Clayton
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0About Clayton

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A fair point. I'm not good at looking at them and understanding, no matter how many tutorials I read, which is why I chose to ask. But you're right, I do need to stand on my own two feet... Someone should start a chatroom for disscusion of how things work, that'd be my ideal way to learn this, but for now I'll focus on just screwing with things until I get it.
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Okay, so that makes life a little easier. Two things, now that I have a window and a picture, how do I use that Cache command? I want to draw said picture in the window. Second, I want to pass the name of the picture when I call the script from the editor. So how do I set that up? A quick example for clairity's sake. The script contains just a variable for the picture name, and when I create an event with the script command Window_Picture.new (Picture name here). Do you get what I'm trying to do? A side note, what's the screen size in VXA?
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I appriciate the patience guys, I'm not asking correctly. These images are gonna be just an image in a folder. not imported into VXA (unless it would be better to do it that way). I'm digging through the scripts but the only thing I've found that's close is load_data("Data/BT_Actors.rvdata2") etc. So will I have to load_data("Graphics/Image1.bmp") for every image?
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Yo. Name's Clayton. I'm not gonna lie, I really just signed up to get help with RGSS3. But I totally belive in repaying favors, so if / when I finish my project then I'll stick around and share what I've learned for a bit. Anyway, a little about myself... I'm a very passionate designer and storyteller. I believe that a strong set of unique systems, a vast believable world, and a rich story suited to the game is what makes a strong game. For example, Final Fantasy 7 (which is still hailed as one of, if not the, best RPGs had the Limit Break system, the Materia system, and the chocobo breeding system. Midgar was vast world with a history, a future, and many elements of the real world. And the story was a good blend of serious events, comical relief, and even romance. (despite Cloud's anti-hero-ness) Above all I belive that an Indie developer can create such games. (with a little bit of help from my friends) I do eventually aspire to make console games, but RPG Maker is within my limits for now. I've fashioned a story based on the world I've already developed, and carefully crafted systems to work within my limits, as well as those of RMVXA. I'd rather not give them away just yet, but maybe in a year or two you'll not only get to see them, but in the finished game as well. If you've read this far, then I thank you for your time, and will end with this. I have the design finished. Now for the production. I will make every attempt to finish this, but I can't do it without the support of this community. If I've captured your interest, then please keep your eyes peeled for me on the forum and help me best you can. Or if you want, consider joining my team. We already have a landscape artist, two character designers, and myself, but could really use the talents of a spriter or a coder. Again, thank you for your time, and happy deving.
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Clayton started following Here I am. Deal with me.
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I'd really like to avoid modifying existing scripts as much as possible so to avoid my scripts from seeming familiar. With a script this simple, I doubt it'll be a problem, but later on down the road I'd like to do it all from the ground up. In this case, I need two things. How do I refer to files and how do I link it to the call script command in the event editor? (If i add a file to the graphics folder with the name "sword" how do i set the script up to work with Window_Picture.new (sword) as opposed to Window_Picture.new (staff) or something like this) I should add that while I've read Why's Poingnant Guide to Ruby as well as the RGSS3 help file, scripting isn't my strong suit. Specific answers are great. Thanks in advance.



