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Showing content with the highest reputation since 09/16/2018 in all areas

  1. 4 points
    Holder

    Holders Animated Battlers

    Holders Animated Battlers Terms of Use VIEW ALL HOLDERS ANIMATED BATTLERS HERE Each animated battler has numerous colour variations and they're available at Holders Animated Battlers Blog and it also contains links for which scripts are already made for you to use these with whatever RPG Maker engine you use. AZero Bat1 (7 colours available) Bat2 (7 colours available) Dragonfly (7 colours available) Elemental Crystal (7 colours available) Fairy (7 colours available) Genie (7 colours available) Lantern (7 colours available) 1st Generation Endorsements
  2. 4 points
    Holder

    Waves in Holder

    *Waves* The place has had a name change but I found it. Greetings to those that know me and hey to those who don't. I've started working on my Animated Battlers again so I'm around trying to spread the word once again. Aluxes/Estelle/Elicia are my old ones.
  3. 4 points
    KayakoChan

    Corruption of Laetitia

    It is done~! After all these years I finally finished this game. I will tell you it was a huge trip. Adding story branches and different endings. Trying to make the characters feel likable (Or even relatable?) And the world feel lived-in. I don't think anything was ever this hard or time consuming. 4000 hours went into crafting this game from start to finish. But in the end I'm happy I did it. Not for the money (As the game is free) or for any hope of being noticed. But just to feel like the passion of writing this story and making it playable produced something tangible. For those who still followed this thread to the end (If anyone) I thank you. The game is free to download at http://www.mediafire.com/file/64psm8e63hfbzu0/Corruption_of_Laetitia.exe/file Or if you want to see a little more you can visit the site I set up for it at http://laetitia-rpg.000webhostapp.com/ Once again, Thank you all. This was a hell of a ride. Once I collect myself I will ask for an admin to move this thread to "Completed games" Where it can continue to wither and die as it has been all these years~!
  4. 3 points
    Hi everyone, I've been building a library of images that you are welcome to freely use in your projects. They are all original...all my own work. I think a lot of them could be made into cool textures for games. All I ask is to be attributed as indicated on my homepage: http://soundimage.org/ The images are on my "TXR" pages. I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them are useful. Any and all constructive feedback is welcome and always appreciated. All the best, Eric
  5. 3 points
    I decided to put some music I made for my game up on Soundcloud. I have used it before to share a track or two to people privately but I put a bunch of stuff as public today. I just figured since I haven't been working on my game much lately I might as well upload some of the music that I feel kinda proud of, just so something I have been working on is out there somewhere.
  6. 3 points
    Since it's Lesbian Visibility Day, let me get this out of the way: I'm a lesbian game developer with my lovely girlfriend. After helping each other with our projects, we formed ObakeNeko Works, an indie doujin circle of like-minded yuri and game-lovers. I couldn't have asked for a better girl by my side. Thank you all for supporting us this far.
  7. 3 points
    KayakoChan

    Corruption of Laetitia

    Thank you~! I didn't think I would ever get this far~! Update: I added an Itch.io mirror for those who don't like Filezilla! https://kayakoamaya.itch.io/corruption-of-laetitia
  8. 3 points
    Kayzee

    Sprites: Mack vs Chibi

    What? MSPaint? Paint.Net? Come on, GIMP is obviously the superior image editing tool! Especially when you load up on cool plugins. Though I am using the VX Ace generator parts for my game rather then Mack sprites, editing the images can still be a pain. I needed to really mess around with the generator images I was using to get them the way I want with the character creator script I am using. I did find a few handy shortcuts for some things. Like at one point I needed to properly crop almost all of the face graphics. I figured out though that I could drag image files over a open image in gimp and it will open it in a new layer, and I found a handy dandy plugin to export layers. So basically I could crop a whole set of images at once. And once I needed to recolor a bunch of images, but luckily they all used the same palette so I was able to make one which altered the colors I want and load it in. Really though, most of the sprites I am using I am using just because I had them available. If I could I would probobly use a completely different style. Maybe Kaduki-style sprites since they are usually 8-directional and my game features 8-directional movement. I shudder to think of redoing all the generator parts if I ever switch styles though... expectantly if 8-directional sprites are used. Well likely if I ever do switch styles it will only be if I manage to captu-- er... I mean recruit a sprite artist. *pauses and notices @Amysaurus posted... starts wondering what would make good bait for an Amysaurus trap...*
  9. 3 points
    Kayzee

    Don't Show Damage if Damage = 0

    You know, it's funny, I don't even use those messages... Let's see... *looks at the default scripts* Ah! I looks like if you set it to use MP Damage it won't display anything if the result is 0?
  10. 2 points
    Kokoro Reflections Free RPG Maker Resources Please check out or terms of use here: https://kokororeflections.com/terms-use/ Free Grand Staircase Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Shown with our Trees and Foliage Super Pack which can be found on our website or on Itch.io. Free Large Bird Cage Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Shown with our Trees and Foliage Super Pack which can be found on our website or on Itch.io. Free Fancy Door Shown with our Urban Modern tileset which can be found on our website or on Itch.io. Free Large Jeweled Clock Shown with our Elemental Dungeon tileset which can be found on our website or on Itch.io. Free Eagle Statue Shown with our Urban Modern tileset which can be found on our website or on Itch.io. Free Elemental Jewel Tree Shown with our Elemental Dungeon tileset which can be found on our website or on Itch.io. Free Large Trees for RPG Maker Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Shown with our Trees and Foliage Super Pack which can be found on our website or on Itch.io. Free Animated Gem Statues Shown with our Elemental Dungeon tileset which can be found on our website or on Itch.io. Free Natural Rock Swimming Pool Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Shown with our Trees and Foliage Super Pack which can be found on our website or on Itch.io. Free Angel Statue Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Shown with our Trees and Foliage Super Pack which can be found on our website or on Itch.io. Free Warrior Statues Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Free Tuscan Windows Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Free Seashell Bridges Shown with our Deep Ocean tileset which can be found on our website or on Itch.io. Animated Garage Doors Shown with our Urban Modern tileset which can be found on our website or on Itch.io. Animated Toll Gate Shown with our Urban Modern tileset which can be found on our website or on Itch.io. Seashell Houses Shown with our Deep Ocean tileset which can be found on our website or on Itch.io. Trees Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Animated Cars and Trucks Shown with our Urban Modern tileset which can be found on our website or on Itch.io. Stained Glass Autotile 2 Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Stained Glass Medallion Window Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Stained Glass Autotile Windows Shown with our Tuscan Seaside tileset which can be found on our website or on Itch.io. Fairy Tale Clock Tree Animated Bubble Events Tall Orb Statue Fairy Tale Lantern Tree...thing #2 Fairy Tale Lantern Tree...thing Fish Statues MV Autotile Windows (be sure to read instructions) Animated Orb Statues MV Beds Multicolored Autotile Walls for MV Parallax Ship Sky Backgrounds for various purposes
  11. 2 points
    Author: Valentine Version: 1.1.0 About VXA-OS is the most complete and secure free tool for creating 2D online games from RPG Maker. It has been in active development since October 2017 and has been used in several MMORPGs, such as Urkon Online, Lotus Online and Darknessfall. Features Current: » 4 types of chat; » 9 types of equipment; » 13 administrator commands; » 3 moderator commands; » Global server battle system; » Passwords protected with the MD5 cryptographic function; » 99% of event commands on the server; » Common server events; » Configurable resolution; » Global Switches; » EventMachine network library; » Friends system; » Quest system; » Account Editor; » Teleportation; » Paperdolls; » Party; » Minimap; » Bank. Next: » Remaining event commands, such as: Show Choices, Item Selection, Wait and Move Event; » Customized movement of events; » Parallel process start conditions and automatic start of events on the server; » Weapons and long range skills. Images » Login » Character selection » Bank and party » Quests and friend list » Admin panel Download With DirectX: Mega 4shared No DirectX: 1) After downloading the DirectX version, download the Game.exe below and replace it with the one in the folder Client Download Game.exe 2) Open the Script Editor (F11) 3) Browse the script [VS] Mouse: 4) Replace ALL the script [VS] Mouse with: #============================================================================== # ** Mouse #------------------------------------------------------------------------------ # Autor: Cidiomar #============================================================================== module Mouse typedef 'unsigned long HCURSOR' dll = 'System/VXAOS.dll' Mouse__setup = c_function(dll, 'void Mouse__setup(struct RArray*, struct RArray*, struct RArray*, void *)') Mouse__update = c_function(dll, 'void Mouse__update()') Mouse__getPos = c_function(dll, 'void Mouse__getPos(long *)') Mouse__getOldPos = c_function(dll, 'void Mouse__getOldPos(long *)') @triggered = Input.triggered @pressed = Input.pressed @released = Input.released @repeated = Input.repeated @last_lclick = Time.now @last_rclick = Time.now @dbl_lclick = false @dbl_rclick = false @pos = Array.new(2, 0) Mouse__setup.call(@triggered, @pressed, @released, @repeated) def self.click?(button) return @triggered[1] if button == :L return @triggered[2] if button == :R end def self.press?(button) return @pressed[1] if button == :L return @pressed[2] if button == :R end def self.release?(button) return @released[1] if button == :L return @released[2] if button == :R end def self.repeat?(button) return @repeated[1] if button == :L return @repeated[2] if button == :R end def self.dbl_clk?(button) return @dbl_lclick if button == :L return @dbl_rclick if button == :R end def self.tile_x # Corrige o display_x, já que a tela pode se mover #16 em vez de 32 pixel na horizontal se a largura da #resolução for superior a 1000 x = $game_map.display_x > 0 && $game_map.display_x > $game_map.display_x.to_i ? self.x + 16 : self.x (x / 32 + $game_map.display_x).to_i end def self.tile_y (($game_map.display_y * 32 + self.y) / 32).to_i end def self.in_tile?(object) object.x == tile_x && object.y == tile_y end def self.update Mouse__update.call() @pos = [0, 0].pack('l2') @old_pos = [0, 0].pack('l2') Mouse__getPos.call(@pos) Mouse__getOldPos.call(@old_pos) @pos = @pos.unpack('l2') @old_pos = @old_pos.unpack('l2') @dbl_lclick = double_left_click? @dbl_rclick = double_right_click? end def self.double_left_click? return false unless click?(:L) result = false t_diff = Time.now - @last_lclick if t_diff < 0.5 && @last_pos == @pos result = true else @last_lclick = Time.now @last_pos = @pos end result end def self.double_right_click? return false unless click?(:R) result = false t_diff = Time.now - @last_rclick if t_diff < 0.5 && @last_pos == @pos result = true else @last_rclick = Time.now @last_pos = @pos end result end def self.x; @pos[0]; end def self.y; @pos[1]; end def self.pos; @pos.dup; end def self.old_x; @old_pos[0]; end def self.old_y; @old_pos[1]; end def self.old_pos; @old_pos.dup; end def self.moved?; @pos != @old_pos; end end #============================================================================== # ** Graphics #============================================================================== module Graphics def self.is_fullscreen? false end def self.toggle_fullscreen end end Tips How to attack and chat with events: Press Ctrl. How to open the admin panel: Press F9. Tutorials Level next to the player's name in the chat Show group in chat and on top of character Only complete mission when speaking with NPC Enemies do not attack administrators Do not attack party member Black background under the name Independence of RTP Additional Utilities MySQL Database Simple launcher License VXA-OS is a free open source framework, distributed under a very liberal license (the well-known MIT license). The project can be used for any purpose, including commercial purposes, without any cost or paperwork. VXA-OS is not in the public domain and its creator retains its copyrights. The only requirement is that if you use VXA-OS, you must give credit to the creator by including the copyright notice somewhere in your game. In no event shall the copyright owner or copyright owner be liable for any claims, damages or other liabilities. Credits Creator: Valentine Thank you: Cidiomar Soreto LeonM² Komuro zh99998 Gallighan Shiy RGD
  12. 2 points
    I was feeling kinda sick yesterday for some reason, which is too bad because it was May Day... Feel lots better now though!
  13. 2 points
    PhoenixSoul

    Final Fantasy Sprites V1

    I don't know those FF characters at all. I do know the name Stryker, though from a completely different game series... I do like the Earthbound character sprites though, they're really sharp.
  14. 2 points
    On the subject of custom scenes, funnily enough I made a custom scene a while ago just to run common events in without loading a map. I used it for exactly one thing right now: To display a special message when loading a game if it's checksum doesn't match one stored in the global save data, but I figured it could be handy for some cutscenes and other stuff down the road. I wonder now if there are any handy script call commands/tricks I could add to make something that people can make minigames with easier? I don't really think so, but maybe. I think the biggest problem with using events for anything complicated is you mostly have to do everything through variables. There are ways around this, but they involve brute forcing it using script calls. This can actually be really handy, but if you know how to script anyway why bother doing complicated stuff through events at all? But in some cases there might be room for something between events and scripting to be handy. For example look at this: It's a dialog thing I wrote to add script call commands I can use to make conditional choice menus. Most of the dialog was done through eventing, but the problem I had is that choice menus are annoyingly inflexible. So I scripted up a replacement way to make them, with each choice having a label to jump to and sometimes a 'token' which is set when the option is picked. And bam! Adventure game like dialog trees! This is a good example of a place where expanding the event system a bit can be very handy. For minigames though? I am not sure if this will work. It might be handy to make an easy to use DSL thing to create some objects, but I think most of the time a lot of minigames might be complex enough you might as well write a full ruby script for it. Also even my example above might be too complicated. I donno. Mostly just musing about it. Also: I'm still making stuff! Sorta... Also also: Yes, I am in my game. Yes I explain a lot of crap. I guess you could call me an... exposition fairy! :3
  15. 2 points
    Good fully featured minigames are also kinda hard to do! I mean in some ways making a good minigame is kinda like creating a whole new game from scratch. And yeah, I agree eventing is no substitute for a good script. I mean, you can do a hell of a lot with events, but it can be incredibly tedious to do. Like, yeah, I can also create a computer using redstone in minecraft, but I am not about to do my taxes on it. Though the nice thing about events is that you can use them with scripts.
  16. 2 points
    PhoenixSoul

    Corruption of Laetitia

    Glad to see another gamedev complete their work. Looking forward to playing this one.
  17. 2 points
    Kayzee

    Sprites: Mack vs Chibi

    Eh, to me mack sprites are pretty much just as distorted and cartoony really. But hey, I kinda like cute cartoony things anyway. Alundra and Suikoden sprites are pretty different. If I really wanted more realism and grittyness while still not going overboard, I would probobly want something more like Doom-style sprites or fighting game style sprites or something like that. But I do get your point.
  18. 2 points
    Kayzee

    Sprites: Mack vs Chibi

    Well I admit the quality of the generator parts wasn't something I was really taking into consideration. I do like the fact that the looseleaf generator has lots of different layers for outfits, where as the built in VX Ace generator dosn't, though I think some image editing could divide lots of VX Ace's outfits into smaller parts if needed. I can't really speak on how good one or the other option looks over all since that is much more subjective. On the other hand, though this may be a bad example since it hasn't been cleaned up, but take a look at this: I just took the mack sprite and resized the body a bit and it looks like a pretty decent approximation of an equivalent chibi sprite might look like I think. The details are a bit muddy because it's basically just been resized and pasted, but I think the body could be redrawn to match those proportions and it would look just as good as the mack sprite really. Even muddy, I think most of the detail is still there. Not saying this will always turn out like that, but generally to me I think most mack sprites can be redrawn as chibi and not lose all that much. But that's just my personal opinion. Incidentally, I find resizing stuff to be a pretty good way of approximating how details will show through for a sprite of whatever size. Like look at the feet of my resized sprite there. The boots of the mack sprite are actually pretty complex with a few different armor plates, but a lot of the details of the boot got blotted together and ends up being a much simpler shape when I resized it. I think that would be a good place to simplify the design a bit if I was redrawing it as a chibi. Same idea, just with less plates. The gauntlet too could be redrawn with less plates to fit better. I don't think simplifying a design in such a way really changes much of the over all information the sprite conveys though. I don't think there are many details that would be totally lost on the chibi sprite. But this certainly isn't always the case, and don't let me make you think it would be! There are certainly sprites I have seen that do have details that would be totally lost if they were any smaller! I just don't know if the difference between the mack and chibi sprite styles is drastic enough for many of those details to be lost. But... Just out of curiosity, what if I made it even smaller? Oh gee, look at that tiny thing! Let me clean it up just a little. Hehe, I think that looks pretty cute... But yeah, a lot of things are missing or vague! And I probobly didn't do a very good job cleaning it up. Maybe the body should also be a bit wider and some of the details could come back, but yeah it definitely isn't the same is it? But I think it's still mostly recognizable at least. I kinda think it's neat just how much information they used to pack into tiny tiny sprites back in the day, but there isn't much reason to use sprites that tiny nowadays huh?
  19. 2 points
    Oooh! Oooh! Will this version also have a blatantly abusable trick to getting as much cool stuff as you want? I hope you have a buggy gold exchange to exploit too! :3 Hehe, I kid, I kid. I love SaGa Frontier! I really do love SaGa Frontier to bits, it's like one of my all time favorite RPGs. It has it's fair share of wacky bugs and exploits, but what game of that era dosn't? I love the whole series really, but SaGa Frontier is my favorite. Partly because it's kinda like the wackiness of the old gameboy SaGa games (also known as the Final Fantasy Legend series) mixed with the more refined gameplay of the snes Romancing SaGa series... Too bad they took out most of the fun wackiness in SaGa Frontier 2. It's good (and also very very pretty), but I always liked SF1 more. It has Robots and Mystics and Monsters, oh my! ... OOps sorry to nerd out about the series there. Hehe... Though really, back on topic, but I never quite felt the junk shop is worth what you pay for it unless you blatantly exploit the hell out of that one glitch. But I think that's partly because if I recall right, in SaGa Frontier the cost of using the junk shop goes up a bunch each time it's used, but the prize pool doesn't go up nearly as fast.
  20. 2 points
    This project uses the RGD executable, which needs updated DirectX 9 and RGSS.
  21. 2 points
    Uuugh.... I was toiling over a error that made no sense for a good 15 minutes... then I realized I forgot to add 'def' in front of a method definition. >_> Even experienced programmers can still make noob mistakes sometimes!
  22. 2 points
    RoooodWorks

    Fear - Survival Horror

    May contain Scenes of explicit violence and gore. Downloads Fear Download Fear RTP Download Summary You take control of Josie and explore a scary mansion, discover bodies, lots of blood, and all you have equipped is a trusty flashlight. For the moment there is only an intro, no enemies either, but there is lots to explore and a few things to check. Setting The setting is based in a mansion which seems to be abandoned - bloody bodies everywhere, food left untouched, TV's left on with no signal. TBC: Choices when talking to the five co-workers. Battery packs to recharge flashlight Binder save points, (pages are used to record your progress) Only one is available in the game Different endings. Romance You only have equipped is a flashlight, which requires batteries, and depletes when used. Story Josie and her five co-workers enter a mansion, the doors locked behind them. What will they find, and how will they escape? Will who or what haunts this mansion capture Josie or will she succumb to whatever haunts the house before she can escape? Characters: Credits: Screenshots: Videos:
  23. 2 points
    Rikifive

    Hello Everyone!

    Hello there! Welcome to the herd and good luck!
  24. 2 points
    Why have I not seen this game before? Or maybe I did but somehow didn't comment? Anyway, neat! Always nice to see sexy games about us fairies. I have to try it out! *sprinkles fairy dust around the topic.* Though I have to say, I for one end up getting along with a lot of the demons I meet, especially succubi. You would be surprised how much us fairies actually have in common with them sometimes! Hehehe...
  25. 2 points
    tester

    testing; don't mind that status

    testing; don't mind that status
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