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2About Swagneto

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Rank
The Riddler On The Roof
- Birthday 01/26/1991
Profile Information
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Gender
Male
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Location
Manhattan, KS
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Okay, thanks. I'll give it a shot!
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Swagneto started following How to create simple point system?, Begging System? and Shoplifting Script?
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Enhanced Camera. Make awesome cutscenes!
Swagneto replied to ♥SOURCE♥'s topic in Completed Scripts/Plugins/etc.
I just had to say, this script is amazing and fixed a nasty glitch occurring after my transitions. Thank you! I will be watching your future work very closely. -
I'd like to see something similar to the shoplifting system in Zelda: Link's Awakening on the Gameboy, if anyone's familiar with that. It sounds pretty close to what OP was looking for.
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Thanks to all of you, especially you, SoulPour, I finally got my menu set up exactly how I wanted it and it works flawlessly, though it took me several hours and lots of trial and error. In addition to implementing the point system that you provided, I was also able to tweak the default location box, and re-arrange the gold box to my liking, though getting the coordinates right was a headache. As you can see, it looks quite a bit different than the screenshot in the OP. I'll be sure to give you credit under "Special Thanks" when/if my game is ever completed. Thanks again, this was a valuable learning experience! Cheers!
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Thanks guys, the alterations you both made DID fix it and stop the error! However, I needed to have the point window directly above the game time, rather than directly below the location, basically how it looks in my original post. And also, I created a variable and an event to add points to test it out, and the number always stays at 0. So my next two questions are: how do I move the location of the point window to be further down on the menu, and what do I name the variable so that it can have its value changed by events? Sorry to be such a pain in the ass lol.
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So inserted the script after the Ring Menu script and the Game Time script and recieved the error pictured. Tried switching the script from after both Ring Menu and Game Time to after Ring Menu but before Game Time, got the same error. So perhaps there's some kind of conflict with the Game Time code I altered (which I don't even remember what I altered exactly) to get the Game Time to display on the menu. I'm also posting an exact copy of the Game Time script I'm using. From what I can tell, it doesn't sound like a super-complicated fix. Maybe you can make heads or tails out of it? By the way, I'm sorry but I don't know how to use code tags? Tried using spoiler tags and replacing "spoiler" with "code" and got nothing. So that you can find the problem line easier, I made it red. It's "@clock.y = @gold_window.y - @clock.height" towards the very bottom. Script
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Soulpour, you're awesome. Thank you! I'll have to throw this in my database and give it a try when I get home from work tonight.
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Sure, sorry for the late reply. College and my full-time job keep me pretty busy. Here is the exact script I'm using, copy/pasted from my game:
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Anyone out there?
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Just do some general searching around the web. Google is your friend. I've been using RPG Maker since Don Miguel's RM2k and that's how I've always found the best stuff. I know for a fact I've seen at least a couple of your requests fulfilled in "Completed Scripts" on this very board. Unless your request is pretty specific, most of these things are pretty easy to search for.
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Vlue's Advanced Game Time 1.2 script.
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Need Friendship/love system script or Eventing help
Swagneto replied to Ghostwriteres's topic in Programming
I wouldn't think it would be that hard to script. There have been a few event-based tutorials like that going all the way back to the RM2k days. I've always been interested in a system like this too. If no one has created one or wants to, maybe I'll post one if I get around to it. -
Love the script (and your Advanced Time as well!) but I have one question. Say I wanted to make it so NPC's reacted to the weather. Meaning, is there a variable I can set so when I talk to an NPC and it's raining, they'll say one thing and if it's sunny they'll say something different? I've combed through the script looking for a way to do it and have yet to figure it out. Cheers and thanks for the great scripts! EDIT: Nevermind, I figured out the proper way to set it up the dialogue issue with conditional branches. However, I can't figure out "Climate::snow". I got it to work for "Climate::sun, Climate::rain, Climate::storm" but can't get snow to work. What am I doing wrong?
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Great work! Thanks!


