noo?" Because that would make us look like a total foot sandwich, right? Noob, or the even rarer, more idiotic n00b, is what newbs say when they're trying to be cool. So what went wrong? An entire generation of newbs grew up, and noob became the norm... I mean, look, Donald Trump was elected President of the United States of America... It's just the age we live in, folks. Someone had to say something, because again, the shenanigans have gone on for far too long.
  3. 3 points
    (clamps hands over ears to silence the cheers, the jeers and the horns) ALRIGHT ALREADY!!!! lolz Anyway, there's not much to say more than yes, those of you who were hoping I'd finally release a demo, are gonna get your wish. However, there are caveats to note: I'm still working on a lot of things, and right now, I don't really have a lot of critical things in place, so the first demo release is not going to be feature-filled. What can be expected: A short demo, mostly text by the main character and/or the narrator. Half an hour of gameplay tops A good amount of potential bugs and glitches, mayhaps even Interpreter crashes (need your help in testing!) Some 'easter eggs' Plenty of Ramsey's vulgarities No censorship No saving (kinda pointless as there's only one major event) Mack's/Looseleaf sprite graphics combined with MV hair (it works well honestly) and MV-style face sets Political/Religious references and mockery plus a strong LGBT+ representation (now and going forward!) What's being worked on: The battle system and battler graphics (I have not found graphics for things like police, military, and so on-do they even exist?), no battles yet Inventory items, shops and the mercantile system (as of now the third of the three is pretty broken) Clothing/face bits for all twenty-four possible playable characters (only a few have their basic clothing all done with some others having placeholders) Story is still being fleshed out (I have a lot already written down) Icon graphics (a lot are done but there's much left to do) Title screen art (gonna need help with this-somehow) Sorcery system and passive skills (I have a few of the latter done as well as one Destruction element of the former done) Relationship system possibilities (mostly just a proof of concept as of now) Custom Map UI (as in a scene that shows a map screen and where certain things are on it) A soft game menu screen that allows the player to leave the game but still technically be playing the game (I have the visuals made but they're not refined yet) What's planned: Multiple endings (I have one 'true' ending in mind) Multiple, replayable game story chapters akin to how Half Minute Hero does it Character building that caters to the player NSFW/Mature scenes (I'd love to have these as visual scenes but for now they will be text only) A way to force game/chapter restarts (Hard Game Overs) in the case of something truly horrific happening (I don't know if it is possible though) Cameos from other games and media (I already have a couple of these partially finished) Supporters and those whom have aided me thus far: My team (KBGaming): Aylee, Celica, Claire, Fiena, and Rachael Dearest love @Kayzee, whom has been great with RGSS3 stuffs @Rikifive, whom has also aided me in RGSS3 stuffs @AutumnAbsinthe, fellow femme fair who loves horror and memes as much as anyone @Verdiløs Games, whom hasn't been around in a bit, is hopefully recovering well. You, among many others, have aided and supported me. Merci beaucoup. I hope you enjoy my vision.
  4. 3 points
    In the face of depression, unrequited love, and financial debt, I must now more than ever before finish a commercially viable project or enter the... job market, yuck. Will I prevail? Will Scrum come to my aid in these dire times? Stay tuned for the next exciting episode of... Life of a wannabe game programmer.
  5. 3 points

    Alternate Paths In Maps

    Caves, dungeons, forests, and many other areas are common in RPGs. The goal is to reach a certain room and you may need to defeat a powerful boss! Is there one way to reach this boss? It depends on the developer. Many games have a linear path and it holds the player's hand. You can't get lost. There is one path to the finish line. On the other hand, great games have alternate paths. There is more than one path to lead to the boss or major event. Sometimes there are incentives to take a different path. Paths may have different enemies and hidden items. I like adding alternate paths in maps. I think all of my maps for dungeons have at least one alternate map. The player is rewarded with special items for exploring. Alternate paths have the potential to add lore to the story. These paths may give backstory to the area. This can be done by reading signs or understanding the meaning of pictures on the map. The Legend of Zelda has many hidden stories or details in pictures in a room. It is a good way to add story or make the player curious about particular events in the picture. Do you add alternate paths in your maps? How many alternate paths do you make per map?
  6. 3 points
    I thought of a fun plot twist: What if there was a character who said they didn't know who they are, so everyone assumes they lost their memories, but they didn't and never actually said that. They instead decided to throw away their old identity because they ended up not liking who they became. They knew who they were, just not who they are. Doubt I will ever use this in anything though.
  7. 3 points
    Yay, I got my replacement power adapter! I am back! :3
  8. 3 points
    So, even the paywall hype train has hit the RM community. I mean, the patreon garbage kind of paywall. Yanfly, you've really sunk down to the levels of the likes of dirty devs and asset flippers, but I guess it doesn't surprise me. It's either money or nothing. You know what that actually is? Greed. You could of put your plugins on Steam or somewhere where purchase would be much easier, but no, you gave the underprivileged the finger instead with sleazy Patreon. The Orwellian nightmare continues...
  9. 3 points

    The Side Villains

    Everyone often thinks about a RPG game's final boss. He or she is the final villain to defeat in the game. Sometimes the side villains do not get a lot of love and attention unless their battle is really fun. I picture side villains as members of the final boss's party. They will not be in the final fight. However, they are his or her supporting cast. It is very important to give a good personality and motives for the side villains. Why are they supporting the final boss? What are they hoping to achieve? I forget most side villains in RPG games because they don't offer anything to the story. You go from point A to point B, and encounter this boss for the game's story to progress. That's very boring to me. Gilgamesh from Final Fantasy V and Jr. Troopa from Paper Mario are examples of side villains with more personality and story. Gilgamesh is a more fleshed out character. You have a reason to care about these characters. You interact with them throughout the game. Multiple battles against a particular enemy makes the player realize this is an important character. This enemy adds more value to the story than the average boss. Have you thought about your side villains? Do you have reoccurring villains as bosses? I'm currently developing at least 5 villains who will have at least two important battles against them. One character will appear as a boss in the story for at least four times.
  10. 3 points

    The Side Villains

    Hehe... My game has a trio of side villain fairy girls that are introduced pretty near the start of the game. Not sure how much plot relevance they will have in the end, but I do plan on making them show up throughout the game. They mostly show up as unique randomly spawning miniboss encounters in my game's roguelike dungeons. Each one has a slightly different personality and set of abilities. One can steal your items and teleport away, one can turn invisible and hunt you, and the third... Well I am not quite done with that one yet, but I plan to make her possibly alert monsters or use staus effects. They even have their own special music that plays when they spot you!
  11. 3 points

    Why So Whitewashed?

    You know, I was actually thinking of making one of the fairy characters in my game have dark skin. Yes fairies can have dark skin. Also green or blue or whatever other color of skin they want. At least a good percent of them are shapeshifters after all. Anyway, literally the only reason I was thinking of it was that her name (and her two friends) is a reference to a character in a web novel that happens to be black (her two friends aren't though). Though the thing is... The web novel character is hardly a flattering depiction of a black person, being a pretty demented sadistic bully of a 'superhero' with anger issues (to be fair though, the web novel is pretty clear that it's because of personal issues, there are other much more flattering black characters, and at least a large percentage of the targets of the worst of her anger are a gang of literal nazis). The character I named after the web novel character is also a bit sadistic as well, but much more playfully so, and I only added a touch of sadism to her character after I decided to name the three after the web novel characters. But she was a bit boring before so... For reference, I decided to name them after the web novel characters (mostly, their names are similar but more cutesy) because they are kinda the recurring mini-boss goon squad of my game and ended up having the same hair colors of a trio of bullies in a web novel I like. There personalities are a lot different though.
  12. 3 points

    Entertaining Races

    Well, I did notice on your game post how you used a new pronoun for the alien. Honestly I am not too sure how to feel about that. I mean, the thing about making new pronouns is that if everyone is otherwise just speaking English and you throw out an alien word, it's kinda jarring. Though admittinglly English borrows words all the time, so it would make a degree of sense if it was borrowed for some new concept of gender. Like for a race that has three main gender roles, none of which really are directly parallel to 'male' or 'female'. But if you do do that, I wanna know how it works, especially if they have three sexes too. Give me the messy details yo! Though what about a race that doesn't even think gender is a meaningful construct, or understand what it is, and/or their language just doesn't use gendered pronouns at all and the whole idea baffles them a bit? I guess the major reason people don't actually do this kind of thing very much is that most of the writers around here are human and only really know how to write humans. Heck I used to be human myself, but being a fairy is more fun! Yeah, I guess a fairy could count as a 'spicy human', but we can be extra spicy sometimes. Can humans fly and sense magnetic fields? I think not! You can't even turn to look ana or kata! Poor humans stuck living in only 3 dimensions...
  13. 3 points
    I decided to put some music I made for my game up on Soundcloud. I have used it before to share a track or two to people privately but I put a bunch of stuff as public today. I just figured since I haven't been working on my game much lately I might as well upload some of the music that I feel kinda proud of, just so something I have been working on is out there somewhere.
  14. 2 points
    you'd think I would've been using all this quarantine time to continue writing or finalizing character designs or anything productive yeah maybe in some other timeline I would have lol
  15. 2 points
    Well, I just discovered this awesome thing called Always, Sometimes Monsters, and the tileset DLC looks very, very promising, so I grabbed it. It might even end up replacing in part or wholly, the tileset I'm using currently, but that is to be seen.
  16. 2 points
    You know, I think I have been in a weird grumpy mood lately for some reason and am probobly starting too many arguments. So... Sorry everyone! I don't mind having an argument or two but I think I may have gotten a bit out of hand.
  17. 2 points
    I've been thinking about making a game set in the near future. Like 2099. I was thinking about making the lead protagonist a Mexican girl who is in a wheelchair. I wanted to discuss the concept of putting the lead character of a rpg in a wheelchair. ● All of the challanges it presents. Don't look at it as ragging on the idea or trying to shoot it down, this is how things get green lit, so you don't invest time and resources to find major road blocks down the road. ● All of the things that can work and be interesting. Ideas to really make the chair a tool in a character's kit. To celebrate people in wheelchairs, and be a source of liberation and fun instead of a set back or hindrance. Ideas I've had are moving quickly. Having tires as one of the accessory equips. Different type types can allow stair climbing, terrain mobility, speed, etc. If the game is made, you'll get a special thanks for any input you end up providing.
  18. 2 points
    Sites and links are dropping like flies. Glad I did several rounds of resource scavenging in the last 2 years. I still need to rummage through more scripts soon, though. It's getting harder and harder to find things for RM.
  19. 2 points
    I'm glad to see you too! How are you two doing? it's been a while.
  20. 2 points
  21. 2 points
    Hi everyone, I have a bunch of new music tracks ready for your projects…all free to use with attribution. On my Funny 6 page: “What the Cluck?!” “The Ant Hill Gang Goes to Europe” “Bubble Gum Groovin’” (Standard and Looping) https://soundimage.org/funny-6/ On my Fantasy 9 page: “The Castle of the Mad Scientist” (Standard and Looping) https://soundimage.org/fantasy-9/ And on my Sci-Fi 8 page: “Dreaming of Cyberpunk” (Looping) https://soundimage.org/sci-fi-8/ I have a bit of down time this week so if anyone needs some custom music created, this is a good time to give me a shout. My email address is here: https://soundimage.org/custom-work/ Keep being creative…and have a good week!
  22. 2 points


    Personally I am more curious then scared, but then I am a fairy after all. I would want to capture them and see what they were! Maybe a blanket to throw over the human one and something heavy to beat it with? Come on, ya didn't have a heavy shovel handy or something? The deer one was probobly in bad shape already, but I would be careful around it anyway. Where around was this exactly? In the US or Canada somewhere or somewhere else? Part of me jumps to the word Wendigo to describe at least the human-like one, though I am not sure why. If it was, I think more humans would be missing anyway. The deer could just be rabid and wounded, then again so could the human thing. Of course even if they were, that doesn't mean they weren't dangerous! Maybe I will come find you and hang around to see for myself. You won't see me of course, I would stay just far enough ana or kata to not be able to be seen by most things. But maybe, if you are lucky, you might hear me giggling at night while I watch you. *Grins a little too widely* Also: Fun fact about being ana or kata of someone: It doesn't only mean I wouldn't be able to be seen, but I couldn't be touched by anything that doesn't know how to turn trength-wise. But I could touch other things... In fact, I could reach right past things that would be solid in 3D space, like in a safe... or a ribcage. Hehe, don't worry, I wouldn't do that to you... but I am not the only one who can move in more then three dimensions. Have fun with that idea. :3
  23. 2 points

    Entertaining Races

    I think one of the best examples is from the MegaMan franchise. Humans, robots, and cyber elves, navis, and viruses are all different races with different levels of intellect. Viruses are more like a different race for animals. Each race has different abilities. However, the humans control the politics since they created the other races. Well...they controlled the politics until the time between the X and Zero series. MegaMan X becomes a politician and fair ruler of Neo Acadia. There are key differences between each race. Robots, cyber elves, and navis can live forever unless someone or something destroys them. They are immortal from natural deaths. Humans are not immortal and will die of old age at the least. Furthermore, some robots do not have characteristics of humans. Storm Eagle is based off of an eagle, and Cyber Peacock is based on a peacock and the internet.
  24. 2 points

    Diverse Cultures

    A lot of that might be due to the translation. It's hard to tell sometimes. As much as Ted Woolsey is a legend, even he will admit there were some major sacrifices that had to be made when translating a lot of Square's SNES games. Most of it has to do with how Japanese pronouns work, which is a whole topic of into it's self. About the only character I think that really shows hints of this in the English version is Cyan, who prefers to use thou/thee rather then you. Fun fact: The words 'thou' and 'thee' are not just random archaic versions of 'you', they actually are originally singular while you was originally plural. So 'you' would be how you would address a crowd. Over time this evolved into kind of a politeness thing in a way. I mean what's a way of insulting someone? Start addressing them as if they aren't even worthy of being dealt with as an individual by calling them 'you'. That will burn um good! ...And then later people decided the whole thing was dumb and just decided to call everyone you and drop the whole thou/thee thing, which I think is kind of a shame. Also: Thou is for the subject of a sentence, and thee is for the object of the sentence. There is also 'ye' which is the plural form of thee or the object form of you. There are in fact 'correct' ways to use these words so if you do try to use them right, if for no other reason then to make language nerds like me happy. Though I can't blame you for being confused about the difference between subject and object sometimes. ... Okay I think I got sidetracked a bit, but the point is translation is hard yo! Another thing: You know how usually when you see a movie in English that the actors that play characters from places with recognizable accents will try and use or imitate that accent? Yeah, apparently that isn't really a thing in Japan. This probobly extends to text too. Of course, another reason NPCs don't stand out might just be plain old fashioned bad writing. Again, it's hard to tell sometimes.
  25. 2 points
    My second project is chugging along well, Hope it will turn out cute! I'd love to put more work into my first but still waiting for my artist there~