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Bravo2Kilo last won the day on April 13 2012
Bravo2Kilo had the most liked content!
About Bravo2Kilo

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Rank
Earth Magi
- Birthday 09/08/1992
Profile Information
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Gender
Male
RPG Maker Information
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RM Skill -
Jack of All Trades
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Hunger/Thirst/Sleep System
Bravo2Kilo replied to Bravo2Kilo's topic in Completed Scripts/Plugins/etc.
I just updated the script fixing a few bugs and adding a new feature. You can now disable dashing if a hunger, thirst, or sleep stat reaches a certain point. Added 3 new notetags, I will explain the differences between the notetags <hunger: x> will be applied to whoever the item or skill is being used on <user-hunger: x> will be applied to person using the item or skill. example would be having the actor's hts stat increase when he attacks -
Hunger/Thirst/Sleep System
Bravo2Kilo replied to Bravo2Kilo's topic in Completed Scripts/Plugins/etc.
In the script box of the conditional branch use this $game_actors[actor_id].hunger == amount actor_id = the actors id amount = the amount compared to if you want to check for thirst or sleep just replace hunger with thirst or sleep comparison units are == equal to >= greater than equal to <= less than equal to -
Hunger/Thirst/Sleep System
Bravo2Kilo replied to Bravo2Kilo's topic in Completed Scripts/Plugins/etc.
In the configuration part of the script u can set the x and y position of the hud, as well as setting an image to be the back of the hud, and u can also set a switch to toggle the hud on and off. -
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yea thats a bug and i just fixed it, thanks for the find.
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All the questions you were asking could've been answered just by testing the script. Saying that im demanding the masses to bugtest my scripts for me is just plain retarded, I bugtest my scripts before I release them, having bugs are just part of coding you will rarely find a script without bugs on its initial release. You need stop being ungrateful, I spend some of my time writing scripts to release to the community, if you don't like my scripts don't use them.
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@Tim thanks for noticing that, I got it fixed now. I forgot to change it after I was testing a few things.
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The script doesn't automatically register the checkpoints you have to register them via event script call, and if you want some kind of checkpoint visual confirmation you can set it up in the same event(example would be Yanfly's Gab Window, the text window, or an image). You should test the script before you start hating on the script!!!
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I don't see how it would be easy to exploit a game, any event that runs after the checkpoint and before you respawn still happened, so lets say you opened a chest and got an item then you died you keep the item, but you can't go back to the chest and get the item again. Im also working on an option that will let you choose if they keep the items or if the items are removed etc. Are you turning on the switch that turns on the checkpoint system, because it isn't turned automatically turned on by the script? Or if you have the life switch on also make sure you are giving the player lives using the other script call.
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you keep the exp and items earned, there is an option to lose a percent of your gold. I should probably add an option to lose a percent of exp also.
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here you go http://pastebin.com/raw.php?i=xA9jP6h0
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I can do this for you
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@Cecillia it looks like you need to change the position of the arrows
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you have to make your own images for you title screen or you can post a topic in the resource request part of the forum asking for someone to make them for you
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if you are wanting to install the script just copy it and paste it in the script editor under materials and above main
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why do you need a picture of the script?
