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Showing content with the highest reputation since 05/03/2021 in all areas
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3 pointsHi! I'm an author, working on a screenplay, and now dipping my fingers in the realm of game developing! I'm very excited. My first jaunt into this whole new adventure is a fantasy game titled Askaria: The Decay. A bit about me! I'm bi. All of my projects contain LGBTQ+ characters. I'm old.... (well, kinda...) I'm also dealing with an injury sustained while I was at work 3 years ago. The injury is part of why I've decided to take a leap into game development and screenplay writing. ^.^ I am a wife, a mother, and a lover of fur animals. We have three (four if you include our minion romping around the house. He just doesn't have any fur...) Two cats, the mighty hunter Anubis, the big momma Kida. And lastly, the loveable husky pup Mishka.
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3 pointsI was mostly just teasing you with the grumpy gus thing you know. :3 Though one thing does kinda bug me. Rather then just dislike it, you said it was "badly designed". Now design can be all kinds of subjective for sure, but when I think of bad design I usually think of something that is more objectively functionally broken somehow or has horrible clashing colors or something and I just don't see that in the night theme. I think it's perfectly well designed for what it's going for, even if what it's going for isn't something you appreciate.
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3 points0.0.2.2 - A0.2 - 05.05.2021 okay, key rebinding functional Also when thingie goes yellow - it means the setting has been changed and not yet applied; quitting the menu will revert changes if "apply" won't be pressed beforehand. And when it goes red, it simply means the key is already used somewhere else and the game will be like "that's legaln't! " And with that, the options in pause menu are pretty much done, checkpoint reached, time for backups and stuff.
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2 pointsWell... Where did the time go? I'm alive. Just too busy working on my projects.
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2 pointsFinally done with some of the maps I've been dragging my feet over and can get back to eventing for Jack's Revenge.
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2 pointsBeen mulling over the plot for my ABS game lately and I worked out a custom HUD this evening.
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2 pointsSo, after doing a long, deep perusal through @Eric Matyas' music collection (mainly to place what I've downloaded into more organized folders because I suck at organizing and have issues with executive functioning in general), I came across a piece that inspired me to create a new character/love interest for Ramsey, who is also a rival/nemesis type character. I've essentially increased the number of playable characters from twenty, to twenty-four; I'll have to fill the other three spots with cameos or what-have you, be something I do as I go, but I've finally found the victory BGM I wanted for character slot 20, that one evaded me for a long time. Yes, the new character also has a victory BGM; I took one of the BGM pieces from the Cosmic Music Pack and increased the tempo by sixty percent (via Audacity).
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2 points
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2 pointsHere I'll start by sharing some of my RPG Maker community-related works. Below is a portrait I did for @Archeia: The first picture below is @TheoAllen's character, Nella Shadowind, from Journey to Skynesia:
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2 pointsI finally made a topic for my game! Phew, I have been putting it off for like forever.
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2 pointsYay, it's Samhain tonight! And Halloween too! It's a time where the barrier between worlds is thin, so you never know what you might run into. Maybe that fairy or goblin or witch is just a human in a consume, but maybe they are something else! So be nice!
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2 pointsTo use conditional branch for checking amount of currency conditional branch => script => $game_party.currency[CurrencyID] >= X X being the amount you want to check Edit: Added a picture on a common event to auto convert currencies Edit 2: Made some modifications to script, letting everyone have. Window changes size depending on how many currencies you have. Can change Color of the title, and can change the name of the title if you so choose. ----> Pastebin <-----
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2 pointsI found out today my Gaia Online account is still able to be logged in to. It's been like a decade since I used it! I bet no one even remembers Gaia Online anymore... Maybe that's for the best. Gaia Online was... yeah.
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2 pointsTutorial topic: How to show credits during gameplay. Brief description: Have you ever watched a movie and seen how the credits pop up as the opening action scene plays out? People are talking, fighting, doing all the movie things, but the credits appear and vanish along the way without disturbing the flow of action. It's become such a common thing that movie critics actually criticize films that don't do their opening credits in this way. This method will allow you to have that in your game without scripts or even a lot of special skill! Requirements: Obviously, you will need RPGMaker VX Ace (this should also work with everything but MZ as it only requires that you have access to the built in battle animations tab). Beyond that, you will need a simple photo editing software like Photoshop. I use GIMP because it's free and relatively simple to use. You can technically do this with paint, but if you do, you will need to use another service to make the background transparent. Before I discovered GIMP, I used lunapic as it's free and all online. This is inferior to GIMP in my opinion, but it has the advantage of not requiring the download of a frankly massive program. TL;DR: You need an RPGMaker that has the animation tab (so any except for MZ) and you need a way to edit pictures while keeping them transparent. Step 1; The Credit: To begin, we need to take a random base from the animations folder of the RTP. We're not actually going to change it, but rather, we're going to use it as a template. I used Thunder4 because it's one of the larger bases with room for 25 animation panels. I advise making a copy and pasting it into another folder, then working on the copy so that you don't accidentally overwrite the base picture. Once you have it loaded up in your editor, erase everything so that the only thing left is the transparent background, As shown here: Choose a small corner of the template then, and insert the text you want! Don't worry about it being more than one animation panel. It probably will be larger than one, depending on how much you have to type. For my test case, I used a simple "A Game By Aslanemperor" Save, export, or whatever you need to do. Take any extra steps you may need to make the image transparent. This is standard with GIMP, and I hear that Photoshop makes this pretty easy as well. Once this is done, simply import this into your game using the built in Resource manager in RPGMaker. Step Two; The Animation: This part can get a little time consuming, but is still VERY simple. My example took up two panels worth of room on the template (out of a max of 25). As such, I took those two panels, and set them side by side over where I wanted them to go. The animation system makes this very easy as everything is designed to lock neatly into place, so as long as you pay attention, it will be a simple matter to make everything look good. Now we figure how long you want your credit to show itself, and where you want it on the screen. For this example, I placed mine directly in the center. When you're putting together your frames, keep timing in mind. 1 second is equal to roughly 30 animation frames. Because of this, I set up the fade in to last through the first 26 frames, then had it hold solid for another 45, followed by a more rapid 15 frame fade out. I did this by right clicking each individual panel and adjusting the "Opacity" number. Because I wanted this to be close to a full second of fade in, I added 10 points to the value on every frame, making it go fully Opaque at frame 26, with a value of 255. This is why it can be a bit time consuming. Once you know what you're doing, however, it doesn't take long to put these together. It took me just over 5 minutes to put everything for this animation together. You'll notice that there's a box for the animation beyond just the scope of the target. That box represents your screen. Depending on where you want this to show up on the screen, that's where you'll place your animation box. For instance, if you align it with the top left of that box, it will show up on the top left corner of the screen. Step Three; Implementation: So, you've made your "Credits" animation, and you're ready to place it. The way I did it, was to have an event along the path the player has to follow, and when they walk over that area, it triggers the credit animation. I set the animation to be centered on the player. This way, it keeps on showing in the area I want as he walks: Don't forget when making your event that you want to set it to end after the player has walked past it. Also, DO NOT click for it to wait if you want your character to continue doing things while this shows. Conclusion: So, I found this entire process to be extremely easy, and can be done with things that anyone has access to (you can even manage this with just paint and a web browser). It's a unique way to put your credits into your game without a clunky opening video (which usually requires some sort of video editing software). If you have any questions, or you know an easier way to pull this off, I'm happy to hear it. I hope this helps someone!
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2 pointsBeen quite some time since I last logged in here... An unexpected post on my art thread at RMN kind of got me to share more of my work. Here are some more RPG Maker community-related artwork I did months ago: This is something I did for @Galv of galvs-scripts.com months ago. ^^ This is a portrait I did for @Kayzee (KilloZapit). This is a portrait for Milennin, who made the BETA, FADE, and RTP games. A marker doodle of the character, Ellemine, from @Starmage11's game, Rave Heart.
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2 pointsI have been actually working on my game today! I am making wands! Wands are handy usable tool items that will be able to be used multiple times before they run out of power. Still working on them but they should have lotsa useful effects!
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2 pointsI'm glad that I know of the resource blacklist. I wish I would of known about it long ago. Even still, there's one problem; where can I find substitutions for the icons? I looked and found squat. But yeah...just me prattling on...
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2 pointsHello! I go by WidgetKitty, my name on Steam. Not much of a gamer girl really, but I love designing them! I've been looking for a good, active forum, now that I'm back into making a game. I've been playing with RPG Maker on and off for a couple decades, and am working on one massive game now. I have a few gameplay videos of dungeons, and was hoping to get opinions on their layout, and the concept overall. Thanks for reading!
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2 pointsYeah; the milktoast EULA one gets with pretty much any asset explains precious little. In fact, it often doesn't explain any of the applicable terms for that particular asset (this is so with some of the more recent ones like VX Ace's Shopping Spree to name one), so there's often no clear way of knowing unless the terms are clearly stated elsewhere (in the case of the previously aforementioned asset they are stated on the Steam store page which is a good thing because otherwise there's only the milktoast EULA and the graphics).
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2 pointsI like both themes! I have my devices automatically switch to dark mode in the evening hours, so making it responsive to that would be awesome, but even a quick access toggle would be nice!
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2 pointsWhen ever I see this image in my desktop wallpaper rotation I just gotta click the witch's nose and go "boop". :3
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2 pointsTrying to balance out damage formulas is really tough work...
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2 pointsWhen I first read the thread, the title suggested a choice between the two may be made at some point. Like many, many sites, I thought they were doing away with themes completely. When I saw that everyone and their pet prefers the dark theme, I said it would affect the frequency with which I use the site. And it would. Stylized site themes that aren't well designed (like this site's dark theme) give me a headache.
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2 pointsTeam dark forever I say! We might have a few flashbangs, but still better. If someone doesn't like it that's what the light theme is for! Only problem is it will break all my invisatext I secretly scattered around my posts. Oh well! edit: Also: Well discord's dark theme is basically white on dark grey and very few people complain about that! The way people see discord's light theme on the other hand... Anyway you don't need to use it, it wouldn't be the default anyway. That's why different themes exist ya know.
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2 pointsIt's been some time since I started this topic and I admit it has been a learning process, as I learn to organize everything in a manner that everyone can find. I hope to get everything moved and the topic prettied up in the next couple of days, though, shopping day is fast approaching (Thursday), so whatever I don't have done will have to wait until Saturday. I hope to get it done today and even more added, so let's hope. P.S. Let me know if these topic headers are too big, as this is the first time "I" created any. COMMON SENSE RULE: If you can't use something commercial, I will tell you that you can only use it in a free game. If the pattern or tile I use is only in rpg maker vx ace, you can only use it in rpg maker vx ace. Otherwise, all tiles have the ability to be used in a commercial or free game. I don't do this for money as it is something I enjoy, but if you do create a commercial game, could I have a free copy? Hey, I am a gamer and a girl, we look for bargains any place we can. ZIP FILE: https://www.dropbox.com/s/1qrr9hdga16r2v8/Caits%20Graphics.7z?dl=0 WALLS: Floor: TITLES 1 AND 2 Simple edits:


