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bastian

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About bastian

  • Rank
    Advanced Member
  • Birthday December 31

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  • Website URL
    http://youtube.com/bastiantime

Profile Information

  • Gender
    Male
  • Location
    Portland, OR
  • Interests
    Zelda, Mana, RPG Maker, fitness, nutrition, writing/recording music, rockshows.

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2,715 profile views
  1. I like the idea of them standing still but then doing the step animation on their turn, that would definitely help make it obvious whose turn it was.
  2. Oh, haha, yup, all fixed now. And quite a nice little plug-and-play sideview battle script. This is definitely going to be a big help to those who find Victor Battle Engine cumbersome, Yami's Symphony Battle too difficult to modify, and Tankentai too... in Japanese. My only suggestions are: 1) It's tricky to tell which character is "active" visually. I've seen other scripts "light them up" by causing their battler to lighten or to have them take a step forward or something; something like either of those things would be preferable. 2) I'm not really understanding the "tiles" organization for where the battlers are positioned; I think most of us are much more familiar with adjusting the X and Y. 3) The common arrangement for the battlers on the side is something like a diagonal line, but your arrangement has them in a straight line which is a lot less visually appealing, and I couldn't quite figure out how to adjust that to stagger them in a diagonal. Those are just very nitpicky things; I really think you did a fantastic job on the script and it will definitely be of help to a lot of people I bet.
  3. I was getting that same error, but after some deducing (it would only occur after a character had attempted to cast a spell) and a lot of trial and error I discovered it was because I was missing the "casting" animation (along with many other animations) that are in the Tankentai demo. Just copy and paste those missing animations and you should be fine.
  4. Heya, just checking if the transition sound is intentionally disabled? I'd like the option of always having the transition sound, but also always leaving your script on so that battle BGM doesn't come on and instead the regular BGM keeps playing. Is that possible?
  5. bastian

    VE - Light Effects

    A demo would be very helpful. I usually have no issue implementing scripts, but this one has me baffled. A demo would be awesome so I could see how things are set up. If the script creator is unwilling, can anyone put together a simple demo?
  6. bastian

    [CONVERSION REQUEST] ziifee's Spin Command

    Bump. I'm honestly super surprised no one has picked up on this. There are tons of people who want this and we'd all be so appreciative. It was a big part (aesthetically) of my full-sized RPG and I'd really like it to be in the sequel I'm working on.
  7. bastian

    [CONVERSION REQUEST] ziifee's Spin Command

    *BUMP* I'd really, really, really appreciate it if someone could please do this request.
  8. bastian

    [CONVERSION REQUEST] ziifee's Spin Command

    It turns out that Wyrelade could not find it after all. Likely for the very good reason that it doesn't seem to exist. Could someone please convert this once and for all? Thanks!
  9. bastian

    SUS - "Rare Candy" Vx Ace Script

    And for those of us who have never played Pokemon, "Rare Candy" does what exactly? I've just googled it and I assume it causes the character to gain one level?
  10. bastian

    Simple Side-View

    None. Or at least, to test it out I removed all other scripts and just Jet's Basic Sideview does this by itself.
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