Mr. Bubble
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Mr. Bubble last won the day on August 6 2012
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117 ✰About Mr. Bubble

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- Birthday 12/14/1985
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Tactics Ogre PSP Crafting System
Mr. Bubble replied to Mr. Bubble's topic in Completed Scripts/Plugins/etc.
This script call not 'call_toolcrafting_scene'. It's call_tocrafting_scene Spelling counts. Please remember to read the script comments thoroughly. -
Tactics Ogre PSP Crafting System
Mr. Bubble replied to Mr. Bubble's topic in Completed Scripts/Plugins/etc.
That isn't enough information since I don't know what you're doing wrong. I suggest looking at the examples. -
Crystal Engine – Abilities
Mr. Bubble replied to Crystal Noel's topic in Completed Scripts/Plugins/etc.
Please review the script submission guidelines: http://www.rpgmakerv...pt-submissions/ Update all your "Crystal Engine" topics into an appropriate format with more information. Otherwise, your topics may be taken down. -
Ironic that you (falsely) claim this is a plagiarized script yet you repost his script on another website without his permission.
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Ruby/RGSS3 questions that don't deserve their own thread
Mr. Bubble replied to kal's topic in Programming
There are methods in class Game_BattlerBase which iterates through all an actor's Features and returns an appropriate value. You'll want to check that (and maybe the child classes of Game_BattlerBase to see how they are used). For element rates, the specific method is: $game_actors[actor_id].element_rate(element_id) -
KMS Distribute Parameter - Full Translation
Mr. Bubble replied to Mr. Bubble's topic in Completed Scripts/Plugins/etc.
Use [13], not [013]. 013 is an octal representation of a number and will give you a different number entirely. As far as damage formula, I'd imagine it's possible, but the formula box does have a character limit. Some appropriate abbreviated wrapper methods would needed, I think. -
Uh oh. Watch out, people. Someone might actually bust down Tsuki's cool, laid-back exterior.
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This isn't a script. Please make your topics in the correct forum next time. Moved.
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Tactics Ogre PSP Crafting System
Mr. Bubble replied to Mr. Bubble's topic in Completed Scripts/Plugins/etc.
I'm back from vacation! Updated to v1.10. TP Recovery now displays the correct value. Recipebook images are now centered by default. (9/04/2012) A couple more updates planned in the future, but right now I'm getting some bugs out the way. Reader Functions for Features/Effects has been updated to v1.2 -
Sometimes current_action can return nil.
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Tactics Ogre PSP Crafting System
Mr. Bubble replied to Mr. Bubble's topic in Completed Scripts/Plugins/etc.
Yeah, I'll do that. I believe I had it on my mental checklist for this recent update, I just forgot. I'll be on vacation until after this weekend though so you'll have to wait a bit. Ok, this turned out to be much easier than I thought: #============================================================================== # ++ Window_TOCraftingCover #============================================================================== class Window_TOCraftingCover < Window_Base #-------------------------------------------------------------------------- # draw_bookcover #-------------------------------------------------------------------------- def draw_bookcover(x, y) return unless @item bitmap = Cache.recipebook_cover(@item.tocrafting_bookcover) rect = Rect.new(0, 0, contents.width, contents.height) if stretch_pictures? contents.stretch_blt(rect, bitmap, bitmap.rect) else x = (contents.width - bitmap.width) / 2 y = (contents.height - bitmap.height) / 2 contents.blt(x, y, bitmap, rect) end bitmap.dispose end end # class Window_TOCraftingCover Install this below the crafting script. If there are no problems, I will add the changes into the next version update. -
Tactics Ogre PSP Crafting System
Mr. Bubble replied to Mr. Bubble's topic in Completed Scripts/Plugins/etc.
That would require a new script. I would have to put bulk amount crafting tags within the <ingredients> tag. It would just be easier for me to implement that way. I've already made a dismantle script. http://mrbubblewand....ismantle-items/ -
Tactics Ogre PSP Crafting System
Mr. Bubble replied to Mr. Bubble's topic in Completed Scripts/Plugins/etc.
Updated to v1.9. I inadvertently excluded state resistance information from the state info page in the crafting scene. It's added in now. -
Tactics Ogre PSP Crafting System
Mr. Bubble replied to Mr. Bubble's topic in Completed Scripts/Plugins/etc.
In CNG's script find this line: DataManager.load_normal_database Change it to: DataManager.load_database Let me know of any adverse effects. I did no testing other than seeing if it could load. Edit: See, people? That's how you report an error. Solved it in 8 minutes. -
Tactics Ogre PSP Crafting System
Mr. Bubble replied to Mr. Bubble's topic in Completed Scripts/Plugins/etc.
The script has been updated to v1.8. There are many significant updates. Compatibility: "YEA-AceMenuEngine" support added. You can now view item details in the crafting scene if the script "Reader Functions for Features/Effects" is installed. Info window style has changed. Any amount of ingredients can now be displayed, not just 6. Configuration module has many new settings. Some method names have changed. Removed a chunk of redundant code. Efficiency update. (8/25/12) Please let me know of any errors.


