Hi there! I've got an idea for releasing my game in chapter installments, and I'm wondering what the best way of executing that is. Each chapter would technically be it's own game, but of course following the same storyline.
For example, Chapter 1 would see the hero leave his town and enter a dangerous swamp, where the game would then end on a 'to be continued' note, only to pick up in Chapter 2 exactly where we left off.
The problems I'm foreseeing is that because each Chapter is going to be a separate game file, this will unallow saved files to be carried over - so how do I keep continuity with things such as items, equipment, and level experience? Will I have to just 'set' those amounts each time a new Chapter is released? And if so, if the player notices a change in their items each chapter, will that kill all sense of continuity?
Should I try my best to 'rig' the game so that I pretty much know exactly what items/level each character will be at by the end, so I can start the next chapter with virtually the same inventory?
Just looking for any thoughts on this idea!